cirnogodot/Scripts/Components/FSM/Player/PlayerStorageModule.cs
2025-03-28 19:47:10 +01:00

12 lines
No EOL
276 B
C#

using Godot;
namespace Cirno.Scripts.Components.FSM.Player;
public partial class PlayerStorageModule : Node2D
{
[Export]
public PlayerFSMProxy Root { get; private set; }
public Node2D RootAsNode => Root;
public Vector2 FacingDirection { get; set; }
}