cirnogodot/Scripts/Resources/LootItem.cs
2025-01-31 13:03:38 +01:00

16 lines
No EOL
384 B
C#

using Godot;
namespace Cirno.Scripts.Resources;
[GlobalClass]
public partial class LootItem : Resource
{
[Export] public ItemTypes Item;
[Export] public int Amount;
[Export] public int Max;
[Export] public bool PickupIfMaxed;
[Export] public bool ConsumeOnUse;
[Export] public AtlasTexture InventorySprite;
[Export] public SpriteFrames WorldSprite;
}