cirnogodot/Scenes/Actors/Reimu_Boss.tscn
2025-06-02 08:39:02 +02:00

295 lines
13 KiB
Text

[gd_scene load_steps=47 format=3 uid="uid://culg3euj7mdv3"]
[ext_resource type="Script" uid="uid://bi2edpdosngll" path="res://Scripts/Components/FSM/Enemy/EnemyFSMProxy.cs" id="1_0gxmm"]
[ext_resource type="Script" uid="uid://cq65aed620ijo" path="res://Scripts/Resources/Loot/LootDrop.cs" id="2_wegsk"]
[ext_resource type="Resource" uid="uid://b54lru8ulinjl" path="res://Resources/Weapons/EnemyWeapon_Big.tres" id="3_a6ruk"]
[ext_resource type="Script" uid="uid://dn6dbog1s2818" path="res://Scripts/Components/FSM/Enemy/EnemyStateMachine.cs" id="3_wegsk"]
[ext_resource type="Script" uid="uid://rrelumir3g6n" path="res://Scripts/Components/FSM/Enemy/Init.cs" id="4_a6ruk"]
[ext_resource type="Script" uid="uid://cd5o0ceb50jki" path="res://Scripts/Resources/EnemyResource.cs" id="4_v6t43"]
[ext_resource type="Script" uid="uid://cprumccndvblc" path="res://Scripts/Components/FSM/Boss/Idle.cs" id="5_v6t43"]
[ext_resource type="Script" uid="uid://dbmc3klko5x18" path="res://Scripts/Components/FSM/Enemy/Alert.cs" id="6_d2s01"]
[ext_resource type="Script" uid="uid://difn6d5np1pui" path="res://Scripts/Components/FSM/Boss/Shooting.cs" id="7_kngip"]
[ext_resource type="Script" uid="uid://4hwtlc1ftjsc" path="res://Scripts/Components/FSM/Enemy/Dead.cs" id="9_7d6b4"]
[ext_resource type="Script" uid="uid://dj37rup1ibnn6" path="res://Scripts/Components/FSM/Enemy/Controlled.cs" id="10_1tl7e"]
[ext_resource type="Resource" uid="uid://dlhe7by67eu4v" path="res://Resources/BossPhases/Reimu/Reimu_Boss_Script.tres" id="10_wegsk"]
[ext_resource type="Texture2D" uid="uid://bbdrws471xslc" path="res://Sprites/Actors/Rumia-world.png" id="11_0gxmm"]
[ext_resource type="Script" uid="uid://mb4ugq74a17c" path="res://Scripts/Components/FSM/Enemy/PlayerDetectionModule.cs" id="12_ip1so"]
[ext_resource type="Script" uid="uid://bflvr26h52c55" path="res://Scripts/Components/FSM/Enemy/EnemyStorageModule.cs" id="13_7ebnx"]
[ext_resource type="Script" uid="uid://cq3hkweplldbr" path="res://Scripts/Components/Actors/GenericDamageReceiver.cs" id="14_7d52v"]
[ext_resource type="PackedScene" uid="uid://cm564ue740cpx" path="res://Scenes/Actors/DeadFairyGuard.tscn" id="15_8sayc"]
[ext_resource type="Script" uid="uid://cqwvssstkrdmw" path="res://Scripts/Components/Actors/ActorResourceProvider.cs" id="16_xnpg3"]
[ext_resource type="Script" uid="uid://ik7s65de723k" path="res://Scripts/Components/FSM/Enemy/NavigationMovementModule.cs" id="17_tmqpi"]
[ext_resource type="PackedScene" uid="uid://cj63k0dmk7tl1" path="res://Scenes/Weapons/enemy_weapon_base.tscn" id="18_vcuee"]
[ext_resource type="Resource" uid="uid://csdlihliv4cr8" path="res://Resources/Weapons/EnemyWeapon_simple.tres" id="19_wcf4d"]
[ext_resource type="Script" uid="uid://dhsqsajq537qn" path="res://Scripts/Components/FSM/Enemy/EnemyAlarmModule.cs" id="20_iaejn"]
[ext_resource type="Script" uid="uid://bo5sgbv1t8ril" path="res://Scripts/Components/Actors/PlayerAnimationProvider.cs" id="21_alxtk"]
[ext_resource type="Material" uid="uid://dnvwgyt2tbqmr" path="res://Resources/Materials/Player_Blink_Teleport_Material.tres" id="22_kkbhf"]
[ext_resource type="Script" uid="uid://dncdgq843sj2f" path="res://Scripts/Components/FSM/Enemy/AnimationModule.cs" id="23_1rrit"]
[ext_resource type="Script" uid="uid://bw4t2clyr6lib" path="res://Scripts/Components/FSM/Enemy/EnemyDropsProvider.cs" id="24_k28dw"]
[ext_resource type="Texture2D" uid="uid://b2v6j7lsyltrc" path="res://Sprites/Actors/CirnoWings.png" id="25_bvfj4"]
[ext_resource type="Script" uid="uid://dq338w2lw5phl" path="res://Scripts/Components/Actors/KeyboardInputProvider.cs" id="26_cvnlx"]
[ext_resource type="Script" uid="uid://d208gvthkstvc" path="res://Scripts/Components/Actors/PlayerCrosshairProvider.cs" id="27_ryuot"]
[ext_resource type="Texture2D" uid="uid://cf2855sd3hqty" path="res://Sprites/Actors/Aiming_Reticule_Small.png" id="28_hqlxk"]
[ext_resource type="Script" uid="uid://c2mngevyoefky" path="res://Scripts/Components/FSM/Boss/BossScriptHostModule.cs" id="29_iyrv3"]
[ext_resource type="Script" uid="uid://c6467d6yx50qh" path="res://Scripts/Components/BulletSpawner.cs" id="30_y5vru"]
[ext_resource type="PackedScene" uid="uid://cuixq5ex0j40h" path="res://Scenes/enemyBullet.tscn" id="31_51xhs"]
[sub_resource type="Resource" id="Resource_d2s01"]
script = ExtResource("4_v6t43")
EnemyName = &"Reimu"
EnemyKey = &"REIMU"
PrefabPath = &"uid://culg3euj7mdv3"
MaxHealth = 500.0
MovementSpeed = 20.0
Weapon = ExtResource("3_a6ruk")
LootDrops = Array[ExtResource("2_wegsk")]([])
MotivationReward = 4.0
PredictPlayer = false
PlayerDetectionRange = 90.0
ViewRange = 120.0
AlarmReactRange = 0.0
PlayerDisengageRange = 0.0
StrafeSpeed = 25.0
MaxStrafeDistance = 64.0
MinStrafeDistance = 16.0
ResponseTime = 0.5
metadata/_custom_type_script = "uid://cd5o0ceb50jki"
[sub_resource type="CircleShape2D" id="CircleShape2D_pnkma"]
radius = 23.0217
[sub_resource type="AtlasTexture" id="AtlasTexture_lukoi"]
atlas = ExtResource("11_0gxmm")
region = Rect2(0, 0, 8, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_wegsk"]
atlas = ExtResource("11_0gxmm")
region = Rect2(8, 0, 8, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_a6ruk"]
atlas = ExtResource("11_0gxmm")
region = Rect2(16, 0, 8, 16)
[sub_resource type="SpriteFrames" id="SpriteFrames_v6t43"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_lukoi")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_wegsk")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_a6ruk")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}]
[sub_resource type="CircleShape2D" id="CircleShape2D_5wstg"]
radius = 92.0054
[sub_resource type="CircleShape2D" id="CircleShape2D_6x22m"]
radius = 24.0156
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_poxpj"]
particle_flag_disable_z = true
emission_shape = 2
emission_sphere_radius = 16.0
orbit_velocity_min = -1.0
orbit_velocity_max = 1.098
gravity = Vector3(0, 0, 0)
color = Color(0.0392157, 0.380392, 1, 1)
[sub_resource type="AtlasTexture" id="AtlasTexture_urwql"]
atlas = ExtResource("25_bvfj4")
region = Rect2(0, 0, 16, 16)
[sub_resource type="SpriteFrames" id="SpriteFrames_wafqr"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_urwql")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}]
[sub_resource type="AtlasTexture" id="AtlasTexture_12erk"]
atlas = ExtResource("28_hqlxk")
region = Rect2(0, 0, 16, 16)
[sub_resource type="SpriteFrames" id="SpriteFrames_biwfl"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_12erk")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}]
[node name="Reimu" type="CharacterBody2D" node_paths=PackedStringArray("EnemyFSM")]
collision_layer = 16
collision_mask = 33
script = ExtResource("1_0gxmm")
EnemyFSM = NodePath("StateMachine")
EnemyResource = SubResource("Resource_d2s01")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_pnkma")
[node name="StateMachine" type="Node2D" parent="."]
script = ExtResource("3_wegsk")
[node name="Init" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("DamageReceiver", "StorageModule")]
script = ExtResource("4_a6ruk")
DamageReceiver = NodePath("../../DamageReceiver")
StorageModule = NodePath("../../Storage")
[node name="Idle" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("StorageModule", "DamageReceiver", "_moduleNodes")]
script = ExtResource("5_v6t43")
StorageModule = NodePath("../../Storage")
DamageReceiver = NodePath("../../DamageReceiver")
_moduleNodes = [NodePath("../../AnimationModule")]
[node name="Alert" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("StorageModule", "PlayerDetection", "DamageReceiver", "NavigationModule", "_moduleNodes")]
script = ExtResource("6_d2s01")
StorageModule = NodePath("../../Storage")
PlayerDetection = NodePath("../../PlayerDetection")
DamageReceiver = NodePath("../../DamageReceiver")
NavigationModule = NodePath("../../NavigationModule")
_moduleNodes = [NodePath("../../AnimationModule")]
[node name="Shooting" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("DamageReceiver", "EquippedWeapon", "StorageModule", "BossScriptHostModule", "_moduleNodes")]
script = ExtResource("7_kngip")
DamageReceiver = NodePath("../../DamageReceiver")
EquippedWeapon = NodePath("../../EnemyWeapon")
StorageModule = NodePath("../../Storage")
BossScriptHostModule = NodePath("../../ScriptHostModule")
BossScript = ExtResource("10_wegsk")
_moduleNodes = [NodePath("../../AnimationModule"), NodePath("../../ScriptHostModule")]
[node name="Dead" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("StorageModule", "DropsProvider")]
script = ExtResource("9_7d6b4")
StorageModule = NodePath("../../Storage")
DropsProvider = NodePath("../../DropsProvider")
[node name="Controlled" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("StorageModule", "DamageReceiver", "_inputProvider", "CrosshairProvider", "EquippedWeapon", "_moduleNodes")]
script = ExtResource("10_1tl7e")
StorageModule = NodePath("../../Storage")
DamageReceiver = NodePath("../../DamageReceiver")
_inputProvider = NodePath("../../InputProvider")
CrosshairProvider = NodePath("../../CrosshairProvider")
EquippedWeapon = NodePath("../../EnemyWeapon")
_moduleNodes = [NodePath("../../AnimationModule")]
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
sprite_frames = SubResource("SpriteFrames_v6t43")
[node name="PlayerDetection" type="Area2D" parent="."]
visible = false
collision_layer = 0
collision_mask = 2
script = ExtResource("12_ip1so")
ObstaclesCollisionMask = 81
[node name="CollisionShape2D" type="CollisionShape2D" parent="PlayerDetection"]
shape = SubResource("CircleShape2D_5wstg")
[node name="Storage" type="Node2D" parent="." node_paths=PackedStringArray("Root")]
script = ExtResource("13_7ebnx")
Root = NodePath("..")
[node name="DamageReceiver" type="Area2D" parent="." node_paths=PackedStringArray("HealthProvider")]
collision_layer = 64
collision_mask = 136
script = ExtResource("14_7d52v")
HealthProvider = NodePath("Health")
BulletGroup = 2
Debris = ExtResource("15_8sayc")
DeleteParentOnDeath = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="DamageReceiver"]
position = Vector2(0, 3.865)
shape = SubResource("CircleShape2D_6x22m")
[node name="Health" type="Node2D" parent="DamageReceiver"]
script = ExtResource("16_xnpg3")
ResourceName = "Health"
[node name="NavigationModule" type="Node2D" parent="." node_paths=PackedStringArray("StorageModule")]
script = ExtResource("17_tmqpi")
StorageModule = NodePath("../Storage")
[node name="NavigationAgent2D" type="NavigationAgent2D" parent="NavigationModule"]
target_desired_distance = 8.0
path_max_distance = 800.0
path_postprocessing = 1
avoidance_enabled = true
debug_path_custom_color = Color(1, 0, 0, 1)
[node name="EnemyWeapon" parent="." instance=ExtResource("18_vcuee")]
WeaponData = ExtResource("19_wcf4d")
[node name="AlarmModule" type="Node2D" parent="." node_paths=PackedStringArray("PlayerDetection")]
script = ExtResource("20_iaejn")
PlayerDetection = NodePath("../PlayerDetection")
[node name="AnimationProvider" type="Node2D" parent="." node_paths=PackedStringArray("_animatedSprite", "_shieldParticles")]
script = ExtResource("21_alxtk")
_animatedSprite = NodePath("../AnimatedSprite2D")
_shieldParticles = NodePath("ShieldParticles")
WalkRightAnimationName = &"right"
WalkLeftAnimationName = &"left"
WalkDownAnimationName = &"down"
WalkUpAnimationName = &"up"
BlinkMaterial = ExtResource("22_kkbhf")
[node name="ShieldParticles" type="GPUParticles2D" parent="AnimationProvider"]
emitting = false
amount = 32
lifetime = 0.4
one_shot = true
process_material = SubResource("ParticleProcessMaterial_poxpj")
[node name="AnimationModule" type="Node2D" parent="." node_paths=PackedStringArray("AnimationProvider", "StorageModule")]
script = ExtResource("23_1rrit")
AnimationProvider = NodePath("../AnimationProvider")
StorageModule = NodePath("../Storage")
[node name="DropsProvider" type="Node2D" parent="." node_paths=PackedStringArray("StorageModule")]
script = ExtResource("24_k28dw")
StorageModule = NodePath("../Storage")
[node name="PossessionWings" type="AnimatedSprite2D" parent="."]
visible = false
sprite_frames = SubResource("SpriteFrames_wafqr")
[node name="InputProvider" type="Node2D" parent="."]
script = ExtResource("26_cvnlx")
[node name="CrosshairProvider" type="Node2D" parent="." node_paths=PackedStringArray("AnimatedSprite")]
visible = false
script = ExtResource("27_ryuot")
AnimatedSprite = NodePath("Crosshair")
CrosshairDistance = 35.0
[node name="Crosshair" type="AnimatedSprite2D" parent="CrosshairProvider"]
sprite_frames = SubResource("SpriteFrames_biwfl")
[node name="ScriptHostModule" type="Node2D" parent="." node_paths=PackedStringArray("StorageModule")]
script = ExtResource("29_iyrv3")
StorageModule = NodePath("../Storage")
[node name="BulletSpawner" type="Node2D" parent="ScriptHostModule"]
script = ExtResource("30_y5vru")
BulletScene = ExtResource("31_51xhs")
[connection signal="area_entered" from="PlayerDetection" to="PlayerDetection" method="_on_area_entered"]
[connection signal="area_exited" from="PlayerDetection" to="PlayerDetection" method="_on_area_exited"]
[connection signal="area_entered" from="DamageReceiver" to="DamageReceiver" method="_on_damage_hitbox_area_entered"]
[connection signal="velocity_computed" from="NavigationModule/NavigationAgent2D" to="NavigationModule" method="_on_navigation_agent_2d_velocity_computed"]