[gd_scene load_steps=3 format=3 uid="uid://crry0rgk7a8sm"] [ext_resource type="Script" uid="uid://2ji3nxqbq577" path="res://Scripts/Weapon.cs" id="1_f5iec"] [ext_resource type="Script" uid="uid://dw7nwfbws3op4" path="res://Scripts/Weapons/WeaponSoundModule.cs" id="2_uwnyl"] [node name="Weapon" type="Sprite2D" node_paths=PackedStringArray("Muzzle")] script = ExtResource("1_f5iec") Muzzle = NodePath("Muzzle") [node name="Muzzle" type="Marker2D" parent="."] [node name="ShootTimer" type="Timer" parent="."] one_shot = true [node name="SoundModule" type="Node2D" parent="." node_paths=PackedStringArray("Weapon", "ShootSound", "ReloadSound", "EmptySound")] script = ExtResource("2_uwnyl") Weapon = NodePath("..") ShootSound = NodePath("ShootSound") ReloadSound = NodePath("ReloadSound") EmptySound = NodePath("EmptySound") [node name="ShootSound" type="AudioStreamPlayer2D" parent="SoundModule"] bus = &"Effects" area_mask = 2 [node name="ReloadSound" type="AudioStreamPlayer2D" parent="SoundModule"] [node name="EmptySound" type="AudioStreamPlayer2D" parent="SoundModule"] [connection signal="Empty" from="." to="SoundModule" method="PlayEmptySound"] [connection signal="Reloading" from="." to="SoundModule" method="PlayReloadSound"] [connection signal="Shooting" from="." to="SoundModule" method="PlayShootSound"]