cirnogodot/Scripts/GameManager.cs
2025-01-24 15:24:37 +01:00

60 lines
1.3 KiB
C#

using Godot;
using System;
using Cirno.Scripts;
public partial class GameManager : Node2D
{
private Hud _hud;
private PlayerMovement _player;
private Node2D _cameraTarget;
[Export]
public PackedScene PlayerTemplate { get; set; }
[Export]
public Marker2D PlayerSpawnMarker { get; set; }
private InventoryManager _inventoryManager { get; set; }
public InventoryManager Inventory => _inventoryManager;
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
_hud = GetNode<Hud>("HUD");
_cameraTarget = GetNode<Node2D>("CameraTarget");
_inventoryManager = GetNode<InventoryManager>("InventoryManager");
if (PlayerSpawnMarker != null)
{
SpawnPlayer();
}
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
public void SpawnPlayer()
{
if (_player == null)
{
//_player = this.CreateChild<PlayerMovement>(PlayerTemplate, PlayerSpawnMarker.Position );
_player = PlayerTemplate.Instantiate<PlayerMovement>();
this.CallDeferred("add_child", _player);
_player.Transform = this.GlobalTransform;
_player.GlobalPosition = PlayerSpawnMarker.Position;
_cameraTarget.Reparent(_player, true);
_cameraTarget.GlobalPosition = _player.Position;
}
}
}