cirnogodot/Scripts/Components/FSM/Enemy/EnemyKnockbackProvider.cs
2025-05-06 16:06:00 +02:00

60 lines
No EOL
1.7 KiB
C#

using Cirno.Scripts.Components.Actors;
using Cirno.Scripts.Enums;
using Godot;
namespace Cirno.Scripts.Components.FSM.Enemy;
public partial class EnemyKnockbackProvider : ModuleBase<EnemyState, CharacterBody2D>
{
[Export] public GenericDamageReceiver DamageReceiver { get; private set; }
[Export] public EnemyStorageModule StorageModule { get; private set; }
[Export] public float KnockbackDecayRate = 800f; // pixels per second^2, tweak this
private Vector2 KnockbackVelocity
{
get => StorageModule.KnockbackVelocity;
set => StorageModule.KnockbackVelocity = value;
}
private bool IsKnockbackActive => KnockbackVelocity.LengthSquared() > 1f;
private IStateMachine<EnemyState, CharacterBody2D> _machine;
private bool _enabled = false;
public override void EnterState(EnemyState state)
{
_enabled = true;
DamageReceiver.BulletHit += DamageReceiverOnBulletHit;
}
private void DamageReceiverOnBulletHit(Bullet bullet, Vector2 position, Vector2 direction)
{
var knockbackVelocity = direction * bullet.BulletInfo.Knockback;
KnockbackVelocity = knockbackVelocity;
}
public override void ExitState(EnemyState state)
{
_enabled = false;
DamageReceiver.BulletHit -= DamageReceiverOnBulletHit;
}
public override void Init(IStateMachine<EnemyState, CharacterBody2D> machine)
{
_machine = machine;
}
public override void Process(double delta)
{
}
public override void PhysicsProcess(double delta)
{
if (IsKnockbackActive)
{
KnockbackVelocity = KnockbackVelocity.MoveToward(Vector2.Zero, KnockbackDecayRate * (float)delta);
}
}
}