cirnogodot/Scenes/Interactable.cs
2024-06-10 22:29:41 +02:00

23 lines
448 B
C#

using Godot;
using System;
using System.Diagnostics;
public partial class Interactable : Area2D
{
[Export] public Activable Target { get; set; }
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
public void Activate()
{
Debug.WriteLine("Activated");
}
}