cirnogodot/Scripts/Components/Actors/KeyboardInputProvider.cs

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2025-02-18 17:40:33 +01:00
using Godot;
namespace Cirno.Scripts.Components.Actors;
public partial class KeyboardInputProvider : InputProvider
{
public override Vector2 GetMovementInput()
{
return Input.GetVector("left", "right", "up", "down");
}
}