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https://gitlab.com/MaddoScientisto/cirnogodot.git
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56 lines
1.3 KiB
C#
56 lines
1.3 KiB
C#
using Godot;
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using System;
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using System.Diagnostics;
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using System.Linq;
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using Cirno.Scripts;
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using Cirno.Scripts.Interactables;
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using Cirno.Scripts.Resources;
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using Godot.Collections;
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public partial class Interactable : Area2D, IInteractable
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{
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[Export] public Array<LootItem> Requirements = [];
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//protected InventoryManager _inventoryManager;
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public override void _Ready()
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{
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//_inventoryManager = this.GetInventoryManager();
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//CallDeferred(MethodName.DeferredInitReferences);
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}
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// private void DeferredInitReferences()
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// {
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// _inventoryManager = InventoryManager.Instance;
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// }
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protected bool MeetsRequirements()
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{
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if (Requirements.Any())
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{
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if (InventoryManager.Instance.HasItems(Requirements.Select(x => x.ItemKey.ToString()).ToList()))
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{
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GD.Print($"Requirements for activation of {this.Name} successfully met: {string.Join(",", Requirements.Select(x => x.Item))} ");
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return true;
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}
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else
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{
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GD.Print($"Requirements for activation of {this.Name} not met: {string.Join(",", Requirements.Select(x => x.Item))} ");
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return false;
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}
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}
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return true;
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}
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public virtual bool Activate(ActivationType activationType = ActivationType.Toggle)
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{
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return true;
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}
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public virtual bool CanActivate()
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{
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return true;
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}
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}
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