cirnogodot/Scripts/Components/Actors/3D/PlayerAnimationModule3D.cs
2025-06-26 10:58:27 +02:00

39 lines
No EOL
904 B
C#

using Cirno.Scripts.Components.FSM;
using Cirno.Scripts.Components.FSM._3DPlayer;
using Godot;
namespace Cirno.Scripts.Components.Actors._3D;
public partial class PlayerAnimationModule3D : ModuleBase<PlayerState, CharacterBody3D>
{
[Export] public PlayerAnimationProvider3D AnimationProvider { get; private set; }
[Export] public IsoPlayerStorageModule Storage { get; private set; }
public override void EnterState(PlayerState state)
{
AnimationProvider.ShowSprite();
}
public override void ExitState(PlayerState state)
{
AnimationProvider.SetAnimationSpeed(Vector2.Zero);
}
public override void Init(IStateMachine<PlayerState, CharacterBody3D> machine)
{
}
public override void Process(double delta)
{
}
public override void PhysicsProcess(double delta)
{
}
}