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61 lines
No EOL
1.7 KiB
C#
61 lines
No EOL
1.7 KiB
C#
using Cirno.Scripts.Components.Actors;
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using Cirno.Scripts.Components.Actors._3D;
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using Cirno.Scripts.Enums;
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using Godot;
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namespace Cirno.Scripts.Components.FSM.Enemy._3D;
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public partial class EnemyAnimationModule3D : ModuleBase<EnemyState, CharacterBody3D>
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{
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private IStateMachine<EnemyState, CharacterBody3D> _machine;
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[Export] public PlayerAnimationProvider3D AnimationProvider { get; private set; }
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[Export] public EnemyStorage3D Storage { get; private set; }
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[Export] public ActorResourceProvider HealthProvider { get; private set; }
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public override void EnterState(EnemyState state)
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{
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AnimationProvider.SetAnimation(Storage.AimingDirection);
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AnimationProvider.SetAnimation(Vector2.Zero);
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if (HealthProvider is not null)
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{
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HealthProvider.ResourceDecreased += HealthProviderOnResourceDecreased;
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}
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}
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private void HealthProviderOnResourceDecreased(float oldValue, float newValue, float maxValue)
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{
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AnimationProvider?.Blink();
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}
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public override void ExitState(EnemyState state)
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{
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AnimationProvider.SetAnimation(Vector2.Zero);
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if (HealthProvider is not null)
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{
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HealthProvider.ResourceDecreased -= HealthProviderOnResourceDecreased;
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}
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}
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public override void Init(IStateMachine<EnemyState, CharacterBody3D> machine)
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{
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_machine = machine;
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}
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public override void Process(double delta)
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{
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AnimationProvider.SetAnimation(Storage.AimingDirection);
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if (_machine.MainObject.Velocity == Vector3.Zero)
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{
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AnimationProvider.SetAnimation(Vector2.Zero);
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}
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}
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public override void PhysicsProcess(double delta)
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{
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}
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} |