cirnogodot/Scripts/Resources/EnemyResource.cs
2025-03-21 10:30:44 +01:00

24 lines
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1,000 B
C#

using Cirno.Scripts.Resources.Loot;
using Godot;
using Godot.Collections;
namespace Cirno.Scripts.Resources;
[GlobalClass]
public partial class EnemyResource : Resource
{
[Export] public StringName EnemyName { get; private set; }
[Export] public StringName EnemyKey { get; private set; }
[Export] public StringName PrefabPath { get; private set; }
[Export] public float MaxHealth { get; private set; }
[Export] public float MovementSpeed { get; private set; } = 20f;
[Export] public DamageResistance Resistances { get; private set; }
[Export] public WeaponResource Weapon { get; private set; }
[Export] public Array<LootDrop> LootDrops { get; private set; }
[ExportCategory("AI")] [Export] public float PlayerDetectionRange { get; private set; } = 90f;
[Export] public float ViewRange { get; private set; } = 120f;
[Export] public float AlarmReactRange { get; private set; }
[Export] public float PlayerDisengageRange { get; private set; }
}