Commit graph

21 commits

Author SHA1 Message Date
a352a671b9 Raycasting 2024-04-29 23:32:40 +02:00
8ecf21aba3 Refactoring 2024-04-28 21:28:25 +02:00
0e0a458949 Bullet actor collisions 2024-04-28 17:06:07 +02:00
3057ee8725 weapon cooldown 2024-04-28 16:09:45 +02:00
9afa5195b9 Self contained weapons 2024-04-28 15:57:46 +02:00
e2ab6ee3e9 Sprite box 2024-04-28 12:38:34 +02:00
b4a5a8a211 Mapping 2024-04-27 23:05:15 +02:00
be12987894 Added GUI library 2024-04-27 18:36:48 +02:00
93f95683c5 Camera fix 2024-04-27 17:41:11 +02:00
5d624acaea Actor spawning 2024-04-26 17:37:11 +02:00
81a8c11823 Converted cirno to movable object 2024-04-26 14:52:31 +02:00
5e667fd6d2 Movable object 2024-04-26 14:24:25 +02:00
56fa9bce02 Camera refactor 2024-04-26 14:00:34 +02:00
2507ba301c Spawner for barrels 2024-04-26 13:31:42 +02:00
c390096f4f Converted particles to actors 2024-04-26 11:30:53 +02:00
6a7e938a39 Proper actors implementation 2024-04-26 11:22:51 +02:00
4407ce108b Refactored code 2024-04-25 23:07:49 +02:00
cd9ec6cc01 Bullet particles 2024-04-24 22:53:04 +02:00
Marco Giacomelli
c33488fabd Refactoring and weapons class 2024-04-24 11:11:16 +02:00
c3fa3ab07c tweaks 2024-04-14 16:19:38 +02:00
3270370941 First commit 2024-04-14 15:51:45 +02:00