cirnogodot/Scripts/Pickupper.cs

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using Godot;
using System;
public partial class Pickupper : Activable
{
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private InventoryManager inventoryManager;
public override void _Ready()
{
inventoryManager = GetNode<InventoryManager>("/root/GameScene/InventoryManager");
}
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public override void Activate()
{
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inventoryManager.AddRedKeycard();
GetParent().QueueFree();
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}
}