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32 lines
No EOL
761 B
C#
32 lines
No EOL
761 B
C#
using Godot;
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namespace Cirno.Scripts;
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public partial class AlarmManager : Node2D
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{
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public bool IsAlarmOn { get; private set; } = false;
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public Vector2 LastAlarmPosition { get; private set; } = new Vector2();
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[Signal]
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public delegate void AlarmEnabledEventHandler(Vector2 location);
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[Signal]
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public delegate void AlarmDisabledEventHandler();
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public void SoundAlarm(Vector2 location)
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{
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if (IsAlarmOn) return;
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IsAlarmOn = true;
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LastAlarmPosition = location;
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EmitSignal(nameof(AlarmEnabled), location);
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GD.Print($"Alarm sounded at {location}");
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}
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public void DisableAlarm()
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{
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IsAlarmOn = false;
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EmitSignal(nameof(AlarmDisabled));
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}
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} |