2026-01-31 08:38:43 +01:00
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[gd_resource type="Resource" script_class="BulletScript3D" format=3 uid="uid://boiwvdhs2jjmf"]
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2025-08-27 18:17:17 +02:00
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2026-03-07 16:49:06 +01:00
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[ext_resource type="Script" uid="uid://da0qevb67wh1i" path="res://Scripts/Resources/AttackPattern.cs" id="1_14tto"]
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2025-08-27 18:17:17 +02:00
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[ext_resource type="Resource" uid="uid://qrqsywgiij7i" path="res://Resources/Bullets/3D/simple_enemy_bullet_small_3D.tres" id="1_bdx2k"]
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[ext_resource type="Script" uid="uid://b5s5mjuk1rng5" path="res://Scripts/Resources/TimeModifier.cs" id="2_14tto"]
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[ext_resource type="Script" uid="uid://bxiprx5nwmpnu" path="res://Scripts/AttackPatterns/ShootingPattern3D.cs" id="3_wsvd4"]
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[ext_resource type="Script" uid="uid://w8hcpu68ssq" path="res://Scripts/Resources/BulletScripts/BulletScript3D.cs" id="4_7mmfe"]
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[sub_resource type="Resource" id="Resource_bdx2k"]
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script = ExtResource("3_wsvd4")
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2025-09-24 17:47:15 +02:00
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LoopType = 1
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2025-08-27 18:17:17 +02:00
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BulletResource = ExtResource("1_bdx2k")
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rotationSpeed = 12.0
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UseParentRotationOffset = true
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2025-09-01 16:13:14 +02:00
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burstInterval = 0.1
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ShotsPerBurst = 4
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BurstRate = 1.0
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2025-08-27 18:17:17 +02:00
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metadata/_custom_type_script = "uid://bxiprx5nwmpnu"
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2026-03-01 23:14:33 +01:00
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metadata/_bullet_graph_layout_v1 = {
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"res://Resources/BulletScripts/Danmaku_Room_1.tres::Resource_bdx2k": Vector2(-340, -60)
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}
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2025-08-27 18:17:17 +02:00
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[resource]
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script = ExtResource("4_7mmfe")
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2026-03-01 23:14:33 +01:00
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Title = "Danmaku Room 1"
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Description = "Script for the first danmaku room"
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2026-03-07 16:49:06 +01:00
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Patterns = Array[ExtResource("1_14tto")]([SubResource("Resource_bdx2k")])
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2025-08-27 18:17:17 +02:00
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metadata/_custom_type_script = "uid://w8hcpu68ssq"
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2026-03-01 23:14:33 +01:00
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metadata/_bullet_graph_layout_v1 = {
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"res://Resources/BulletScripts/Danmaku_Room_1.tres": Vector2(-1280, 40),
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"res://Resources/BulletScripts/Danmaku_Room_1.tres::Resource_bdx2k": Vector2(-880, 140)
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}
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