New player add method

This commit is contained in:
Marco 2025-01-22 11:35:37 +01:00
commit a235183c61
8 changed files with 116 additions and 58 deletions

View file

@ -1,11 +1,38 @@
[gd_scene load_steps=2 format=3 uid="uid://c567m475j0axf"]
[gd_scene load_steps=3 format=3 uid="uid://dkwi1hu1bixoe"]
[ext_resource type="FontFile" uid="uid://ccm3u37q1hvux" path="res://fonts/Xolonium-Regular.ttf" id="1_ye2ho"]
[ext_resource type="Script" path="res://Scripts/Hud.cs" id="1_m0hb0"]
[ext_resource type="FontFile" uid="uid://ccm3u37q1hvux" path="res://fonts/Xolonium-Regular.ttf" id="2_0xmx2"]
[node name="Hud" type="CanvasLayer"]
[node name="HUD" type="CanvasLayer"]
script = ExtResource("1_m0hb0")
[node name="HealthLabel" type="Label" parent="."]
offset_right = 40.0
offset_bottom = 23.0
theme_override_fonts/font = ExtResource("1_ye2ho")
text = "100"
[node name="Health" type="Label" parent="."]
anchors_preset = 2
anchor_top = 1.0
anchor_bottom = 1.0
offset_top = -78.0
offset_right = 305.0
grow_vertical = 0
theme_override_fonts/font = ExtResource("2_0xmx2")
theme_override_font_sizes/font_size = 64
text = "100/100"
[node name="Message" type="Label" parent="."]
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -217.0
offset_top = -39.0
offset_right = 217.0
offset_bottom = 39.0
grow_horizontal = 2
grow_vertical = 2
theme_override_fonts/font = ExtResource("2_0xmx2")
theme_override_font_sizes/font_size = 64
text = "GAME OVER"
[node name="MessageTimer" type="Timer" parent="."]
wait_time = 2.0
one_shot = true

View file

@ -1,38 +0,0 @@
[gd_scene load_steps=3 format=3 uid="uid://dkwi1hu1bixoe"]
[ext_resource type="Script" path="res://Scripts/Hud.cs" id="1_m0hb0"]
[ext_resource type="FontFile" uid="uid://ccm3u37q1hvux" path="res://fonts/Xolonium-Regular.ttf" id="2_0xmx2"]
[node name="HUD" type="CanvasLayer"]
script = ExtResource("1_m0hb0")
[node name="Health" type="Label" parent="."]
anchors_preset = 2
anchor_top = 1.0
anchor_bottom = 1.0
offset_top = -78.0
offset_right = 305.0
grow_vertical = 0
theme_override_fonts/font = ExtResource("2_0xmx2")
theme_override_font_sizes/font_size = 64
text = "100/100"
[node name="Message" type="Label" parent="."]
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -217.0
offset_top = -39.0
offset_right = 217.0
offset_bottom = 39.0
grow_horizontal = 2
grow_vertical = 2
theme_override_fonts/font = ExtResource("2_0xmx2")
theme_override_font_sizes/font_size = 64
text = "GAME OVER"
[node name="MessageTimer" type="Timer" parent="."]
wait_time = 2.0
one_shot = true

View file

@ -1,11 +1,10 @@
[gd_scene load_steps=28 format=3 uid="uid://bghghp5ep4w2j"]
[gd_scene load_steps=27 format=3 uid="uid://bghghp5ep4w2j"]
[ext_resource type="Script" path="res://Scripts/PlayerMovement.cs" id="1_m27vu"]
[ext_resource type="Texture2D" uid="uid://la06powu57hu" path="res://Sprites/Cirno_Big.png" id="2_bwf6x"]
[ext_resource type="PackedScene" uid="uid://b1qnfiuokpvsr" path="res://Scenes/Weapons/bullet.tscn" id="2_ov36d"]
[ext_resource type="PackedScene" uid="uid://chkpk7erlqajg" path="res://Scenes/Selector.tscn" id="3_8wt6s"]
[ext_resource type="Script" path="res://addons/smoothing/smoothing_2d.gd" id="4_j4xhu"]
[ext_resource type="Script" path="res://Scenes/CameraTarget.gd" id="5_cxvyt"]
[ext_resource type="PackedScene" uid="uid://cfb3nsay84xdb" path="res://Scenes/Weapons/crosshair.tscn" id="6_l43rf"]
[ext_resource type="Script" path="res://Scenes/InteractionController.cs" id="7_uvgjg"]
[ext_resource type="PackedScene" uid="uid://crry0rgk7a8sm" path="res://Scenes/Weapons/BaseWeapon.tscn" id="9_wblq0"]
@ -176,9 +175,6 @@ hframes = 3
vframes = 4
frame = 1
[node name="CameraTarget" type="Node2D" parent="Smoothing2D"]
script = ExtResource("5_cxvyt")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="Smoothing2D" groups=["player_sprite"]]
y_sort_enabled = true
sprite_frames = SubResource("SpriteFrames_q0rt3")

View file

@ -1,5 +1,6 @@
[gd_scene load_steps=25 format=4 uid="uid://bv451a8wgty4u"]
[gd_scene load_steps=28 format=4 uid="uid://bv451a8wgty4u"]
[ext_resource type="Script" path="res://Scripts/GameManager.cs" id="1_8tmoj"]
[ext_resource type="PackedScene" uid="uid://bghghp5ep4w2j" path="res://Scenes/player.tscn" id="2_8mh54"]
[ext_resource type="PackedScene" uid="uid://rp4jhx0tuh24" path="res://Scenes/fragola.tscn" id="4_s7wq6"]
[ext_resource type="PackedScene" uid="uid://bj28qiai2x2ar" path="res://Scenes/Props/Barrel.tscn" id="5_3uba3"]
@ -21,6 +22,8 @@
[ext_resource type="PackedScene" uid="uid://v8s3kubgb2qg" path="res://Scenes/Enemy.tscn" id="18_ixcwn"]
[ext_resource type="PackedScene" uid="uid://dxs3ks2ucaxl4" path="res://Scenes/Red_Keycard.tscn" id="19_8fb73"]
[ext_resource type="PackedScene" uid="uid://cymtsmui4yo17" path="res://Scenes/Keycard_Pad.tscn" id="20_0aphx"]
[ext_resource type="PackedScene" uid="uid://dkwi1hu1bixoe" path="res://Scenes/HUD/HUD.tscn" id="22_krk0o"]
[ext_resource type="Script" path="res://Scenes/CameraTarget.gd" id="24_0c2yt"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_jwf4b"]
resource_name = "Factory"
@ -220,8 +223,11 @@ physics_layer_1/collision_mask = 18
sources/0 = SubResource("TileSetAtlasSource_jwf4b")
sources/1 = SubResource("TileSetScenesCollectionSource_qg3vu")
[node name="GameScene" type="Node2D"]
[node name="GameScene" type="Node2D" node_paths=PackedStringArray("PlayerSpawnMarker")]
position = Vector2(38, 39)
script = ExtResource("1_8tmoj")
PlayerTemplate = ExtResource("2_8mh54")
PlayerSpawnMarker = NodePath("PlayerStartPosition")
[node name="Factory Tilemaps" type="Node2D" parent="."]
@ -311,9 +317,6 @@ position = Vector2(-944, 160)
script = ExtResource("6_t8ide")
pixel_snap = false
[node name="Player" parent="." instance=ExtResource("2_8mh54")]
position = Vector2(-790, -165)
[node name="ReferenceRect" type="ReferenceRect" parent="."]
visible = false
offset_left = -38.0
@ -356,3 +359,13 @@ position = Vector2(-1164, 208)
position = Vector2(-1094, 135)
Target = NodePath("../Factory Tilemaps/HorizontalDoor")
RequiresKeycard = false
[node name="HUD" parent="." instance=ExtResource("22_krk0o")]
visible = false
[node name="CameraTarget" type="Node2D" parent="."]
position = Vector2(-791, -153)
script = ExtResource("24_0c2yt")
[node name="PlayerStartPosition" type="Marker2D" parent="."]
position = Vector2(-779, -160)

54
Scripts/GameManager.cs Normal file
View file

@ -0,0 +1,54 @@
using Godot;
using System;
using Cirno.Scripts;
public partial class GameManager : Node2D
{
private Hud _hud;
private PlayerMovement _player;
private Node2D _cameraTarget;
[Export]
public PackedScene PlayerTemplate { get; set; }
[Export]
public Marker2D PlayerSpawnMarker { get; set; }
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
_hud = GetNode<Hud>("HUD");
_cameraTarget = GetNode<Node2D>("CameraTarget");
if (PlayerSpawnMarker != null)
{
SpawnPlayer();
}
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
public void SpawnPlayer()
{
if (_player == null)
{
//_player = this.CreateChild<PlayerMovement>(PlayerTemplate, PlayerSpawnMarker.Position );
_player = PlayerTemplate.Instantiate<PlayerMovement>();
this.CallDeferred("add_child", _player);
_player.Transform = this.GlobalTransform;
_player.GlobalPosition = PlayerSpawnMarker.Position;
_cameraTarget.Reparent(_player, true);
_cameraTarget.GlobalPosition = _player.Position;
}
}
}

View file

@ -37,7 +37,7 @@ public partial class PlayerMovement : CharacterBody2D, IDestructible
[Export] public Weapon EquippedWeapon;
private float _currentHealth = 0f;
private bool _isDestroyed = false;
//private InventoryManager _inventoryManager;

View file

@ -5,6 +5,11 @@ namespace Cirno.Scripts;
public static class Tools
{
public static T CreateChild<T>(this Node2D node, PackedScene prefab) where T : Node2D
{
return CreateChild<T>(node, prefab, node.Position);
}
public static T CreateChild<T>(this Node2D node, PackedScene prefab, Vector2 position) where T : Node2D
{
if (prefab == null) return null;
var newInstance = prefab.Instantiate<T>();
@ -12,7 +17,7 @@ public static class Tools
// Need to use parent instead of owner because tilemap scenes have no owner
//node.Owner.CallDeferred("add_child", newInstance);
newInstance.Transform = node.GlobalTransform;
newInstance.Position = node.Position;
newInstance.Position = position;
return newInstance;
}

View file

@ -73,6 +73,7 @@ public partial class Weapon : Node2D
}
// TODO: Shoot at muzzle position, need to provide a way to turn it, on a radius?
// TODO: Create not as child but as standalone
var bullet = this.CreateChild<Bullet>(BulletScene);
bullet.SetDirection(ShootDirection);
bullet.Speed = BulletSpeed;