[gd_resource type="Resource" script_class="BulletScript3D" format=3 uid="uid://boiwvdhs2jjmf"] [ext_resource type="Script" uid="uid://da0qevb67wh1i" path="res://Scripts/Resources/AttackPattern.cs" id="1_14tto"] [ext_resource type="Resource" uid="uid://qrqsywgiij7i" path="res://Resources/Bullets/3D/simple_enemy_bullet_small_3D.tres" id="1_bdx2k"] [ext_resource type="Script" uid="uid://b5s5mjuk1rng5" path="res://Scripts/Resources/TimeModifier.cs" id="2_14tto"] [ext_resource type="Script" uid="uid://bxiprx5nwmpnu" path="res://Scripts/AttackPatterns/ShootingPattern3D.cs" id="3_wsvd4"] [ext_resource type="Script" uid="uid://w8hcpu68ssq" path="res://Scripts/Resources/BulletScripts/BulletScript3D.cs" id="4_7mmfe"] [sub_resource type="Resource" id="Resource_bdx2k"] script = ExtResource("3_wsvd4") LoopType = 1 BulletResource = ExtResource("1_bdx2k") rotationSpeed = 12.0 UseParentRotationOffset = true burstInterval = 0.1 ShotsPerBurst = 4 BurstRate = 1.0 metadata/_custom_type_script = "uid://bxiprx5nwmpnu" metadata/_bullet_graph_layout_v1 = { "res://Resources/BulletScripts/Danmaku_Room_1.tres::Resource_bdx2k": Vector2(-340, -60) } [resource] script = ExtResource("4_7mmfe") Title = "Danmaku Room 1" Description = "Script for the first danmaku room" Patterns = Array[ExtResource("1_14tto")]([SubResource("Resource_bdx2k")]) metadata/_custom_type_script = "uid://w8hcpu68ssq" metadata/_bullet_graph_layout_v1 = { "res://Resources/BulletScripts/Danmaku_Room_1.tres": Vector2(-1280, 40), "res://Resources/BulletScripts/Danmaku_Room_1.tres::Resource_bdx2k": Vector2(-880, 140) }