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Actors
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Alarm detection
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2025-02-04 13:47:29 +01:00 |
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Components
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Moved player detection to external script
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2025-02-04 10:03:04 +01:00 |
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Interactables
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Alarm detection
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2025-02-04 13:47:29 +01:00 |
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Resources
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Item HUD management
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2025-01-31 13:03:38 +01:00 |
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AlarmManager.cs
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Alarm box
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2025-02-04 13:22:05 +01:00 |
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Bullet.cs
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Restored enemy bullets collision
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2025-01-31 16:06:15 +01:00 |
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Chest.cs
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Automatic box deselection
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2025-01-30 17:43:39 +01:00 |
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debug_stats.gd
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Debug stats and nonfunctional bursts
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2024-11-11 15:41:34 +01:00 |
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DebugStats.cs
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Debug stats and nonfunctional bursts
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2024-11-11 15:41:34 +01:00 |
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Door.cs
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Openable doors
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2025-01-20 12:17:27 +01:00 |
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Enemy.cs
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Alarm box
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2025-02-04 13:22:05 +01:00 |
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GameManager.cs
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Alarm detection
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2025-02-04 13:47:29 +01:00 |
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Hud.cs
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Item HUD management
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2025-01-31 13:03:38 +01:00 |
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IActivable.cs
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Openable doors
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2025-01-20 12:17:27 +01:00 |
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IDestructible.cs
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Exploding barrels
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2024-06-09 00:34:36 +02:00 |
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InventoryManager.cs
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Item HUD management
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2025-01-31 13:03:38 +01:00 |
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ItemTypes.cs
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Chests and strafing speed
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2025-01-28 14:05:38 +01:00 |
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MainMenu.cs
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Debug addon and removed old scaling
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2024-11-13 17:23:32 +01:00 |
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Pickupper.cs
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Refactored switches and chests and mapping
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2025-01-30 17:24:40 +01:00 |
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PlayerMovement.cs
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Automatic box deselection
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2025-01-30 17:43:39 +01:00 |
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Selector.cs
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Automatic box deselection
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2025-01-30 17:43:39 +01:00 |
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TilemapAvoidance.cs
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Removed broken avoidance
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2025-01-31 17:43:17 +01:00 |
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Tools.cs
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Interactable Chest Collision
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2025-01-29 14:54:01 +01:00 |
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Weapon.cs
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Hitbox visible
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2025-01-28 10:43:35 +01:00 |