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https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-01 09:55:35 +00:00
Selector position fix
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parent
0f431b5343
commit
a18dc11eb3
9 changed files with 10 additions and 8 deletions
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@ -45,7 +45,7 @@ EnemyName = &"Fairy"
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EnemyKey = &"FAIRY_BASE"
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PrefabPath = &"res://Scenes/Actors/Fairy_New.tscn"
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MaxHealth = 2.0
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MovementSpeed = 20.0
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MovementSpeed = 30.0
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Weapon = ExtResource("7_xkg5o")
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LootDrops = Array[ExtResource("2_sxbtw")]([SubResource("Resource_c8nix"), SubResource("Resource_gs2l3"), SubResource("Resource_sqnvg"), SubResource("Resource_5tyar"), SubResource("Resource_48xq6")])
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PlayerDetectionRange = 90.0
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@ -45,7 +45,7 @@ EnemyName = &"Fairy Guard"
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EnemyKey = &"FAIRY_GUARD"
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PrefabPath = &"res://Scenes/Actors/FairyGuard_New.tscn"
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MaxHealth = 4.0
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MovementSpeed = 30.0
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MovementSpeed = 40.0
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Weapon = ExtResource("7_xlxdc")
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LootDrops = Array[ExtResource("2_ivudp")]([SubResource("Resource_c8nix"), SubResource("Resource_gs2l3"), SubResource("Resource_sqnvg"), SubResource("Resource_5tyar"), SubResource("Resource_48xq6")])
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PlayerDetectionRange = 90.0
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@ -10,7 +10,7 @@ EnemyName = &"Robot 1"
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EnemyKey = &"ROBOT_1"
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PrefabPath = &"res://Scenes/Actors/Thermathron.tscn"
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MaxHealth = 8.0
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MovementSpeed = 35.0
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MovementSpeed = 38.0
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Weapon = ExtResource("7_filx8")
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LootDrops = Array[ExtResource("1_f3huq")]([])
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PlayerDetectionRange = 90.0
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@ -329,6 +329,7 @@ _storageModule = NodePath("../../Storage")
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[node name="Active" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("_weaponProvider", "_animationProvider", "_crosshairProvider", "_hitboxSpriteProvider", "_inputProvider", "_damageReceiver", "_activationProvider", "_interactionController", "_storageModule", "_moduleNodes")]
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script = ExtResource("3_3tuio")
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Speed = 55
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_weaponProvider = NodePath("../../WeaponProvider")
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_animationProvider = NodePath("../../AnimationProvider")
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_crosshairProvider = NodePath("../../CrosshairProvider")
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@ -12,7 +12,7 @@ public partial class Interactable : Area2D, IInteractable
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[Export] public Array<LootItem> Requirements = [];
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//protected InventoryManager _inventoryManager;
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public override void _Ready()
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{
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//_inventoryManager = this.GetInventoryManager();
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@ -6,6 +6,8 @@
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radius = 4.47214
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[node name="PhysicsDropWrapper" type="RigidBody2D"]
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collision_layer = 0
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collision_mask = 33
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gravity_scale = 0.0
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lock_rotation = true
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linear_damp = 2.5
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@ -636,7 +636,6 @@ position = Vector2(664, 38)
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[node name="PhysicsDropWrapper" parent="Tilemaps" instance=ExtResource("62_5glx6")]
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position = Vector2(616, 18)
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collision_layer = 4
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collision_mask = 33
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ItemToDrop = ExtResource("23_1ajuh")
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[node name="CameraController" type="Camera2D" parent="."]
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@ -662,7 +661,7 @@ position = Vector2(124, 338)
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script = ExtResource("12_8to53")
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[node name="PlayerStartPosition" type="Marker2D" parent="."]
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position = Vector2(238, 188)
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position = Vector2(635, 70)
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[node name="AlarmManager" type="Node2D" parent="."]
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process_mode = 1
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@ -7,6 +7,6 @@ public interface IInteractable
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public bool Activate(ActivationType activationType = ActivationType.Toggle);
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public bool CanActivate();
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public Vector2 GetPosition();
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public Vector2 GetGlobalPosition();
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//protected bool MeetsRequirements();
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}
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@ -118,7 +118,7 @@ public partial class Selector : Node2D
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{
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if (SelectedInteractable != null)
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{
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this.Position = SelectedInteractable.GetPosition();
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this.GlobalPosition = SelectedInteractable.GetGlobalPosition();
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this.Visible = true;
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}
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else
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