mirror of
https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-01 11:15:33 +00:00
85 lines
No EOL
2 KiB
C#
85 lines
No EOL
2 KiB
C#
using Cirno.Scripts.Components.Actors;
|
|
using Godot;
|
|
|
|
namespace Cirno.Scripts.Components.FSM.Player;
|
|
|
|
public partial class Dead : PlayerStateBase
|
|
{
|
|
public override PlayerState StateId => PlayerState.Dead;
|
|
|
|
[Export]
|
|
private PlayerAnimationProvider _animationProvider;
|
|
|
|
[Export]
|
|
private InputProvider _inputProvider;
|
|
|
|
[Export]
|
|
private ActorResourceProvider _healthProvider;
|
|
|
|
[Export]
|
|
private ActorResourceProvider _motivationProvider;
|
|
|
|
private bool _isGameOver = false;
|
|
|
|
public override void EnterState()
|
|
{
|
|
_animationProvider.PlayDeathAnimation();
|
|
|
|
if (_motivationProvider.CurrentResource < 100f)
|
|
{
|
|
// If motivation is not enough show game over scene
|
|
Hud.Instance.ShowGameOver();
|
|
_isGameOver = true;
|
|
}
|
|
else
|
|
{
|
|
// Else show respawn notification
|
|
Hud.Instance.ShowTerminated();
|
|
_isGameOver = false;
|
|
}
|
|
}
|
|
|
|
public override void ExitState()
|
|
{
|
|
// Hide game over
|
|
Hud.Instance.HideTerminated();
|
|
}
|
|
|
|
public override void ProcessState(double delta)
|
|
{
|
|
// wait for button
|
|
if (_inputProvider.GetShootJustPressed())
|
|
{
|
|
if (_isGameOver)
|
|
{
|
|
// Restart Level
|
|
GlobalState.Instance.RestartLevel();
|
|
}
|
|
else
|
|
{
|
|
Respawn();
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
public override void PhysicsProcessState(double delta)
|
|
{
|
|
|
|
}
|
|
|
|
public void Respawn()
|
|
{
|
|
MainObject.GlobalPosition = GameManager.Instance.LastCheckpointPosition;
|
|
_healthProvider.FillResource();
|
|
GameManager.Instance.ClearBullets();
|
|
|
|
_motivationProvider.CurrentResource -= 100f;
|
|
if (_motivationProvider.CurrentResource <= 1f)
|
|
{
|
|
_motivationProvider.CurrentResource = 1f;
|
|
}
|
|
|
|
ChangeState(PlayerState.Active);
|
|
}
|
|
} |