cirnogodot/Scripts/Resources/EnemyResource.cs

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2025-03-20 11:15:37 +01:00
using Cirno.Scripts.Resources.Loot;
using Godot;
using Godot.Collections;
namespace Cirno.Scripts.Resources;
[GlobalClass]
public partial class EnemyResource : Resource
{
[Export] public StringName EnemyName { get; private set; }
[Export] public StringName EnemyKey { get; private set; }
[Export] public StringName PrefabPath { get; private set; }
[Export] public float MaxHealth { get; private set; }
[Export] public DamageResistance Resistances { get; private set; }
[Export] public WeaponResource Weapon { get; private set; }
[Export] public Array<LootDrop> LootDrops { get; private set; }
[ExportCategory("AI")]
[Export] public float AlarmReactRange { get; private set; }
[Export] public float PlayerDisengageRange { get; private set; }
}