cirnogodot/Scripts/Resources/VendingShopEntry.cs

12 lines
No EOL
288 B
C#

using Godot;
namespace Cirno.Scripts.Resources;
[GlobalClass]
[Tool]
public partial class VendingShopEntry : Resource
{
[Export] public LootItem Item { get; set; }
[Export] public bool Unlimited { get; set; } = true;
[Export] public int StartingQuantity { get; set; } = 1;
}