mirror of
https://gitlab.com/MaddoScientisto/cirnofarm.git
synced 2026-06-01 11:15:34 +00:00
190 lines
No EOL
4.1 KiB
Lua
190 lines
No EOL
4.1 KiB
Lua
--cd("/cirnofarm/src")
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--include("/cirnofarm/src/cirno.lua")
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function make_path(name)
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local base_path = "/cirnofarm/src/" -- Change this when releasing
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return base_path .. name
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end
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local _modules = {}
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function loadfile (filename)
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local src = fetch(filename)
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if (type(src) ~= "string") then
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notify("could not include "..filename)
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stop()
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return
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end
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-- https://www.lua.org/manual/5.4/manual.html#pdf-load
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-- chunk name (for error reporting), mode ("t" for text only -- no binary chunk loading), _ENV upvalue
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-- @ is a special character that tells debugger the string is a filename
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local func,err = load(src, "@"..filename, "t", _ENV)
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-- syntax error while loading
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if (not func) then
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send_message(3, {event="report_error", content = "*syntax error"})
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send_message(3, {event="report_error", content = tostr(err)})
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stop()
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return
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end
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return func
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end
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function require(name)
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local already_imported = _modules[name]
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if already_imported ~= nil then
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return already_imported
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end
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local filename = fullpath(name:gsub ('%.', '/') ..'.lua')
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local func = loadfile (filename)
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local module = func(name)
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_modules[name]=module
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return module
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end
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--local strawberry = require(make_path("strawberry"))
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--strawberry.func()
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local Cirno = require(make_path("cirno"))
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local mouse_debug = require(make_path("mouse_debug"))
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local map_manager = require(make_path("map"))
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local weapons_manager = require(make_path("weapons"))
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local Barrel = require(make_path("barrel"))
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local Strawberry = require(make_path("strawberry"))
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tile_width = 16
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tile_height = 16
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function _init()
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spawn_objects()
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cirnoInstance = Cirno.init()
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add(actors,cirnoInstance)
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end
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function _update()
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--cirno.update()
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weapons_manager.update()
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for a in all(actors) do
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a:update()
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end
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for b in all(bullets) do
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b:update()
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end
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for p in all(particles) do
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p:update()
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end
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end
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LAYERS = {
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{index=4, name="background", render=true, render_objects=false, spawn_objects=false},
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{index=3, name="solid", render=true, render_objects=true, spawn_objects=false},
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{index=2, name="foreground", render=true, render_objects=false, spawn_objects=false},
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{index=1, name="objects", render=false, render_objects=false, spawn_objects=true}
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}
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actors_db = {
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{name="teleporter",sprite=88,actor=nil},
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{name="barrel",sprite=3,actor=Barrel},
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{name="strawberry",sprite=72,actor=Strawberry},
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{name="player",sprite=65,actor=nil},
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{name="box",sprite=4,actor=nil},
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{name="alarm",sprite=19,actor=nil},
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{name="fan",sprite=16,actor=nil}
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}
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actors = {}
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bullets = {}
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particles = {}
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function _draw()
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cls(0)
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camera(cirnoInstance.x - 240, cirnoInstance.y - 135)
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foreach(LAYERS, render_layer)
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mouse_debug.draw(4, tile_width, tile_height)
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weapons_manager.debug_draw()
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print(string.format("Actors: %d", count(actors)),0,32+8)
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print(string.format("%.4f %dfps",stat(1),stat(7)),2,16,5)
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end
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function spawn_objects()
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local width = 32
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local height = 32
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for x=0,width,1 do
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for y=0,height,1 do
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local tile = map_manager.get_layer_tile(x,y,1)
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local a = get_actor_from_sprite(tile)
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if (a) then
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local ai = a:new(x*tile_width,y*tile_height)
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--local ai = Barrel:new(x*tile_width,y*tile_height)
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add(actors,ai)
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end
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-- if (tile == 3) then
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-- local b = Barrel:new(x*tile_width,y*tile_height)
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-- add(actors,b)
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-- elseif(tile == 72) then
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-- local s = Strawberry:new(x*tile_width,y*tile_height)
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-- add(actors,s)
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-- end
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end
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end
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end
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function get_actor_from_sprite(sprite)
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local res = nil
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for a in all(actors_db) do
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if (a.sprite == sprite) then
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res = a.actor
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end
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end
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return res
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end
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function render_layer(layer)
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if (layer.render) then
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-- todo move function in map manager
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map(fetch("map/".. map_manager.get_current_map() .. ".map")[layer.index].bmp)
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end
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if (layer.render_objects) then
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-- Render all objects here
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--cirno.draw()
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weapons_manager.draw()
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for b in all(actors) do
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b:draw()
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end
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for b in all(bullets) do
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b:draw()
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end
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for p in all(particles) do
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p:draw()
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end
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end
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end |