cirnogodot/Scripts/MainMenu.cs
2025-02-27 10:37:10 +01:00

114 lines
2.3 KiB
C#

using Godot;
using System;
public partial class MainMenu : Control
{
[Export]
public string GameScene { get; set; }
[Export]
public string MainMenuScene { get; set; }
[Export]
public Control SubMenuHolder { get; set; } = new Control();
[Export]
public AudioStreamPlayer2D MusicPlayer { get; private set; }
[ExportCategory("Music Room")]
[Export]
public PackedScene MusicRoomTemplate { get; set; }
[ExportCategory("Debug Menu")]
[Export]
public PackedScene DebugMenuTemplate { get; set; }
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
private void _on_start_button_pressed()
{
if (GameScene != null)
{
GlobalState.Instance.GotoScene(GameScene);
//GetTree().ChangeSceneToFile(GameScene);
}
}
private void _on_debug_button_pressed()
{
SpawnMenu<DebugMenu>(DebugMenuTemplate, SubMenuHolder);
// if (DebugMenuTemplate is null || DebugMenuHolder is null) return;
// DebugMenuHolder.Visible = true;
// var children = DebugMenuHolder.GetChildren();
// foreach (var child in children)
// {
// child.QueueFree();
// }
// var menu = DebugMenuTemplate.Instantiate<DebugMenu>();
// DebugMenuHolder.CallDeferred("add_child", menu);
// menu.DebugMenuClosed += () =>
// {
// DebugMenuHolder.Visible = false;
// };
}
private void _on_music_room_button_pressed()
{
SpawnMenu<MusicRoom>(MusicRoomTemplate, SubMenuHolder);
MusicPlayer?.Stop();
}
private void SpawnMenu<T>(PackedScene template, Control holder) where T : MenuBase
{
if (template is null || holder is null) return;
holder.Visible = true;
var children = holder.GetChildren();
foreach (var child in children)
{
child.QueueFree();
}
var menu = template.Instantiate<T>();
holder.CallDeferred("add_child", menu);
menu.MenuClosed += () =>
{
holder.Visible = false;
if (!MusicPlayer.Playing)
{
MusicPlayer.Play();
}
};
}
private void _on_mainmenu_button_pressed()
{
if (MainMenuScene != null)
{
GlobalState.Instance.GotoScene(MainMenuScene);
//GetTree().ChangeSceneToFile(MainMenuScene);
}
}
private void _on_exit_button_pressed()
{
GetTree().Quit();
}
}