cirnogodot/Scripts/Components/Actors/ActorResourceProvider.cs
2025-03-03 10:58:20 +01:00

65 lines
No EOL
1.8 KiB
C#

using Godot;
namespace Cirno.Scripts.Components.Actors;
public partial class ActorResourceProvider : Node2D
{
[Export]
public string ResourceName { get; private set; }
[Export]
public float MaxResource { get; set; } = 10f;
private float _currentResource = 0f;
[Signal]
public delegate void ResourceChangedEventHandler(float newValue, float maxValue);
[Signal]
public delegate void ResourceIncreasedEventHandler(float oldValue, float newValue, float maxValue);
[Signal]
public delegate void ResourceDecreasedEventHandler(float oldValue, float newValue, float maxValue);
[Signal]
public delegate void ResourceMaxedEventHandler(float maxValue);
[Signal]
public delegate void ResourceDepletedEventHandler();
public float CurrentResource
{
get => _currentResource;
set
{
if (_currentResource == value) return;
if (value > _currentResource)
{
EmitSignal(SignalName.ResourceIncreased, _currentResource, value, MaxResource);
}
else if (value < _currentResource)
{
EmitSignal(SignalName.ResourceDecreased, _currentResource, value, MaxResource);
}
_currentResource = value;
if (_currentResource >= MaxResource) {
_currentResource = MaxResource;
EmitSignal(SignalName.ResourceMaxed, MaxResource);
}
else if (_currentResource <= 0)
{
EmitSignal(SignalName.ResourceDepleted);
}
EmitSignal(SignalName.ResourceChanged, _currentResource, MaxResource);
}
}
public void FillResource()
{
CurrentResource = MaxResource;
}
}