[gd_scene load_steps=47 format=3 uid="uid://culg3euj7mdv3"] [ext_resource type="Script" uid="uid://bi2edpdosngll" path="res://Scripts/Components/FSM/Enemy/EnemyFSMProxy.cs" id="1_0gxmm"] [ext_resource type="Script" uid="uid://cq65aed620ijo" path="res://Scripts/Resources/Loot/LootDrop.cs" id="2_wegsk"] [ext_resource type="Resource" uid="uid://b54lru8ulinjl" path="res://Resources/Weapons/EnemyWeapon_Big.tres" id="3_a6ruk"] [ext_resource type="Script" uid="uid://dn6dbog1s2818" path="res://Scripts/Components/FSM/Enemy/EnemyStateMachine.cs" id="3_wegsk"] [ext_resource type="Script" uid="uid://rrelumir3g6n" path="res://Scripts/Components/FSM/Enemy/Init.cs" id="4_a6ruk"] [ext_resource type="Script" uid="uid://cd5o0ceb50jki" path="res://Scripts/Resources/EnemyResource.cs" id="4_v6t43"] [ext_resource type="Script" uid="uid://cprumccndvblc" path="res://Scripts/Components/FSM/Boss/Idle.cs" id="5_v6t43"] [ext_resource type="Script" uid="uid://dbmc3klko5x18" path="res://Scripts/Components/FSM/Enemy/Alert.cs" id="6_d2s01"] [ext_resource type="Script" uid="uid://difn6d5np1pui" path="res://Scripts/Components/FSM/Boss/Shooting.cs" id="7_kngip"] [ext_resource type="Script" uid="uid://4hwtlc1ftjsc" path="res://Scripts/Components/FSM/Enemy/Dead.cs" id="9_7d6b4"] [ext_resource type="Script" uid="uid://dj37rup1ibnn6" path="res://Scripts/Components/FSM/Enemy/Controlled.cs" id="10_1tl7e"] [ext_resource type="Resource" uid="uid://dlhe7by67eu4v" path="res://Resources/BossPhases/Reimu/Reimu_Boss_Script.tres" id="10_wegsk"] [ext_resource type="Texture2D" uid="uid://bbdrws471xslc" path="res://Sprites/Actors/Rumia-world.png" id="11_0gxmm"] [ext_resource type="Script" uid="uid://mb4ugq74a17c" path="res://Scripts/Components/FSM/Enemy/PlayerDetectionModule.cs" id="12_ip1so"] [ext_resource type="Script" uid="uid://bflvr26h52c55" path="res://Scripts/Components/FSM/Enemy/EnemyStorageModule.cs" id="13_7ebnx"] [ext_resource type="Script" uid="uid://cq3hkweplldbr" path="res://Scripts/Components/Actors/GenericDamageReceiver.cs" id="14_7d52v"] [ext_resource type="PackedScene" uid="uid://cm564ue740cpx" path="res://Scenes/Actors/DeadFairyGuard.tscn" id="15_8sayc"] [ext_resource type="Script" uid="uid://cqwvssstkrdmw" path="res://Scripts/Components/Actors/ActorResourceProvider.cs" id="16_xnpg3"] [ext_resource type="Script" uid="uid://ik7s65de723k" path="res://Scripts/Components/FSM/Enemy/NavigationMovementModule.cs" id="17_tmqpi"] [ext_resource type="PackedScene" uid="uid://cj63k0dmk7tl1" path="res://Scenes/Weapons/enemy_weapon_base.tscn" id="18_vcuee"] [ext_resource type="Resource" uid="uid://csdlihliv4cr8" path="res://Resources/Weapons/EnemyWeapon_simple.tres" id="19_wcf4d"] [ext_resource type="Script" uid="uid://dhsqsajq537qn" path="res://Scripts/Components/FSM/Enemy/EnemyAlarmModule.cs" id="20_iaejn"] [ext_resource type="Script" uid="uid://bo5sgbv1t8ril" path="res://Scripts/Components/Actors/PlayerAnimationProvider.cs" id="21_alxtk"] [ext_resource type="Material" uid="uid://dnvwgyt2tbqmr" path="res://Resources/Materials/Player_Blink_Teleport_Material.tres" id="22_kkbhf"] [ext_resource type="Script" uid="uid://dncdgq843sj2f" path="res://Scripts/Components/FSM/Enemy/AnimationModule.cs" id="23_1rrit"] [ext_resource type="Script" uid="uid://bw4t2clyr6lib" path="res://Scripts/Components/FSM/Enemy/EnemyDropsProvider.cs" id="24_k28dw"] [ext_resource type="Texture2D" uid="uid://b2v6j7lsyltrc" path="res://Sprites/Actors/CirnoWings.png" id="25_bvfj4"] [ext_resource type="Script" uid="uid://dq338w2lw5phl" path="res://Scripts/Components/Actors/KeyboardInputProvider.cs" id="26_cvnlx"] [ext_resource type="Script" uid="uid://d208gvthkstvc" path="res://Scripts/Components/Actors/PlayerCrosshairProvider.cs" id="27_ryuot"] [ext_resource type="Texture2D" uid="uid://cf2855sd3hqty" path="res://Sprites/Actors/Aiming_Reticule_Small.png" id="28_hqlxk"] [ext_resource type="Script" uid="uid://c2mngevyoefky" path="res://Scripts/Components/FSM/Boss/BossScriptHostModule.cs" id="29_iyrv3"] [ext_resource type="Script" uid="uid://c6467d6yx50qh" path="res://Scripts/Components/BulletSpawner.cs" id="30_y5vru"] [ext_resource type="PackedScene" uid="uid://cuixq5ex0j40h" path="res://Scenes/enemyBullet.tscn" id="31_51xhs"] [sub_resource type="Resource" id="Resource_d2s01"] script = ExtResource("4_v6t43") EnemyName = &"Reimu" EnemyKey = &"REIMU" PrefabPath = &"uid://culg3euj7mdv3" MaxHealth = 500.0 MovementSpeed = 20.0 Weapon = ExtResource("3_a6ruk") LootDrops = Array[ExtResource("2_wegsk")]([]) MotivationReward = 4.0 PredictPlayer = false PlayerDetectionRange = 90.0 ViewRange = 120.0 AlarmReactRange = 0.0 PlayerDisengageRange = 0.0 StrafeSpeed = 25.0 MaxStrafeDistance = 64.0 MinStrafeDistance = 16.0 ResponseTime = 0.5 metadata/_custom_type_script = "uid://cd5o0ceb50jki" [sub_resource type="CircleShape2D" id="CircleShape2D_pnkma"] radius = 23.0217 [sub_resource type="AtlasTexture" id="AtlasTexture_lukoi"] atlas = ExtResource("11_0gxmm") region = Rect2(0, 0, 8, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_wegsk"] atlas = ExtResource("11_0gxmm") region = Rect2(8, 0, 8, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_a6ruk"] atlas = ExtResource("11_0gxmm") region = Rect2(16, 0, 8, 16) [sub_resource type="SpriteFrames" id="SpriteFrames_v6t43"] animations = [{ "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_lukoi") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_wegsk") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_a6ruk") }], "loop": true, "name": &"default", "speed": 5.0 }] [sub_resource type="CircleShape2D" id="CircleShape2D_5wstg"] radius = 92.0054 [sub_resource type="CircleShape2D" id="CircleShape2D_6x22m"] radius = 24.0156 [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_poxpj"] particle_flag_disable_z = true emission_shape = 2 emission_sphere_radius = 16.0 orbit_velocity_min = -1.0 orbit_velocity_max = 1.098 gravity = Vector3(0, 0, 0) color = Color(0.0392157, 0.380392, 1, 1) [sub_resource type="AtlasTexture" id="AtlasTexture_urwql"] atlas = ExtResource("25_bvfj4") region = Rect2(0, 0, 16, 16) [sub_resource type="SpriteFrames" id="SpriteFrames_wafqr"] animations = [{ "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_urwql") }], "loop": true, "name": &"default", "speed": 5.0 }] [sub_resource type="AtlasTexture" id="AtlasTexture_12erk"] atlas = ExtResource("28_hqlxk") region = Rect2(0, 0, 16, 16) [sub_resource type="SpriteFrames" id="SpriteFrames_biwfl"] animations = [{ "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_12erk") }], "loop": true, "name": &"default", "speed": 5.0 }] [node name="Reimu" type="CharacterBody2D" node_paths=PackedStringArray("EnemyFSM")] collision_layer = 16 collision_mask = 33 script = ExtResource("1_0gxmm") EnemyFSM = NodePath("StateMachine") EnemyResource = SubResource("Resource_d2s01") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource("CircleShape2D_pnkma") [node name="StateMachine" type="Node2D" parent="."] script = ExtResource("3_wegsk") [node name="Init" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("DamageReceiver", "StorageModule")] script = ExtResource("4_a6ruk") DamageReceiver = NodePath("../../DamageReceiver") StorageModule = NodePath("../../Storage") [node name="Idle" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("StorageModule", "DamageReceiver", "_moduleNodes")] script = ExtResource("5_v6t43") StorageModule = NodePath("../../Storage") DamageReceiver = NodePath("../../DamageReceiver") _moduleNodes = [NodePath("../../AnimationModule")] [node name="Alert" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("StorageModule", "PlayerDetection", "DamageReceiver", "NavigationModule", "_moduleNodes")] script = ExtResource("6_d2s01") StorageModule = NodePath("../../Storage") PlayerDetection = NodePath("../../PlayerDetection") DamageReceiver = NodePath("../../DamageReceiver") NavigationModule = NodePath("../../NavigationModule") _moduleNodes = [NodePath("../../AnimationModule")] [node name="Shooting" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("DamageReceiver", "EquippedWeapon", "StorageModule", "BossScriptHostModule", "_moduleNodes")] script = ExtResource("7_kngip") DamageReceiver = NodePath("../../DamageReceiver") EquippedWeapon = NodePath("../../EnemyWeapon") StorageModule = NodePath("../../Storage") BossScriptHostModule = NodePath("../../ScriptHostModule") BossScript = ExtResource("10_wegsk") _moduleNodes = [NodePath("../../AnimationModule"), NodePath("../../ScriptHostModule")] [node name="Dead" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("StorageModule", "DropsProvider")] script = ExtResource("9_7d6b4") StorageModule = NodePath("../../Storage") DropsProvider = NodePath("../../DropsProvider") [node name="Controlled" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("StorageModule", "DamageReceiver", "_inputProvider", "CrosshairProvider", "EquippedWeapon", "_moduleNodes")] script = ExtResource("10_1tl7e") StorageModule = NodePath("../../Storage") DamageReceiver = NodePath("../../DamageReceiver") _inputProvider = NodePath("../../InputProvider") CrosshairProvider = NodePath("../../CrosshairProvider") EquippedWeapon = NodePath("../../EnemyWeapon") _moduleNodes = [NodePath("../../AnimationModule")] [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] sprite_frames = SubResource("SpriteFrames_v6t43") [node name="PlayerDetection" type="Area2D" parent="."] visible = false collision_layer = 0 collision_mask = 2 script = ExtResource("12_ip1so") ObstaclesCollisionMask = 81 [node name="CollisionShape2D" type="CollisionShape2D" parent="PlayerDetection"] shape = SubResource("CircleShape2D_5wstg") [node name="Storage" type="Node2D" parent="." node_paths=PackedStringArray("Root")] script = ExtResource("13_7ebnx") Root = NodePath("..") [node name="DamageReceiver" type="Area2D" parent="." node_paths=PackedStringArray("HealthProvider")] collision_layer = 64 collision_mask = 136 script = ExtResource("14_7d52v") HealthProvider = NodePath("Health") BulletGroup = 2 Debris = ExtResource("15_8sayc") DeleteParentOnDeath = false [node name="CollisionShape2D" type="CollisionShape2D" parent="DamageReceiver"] position = Vector2(0, 3.865) shape = SubResource("CircleShape2D_6x22m") [node name="Health" type="Node2D" parent="DamageReceiver"] script = ExtResource("16_xnpg3") ResourceName = "Health" [node name="NavigationModule" type="Node2D" parent="." node_paths=PackedStringArray("StorageModule")] script = ExtResource("17_tmqpi") StorageModule = NodePath("../Storage") [node name="NavigationAgent2D" type="NavigationAgent2D" parent="NavigationModule"] target_desired_distance = 8.0 path_max_distance = 800.0 path_postprocessing = 1 avoidance_enabled = true debug_path_custom_color = Color(1, 0, 0, 1) [node name="EnemyWeapon" parent="." instance=ExtResource("18_vcuee")] WeaponData = ExtResource("19_wcf4d") [node name="AlarmModule" type="Node2D" parent="." node_paths=PackedStringArray("PlayerDetection")] script = ExtResource("20_iaejn") PlayerDetection = NodePath("../PlayerDetection") [node name="AnimationProvider" type="Node2D" parent="." node_paths=PackedStringArray("_animatedSprite", "_shieldParticles")] script = ExtResource("21_alxtk") _animatedSprite = NodePath("../AnimatedSprite2D") _shieldParticles = NodePath("ShieldParticles") WalkRightAnimationName = &"right" WalkLeftAnimationName = &"left" WalkDownAnimationName = &"down" WalkUpAnimationName = &"up" BlinkMaterial = ExtResource("22_kkbhf") [node name="ShieldParticles" type="GPUParticles2D" parent="AnimationProvider"] emitting = false amount = 32 lifetime = 0.4 one_shot = true process_material = SubResource("ParticleProcessMaterial_poxpj") [node name="AnimationModule" type="Node2D" parent="." node_paths=PackedStringArray("AnimationProvider", "StorageModule")] script = ExtResource("23_1rrit") AnimationProvider = NodePath("../AnimationProvider") StorageModule = NodePath("../Storage") [node name="DropsProvider" type="Node2D" parent="." node_paths=PackedStringArray("StorageModule")] script = ExtResource("24_k28dw") StorageModule = NodePath("../Storage") [node name="PossessionWings" type="AnimatedSprite2D" parent="."] visible = false sprite_frames = SubResource("SpriteFrames_wafqr") [node name="InputProvider" type="Node2D" parent="."] script = ExtResource("26_cvnlx") [node name="CrosshairProvider" type="Node2D" parent="." node_paths=PackedStringArray("AnimatedSprite")] visible = false script = ExtResource("27_ryuot") AnimatedSprite = NodePath("Crosshair") CrosshairDistance = 35.0 [node name="Crosshair" type="AnimatedSprite2D" parent="CrosshairProvider"] sprite_frames = SubResource("SpriteFrames_biwfl") [node name="ScriptHostModule" type="Node2D" parent="." node_paths=PackedStringArray("StorageModule")] script = ExtResource("29_iyrv3") StorageModule = NodePath("../Storage") [node name="BulletSpawner" type="Node2D" parent="ScriptHostModule"] script = ExtResource("30_y5vru") BulletScene = ExtResource("31_51xhs") [connection signal="area_entered" from="PlayerDetection" to="PlayerDetection" method="_on_area_entered"] [connection signal="area_exited" from="PlayerDetection" to="PlayerDetection" method="_on_area_exited"] [connection signal="area_entered" from="DamageReceiver" to="DamageReceiver" method="_on_damage_hitbox_area_entered"] [connection signal="velocity_computed" from="NavigationModule/NavigationAgent2D" to="NavigationModule" method="_on_navigation_agent_2d_velocity_computed"]