cirnogodot/Scripts/Resources/EnemyResource.cs

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using Cirno.Scripts.Resources.Loot;
using Godot;
using Godot.Collections;
namespace Cirno.Scripts.Resources;
[GlobalClass]
[Tool]
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public partial class EnemyResource : Resource
{
[Export] public StringName EnemyName { get; private set; }
[Export] public StringName EnemyKey { get; private set; }
[Export] public StringName PrefabPath { get; private set; }
[Export] public float MaxHealth { get; private set; }
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[Export] public float MovementSpeed { get; private set; } = 20f;
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[Export] public DamageResistance Resistances { get; private set; }
[Export] public WeaponResource Weapon { get; private set; }
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[Export] public Array<LootDrop> LootDrops { get; private set; } = [];
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[Export] public float MotivationReward { get; private set; } = 4f;
[Export] public bool PredictPlayer { get; private set; } = false;
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[ExportCategory("AI")] [Export] public float PlayerDetectionRange { get; private set; } = 90f;
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[Export] public float ViewRange { get; private set; } = 120f;
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[Export] public float AlarmReactRange { get; private set; }
[Export] public float PlayerDisengageRange { get; private set; }
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[Export] public float StrafeSpeed { get; private set; } = 25f;
[Export] public float MaxStrafeDistance { get; private set; } = 64f;
[Export] public float MinStrafeDistance { get; private set; } = 16f;
/// <summary>
/// Time it takes for the enemy to change strafing direction
/// </summary>
[Export] public float ResponseTime { get; private set; } = 0.5f;
[Export] public Texture2D IconSprite { get; private set; }
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}