2025-03-22 16:34:08 +01:00
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using Godot;
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namespace Cirno.Scripts.Misc;
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public partial class DialogueAutoStarter : Node2D
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{
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[Export] private StringName _trackName = "timeline";
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[Export] private StringName _finishedScenePath;
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2025-05-08 13:37:50 +02:00
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[Export] public StringName PauseActionName { get; private set; } = "pause";
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2025-03-22 16:34:08 +01:00
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private Node _dialogic;
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2025-05-08 13:37:50 +02:00
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private bool _dialogueActive = false;
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2025-03-22 16:34:08 +01:00
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public override void _Ready()
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{
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base._Ready();
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_dialogic = GetNode("/root/Dialogic");
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_dialogic.ProcessMode = ProcessModeEnum.Always;
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CallDeferred(MethodName.Activate);
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}
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2025-05-08 13:37:50 +02:00
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public override void _Process(double delta)
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{
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if (!_dialogueActive) return;
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if (Input.IsActionJustPressed(PauseActionName))
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{
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_dialogic.Call("end_timeline");
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}
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}
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2025-03-22 16:34:08 +01:00
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private void OnTimelineEnded()
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{
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if (_dialogic.IsConnected("timeline_ended", Callable.From(OnTimelineEnded)))
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{
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_dialogic.Disconnect("timeline_ended", Callable.From(OnTimelineEnded));
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}
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DialogueEndAction();
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}
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public bool Activate()
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{
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2025-05-08 13:37:50 +02:00
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_dialogueActive = true;
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2025-03-22 16:34:08 +01:00
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if (GlobalState.Instance.SessionSettings.SkipDialogues)
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{
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DialogueEndAction();
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return true;
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}
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_dialogic.Connect("timeline_ended", Callable.From(OnTimelineEnded));
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var dialogicNode = _dialogic.Call("start", _trackName.ToString());
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((Node)dialogicNode).ProcessMode = ProcessModeEnum.Always;
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return true;
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}
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private void DialogueEndAction()
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{
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2025-05-08 13:37:50 +02:00
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_dialogueActive = false;
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2025-03-22 16:34:08 +01:00
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GlobalState.Instance.GotoScene(_finishedScenePath);
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}
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}
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