mirror of
https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-01 11:05:34 +00:00
132 lines
No EOL
3.3 KiB
C#
132 lines
No EOL
3.3 KiB
C#
using Cirno.Scripts.Interactables;
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using Cirno.Scripts.Resources;
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using Godot;
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namespace Cirno.Scripts.Actors;
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[Tool]
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public partial class ItemMarker3D : PreviewMarker3D
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{
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private readonly Vector3 _boxSize = new Vector3(0.5f, 0.8f, 0.5f);
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private LootItem _item;
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[Export]
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public LootItem Item
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{
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get => _item;
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set
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{
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_item = value;
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if (Engine.IsEditorHint())
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{
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//QueueRedraw();
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this.Texture = _item.InventorySprite;
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}
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}
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}
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[Export] public bool AutoSpawn { get; set; } = false;
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// [ExportToolButton("Update Icon")] public Callable RedrawButton => Callable.From(Redraw);
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// [ExportToolButton("Clear Children")] public Callable ClearChildrenButton => Callable.From(ClearChildren);
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// public override void _Draw()
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// {
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// if (!Engine.IsEditorHint()) return;
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// if (Item is null) return;
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// if (Item.InventorySprite is null) return;
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//
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// DrawTexture(Item.InventorySprite, - new Vector2(Item.InventorySprite.GetWidth() / 2f, Item.InventorySprite.GetHeight() / 2f));
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// }
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//
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// private void Redraw()
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// {
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// QueueRedraw();
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// }
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// private void ClearChildren()
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// {
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// var children = GetChildren();
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// foreach (var child in children)
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// {
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// if (child is Sprite3D)
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// {
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// child.QueueFree();
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// }
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// }
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//
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// _sprite = null;
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// }
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// private void QueueRedraw()
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// {
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// if (!Engine.IsEditorHint()) return;
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// if (Item?.InventorySprite is null) return;
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//
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// if (_sprite is null)
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// {
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// GD.Print("Remaking sprite");
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// _sprite = new EditorSprite3D();
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// this.AddChild(_sprite);
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// //_sprite.Owner = GetTree().EditedSceneRoot;
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// }
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//
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// _sprite.Texture = Item.InventorySprite;
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// //_sprite.SetRotationDegrees(new Vector3(-45, 45, 0));
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// _sprite.FixedSize = true;
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// _sprite.SetBillboardMode(BaseMaterial3D.BillboardModeEnum.Enabled);
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// _sprite.TextureFilter = BaseMaterial3D.TextureFilterEnum.Nearest;
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//
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//
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// }
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//private Sprite3D _sprite;
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public override void _Ready()
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{
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base._Ready();
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// _sprite = GetNodeOrNull<Sprite3D>("Sprite3D");
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// if (Engine.IsEditorHint())
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// {
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// QueueRedraw();
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//
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// return;
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// }
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//
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// ClearChildren();
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if (AutoSpawn)
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{
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Spawn(false);
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}
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}
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// public override void _Process(double delta)
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// {
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//
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// }
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public ItemPickup3D Spawn(bool deleteMarker)
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{
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if (Engine.IsEditorHint()) return null;
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if (Item is null) return null;
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if (deleteMarker)
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{
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this.QueueFree();
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}
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return Item.Spawn3D(this);
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}
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public override void _Process(double delta)
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{
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if (!Engine.IsEditorHint()) return;
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#if !DISABLE_DD3D
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DebugDraw3D.DrawBox(this.GlobalPosition - _boxSize / 2, Quaternion.Identity, _boxSize, Colors.Blue);
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#endif
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//DebugDraw3D.DrawSphere(this.GlobalPosition, 0.1f, Colors.Green);
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}
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} |