mirror of
https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-01 10:35:34 +00:00
430 lines
No EOL
12 KiB
C#
430 lines
No EOL
12 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using Cirno.Scripts.Components;
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using Cirno.Scripts.Controllers;
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using Cirno.Scripts.Resources;
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using Cirno.Scripts.Utils;
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using Godot;
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namespace Cirno.Scripts.Weapons;
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public partial class Bullet3D : Area3D, IBullet
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{
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[Export] public float Speed { get; set; } = 1900f;
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public BulletOwner BulletOwner => _bulletInfo?.Owner ?? BulletOwner.None;
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public float Damage => _bulletInfo?.Damage ?? 1;
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public DamageType DamageType => _bulletInfo?.DamageType ?? DamageType.Neutral;
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protected Vector2 _direction = Vector2.Right;
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private double _elapsedTime = 0f;
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private BulletInfo _bulletInfo;
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public BulletInfo BulletInfo => _bulletInfo;
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private List<ModifierWrapper> _modifiers = new();
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public bool IsGrazed { get; set; } = false;
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public bool IsFrozen { get; private set; } = false;
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public bool Enabled { get; private set; } = false;
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//public float SpriteRotation { get; private set; } = 0f;
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[Signal]
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public delegate void OnDestroyEventHandler();
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[Signal]
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public delegate void InitializedEventHandler();
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private AudioStreamPlayer3D _grazeSound;
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private GpuParticles3D _grazeParticles;
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private CollisionShape3D _collisionShape;
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private Sprite3D _sprite;
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private readonly Vector3 _defaultRotation = new(
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Mathf.DegToRad(-45f),
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Mathf.DegToRad(45f),
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0f
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);
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private Vector3 MakeRotationVectorDegrees(float rotation)
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{
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return new(
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Mathf.DegToRad(-45f),
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Mathf.DegToRad(45f),
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Mathf.DegToRad(rotation)
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);
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}
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private Vector3 MakeRotationVectorRad(float rotation)
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{
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return new(
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Mathf.DegToRad(-45f),
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Mathf.DegToRad(45f),
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rotation
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);
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}
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public override void _Ready()
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{
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_grazeSound = GetNodeOrNull<AudioStreamPlayer3D>("GrazeSound");
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_grazeParticles = GetNodeOrNull<GpuParticles3D>("GrazeParticles");
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_collisionShape = GetNode<CollisionShape3D>("CollisionShape");
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_sprite = GetNodeOrNull<Sprite3D>("Sprite");
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}
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public void Initialize(BulletInfo bulletInfo)
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{
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_bulletInfo = bulletInfo;
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_elapsedTime = 0f;
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this.Speed = bulletInfo.Speed;
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SetSpriteRotationToDirection();
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//SpriteRotation = 0f;
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if (_sprite is not null && bulletInfo.OriginalBulletResource.BulletSprite is not null)
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{
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_sprite.Texture = _bulletInfo.OriginalBulletResource.BulletSprite;
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}
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if (_collisionShape.Shape is SphereShape3D sphere && bulletInfo.OriginalBulletResource.BulletSize > 0)
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{
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sphere.Radius = bulletInfo.OriginalBulletResource.BulletSize;
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}
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IsGrazed = false;
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IsFrozen = false;
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// Need to clone them here
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// _modifiers = _bulletInfo.TimeModifiers.Select(x => x.MakeClone()).ToList();
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// var clonedModifiers = _bulletInfo.TimeModifiers.Select(x => x.MakeClone());
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// _modifiers = clonedModifiers.ToList();
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// Ugly hack to make instances unique
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_modifiers = _bulletInfo.TimeModifiers.Select(x => x.Wrap()).ToList();
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EmitSignalInitialized();
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}
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private void SetSpriteRotationToDirection()
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{
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if (!BulletInfo.Attributes.HasFlag(BulletFlags.Rotateable)) return;
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_sprite?.SetRotation(MakeRotationFromDirection(_direction));
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}
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private Vector3 MakeRotationFromDirection(Vector2 direction)
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{
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// Rotate input by -45 degrees to counter camera isometry
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float cos = Mathf.Cos(-Mathf.Pi / 4f);
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float sin = Mathf.Sin(-Mathf.Pi / 4f);
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Vector2 rotatedDir = new Vector2(
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direction.X * cos - direction.Y * sin,
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direction.X * sin + direction.Y * cos
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);
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//float zRotation = Mathf.Atan2(rotatedDir.Y, rotatedDir.X)/* - Mathf.Pi / 2f*/;
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float zRotation = Mathf.Atan2(-rotatedDir.Y, rotatedDir.X) + Mathf.Pi;
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return MakeRotationVectorRad(zRotation);
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}
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/// <summary>
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/// Enables the bullet, shows the sprite and activates collisions
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/// </summary>
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public void Enable()
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{
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Enabled = true;
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Show();
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if (this._collisionShape is null)
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{
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_collisionShape = GetNode<CollisionShape3D>("CollisionShape");
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}
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_collisionShape.SetDeferred(CollisionShape3D.PropertyName.Disabled, false);
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}
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/// <summary>
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/// Disables the bullet, hides the sprite and disables collisions
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/// </summary>
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public void Disable(bool hideSprite = true)
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{
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Enabled = false;
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if (hideSprite && !BulletInfo.Attributes.HasFlag(BulletFlags.PersistSprite))
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{
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Hide();
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}
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if (this._collisionShape is null)
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{
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_collisionShape = GetNode<CollisionShape3D>("CollisionShape2D");
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}
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_collisionShape.SetDeferred(CollisionShape2D.PropertyName.Disabled, true);
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}
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public void Graze()
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{
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if (!Enabled) return;
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_grazeSound?.Play();
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if (_grazeParticles is not null)
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{
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_grazeParticles.Emitting = true;
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}
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IsGrazed = true;
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}
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private void ApplyTimeModifiers(double delta)
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{
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foreach (var modifier in _modifiers)
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{
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if (_elapsedTime >= modifier.TimeModifier.TimeInSeconds)
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{
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if (!modifier.Applied)
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{
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modifier.Applied = true;
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modifier.TimeModifier.Start(this);
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modifier.Elapsed = 0;
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}
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else
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{
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modifier.Elapsed += delta;
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}
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modifier.TimeModifier.Update(this, delta, modifier.Elapsed);
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}
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}
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}
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public virtual void RotateBullet(float degrees)
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{
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float radians = Mathf.DegToRad(degrees);
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_direction = _direction.Rotated(radians).Normalized(); // Rotate direction
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if (!BulletInfo.Attributes.HasFlag(BulletFlags.Rotateable)) return;
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SetSpriteRotationToDirection();
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//SetRotation(Rotation + radians);
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}
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public virtual void RotateSpriteDegrees(float degrees)
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{
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if (!BulletInfo.Attributes.HasFlag(BulletFlags.Rotateable)) return;
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var currentRotation = _sprite.GetRotationDegrees().Z;
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_sprite.RotateZ(Mathf.DegToRad(currentRotation + degrees));
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// SpriteRotation = Mathf.DegToRad(Mathf.RadToDeg(SpriteRotation) + degrees);
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//SetRotationDegrees(RotationDegrees + degrees);
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}
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public virtual void RotateSprite(float radians)
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{
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if (!BulletInfo.Attributes.HasFlag(BulletFlags.Rotateable)) return;
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var currentRotation = _sprite.GetRotation().Z;
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var axis = Basis.FromEuler(_defaultRotation).Z;
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_sprite?.Rotate(axis, currentRotation + radians);
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//_sprite.SetRotation(new Vector3());
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//Rotate(axis, radians);
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//_sprite?.Rotate(Vector3.Forward, radians);
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//_sprite?.RotateZ(radians);
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//SetRotation(Rotation + radians);
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}
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public void FacePlayer()
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{
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if (GameController.Instance.PlayerPosition.HasValue)
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{
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_direction = (GameController.Instance.PlayerPosition.Value.ToVector2() - this.GlobalPosition.ToVector2())
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.Normalized();
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RotateBullet(0); // quick hack to rotate lasers
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//LookAt(player.GlobalPosition);
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}
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}
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public void SetDirection(Vector2 direction)
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{
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var normalized = direction.Normalized();
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_direction = normalized;
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if (!BulletInfo.Attributes.HasFlag(BulletFlags.Rotateable)) return;
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SetSpriteRotationToDirection();
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//SetRotation(Mathf.Atan2(normalized.Y, normalized.X) + Mathf.Pi / 2);
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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{
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if (!Enabled) return;
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_elapsedTime += delta;
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if (_elapsedTime >= _bulletInfo.LifeTime)
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{
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Destroy();
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}
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if (GameController.Instance is not null && GameController.Instance.DebugDraw)
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{
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#if !DISABLE_DD3D
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DebugDraw3D.DrawSphere(this.GlobalPosition, this._bulletInfo.OriginalBulletResource.BulletSize,
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Colors.DarkRed);
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#endif
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}
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}
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public override void _PhysicsProcess(double delta)
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{
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if (!Enabled) return;
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if (_bulletInfo != null)
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{
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ApplyTimeModifiers(delta);
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}
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if (BulletInfo.Attributes.HasFlag(BulletFlags.Controllable))
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{
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ControlBullet(delta);
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}
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var newPos2D = ((float)(Speed * delta) * _direction);
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this.Position += new Vector3(newPos2D.X, 0, newPos2D.Y);
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}
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private void ControlBullet(double delta)
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{
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if (!Enabled) return;
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var axis = Input.GetAxis("left", "right");
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if (axis != 0)
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{
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float rotationSpeed = 180f; // Degrees per second
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RotateBullet(axis * rotationSpeed * (float)delta);
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}
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}
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private void _on_visible_on_screen_notifier_2d_screen_exited()
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{
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if (!Enabled) return;
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if (!BulletInfo.Attributes.HasFlag(BulletFlags.DieOutOfScreen)) return;
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//Debug.WriteLine("Destroy bullet out of screen");
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Destroy();
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}
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private readonly StringName SolidGroup = "Solid";
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private readonly StringName PermeableGroup = "Permeable";
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private readonly StringName DestroyableGroup = "Destroyable";
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private void _on_body_entered(Node3D body)
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{
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if (body.IsInGroup(DestroyableGroup) && body is IDestructible destructible &&
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CanHit(BulletOwner, destructible.BulletGroup))
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{
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// hit
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destructible.Hit(Damage, DamageType);
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RequestCollisionDestruction();
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return;
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}
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if (body.IsInGroup(SolidGroup) && !body.IsInGroup(PermeableGroup))
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{
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//Debug.WriteLine("Collision");
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RequestCollisionDestruction();
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}
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//// Do not Collide with body for purpose of destroying bullets
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// else if (body.IsInGroup("Destroyable"))
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// {
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// Debug.WriteLine("Collision with destroyable object body");
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// QueueFree();
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// }
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}
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private void _on_area_entered(Area3D area)
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{
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if (area.IsInGroup("Solid"))
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{
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RequestCollisionDestruction();
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return;
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}
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if (area.IsInGroup("Destroyable") && area is IDestructible destructible &&
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CanHit(BulletOwner, destructible.BulletGroup))
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{
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// hit
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destructible.Hit(Damage, DamageType);
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RequestCollisionDestruction();
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}
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}
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public bool CanHit(BulletOwner bulletOwner, BulletOwner targetGroup)
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{
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// If either is None, it always hits
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if (bulletOwner == BulletOwner.None || targetGroup == BulletOwner.None)
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{
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return true;
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}
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// Otherwise, it hits only if they are different groups
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return bulletOwner != targetGroup;
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}
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public void RequestCollisionDestruction()
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{
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if (!Enabled) return;
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if (_bulletInfo.DestroyOnCollision)
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{
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Destroy();
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}
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}
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private void Destroy()
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{
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if (_bulletInfo?.OriginalBulletResource.DestructionParticlesBullet != null)
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{
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var particleData =
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_bulletInfo?.OriginalBulletResource.DestructionParticlesBullet.MakeBullet(
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this.GlobalPosition.ToVector2());
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var particle = PoolingManager.Instance.SpawnBullet<Bullet3D>(particleData.OriginalBulletResource);
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particle.GlobalPosition = this.GlobalPosition;
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particle.Initialize(particleData);
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//this.CreateSibling<Node2D>(_bulletInfo.DestructionParticlesScene);
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//particle.Init();
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}
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EmitSignal(Bullet.SignalName.OnDestroy);
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//QueueFree();
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PoolingManager.Instance.DisableBullet(this);
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}
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public void Freeze()
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{
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IsFrozen = true;
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EmitSignal(Bullet.SignalName.OnDestroy);
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//QueueFree();
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PoolingManager.Instance.DisableBullet(this);
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}
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} |