cirnogodot/Scripts
2025-02-04 13:47:29 +01:00
..
Actors Alarm detection 2025-02-04 13:47:29 +01:00
Components Moved player detection to external script 2025-02-04 10:03:04 +01:00
Interactables Alarm detection 2025-02-04 13:47:29 +01:00
Resources Item HUD management 2025-01-31 13:03:38 +01:00
AlarmManager.cs Alarm box 2025-02-04 13:22:05 +01:00
Bullet.cs Restored enemy bullets collision 2025-01-31 16:06:15 +01:00
Chest.cs Automatic box deselection 2025-01-30 17:43:39 +01:00
debug_stats.gd Debug stats and nonfunctional bursts 2024-11-11 15:41:34 +01:00
DebugStats.cs Debug stats and nonfunctional bursts 2024-11-11 15:41:34 +01:00
Door.cs Openable doors 2025-01-20 12:17:27 +01:00
Enemy.cs Alarm box 2025-02-04 13:22:05 +01:00
GameManager.cs Alarm detection 2025-02-04 13:47:29 +01:00
Hud.cs Item HUD management 2025-01-31 13:03:38 +01:00
IActivable.cs Openable doors 2025-01-20 12:17:27 +01:00
IDestructible.cs Exploding barrels 2024-06-09 00:34:36 +02:00
InventoryManager.cs Item HUD management 2025-01-31 13:03:38 +01:00
ItemTypes.cs Chests and strafing speed 2025-01-28 14:05:38 +01:00
MainMenu.cs Debug addon and removed old scaling 2024-11-13 17:23:32 +01:00
Pickupper.cs Refactored switches and chests and mapping 2025-01-30 17:24:40 +01:00
PlayerMovement.cs Automatic box deselection 2025-01-30 17:43:39 +01:00
Selector.cs Automatic box deselection 2025-01-30 17:43:39 +01:00
TilemapAvoidance.cs Removed broken avoidance 2025-01-31 17:43:17 +01:00
Tools.cs Interactable Chest Collision 2025-01-29 14:54:01 +01:00
Weapon.cs Hitbox visible 2025-01-28 10:43:35 +01:00