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32 lines
No EOL
1,013 B
C#
32 lines
No EOL
1,013 B
C#
using Godot;
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namespace Cirno.Scripts.Components.FSM.Player;
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public partial class Drowning : PlayerStateBase
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{
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public override PlayerState StateId => PlayerState.Drowning;
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private PlayerAnimationProvider _animationProvider;
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public override void EnterState()
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{
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_animationProvider ??= StateMachine.GetModule<PlayerAnimationProvider>();
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if (_animationProvider is null) return;
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_animationProvider.PlayDrowningAnimation();
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// Wait for animation to be over and switch to death
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_animationProvider.OnAnimationEnded += AnimationProviderOnOnAnimationEnded;
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}
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private void AnimationProviderOnOnAnimationEnded(StringName animationName)
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{
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if (_animationProvider is null) return;
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if (animationName != _animationProvider.DrowningAnimationName) return;
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_animationProvider.OnAnimationEnded -= AnimationProviderOnOnAnimationEnded;
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StateMachine.SetState(PlayerState.Dead);
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}
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} |