cirnogodot/Scripts/Pickupper.cs
2025-01-20 21:58:59 +01:00

19 lines
346 B
C#

using Godot;
using System;
public partial class Pickupper : Activable
{
private InventoryManager inventoryManager;
public override void _Ready()
{
inventoryManager = GetNode<InventoryManager>("/root/GameScene/InventoryManager");
}
public override void Activate()
{
inventoryManager.AddRedKeycard();
GetParent().QueueFree();
}
}