cirnogodot/Scenes/Weapons/BaseWeapon.tscn
2025-04-08 17:59:20 +02:00

32 lines
1.3 KiB
Text

[gd_scene load_steps=3 format=3 uid="uid://crry0rgk7a8sm"]
[ext_resource type="Script" uid="uid://2ji3nxqbq577" path="res://Scripts/Weapon.cs" id="1_f5iec"]
[ext_resource type="Script" uid="uid://dw7nwfbws3op4" path="res://Scripts/Weapons/WeaponSoundModule.cs" id="2_uwnyl"]
[node name="Weapon" type="Sprite2D" node_paths=PackedStringArray("Muzzle")]
script = ExtResource("1_f5iec")
Muzzle = NodePath("Muzzle")
[node name="Muzzle" type="Marker2D" parent="."]
[node name="ShootTimer" type="Timer" parent="."]
one_shot = true
[node name="SoundModule" type="Node2D" parent="." node_paths=PackedStringArray("Weapon", "ShootSound", "ReloadSound", "EmptySound")]
script = ExtResource("2_uwnyl")
Weapon = NodePath("..")
ShootSound = NodePath("ShootSound")
ReloadSound = NodePath("ReloadSound")
EmptySound = NodePath("EmptySound")
[node name="ShootSound" type="AudioStreamPlayer2D" parent="SoundModule"]
bus = &"Effects"
area_mask = 2
[node name="ReloadSound" type="AudioStreamPlayer2D" parent="SoundModule"]
[node name="EmptySound" type="AudioStreamPlayer2D" parent="SoundModule"]
[connection signal="Empty" from="." to="SoundModule" method="PlayEmptySound"]
[connection signal="Reloading" from="." to="SoundModule" method="PlayReloadSound"]
[connection signal="Shooting" from="." to="SoundModule" method="PlayShootSound"]