cirnogodot/Scripts/Resources/LootItem.cs

16 lines
384 B
C#
Raw Normal View History

2025-01-28 14:05:38 +01:00
using Godot;
namespace Cirno.Scripts.Resources;
[GlobalClass]
public partial class LootItem : Resource
{
[Export] public ItemTypes Item;
[Export] public int Amount;
[Export] public int Max;
2025-01-31 13:03:38 +01:00
[Export] public bool PickupIfMaxed;
[Export] public bool ConsumeOnUse;
[Export] public AtlasTexture InventorySprite;
[Export] public SpriteFrames WorldSprite;
2025-01-28 14:05:38 +01:00
}