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16 lines
No EOL
384 B
C#
16 lines
No EOL
384 B
C#
using Godot;
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namespace Cirno.Scripts.Resources;
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[GlobalClass]
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public partial class LootItem : Resource
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{
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[Export] public ItemTypes Item;
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[Export] public int Amount;
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[Export] public int Max;
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[Export] public bool PickupIfMaxed;
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[Export] public bool ConsumeOnUse;
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[Export] public AtlasTexture InventorySprite;
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[Export] public SpriteFrames WorldSprite;
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} |