cirnogodot/Scripts/Components/Actors/KeyboardInputProvider.cs
2025-02-18 17:40:33 +01:00

11 lines
No EOL
245 B
C#

using Godot;
namespace Cirno.Scripts.Components.Actors;
public partial class KeyboardInputProvider : InputProvider
{
public override Vector2 GetMovementInput()
{
return Input.GetVector("left", "right", "up", "down");
}
}