cirnogodot/Scripts/Resources/Loot/LootDrop.cs
2025-03-04 09:43:05 +01:00

13 lines
No EOL
271 B
C#

using Godot;
namespace Cirno.Scripts.Resources.Loot;
[GlobalClass]
public partial class LootDrop : Resource
{
[Export]
public LootItem Item { get; private set; }
[Export(PropertyHint.None, "suffix:%")]
public float Chance { get; private set; }
}