cirnogodot/Scripts/Interactables/AreaTrigger.cs
2025-02-06 17:57:06 +01:00

44 lines
No EOL
1 KiB
C#

using Godot;
namespace Cirno.Scripts.Interactables;
public partial class AreaTrigger : Area2D
{
[Export] public Node2D Target { get; set; }
[Export] public ActivationType ActivationType { get; set; } = Scripts.ActivationType.Toggle;
[Export] public bool OneTime { get; set; }
[Export] public bool DoNotActivateOnFirst { get; set; }
private int _activations = 0;
public bool Activate(InteractionController player)
{
if (_activations == 0 && DoNotActivateOnFirst)
{
_activations++;
return false;
}
if (OneTime && _activations > 0) return false;
if (Target is not IActivable target)
{
GD.PrintErr($"Target {Target.Name} is not activable");
return false;
}
target.Activate();
_activations++;
return true;
}
private void _on_area_entered(Area2D area)
{
if (area is not InteractionController player) return;
Activate(player);
}
}