cirnogodot/Scripts/Enums
2025-09-24 16:51:47 +02:00
..
DamageAttribute.cs New damage resistance system 2025-03-18 14:36:28 +01:00
DamageAttribute.cs.uid Tanks 2025-03-13 09:58:54 +01:00
DifficultyLevel.cs Enemy resource 2025-03-20 11:15:37 +01:00
DifficultyLevel.cs.uid Mapping 2025-03-20 21:05:38 +01:00
Direction.cs Directional computers 2025-03-10 17:33:43 +01:00
Direction.cs.uid Mapping 2025-03-10 17:49:41 +01:00
DoorDirections.cs room positioning and door generator 2025-04-11 18:39:39 +02:00
DoorDirections.cs.uid Non working procedural generation 2025-04-14 16:50:58 +02:00
ElevatorState.cs Moving FSM Elevator 2025-03-06 10:27:06 +01:00
ElevatorState.cs.uid Moving FSM Elevator 2025-03-06 10:27:06 +01:00
EnemyState.cs Enemy state machine 2025-03-20 18:22:40 +01:00
EnemyState.cs.uid Mapping 2025-03-20 21:05:38 +01:00
GameMode.cs Roguelike map 2025-04-10 19:04:06 +02:00
GameMode.cs.uid Release bugfixes 2025-04-10 19:55:23 +02:00
LoopType.cs Pattern burst rotation 2025-09-24 16:51:47 +02:00
LoopType.cs.uid Pattern burst rotation 2025-09-24 16:51:47 +02:00
OffshootType.cs Starts of offshoots 2025-04-18 17:32:12 +02:00
OffshootType.cs.uid Left paths 2025-04-20 17:47:57 +02:00
RoomType.cs Spawning special rooms 2025-04-21 17:53:36 +02:00
RoomType.cs.uid room positioning and door generator 2025-04-11 18:39:39 +02:00
SwitchState.cs Boxswitch with state 2025-03-13 21:11:53 +01:00
SwitchState.cs.uid car model 2025-03-13 23:04:16 +01:00
WeaponAmmoType.cs Implemented battery weapons 2025-08-13 16:51:56 +02:00
WeaponAmmoType.cs.uid Implemented battery weapons 2025-08-13 16:51:56 +02:00