cirnogodot/Scripts/InventoryManager.cs
2025-02-10 17:29:14 +01:00

120 lines
2.3 KiB
C#

using Godot;
using System;
using System.Collections.Generic;
using System.Linq;
using Cirno.Scripts;
using Cirno.Scripts.Resources;
public partial class InventoryManager : Node2D
{
public bool RedKeycard { get; set; }
private List<LootItem> _items = new List<LootItem>();
private Dictionary<string, ItemContainer> _itemsDict = new Dictionary<string, ItemContainer>();
public Dictionary<string, ItemContainer> Items => _itemsDict;
[Signal]
public delegate void ItemAddedEventHandler(LootItem item, int currentAmount);
[Signal]
public delegate void ItemRemovedEventHandler(LootItem item, int currentAmount);
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
public bool HasItems(List<ItemTypes> items)
{
return items.Aggregate(false, (current, item) => current || HasItem(item));
}
public bool HasItem(ItemTypes type)
{
return _items.Any(x => x.Item == type && x.Amount > 0);
}
public int RemoveItem(LootItem item, int amount)
{
if (_itemsDict.ContainsKey(item.ItemKey))
{
var itm = _itemsDict[item.ItemKey];
int removed = 0;
itm.Count -= amount;
if (itm.Count <= 0)
{
_itemsDict.Remove(item.ItemKey);
}
EmitSignal(nameof(ItemRemoved), item, item.Amount);
return itm.Count;
}
return 0;
}
public bool AddItem(LootItem item)
{
//var item = new LootItem() { Item = type, Amount = amount };
if (!_itemsDict.TryGetValue(item.ItemKey, out var itm))
{
_itemsDict.Add(item.ItemKey, new ItemContainer()
{
Item = item,
Count = item.Amount,
});
GD.Print($"Added new ({item.ItemKey}) {item.Item} x{item.Amount}");
EmitSignal(nameof(ItemAdded), item, item.Amount);
}
else
{
if (itm.Count < item.Amount)
{
itm.Count += item.Amount;
}
else
{
if (item.PickupIfMaxed)
{
itm.Count = item.Max;
}
else
{
return false;
}
}
EmitSignal(nameof(ItemAdded), item, itm.Count, item.Amount);
}
return true;
}
public void AddRedKeycard()
{
RedKeycard = true;
}
public void RemoveRedKeycard()
{
RedKeycard = false;
}
}
public class ItemContainer
{
public LootItem Item { get; set; }
public int Count { get; set; }
}