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https://gitlab.com/MaddoScientisto/cirnofarm.git
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Bullet actor collisions
This commit is contained in:
parent
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5 changed files with 92 additions and 18 deletions
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@ -6,7 +6,7 @@ version 2
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:: sfx/
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:: gfx/0.gfx
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b64$LS1bW3BvZCxjcmVhdGVkPSIyMDI0LTA0LTA0IDA3OjE5OjM0Iixtb2RpZmllZD0iMjAyNC0w
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NC0yOCAxNDoyNToyMiIscmV2aXNpb249MTMxNl1dbHo0AHsMAAA3RAAA8xR7WzBdPXtibXA9cHh1
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NC0yOCAxNTowMDo0NSIscmV2aXNpb249MTMzM11dbHo0AHsMAAA3RAAA8xR7WzBdPXtibXA9cHh1
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AEMgEBAE8PAsZmxhZ3M9MCxwYW5feAgA2nk9MCx6b29tPTExfSwyAPEIrxsj3gN_A94j3gP_CRNu
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A04TbiNOA34TAP8DjgM_A04DLiN_Iy4DngP_FAMuXgAd8AnwRU2ALSYtUB1mHQUgHYYNFQAdlh0V
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DaYEAMMNFQANlh0FEL0F8BNYAB8zWAAV8CpQRIAUTx8UUA8Ujx8EQC8UTx8kQA8UHx9EDg8ZBEAP
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@ -65,11 +65,11 @@ HzYpwBoZECpQKhkAChlQSjlABhkKFgkGGhYwCQopChkKBhkGEGoJKgkWIBYKFgoJAK8wNhlGUIaQ
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JvAGQQEfDzIA--------------------------------------9BUD0xMX19
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:: gfx/.info.pod
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b64$LS1bW3BvZCxjcmVhdGVkPSIyMDI0LTA0LTA0IDA3OjE5OjMzIixtb2RpZmllZD0iMjAyNC0w
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NC0yOCAxNDoyNToyMyIsc3RvcmVkPSIyMDI0LTA0LTA0IDA3OjE5OjMzIl1dbHo0AAQAAAADAAAA
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NC0yOCAxNTowMDo0NSIsc3RvcmVkPSIyMDI0LTA0LTA0IDA3OjE5OjMzIl1dbHo0AAQAAAADAAAA
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MG5pbA==
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:: map/0.map
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b64$LS1bW3BvZCxjcmVhdGVkPSIyMDI0LTA0LTA0IDA3OjE5OjMzIixtb2RpZmllZD0iMjAyNC0w
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NC0yOCAxNDoyNToyMiIscmV2aXNpb249MTMyMV1dbHo0AM8FAAAUQgAA8Ah7e2JtcD11c2VyZGF0
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NC0yOCAxNTowMDo0NSIscmV2aXNpb249MTM1MV1dbHo0AM8FAAAUQgAA8Ah7e2JtcD11c2VyZGF0
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YSgiaTE2IiwzMgMALyIwAQD-gy4xMAwADwEAoiozMAEAHjQUAAwBADU1ODABAD80ODABACsvNDAz
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ACYfNnwABD8xMzCAAEoAAQA-MzYwXAATBAQADwEANQ9QACEvMzCAAG0PAQC6KjQ4CAEPBAMHDiAA
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DwEANgSAAB8zYAEALzMwAQBOLzQ4GAAPDiQADwEAOQ5oAA8BAHIeM4ABD4AAYA8BAP_EBLQDDhAA
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@ -98,11 +98,11 @@ AAEEHAAJgAQfZQQAGA8BAA0fOAQAFA8BAAEvZTABAC4vMTgEABMPgAD-Ri8wOAQAFB9lBAAgDwEA
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ER84BAAUH2UEAB4PCSGSSmJhY2sJIWQxMzcuMTYBABU3hhAvMTKGEBFQbT0xfX0=
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:: map/.info.pod
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b64$LS1bW3BvZCxjcmVhdGVkPSIyMDI0LTA0LTA0IDA3OjE5OjMzIixtb2RpZmllZD0iMjAyNC0w
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NC0yOCAxNDoyNToyMyIsc3RvcmVkPSIyMDI0LTA0LTA0IDA3OjE5OjMzIl1dbHo0AAQAAAADAAAA
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NC0yOCAxNTowMDo0NSIsc3RvcmVkPSIyMDI0LTA0LTA0IDA3OjE5OjMzIl1dbHo0AAQAAAADAAAA
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MG5pbA==
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:: sfx/0.sfx
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b64$LS1bW3BvZCxjcmVhdGVkPSIyMDI0LTA0LTA0IDA3OjE5OjM0Iixtb2RpZmllZD0iMjAyNC0w
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NC0yOCAxNDoyNToyMiIscmV2aXNpb249MTAzNF1dbHo0AEYBAABmCAAA8CdweHUAAygAAAMABA9A
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NC0yOCAxNTowMDo0NSIscmV2aXNpb249MTA1MV1dbHo0AEYBAABmCAAA8CdweHUAAygAAAMABA9A
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EAIOAAGgASACoA4ADxAADfDKAQIDBAUGBwAP-5AICQoLDwwPDQ8ODw8QAPAADQ8RDxIPEw8UDxUP
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Fg8XEwDxAQ8YDxkPGg8bDxwPHQ8eDx8UAPEAIA8hDyIPIw8kDyUPJg8nFADxACgPKQ8qDysPLA8t
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Dy4PLxQA8QAwDzEPMg8zDzQPNQ82DzcUAP8FOA85DzoPOw88Dz0PPg8-AA--8P8BAOvyJ1oBEAYP
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@ -111,14 +111,14 @@ Gy-wADAA--_CH-8BAMzxHegPQAANQA8XAAsaCAYIEAIDEAUABgAIAEkXACYICVD--wnxF-4J-Bf_
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CfBwKwBf-rDwcAQIAP-cH-8BAJdQ-----x8=
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:: sfx/.info.pod
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b64$LS1bW3BvZCxjcmVhdGVkPSIyMDI0LTA0LTA0IDA3OjE5OjMzIixtb2RpZmllZD0iMjAyNC0w
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NC0yOCAxNDoyNToyMyIsc3RvcmVkPSIyMDI0LTA0LTA0IDA3OjE5OjMzIl1dbHo0AAQAAAADAAAA
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NC0yOCAxNTowMDo0NSIsc3RvcmVkPSIyMDI0LTA0LTA0IDA3OjE5OjMzIl1dbHo0AAQAAAADAAAA
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MG5pbA==
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:: main.lua
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--[[pod_format="raw",created="2024-04-04 07:19:33",modified="2024-04-28 14:25:22",revision=1321]]
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--[[pod_format="raw",created="2024-04-04 07:19:33",modified="2024-04-28 15:00:45",revision=1338]]
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include("/cirnofarm/src/game.lua")
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:: .info.pod
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b64$LS1bW3BvZCxjcmVhdGVkPSIyMDI0LTA0LTE2IDE5OjQyOjIyIixtb2RpZmllZD0iMjAyNC0w
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NC0yOCAxNDoyNToyMyIscnVudGltZT02LHN0b3JlZD0iMjAyNC0wNC0xNiAxOTo0MDowNSIsd29y
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NC0yOCAxNTowMDo0NSIscnVudGltZT02LHN0b3JlZD0iMjAyNC0wNC0xNiAxOTo0MDowNSIsd29y
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a3NwYWNlcz17e2xvY2F0aW9uPSJtYWluLmx1YSMxIix3b3Jrc3BhY2VfaW5kZXg9MX0se2xvY2F0
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aW9uPSJnZngvMC5nZngiLHdvcmtzcGFjZV9pbmRleD0yfSx7bG9jYXRpb249Im1hcC8wLm1hcCIs
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d29ya3NwYWNlX2luZGV4PTN9LHtsb2NhdGlvbj0ic2Z4LzAuc2Z4Iix3b3Jrc3BhY2VfaW5kZXg9
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@ -1,16 +1,16 @@
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--M = {}
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Actor = {
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life=100,
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spriteIndex=0,
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}
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Actor = {}
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--actor.__index = actor
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function Actor:new(new_x,new_y)
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local o = {
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x=new_x,
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y=new_y,
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w=16,
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h=16
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h=16,
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life=100,
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shootable=false
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--spriteIndex=0
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}
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return setmetatable(o, {__index=self})
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@ -20,6 +20,17 @@ function Actor:update()
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end
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function Actor:destroy()
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end
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function Actor:damage(amount)
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self.life -= amount
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if (self.life <= 0) then
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self:destroy()
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end
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end
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function Actor:draw()
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spr(self.spriteIndex,self.x,self.y)
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end
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@ -10,13 +10,29 @@ local Actor = require(make_path("actor2"))
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-- return barrel
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local Barrel = Actor:new()
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Barrel.spriteIndex = 3
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function Barrel:new(x,y)
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local b = Actor:new(x,y)
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b.life = 5
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b.shootable = true
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b.spriteIndex = 3
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return setmetatable(b, {__index=self})
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end
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--Barrel.spriteIndex = 3
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--Barrel.shootable = true
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--Barrel.life = 5
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function Barrel:update()
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end
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function Barrel:destroy()
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del(actors,self)
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end
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--function Barrel:draw()
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-- spr(self.spriteIndex,self.x,self.y)
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--end
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34
src/game.lua
34
src/game.lua
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@ -91,6 +91,8 @@ function _update()
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p:update()
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end
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check_collisions()
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--slidervalue = pgui:component("hslider",{pos=vec(190,20),value=slidervalue})
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pgui:component("vstack",{stroke=true,pos=vec(0,0),color={0,18,12,0,7,6},height=0,margin=3,gap=3,contents={
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@ -227,4 +229,34 @@ function render_layer(layer)
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end
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end
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end
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end
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function distance(x1, y1, x2, y2)
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return math.sqrt((x2 - x1)^2 + (y2 - y1)^2)
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end
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function collided(act, bul)
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-- Calculate distance between actor and bullet
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local dist = distance(act.x, act.y, bul.x, bul.y)
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-- Check if distance is less than actor's half size and bullet's radius
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return dist < (bul.radius + math.min(act.w, act.h) / 2)
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end
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function check_collisions()
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for _, actor in ipairs(actors) do
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if (actor.shootable) then
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for _, bullet in ipairs(bullets) do
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if collided(actor, bullet) --[[and not bullet.destroyed]] then
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-- Destroy bullet
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bullet:destroy()
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-- Damage actor
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actor:damage(bullet.damage)
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end
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end
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end
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end
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end
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@ -10,7 +10,8 @@ local bullets_list = {
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spriteIndex=80,
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damage=1,
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speed=2,
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life=100
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life=100,
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radius=2
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}
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}
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@ -66,8 +67,18 @@ end
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-- Particle
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Particle = Actor:new()
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Particle.life=4
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Particle.spriteIndex=81
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function Particle:new(x,y)
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local p = Actor:new(x,y)
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p.life=4
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p.spriteIndex=81
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p.shootable = false
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return setmetatable(p, {__index=self})
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end
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--Particle.life=4
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--Particle.spriteIndex=81
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function Particle:update()
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self.life-=1
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@ -97,6 +108,7 @@ function Bullet:new(bullet_data,x,y,dir_x,dir_y)
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obj.damage = bullet_data.damage
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obj.life = bullet_data.life
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obj.speed = bullet_data.speed
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obj.radius = bullet_data.radius
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obj.dx = dir_x * obj.speed
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obj.dy = dir_y * obj.speed
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@ -122,6 +134,9 @@ function Bullet:check_collision()
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self:destroy()
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end
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-- Collision with actors
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end
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function Bullet:update()
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