2025-01-22 11:35:37 +01:00
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using Godot;
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using System;
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using Cirno.Scripts;
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public partial class GameManager : Node2D
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{
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private Hud _hud;
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private PlayerMovement _player;
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private Node2D _cameraTarget;
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[Export]
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public PackedScene PlayerTemplate { get; set; }
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[Export]
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public Marker2D PlayerSpawnMarker { get; set; }
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2025-01-24 15:24:37 +01:00
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private InventoryManager _inventoryManager { get; set; }
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public InventoryManager Inventory => _inventoryManager;
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2025-01-22 11:35:37 +01:00
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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_hud = GetNode<Hud>("HUD");
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_cameraTarget = GetNode<Node2D>("CameraTarget");
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2025-01-24 15:24:37 +01:00
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_inventoryManager = GetNode<InventoryManager>("InventoryManager");
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2025-01-22 11:35:37 +01:00
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if (PlayerSpawnMarker != null)
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{
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SpawnPlayer();
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}
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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{
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}
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public void SpawnPlayer()
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{
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if (_player == null)
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{
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//_player = this.CreateChild<PlayerMovement>(PlayerTemplate, PlayerSpawnMarker.Position );
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_player = PlayerTemplate.Instantiate<PlayerMovement>();
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this.CallDeferred("add_child", _player);
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_player.Transform = this.GlobalTransform;
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_player.GlobalPosition = PlayerSpawnMarker.Position;
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_cameraTarget.Reparent(_player, true);
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_cameraTarget.GlobalPosition = _player.Position;
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}
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}
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}
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