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16 lines
257 B
C#
16 lines
257 B
C#
using Godot;
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using System;
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public partial class Camera : Node2D
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{
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private AnimatedSprite2D _sprite;
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public override void _Ready()
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{
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_sprite = GetNode<AnimatedSprite2D>("AnimatedSprite2D");
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_sprite.Play("full_scan");
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}
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}
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