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DamageAttribute.cs
|
New damage resistance system
|
2025-03-18 14:36:28 +01:00 |
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DamageAttribute.cs.uid
|
Tanks
|
2025-03-13 09:58:54 +01:00 |
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DifficultyLevel.cs
|
Enemy resource
|
2025-03-20 11:15:37 +01:00 |
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DifficultyLevel.cs.uid
|
Mapping
|
2025-03-20 21:05:38 +01:00 |
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Direction.cs
|
Directional computers
|
2025-03-10 17:33:43 +01:00 |
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Direction.cs.uid
|
Mapping
|
2025-03-10 17:49:41 +01:00 |
|
DoorDirections.cs
|
room positioning and door generator
|
2025-04-11 18:39:39 +02:00 |
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DoorDirections.cs.uid
|
Non working procedural generation
|
2025-04-14 16:50:58 +02:00 |
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ElevatorState.cs
|
Moving FSM Elevator
|
2025-03-06 10:27:06 +01:00 |
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ElevatorState.cs.uid
|
Moving FSM Elevator
|
2025-03-06 10:27:06 +01:00 |
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EnemyState.cs
|
Enemy state machine
|
2025-03-20 18:22:40 +01:00 |
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EnemyState.cs.uid
|
Mapping
|
2025-03-20 21:05:38 +01:00 |
|
GameMode.cs
|
Roguelike map
|
2025-04-10 19:04:06 +02:00 |
|
GameMode.cs.uid
|
Release bugfixes
|
2025-04-10 19:55:23 +02:00 |
|
OffshootType.cs
|
Starts of offshoots
|
2025-04-18 17:32:12 +02:00 |
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OffshootType.cs.uid
|
Left paths
|
2025-04-20 17:47:57 +02:00 |
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RoomType.cs
|
Spawning special rooms
|
2025-04-21 17:53:36 +02:00 |
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RoomType.cs.uid
|
room positioning and door generator
|
2025-04-11 18:39:39 +02:00 |
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SwitchState.cs
|
Boxswitch with state
|
2025-03-13 21:11:53 +01:00 |
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SwitchState.cs.uid
|
car model
|
2025-03-13 23:04:16 +01:00 |
|
WeaponAmmoType.cs
|
Implemented battery weapons
|
2025-08-13 16:51:56 +02:00 |
|
WeaponAmmoType.cs.uid
|
Implemented battery weapons
|
2025-08-13 16:51:56 +02:00 |