cirnogodot/Scripts/Actors/Camera.cs
2025-02-02 09:10:42 +01:00

16 lines
257 B
C#

using Godot;
using System;
public partial class Camera : Node2D
{
private AnimatedSprite2D _sprite;
public override void _Ready()
{
_sprite = GetNode<AnimatedSprite2D>("AnimatedSprite2D");
_sprite.Play("full_scan");
}
}