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24 lines
No EOL
1,000 B
C#
24 lines
No EOL
1,000 B
C#
using Cirno.Scripts.Resources.Loot;
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using Godot;
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using Godot.Collections;
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namespace Cirno.Scripts.Resources;
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[GlobalClass]
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public partial class EnemyResource : Resource
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{
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[Export] public StringName EnemyName { get; private set; }
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[Export] public StringName EnemyKey { get; private set; }
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[Export] public StringName PrefabPath { get; private set; }
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[Export] public float MaxHealth { get; private set; }
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[Export] public float MovementSpeed { get; private set; } = 20f;
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[Export] public DamageResistance Resistances { get; private set; }
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[Export] public WeaponResource Weapon { get; private set; }
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[Export] public Array<LootDrop> LootDrops { get; private set; }
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[ExportCategory("AI")] [Export] public float PlayerDetectionRange { get; private set; } = 90f;
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[Export] public float ViewRange { get; private set; } = 120f;
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[Export] public float AlarmReactRange { get; private set; }
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[Export] public float PlayerDisengageRange { get; private set; }
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} |