cirnogodot/Scripts/Components
2026-02-28 18:44:23 +01:00
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Actors Weapon evolution 2026-02-28 18:44:23 +01:00
FSM Fix NullReferenceExceptions by ensuring providers are initialized in Dead state 2026-02-28 10:42:08 +01:00
AlarmSpriteSwitcher.cs Alert Signs 2025-02-16 16:26:05 +01:00
AlarmSpriteSwitcher.cs.uid Upgrade to godot 4.4 2025-02-24 11:37:45 +01:00
AlarmTrigger.cs Removed alarm event on tree exit 2025-03-27 21:16:25 +01:00
AlarmTrigger.cs.uid Upgrade to godot 4.4 2025-02-24 11:37:45 +01:00
AutodeleteParticle.cs Death and Rebirth 2025-02-20 16:12:53 +01:00
AutodeleteParticle.cs.uid Upgrade to godot 4.4 2025-02-24 11:37:45 +01:00
BulletFlags.cs Use bullet flags instead of bools 2025-06-08 16:50:38 +02:00
BulletFlags.cs.uid Generic enemies 2025-06-03 10:11:09 +02:00
BulletInfo.cs Weapon evolution 2026-02-28 18:44:23 +01:00
BulletInfo.cs.uid Generic enemies 2025-06-03 10:11:09 +02:00
BulletSpawner.cs Destroyable props 2025-06-19 17:55:23 +02:00
BulletSpawner.cs.uid Upgrade to godot 4.4 2025-02-24 11:37:45 +01:00
CameraPlayerDetection.cs Camera fix and broken 2025-03-02 18:07:13 +01:00
CameraPlayerDetection.cs.uid Upgrade to godot 4.4 2025-02-24 11:37:45 +01:00
IIRotateable.cs Directional computers 2025-03-10 17:33:43 +01:00
IIRotateable.cs.uid Mapping 2025-03-10 17:49:41 +01:00
PlayerDetection.cs Enemy state machine 2025-03-20 18:22:40 +01:00
PlayerDetection.cs.uid Upgrade to godot 4.4 2025-02-24 11:37:45 +01:00
ProximityPlayerDetection.cs Moved player detection to external script 2025-02-04 10:03:04 +01:00
ProximityPlayerDetection.cs.uid Upgrade to godot 4.4 2025-02-24 11:37:45 +01:00
SpriteAnimationStartupRotator.cs Directional computers 2025-03-10 17:33:43 +01:00
SpriteAnimationStartupRotator.cs.uid Directional computers 2025-03-10 17:33:43 +01:00