cirnogodot/Scripts/Resources/VendingShopEntry.cs

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2026-03-07 16:49:06 +01:00
using Godot;
namespace Cirno.Scripts.Resources;
[GlobalClass]
[Tool]
public partial class VendingShopEntry : Resource
{
[Export] public LootItem Item { get; set; }
[Export] public bool Unlimited { get; set; } = true;
[Export] public int StartingQuantity { get; set; } = 1;
}