cirnogodot/Scripts/Components/FSM/Player/Init.cs

46 lines
1.2 KiB
C#

using Godot;
namespace Cirno.Scripts.Components.FSM.Player;
public partial class Init : PlayerStateBase
{
public override PlayerState StateId => PlayerState.Init;
private PlayerAnimationProvider _animationProvider;
private PlayerStorageModule _storageModule;
public override void EnterState()
{
// Resolve modules lazily to avoid method/class name conflicts with Init
_animationProvider ??= StateMachine.GetModule<PlayerAnimationProvider>();
_storageModule ??= StateMachine.GetModule<PlayerStorageModule>();
if (_storageModule != null)
_storageModule.FacingDirection = ((PlayerStateMachine)StateMachine).StartingDirection;
if (_animationProvider != null)
{
_animationProvider.PlayUnteleportAnimation();
// If you need to wait for animation end, subscribe here
}
var timer = GetTree().CreateTimer(0.5f);
timer.Timeout += () => StateMachine.SetState(PlayerState.Active);
}
public override void ExitState()
{
}
public override void PhysicsProcessState(double delta)
{
}
public override void ProcessState(double delta)
{
}
}