2025-03-20 11:15:37 +01:00
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using Cirno.Scripts.Resources.Loot;
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using Godot;
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using Godot.Collections;
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namespace Cirno.Scripts.Resources;
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[GlobalClass]
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2025-04-28 10:52:50 +02:00
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[Tool]
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2025-03-20 11:15:37 +01:00
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public partial class EnemyResource : Resource
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{
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[Export] public StringName EnemyName { get; private set; }
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[Export] public StringName EnemyKey { get; private set; }
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[Export] public StringName PrefabPath { get; private set; }
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[Export] public float MaxHealth { get; private set; }
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2025-03-20 11:34:48 +01:00
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[Export] public float MovementSpeed { get; private set; } = 20f;
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2025-03-20 11:15:37 +01:00
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[Export] public DamageResistance Resistances { get; private set; }
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[Export] public WeaponResource Weapon { get; private set; }
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2025-03-21 16:03:44 +01:00
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[Export] public Array<LootDrop> LootDrops { get; private set; } = [];
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2025-03-31 18:28:33 +02:00
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[Export] public float MotivationReward { get; private set; } = 4f;
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2025-05-04 22:01:59 +02:00
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[Export] public bool PredictPlayer { get; private set; } = false;
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2025-03-20 18:22:40 +01:00
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[ExportCategory("AI")] [Export] public float PlayerDetectionRange { get; private set; } = 90f;
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2025-03-21 10:30:44 +01:00
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[Export] public float ViewRange { get; private set; } = 120f;
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2025-03-20 11:15:37 +01:00
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[Export] public float AlarmReactRange { get; private set; }
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[Export] public float PlayerDisengageRange { get; private set; }
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2025-03-25 15:15:04 +01:00
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[Export] public float StrafeSpeed { get; private set; } = 25f;
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[Export] public float MaxStrafeDistance { get; private set; } = 64f;
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[Export] public float MinStrafeDistance { get; private set; } = 16f;
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/// <summary>
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/// Time it takes for the enemy to change strafing direction
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/// </summary>
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[Export] public float ResponseTime { get; private set; } = 0.5f;
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2025-04-28 10:52:50 +02:00
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[Export] public Texture2D IconSprite { get; private set; }
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2025-03-20 11:15:37 +01:00
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}
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