cirnogodot/Scenes/test.tscn
2024-02-28 00:16:25 +01:00

16916 lines
737 KiB
Text

[gd_scene load_steps=7 format=3 uid="uid://bv451a8wgty4u"]
[ext_resource type="PackedScene" uid="uid://bghghp5ep4w2j" path="res://Scenes/player.tscn" id="2_8mh54"]
[ext_resource type="PackedScene" uid="uid://cxmcqehjjy82j" path="res://Scenes/reisen.tscn" id="3_8k37m"]
[ext_resource type="PackedScene" uid="uid://rp4jhx0tuh24" path="res://Scenes/fragola.tscn" id="4_s7wq6"]
[ext_resource type="Texture2D" uid="uid://boi73xiydtslu" path="res://Sprites/MCBlocksBlackOutline.png" id="4_xm6li"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_kegq5"]
texture = ExtResource("4_xm6li")
margins = Vector2i(4, 4)
separation = Vector2i(8, 8)
texture_region_size = Vector2i(24, 24)
0:0/0 = 0
0:0/0/texture_origin = Vector2i(0, -6)
0:0/0/y_sort_origin = -6
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
1:0/0 = 0
1:0/0/texture_origin = Vector2i(0, -6)
1:0/0/y_sort_origin = -6
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:0/0/physics_layer_0/angular_velocity = 0.0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
2:0/0 = 0
2:0/0/texture_origin = Vector2i(0, -6)
2:0/0/y_sort_origin = -6
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:0/0/physics_layer_0/angular_velocity = 0.0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
3:0/0 = 0
3:0/0/texture_origin = Vector2i(0, -6)
3:0/0/y_sort_origin = -6
3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:0/0/physics_layer_0/angular_velocity = 0.0
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
4:0/0 = 0
4:0/0/texture_origin = Vector2i(0, -6)
4:0/0/y_sort_origin = -6
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:0/0/physics_layer_0/angular_velocity = 0.0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
5:0/0 = 0
5:0/0/texture_origin = Vector2i(0, -6)
5:0/0/y_sort_origin = -6
5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:0/0/physics_layer_0/angular_velocity = 0.0
5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
6:0/0 = 0
6:0/0/texture_origin = Vector2i(0, -6)
6:0/0/y_sort_origin = -6
6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:0/0/physics_layer_0/angular_velocity = 0.0
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
7:0/0 = 0
7:0/0/texture_origin = Vector2i(0, -6)
7:0/0/y_sort_origin = -6
7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:0/0/physics_layer_0/angular_velocity = 0.0
7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
8:0/0 = 0
8:0/0/texture_origin = Vector2i(0, -6)
8:0/0/y_sort_origin = -6
8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:0/0/physics_layer_0/angular_velocity = 0.0
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
9:0/0 = 0
9:0/0/texture_origin = Vector2i(0, -6)
9:0/0/y_sort_origin = -6
9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:0/0/physics_layer_0/angular_velocity = 0.0
9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
10:0/0 = 0
10:0/0/texture_origin = Vector2i(0, -6)
10:0/0/y_sort_origin = -6
10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:0/0/physics_layer_0/angular_velocity = 0.0
10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
11:0/0 = 0
11:0/0/texture_origin = Vector2i(0, -6)
11:0/0/y_sort_origin = -6
11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:0/0/physics_layer_0/angular_velocity = 0.0
11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
12:0/0 = 0
12:0/0/texture_origin = Vector2i(0, -6)
12:0/0/y_sort_origin = -6
12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:0/0/physics_layer_0/angular_velocity = 0.0
12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
13:0/0 = 0
13:0/0/texture_origin = Vector2i(0, -6)
13:0/0/y_sort_origin = -6
13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:0/0/physics_layer_0/angular_velocity = 0.0
13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
14:0/0 = 0
14:0/0/texture_origin = Vector2i(0, -6)
14:0/0/y_sort_origin = -6
14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:0/0/physics_layer_0/angular_velocity = 0.0
14:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
15:0/0 = 0
15:0/0/texture_origin = Vector2i(0, -6)
15:0/0/y_sort_origin = -6
15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:0/0/physics_layer_0/angular_velocity = 0.0
15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
16:0/0 = 0
16:0/0/texture_origin = Vector2i(0, -6)
16:0/0/y_sort_origin = -6
16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:0/0/physics_layer_0/angular_velocity = 0.0
16:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
17:0/0 = 0
17:0/0/texture_origin = Vector2i(0, -6)
17:0/0/y_sort_origin = -6
17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:0/0/physics_layer_0/angular_velocity = 0.0
17:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
18:0/0 = 0
18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:0/0/physics_layer_0/angular_velocity = 0.0
19:0/0 = 0
19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:0/0/physics_layer_0/angular_velocity = 0.0
20:0/0 = 0
20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:0/0/physics_layer_0/angular_velocity = 0.0
21:0/0 = 0
21:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:0/0/physics_layer_0/angular_velocity = 0.0
22:0/0 = 0
22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:0/0/physics_layer_0/angular_velocity = 0.0
23:0/0 = 0
23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:0/0/physics_layer_0/angular_velocity = 0.0
24:0/0 = 0
24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:0/0/physics_layer_0/angular_velocity = 0.0
25:0/0 = 0
25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:0/0/physics_layer_0/angular_velocity = 0.0
26:0/0 = 0
26:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:0/0/physics_layer_0/angular_velocity = 0.0
27:0/0 = 0
27:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:0/0/physics_layer_0/angular_velocity = 0.0
28:0/0 = 0
28:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:0/0/physics_layer_0/angular_velocity = 0.0
29:0/0 = 0
29:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:0/0/physics_layer_0/angular_velocity = 0.0
30:0/0 = 0
30:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:0/0/physics_layer_0/angular_velocity = 0.0
31:0/0 = 0
31:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:0/0/physics_layer_0/angular_velocity = 0.0
32:0/0 = 0
32:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:0/0/physics_layer_0/angular_velocity = 0.0
33:0/0 = 0
33:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:0/0/physics_layer_0/angular_velocity = 0.0
34:0/0 = 0
34:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:0/0/physics_layer_0/angular_velocity = 0.0
35:0/0 = 0
35:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:0/0/physics_layer_0/angular_velocity = 0.0
0:1/0 = 0
0:1/0/texture_origin = Vector2i(0, -6)
0:1/0/y_sort_origin = -6
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:1/0/physics_layer_0/angular_velocity = 0.0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
1:1/0 = 0
1:1/0/texture_origin = Vector2i(0, -6)
1:1/0/y_sort_origin = -6
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:1/0/physics_layer_0/angular_velocity = 0.0
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
2:1/0 = 0
2:1/0/texture_origin = Vector2i(0, -6)
2:1/0/y_sort_origin = -6
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:1/0/physics_layer_0/angular_velocity = 0.0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
3:1/0 = 0
3:1/0/texture_origin = Vector2i(0, -6)
3:1/0/y_sort_origin = -6
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:1/0/physics_layer_0/angular_velocity = 0.0
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
4:1/0 = 0
4:1/0/texture_origin = Vector2i(0, -6)
4:1/0/y_sort_origin = -6
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:1/0/physics_layer_0/angular_velocity = 0.0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
5:1/0 = 0
5:1/0/texture_origin = Vector2i(0, -6)
5:1/0/y_sort_origin = -6
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:1/0/physics_layer_0/angular_velocity = 0.0
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
6:1/0 = 0
6:1/0/texture_origin = Vector2i(0, -6)
6:1/0/y_sort_origin = -6
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:1/0/physics_layer_0/angular_velocity = 0.0
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
7:1/0 = 0
7:1/0/texture_origin = Vector2i(0, -6)
7:1/0/y_sort_origin = -6
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:1/0/physics_layer_0/angular_velocity = 0.0
7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
8:1/0 = 0
8:1/0/texture_origin = Vector2i(0, -6)
8:1/0/y_sort_origin = -6
8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:1/0/physics_layer_0/angular_velocity = 0.0
8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
9:1/0 = 0
9:1/0/texture_origin = Vector2i(0, -6)
9:1/0/y_sort_origin = -6
9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:1/0/physics_layer_0/angular_velocity = 0.0
9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
10:1/0 = 0
10:1/0/texture_origin = Vector2i(0, -6)
10:1/0/y_sort_origin = -6
10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:1/0/physics_layer_0/angular_velocity = 0.0
10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
11:1/0 = 0
11:1/0/texture_origin = Vector2i(0, -6)
11:1/0/y_sort_origin = -6
11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:1/0/physics_layer_0/angular_velocity = 0.0
11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
12:1/0 = 0
12:1/0/texture_origin = Vector2i(0, -6)
12:1/0/y_sort_origin = -6
12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:1/0/physics_layer_0/angular_velocity = 0.0
12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
13:1/0 = 0
13:1/0/texture_origin = Vector2i(0, -6)
13:1/0/y_sort_origin = -6
13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:1/0/physics_layer_0/angular_velocity = 0.0
13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
14:1/0 = 0
14:1/0/texture_origin = Vector2i(0, -6)
14:1/0/y_sort_origin = -6
14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:1/0/physics_layer_0/angular_velocity = 0.0
14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
15:1/0 = 0
15:1/0/texture_origin = Vector2i(0, -6)
15:1/0/y_sort_origin = -6
15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:1/0/physics_layer_0/angular_velocity = 0.0
15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
16:1/0 = 0
16:1/0/texture_origin = Vector2i(0, -6)
16:1/0/y_sort_origin = -6
16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:1/0/physics_layer_0/angular_velocity = 0.0
16:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
17:1/0 = 0
17:1/0/texture_origin = Vector2i(0, -6)
17:1/0/y_sort_origin = -6
17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:1/0/physics_layer_0/angular_velocity = 0.0
17:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
18:1/0 = 0
18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:1/0/physics_layer_0/angular_velocity = 0.0
19:1/0 = 0
19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:1/0/physics_layer_0/angular_velocity = 0.0
20:1/0 = 0
20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:1/0/physics_layer_0/angular_velocity = 0.0
21:1/0 = 0
21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:1/0/physics_layer_0/angular_velocity = 0.0
22:1/0 = 0
22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:1/0/physics_layer_0/angular_velocity = 0.0
23:1/0 = 0
23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:1/0/physics_layer_0/angular_velocity = 0.0
24:1/0 = 0
24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:1/0/physics_layer_0/angular_velocity = 0.0
25:1/0 = 0
25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:1/0/physics_layer_0/angular_velocity = 0.0
26:1/0 = 0
26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:1/0/physics_layer_0/angular_velocity = 0.0
27:1/0 = 0
27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:1/0/physics_layer_0/angular_velocity = 0.0
28:1/0 = 0
28:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:1/0/physics_layer_0/angular_velocity = 0.0
29:1/0 = 0
29:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:1/0/physics_layer_0/angular_velocity = 0.0
30:1/0 = 0
30:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:1/0/physics_layer_0/angular_velocity = 0.0
31:1/0 = 0
31:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:1/0/physics_layer_0/angular_velocity = 0.0
32:1/0 = 0
32:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:1/0/physics_layer_0/angular_velocity = 0.0
33:1/0 = 0
33:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:1/0/physics_layer_0/angular_velocity = 0.0
34:1/0 = 0
34:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:1/0/physics_layer_0/angular_velocity = 0.0
35:1/0 = 0
35:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:1/0/physics_layer_0/angular_velocity = 0.0
0:2/0 = 0
0:2/0/texture_origin = Vector2i(0, -6)
0:2/0/y_sort_origin = -6
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:2/0/physics_layer_0/angular_velocity = 0.0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
1:2/0 = 0
1:2/0/texture_origin = Vector2i(0, -6)
1:2/0/y_sort_origin = -6
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:2/0/physics_layer_0/angular_velocity = 0.0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
2:2/0 = 0
2:2/0/texture_origin = Vector2i(0, -6)
2:2/0/y_sort_origin = -6
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:2/0/physics_layer_0/angular_velocity = 0.0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
3:2/0 = 0
3:2/0/texture_origin = Vector2i(0, -6)
3:2/0/y_sort_origin = -6
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:2/0/physics_layer_0/angular_velocity = 0.0
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
4:2/0 = 0
4:2/0/texture_origin = Vector2i(0, -6)
4:2/0/y_sort_origin = -6
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:2/0/physics_layer_0/angular_velocity = 0.0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
5:2/0 = 0
5:2/0/texture_origin = Vector2i(0, -6)
5:2/0/y_sort_origin = -6
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:2/0/physics_layer_0/angular_velocity = 0.0
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
6:2/0 = 0
6:2/0/texture_origin = Vector2i(0, -6)
6:2/0/y_sort_origin = -6
6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:2/0/physics_layer_0/angular_velocity = 0.0
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
7:2/0 = 0
7:2/0/texture_origin = Vector2i(0, -6)
7:2/0/y_sort_origin = -6
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:2/0/physics_layer_0/angular_velocity = 0.0
7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
8:2/0 = 0
8:2/0/texture_origin = Vector2i(0, -6)
8:2/0/y_sort_origin = -6
8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:2/0/physics_layer_0/angular_velocity = 0.0
8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
9:2/0 = 0
9:2/0/texture_origin = Vector2i(0, -6)
9:2/0/y_sort_origin = -6
9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:2/0/physics_layer_0/angular_velocity = 0.0
9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
10:2/0 = 0
10:2/0/texture_origin = Vector2i(0, -6)
10:2/0/y_sort_origin = -6
10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:2/0/physics_layer_0/angular_velocity = 0.0
10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
11:2/0 = 0
11:2/0/texture_origin = Vector2i(0, -6)
11:2/0/y_sort_origin = -6
11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:2/0/physics_layer_0/angular_velocity = 0.0
11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
12:2/0 = 0
12:2/0/texture_origin = Vector2i(0, -6)
12:2/0/y_sort_origin = -6
12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:2/0/physics_layer_0/angular_velocity = 0.0
12:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
13:2/0 = 0
13:2/0/texture_origin = Vector2i(0, -6)
13:2/0/y_sort_origin = -6
13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:2/0/physics_layer_0/angular_velocity = 0.0
13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
14:2/0 = 0
14:2/0/texture_origin = Vector2i(0, -6)
14:2/0/y_sort_origin = -6
14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:2/0/physics_layer_0/angular_velocity = 0.0
14:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
15:2/0 = 0
15:2/0/texture_origin = Vector2i(0, -6)
15:2/0/y_sort_origin = -6
15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:2/0/physics_layer_0/angular_velocity = 0.0
15:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
16:2/0 = 0
16:2/0/texture_origin = Vector2i(0, -6)
16:2/0/y_sort_origin = -6
16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:2/0/physics_layer_0/angular_velocity = 0.0
16:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
17:2/0 = 0
17:2/0/texture_origin = Vector2i(0, -6)
17:2/0/y_sort_origin = -6
17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:2/0/physics_layer_0/angular_velocity = 0.0
17:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
18:2/0 = 0
18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:2/0/physics_layer_0/angular_velocity = 0.0
19:2/0 = 0
19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:2/0/physics_layer_0/angular_velocity = 0.0
20:2/0 = 0
20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:2/0/physics_layer_0/angular_velocity = 0.0
21:2/0 = 0
21:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:2/0/physics_layer_0/angular_velocity = 0.0
22:2/0 = 0
22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:2/0/physics_layer_0/angular_velocity = 0.0
23:2/0 = 0
23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:2/0/physics_layer_0/angular_velocity = 0.0
24:2/0 = 0
24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:2/0/physics_layer_0/angular_velocity = 0.0
25:2/0 = 0
25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:2/0/physics_layer_0/angular_velocity = 0.0
26:2/0 = 0
26:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:2/0/physics_layer_0/angular_velocity = 0.0
27:2/0 = 0
27:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:2/0/physics_layer_0/angular_velocity = 0.0
28:2/0 = 0
28:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:2/0/physics_layer_0/angular_velocity = 0.0
29:2/0 = 0
29:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:2/0/physics_layer_0/angular_velocity = 0.0
30:2/0 = 0
30:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:2/0/physics_layer_0/angular_velocity = 0.0
31:2/0 = 0
31:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:2/0/physics_layer_0/angular_velocity = 0.0
32:2/0 = 0
32:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:2/0/physics_layer_0/angular_velocity = 0.0
33:2/0 = 0
33:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:2/0/physics_layer_0/angular_velocity = 0.0
34:2/0 = 0
34:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:2/0/physics_layer_0/angular_velocity = 0.0
35:2/0 = 0
35:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:2/0/physics_layer_0/angular_velocity = 0.0
0:3/0 = 0
0:3/0/texture_origin = Vector2i(0, -6)
0:3/0/y_sort_origin = -6
0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:3/0/physics_layer_0/angular_velocity = 0.0
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
1:3/0 = 0
1:3/0/texture_origin = Vector2i(0, -6)
1:3/0/y_sort_origin = -6
1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:3/0/physics_layer_0/angular_velocity = 0.0
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
2:3/0 = 0
2:3/0/texture_origin = Vector2i(0, -6)
2:3/0/y_sort_origin = -6
2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:3/0/physics_layer_0/angular_velocity = 0.0
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
3:3/0 = 0
3:3/0/texture_origin = Vector2i(0, -6)
3:3/0/y_sort_origin = -6
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:3/0/physics_layer_0/angular_velocity = 0.0
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
4:3/0 = 0
4:3/0/texture_origin = Vector2i(0, -6)
4:3/0/y_sort_origin = -6
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:3/0/physics_layer_0/angular_velocity = 0.0
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
5:3/0 = 0
5:3/0/texture_origin = Vector2i(0, -6)
5:3/0/y_sort_origin = -6
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:3/0/physics_layer_0/angular_velocity = 0.0
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
6:3/0 = 0
6:3/0/texture_origin = Vector2i(0, -6)
6:3/0/y_sort_origin = -6
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:3/0/physics_layer_0/angular_velocity = 0.0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
7:3/0 = 0
7:3/0/texture_origin = Vector2i(0, -6)
7:3/0/y_sort_origin = -6
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:3/0/physics_layer_0/angular_velocity = 0.0
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
8:3/0 = 0
8:3/0/texture_origin = Vector2i(0, -6)
8:3/0/y_sort_origin = -6
8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:3/0/physics_layer_0/angular_velocity = 0.0
8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
9:3/0 = 0
9:3/0/texture_origin = Vector2i(0, -6)
9:3/0/y_sort_origin = -6
9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:3/0/physics_layer_0/angular_velocity = 0.0
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
10:3/0 = 0
10:3/0/texture_origin = Vector2i(0, -6)
10:3/0/y_sort_origin = -6
10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:3/0/physics_layer_0/angular_velocity = 0.0
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
11:3/0 = 0
11:3/0/texture_origin = Vector2i(0, -6)
11:3/0/y_sort_origin = -6
11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:3/0/physics_layer_0/angular_velocity = 0.0
11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
12:3/0 = 0
12:3/0/texture_origin = Vector2i(0, -6)
12:3/0/y_sort_origin = -6
12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:3/0/physics_layer_0/angular_velocity = 0.0
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
13:3/0 = 0
13:3/0/texture_origin = Vector2i(0, -6)
13:3/0/y_sort_origin = -6
13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:3/0/physics_layer_0/angular_velocity = 0.0
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
14:3/0 = 0
14:3/0/texture_origin = Vector2i(0, -6)
14:3/0/y_sort_origin = -6
14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:3/0/physics_layer_0/angular_velocity = 0.0
14:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
15:3/0 = 0
15:3/0/texture_origin = Vector2i(0, -6)
15:3/0/y_sort_origin = -6
15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:3/0/physics_layer_0/angular_velocity = 0.0
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
16:3/0 = 0
16:3/0/texture_origin = Vector2i(0, -6)
16:3/0/y_sort_origin = -6
16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:3/0/physics_layer_0/angular_velocity = 0.0
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
17:3/0 = 0
17:3/0/texture_origin = Vector2i(0, -6)
17:3/0/y_sort_origin = -6
17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:3/0/physics_layer_0/angular_velocity = 0.0
17:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
18:3/0 = 0
18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:3/0/physics_layer_0/angular_velocity = 0.0
19:3/0 = 0
19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:3/0/physics_layer_0/angular_velocity = 0.0
20:3/0 = 0
20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:3/0/physics_layer_0/angular_velocity = 0.0
21:3/0 = 0
21:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:3/0/physics_layer_0/angular_velocity = 0.0
22:3/0 = 0
22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:3/0/physics_layer_0/angular_velocity = 0.0
23:3/0 = 0
23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:3/0/physics_layer_0/angular_velocity = 0.0
24:3/0 = 0
24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:3/0/physics_layer_0/angular_velocity = 0.0
25:3/0 = 0
25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:3/0/physics_layer_0/angular_velocity = 0.0
26:3/0 = 0
26:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:3/0/physics_layer_0/angular_velocity = 0.0
27:3/0 = 0
27:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:3/0/physics_layer_0/angular_velocity = 0.0
28:3/0 = 0
28:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:3/0/physics_layer_0/angular_velocity = 0.0
29:3/0 = 0
29:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:3/0/physics_layer_0/angular_velocity = 0.0
30:3/0 = 0
30:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:3/0/physics_layer_0/angular_velocity = 0.0
31:3/0 = 0
31:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:3/0/physics_layer_0/angular_velocity = 0.0
32:3/0 = 0
32:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:3/0/physics_layer_0/angular_velocity = 0.0
33:3/0 = 0
33:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:3/0/physics_layer_0/angular_velocity = 0.0
34:3/0 = 0
34:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:3/0/physics_layer_0/angular_velocity = 0.0
35:3/0 = 0
35:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:3/0/physics_layer_0/angular_velocity = 0.0
0:4/0 = 0
0:4/0/texture_origin = Vector2i(0, -6)
0:4/0/y_sort_origin = -6
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:4/0/physics_layer_0/angular_velocity = 0.0
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
1:4/0 = 0
1:4/0/texture_origin = Vector2i(0, -6)
1:4/0/y_sort_origin = -6
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:4/0/physics_layer_0/angular_velocity = 0.0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
2:4/0 = 0
2:4/0/texture_origin = Vector2i(0, -6)
2:4/0/y_sort_origin = -6
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:4/0/physics_layer_0/angular_velocity = 0.0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
3:4/0 = 0
3:4/0/texture_origin = Vector2i(0, -6)
3:4/0/y_sort_origin = -6
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:4/0/physics_layer_0/angular_velocity = 0.0
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
4:4/0 = 0
4:4/0/texture_origin = Vector2i(0, -6)
4:4/0/y_sort_origin = -6
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:4/0/physics_layer_0/angular_velocity = 0.0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
5:4/0 = 0
5:4/0/texture_origin = Vector2i(0, -6)
5:4/0/y_sort_origin = -6
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:4/0/physics_layer_0/angular_velocity = 0.0
5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
6:4/0 = 0
6:4/0/texture_origin = Vector2i(0, -6)
6:4/0/y_sort_origin = -6
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:4/0/physics_layer_0/angular_velocity = 0.0
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
7:4/0 = 0
7:4/0/texture_origin = Vector2i(0, -6)
7:4/0/y_sort_origin = -6
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:4/0/physics_layer_0/angular_velocity = 0.0
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
8:4/0 = 0
8:4/0/texture_origin = Vector2i(0, -6)
8:4/0/y_sort_origin = -6
8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:4/0/physics_layer_0/angular_velocity = 0.0
8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
9:4/0 = 0
9:4/0/texture_origin = Vector2i(0, -6)
9:4/0/y_sort_origin = -6
9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:4/0/physics_layer_0/angular_velocity = 0.0
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
10:4/0 = 0
10:4/0/texture_origin = Vector2i(0, -6)
10:4/0/y_sort_origin = -6
10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:4/0/physics_layer_0/angular_velocity = 0.0
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
11:4/0 = 0
11:4/0/texture_origin = Vector2i(0, -6)
11:4/0/y_sort_origin = -6
11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:4/0/physics_layer_0/angular_velocity = 0.0
11:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
12:4/0 = 0
12:4/0/texture_origin = Vector2i(0, -6)
12:4/0/y_sort_origin = -6
12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:4/0/physics_layer_0/angular_velocity = 0.0
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
13:4/0 = 0
13:4/0/texture_origin = Vector2i(0, -6)
13:4/0/y_sort_origin = -6
13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:4/0/physics_layer_0/angular_velocity = 0.0
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
14:4/0 = 0
14:4/0/texture_origin = Vector2i(0, -6)
14:4/0/y_sort_origin = -6
14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:4/0/physics_layer_0/angular_velocity = 0.0
14:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
15:4/0 = 0
15:4/0/texture_origin = Vector2i(0, -6)
15:4/0/y_sort_origin = -6
15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:4/0/physics_layer_0/angular_velocity = 0.0
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
16:4/0 = 0
16:4/0/texture_origin = Vector2i(0, -6)
16:4/0/y_sort_origin = -6
16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:4/0/physics_layer_0/angular_velocity = 0.0
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
17:4/0 = 0
17:4/0/texture_origin = Vector2i(0, -6)
17:4/0/y_sort_origin = -6
17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:4/0/physics_layer_0/angular_velocity = 0.0
17:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
18:4/0 = 0
18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:4/0/physics_layer_0/angular_velocity = 0.0
19:4/0 = 0
19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:4/0/physics_layer_0/angular_velocity = 0.0
20:4/0 = 0
20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:4/0/physics_layer_0/angular_velocity = 0.0
21:4/0 = 0
21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:4/0/physics_layer_0/angular_velocity = 0.0
22:4/0 = 0
22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:4/0/physics_layer_0/angular_velocity = 0.0
23:4/0 = 0
23:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:4/0/physics_layer_0/angular_velocity = 0.0
24:4/0 = 0
24:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:4/0/physics_layer_0/angular_velocity = 0.0
25:4/0 = 0
25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:4/0/physics_layer_0/angular_velocity = 0.0
26:4/0 = 0
26:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:4/0/physics_layer_0/angular_velocity = 0.0
27:4/0 = 0
27:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:4/0/physics_layer_0/angular_velocity = 0.0
28:4/0 = 0
28:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:4/0/physics_layer_0/angular_velocity = 0.0
29:4/0 = 0
29:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:4/0/physics_layer_0/angular_velocity = 0.0
30:4/0 = 0
30:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:4/0/physics_layer_0/angular_velocity = 0.0
31:4/0 = 0
31:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:4/0/physics_layer_0/angular_velocity = 0.0
32:4/0 = 0
32:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:4/0/physics_layer_0/angular_velocity = 0.0
33:4/0 = 0
33:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:4/0/physics_layer_0/angular_velocity = 0.0
34:4/0 = 0
34:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:4/0/physics_layer_0/angular_velocity = 0.0
35:4/0 = 0
35:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:4/0/physics_layer_0/angular_velocity = 0.0
0:5/0 = 0
0:5/0/texture_origin = Vector2i(0, -6)
0:5/0/y_sort_origin = -6
0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:5/0/physics_layer_0/angular_velocity = 0.0
0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
1:5/0 = 0
1:5/0/texture_origin = Vector2i(0, -6)
1:5/0/y_sort_origin = -6
1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:5/0/physics_layer_0/angular_velocity = 0.0
1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
2:5/0 = 0
2:5/0/texture_origin = Vector2i(0, -6)
2:5/0/y_sort_origin = -6
2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:5/0/physics_layer_0/angular_velocity = 0.0
2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
3:5/0 = 0
3:5/0/texture_origin = Vector2i(0, -6)
3:5/0/y_sort_origin = -6
3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:5/0/physics_layer_0/angular_velocity = 0.0
3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
4:5/0 = 0
4:5/0/texture_origin = Vector2i(0, -6)
4:5/0/y_sort_origin = -6
4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:5/0/physics_layer_0/angular_velocity = 0.0
4:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
5:5/0 = 0
5:5/0/texture_origin = Vector2i(0, -6)
5:5/0/y_sort_origin = -6
5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:5/0/physics_layer_0/angular_velocity = 0.0
5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
6:5/0 = 0
6:5/0/texture_origin = Vector2i(0, -6)
6:5/0/y_sort_origin = -6
6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:5/0/physics_layer_0/angular_velocity = 0.0
6:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
7:5/0 = 0
7:5/0/texture_origin = Vector2i(0, -6)
7:5/0/y_sort_origin = -6
7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:5/0/physics_layer_0/angular_velocity = 0.0
7:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
8:5/0 = 0
8:5/0/texture_origin = Vector2i(0, -6)
8:5/0/y_sort_origin = -6
8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:5/0/physics_layer_0/angular_velocity = 0.0
8:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
9:5/0 = 0
9:5/0/texture_origin = Vector2i(0, -6)
9:5/0/y_sort_origin = -6
9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:5/0/physics_layer_0/angular_velocity = 0.0
9:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
10:5/0 = 0
10:5/0/texture_origin = Vector2i(0, -6)
10:5/0/y_sort_origin = -6
10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:5/0/physics_layer_0/angular_velocity = 0.0
10:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
11:5/0 = 0
11:5/0/texture_origin = Vector2i(0, -6)
11:5/0/y_sort_origin = -6
11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:5/0/physics_layer_0/angular_velocity = 0.0
11:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
12:5/0 = 0
12:5/0/texture_origin = Vector2i(0, -6)
12:5/0/y_sort_origin = -6
12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:5/0/physics_layer_0/angular_velocity = 0.0
12:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
13:5/0 = 0
13:5/0/texture_origin = Vector2i(0, -6)
13:5/0/y_sort_origin = -6
13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:5/0/physics_layer_0/angular_velocity = 0.0
13:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
14:5/0 = 0
14:5/0/texture_origin = Vector2i(0, -6)
14:5/0/y_sort_origin = -6
14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:5/0/physics_layer_0/angular_velocity = 0.0
14:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
15:5/0 = 0
15:5/0/texture_origin = Vector2i(0, -6)
15:5/0/y_sort_origin = -6
15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:5/0/physics_layer_0/angular_velocity = 0.0
15:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
16:5/0 = 0
16:5/0/texture_origin = Vector2i(0, -6)
16:5/0/y_sort_origin = -6
16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:5/0/physics_layer_0/angular_velocity = 0.0
16:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
17:5/0 = 0
17:5/0/texture_origin = Vector2i(0, -6)
17:5/0/y_sort_origin = -6
17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:5/0/physics_layer_0/angular_velocity = 0.0
17:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
18:5/0 = 0
18:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:5/0/physics_layer_0/angular_velocity = 0.0
19:5/0 = 0
19:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:5/0/physics_layer_0/angular_velocity = 0.0
20:5/0 = 0
20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:5/0/physics_layer_0/angular_velocity = 0.0
21:5/0 = 0
21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:5/0/physics_layer_0/angular_velocity = 0.0
22:5/0 = 0
22:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:5/0/physics_layer_0/angular_velocity = 0.0
23:5/0 = 0
23:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:5/0/physics_layer_0/angular_velocity = 0.0
24:5/0 = 0
24:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:5/0/physics_layer_0/angular_velocity = 0.0
25:5/0 = 0
25:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:5/0/physics_layer_0/angular_velocity = 0.0
26:5/0 = 0
26:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:5/0/physics_layer_0/angular_velocity = 0.0
27:5/0 = 0
27:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:5/0/physics_layer_0/angular_velocity = 0.0
28:5/0 = 0
28:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:5/0/physics_layer_0/angular_velocity = 0.0
29:5/0 = 0
29:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:5/0/physics_layer_0/angular_velocity = 0.0
30:5/0 = 0
30:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:5/0/physics_layer_0/angular_velocity = 0.0
31:5/0 = 0
31:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:5/0/physics_layer_0/angular_velocity = 0.0
32:5/0 = 0
32:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:5/0/physics_layer_0/angular_velocity = 0.0
33:5/0 = 0
33:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:5/0/physics_layer_0/angular_velocity = 0.0
34:5/0 = 0
34:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:5/0/physics_layer_0/angular_velocity = 0.0
35:5/0 = 0
35:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:5/0/physics_layer_0/angular_velocity = 0.0
0:6/0 = 0
0:6/0/texture_origin = Vector2i(0, -6)
0:6/0/y_sort_origin = -6
0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:6/0/physics_layer_0/angular_velocity = 0.0
0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
1:6/0 = 0
1:6/0/texture_origin = Vector2i(0, -6)
1:6/0/y_sort_origin = -6
1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:6/0/physics_layer_0/angular_velocity = 0.0
1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
2:6/0 = 0
2:6/0/texture_origin = Vector2i(0, -6)
2:6/0/y_sort_origin = -6
2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:6/0/physics_layer_0/angular_velocity = 0.0
2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
3:6/0 = 0
3:6/0/texture_origin = Vector2i(0, -6)
3:6/0/y_sort_origin = -6
3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:6/0/physics_layer_0/angular_velocity = 0.0
3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
4:6/0 = 0
4:6/0/texture_origin = Vector2i(0, -6)
4:6/0/y_sort_origin = -6
4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:6/0/physics_layer_0/angular_velocity = 0.0
4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
5:6/0 = 0
5:6/0/texture_origin = Vector2i(0, -6)
5:6/0/y_sort_origin = -6
5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:6/0/physics_layer_0/angular_velocity = 0.0
5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
6:6/0 = 0
6:6/0/texture_origin = Vector2i(0, -6)
6:6/0/y_sort_origin = -6
6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:6/0/physics_layer_0/angular_velocity = 0.0
6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
7:6/0 = 0
7:6/0/texture_origin = Vector2i(0, -6)
7:6/0/y_sort_origin = -6
7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:6/0/physics_layer_0/angular_velocity = 0.0
7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
8:6/0 = 0
8:6/0/texture_origin = Vector2i(0, -6)
8:6/0/y_sort_origin = -6
8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:6/0/physics_layer_0/angular_velocity = 0.0
8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
9:6/0 = 0
9:6/0/texture_origin = Vector2i(0, -6)
9:6/0/y_sort_origin = -6
9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:6/0/physics_layer_0/angular_velocity = 0.0
9:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
10:6/0 = 0
10:6/0/texture_origin = Vector2i(0, -6)
10:6/0/y_sort_origin = -6
10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:6/0/physics_layer_0/angular_velocity = 0.0
10:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
11:6/0 = 0
11:6/0/texture_origin = Vector2i(0, -6)
11:6/0/y_sort_origin = -6
11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:6/0/physics_layer_0/angular_velocity = 0.0
11:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
12:6/0 = 0
12:6/0/texture_origin = Vector2i(0, -6)
12:6/0/y_sort_origin = -6
12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:6/0/physics_layer_0/angular_velocity = 0.0
12:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
13:6/0 = 0
13:6/0/texture_origin = Vector2i(0, -6)
13:6/0/y_sort_origin = -6
13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:6/0/physics_layer_0/angular_velocity = 0.0
13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
14:6/0 = 0
14:6/0/texture_origin = Vector2i(0, -6)
14:6/0/y_sort_origin = -6
14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:6/0/physics_layer_0/angular_velocity = 0.0
14:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
15:6/0 = 0
15:6/0/texture_origin = Vector2i(0, -6)
15:6/0/y_sort_origin = -6
15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:6/0/physics_layer_0/angular_velocity = 0.0
15:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
16:6/0 = 0
16:6/0/texture_origin = Vector2i(0, -6)
16:6/0/y_sort_origin = -6
16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:6/0/physics_layer_0/angular_velocity = 0.0
16:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
17:6/0 = 0
17:6/0/texture_origin = Vector2i(0, -6)
17:6/0/y_sort_origin = -6
17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:6/0/physics_layer_0/angular_velocity = 0.0
17:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
18:6/0 = 0
18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:6/0/physics_layer_0/angular_velocity = 0.0
19:6/0 = 0
19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:6/0/physics_layer_0/angular_velocity = 0.0
20:6/0 = 0
20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:6/0/physics_layer_0/angular_velocity = 0.0
21:6/0 = 0
21:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:6/0/physics_layer_0/angular_velocity = 0.0
22:6/0 = 0
22:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:6/0/physics_layer_0/angular_velocity = 0.0
23:6/0 = 0
23:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:6/0/physics_layer_0/angular_velocity = 0.0
24:6/0 = 0
24:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:6/0/physics_layer_0/angular_velocity = 0.0
25:6/0 = 0
25:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:6/0/physics_layer_0/angular_velocity = 0.0
26:6/0 = 0
26:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:6/0/physics_layer_0/angular_velocity = 0.0
27:6/0 = 0
27:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:6/0/physics_layer_0/angular_velocity = 0.0
28:6/0 = 0
28:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:6/0/physics_layer_0/angular_velocity = 0.0
29:6/0 = 0
29:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:6/0/physics_layer_0/angular_velocity = 0.0
30:6/0 = 0
30:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:6/0/physics_layer_0/angular_velocity = 0.0
31:6/0 = 0
31:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:6/0/physics_layer_0/angular_velocity = 0.0
32:6/0 = 0
32:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:6/0/physics_layer_0/angular_velocity = 0.0
33:6/0 = 0
33:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:6/0/physics_layer_0/angular_velocity = 0.0
34:6/0 = 0
34:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:6/0/physics_layer_0/angular_velocity = 0.0
35:6/0 = 0
35:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:6/0/physics_layer_0/angular_velocity = 0.0
0:7/0 = 0
0:7/0/texture_origin = Vector2i(0, -6)
0:7/0/y_sort_origin = -6
0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:7/0/physics_layer_0/angular_velocity = 0.0
0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
1:7/0 = 0
1:7/0/texture_origin = Vector2i(0, -6)
1:7/0/y_sort_origin = -6
1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:7/0/physics_layer_0/angular_velocity = 0.0
1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
2:7/0 = 0
2:7/0/texture_origin = Vector2i(0, -6)
2:7/0/y_sort_origin = -6
2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:7/0/physics_layer_0/angular_velocity = 0.0
2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
3:7/0 = 0
3:7/0/texture_origin = Vector2i(0, -6)
3:7/0/y_sort_origin = -6
3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:7/0/physics_layer_0/angular_velocity = 0.0
3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
4:7/0 = 0
4:7/0/texture_origin = Vector2i(0, -6)
4:7/0/y_sort_origin = -6
4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:7/0/physics_layer_0/angular_velocity = 0.0
4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
5:7/0 = 0
5:7/0/texture_origin = Vector2i(0, -6)
5:7/0/y_sort_origin = -6
5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:7/0/physics_layer_0/angular_velocity = 0.0
5:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
6:7/0 = 0
6:7/0/texture_origin = Vector2i(0, -6)
6:7/0/y_sort_origin = -6
6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:7/0/physics_layer_0/angular_velocity = 0.0
6:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
7:7/0 = 0
7:7/0/texture_origin = Vector2i(0, -6)
7:7/0/y_sort_origin = -6
7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:7/0/physics_layer_0/angular_velocity = 0.0
7:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
8:7/0 = 0
8:7/0/texture_origin = Vector2i(0, -6)
8:7/0/y_sort_origin = -6
8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:7/0/physics_layer_0/angular_velocity = 0.0
8:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
9:7/0 = 0
9:7/0/texture_origin = Vector2i(0, -6)
9:7/0/y_sort_origin = -6
9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:7/0/physics_layer_0/angular_velocity = 0.0
9:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
10:7/0 = 0
10:7/0/texture_origin = Vector2i(0, -6)
10:7/0/y_sort_origin = -6
10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:7/0/physics_layer_0/angular_velocity = 0.0
10:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
11:7/0 = 0
11:7/0/texture_origin = Vector2i(0, -6)
11:7/0/y_sort_origin = -6
11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:7/0/physics_layer_0/angular_velocity = 0.0
11:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
12:7/0 = 0
12:7/0/texture_origin = Vector2i(0, -6)
12:7/0/y_sort_origin = -6
12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:7/0/physics_layer_0/angular_velocity = 0.0
12:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
13:7/0 = 0
13:7/0/texture_origin = Vector2i(0, -6)
13:7/0/y_sort_origin = -6
13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:7/0/physics_layer_0/angular_velocity = 0.0
13:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
14:7/0 = 0
14:7/0/texture_origin = Vector2i(0, -6)
14:7/0/y_sort_origin = -6
14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:7/0/physics_layer_0/angular_velocity = 0.0
14:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
15:7/0 = 0
15:7/0/texture_origin = Vector2i(0, -6)
15:7/0/y_sort_origin = -6
15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:7/0/physics_layer_0/angular_velocity = 0.0
15:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
16:7/0 = 0
16:7/0/texture_origin = Vector2i(0, -6)
16:7/0/y_sort_origin = -6
16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:7/0/physics_layer_0/angular_velocity = 0.0
16:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
17:7/0 = 0
17:7/0/texture_origin = Vector2i(0, -6)
17:7/0/y_sort_origin = -6
17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:7/0/physics_layer_0/angular_velocity = 0.0
17:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
18:7/0 = 0
18:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:7/0/physics_layer_0/angular_velocity = 0.0
19:7/0 = 0
19:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:7/0/physics_layer_0/angular_velocity = 0.0
20:7/0 = 0
20:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:7/0/physics_layer_0/angular_velocity = 0.0
21:7/0 = 0
21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:7/0/physics_layer_0/angular_velocity = 0.0
22:7/0 = 0
22:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:7/0/physics_layer_0/angular_velocity = 0.0
23:7/0 = 0
23:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:7/0/physics_layer_0/angular_velocity = 0.0
24:7/0 = 0
24:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:7/0/physics_layer_0/angular_velocity = 0.0
25:7/0 = 0
25:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:7/0/physics_layer_0/angular_velocity = 0.0
26:7/0 = 0
26:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:7/0/physics_layer_0/angular_velocity = 0.0
27:7/0 = 0
27:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:7/0/physics_layer_0/angular_velocity = 0.0
28:7/0 = 0
28:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:7/0/physics_layer_0/angular_velocity = 0.0
29:7/0 = 0
29:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:7/0/physics_layer_0/angular_velocity = 0.0
30:7/0 = 0
30:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:7/0/physics_layer_0/angular_velocity = 0.0
31:7/0 = 0
31:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:7/0/physics_layer_0/angular_velocity = 0.0
32:7/0 = 0
32:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:7/0/physics_layer_0/angular_velocity = 0.0
33:7/0 = 0
33:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:7/0/physics_layer_0/angular_velocity = 0.0
34:7/0 = 0
34:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:7/0/physics_layer_0/angular_velocity = 0.0
35:7/0 = 0
35:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:7/0/physics_layer_0/angular_velocity = 0.0
0:8/0 = 0
0:8/0/texture_origin = Vector2i(0, -6)
0:8/0/y_sort_origin = -6
0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:8/0/physics_layer_0/angular_velocity = 0.0
0:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
1:8/0 = 0
1:8/0/texture_origin = Vector2i(0, -6)
1:8/0/y_sort_origin = -6
1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:8/0/physics_layer_0/angular_velocity = 0.0
1:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
2:8/0 = 0
2:8/0/texture_origin = Vector2i(0, -6)
2:8/0/y_sort_origin = -6
2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:8/0/physics_layer_0/angular_velocity = 0.0
2:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
3:8/0 = 0
3:8/0/texture_origin = Vector2i(0, -6)
3:8/0/y_sort_origin = -6
3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:8/0/physics_layer_0/angular_velocity = 0.0
3:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
4:8/0 = 0
4:8/0/texture_origin = Vector2i(0, -6)
4:8/0/y_sort_origin = -6
4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:8/0/physics_layer_0/angular_velocity = 0.0
4:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
5:8/0 = 0
5:8/0/texture_origin = Vector2i(0, -6)
5:8/0/y_sort_origin = -6
5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:8/0/physics_layer_0/angular_velocity = 0.0
5:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
6:8/0 = 0
6:8/0/texture_origin = Vector2i(0, -6)
6:8/0/y_sort_origin = -6
6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:8/0/physics_layer_0/angular_velocity = 0.0
6:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
7:8/0 = 0
7:8/0/texture_origin = Vector2i(0, -6)
7:8/0/y_sort_origin = -6
7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:8/0/physics_layer_0/angular_velocity = 0.0
7:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
8:8/0 = 0
8:8/0/texture_origin = Vector2i(0, -6)
8:8/0/y_sort_origin = -6
8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:8/0/physics_layer_0/angular_velocity = 0.0
8:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
9:8/0 = 0
9:8/0/texture_origin = Vector2i(0, -6)
9:8/0/y_sort_origin = -6
9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:8/0/physics_layer_0/angular_velocity = 0.0
9:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
10:8/0 = 0
10:8/0/texture_origin = Vector2i(0, -6)
10:8/0/y_sort_origin = -6
10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:8/0/physics_layer_0/angular_velocity = 0.0
10:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
11:8/0 = 0
11:8/0/texture_origin = Vector2i(0, -6)
11:8/0/y_sort_origin = -6
11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:8/0/physics_layer_0/angular_velocity = 0.0
11:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
12:8/0 = 0
12:8/0/texture_origin = Vector2i(0, -6)
12:8/0/y_sort_origin = -6
12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:8/0/physics_layer_0/angular_velocity = 0.0
12:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
13:8/0 = 0
13:8/0/texture_origin = Vector2i(0, -6)
13:8/0/y_sort_origin = -6
13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:8/0/physics_layer_0/angular_velocity = 0.0
13:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
14:8/0 = 0
14:8/0/texture_origin = Vector2i(0, -6)
14:8/0/y_sort_origin = -6
14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:8/0/physics_layer_0/angular_velocity = 0.0
14:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
15:8/0 = 0
15:8/0/texture_origin = Vector2i(0, -6)
15:8/0/y_sort_origin = -6
15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:8/0/physics_layer_0/angular_velocity = 0.0
15:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
16:8/0 = 0
16:8/0/texture_origin = Vector2i(0, -6)
16:8/0/y_sort_origin = -6
16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:8/0/physics_layer_0/angular_velocity = 0.0
16:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
17:8/0 = 0
17:8/0/texture_origin = Vector2i(0, -6)
17:8/0/y_sort_origin = -6
17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:8/0/physics_layer_0/angular_velocity = 0.0
17:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
18:8/0 = 0
18:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:8/0/physics_layer_0/angular_velocity = 0.0
19:8/0 = 0
19:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:8/0/physics_layer_0/angular_velocity = 0.0
20:8/0 = 0
20:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:8/0/physics_layer_0/angular_velocity = 0.0
21:8/0 = 0
21:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:8/0/physics_layer_0/angular_velocity = 0.0
22:8/0 = 0
22:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:8/0/physics_layer_0/angular_velocity = 0.0
23:8/0 = 0
23:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:8/0/physics_layer_0/angular_velocity = 0.0
24:8/0 = 0
24:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:8/0/physics_layer_0/angular_velocity = 0.0
25:8/0 = 0
25:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:8/0/physics_layer_0/angular_velocity = 0.0
26:8/0 = 0
26:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:8/0/physics_layer_0/angular_velocity = 0.0
27:8/0 = 0
27:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:8/0/physics_layer_0/angular_velocity = 0.0
28:8/0 = 0
28:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:8/0/physics_layer_0/angular_velocity = 0.0
29:8/0 = 0
29:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:8/0/physics_layer_0/angular_velocity = 0.0
30:8/0 = 0
30:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:8/0/physics_layer_0/angular_velocity = 0.0
31:8/0 = 0
31:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:8/0/physics_layer_0/angular_velocity = 0.0
32:8/0 = 0
32:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:8/0/physics_layer_0/angular_velocity = 0.0
33:8/0 = 0
33:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:8/0/physics_layer_0/angular_velocity = 0.0
34:8/0 = 0
34:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:8/0/physics_layer_0/angular_velocity = 0.0
35:8/0 = 0
35:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:8/0/physics_layer_0/angular_velocity = 0.0
0:9/0 = 0
0:9/0/texture_origin = Vector2i(0, -6)
0:9/0/y_sort_origin = -6
0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:9/0/physics_layer_0/angular_velocity = 0.0
0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
1:9/0 = 0
1:9/0/texture_origin = Vector2i(0, -6)
1:9/0/y_sort_origin = -6
1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:9/0/physics_layer_0/angular_velocity = 0.0
1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
2:9/0 = 0
2:9/0/texture_origin = Vector2i(0, -6)
2:9/0/y_sort_origin = -6
2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:9/0/physics_layer_0/angular_velocity = 0.0
2:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
3:9/0 = 0
3:9/0/texture_origin = Vector2i(0, -6)
3:9/0/y_sort_origin = -6
3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:9/0/physics_layer_0/angular_velocity = 0.0
3:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
4:9/0 = 0
4:9/0/texture_origin = Vector2i(0, -6)
4:9/0/y_sort_origin = -6
4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:9/0/physics_layer_0/angular_velocity = 0.0
4:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
5:9/0 = 0
5:9/0/texture_origin = Vector2i(0, -6)
5:9/0/y_sort_origin = -6
5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:9/0/physics_layer_0/angular_velocity = 0.0
5:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
6:9/0 = 0
6:9/0/texture_origin = Vector2i(0, -6)
6:9/0/y_sort_origin = -6
6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:9/0/physics_layer_0/angular_velocity = 0.0
6:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
7:9/0 = 0
7:9/0/texture_origin = Vector2i(0, -6)
7:9/0/y_sort_origin = -6
7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:9/0/physics_layer_0/angular_velocity = 0.0
7:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
8:9/0 = 0
8:9/0/texture_origin = Vector2i(0, -6)
8:9/0/y_sort_origin = -6
8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:9/0/physics_layer_0/angular_velocity = 0.0
8:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
9:9/0 = 0
9:9/0/texture_origin = Vector2i(0, -6)
9:9/0/y_sort_origin = -6
9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:9/0/physics_layer_0/angular_velocity = 0.0
9:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
10:9/0 = 0
10:9/0/texture_origin = Vector2i(0, -6)
10:9/0/y_sort_origin = -6
10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:9/0/physics_layer_0/angular_velocity = 0.0
10:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
11:9/0 = 0
11:9/0/texture_origin = Vector2i(0, -6)
11:9/0/y_sort_origin = -6
11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:9/0/physics_layer_0/angular_velocity = 0.0
11:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
12:9/0 = 0
12:9/0/texture_origin = Vector2i(0, -6)
12:9/0/y_sort_origin = -6
12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:9/0/physics_layer_0/angular_velocity = 0.0
12:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
13:9/0 = 0
13:9/0/texture_origin = Vector2i(0, -6)
13:9/0/y_sort_origin = -6
13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:9/0/physics_layer_0/angular_velocity = 0.0
13:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
14:9/0 = 0
14:9/0/texture_origin = Vector2i(0, -6)
14:9/0/y_sort_origin = -6
14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:9/0/physics_layer_0/angular_velocity = 0.0
14:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
15:9/0 = 0
15:9/0/texture_origin = Vector2i(0, -6)
15:9/0/y_sort_origin = -6
15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:9/0/physics_layer_0/angular_velocity = 0.0
15:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
16:9/0 = 0
16:9/0/texture_origin = Vector2i(0, -6)
16:9/0/y_sort_origin = -6
16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:9/0/physics_layer_0/angular_velocity = 0.0
16:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
17:9/0 = 0
17:9/0/texture_origin = Vector2i(0, -6)
17:9/0/y_sort_origin = -6
17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:9/0/physics_layer_0/angular_velocity = 0.0
17:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
18:9/0 = 0
18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:9/0/physics_layer_0/angular_velocity = 0.0
19:9/0 = 0
19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:9/0/physics_layer_0/angular_velocity = 0.0
20:9/0 = 0
20:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:9/0/physics_layer_0/angular_velocity = 0.0
21:9/0 = 0
21:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:9/0/physics_layer_0/angular_velocity = 0.0
22:9/0 = 0
22:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:9/0/physics_layer_0/angular_velocity = 0.0
23:9/0 = 0
23:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:9/0/physics_layer_0/angular_velocity = 0.0
24:9/0 = 0
24:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:9/0/physics_layer_0/angular_velocity = 0.0
25:9/0 = 0
25:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:9/0/physics_layer_0/angular_velocity = 0.0
26:9/0 = 0
26:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:9/0/physics_layer_0/angular_velocity = 0.0
27:9/0 = 0
27:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:9/0/physics_layer_0/angular_velocity = 0.0
28:9/0 = 0
28:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:9/0/physics_layer_0/angular_velocity = 0.0
29:9/0 = 0
29:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:9/0/physics_layer_0/angular_velocity = 0.0
30:9/0 = 0
30:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:9/0/physics_layer_0/angular_velocity = 0.0
31:9/0 = 0
31:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:9/0/physics_layer_0/angular_velocity = 0.0
32:9/0 = 0
32:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:9/0/physics_layer_0/angular_velocity = 0.0
33:9/0 = 0
33:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:9/0/physics_layer_0/angular_velocity = 0.0
34:9/0 = 0
34:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:9/0/physics_layer_0/angular_velocity = 0.0
35:9/0 = 0
35:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:9/0/physics_layer_0/angular_velocity = 0.0
0:10/0 = 0
0:10/0/texture_origin = Vector2i(0, -6)
0:10/0/y_sort_origin = -6
0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:10/0/physics_layer_0/angular_velocity = 0.0
0:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
1:10/0 = 0
1:10/0/texture_origin = Vector2i(0, -6)
1:10/0/y_sort_origin = -6
1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:10/0/physics_layer_0/angular_velocity = 0.0
1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
2:10/0 = 0
2:10/0/texture_origin = Vector2i(0, -6)
2:10/0/y_sort_origin = -6
2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:10/0/physics_layer_0/angular_velocity = 0.0
2:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
3:10/0 = 0
3:10/0/texture_origin = Vector2i(0, -6)
3:10/0/y_sort_origin = -6
3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:10/0/physics_layer_0/angular_velocity = 0.0
3:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
4:10/0 = 0
4:10/0/texture_origin = Vector2i(0, -6)
4:10/0/y_sort_origin = -6
4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:10/0/physics_layer_0/angular_velocity = 0.0
4:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
5:10/0 = 0
5:10/0/texture_origin = Vector2i(0, -6)
5:10/0/y_sort_origin = -6
5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:10/0/physics_layer_0/angular_velocity = 0.0
5:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
6:10/0 = 0
6:10/0/texture_origin = Vector2i(0, -6)
6:10/0/y_sort_origin = -6
6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:10/0/physics_layer_0/angular_velocity = 0.0
6:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
7:10/0 = 0
7:10/0/texture_origin = Vector2i(0, -6)
7:10/0/y_sort_origin = -6
7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:10/0/physics_layer_0/angular_velocity = 0.0
7:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
8:10/0 = 0
8:10/0/texture_origin = Vector2i(0, -6)
8:10/0/y_sort_origin = -6
8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:10/0/physics_layer_0/angular_velocity = 0.0
8:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
9:10/0 = 0
9:10/0/texture_origin = Vector2i(0, -6)
9:10/0/y_sort_origin = -6
9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:10/0/physics_layer_0/angular_velocity = 0.0
9:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
10:10/0 = 0
10:10/0/texture_origin = Vector2i(0, -6)
10:10/0/y_sort_origin = -6
10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:10/0/physics_layer_0/angular_velocity = 0.0
10:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
11:10/0 = 0
11:10/0/texture_origin = Vector2i(0, -6)
11:10/0/y_sort_origin = -6
11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:10/0/physics_layer_0/angular_velocity = 0.0
11:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
12:10/0 = 0
12:10/0/texture_origin = Vector2i(0, -6)
12:10/0/y_sort_origin = -6
12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:10/0/physics_layer_0/angular_velocity = 0.0
12:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
13:10/0 = 0
13:10/0/texture_origin = Vector2i(0, -6)
13:10/0/y_sort_origin = -6
13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:10/0/physics_layer_0/angular_velocity = 0.0
13:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
14:10/0 = 0
14:10/0/texture_origin = Vector2i(0, -6)
14:10/0/y_sort_origin = -6
14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:10/0/physics_layer_0/angular_velocity = 0.0
14:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
15:10/0 = 0
15:10/0/texture_origin = Vector2i(0, -6)
15:10/0/y_sort_origin = -6
15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:10/0/physics_layer_0/angular_velocity = 0.0
15:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
16:10/0 = 0
16:10/0/texture_origin = Vector2i(0, -6)
16:10/0/y_sort_origin = -6
16:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:10/0/physics_layer_0/angular_velocity = 0.0
16:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
17:10/0 = 0
17:10/0/texture_origin = Vector2i(0, -6)
17:10/0/y_sort_origin = -6
17:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:10/0/physics_layer_0/angular_velocity = 0.0
17:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
18:10/0 = 0
18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:10/0/physics_layer_0/angular_velocity = 0.0
19:10/0 = 0
19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:10/0/physics_layer_0/angular_velocity = 0.0
20:10/0 = 0
20:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:10/0/physics_layer_0/angular_velocity = 0.0
21:10/0 = 0
21:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:10/0/physics_layer_0/angular_velocity = 0.0
22:10/0 = 0
22:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:10/0/physics_layer_0/angular_velocity = 0.0
23:10/0 = 0
23:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:10/0/physics_layer_0/angular_velocity = 0.0
24:10/0 = 0
24:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:10/0/physics_layer_0/angular_velocity = 0.0
25:10/0 = 0
25:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:10/0/physics_layer_0/angular_velocity = 0.0
26:10/0 = 0
26:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:10/0/physics_layer_0/angular_velocity = 0.0
27:10/0 = 0
27:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:10/0/physics_layer_0/angular_velocity = 0.0
28:10/0 = 0
28:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:10/0/physics_layer_0/angular_velocity = 0.0
29:10/0 = 0
29:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:10/0/physics_layer_0/angular_velocity = 0.0
30:10/0 = 0
30:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:10/0/physics_layer_0/angular_velocity = 0.0
31:10/0 = 0
31:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:10/0/physics_layer_0/angular_velocity = 0.0
32:10/0 = 0
32:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:10/0/physics_layer_0/angular_velocity = 0.0
33:10/0 = 0
33:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:10/0/physics_layer_0/angular_velocity = 0.0
34:10/0 = 0
34:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:10/0/physics_layer_0/angular_velocity = 0.0
35:10/0 = 0
35:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:10/0/physics_layer_0/angular_velocity = 0.0
0:11/0 = 0
0:11/0/texture_origin = Vector2i(0, -6)
0:11/0/y_sort_origin = -6
0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:11/0/physics_layer_0/angular_velocity = 0.0
0:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
1:11/0 = 0
1:11/0/texture_origin = Vector2i(0, -6)
1:11/0/y_sort_origin = -6
1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:11/0/physics_layer_0/angular_velocity = 0.0
1:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
2:11/0 = 0
2:11/0/texture_origin = Vector2i(0, -6)
2:11/0/y_sort_origin = -6
2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:11/0/physics_layer_0/angular_velocity = 0.0
2:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
3:11/0 = 0
3:11/0/texture_origin = Vector2i(0, -6)
3:11/0/y_sort_origin = -6
3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:11/0/physics_layer_0/angular_velocity = 0.0
3:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
4:11/0 = 0
4:11/0/texture_origin = Vector2i(0, -6)
4:11/0/y_sort_origin = -6
4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:11/0/physics_layer_0/angular_velocity = 0.0
4:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
5:11/0 = 0
5:11/0/texture_origin = Vector2i(0, -6)
5:11/0/y_sort_origin = -6
5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:11/0/physics_layer_0/angular_velocity = 0.0
5:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
6:11/0 = 0
6:11/0/texture_origin = Vector2i(0, -6)
6:11/0/y_sort_origin = -6
6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:11/0/physics_layer_0/angular_velocity = 0.0
6:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
7:11/0 = 0
7:11/0/texture_origin = Vector2i(0, -6)
7:11/0/y_sort_origin = -6
7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:11/0/physics_layer_0/angular_velocity = 0.0
7:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
8:11/0 = 0
8:11/0/texture_origin = Vector2i(0, -6)
8:11/0/y_sort_origin = -6
8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:11/0/physics_layer_0/angular_velocity = 0.0
8:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
9:11/0 = 0
9:11/0/texture_origin = Vector2i(0, -6)
9:11/0/y_sort_origin = -6
9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:11/0/physics_layer_0/angular_velocity = 0.0
9:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
10:11/0 = 0
10:11/0/texture_origin = Vector2i(0, -6)
10:11/0/y_sort_origin = -6
10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:11/0/physics_layer_0/angular_velocity = 0.0
10:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
11:11/0 = 0
11:11/0/texture_origin = Vector2i(0, -6)
11:11/0/y_sort_origin = -6
11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:11/0/physics_layer_0/angular_velocity = 0.0
11:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
12:11/0 = 0
12:11/0/texture_origin = Vector2i(0, -6)
12:11/0/y_sort_origin = -6
12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:11/0/physics_layer_0/angular_velocity = 0.0
12:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
13:11/0 = 0
13:11/0/texture_origin = Vector2i(0, -6)
13:11/0/y_sort_origin = -6
13:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:11/0/physics_layer_0/angular_velocity = 0.0
13:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
14:11/0 = 0
14:11/0/texture_origin = Vector2i(0, -6)
14:11/0/y_sort_origin = -6
14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:11/0/physics_layer_0/angular_velocity = 0.0
14:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
15:11/0 = 0
15:11/0/texture_origin = Vector2i(0, -6)
15:11/0/y_sort_origin = -6
15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:11/0/physics_layer_0/angular_velocity = 0.0
15:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
16:11/0 = 0
16:11/0/texture_origin = Vector2i(0, -6)
16:11/0/y_sort_origin = -6
16:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:11/0/physics_layer_0/angular_velocity = 0.0
16:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
17:11/0 = 0
17:11/0/texture_origin = Vector2i(0, -6)
17:11/0/y_sort_origin = -6
17:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:11/0/physics_layer_0/angular_velocity = 0.0
17:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
18:11/0 = 0
18:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:11/0/physics_layer_0/angular_velocity = 0.0
19:11/0 = 0
19:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:11/0/physics_layer_0/angular_velocity = 0.0
20:11/0 = 0
20:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:11/0/physics_layer_0/angular_velocity = 0.0
21:11/0 = 0
21:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:11/0/physics_layer_0/angular_velocity = 0.0
22:11/0 = 0
22:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:11/0/physics_layer_0/angular_velocity = 0.0
23:11/0 = 0
23:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:11/0/physics_layer_0/angular_velocity = 0.0
24:11/0 = 0
24:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:11/0/physics_layer_0/angular_velocity = 0.0
25:11/0 = 0
25:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:11/0/physics_layer_0/angular_velocity = 0.0
26:11/0 = 0
26:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:11/0/physics_layer_0/angular_velocity = 0.0
27:11/0 = 0
27:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:11/0/physics_layer_0/angular_velocity = 0.0
28:11/0 = 0
28:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:11/0/physics_layer_0/angular_velocity = 0.0
29:11/0 = 0
29:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:11/0/physics_layer_0/angular_velocity = 0.0
30:11/0 = 0
30:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:11/0/physics_layer_0/angular_velocity = 0.0
31:11/0 = 0
31:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:11/0/physics_layer_0/angular_velocity = 0.0
32:11/0 = 0
32:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:11/0/physics_layer_0/angular_velocity = 0.0
33:11/0 = 0
33:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:11/0/physics_layer_0/angular_velocity = 0.0
34:11/0 = 0
34:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:11/0/physics_layer_0/angular_velocity = 0.0
35:11/0 = 0
35:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:11/0/physics_layer_0/angular_velocity = 0.0
0:12/0 = 0
0:12/0/texture_origin = Vector2i(0, -6)
0:12/0/y_sort_origin = -6
0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:12/0/physics_layer_0/angular_velocity = 0.0
0:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
1:12/0 = 0
1:12/0/texture_origin = Vector2i(0, -6)
1:12/0/y_sort_origin = -6
1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:12/0/physics_layer_0/angular_velocity = 0.0
1:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
2:12/0 = 0
2:12/0/texture_origin = Vector2i(0, -6)
2:12/0/y_sort_origin = -6
2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:12/0/physics_layer_0/angular_velocity = 0.0
2:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
3:12/0 = 0
3:12/0/texture_origin = Vector2i(0, -6)
3:12/0/y_sort_origin = -6
3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:12/0/physics_layer_0/angular_velocity = 0.0
3:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
4:12/0 = 0
4:12/0/texture_origin = Vector2i(0, -6)
4:12/0/y_sort_origin = -6
4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:12/0/physics_layer_0/angular_velocity = 0.0
4:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
5:12/0 = 0
5:12/0/texture_origin = Vector2i(0, -6)
5:12/0/y_sort_origin = -6
5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:12/0/physics_layer_0/angular_velocity = 0.0
5:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
6:12/0 = 0
6:12/0/texture_origin = Vector2i(0, -6)
6:12/0/y_sort_origin = -6
6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:12/0/physics_layer_0/angular_velocity = 0.0
6:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
7:12/0 = 0
7:12/0/texture_origin = Vector2i(0, -6)
7:12/0/y_sort_origin = -6
7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:12/0/physics_layer_0/angular_velocity = 0.0
7:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
8:12/0 = 0
8:12/0/texture_origin = Vector2i(0, -6)
8:12/0/y_sort_origin = -6
8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:12/0/physics_layer_0/angular_velocity = 0.0
8:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
9:12/0 = 0
9:12/0/texture_origin = Vector2i(0, -6)
9:12/0/y_sort_origin = -6
9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:12/0/physics_layer_0/angular_velocity = 0.0
9:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
10:12/0 = 0
10:12/0/texture_origin = Vector2i(0, -6)
10:12/0/y_sort_origin = -6
10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:12/0/physics_layer_0/angular_velocity = 0.0
10:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
11:12/0 = 0
11:12/0/texture_origin = Vector2i(0, -6)
11:12/0/y_sort_origin = -6
11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:12/0/physics_layer_0/angular_velocity = 0.0
11:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
12:12/0 = 0
12:12/0/texture_origin = Vector2i(0, -6)
12:12/0/y_sort_origin = -6
12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:12/0/physics_layer_0/angular_velocity = 0.0
12:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
13:12/0 = 0
13:12/0/texture_origin = Vector2i(0, -6)
13:12/0/y_sort_origin = -6
13:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:12/0/physics_layer_0/angular_velocity = 0.0
13:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
14:12/0 = 0
14:12/0/texture_origin = Vector2i(0, -6)
14:12/0/y_sort_origin = -6
14:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:12/0/physics_layer_0/angular_velocity = 0.0
14:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
15:12/0 = 0
15:12/0/texture_origin = Vector2i(0, -6)
15:12/0/y_sort_origin = -6
15:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:12/0/physics_layer_0/angular_velocity = 0.0
15:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
16:12/0 = 0
16:12/0/texture_origin = Vector2i(0, -6)
16:12/0/y_sort_origin = -6
16:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:12/0/physics_layer_0/angular_velocity = 0.0
16:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
17:12/0 = 0
17:12/0/texture_origin = Vector2i(0, -6)
17:12/0/y_sort_origin = -6
17:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:12/0/physics_layer_0/angular_velocity = 0.0
17:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
18:12/0 = 0
18:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:12/0/physics_layer_0/angular_velocity = 0.0
19:12/0 = 0
19:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:12/0/physics_layer_0/angular_velocity = 0.0
20:12/0 = 0
20:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:12/0/physics_layer_0/angular_velocity = 0.0
21:12/0 = 0
21:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:12/0/physics_layer_0/angular_velocity = 0.0
22:12/0 = 0
22:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:12/0/physics_layer_0/angular_velocity = 0.0
23:12/0 = 0
23:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:12/0/physics_layer_0/angular_velocity = 0.0
24:12/0 = 0
24:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:12/0/physics_layer_0/angular_velocity = 0.0
25:12/0 = 0
25:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:12/0/physics_layer_0/angular_velocity = 0.0
26:12/0 = 0
26:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:12/0/physics_layer_0/angular_velocity = 0.0
27:12/0 = 0
27:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:12/0/physics_layer_0/angular_velocity = 0.0
28:12/0 = 0
28:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:12/0/physics_layer_0/angular_velocity = 0.0
29:12/0 = 0
29:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:12/0/physics_layer_0/angular_velocity = 0.0
30:12/0 = 0
30:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:12/0/physics_layer_0/angular_velocity = 0.0
31:12/0 = 0
31:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:12/0/physics_layer_0/angular_velocity = 0.0
32:12/0 = 0
32:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:12/0/physics_layer_0/angular_velocity = 0.0
33:12/0 = 0
33:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:12/0/physics_layer_0/angular_velocity = 0.0
34:12/0 = 0
34:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:12/0/physics_layer_0/angular_velocity = 0.0
35:12/0 = 0
35:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:12/0/physics_layer_0/angular_velocity = 0.0
0:13/0 = 0
0:13/0/texture_origin = Vector2i(0, -6)
0:13/0/y_sort_origin = -6
0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:13/0/physics_layer_0/angular_velocity = 0.0
0:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
1:13/0 = 0
1:13/0/texture_origin = Vector2i(0, -6)
1:13/0/y_sort_origin = -6
1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:13/0/physics_layer_0/angular_velocity = 0.0
1:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
2:13/0 = 0
2:13/0/texture_origin = Vector2i(0, -6)
2:13/0/y_sort_origin = -6
2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:13/0/physics_layer_0/angular_velocity = 0.0
2:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
3:13/0 = 0
3:13/0/texture_origin = Vector2i(0, -6)
3:13/0/y_sort_origin = -6
3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:13/0/physics_layer_0/angular_velocity = 0.0
3:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
4:13/0 = 0
4:13/0/texture_origin = Vector2i(0, -6)
4:13/0/y_sort_origin = -6
4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:13/0/physics_layer_0/angular_velocity = 0.0
4:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
5:13/0 = 0
5:13/0/texture_origin = Vector2i(0, -6)
5:13/0/y_sort_origin = -6
5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:13/0/physics_layer_0/angular_velocity = 0.0
5:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
6:13/0 = 0
6:13/0/texture_origin = Vector2i(0, -6)
6:13/0/y_sort_origin = -6
6:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:13/0/physics_layer_0/angular_velocity = 0.0
6:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
7:13/0 = 0
7:13/0/texture_origin = Vector2i(0, -6)
7:13/0/y_sort_origin = -6
7:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:13/0/physics_layer_0/angular_velocity = 0.0
7:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
8:13/0 = 0
8:13/0/texture_origin = Vector2i(0, -6)
8:13/0/y_sort_origin = -6
8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:13/0/physics_layer_0/angular_velocity = 0.0
8:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
9:13/0 = 0
9:13/0/texture_origin = Vector2i(0, -6)
9:13/0/y_sort_origin = -6
9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:13/0/physics_layer_0/angular_velocity = 0.0
9:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
10:13/0 = 0
10:13/0/texture_origin = Vector2i(0, -6)
10:13/0/y_sort_origin = -6
10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:13/0/physics_layer_0/angular_velocity = 0.0
10:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
11:13/0 = 0
11:13/0/texture_origin = Vector2i(0, -6)
11:13/0/y_sort_origin = -6
11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:13/0/physics_layer_0/angular_velocity = 0.0
11:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
12:13/0 = 0
12:13/0/texture_origin = Vector2i(0, -6)
12:13/0/y_sort_origin = -6
12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:13/0/physics_layer_0/angular_velocity = 0.0
12:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
13:13/0 = 0
13:13/0/texture_origin = Vector2i(0, -6)
13:13/0/y_sort_origin = -6
13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:13/0/physics_layer_0/angular_velocity = 0.0
13:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
14:13/0 = 0
14:13/0/texture_origin = Vector2i(0, -6)
14:13/0/y_sort_origin = -6
14:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:13/0/physics_layer_0/angular_velocity = 0.0
14:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
15:13/0 = 0
15:13/0/texture_origin = Vector2i(0, -6)
15:13/0/y_sort_origin = -6
15:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:13/0/physics_layer_0/angular_velocity = 0.0
15:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
16:13/0 = 0
16:13/0/texture_origin = Vector2i(0, -6)
16:13/0/y_sort_origin = -6
16:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:13/0/physics_layer_0/angular_velocity = 0.0
16:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
17:13/0 = 0
17:13/0/texture_origin = Vector2i(0, -6)
17:13/0/y_sort_origin = -6
17:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:13/0/physics_layer_0/angular_velocity = 0.0
17:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
18:13/0 = 0
18:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:13/0/physics_layer_0/angular_velocity = 0.0
19:13/0 = 0
19:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:13/0/physics_layer_0/angular_velocity = 0.0
20:13/0 = 0
20:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:13/0/physics_layer_0/angular_velocity = 0.0
21:13/0 = 0
21:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:13/0/physics_layer_0/angular_velocity = 0.0
22:13/0 = 0
22:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:13/0/physics_layer_0/angular_velocity = 0.0
23:13/0 = 0
23:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:13/0/physics_layer_0/angular_velocity = 0.0
24:13/0 = 0
24:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:13/0/physics_layer_0/angular_velocity = 0.0
25:13/0 = 0
25:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:13/0/physics_layer_0/angular_velocity = 0.0
26:13/0 = 0
26:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:13/0/physics_layer_0/angular_velocity = 0.0
27:13/0 = 0
27:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:13/0/physics_layer_0/angular_velocity = 0.0
28:13/0 = 0
28:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:13/0/physics_layer_0/angular_velocity = 0.0
29:13/0 = 0
29:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:13/0/physics_layer_0/angular_velocity = 0.0
30:13/0 = 0
30:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:13/0/physics_layer_0/angular_velocity = 0.0
31:13/0 = 0
31:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:13/0/physics_layer_0/angular_velocity = 0.0
32:13/0 = 0
32:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:13/0/physics_layer_0/angular_velocity = 0.0
33:13/0 = 0
33:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:13/0/physics_layer_0/angular_velocity = 0.0
34:13/0 = 0
34:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:13/0/physics_layer_0/angular_velocity = 0.0
35:13/0 = 0
35:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:13/0/physics_layer_0/angular_velocity = 0.0
0:14/0 = 0
0:14/0/texture_origin = Vector2i(0, -6)
0:14/0/y_sort_origin = -6
0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:14/0/physics_layer_0/angular_velocity = 0.0
0:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
1:14/0 = 0
1:14/0/texture_origin = Vector2i(0, -6)
1:14/0/y_sort_origin = -6
1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:14/0/physics_layer_0/angular_velocity = 0.0
1:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
2:14/0 = 0
2:14/0/texture_origin = Vector2i(0, -6)
2:14/0/y_sort_origin = -6
2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:14/0/physics_layer_0/angular_velocity = 0.0
2:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
3:14/0 = 0
3:14/0/texture_origin = Vector2i(0, -6)
3:14/0/y_sort_origin = -6
3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:14/0/physics_layer_0/angular_velocity = 0.0
3:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
4:14/0 = 0
4:14/0/texture_origin = Vector2i(0, -6)
4:14/0/y_sort_origin = -6
4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:14/0/physics_layer_0/angular_velocity = 0.0
4:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
5:14/0 = 0
5:14/0/texture_origin = Vector2i(0, -6)
5:14/0/y_sort_origin = -6
5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:14/0/physics_layer_0/angular_velocity = 0.0
5:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
6:14/0 = 0
6:14/0/texture_origin = Vector2i(0, -6)
6:14/0/y_sort_origin = -6
6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:14/0/physics_layer_0/angular_velocity = 0.0
6:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
7:14/0 = 0
7:14/0/texture_origin = Vector2i(0, -6)
7:14/0/y_sort_origin = -6
7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:14/0/physics_layer_0/angular_velocity = 0.0
7:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
8:14/0 = 0
8:14/0/texture_origin = Vector2i(0, -6)
8:14/0/y_sort_origin = -6
8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:14/0/physics_layer_0/angular_velocity = 0.0
8:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
9:14/0 = 0
9:14/0/texture_origin = Vector2i(0, -6)
9:14/0/y_sort_origin = -6
9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:14/0/physics_layer_0/angular_velocity = 0.0
9:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
10:14/0 = 0
10:14/0/texture_origin = Vector2i(0, -6)
10:14/0/y_sort_origin = -6
10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:14/0/physics_layer_0/angular_velocity = 0.0
10:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
11:14/0 = 0
11:14/0/texture_origin = Vector2i(0, -6)
11:14/0/y_sort_origin = -6
11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:14/0/physics_layer_0/angular_velocity = 0.0
11:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
12:14/0 = 0
12:14/0/texture_origin = Vector2i(0, -6)
12:14/0/y_sort_origin = -6
12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:14/0/physics_layer_0/angular_velocity = 0.0
12:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
13:14/0 = 0
13:14/0/texture_origin = Vector2i(0, -6)
13:14/0/y_sort_origin = -6
13:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:14/0/physics_layer_0/angular_velocity = 0.0
13:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
14:14/0 = 0
14:14/0/texture_origin = Vector2i(0, -6)
14:14/0/y_sort_origin = -6
14:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:14/0/physics_layer_0/angular_velocity = 0.0
14:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
15:14/0 = 0
15:14/0/texture_origin = Vector2i(0, -6)
15:14/0/y_sort_origin = -6
15:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:14/0/physics_layer_0/angular_velocity = 0.0
15:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
16:14/0 = 0
16:14/0/texture_origin = Vector2i(0, -6)
16:14/0/y_sort_origin = -6
16:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:14/0/physics_layer_0/angular_velocity = 0.0
16:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
17:14/0 = 0
17:14/0/texture_origin = Vector2i(0, -6)
17:14/0/y_sort_origin = -6
17:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:14/0/physics_layer_0/angular_velocity = 0.0
17:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
18:14/0 = 0
18:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:14/0/physics_layer_0/angular_velocity = 0.0
19:14/0 = 0
19:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:14/0/physics_layer_0/angular_velocity = 0.0
20:14/0 = 0
20:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:14/0/physics_layer_0/angular_velocity = 0.0
21:14/0 = 0
21:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:14/0/physics_layer_0/angular_velocity = 0.0
22:14/0 = 0
22:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:14/0/physics_layer_0/angular_velocity = 0.0
23:14/0 = 0
23:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:14/0/physics_layer_0/angular_velocity = 0.0
24:14/0 = 0
24:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:14/0/physics_layer_0/angular_velocity = 0.0
25:14/0 = 0
25:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:14/0/physics_layer_0/angular_velocity = 0.0
26:14/0 = 0
26:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:14/0/physics_layer_0/angular_velocity = 0.0
27:14/0 = 0
27:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:14/0/physics_layer_0/angular_velocity = 0.0
28:14/0 = 0
28:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:14/0/physics_layer_0/angular_velocity = 0.0
29:14/0 = 0
29:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:14/0/physics_layer_0/angular_velocity = 0.0
30:14/0 = 0
30:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:14/0/physics_layer_0/angular_velocity = 0.0
31:14/0 = 0
31:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:14/0/physics_layer_0/angular_velocity = 0.0
32:14/0 = 0
32:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:14/0/physics_layer_0/angular_velocity = 0.0
33:14/0 = 0
33:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:14/0/physics_layer_0/angular_velocity = 0.0
34:14/0 = 0
34:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:14/0/physics_layer_0/angular_velocity = 0.0
35:14/0 = 0
35:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:14/0/physics_layer_0/angular_velocity = 0.0
0:15/0 = 0
0:15/0/texture_origin = Vector2i(0, -6)
0:15/0/y_sort_origin = -6
0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:15/0/physics_layer_0/angular_velocity = 0.0
0:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
1:15/0 = 0
1:15/0/texture_origin = Vector2i(0, -6)
1:15/0/y_sort_origin = -6
1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:15/0/physics_layer_0/angular_velocity = 0.0
1:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
2:15/0 = 0
2:15/0/texture_origin = Vector2i(0, -6)
2:15/0/y_sort_origin = -6
2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:15/0/physics_layer_0/angular_velocity = 0.0
2:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
3:15/0 = 0
3:15/0/texture_origin = Vector2i(0, -6)
3:15/0/y_sort_origin = -6
3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:15/0/physics_layer_0/angular_velocity = 0.0
3:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
4:15/0 = 0
4:15/0/texture_origin = Vector2i(0, -6)
4:15/0/y_sort_origin = -6
4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:15/0/physics_layer_0/angular_velocity = 0.0
4:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
5:15/0 = 0
5:15/0/texture_origin = Vector2i(0, -6)
5:15/0/y_sort_origin = -6
5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:15/0/physics_layer_0/angular_velocity = 0.0
5:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
6:15/0 = 0
6:15/0/texture_origin = Vector2i(0, -6)
6:15/0/y_sort_origin = -6
6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:15/0/physics_layer_0/angular_velocity = 0.0
6:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
7:15/0 = 0
7:15/0/texture_origin = Vector2i(0, -6)
7:15/0/y_sort_origin = -6
7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:15/0/physics_layer_0/angular_velocity = 0.0
7:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
8:15/0 = 0
8:15/0/texture_origin = Vector2i(0, -6)
8:15/0/y_sort_origin = -6
8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:15/0/physics_layer_0/angular_velocity = 0.0
8:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
9:15/0 = 0
9:15/0/texture_origin = Vector2i(0, -6)
9:15/0/y_sort_origin = -6
9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:15/0/physics_layer_0/angular_velocity = 0.0
9:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
10:15/0 = 0
10:15/0/texture_origin = Vector2i(0, -6)
10:15/0/y_sort_origin = -6
10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:15/0/physics_layer_0/angular_velocity = 0.0
10:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
11:15/0 = 0
11:15/0/texture_origin = Vector2i(0, -6)
11:15/0/y_sort_origin = -6
11:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:15/0/physics_layer_0/angular_velocity = 0.0
11:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
12:15/0 = 0
12:15/0/texture_origin = Vector2i(0, -6)
12:15/0/y_sort_origin = -6
12:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:15/0/physics_layer_0/angular_velocity = 0.0
12:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
13:15/0 = 0
13:15/0/texture_origin = Vector2i(0, -6)
13:15/0/y_sort_origin = -6
13:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:15/0/physics_layer_0/angular_velocity = 0.0
13:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
14:15/0 = 0
14:15/0/texture_origin = Vector2i(0, -6)
14:15/0/y_sort_origin = -6
14:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:15/0/physics_layer_0/angular_velocity = 0.0
14:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
15:15/0 = 0
15:15/0/texture_origin = Vector2i(0, -6)
15:15/0/y_sort_origin = -6
15:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:15/0/physics_layer_0/angular_velocity = 0.0
15:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
16:15/0 = 0
16:15/0/texture_origin = Vector2i(0, -6)
16:15/0/y_sort_origin = -6
16:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:15/0/physics_layer_0/angular_velocity = 0.0
16:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
17:15/0 = 0
17:15/0/texture_origin = Vector2i(0, -6)
17:15/0/y_sort_origin = -6
17:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:15/0/physics_layer_0/angular_velocity = 0.0
17:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
18:15/0 = 0
18:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:15/0/physics_layer_0/angular_velocity = 0.0
19:15/0 = 0
19:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:15/0/physics_layer_0/angular_velocity = 0.0
20:15/0 = 0
20:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:15/0/physics_layer_0/angular_velocity = 0.0
21:15/0 = 0
21:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:15/0/physics_layer_0/angular_velocity = 0.0
22:15/0 = 0
22:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:15/0/physics_layer_0/angular_velocity = 0.0
23:15/0 = 0
23:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:15/0/physics_layer_0/angular_velocity = 0.0
24:15/0 = 0
24:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:15/0/physics_layer_0/angular_velocity = 0.0
25:15/0 = 0
25:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:15/0/physics_layer_0/angular_velocity = 0.0
26:15/0 = 0
26:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:15/0/physics_layer_0/angular_velocity = 0.0
27:15/0 = 0
27:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:15/0/physics_layer_0/angular_velocity = 0.0
28:15/0 = 0
28:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:15/0/physics_layer_0/angular_velocity = 0.0
29:15/0 = 0
29:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:15/0/physics_layer_0/angular_velocity = 0.0
30:15/0 = 0
30:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:15/0/physics_layer_0/angular_velocity = 0.0
31:15/0 = 0
31:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:15/0/physics_layer_0/angular_velocity = 0.0
32:15/0 = 0
32:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:15/0/physics_layer_0/angular_velocity = 0.0
33:15/0 = 0
33:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:15/0/physics_layer_0/angular_velocity = 0.0
34:15/0 = 0
34:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:15/0/physics_layer_0/angular_velocity = 0.0
35:15/0 = 0
35:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:15/0/physics_layer_0/angular_velocity = 0.0
0:16/0 = 0
0:16/0/texture_origin = Vector2i(0, -6)
0:16/0/y_sort_origin = -6
0:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:16/0/physics_layer_0/angular_velocity = 0.0
0:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
1:16/0 = 0
1:16/0/texture_origin = Vector2i(0, -6)
1:16/0/y_sort_origin = -6
1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:16/0/physics_layer_0/angular_velocity = 0.0
1:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
2:16/0 = 0
2:16/0/texture_origin = Vector2i(0, -6)
2:16/0/y_sort_origin = -6
2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:16/0/physics_layer_0/angular_velocity = 0.0
2:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
3:16/0 = 0
3:16/0/texture_origin = Vector2i(0, -6)
3:16/0/y_sort_origin = -6
3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:16/0/physics_layer_0/angular_velocity = 0.0
3:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
4:16/0 = 0
4:16/0/texture_origin = Vector2i(0, -6)
4:16/0/y_sort_origin = -6
4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:16/0/physics_layer_0/angular_velocity = 0.0
4:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
5:16/0 = 0
5:16/0/texture_origin = Vector2i(0, -6)
5:16/0/y_sort_origin = -6
5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:16/0/physics_layer_0/angular_velocity = 0.0
5:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
6:16/0 = 0
6:16/0/texture_origin = Vector2i(0, -6)
6:16/0/y_sort_origin = -6
6:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:16/0/physics_layer_0/angular_velocity = 0.0
6:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
7:16/0 = 0
7:16/0/texture_origin = Vector2i(0, -6)
7:16/0/y_sort_origin = -6
7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:16/0/physics_layer_0/angular_velocity = 0.0
7:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
8:16/0 = 0
8:16/0/texture_origin = Vector2i(0, -6)
8:16/0/y_sort_origin = -6
8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:16/0/physics_layer_0/angular_velocity = 0.0
8:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
9:16/0 = 0
9:16/0/texture_origin = Vector2i(0, -6)
9:16/0/y_sort_origin = -6
9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:16/0/physics_layer_0/angular_velocity = 0.0
9:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
10:16/0 = 0
10:16/0/texture_origin = Vector2i(0, -6)
10:16/0/y_sort_origin = -6
10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:16/0/physics_layer_0/angular_velocity = 0.0
10:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
11:16/0 = 0
11:16/0/texture_origin = Vector2i(0, -6)
11:16/0/y_sort_origin = -6
11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:16/0/physics_layer_0/angular_velocity = 0.0
11:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
12:16/0 = 0
12:16/0/texture_origin = Vector2i(0, -6)
12:16/0/y_sort_origin = -6
12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:16/0/physics_layer_0/angular_velocity = 0.0
12:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
13:16/0 = 0
13:16/0/texture_origin = Vector2i(0, -6)
13:16/0/y_sort_origin = -6
13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:16/0/physics_layer_0/angular_velocity = 0.0
13:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
14:16/0 = 0
14:16/0/texture_origin = Vector2i(0, -6)
14:16/0/y_sort_origin = -6
14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:16/0/physics_layer_0/angular_velocity = 0.0
14:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
15:16/0 = 0
15:16/0/texture_origin = Vector2i(0, -6)
15:16/0/y_sort_origin = -6
15:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:16/0/physics_layer_0/angular_velocity = 0.0
15:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
16:16/0 = 0
16:16/0/texture_origin = Vector2i(0, -6)
16:16/0/y_sort_origin = -6
16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:16/0/physics_layer_0/angular_velocity = 0.0
16:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
17:16/0 = 0
17:16/0/texture_origin = Vector2i(0, -6)
17:16/0/y_sort_origin = -6
17:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:16/0/physics_layer_0/angular_velocity = 0.0
17:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
18:16/0 = 0
18:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:16/0/physics_layer_0/angular_velocity = 0.0
19:16/0 = 0
19:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:16/0/physics_layer_0/angular_velocity = 0.0
20:16/0 = 0
20:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:16/0/physics_layer_0/angular_velocity = 0.0
21:16/0 = 0
21:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:16/0/physics_layer_0/angular_velocity = 0.0
22:16/0 = 0
22:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:16/0/physics_layer_0/angular_velocity = 0.0
23:16/0 = 0
23:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:16/0/physics_layer_0/angular_velocity = 0.0
24:16/0 = 0
24:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:16/0/physics_layer_0/angular_velocity = 0.0
25:16/0 = 0
25:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:16/0/physics_layer_0/angular_velocity = 0.0
26:16/0 = 0
26:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:16/0/physics_layer_0/angular_velocity = 0.0
27:16/0 = 0
27:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:16/0/physics_layer_0/angular_velocity = 0.0
28:16/0 = 0
28:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:16/0/physics_layer_0/angular_velocity = 0.0
29:16/0 = 0
29:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:16/0/physics_layer_0/angular_velocity = 0.0
30:16/0 = 0
30:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:16/0/physics_layer_0/angular_velocity = 0.0
31:16/0 = 0
31:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:16/0/physics_layer_0/angular_velocity = 0.0
32:16/0 = 0
32:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:16/0/physics_layer_0/angular_velocity = 0.0
33:16/0 = 0
33:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:16/0/physics_layer_0/angular_velocity = 0.0
34:16/0 = 0
34:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:16/0/physics_layer_0/angular_velocity = 0.0
35:16/0 = 0
35:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:16/0/physics_layer_0/angular_velocity = 0.0
0:17/0 = 0
0:17/0/texture_origin = Vector2i(0, -6)
0:17/0/y_sort_origin = -6
0:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:17/0/physics_layer_0/angular_velocity = 0.0
0:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
1:17/0 = 0
1:17/0/texture_origin = Vector2i(0, -6)
1:17/0/y_sort_origin = -6
1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:17/0/physics_layer_0/angular_velocity = 0.0
1:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
2:17/0 = 0
2:17/0/texture_origin = Vector2i(0, -6)
2:17/0/y_sort_origin = -6
2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:17/0/physics_layer_0/angular_velocity = 0.0
2:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
3:17/0 = 0
3:17/0/texture_origin = Vector2i(0, -6)
3:17/0/y_sort_origin = -6
3:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:17/0/physics_layer_0/angular_velocity = 0.0
3:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
4:17/0 = 0
4:17/0/texture_origin = Vector2i(0, -6)
4:17/0/y_sort_origin = -6
4:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:17/0/physics_layer_0/angular_velocity = 0.0
4:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
5:17/0 = 0
5:17/0/texture_origin = Vector2i(0, -6)
5:17/0/y_sort_origin = -6
5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:17/0/physics_layer_0/angular_velocity = 0.0
5:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
6:17/0 = 0
6:17/0/texture_origin = Vector2i(0, -6)
6:17/0/y_sort_origin = -6
6:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:17/0/physics_layer_0/angular_velocity = 0.0
6:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
7:17/0 = 0
7:17/0/texture_origin = Vector2i(0, -6)
7:17/0/y_sort_origin = -6
7:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:17/0/physics_layer_0/angular_velocity = 0.0
7:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
8:17/0 = 0
8:17/0/texture_origin = Vector2i(0, -6)
8:17/0/y_sort_origin = -6
8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:17/0/physics_layer_0/angular_velocity = 0.0
8:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
9:17/0 = 0
9:17/0/texture_origin = Vector2i(0, -6)
9:17/0/y_sort_origin = -6
9:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:17/0/physics_layer_0/angular_velocity = 0.0
9:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
10:17/0 = 0
10:17/0/texture_origin = Vector2i(0, -6)
10:17/0/y_sort_origin = -6
10:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:17/0/physics_layer_0/angular_velocity = 0.0
10:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
11:17/0 = 0
11:17/0/texture_origin = Vector2i(0, -6)
11:17/0/y_sort_origin = -6
11:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:17/0/physics_layer_0/angular_velocity = 0.0
11:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
12:17/0 = 0
12:17/0/texture_origin = Vector2i(0, -6)
12:17/0/y_sort_origin = -6
12:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:17/0/physics_layer_0/angular_velocity = 0.0
12:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
13:17/0 = 0
13:17/0/texture_origin = Vector2i(0, -6)
13:17/0/y_sort_origin = -6
13:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:17/0/physics_layer_0/angular_velocity = 0.0
13:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
14:17/0 = 0
14:17/0/texture_origin = Vector2i(0, -6)
14:17/0/y_sort_origin = -6
14:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:17/0/physics_layer_0/angular_velocity = 0.0
14:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
15:17/0 = 0
15:17/0/texture_origin = Vector2i(0, -6)
15:17/0/y_sort_origin = -6
15:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:17/0/physics_layer_0/angular_velocity = 0.0
15:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
16:17/0 = 0
16:17/0/texture_origin = Vector2i(0, -6)
16:17/0/y_sort_origin = -6
16:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:17/0/physics_layer_0/angular_velocity = 0.0
16:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
17:17/0 = 0
17:17/0/texture_origin = Vector2i(0, -6)
17:17/0/y_sort_origin = -6
17:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:17/0/physics_layer_0/angular_velocity = 0.0
17:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
18:17/0 = 0
18:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:17/0/physics_layer_0/angular_velocity = 0.0
19:17/0 = 0
19:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:17/0/physics_layer_0/angular_velocity = 0.0
20:17/0 = 0
20:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:17/0/physics_layer_0/angular_velocity = 0.0
21:17/0 = 0
21:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:17/0/physics_layer_0/angular_velocity = 0.0
22:17/0 = 0
22:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:17/0/physics_layer_0/angular_velocity = 0.0
23:17/0 = 0
23:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:17/0/physics_layer_0/angular_velocity = 0.0
24:17/0 = 0
24:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:17/0/physics_layer_0/angular_velocity = 0.0
25:17/0 = 0
25:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:17/0/physics_layer_0/angular_velocity = 0.0
26:17/0 = 0
26:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:17/0/physics_layer_0/angular_velocity = 0.0
27:17/0 = 0
27:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:17/0/physics_layer_0/angular_velocity = 0.0
28:17/0 = 0
28:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:17/0/physics_layer_0/angular_velocity = 0.0
29:17/0 = 0
29:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:17/0/physics_layer_0/angular_velocity = 0.0
30:17/0 = 0
30:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:17/0/physics_layer_0/angular_velocity = 0.0
31:17/0 = 0
31:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:17/0/physics_layer_0/angular_velocity = 0.0
32:17/0 = 0
32:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:17/0/physics_layer_0/angular_velocity = 0.0
33:17/0 = 0
33:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:17/0/physics_layer_0/angular_velocity = 0.0
34:17/0 = 0
34:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:17/0/physics_layer_0/angular_velocity = 0.0
35:17/0 = 0
35:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:17/0/physics_layer_0/angular_velocity = 0.0
0:18/0 = 0
0:18/0/texture_origin = Vector2i(0, -6)
0:18/0/y_sort_origin = -6
0:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:18/0/physics_layer_0/angular_velocity = 0.0
0:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
1:18/0 = 0
1:18/0/texture_origin = Vector2i(0, -6)
1:18/0/y_sort_origin = -6
1:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:18/0/physics_layer_0/angular_velocity = 0.0
1:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
2:18/0 = 0
2:18/0/texture_origin = Vector2i(0, -6)
2:18/0/y_sort_origin = -6
2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:18/0/physics_layer_0/angular_velocity = 0.0
2:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
3:18/0 = 0
3:18/0/texture_origin = Vector2i(0, -6)
3:18/0/y_sort_origin = -6
3:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:18/0/physics_layer_0/angular_velocity = 0.0
3:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
4:18/0 = 0
4:18/0/texture_origin = Vector2i(0, -6)
4:18/0/y_sort_origin = -6
4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:18/0/physics_layer_0/angular_velocity = 0.0
4:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
5:18/0 = 0
5:18/0/texture_origin = Vector2i(0, -6)
5:18/0/y_sort_origin = -6
5:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:18/0/physics_layer_0/angular_velocity = 0.0
5:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
6:18/0 = 0
6:18/0/texture_origin = Vector2i(0, -6)
6:18/0/y_sort_origin = -6
6:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:18/0/physics_layer_0/angular_velocity = 0.0
6:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
7:18/0 = 0
7:18/0/texture_origin = Vector2i(0, -6)
7:18/0/y_sort_origin = -6
7:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:18/0/physics_layer_0/angular_velocity = 0.0
7:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
8:18/0 = 0
8:18/0/texture_origin = Vector2i(0, -6)
8:18/0/y_sort_origin = -6
8:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:18/0/physics_layer_0/angular_velocity = 0.0
8:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
9:18/0 = 0
9:18/0/texture_origin = Vector2i(0, -6)
9:18/0/y_sort_origin = -6
9:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:18/0/physics_layer_0/angular_velocity = 0.0
9:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
10:18/0 = 0
10:18/0/texture_origin = Vector2i(0, -6)
10:18/0/y_sort_origin = -6
10:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:18/0/physics_layer_0/angular_velocity = 0.0
10:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
11:18/0 = 0
11:18/0/texture_origin = Vector2i(0, -6)
11:18/0/y_sort_origin = -6
11:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:18/0/physics_layer_0/angular_velocity = 0.0
11:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
12:18/0 = 0
12:18/0/texture_origin = Vector2i(0, -6)
12:18/0/y_sort_origin = -6
12:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:18/0/physics_layer_0/angular_velocity = 0.0
12:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
13:18/0 = 0
13:18/0/texture_origin = Vector2i(0, -6)
13:18/0/y_sort_origin = -6
13:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:18/0/physics_layer_0/angular_velocity = 0.0
13:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
14:18/0 = 0
14:18/0/texture_origin = Vector2i(0, -6)
14:18/0/y_sort_origin = -6
14:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:18/0/physics_layer_0/angular_velocity = 0.0
14:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
15:18/0 = 0
15:18/0/texture_origin = Vector2i(0, -6)
15:18/0/y_sort_origin = -6
15:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:18/0/physics_layer_0/angular_velocity = 0.0
15:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
16:18/0 = 0
16:18/0/texture_origin = Vector2i(0, -6)
16:18/0/y_sort_origin = -6
16:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:18/0/physics_layer_0/angular_velocity = 0.0
16:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
17:18/0 = 0
17:18/0/texture_origin = Vector2i(0, -6)
17:18/0/y_sort_origin = -6
17:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:18/0/physics_layer_0/angular_velocity = 0.0
17:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
18:18/0 = 0
18:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:18/0/physics_layer_0/angular_velocity = 0.0
19:18/0 = 0
19:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:18/0/physics_layer_0/angular_velocity = 0.0
20:18/0 = 0
20:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:18/0/physics_layer_0/angular_velocity = 0.0
21:18/0 = 0
21:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:18/0/physics_layer_0/angular_velocity = 0.0
22:18/0 = 0
22:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:18/0/physics_layer_0/angular_velocity = 0.0
23:18/0 = 0
23:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:18/0/physics_layer_0/angular_velocity = 0.0
24:18/0 = 0
24:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:18/0/physics_layer_0/angular_velocity = 0.0
25:18/0 = 0
25:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:18/0/physics_layer_0/angular_velocity = 0.0
26:18/0 = 0
26:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:18/0/physics_layer_0/angular_velocity = 0.0
27:18/0 = 0
27:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:18/0/physics_layer_0/angular_velocity = 0.0
28:18/0 = 0
28:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:18/0/physics_layer_0/angular_velocity = 0.0
29:18/0 = 0
29:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:18/0/physics_layer_0/angular_velocity = 0.0
30:18/0 = 0
30:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:18/0/physics_layer_0/angular_velocity = 0.0
31:18/0 = 0
31:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:18/0/physics_layer_0/angular_velocity = 0.0
32:18/0 = 0
32:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:18/0/physics_layer_0/angular_velocity = 0.0
33:18/0 = 0
33:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:18/0/physics_layer_0/angular_velocity = 0.0
34:18/0 = 0
34:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:18/0/physics_layer_0/angular_velocity = 0.0
35:18/0 = 0
35:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:18/0/physics_layer_0/angular_velocity = 0.0
0:19/0 = 0
0:19/0/texture_origin = Vector2i(0, -6)
0:19/0/y_sort_origin = -6
0:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:19/0/physics_layer_0/angular_velocity = 0.0
0:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
1:19/0 = 0
1:19/0/texture_origin = Vector2i(0, -6)
1:19/0/y_sort_origin = -6
1:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:19/0/physics_layer_0/angular_velocity = 0.0
1:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
2:19/0 = 0
2:19/0/texture_origin = Vector2i(0, -6)
2:19/0/y_sort_origin = -6
2:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:19/0/physics_layer_0/angular_velocity = 0.0
2:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
3:19/0 = 0
3:19/0/texture_origin = Vector2i(0, -6)
3:19/0/y_sort_origin = -6
3:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:19/0/physics_layer_0/angular_velocity = 0.0
3:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
4:19/0 = 0
4:19/0/texture_origin = Vector2i(0, -6)
4:19/0/y_sort_origin = -6
4:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:19/0/physics_layer_0/angular_velocity = 0.0
4:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
5:19/0 = 0
5:19/0/texture_origin = Vector2i(0, -6)
5:19/0/y_sort_origin = -6
5:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:19/0/physics_layer_0/angular_velocity = 0.0
5:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
6:19/0 = 0
6:19/0/texture_origin = Vector2i(0, -6)
6:19/0/y_sort_origin = -6
6:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:19/0/physics_layer_0/angular_velocity = 0.0
6:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
7:19/0 = 0
7:19/0/texture_origin = Vector2i(0, -6)
7:19/0/y_sort_origin = -6
7:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:19/0/physics_layer_0/angular_velocity = 0.0
7:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
8:19/0 = 0
8:19/0/texture_origin = Vector2i(0, -6)
8:19/0/y_sort_origin = -6
8:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:19/0/physics_layer_0/angular_velocity = 0.0
8:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
9:19/0 = 0
9:19/0/texture_origin = Vector2i(0, -6)
9:19/0/y_sort_origin = -6
9:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:19/0/physics_layer_0/angular_velocity = 0.0
9:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
10:19/0 = 0
10:19/0/texture_origin = Vector2i(0, -6)
10:19/0/y_sort_origin = -6
10:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:19/0/physics_layer_0/angular_velocity = 0.0
10:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
11:19/0 = 0
11:19/0/texture_origin = Vector2i(0, -6)
11:19/0/y_sort_origin = -6
11:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:19/0/physics_layer_0/angular_velocity = 0.0
11:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
12:19/0 = 0
12:19/0/texture_origin = Vector2i(0, -6)
12:19/0/y_sort_origin = -6
12:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:19/0/physics_layer_0/angular_velocity = 0.0
12:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
13:19/0 = 0
13:19/0/texture_origin = Vector2i(0, -6)
13:19/0/y_sort_origin = -6
13:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:19/0/physics_layer_0/angular_velocity = 0.0
13:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
14:19/0 = 0
14:19/0/texture_origin = Vector2i(0, -6)
14:19/0/y_sort_origin = -6
14:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:19/0/physics_layer_0/angular_velocity = 0.0
14:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
15:19/0 = 0
15:19/0/texture_origin = Vector2i(0, -6)
15:19/0/y_sort_origin = -6
15:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:19/0/physics_layer_0/angular_velocity = 0.0
15:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
16:19/0 = 0
16:19/0/texture_origin = Vector2i(0, -6)
16:19/0/y_sort_origin = -6
16:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:19/0/physics_layer_0/angular_velocity = 0.0
16:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
17:19/0 = 0
17:19/0/texture_origin = Vector2i(0, -6)
17:19/0/y_sort_origin = -6
17:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:19/0/physics_layer_0/angular_velocity = 0.0
17:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
18:19/0 = 0
18:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:19/0/physics_layer_0/angular_velocity = 0.0
19:19/0 = 0
19:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:19/0/physics_layer_0/angular_velocity = 0.0
20:19/0 = 0
20:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:19/0/physics_layer_0/angular_velocity = 0.0
21:19/0 = 0
21:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:19/0/physics_layer_0/angular_velocity = 0.0
22:19/0 = 0
22:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:19/0/physics_layer_0/angular_velocity = 0.0
23:19/0 = 0
23:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:19/0/physics_layer_0/angular_velocity = 0.0
24:19/0 = 0
24:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:19/0/physics_layer_0/angular_velocity = 0.0
25:19/0 = 0
25:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:19/0/physics_layer_0/angular_velocity = 0.0
26:19/0 = 0
26:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:19/0/physics_layer_0/angular_velocity = 0.0
27:19/0 = 0
27:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:19/0/physics_layer_0/angular_velocity = 0.0
28:19/0 = 0
28:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:19/0/physics_layer_0/angular_velocity = 0.0
29:19/0 = 0
29:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:19/0/physics_layer_0/angular_velocity = 0.0
30:19/0 = 0
30:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:19/0/physics_layer_0/angular_velocity = 0.0
31:19/0 = 0
31:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:19/0/physics_layer_0/angular_velocity = 0.0
32:19/0 = 0
32:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:19/0/physics_layer_0/angular_velocity = 0.0
33:19/0 = 0
33:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:19/0/physics_layer_0/angular_velocity = 0.0
34:19/0 = 0
34:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:19/0/physics_layer_0/angular_velocity = 0.0
35:19/0 = 0
35:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:19/0/physics_layer_0/angular_velocity = 0.0
0:20/0 = 0
0:20/0/texture_origin = Vector2i(0, -6)
0:20/0/y_sort_origin = -6
0:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:20/0/physics_layer_0/angular_velocity = 0.0
0:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
1:20/0 = 0
1:20/0/texture_origin = Vector2i(0, -6)
1:20/0/y_sort_origin = -6
1:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:20/0/physics_layer_0/angular_velocity = 0.0
1:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
2:20/0 = 0
2:20/0/texture_origin = Vector2i(0, -6)
2:20/0/y_sort_origin = -6
2:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:20/0/physics_layer_0/angular_velocity = 0.0
2:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
3:20/0 = 0
3:20/0/texture_origin = Vector2i(0, -6)
3:20/0/y_sort_origin = -6
3:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:20/0/physics_layer_0/angular_velocity = 0.0
3:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
4:20/0 = 0
4:20/0/texture_origin = Vector2i(0, -6)
4:20/0/y_sort_origin = -6
4:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:20/0/physics_layer_0/angular_velocity = 0.0
4:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
5:20/0 = 0
5:20/0/texture_origin = Vector2i(0, -6)
5:20/0/y_sort_origin = -6
5:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:20/0/physics_layer_0/angular_velocity = 0.0
5:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
6:20/0 = 0
6:20/0/texture_origin = Vector2i(0, -6)
6:20/0/y_sort_origin = -6
6:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:20/0/physics_layer_0/angular_velocity = 0.0
6:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
7:20/0 = 0
7:20/0/texture_origin = Vector2i(0, -6)
7:20/0/y_sort_origin = -6
7:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:20/0/physics_layer_0/angular_velocity = 0.0
7:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
8:20/0 = 0
8:20/0/texture_origin = Vector2i(0, -6)
8:20/0/y_sort_origin = -6
8:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:20/0/physics_layer_0/angular_velocity = 0.0
8:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
9:20/0 = 0
9:20/0/texture_origin = Vector2i(0, -6)
9:20/0/y_sort_origin = -6
9:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:20/0/physics_layer_0/angular_velocity = 0.0
9:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
10:20/0 = 0
10:20/0/texture_origin = Vector2i(0, -6)
10:20/0/y_sort_origin = -6
10:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:20/0/physics_layer_0/angular_velocity = 0.0
10:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
11:20/0 = 0
11:20/0/texture_origin = Vector2i(0, -6)
11:20/0/y_sort_origin = -6
11:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:20/0/physics_layer_0/angular_velocity = 0.0
11:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
12:20/0 = 0
12:20/0/texture_origin = Vector2i(0, -6)
12:20/0/y_sort_origin = -6
12:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:20/0/physics_layer_0/angular_velocity = 0.0
12:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
13:20/0 = 0
13:20/0/texture_origin = Vector2i(0, -6)
13:20/0/y_sort_origin = -6
13:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:20/0/physics_layer_0/angular_velocity = 0.0
13:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
14:20/0 = 0
14:20/0/texture_origin = Vector2i(0, -6)
14:20/0/y_sort_origin = -6
14:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:20/0/physics_layer_0/angular_velocity = 0.0
14:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
15:20/0 = 0
15:20/0/texture_origin = Vector2i(0, -6)
15:20/0/y_sort_origin = -6
15:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:20/0/physics_layer_0/angular_velocity = 0.0
15:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
16:20/0 = 0
16:20/0/texture_origin = Vector2i(0, -6)
16:20/0/y_sort_origin = -6
16:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:20/0/physics_layer_0/angular_velocity = 0.0
16:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
17:20/0 = 0
17:20/0/texture_origin = Vector2i(0, -6)
17:20/0/y_sort_origin = -6
17:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:20/0/physics_layer_0/angular_velocity = 0.0
17:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
18:20/0 = 0
18:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:20/0/physics_layer_0/angular_velocity = 0.0
19:20/0 = 0
19:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:20/0/physics_layer_0/angular_velocity = 0.0
20:20/0 = 0
20:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:20/0/physics_layer_0/angular_velocity = 0.0
21:20/0 = 0
21:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:20/0/physics_layer_0/angular_velocity = 0.0
22:20/0 = 0
22:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:20/0/physics_layer_0/angular_velocity = 0.0
23:20/0 = 0
23:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:20/0/physics_layer_0/angular_velocity = 0.0
24:20/0 = 0
24:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:20/0/physics_layer_0/angular_velocity = 0.0
25:20/0 = 0
25:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:20/0/physics_layer_0/angular_velocity = 0.0
26:20/0 = 0
26:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:20/0/physics_layer_0/angular_velocity = 0.0
27:20/0 = 0
27:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:20/0/physics_layer_0/angular_velocity = 0.0
28:20/0 = 0
28:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:20/0/physics_layer_0/angular_velocity = 0.0
29:20/0 = 0
29:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:20/0/physics_layer_0/angular_velocity = 0.0
30:20/0 = 0
30:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:20/0/physics_layer_0/angular_velocity = 0.0
31:20/0 = 0
31:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:20/0/physics_layer_0/angular_velocity = 0.0
32:20/0 = 0
32:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:20/0/physics_layer_0/angular_velocity = 0.0
33:20/0 = 0
33:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:20/0/physics_layer_0/angular_velocity = 0.0
34:20/0 = 0
34:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:20/0/physics_layer_0/angular_velocity = 0.0
35:20/0 = 0
35:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:20/0/physics_layer_0/angular_velocity = 0.0
0:21/0 = 0
0:21/0/texture_origin = Vector2i(0, -6)
0:21/0/y_sort_origin = -6
0:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:21/0/physics_layer_0/angular_velocity = 0.0
0:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
1:21/0 = 0
1:21/0/texture_origin = Vector2i(0, -6)
1:21/0/y_sort_origin = -6
1:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:21/0/physics_layer_0/angular_velocity = 0.0
1:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
2:21/0 = 0
2:21/0/texture_origin = Vector2i(0, -6)
2:21/0/y_sort_origin = -6
2:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:21/0/physics_layer_0/angular_velocity = 0.0
2:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
3:21/0 = 0
3:21/0/texture_origin = Vector2i(0, -6)
3:21/0/y_sort_origin = -6
3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:21/0/physics_layer_0/angular_velocity = 0.0
3:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
4:21/0 = 0
4:21/0/texture_origin = Vector2i(0, -6)
4:21/0/y_sort_origin = -6
4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:21/0/physics_layer_0/angular_velocity = 0.0
4:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
5:21/0 = 0
5:21/0/texture_origin = Vector2i(0, -6)
5:21/0/y_sort_origin = -6
5:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:21/0/physics_layer_0/angular_velocity = 0.0
5:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
6:21/0 = 0
6:21/0/texture_origin = Vector2i(0, -6)
6:21/0/y_sort_origin = -6
6:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:21/0/physics_layer_0/angular_velocity = 0.0
6:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
7:21/0 = 0
7:21/0/texture_origin = Vector2i(0, -6)
7:21/0/y_sort_origin = -6
7:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:21/0/physics_layer_0/angular_velocity = 0.0
7:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
8:21/0 = 0
8:21/0/texture_origin = Vector2i(0, -6)
8:21/0/y_sort_origin = -6
8:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:21/0/physics_layer_0/angular_velocity = 0.0
8:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
9:21/0 = 0
9:21/0/texture_origin = Vector2i(0, -6)
9:21/0/y_sort_origin = -6
9:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:21/0/physics_layer_0/angular_velocity = 0.0
9:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
10:21/0 = 0
10:21/0/texture_origin = Vector2i(0, -6)
10:21/0/y_sort_origin = -6
10:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:21/0/physics_layer_0/angular_velocity = 0.0
10:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
11:21/0 = 0
11:21/0/texture_origin = Vector2i(0, -6)
11:21/0/y_sort_origin = -6
11:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:21/0/physics_layer_0/angular_velocity = 0.0
11:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
12:21/0 = 0
12:21/0/texture_origin = Vector2i(0, -6)
12:21/0/y_sort_origin = -6
12:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:21/0/physics_layer_0/angular_velocity = 0.0
12:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
13:21/0 = 0
13:21/0/texture_origin = Vector2i(0, -6)
13:21/0/y_sort_origin = -6
13:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:21/0/physics_layer_0/angular_velocity = 0.0
13:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
14:21/0 = 0
14:21/0/texture_origin = Vector2i(0, -6)
14:21/0/y_sort_origin = -6
14:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:21/0/physics_layer_0/angular_velocity = 0.0
14:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
15:21/0 = 0
15:21/0/texture_origin = Vector2i(0, -6)
15:21/0/y_sort_origin = -6
15:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:21/0/physics_layer_0/angular_velocity = 0.0
15:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
16:21/0 = 0
16:21/0/texture_origin = Vector2i(0, -6)
16:21/0/y_sort_origin = -6
16:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:21/0/physics_layer_0/angular_velocity = 0.0
16:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
17:21/0 = 0
17:21/0/texture_origin = Vector2i(0, -6)
17:21/0/y_sort_origin = -6
17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:21/0/physics_layer_0/angular_velocity = 0.0
17:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
18:21/0 = 0
18:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:21/0/physics_layer_0/angular_velocity = 0.0
19:21/0 = 0
19:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:21/0/physics_layer_0/angular_velocity = 0.0
20:21/0 = 0
20:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:21/0/physics_layer_0/angular_velocity = 0.0
21:21/0 = 0
21:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:21/0/physics_layer_0/angular_velocity = 0.0
22:21/0 = 0
22:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:21/0/physics_layer_0/angular_velocity = 0.0
23:21/0 = 0
23:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:21/0/physics_layer_0/angular_velocity = 0.0
24:21/0 = 0
24:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:21/0/physics_layer_0/angular_velocity = 0.0
25:21/0 = 0
25:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:21/0/physics_layer_0/angular_velocity = 0.0
26:21/0 = 0
26:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:21/0/physics_layer_0/angular_velocity = 0.0
27:21/0 = 0
27:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:21/0/physics_layer_0/angular_velocity = 0.0
28:21/0 = 0
28:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:21/0/physics_layer_0/angular_velocity = 0.0
29:21/0 = 0
29:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:21/0/physics_layer_0/angular_velocity = 0.0
30:21/0 = 0
30:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:21/0/physics_layer_0/angular_velocity = 0.0
31:21/0 = 0
31:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:21/0/physics_layer_0/angular_velocity = 0.0
32:21/0 = 0
32:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:21/0/physics_layer_0/angular_velocity = 0.0
33:21/0 = 0
33:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:21/0/physics_layer_0/angular_velocity = 0.0
34:21/0 = 0
34:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:21/0/physics_layer_0/angular_velocity = 0.0
35:21/0 = 0
35:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:21/0/physics_layer_0/angular_velocity = 0.0
0:22/0 = 0
0:22/0/texture_origin = Vector2i(0, -6)
0:22/0/y_sort_origin = -6
0:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:22/0/physics_layer_0/angular_velocity = 0.0
0:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
1:22/0 = 0
1:22/0/texture_origin = Vector2i(0, -6)
1:22/0/y_sort_origin = -6
1:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:22/0/physics_layer_0/angular_velocity = 0.0
1:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
2:22/0 = 0
2:22/0/texture_origin = Vector2i(0, -6)
2:22/0/y_sort_origin = -6
2:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:22/0/physics_layer_0/angular_velocity = 0.0
2:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
3:22/0 = 0
3:22/0/texture_origin = Vector2i(0, -6)
3:22/0/y_sort_origin = -6
3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:22/0/physics_layer_0/angular_velocity = 0.0
3:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
4:22/0 = 0
4:22/0/texture_origin = Vector2i(0, -6)
4:22/0/y_sort_origin = -6
4:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:22/0/physics_layer_0/angular_velocity = 0.0
4:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
5:22/0 = 0
5:22/0/texture_origin = Vector2i(0, -6)
5:22/0/y_sort_origin = -6
5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:22/0/physics_layer_0/angular_velocity = 0.0
5:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
6:22/0 = 0
6:22/0/texture_origin = Vector2i(0, -6)
6:22/0/y_sort_origin = -6
6:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:22/0/physics_layer_0/angular_velocity = 0.0
6:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
7:22/0 = 0
7:22/0/texture_origin = Vector2i(0, -6)
7:22/0/y_sort_origin = -6
7:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:22/0/physics_layer_0/angular_velocity = 0.0
7:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
8:22/0 = 0
8:22/0/texture_origin = Vector2i(0, -6)
8:22/0/y_sort_origin = -6
8:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:22/0/physics_layer_0/angular_velocity = 0.0
8:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
9:22/0 = 0
9:22/0/texture_origin = Vector2i(0, -6)
9:22/0/y_sort_origin = -6
9:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:22/0/physics_layer_0/angular_velocity = 0.0
9:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
10:22/0 = 0
10:22/0/texture_origin = Vector2i(0, -6)
10:22/0/y_sort_origin = -6
10:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:22/0/physics_layer_0/angular_velocity = 0.0
10:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
11:22/0 = 0
11:22/0/texture_origin = Vector2i(0, -6)
11:22/0/y_sort_origin = -6
11:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:22/0/physics_layer_0/angular_velocity = 0.0
11:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
12:22/0 = 0
12:22/0/texture_origin = Vector2i(0, -6)
12:22/0/y_sort_origin = -6
12:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:22/0/physics_layer_0/angular_velocity = 0.0
12:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
13:22/0 = 0
13:22/0/texture_origin = Vector2i(0, -6)
13:22/0/y_sort_origin = -6
13:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:22/0/physics_layer_0/angular_velocity = 0.0
13:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
14:22/0 = 0
14:22/0/texture_origin = Vector2i(0, -6)
14:22/0/y_sort_origin = -6
14:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:22/0/physics_layer_0/angular_velocity = 0.0
14:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
15:22/0 = 0
15:22/0/texture_origin = Vector2i(0, -6)
15:22/0/y_sort_origin = -6
15:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:22/0/physics_layer_0/angular_velocity = 0.0
15:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
16:22/0 = 0
16:22/0/texture_origin = Vector2i(0, -6)
16:22/0/y_sort_origin = -6
16:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:22/0/physics_layer_0/angular_velocity = 0.0
16:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
17:22/0 = 0
17:22/0/texture_origin = Vector2i(0, -6)
17:22/0/y_sort_origin = -6
17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:22/0/physics_layer_0/angular_velocity = 0.0
17:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
18:22/0 = 0
18:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:22/0/physics_layer_0/angular_velocity = 0.0
19:22/0 = 0
19:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:22/0/physics_layer_0/angular_velocity = 0.0
20:22/0 = 0
20:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:22/0/physics_layer_0/angular_velocity = 0.0
21:22/0 = 0
21:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:22/0/physics_layer_0/angular_velocity = 0.0
22:22/0 = 0
22:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:22/0/physics_layer_0/angular_velocity = 0.0
23:22/0 = 0
23:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:22/0/physics_layer_0/angular_velocity = 0.0
24:22/0 = 0
24:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:22/0/physics_layer_0/angular_velocity = 0.0
25:22/0 = 0
25:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:22/0/physics_layer_0/angular_velocity = 0.0
26:22/0 = 0
26:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:22/0/physics_layer_0/angular_velocity = 0.0
27:22/0 = 0
27:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:22/0/physics_layer_0/angular_velocity = 0.0
28:22/0 = 0
28:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:22/0/physics_layer_0/angular_velocity = 0.0
29:22/0 = 0
29:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:22/0/physics_layer_0/angular_velocity = 0.0
30:22/0 = 0
30:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:22/0/physics_layer_0/angular_velocity = 0.0
31:22/0 = 0
31:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:22/0/physics_layer_0/angular_velocity = 0.0
32:22/0 = 0
32:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:22/0/physics_layer_0/angular_velocity = 0.0
33:22/0 = 0
33:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:22/0/physics_layer_0/angular_velocity = 0.0
34:22/0 = 0
34:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:22/0/physics_layer_0/angular_velocity = 0.0
35:22/0 = 0
35:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:22/0/physics_layer_0/angular_velocity = 0.0
0:23/0 = 0
0:23/0/texture_origin = Vector2i(0, -6)
0:23/0/y_sort_origin = -6
0:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:23/0/physics_layer_0/angular_velocity = 0.0
0:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
1:23/0 = 0
1:23/0/texture_origin = Vector2i(0, -6)
1:23/0/y_sort_origin = -6
1:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:23/0/physics_layer_0/angular_velocity = 0.0
1:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
2:23/0 = 0
2:23/0/texture_origin = Vector2i(0, -6)
2:23/0/y_sort_origin = -6
2:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:23/0/physics_layer_0/angular_velocity = 0.0
2:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
3:23/0 = 0
3:23/0/texture_origin = Vector2i(0, -6)
3:23/0/y_sort_origin = -6
3:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:23/0/physics_layer_0/angular_velocity = 0.0
3:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
4:23/0 = 0
4:23/0/texture_origin = Vector2i(0, -6)
4:23/0/y_sort_origin = -6
4:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:23/0/physics_layer_0/angular_velocity = 0.0
4:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
5:23/0 = 0
5:23/0/texture_origin = Vector2i(0, -6)
5:23/0/y_sort_origin = -6
5:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:23/0/physics_layer_0/angular_velocity = 0.0
5:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
6:23/0 = 0
6:23/0/texture_origin = Vector2i(0, -6)
6:23/0/y_sort_origin = -6
6:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:23/0/physics_layer_0/angular_velocity = 0.0
6:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
7:23/0 = 0
7:23/0/texture_origin = Vector2i(0, -6)
7:23/0/y_sort_origin = -6
7:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:23/0/physics_layer_0/angular_velocity = 0.0
7:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
8:23/0 = 0
8:23/0/texture_origin = Vector2i(0, -6)
8:23/0/y_sort_origin = -6
8:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:23/0/physics_layer_0/angular_velocity = 0.0
8:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
9:23/0 = 0
9:23/0/texture_origin = Vector2i(0, -6)
9:23/0/y_sort_origin = -6
9:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:23/0/physics_layer_0/angular_velocity = 0.0
9:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
10:23/0 = 0
10:23/0/texture_origin = Vector2i(0, -6)
10:23/0/y_sort_origin = -6
10:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:23/0/physics_layer_0/angular_velocity = 0.0
10:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
11:23/0 = 0
11:23/0/texture_origin = Vector2i(0, -6)
11:23/0/y_sort_origin = -6
11:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:23/0/physics_layer_0/angular_velocity = 0.0
11:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
12:23/0 = 0
12:23/0/texture_origin = Vector2i(0, -6)
12:23/0/y_sort_origin = -6
12:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:23/0/physics_layer_0/angular_velocity = 0.0
12:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
13:23/0 = 0
13:23/0/texture_origin = Vector2i(0, -6)
13:23/0/y_sort_origin = -6
13:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:23/0/physics_layer_0/angular_velocity = 0.0
13:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
14:23/0 = 0
14:23/0/texture_origin = Vector2i(0, -6)
14:23/0/y_sort_origin = -6
14:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:23/0/physics_layer_0/angular_velocity = 0.0
14:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
15:23/0 = 0
15:23/0/texture_origin = Vector2i(0, -6)
15:23/0/y_sort_origin = -6
15:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:23/0/physics_layer_0/angular_velocity = 0.0
15:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
16:23/0 = 0
16:23/0/texture_origin = Vector2i(0, -6)
16:23/0/y_sort_origin = -6
16:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:23/0/physics_layer_0/angular_velocity = 0.0
16:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
17:23/0 = 0
17:23/0/texture_origin = Vector2i(0, -6)
17:23/0/y_sort_origin = -6
17:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:23/0/physics_layer_0/angular_velocity = 0.0
17:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
18:23/0 = 0
18:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:23/0/physics_layer_0/angular_velocity = 0.0
19:23/0 = 0
19:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:23/0/physics_layer_0/angular_velocity = 0.0
20:23/0 = 0
20:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:23/0/physics_layer_0/angular_velocity = 0.0
21:23/0 = 0
21:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:23/0/physics_layer_0/angular_velocity = 0.0
22:23/0 = 0
22:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:23/0/physics_layer_0/angular_velocity = 0.0
23:23/0 = 0
23:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:23/0/physics_layer_0/angular_velocity = 0.0
24:23/0 = 0
24:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:23/0/physics_layer_0/angular_velocity = 0.0
25:23/0 = 0
25:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:23/0/physics_layer_0/angular_velocity = 0.0
26:23/0 = 0
26:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:23/0/physics_layer_0/angular_velocity = 0.0
27:23/0 = 0
27:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:23/0/physics_layer_0/angular_velocity = 0.0
28:23/0 = 0
28:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:23/0/physics_layer_0/angular_velocity = 0.0
29:23/0 = 0
29:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:23/0/physics_layer_0/angular_velocity = 0.0
30:23/0 = 0
30:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:23/0/physics_layer_0/angular_velocity = 0.0
31:23/0 = 0
31:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:23/0/physics_layer_0/angular_velocity = 0.0
32:23/0 = 0
32:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:23/0/physics_layer_0/angular_velocity = 0.0
33:23/0 = 0
33:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:23/0/physics_layer_0/angular_velocity = 0.0
34:23/0 = 0
34:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:23/0/physics_layer_0/angular_velocity = 0.0
35:23/0 = 0
35:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:23/0/physics_layer_0/angular_velocity = 0.0
0:24/0 = 0
0:24/0/texture_origin = Vector2i(0, -6)
0:24/0/y_sort_origin = -6
0:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:24/0/physics_layer_0/angular_velocity = 0.0
0:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
1:24/0 = 0
1:24/0/texture_origin = Vector2i(0, -6)
1:24/0/y_sort_origin = -6
1:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:24/0/physics_layer_0/angular_velocity = 0.0
1:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
2:24/0 = 0
2:24/0/texture_origin = Vector2i(0, -6)
2:24/0/y_sort_origin = -6
2:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:24/0/physics_layer_0/angular_velocity = 0.0
2:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
3:24/0 = 0
3:24/0/texture_origin = Vector2i(0, -6)
3:24/0/y_sort_origin = -6
3:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:24/0/physics_layer_0/angular_velocity = 0.0
3:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
4:24/0 = 0
4:24/0/texture_origin = Vector2i(0, -6)
4:24/0/y_sort_origin = -6
4:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:24/0/physics_layer_0/angular_velocity = 0.0
4:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
5:24/0 = 0
5:24/0/texture_origin = Vector2i(0, -6)
5:24/0/y_sort_origin = -6
5:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:24/0/physics_layer_0/angular_velocity = 0.0
5:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
6:24/0 = 0
6:24/0/texture_origin = Vector2i(0, -6)
6:24/0/y_sort_origin = -6
6:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:24/0/physics_layer_0/angular_velocity = 0.0
6:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
7:24/0 = 0
7:24/0/texture_origin = Vector2i(0, -6)
7:24/0/y_sort_origin = -6
7:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:24/0/physics_layer_0/angular_velocity = 0.0
7:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
8:24/0 = 0
8:24/0/texture_origin = Vector2i(0, -6)
8:24/0/y_sort_origin = -6
8:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:24/0/physics_layer_0/angular_velocity = 0.0
8:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
9:24/0 = 0
9:24/0/texture_origin = Vector2i(0, -6)
9:24/0/y_sort_origin = -6
9:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:24/0/physics_layer_0/angular_velocity = 0.0
9:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
10:24/0 = 0
10:24/0/texture_origin = Vector2i(0, -6)
10:24/0/y_sort_origin = -6
10:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:24/0/physics_layer_0/angular_velocity = 0.0
10:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
11:24/0 = 0
11:24/0/texture_origin = Vector2i(0, -6)
11:24/0/y_sort_origin = -6
11:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:24/0/physics_layer_0/angular_velocity = 0.0
11:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
12:24/0 = 0
12:24/0/texture_origin = Vector2i(0, -6)
12:24/0/y_sort_origin = -6
12:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:24/0/physics_layer_0/angular_velocity = 0.0
12:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
13:24/0 = 0
13:24/0/texture_origin = Vector2i(0, -6)
13:24/0/y_sort_origin = -6
13:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:24/0/physics_layer_0/angular_velocity = 0.0
13:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
14:24/0 = 0
14:24/0/texture_origin = Vector2i(0, -6)
14:24/0/y_sort_origin = -6
14:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:24/0/physics_layer_0/angular_velocity = 0.0
14:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
15:24/0 = 0
15:24/0/texture_origin = Vector2i(0, -6)
15:24/0/y_sort_origin = -6
15:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:24/0/physics_layer_0/angular_velocity = 0.0
15:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
16:24/0 = 0
16:24/0/texture_origin = Vector2i(0, -6)
16:24/0/y_sort_origin = -6
16:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:24/0/physics_layer_0/angular_velocity = 0.0
16:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
17:24/0 = 0
17:24/0/texture_origin = Vector2i(0, -6)
17:24/0/y_sort_origin = -6
17:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:24/0/physics_layer_0/angular_velocity = 0.0
17:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
18:24/0 = 0
18:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:24/0/physics_layer_0/angular_velocity = 0.0
19:24/0 = 0
19:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:24/0/physics_layer_0/angular_velocity = 0.0
20:24/0 = 0
20:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:24/0/physics_layer_0/angular_velocity = 0.0
21:24/0 = 0
21:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:24/0/physics_layer_0/angular_velocity = 0.0
22:24/0 = 0
22:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:24/0/physics_layer_0/angular_velocity = 0.0
23:24/0 = 0
23:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:24/0/physics_layer_0/angular_velocity = 0.0
24:24/0 = 0
24:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:24/0/physics_layer_0/angular_velocity = 0.0
25:24/0 = 0
25:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:24/0/physics_layer_0/angular_velocity = 0.0
26:24/0 = 0
26:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:24/0/physics_layer_0/angular_velocity = 0.0
27:24/0 = 0
27:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:24/0/physics_layer_0/angular_velocity = 0.0
28:24/0 = 0
28:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:24/0/physics_layer_0/angular_velocity = 0.0
29:24/0 = 0
29:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:24/0/physics_layer_0/angular_velocity = 0.0
30:24/0 = 0
30:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:24/0/physics_layer_0/angular_velocity = 0.0
31:24/0 = 0
31:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:24/0/physics_layer_0/angular_velocity = 0.0
32:24/0 = 0
32:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:24/0/physics_layer_0/angular_velocity = 0.0
33:24/0 = 0
33:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:24/0/physics_layer_0/angular_velocity = 0.0
34:24/0 = 0
34:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:24/0/physics_layer_0/angular_velocity = 0.0
35:24/0 = 0
35:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:24/0/physics_layer_0/angular_velocity = 0.0
0:25/0 = 0
0:25/0/texture_origin = Vector2i(0, -6)
0:25/0/y_sort_origin = -6
0:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:25/0/physics_layer_0/angular_velocity = 0.0
0:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
1:25/0 = 0
1:25/0/texture_origin = Vector2i(0, -6)
1:25/0/y_sort_origin = -6
1:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:25/0/physics_layer_0/angular_velocity = 0.0
1:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
2:25/0 = 0
2:25/0/texture_origin = Vector2i(0, -6)
2:25/0/y_sort_origin = -6
2:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:25/0/physics_layer_0/angular_velocity = 0.0
2:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
3:25/0 = 0
3:25/0/texture_origin = Vector2i(0, -6)
3:25/0/y_sort_origin = -6
3:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:25/0/physics_layer_0/angular_velocity = 0.0
3:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
4:25/0 = 0
4:25/0/texture_origin = Vector2i(0, -6)
4:25/0/y_sort_origin = -6
4:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:25/0/physics_layer_0/angular_velocity = 0.0
4:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
5:25/0 = 0
5:25/0/texture_origin = Vector2i(0, -6)
5:25/0/y_sort_origin = -6
5:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:25/0/physics_layer_0/angular_velocity = 0.0
5:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
6:25/0 = 0
6:25/0/texture_origin = Vector2i(0, -6)
6:25/0/y_sort_origin = -6
6:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:25/0/physics_layer_0/angular_velocity = 0.0
6:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
7:25/0 = 0
7:25/0/texture_origin = Vector2i(0, -6)
7:25/0/y_sort_origin = -6
7:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:25/0/physics_layer_0/angular_velocity = 0.0
7:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
8:25/0 = 0
8:25/0/texture_origin = Vector2i(0, -6)
8:25/0/y_sort_origin = -6
8:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:25/0/physics_layer_0/angular_velocity = 0.0
8:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
9:25/0 = 0
9:25/0/texture_origin = Vector2i(0, -6)
9:25/0/y_sort_origin = -6
9:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:25/0/physics_layer_0/angular_velocity = 0.0
9:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
10:25/0 = 0
10:25/0/texture_origin = Vector2i(0, -6)
10:25/0/y_sort_origin = -6
10:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:25/0/physics_layer_0/angular_velocity = 0.0
10:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
11:25/0 = 0
11:25/0/texture_origin = Vector2i(0, -6)
11:25/0/y_sort_origin = -6
11:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:25/0/physics_layer_0/angular_velocity = 0.0
11:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
12:25/0 = 0
12:25/0/texture_origin = Vector2i(0, -6)
12:25/0/y_sort_origin = -6
12:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:25/0/physics_layer_0/angular_velocity = 0.0
12:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
13:25/0 = 0
13:25/0/texture_origin = Vector2i(0, -6)
13:25/0/y_sort_origin = -6
13:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:25/0/physics_layer_0/angular_velocity = 0.0
13:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
14:25/0 = 0
14:25/0/texture_origin = Vector2i(0, -6)
14:25/0/y_sort_origin = -6
14:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:25/0/physics_layer_0/angular_velocity = 0.0
14:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
15:25/0 = 0
15:25/0/texture_origin = Vector2i(0, -6)
15:25/0/y_sort_origin = -6
15:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:25/0/physics_layer_0/angular_velocity = 0.0
15:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
16:25/0 = 0
16:25/0/texture_origin = Vector2i(0, -6)
16:25/0/y_sort_origin = -6
16:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:25/0/physics_layer_0/angular_velocity = 0.0
16:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
17:25/0 = 0
17:25/0/texture_origin = Vector2i(0, -6)
17:25/0/y_sort_origin = -6
17:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:25/0/physics_layer_0/angular_velocity = 0.0
17:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
18:25/0 = 0
18:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:25/0/physics_layer_0/angular_velocity = 0.0
19:25/0 = 0
19:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:25/0/physics_layer_0/angular_velocity = 0.0
20:25/0 = 0
20:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:25/0/physics_layer_0/angular_velocity = 0.0
21:25/0 = 0
21:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:25/0/physics_layer_0/angular_velocity = 0.0
22:25/0 = 0
22:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:25/0/physics_layer_0/angular_velocity = 0.0
23:25/0 = 0
23:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:25/0/physics_layer_0/angular_velocity = 0.0
24:25/0 = 0
24:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:25/0/physics_layer_0/angular_velocity = 0.0
25:25/0 = 0
25:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:25/0/physics_layer_0/angular_velocity = 0.0
26:25/0 = 0
26:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:25/0/physics_layer_0/angular_velocity = 0.0
27:25/0 = 0
27:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:25/0/physics_layer_0/angular_velocity = 0.0
28:25/0 = 0
28:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:25/0/physics_layer_0/angular_velocity = 0.0
29:25/0 = 0
29:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:25/0/physics_layer_0/angular_velocity = 0.0
30:25/0 = 0
30:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:25/0/physics_layer_0/angular_velocity = 0.0
31:25/0 = 0
31:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:25/0/physics_layer_0/angular_velocity = 0.0
32:25/0 = 0
32:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:25/0/physics_layer_0/angular_velocity = 0.0
33:25/0 = 0
33:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:25/0/physics_layer_0/angular_velocity = 0.0
34:25/0 = 0
34:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:25/0/physics_layer_0/angular_velocity = 0.0
35:25/0 = 0
35:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:25/0/physics_layer_0/angular_velocity = 0.0
0:26/0 = 0
0:26/0/texture_origin = Vector2i(0, -6)
0:26/0/y_sort_origin = -6
0:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:26/0/physics_layer_0/angular_velocity = 0.0
0:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
1:26/0 = 0
1:26/0/texture_origin = Vector2i(0, -6)
1:26/0/y_sort_origin = -6
1:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:26/0/physics_layer_0/angular_velocity = 0.0
1:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
2:26/0 = 0
2:26/0/texture_origin = Vector2i(0, -6)
2:26/0/y_sort_origin = -6
2:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:26/0/physics_layer_0/angular_velocity = 0.0
2:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
3:26/0 = 0
3:26/0/texture_origin = Vector2i(0, -6)
3:26/0/y_sort_origin = -6
3:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:26/0/physics_layer_0/angular_velocity = 0.0
3:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
4:26/0 = 0
4:26/0/texture_origin = Vector2i(0, -6)
4:26/0/y_sort_origin = -6
4:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:26/0/physics_layer_0/angular_velocity = 0.0
4:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
5:26/0 = 0
5:26/0/texture_origin = Vector2i(0, -6)
5:26/0/y_sort_origin = -6
5:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:26/0/physics_layer_0/angular_velocity = 0.0
5:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
6:26/0 = 0
6:26/0/texture_origin = Vector2i(0, -6)
6:26/0/y_sort_origin = -6
6:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:26/0/physics_layer_0/angular_velocity = 0.0
6:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
7:26/0 = 0
7:26/0/texture_origin = Vector2i(0, -6)
7:26/0/y_sort_origin = -6
7:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:26/0/physics_layer_0/angular_velocity = 0.0
7:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
8:26/0 = 0
8:26/0/texture_origin = Vector2i(0, -6)
8:26/0/y_sort_origin = -6
8:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:26/0/physics_layer_0/angular_velocity = 0.0
8:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
9:26/0 = 0
9:26/0/texture_origin = Vector2i(0, -6)
9:26/0/y_sort_origin = -6
9:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:26/0/physics_layer_0/angular_velocity = 0.0
9:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
10:26/0 = 0
10:26/0/texture_origin = Vector2i(0, -6)
10:26/0/y_sort_origin = -6
10:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:26/0/physics_layer_0/angular_velocity = 0.0
10:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
11:26/0 = 0
11:26/0/texture_origin = Vector2i(0, -6)
11:26/0/y_sort_origin = -6
11:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:26/0/physics_layer_0/angular_velocity = 0.0
11:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
12:26/0 = 0
12:26/0/texture_origin = Vector2i(0, -6)
12:26/0/y_sort_origin = -6
12:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:26/0/physics_layer_0/angular_velocity = 0.0
12:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
13:26/0 = 0
13:26/0/texture_origin = Vector2i(0, -6)
13:26/0/y_sort_origin = -6
13:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:26/0/physics_layer_0/angular_velocity = 0.0
13:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
14:26/0 = 0
14:26/0/texture_origin = Vector2i(0, -6)
14:26/0/y_sort_origin = -6
14:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:26/0/physics_layer_0/angular_velocity = 0.0
14:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
15:26/0 = 0
15:26/0/texture_origin = Vector2i(0, -6)
15:26/0/y_sort_origin = -6
15:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:26/0/physics_layer_0/angular_velocity = 0.0
15:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
16:26/0 = 0
16:26/0/texture_origin = Vector2i(0, -6)
16:26/0/y_sort_origin = -6
16:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:26/0/physics_layer_0/angular_velocity = 0.0
16:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
17:26/0 = 0
17:26/0/texture_origin = Vector2i(0, -6)
17:26/0/y_sort_origin = -6
17:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:26/0/physics_layer_0/angular_velocity = 0.0
17:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
18:26/0 = 0
18:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:26/0/physics_layer_0/angular_velocity = 0.0
19:26/0 = 0
19:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:26/0/physics_layer_0/angular_velocity = 0.0
20:26/0 = 0
20:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:26/0/physics_layer_0/angular_velocity = 0.0
21:26/0 = 0
21:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:26/0/physics_layer_0/angular_velocity = 0.0
22:26/0 = 0
22:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:26/0/physics_layer_0/angular_velocity = 0.0
23:26/0 = 0
23:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:26/0/physics_layer_0/angular_velocity = 0.0
24:26/0 = 0
24:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:26/0/physics_layer_0/angular_velocity = 0.0
25:26/0 = 0
25:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:26/0/physics_layer_0/angular_velocity = 0.0
26:26/0 = 0
26:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:26/0/physics_layer_0/angular_velocity = 0.0
27:26/0 = 0
27:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:26/0/physics_layer_0/angular_velocity = 0.0
28:26/0 = 0
28:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:26/0/physics_layer_0/angular_velocity = 0.0
29:26/0 = 0
29:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:26/0/physics_layer_0/angular_velocity = 0.0
30:26/0 = 0
30:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:26/0/physics_layer_0/angular_velocity = 0.0
31:26/0 = 0
31:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:26/0/physics_layer_0/angular_velocity = 0.0
32:26/0 = 0
32:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:26/0/physics_layer_0/angular_velocity = 0.0
33:26/0 = 0
33:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:26/0/physics_layer_0/angular_velocity = 0.0
34:26/0 = 0
34:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:26/0/physics_layer_0/angular_velocity = 0.0
35:26/0 = 0
35:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:26/0/physics_layer_0/angular_velocity = 0.0
0:27/0 = 0
0:27/0/texture_origin = Vector2i(0, -6)
0:27/0/y_sort_origin = -6
0:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:27/0/physics_layer_0/angular_velocity = 0.0
0:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
1:27/0 = 0
1:27/0/texture_origin = Vector2i(0, -6)
1:27/0/y_sort_origin = -6
1:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:27/0/physics_layer_0/angular_velocity = 0.0
1:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
2:27/0 = 0
2:27/0/texture_origin = Vector2i(0, -6)
2:27/0/y_sort_origin = -6
2:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:27/0/physics_layer_0/angular_velocity = 0.0
2:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
3:27/0 = 0
3:27/0/texture_origin = Vector2i(0, -6)
3:27/0/y_sort_origin = -6
3:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:27/0/physics_layer_0/angular_velocity = 0.0
3:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
4:27/0 = 0
4:27/0/texture_origin = Vector2i(0, -6)
4:27/0/y_sort_origin = -6
4:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:27/0/physics_layer_0/angular_velocity = 0.0
4:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
5:27/0 = 0
5:27/0/texture_origin = Vector2i(0, -6)
5:27/0/y_sort_origin = -6
5:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:27/0/physics_layer_0/angular_velocity = 0.0
5:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
6:27/0 = 0
6:27/0/texture_origin = Vector2i(0, -6)
6:27/0/y_sort_origin = -6
6:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:27/0/physics_layer_0/angular_velocity = 0.0
6:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
7:27/0 = 0
7:27/0/texture_origin = Vector2i(0, -6)
7:27/0/y_sort_origin = -6
7:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:27/0/physics_layer_0/angular_velocity = 0.0
7:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
8:27/0 = 0
8:27/0/texture_origin = Vector2i(0, -6)
8:27/0/y_sort_origin = -6
8:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:27/0/physics_layer_0/angular_velocity = 0.0
8:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
9:27/0 = 0
9:27/0/texture_origin = Vector2i(0, -6)
9:27/0/y_sort_origin = -6
9:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:27/0/physics_layer_0/angular_velocity = 0.0
9:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
10:27/0 = 0
10:27/0/texture_origin = Vector2i(0, -6)
10:27/0/y_sort_origin = -6
10:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:27/0/physics_layer_0/angular_velocity = 0.0
10:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
11:27/0 = 0
11:27/0/texture_origin = Vector2i(0, -6)
11:27/0/y_sort_origin = -6
11:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:27/0/physics_layer_0/angular_velocity = 0.0
11:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
12:27/0 = 0
12:27/0/texture_origin = Vector2i(0, -6)
12:27/0/y_sort_origin = -6
12:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:27/0/physics_layer_0/angular_velocity = 0.0
12:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
13:27/0 = 0
13:27/0/texture_origin = Vector2i(0, -6)
13:27/0/y_sort_origin = -6
13:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:27/0/physics_layer_0/angular_velocity = 0.0
13:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
14:27/0 = 0
14:27/0/texture_origin = Vector2i(0, -6)
14:27/0/y_sort_origin = -6
14:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:27/0/physics_layer_0/angular_velocity = 0.0
14:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
15:27/0 = 0
15:27/0/texture_origin = Vector2i(0, -6)
15:27/0/y_sort_origin = -6
15:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:27/0/physics_layer_0/angular_velocity = 0.0
15:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
16:27/0 = 0
16:27/0/texture_origin = Vector2i(0, -6)
16:27/0/y_sort_origin = -6
16:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:27/0/physics_layer_0/angular_velocity = 0.0
16:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
17:27/0 = 0
17:27/0/texture_origin = Vector2i(0, -6)
17:27/0/y_sort_origin = -6
17:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:27/0/physics_layer_0/angular_velocity = 0.0
17:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
18:27/0 = 0
18:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:27/0/physics_layer_0/angular_velocity = 0.0
19:27/0 = 0
19:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:27/0/physics_layer_0/angular_velocity = 0.0
20:27/0 = 0
20:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:27/0/physics_layer_0/angular_velocity = 0.0
21:27/0 = 0
21:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:27/0/physics_layer_0/angular_velocity = 0.0
22:27/0 = 0
22:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:27/0/physics_layer_0/angular_velocity = 0.0
23:27/0 = 0
23:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:27/0/physics_layer_0/angular_velocity = 0.0
24:27/0 = 0
24:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:27/0/physics_layer_0/angular_velocity = 0.0
25:27/0 = 0
25:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:27/0/physics_layer_0/angular_velocity = 0.0
26:27/0 = 0
26:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:27/0/physics_layer_0/angular_velocity = 0.0
27:27/0 = 0
27:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:27/0/physics_layer_0/angular_velocity = 0.0
28:27/0 = 0
28:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:27/0/physics_layer_0/angular_velocity = 0.0
29:27/0 = 0
29:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:27/0/physics_layer_0/angular_velocity = 0.0
30:27/0 = 0
30:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:27/0/physics_layer_0/angular_velocity = 0.0
31:27/0 = 0
31:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:27/0/physics_layer_0/angular_velocity = 0.0
32:27/0 = 0
32:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:27/0/physics_layer_0/angular_velocity = 0.0
33:27/0 = 0
33:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:27/0/physics_layer_0/angular_velocity = 0.0
34:27/0 = 0
34:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:27/0/physics_layer_0/angular_velocity = 0.0
35:27/0 = 0
35:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:27/0/physics_layer_0/angular_velocity = 0.0
0:28/0 = 0
0:28/0/texture_origin = Vector2i(0, -6)
0:28/0/y_sort_origin = -6
0:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:28/0/physics_layer_0/angular_velocity = 0.0
0:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
1:28/0 = 0
1:28/0/texture_origin = Vector2i(0, -6)
1:28/0/y_sort_origin = -6
1:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:28/0/physics_layer_0/angular_velocity = 0.0
1:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
2:28/0 = 0
2:28/0/texture_origin = Vector2i(0, -6)
2:28/0/y_sort_origin = -6
2:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:28/0/physics_layer_0/angular_velocity = 0.0
2:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
3:28/0 = 0
3:28/0/texture_origin = Vector2i(0, -6)
3:28/0/y_sort_origin = -6
3:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:28/0/physics_layer_0/angular_velocity = 0.0
3:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
4:28/0 = 0
4:28/0/texture_origin = Vector2i(0, -6)
4:28/0/y_sort_origin = -6
4:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:28/0/physics_layer_0/angular_velocity = 0.0
4:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
5:28/0 = 0
5:28/0/texture_origin = Vector2i(0, -6)
5:28/0/y_sort_origin = -6
5:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:28/0/physics_layer_0/angular_velocity = 0.0
5:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
6:28/0 = 0
6:28/0/texture_origin = Vector2i(0, -6)
6:28/0/y_sort_origin = -6
6:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:28/0/physics_layer_0/angular_velocity = 0.0
6:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
7:28/0 = 0
7:28/0/texture_origin = Vector2i(0, -6)
7:28/0/y_sort_origin = -6
7:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:28/0/physics_layer_0/angular_velocity = 0.0
7:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
8:28/0 = 0
8:28/0/texture_origin = Vector2i(0, -6)
8:28/0/y_sort_origin = -6
8:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:28/0/physics_layer_0/angular_velocity = 0.0
8:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
9:28/0 = 0
9:28/0/texture_origin = Vector2i(0, -6)
9:28/0/y_sort_origin = -6
9:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:28/0/physics_layer_0/angular_velocity = 0.0
9:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
10:28/0 = 0
10:28/0/texture_origin = Vector2i(0, -6)
10:28/0/y_sort_origin = -6
10:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:28/0/physics_layer_0/angular_velocity = 0.0
10:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
11:28/0 = 0
11:28/0/texture_origin = Vector2i(0, -6)
11:28/0/y_sort_origin = -6
11:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:28/0/physics_layer_0/angular_velocity = 0.0
11:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
12:28/0 = 0
12:28/0/texture_origin = Vector2i(0, -6)
12:28/0/y_sort_origin = -6
12:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:28/0/physics_layer_0/angular_velocity = 0.0
12:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
13:28/0 = 0
13:28/0/texture_origin = Vector2i(0, -6)
13:28/0/y_sort_origin = -6
13:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:28/0/physics_layer_0/angular_velocity = 0.0
13:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
14:28/0 = 0
14:28/0/texture_origin = Vector2i(0, -6)
14:28/0/y_sort_origin = -6
14:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:28/0/physics_layer_0/angular_velocity = 0.0
14:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
15:28/0 = 0
15:28/0/texture_origin = Vector2i(0, -6)
15:28/0/y_sort_origin = -6
15:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:28/0/physics_layer_0/angular_velocity = 0.0
15:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
16:28/0 = 0
16:28/0/texture_origin = Vector2i(0, -6)
16:28/0/y_sort_origin = -6
16:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:28/0/physics_layer_0/angular_velocity = 0.0
16:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
17:28/0 = 0
17:28/0/texture_origin = Vector2i(0, -6)
17:28/0/y_sort_origin = -6
17:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:28/0/physics_layer_0/angular_velocity = 0.0
17:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
18:28/0 = 0
18:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:28/0/physics_layer_0/angular_velocity = 0.0
19:28/0 = 0
19:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:28/0/physics_layer_0/angular_velocity = 0.0
20:28/0 = 0
20:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:28/0/physics_layer_0/angular_velocity = 0.0
21:28/0 = 0
21:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:28/0/physics_layer_0/angular_velocity = 0.0
22:28/0 = 0
22:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:28/0/physics_layer_0/angular_velocity = 0.0
23:28/0 = 0
23:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:28/0/physics_layer_0/angular_velocity = 0.0
24:28/0 = 0
24:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:28/0/physics_layer_0/angular_velocity = 0.0
25:28/0 = 0
25:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:28/0/physics_layer_0/angular_velocity = 0.0
26:28/0 = 0
26:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:28/0/physics_layer_0/angular_velocity = 0.0
27:28/0 = 0
27:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:28/0/physics_layer_0/angular_velocity = 0.0
28:28/0 = 0
28:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:28/0/physics_layer_0/angular_velocity = 0.0
29:28/0 = 0
29:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:28/0/physics_layer_0/angular_velocity = 0.0
30:28/0 = 0
30:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:28/0/physics_layer_0/angular_velocity = 0.0
31:28/0 = 0
31:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:28/0/physics_layer_0/angular_velocity = 0.0
32:28/0 = 0
32:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:28/0/physics_layer_0/angular_velocity = 0.0
33:28/0 = 0
33:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:28/0/physics_layer_0/angular_velocity = 0.0
34:28/0 = 0
34:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:28/0/physics_layer_0/angular_velocity = 0.0
35:28/0 = 0
35:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:28/0/physics_layer_0/angular_velocity = 0.0
0:29/0 = 0
0:29/0/texture_origin = Vector2i(0, -6)
0:29/0/y_sort_origin = -6
0:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:29/0/physics_layer_0/angular_velocity = 0.0
0:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
1:29/0 = 0
1:29/0/texture_origin = Vector2i(0, -6)
1:29/0/y_sort_origin = -6
1:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:29/0/physics_layer_0/angular_velocity = 0.0
1:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
2:29/0 = 0
2:29/0/texture_origin = Vector2i(0, -6)
2:29/0/y_sort_origin = -6
2:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:29/0/physics_layer_0/angular_velocity = 0.0
2:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
3:29/0 = 0
3:29/0/texture_origin = Vector2i(0, -6)
3:29/0/y_sort_origin = -6
3:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:29/0/physics_layer_0/angular_velocity = 0.0
3:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
4:29/0 = 0
4:29/0/texture_origin = Vector2i(0, -6)
4:29/0/y_sort_origin = -6
4:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:29/0/physics_layer_0/angular_velocity = 0.0
4:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
5:29/0 = 0
5:29/0/texture_origin = Vector2i(0, -6)
5:29/0/y_sort_origin = -6
5:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:29/0/physics_layer_0/angular_velocity = 0.0
5:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
6:29/0 = 0
6:29/0/texture_origin = Vector2i(0, -6)
6:29/0/y_sort_origin = -6
6:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:29/0/physics_layer_0/angular_velocity = 0.0
6:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
7:29/0 = 0
7:29/0/texture_origin = Vector2i(0, -6)
7:29/0/y_sort_origin = -6
7:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:29/0/physics_layer_0/angular_velocity = 0.0
7:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
8:29/0 = 0
8:29/0/texture_origin = Vector2i(0, -6)
8:29/0/y_sort_origin = -6
8:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:29/0/physics_layer_0/angular_velocity = 0.0
8:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
9:29/0 = 0
9:29/0/texture_origin = Vector2i(0, -6)
9:29/0/y_sort_origin = -6
9:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:29/0/physics_layer_0/angular_velocity = 0.0
9:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
10:29/0 = 0
10:29/0/texture_origin = Vector2i(0, -6)
10:29/0/y_sort_origin = -6
10:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:29/0/physics_layer_0/angular_velocity = 0.0
10:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
11:29/0 = 0
11:29/0/texture_origin = Vector2i(0, -6)
11:29/0/y_sort_origin = -6
11:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:29/0/physics_layer_0/angular_velocity = 0.0
11:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
12:29/0 = 0
12:29/0/texture_origin = Vector2i(0, -6)
12:29/0/y_sort_origin = -6
12:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:29/0/physics_layer_0/angular_velocity = 0.0
12:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
13:29/0 = 0
13:29/0/texture_origin = Vector2i(0, -6)
13:29/0/y_sort_origin = -6
13:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:29/0/physics_layer_0/angular_velocity = 0.0
13:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
14:29/0 = 0
14:29/0/texture_origin = Vector2i(0, -6)
14:29/0/y_sort_origin = -6
14:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:29/0/physics_layer_0/angular_velocity = 0.0
14:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
15:29/0 = 0
15:29/0/texture_origin = Vector2i(0, -6)
15:29/0/y_sort_origin = -6
15:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:29/0/physics_layer_0/angular_velocity = 0.0
15:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
16:29/0 = 0
16:29/0/texture_origin = Vector2i(0, -6)
16:29/0/y_sort_origin = -6
16:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:29/0/physics_layer_0/angular_velocity = 0.0
16:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
17:29/0 = 0
17:29/0/texture_origin = Vector2i(0, -6)
17:29/0/y_sort_origin = -6
17:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:29/0/physics_layer_0/angular_velocity = 0.0
17:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
18:29/0 = 0
18:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:29/0/physics_layer_0/angular_velocity = 0.0
19:29/0 = 0
19:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:29/0/physics_layer_0/angular_velocity = 0.0
20:29/0 = 0
20:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:29/0/physics_layer_0/angular_velocity = 0.0
21:29/0 = 0
21:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:29/0/physics_layer_0/angular_velocity = 0.0
22:29/0 = 0
22:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:29/0/physics_layer_0/angular_velocity = 0.0
23:29/0 = 0
23:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:29/0/physics_layer_0/angular_velocity = 0.0
24:29/0 = 0
24:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:29/0/physics_layer_0/angular_velocity = 0.0
25:29/0 = 0
25:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:29/0/physics_layer_0/angular_velocity = 0.0
26:29/0 = 0
26:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:29/0/physics_layer_0/angular_velocity = 0.0
27:29/0 = 0
27:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:29/0/physics_layer_0/angular_velocity = 0.0
28:29/0 = 0
28:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:29/0/physics_layer_0/angular_velocity = 0.0
29:29/0 = 0
29:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:29/0/physics_layer_0/angular_velocity = 0.0
30:29/0 = 0
30:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:29/0/physics_layer_0/angular_velocity = 0.0
31:29/0 = 0
31:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:29/0/physics_layer_0/angular_velocity = 0.0
32:29/0 = 0
32:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:29/0/physics_layer_0/angular_velocity = 0.0
33:29/0 = 0
33:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:29/0/physics_layer_0/angular_velocity = 0.0
34:29/0 = 0
34:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:29/0/physics_layer_0/angular_velocity = 0.0
35:29/0 = 0
35:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:29/0/physics_layer_0/angular_velocity = 0.0
0:30/0 = 0
0:30/0/texture_origin = Vector2i(0, -6)
0:30/0/y_sort_origin = -6
0:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:30/0/physics_layer_0/angular_velocity = 0.0
0:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
1:30/0 = 0
1:30/0/texture_origin = Vector2i(0, -6)
1:30/0/y_sort_origin = -6
1:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:30/0/physics_layer_0/angular_velocity = 0.0
1:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
2:30/0 = 0
2:30/0/texture_origin = Vector2i(0, -6)
2:30/0/y_sort_origin = -6
2:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:30/0/physics_layer_0/angular_velocity = 0.0
2:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
3:30/0 = 0
3:30/0/texture_origin = Vector2i(0, -6)
3:30/0/y_sort_origin = -6
3:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:30/0/physics_layer_0/angular_velocity = 0.0
3:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
4:30/0 = 0
4:30/0/texture_origin = Vector2i(0, -6)
4:30/0/y_sort_origin = -6
4:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:30/0/physics_layer_0/angular_velocity = 0.0
4:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
5:30/0 = 0
5:30/0/texture_origin = Vector2i(0, -6)
5:30/0/y_sort_origin = -6
5:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:30/0/physics_layer_0/angular_velocity = 0.0
5:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
6:30/0 = 0
6:30/0/texture_origin = Vector2i(0, -6)
6:30/0/y_sort_origin = -6
6:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:30/0/physics_layer_0/angular_velocity = 0.0
6:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
7:30/0 = 0
7:30/0/texture_origin = Vector2i(0, -6)
7:30/0/y_sort_origin = -6
7:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:30/0/physics_layer_0/angular_velocity = 0.0
7:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
8:30/0 = 0
8:30/0/texture_origin = Vector2i(0, -6)
8:30/0/y_sort_origin = -6
8:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:30/0/physics_layer_0/angular_velocity = 0.0
8:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
9:30/0 = 0
9:30/0/texture_origin = Vector2i(0, -6)
9:30/0/y_sort_origin = -6
9:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:30/0/physics_layer_0/angular_velocity = 0.0
9:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
10:30/0 = 0
10:30/0/texture_origin = Vector2i(0, -6)
10:30/0/y_sort_origin = -6
10:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:30/0/physics_layer_0/angular_velocity = 0.0
10:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
11:30/0 = 0
11:30/0/texture_origin = Vector2i(0, -6)
11:30/0/y_sort_origin = -6
11:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:30/0/physics_layer_0/angular_velocity = 0.0
11:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
12:30/0 = 0
12:30/0/texture_origin = Vector2i(0, -6)
12:30/0/y_sort_origin = -6
12:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:30/0/physics_layer_0/angular_velocity = 0.0
12:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
13:30/0 = 0
13:30/0/texture_origin = Vector2i(0, -6)
13:30/0/y_sort_origin = -6
13:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:30/0/physics_layer_0/angular_velocity = 0.0
13:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
14:30/0 = 0
14:30/0/texture_origin = Vector2i(0, -6)
14:30/0/y_sort_origin = -6
14:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:30/0/physics_layer_0/angular_velocity = 0.0
14:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
15:30/0 = 0
15:30/0/texture_origin = Vector2i(0, -6)
15:30/0/y_sort_origin = -6
15:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:30/0/physics_layer_0/angular_velocity = 0.0
15:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
16:30/0 = 0
16:30/0/texture_origin = Vector2i(0, -6)
16:30/0/y_sort_origin = -6
16:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:30/0/physics_layer_0/angular_velocity = 0.0
16:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
17:30/0 = 0
17:30/0/texture_origin = Vector2i(0, -6)
17:30/0/y_sort_origin = -6
17:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:30/0/physics_layer_0/angular_velocity = 0.0
17:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
18:30/0 = 0
18:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:30/0/physics_layer_0/angular_velocity = 0.0
19:30/0 = 0
19:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:30/0/physics_layer_0/angular_velocity = 0.0
20:30/0 = 0
20:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:30/0/physics_layer_0/angular_velocity = 0.0
21:30/0 = 0
21:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:30/0/physics_layer_0/angular_velocity = 0.0
22:30/0 = 0
22:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:30/0/physics_layer_0/angular_velocity = 0.0
23:30/0 = 0
23:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:30/0/physics_layer_0/angular_velocity = 0.0
24:30/0 = 0
24:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:30/0/physics_layer_0/angular_velocity = 0.0
25:30/0 = 0
25:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:30/0/physics_layer_0/angular_velocity = 0.0
26:30/0 = 0
26:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:30/0/physics_layer_0/angular_velocity = 0.0
27:30/0 = 0
27:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:30/0/physics_layer_0/angular_velocity = 0.0
28:30/0 = 0
28:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:30/0/physics_layer_0/angular_velocity = 0.0
29:30/0 = 0
29:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:30/0/physics_layer_0/angular_velocity = 0.0
30:30/0 = 0
30:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:30/0/physics_layer_0/angular_velocity = 0.0
31:30/0 = 0
31:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:30/0/physics_layer_0/angular_velocity = 0.0
32:30/0 = 0
32:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:30/0/physics_layer_0/angular_velocity = 0.0
33:30/0 = 0
33:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:30/0/physics_layer_0/angular_velocity = 0.0
34:30/0 = 0
34:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:30/0/physics_layer_0/angular_velocity = 0.0
35:30/0 = 0
35:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:30/0/physics_layer_0/angular_velocity = 0.0
0:31/0 = 0
0:31/0/texture_origin = Vector2i(0, -6)
0:31/0/y_sort_origin = -6
0:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:31/0/physics_layer_0/angular_velocity = 0.0
0:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
1:31/0 = 0
1:31/0/texture_origin = Vector2i(0, -6)
1:31/0/y_sort_origin = -6
1:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:31/0/physics_layer_0/angular_velocity = 0.0
1:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
2:31/0 = 0
2:31/0/texture_origin = Vector2i(0, -6)
2:31/0/y_sort_origin = -6
2:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:31/0/physics_layer_0/angular_velocity = 0.0
2:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
3:31/0 = 0
3:31/0/texture_origin = Vector2i(0, -6)
3:31/0/y_sort_origin = -6
3:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:31/0/physics_layer_0/angular_velocity = 0.0
3:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
4:31/0 = 0
4:31/0/texture_origin = Vector2i(0, -6)
4:31/0/y_sort_origin = -6
4:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:31/0/physics_layer_0/angular_velocity = 0.0
4:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
5:31/0 = 0
5:31/0/texture_origin = Vector2i(0, -6)
5:31/0/y_sort_origin = -6
5:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:31/0/physics_layer_0/angular_velocity = 0.0
5:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
6:31/0 = 0
6:31/0/texture_origin = Vector2i(0, -6)
6:31/0/y_sort_origin = -6
6:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:31/0/physics_layer_0/angular_velocity = 0.0
6:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
7:31/0 = 0
7:31/0/texture_origin = Vector2i(0, -6)
7:31/0/y_sort_origin = -6
7:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:31/0/physics_layer_0/angular_velocity = 0.0
7:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
8:31/0 = 0
8:31/0/texture_origin = Vector2i(0, -6)
8:31/0/y_sort_origin = -6
8:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:31/0/physics_layer_0/angular_velocity = 0.0
8:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
9:31/0 = 0
9:31/0/texture_origin = Vector2i(0, -6)
9:31/0/y_sort_origin = -6
9:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:31/0/physics_layer_0/angular_velocity = 0.0
9:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
10:31/0 = 0
10:31/0/texture_origin = Vector2i(0, -6)
10:31/0/y_sort_origin = -6
10:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:31/0/physics_layer_0/angular_velocity = 0.0
10:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
11:31/0 = 0
11:31/0/texture_origin = Vector2i(0, -6)
11:31/0/y_sort_origin = -6
11:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:31/0/physics_layer_0/angular_velocity = 0.0
11:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
12:31/0 = 0
12:31/0/texture_origin = Vector2i(0, -6)
12:31/0/y_sort_origin = -6
12:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:31/0/physics_layer_0/angular_velocity = 0.0
12:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
13:31/0 = 0
13:31/0/texture_origin = Vector2i(0, -6)
13:31/0/y_sort_origin = -6
13:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:31/0/physics_layer_0/angular_velocity = 0.0
13:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
14:31/0 = 0
14:31/0/texture_origin = Vector2i(0, -6)
14:31/0/y_sort_origin = -6
14:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:31/0/physics_layer_0/angular_velocity = 0.0
14:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
15:31/0 = 0
15:31/0/texture_origin = Vector2i(0, -6)
15:31/0/y_sort_origin = -6
15:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:31/0/physics_layer_0/angular_velocity = 0.0
15:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
16:31/0 = 0
16:31/0/texture_origin = Vector2i(0, -6)
16:31/0/y_sort_origin = -6
16:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:31/0/physics_layer_0/angular_velocity = 0.0
16:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
17:31/0 = 0
17:31/0/texture_origin = Vector2i(0, -6)
17:31/0/y_sort_origin = -6
17:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:31/0/physics_layer_0/angular_velocity = 0.0
17:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
18:31/0 = 0
18:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:31/0/physics_layer_0/angular_velocity = 0.0
19:31/0 = 0
19:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:31/0/physics_layer_0/angular_velocity = 0.0
20:31/0 = 0
20:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:31/0/physics_layer_0/angular_velocity = 0.0
21:31/0 = 0
21:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:31/0/physics_layer_0/angular_velocity = 0.0
22:31/0 = 0
22:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:31/0/physics_layer_0/angular_velocity = 0.0
23:31/0 = 0
23:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:31/0/physics_layer_0/angular_velocity = 0.0
24:31/0 = 0
24:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:31/0/physics_layer_0/angular_velocity = 0.0
25:31/0 = 0
25:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:31/0/physics_layer_0/angular_velocity = 0.0
26:31/0 = 0
26:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:31/0/physics_layer_0/angular_velocity = 0.0
27:31/0 = 0
27:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:31/0/physics_layer_0/angular_velocity = 0.0
28:31/0 = 0
28:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:31/0/physics_layer_0/angular_velocity = 0.0
29:31/0 = 0
29:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:31/0/physics_layer_0/angular_velocity = 0.0
30:31/0 = 0
30:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:31/0/physics_layer_0/angular_velocity = 0.0
31:31/0 = 0
31:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:31/0/physics_layer_0/angular_velocity = 0.0
32:31/0 = 0
32:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:31/0/physics_layer_0/angular_velocity = 0.0
33:31/0 = 0
33:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:31/0/physics_layer_0/angular_velocity = 0.0
34:31/0 = 0
34:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:31/0/physics_layer_0/angular_velocity = 0.0
35:31/0 = 0
35:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:31/0/physics_layer_0/angular_velocity = 0.0
0:32/0 = 0
0:32/0/texture_origin = Vector2i(0, -6)
0:32/0/y_sort_origin = -6
0:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:32/0/physics_layer_0/angular_velocity = 0.0
0:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
1:32/0 = 0
1:32/0/texture_origin = Vector2i(0, -6)
1:32/0/y_sort_origin = -6
1:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:32/0/physics_layer_0/angular_velocity = 0.0
1:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
2:32/0 = 0
2:32/0/texture_origin = Vector2i(0, -6)
2:32/0/y_sort_origin = -6
2:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:32/0/physics_layer_0/angular_velocity = 0.0
2:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
3:32/0 = 0
3:32/0/texture_origin = Vector2i(0, -6)
3:32/0/y_sort_origin = -6
3:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:32/0/physics_layer_0/angular_velocity = 0.0
3:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
4:32/0 = 0
4:32/0/texture_origin = Vector2i(0, -6)
4:32/0/y_sort_origin = -6
4:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:32/0/physics_layer_0/angular_velocity = 0.0
4:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
5:32/0 = 0
5:32/0/texture_origin = Vector2i(0, -6)
5:32/0/y_sort_origin = -6
5:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:32/0/physics_layer_0/angular_velocity = 0.0
5:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
6:32/0 = 0
6:32/0/texture_origin = Vector2i(0, -6)
6:32/0/y_sort_origin = -6
6:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:32/0/physics_layer_0/angular_velocity = 0.0
6:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
7:32/0 = 0
7:32/0/texture_origin = Vector2i(0, -6)
7:32/0/y_sort_origin = -6
7:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:32/0/physics_layer_0/angular_velocity = 0.0
7:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
8:32/0 = 0
8:32/0/texture_origin = Vector2i(0, -6)
8:32/0/y_sort_origin = -6
8:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:32/0/physics_layer_0/angular_velocity = 0.0
8:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
9:32/0 = 0
9:32/0/texture_origin = Vector2i(0, -6)
9:32/0/y_sort_origin = -6
9:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:32/0/physics_layer_0/angular_velocity = 0.0
9:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
10:32/0 = 0
10:32/0/texture_origin = Vector2i(0, -6)
10:32/0/y_sort_origin = -6
10:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:32/0/physics_layer_0/angular_velocity = 0.0
10:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
11:32/0 = 0
11:32/0/texture_origin = Vector2i(0, -6)
11:32/0/y_sort_origin = -6
11:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:32/0/physics_layer_0/angular_velocity = 0.0
11:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
12:32/0 = 0
12:32/0/texture_origin = Vector2i(0, -6)
12:32/0/y_sort_origin = -6
12:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:32/0/physics_layer_0/angular_velocity = 0.0
12:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
13:32/0 = 0
13:32/0/texture_origin = Vector2i(0, -6)
13:32/0/y_sort_origin = -6
13:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:32/0/physics_layer_0/angular_velocity = 0.0
13:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
14:32/0 = 0
14:32/0/texture_origin = Vector2i(0, -6)
14:32/0/y_sort_origin = -6
14:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:32/0/physics_layer_0/angular_velocity = 0.0
14:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
15:32/0 = 0
15:32/0/texture_origin = Vector2i(0, -6)
15:32/0/y_sort_origin = -6
15:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:32/0/physics_layer_0/angular_velocity = 0.0
15:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
16:32/0 = 0
16:32/0/texture_origin = Vector2i(0, -6)
16:32/0/y_sort_origin = -6
16:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:32/0/physics_layer_0/angular_velocity = 0.0
16:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
17:32/0 = 0
17:32/0/texture_origin = Vector2i(0, -6)
17:32/0/y_sort_origin = -6
17:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:32/0/physics_layer_0/angular_velocity = 0.0
17:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
18:32/0 = 0
18:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:32/0/physics_layer_0/angular_velocity = 0.0
19:32/0 = 0
19:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:32/0/physics_layer_0/angular_velocity = 0.0
20:32/0 = 0
20:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:32/0/physics_layer_0/angular_velocity = 0.0
21:32/0 = 0
21:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:32/0/physics_layer_0/angular_velocity = 0.0
22:32/0 = 0
22:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:32/0/physics_layer_0/angular_velocity = 0.0
23:32/0 = 0
23:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:32/0/physics_layer_0/angular_velocity = 0.0
24:32/0 = 0
24:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:32/0/physics_layer_0/angular_velocity = 0.0
25:32/0 = 0
25:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:32/0/physics_layer_0/angular_velocity = 0.0
26:32/0 = 0
26:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:32/0/physics_layer_0/angular_velocity = 0.0
27:32/0 = 0
27:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:32/0/physics_layer_0/angular_velocity = 0.0
28:32/0 = 0
28:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:32/0/physics_layer_0/angular_velocity = 0.0
29:32/0 = 0
29:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:32/0/physics_layer_0/angular_velocity = 0.0
30:32/0 = 0
30:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:32/0/physics_layer_0/angular_velocity = 0.0
31:32/0 = 0
31:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:32/0/physics_layer_0/angular_velocity = 0.0
32:32/0 = 0
32:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:32/0/physics_layer_0/angular_velocity = 0.0
33:32/0 = 0
33:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:32/0/physics_layer_0/angular_velocity = 0.0
34:32/0 = 0
34:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:32/0/physics_layer_0/angular_velocity = 0.0
35:32/0 = 0
35:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:32/0/physics_layer_0/angular_velocity = 0.0
0:33/0 = 0
0:33/0/texture_origin = Vector2i(0, -6)
0:33/0/y_sort_origin = -6
0:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:33/0/physics_layer_0/angular_velocity = 0.0
0:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
1:33/0 = 0
1:33/0/texture_origin = Vector2i(0, -6)
1:33/0/y_sort_origin = -6
1:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:33/0/physics_layer_0/angular_velocity = 0.0
1:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
2:33/0 = 0
2:33/0/texture_origin = Vector2i(0, -6)
2:33/0/y_sort_origin = -6
2:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:33/0/physics_layer_0/angular_velocity = 0.0
2:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
3:33/0 = 0
3:33/0/texture_origin = Vector2i(0, -6)
3:33/0/y_sort_origin = -6
3:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:33/0/physics_layer_0/angular_velocity = 0.0
3:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
4:33/0 = 0
4:33/0/texture_origin = Vector2i(0, -6)
4:33/0/y_sort_origin = -6
4:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:33/0/physics_layer_0/angular_velocity = 0.0
4:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
5:33/0 = 0
5:33/0/texture_origin = Vector2i(0, -6)
5:33/0/y_sort_origin = -6
5:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:33/0/physics_layer_0/angular_velocity = 0.0
5:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
6:33/0 = 0
6:33/0/texture_origin = Vector2i(0, -6)
6:33/0/y_sort_origin = -6
6:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:33/0/physics_layer_0/angular_velocity = 0.0
6:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
7:33/0 = 0
7:33/0/texture_origin = Vector2i(0, -6)
7:33/0/y_sort_origin = -6
7:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:33/0/physics_layer_0/angular_velocity = 0.0
7:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
8:33/0 = 0
8:33/0/texture_origin = Vector2i(0, -6)
8:33/0/y_sort_origin = -6
8:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:33/0/physics_layer_0/angular_velocity = 0.0
8:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
9:33/0 = 0
9:33/0/texture_origin = Vector2i(0, -6)
9:33/0/y_sort_origin = -6
9:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:33/0/physics_layer_0/angular_velocity = 0.0
9:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
10:33/0 = 0
10:33/0/texture_origin = Vector2i(0, -6)
10:33/0/y_sort_origin = -6
10:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:33/0/physics_layer_0/angular_velocity = 0.0
10:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
11:33/0 = 0
11:33/0/texture_origin = Vector2i(0, -6)
11:33/0/y_sort_origin = -6
11:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:33/0/physics_layer_0/angular_velocity = 0.0
11:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
12:33/0 = 0
12:33/0/texture_origin = Vector2i(0, -6)
12:33/0/y_sort_origin = -6
12:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:33/0/physics_layer_0/angular_velocity = 0.0
12:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
13:33/0 = 0
13:33/0/texture_origin = Vector2i(0, -6)
13:33/0/y_sort_origin = -6
13:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:33/0/physics_layer_0/angular_velocity = 0.0
13:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
14:33/0 = 0
14:33/0/texture_origin = Vector2i(0, -6)
14:33/0/y_sort_origin = -6
14:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:33/0/physics_layer_0/angular_velocity = 0.0
14:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
15:33/0 = 0
15:33/0/texture_origin = Vector2i(0, -6)
15:33/0/y_sort_origin = -6
15:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:33/0/physics_layer_0/angular_velocity = 0.0
15:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
16:33/0 = 0
16:33/0/texture_origin = Vector2i(0, -6)
16:33/0/y_sort_origin = -6
16:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:33/0/physics_layer_0/angular_velocity = 0.0
16:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
17:33/0 = 0
17:33/0/texture_origin = Vector2i(0, -6)
17:33/0/y_sort_origin = -6
17:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:33/0/physics_layer_0/angular_velocity = 0.0
17:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
18:33/0 = 0
18:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:33/0/physics_layer_0/angular_velocity = 0.0
19:33/0 = 0
19:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:33/0/physics_layer_0/angular_velocity = 0.0
20:33/0 = 0
20:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:33/0/physics_layer_0/angular_velocity = 0.0
21:33/0 = 0
21:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:33/0/physics_layer_0/angular_velocity = 0.0
22:33/0 = 0
22:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:33/0/physics_layer_0/angular_velocity = 0.0
23:33/0 = 0
23:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:33/0/physics_layer_0/angular_velocity = 0.0
24:33/0 = 0
24:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:33/0/physics_layer_0/angular_velocity = 0.0
25:33/0 = 0
25:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:33/0/physics_layer_0/angular_velocity = 0.0
26:33/0 = 0
26:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:33/0/physics_layer_0/angular_velocity = 0.0
27:33/0 = 0
27:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:33/0/physics_layer_0/angular_velocity = 0.0
28:33/0 = 0
28:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:33/0/physics_layer_0/angular_velocity = 0.0
29:33/0 = 0
29:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:33/0/physics_layer_0/angular_velocity = 0.0
30:33/0 = 0
30:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:33/0/physics_layer_0/angular_velocity = 0.0
31:33/0 = 0
31:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:33/0/physics_layer_0/angular_velocity = 0.0
32:33/0 = 0
32:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:33/0/physics_layer_0/angular_velocity = 0.0
33:33/0 = 0
33:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:33/0/physics_layer_0/angular_velocity = 0.0
34:33/0 = 0
34:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:33/0/physics_layer_0/angular_velocity = 0.0
35:33/0 = 0
35:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:33/0/physics_layer_0/angular_velocity = 0.0
0:34/0 = 0
0:34/0/texture_origin = Vector2i(0, -6)
0:34/0/y_sort_origin = -6
0:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:34/0/physics_layer_0/angular_velocity = 0.0
0:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
1:34/0 = 0
1:34/0/texture_origin = Vector2i(0, -6)
1:34/0/y_sort_origin = -6
1:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:34/0/physics_layer_0/angular_velocity = 0.0
1:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
2:34/0 = 0
2:34/0/texture_origin = Vector2i(0, -6)
2:34/0/y_sort_origin = -6
2:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:34/0/physics_layer_0/angular_velocity = 0.0
2:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
3:34/0 = 0
3:34/0/texture_origin = Vector2i(0, -6)
3:34/0/y_sort_origin = -6
3:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:34/0/physics_layer_0/angular_velocity = 0.0
3:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
4:34/0 = 0
4:34/0/texture_origin = Vector2i(0, -6)
4:34/0/y_sort_origin = -6
4:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:34/0/physics_layer_0/angular_velocity = 0.0
4:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
5:34/0 = 0
5:34/0/texture_origin = Vector2i(0, -6)
5:34/0/y_sort_origin = -6
5:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:34/0/physics_layer_0/angular_velocity = 0.0
5:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
6:34/0 = 0
6:34/0/texture_origin = Vector2i(0, -6)
6:34/0/y_sort_origin = -6
6:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:34/0/physics_layer_0/angular_velocity = 0.0
6:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
7:34/0 = 0
7:34/0/texture_origin = Vector2i(0, -6)
7:34/0/y_sort_origin = -6
7:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:34/0/physics_layer_0/angular_velocity = 0.0
7:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
8:34/0 = 0
8:34/0/texture_origin = Vector2i(0, -6)
8:34/0/y_sort_origin = -6
8:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:34/0/physics_layer_0/angular_velocity = 0.0
8:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
9:34/0 = 0
9:34/0/texture_origin = Vector2i(0, -6)
9:34/0/y_sort_origin = -6
9:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:34/0/physics_layer_0/angular_velocity = 0.0
9:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
10:34/0 = 0
10:34/0/texture_origin = Vector2i(0, -6)
10:34/0/y_sort_origin = -6
10:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:34/0/physics_layer_0/angular_velocity = 0.0
10:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
11:34/0 = 0
11:34/0/texture_origin = Vector2i(0, -6)
11:34/0/y_sort_origin = -6
11:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:34/0/physics_layer_0/angular_velocity = 0.0
11:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
12:34/0 = 0
12:34/0/texture_origin = Vector2i(0, -6)
12:34/0/y_sort_origin = -6
12:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:34/0/physics_layer_0/angular_velocity = 0.0
12:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
13:34/0 = 0
13:34/0/texture_origin = Vector2i(0, -6)
13:34/0/y_sort_origin = -6
13:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:34/0/physics_layer_0/angular_velocity = 0.0
13:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
14:34/0 = 0
14:34/0/texture_origin = Vector2i(0, -6)
14:34/0/y_sort_origin = -6
14:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:34/0/physics_layer_0/angular_velocity = 0.0
14:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
15:34/0 = 0
15:34/0/texture_origin = Vector2i(0, -6)
15:34/0/y_sort_origin = -6
15:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:34/0/physics_layer_0/angular_velocity = 0.0
15:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
16:34/0 = 0
16:34/0/texture_origin = Vector2i(0, -6)
16:34/0/y_sort_origin = -6
16:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:34/0/physics_layer_0/angular_velocity = 0.0
16:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
17:34/0 = 0
17:34/0/texture_origin = Vector2i(0, -6)
17:34/0/y_sort_origin = -6
17:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:34/0/physics_layer_0/angular_velocity = 0.0
17:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
18:34/0 = 0
18:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:34/0/physics_layer_0/angular_velocity = 0.0
19:34/0 = 0
19:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:34/0/physics_layer_0/angular_velocity = 0.0
20:34/0 = 0
20:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:34/0/physics_layer_0/angular_velocity = 0.0
21:34/0 = 0
21:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:34/0/physics_layer_0/angular_velocity = 0.0
22:34/0 = 0
22:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:34/0/physics_layer_0/angular_velocity = 0.0
23:34/0 = 0
23:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:34/0/physics_layer_0/angular_velocity = 0.0
26:34/0 = 0
26:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:34/0/physics_layer_0/angular_velocity = 0.0
27:34/0 = 0
27:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:34/0/physics_layer_0/angular_velocity = 0.0
28:34/0 = 0
28:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:34/0/physics_layer_0/angular_velocity = 0.0
29:34/0 = 0
29:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:34/0/physics_layer_0/angular_velocity = 0.0
30:34/0 = 0
30:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:34/0/physics_layer_0/angular_velocity = 0.0
31:34/0 = 0
31:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:34/0/physics_layer_0/angular_velocity = 0.0
32:34/0 = 0
32:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:34/0/physics_layer_0/angular_velocity = 0.0
33:34/0 = 0
33:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:34/0/physics_layer_0/angular_velocity = 0.0
34:34/0 = 0
34:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:34/0/physics_layer_0/angular_velocity = 0.0
35:34/0 = 0
35:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:34/0/physics_layer_0/angular_velocity = 0.0
0:35/0 = 0
0:35/0/texture_origin = Vector2i(0, -6)
0:35/0/y_sort_origin = -6
0:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:35/0/physics_layer_0/angular_velocity = 0.0
0:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
1:35/0 = 0
1:35/0/texture_origin = Vector2i(0, -6)
1:35/0/y_sort_origin = -6
1:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:35/0/physics_layer_0/angular_velocity = 0.0
1:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
2:35/0 = 0
2:35/0/texture_origin = Vector2i(0, -6)
2:35/0/y_sort_origin = -6
2:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:35/0/physics_layer_0/angular_velocity = 0.0
2:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
3:35/0 = 0
3:35/0/texture_origin = Vector2i(0, -6)
3:35/0/y_sort_origin = -6
3:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:35/0/physics_layer_0/angular_velocity = 0.0
3:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
4:35/0 = 0
4:35/0/texture_origin = Vector2i(0, -6)
4:35/0/y_sort_origin = -6
4:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:35/0/physics_layer_0/angular_velocity = 0.0
4:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
5:35/0 = 0
5:35/0/texture_origin = Vector2i(0, -6)
5:35/0/y_sort_origin = -6
5:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:35/0/physics_layer_0/angular_velocity = 0.0
5:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
6:35/0 = 0
6:35/0/texture_origin = Vector2i(0, -6)
6:35/0/y_sort_origin = -6
6:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:35/0/physics_layer_0/angular_velocity = 0.0
6:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
7:35/0 = 0
7:35/0/texture_origin = Vector2i(0, -6)
7:35/0/y_sort_origin = -6
7:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:35/0/physics_layer_0/angular_velocity = 0.0
7:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
8:35/0 = 0
8:35/0/texture_origin = Vector2i(0, -6)
8:35/0/y_sort_origin = -6
8:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:35/0/physics_layer_0/angular_velocity = 0.0
8:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
9:35/0 = 0
9:35/0/texture_origin = Vector2i(0, -6)
9:35/0/y_sort_origin = -6
9:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:35/0/physics_layer_0/angular_velocity = 0.0
9:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
10:35/0 = 0
10:35/0/texture_origin = Vector2i(0, -6)
10:35/0/y_sort_origin = -6
10:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:35/0/physics_layer_0/angular_velocity = 0.0
10:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
11:35/0 = 0
11:35/0/texture_origin = Vector2i(0, -6)
11:35/0/y_sort_origin = -6
11:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:35/0/physics_layer_0/angular_velocity = 0.0
11:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
12:35/0 = 0
12:35/0/texture_origin = Vector2i(0, -6)
12:35/0/y_sort_origin = -6
12:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:35/0/physics_layer_0/angular_velocity = 0.0
12:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
13:35/0 = 0
13:35/0/texture_origin = Vector2i(0, -6)
13:35/0/y_sort_origin = -6
13:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:35/0/physics_layer_0/angular_velocity = 0.0
13:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
14:35/0 = 0
14:35/0/texture_origin = Vector2i(0, -6)
14:35/0/y_sort_origin = -6
14:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:35/0/physics_layer_0/angular_velocity = 0.0
14:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
15:35/0 = 0
15:35/0/texture_origin = Vector2i(0, -6)
15:35/0/y_sort_origin = -6
15:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:35/0/physics_layer_0/angular_velocity = 0.0
15:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
16:35/0 = 0
16:35/0/texture_origin = Vector2i(0, -6)
16:35/0/y_sort_origin = -6
16:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:35/0/physics_layer_0/angular_velocity = 0.0
16:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
17:35/0 = 0
17:35/0/texture_origin = Vector2i(0, -6)
17:35/0/y_sort_origin = -6
17:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:35/0/physics_layer_0/angular_velocity = 0.0
17:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
18:35/0 = 0
18:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:35/0/physics_layer_0/angular_velocity = 0.0
19:35/0 = 0
19:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:35/0/physics_layer_0/angular_velocity = 0.0
20:35/0 = 0
20:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:35/0/physics_layer_0/angular_velocity = 0.0
21:35/0 = 0
21:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:35/0/physics_layer_0/angular_velocity = 0.0
22:35/0 = 0
22:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:35/0/physics_layer_0/angular_velocity = 0.0
23:35/0 = 0
23:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:35/0/physics_layer_0/angular_velocity = 0.0
24:35/0 = 0
24:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:35/0/physics_layer_0/angular_velocity = 0.0
25:35/0 = 0
25:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:35/0/physics_layer_0/angular_velocity = 0.0
26:35/0 = 0
26:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:35/0/physics_layer_0/angular_velocity = 0.0
27:35/0 = 0
27:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:35/0/physics_layer_0/angular_velocity = 0.0
28:35/0 = 0
28:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:35/0/physics_layer_0/angular_velocity = 0.0
29:35/0 = 0
29:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:35/0/physics_layer_0/angular_velocity = 0.0
30:35/0 = 0
30:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:35/0/physics_layer_0/angular_velocity = 0.0
31:35/0 = 0
31:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:35/0/physics_layer_0/angular_velocity = 0.0
32:35/0 = 0
32:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:35/0/physics_layer_0/angular_velocity = 0.0
33:35/0 = 0
33:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:35/0/physics_layer_0/angular_velocity = 0.0
34:35/0 = 0
34:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:35/0/physics_layer_0/angular_velocity = 0.0
35:35/0 = 0
35:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:35/0/physics_layer_0/angular_velocity = 0.0
0:36/0 = 0
0:36/0/texture_origin = Vector2i(0, -6)
0:36/0/y_sort_origin = -6
0:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:36/0/physics_layer_0/angular_velocity = 0.0
0:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
1:36/0 = 0
1:36/0/texture_origin = Vector2i(0, -6)
1:36/0/y_sort_origin = -6
1:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:36/0/physics_layer_0/angular_velocity = 0.0
1:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
2:36/0 = 0
2:36/0/texture_origin = Vector2i(0, -6)
2:36/0/y_sort_origin = -6
2:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:36/0/physics_layer_0/angular_velocity = 0.0
2:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
3:36/0 = 0
3:36/0/texture_origin = Vector2i(0, -6)
3:36/0/y_sort_origin = -6
3:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:36/0/physics_layer_0/angular_velocity = 0.0
3:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
4:36/0 = 0
4:36/0/texture_origin = Vector2i(0, -6)
4:36/0/y_sort_origin = -6
4:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:36/0/physics_layer_0/angular_velocity = 0.0
4:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
5:36/0 = 0
5:36/0/texture_origin = Vector2i(0, -6)
5:36/0/y_sort_origin = -6
5:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:36/0/physics_layer_0/angular_velocity = 0.0
5:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
6:36/0 = 0
6:36/0/texture_origin = Vector2i(0, -6)
6:36/0/y_sort_origin = -6
6:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:36/0/physics_layer_0/angular_velocity = 0.0
6:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
7:36/0 = 0
7:36/0/texture_origin = Vector2i(0, -6)
7:36/0/y_sort_origin = -6
7:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:36/0/physics_layer_0/angular_velocity = 0.0
7:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
8:36/0 = 0
8:36/0/texture_origin = Vector2i(0, -6)
8:36/0/y_sort_origin = -6
8:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:36/0/physics_layer_0/angular_velocity = 0.0
8:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
9:36/0 = 0
9:36/0/texture_origin = Vector2i(0, -6)
9:36/0/y_sort_origin = -6
9:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:36/0/physics_layer_0/angular_velocity = 0.0
9:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
10:36/0 = 0
10:36/0/texture_origin = Vector2i(0, -6)
10:36/0/y_sort_origin = -6
10:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:36/0/physics_layer_0/angular_velocity = 0.0
10:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
11:36/0 = 0
11:36/0/texture_origin = Vector2i(0, -6)
11:36/0/y_sort_origin = -6
11:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:36/0/physics_layer_0/angular_velocity = 0.0
11:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
12:36/0 = 0
12:36/0/texture_origin = Vector2i(0, -6)
12:36/0/y_sort_origin = -6
12:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:36/0/physics_layer_0/angular_velocity = 0.0
12:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
13:36/0 = 0
13:36/0/texture_origin = Vector2i(0, -6)
13:36/0/y_sort_origin = -6
13:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:36/0/physics_layer_0/angular_velocity = 0.0
13:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
14:36/0 = 0
14:36/0/texture_origin = Vector2i(0, -6)
14:36/0/y_sort_origin = -6
14:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:36/0/physics_layer_0/angular_velocity = 0.0
14:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
15:36/0 = 0
15:36/0/texture_origin = Vector2i(0, -6)
15:36/0/y_sort_origin = -6
15:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:36/0/physics_layer_0/angular_velocity = 0.0
15:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
16:36/0 = 0
16:36/0/texture_origin = Vector2i(0, -6)
16:36/0/y_sort_origin = -6
16:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:36/0/physics_layer_0/angular_velocity = 0.0
16:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
17:36/0 = 0
17:36/0/texture_origin = Vector2i(0, -6)
17:36/0/y_sort_origin = -6
17:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:36/0/physics_layer_0/angular_velocity = 0.0
17:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
18:36/0 = 0
18:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:36/0/physics_layer_0/angular_velocity = 0.0
19:36/0 = 0
19:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:36/0/physics_layer_0/angular_velocity = 0.0
20:36/0 = 0
20:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:36/0/physics_layer_0/angular_velocity = 0.0
21:36/0 = 0
21:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:36/0/physics_layer_0/angular_velocity = 0.0
22:36/0 = 0
22:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:36/0/physics_layer_0/angular_velocity = 0.0
23:36/0 = 0
23:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:36/0/physics_layer_0/angular_velocity = 0.0
24:36/0 = 0
24:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:36/0/physics_layer_0/angular_velocity = 0.0
25:36/0 = 0
25:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:36/0/physics_layer_0/angular_velocity = 0.0
26:36/0 = 0
26:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:36/0/physics_layer_0/angular_velocity = 0.0
27:36/0 = 0
27:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:36/0/physics_layer_0/angular_velocity = 0.0
28:36/0 = 0
28:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:36/0/physics_layer_0/angular_velocity = 0.0
29:36/0 = 0
29:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:36/0/physics_layer_0/angular_velocity = 0.0
30:36/0 = 0
30:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:36/0/physics_layer_0/angular_velocity = 0.0
31:36/0 = 0
31:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:36/0/physics_layer_0/angular_velocity = 0.0
32:36/0 = 0
32:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:36/0/physics_layer_0/angular_velocity = 0.0
33:36/0 = 0
33:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:36/0/physics_layer_0/angular_velocity = 0.0
34:36/0 = 0
34:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:36/0/physics_layer_0/angular_velocity = 0.0
35:36/0 = 0
35:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:36/0/physics_layer_0/angular_velocity = 0.0
0:37/0 = 0
0:37/0/texture_origin = Vector2i(0, -6)
0:37/0/y_sort_origin = -6
0:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:37/0/physics_layer_0/angular_velocity = 0.0
0:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
1:37/0 = 0
1:37/0/texture_origin = Vector2i(0, -6)
1:37/0/y_sort_origin = -6
1:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:37/0/physics_layer_0/angular_velocity = 0.0
1:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
2:37/0 = 0
2:37/0/texture_origin = Vector2i(0, -6)
2:37/0/y_sort_origin = -6
2:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:37/0/physics_layer_0/angular_velocity = 0.0
2:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
3:37/0 = 0
3:37/0/texture_origin = Vector2i(0, -6)
3:37/0/y_sort_origin = -6
3:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:37/0/physics_layer_0/angular_velocity = 0.0
3:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
4:37/0 = 0
4:37/0/texture_origin = Vector2i(0, -6)
4:37/0/y_sort_origin = -6
4:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:37/0/physics_layer_0/angular_velocity = 0.0
4:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
5:37/0 = 0
5:37/0/texture_origin = Vector2i(0, -6)
5:37/0/y_sort_origin = -6
5:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:37/0/physics_layer_0/angular_velocity = 0.0
5:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
6:37/0 = 0
6:37/0/texture_origin = Vector2i(0, -6)
6:37/0/y_sort_origin = -6
6:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:37/0/physics_layer_0/angular_velocity = 0.0
6:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
7:37/0 = 0
7:37/0/texture_origin = Vector2i(0, -6)
7:37/0/y_sort_origin = -6
7:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:37/0/physics_layer_0/angular_velocity = 0.0
7:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
8:37/0 = 0
8:37/0/texture_origin = Vector2i(0, -6)
8:37/0/y_sort_origin = -6
8:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:37/0/physics_layer_0/angular_velocity = 0.0
8:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
9:37/0 = 0
9:37/0/texture_origin = Vector2i(0, -6)
9:37/0/y_sort_origin = -6
9:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:37/0/physics_layer_0/angular_velocity = 0.0
9:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
10:37/0 = 0
10:37/0/texture_origin = Vector2i(0, -6)
10:37/0/y_sort_origin = -6
10:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:37/0/physics_layer_0/angular_velocity = 0.0
10:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
11:37/0 = 0
11:37/0/texture_origin = Vector2i(0, -6)
11:37/0/y_sort_origin = -6
11:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:37/0/physics_layer_0/angular_velocity = 0.0
11:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
12:37/0 = 0
12:37/0/texture_origin = Vector2i(0, -6)
12:37/0/y_sort_origin = -6
12:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:37/0/physics_layer_0/angular_velocity = 0.0
12:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
13:37/0 = 0
13:37/0/texture_origin = Vector2i(0, -6)
13:37/0/y_sort_origin = -6
13:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:37/0/physics_layer_0/angular_velocity = 0.0
13:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
14:37/0 = 0
14:37/0/texture_origin = Vector2i(0, -6)
14:37/0/y_sort_origin = -6
14:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:37/0/physics_layer_0/angular_velocity = 0.0
14:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
15:37/0 = 0
15:37/0/texture_origin = Vector2i(0, -6)
15:37/0/y_sort_origin = -6
15:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:37/0/physics_layer_0/angular_velocity = 0.0
15:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
16:37/0 = 0
16:37/0/texture_origin = Vector2i(0, -6)
16:37/0/y_sort_origin = -6
16:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:37/0/physics_layer_0/angular_velocity = 0.0
16:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
17:37/0 = 0
17:37/0/texture_origin = Vector2i(0, -6)
17:37/0/y_sort_origin = -6
17:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:37/0/physics_layer_0/angular_velocity = 0.0
17:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
18:37/0 = 0
18:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:37/0/physics_layer_0/angular_velocity = 0.0
19:37/0 = 0
19:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:37/0/physics_layer_0/angular_velocity = 0.0
20:37/0 = 0
20:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:37/0/physics_layer_0/angular_velocity = 0.0
21:37/0 = 0
21:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:37/0/physics_layer_0/angular_velocity = 0.0
22:37/0 = 0
22:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:37/0/physics_layer_0/angular_velocity = 0.0
23:37/0 = 0
23:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:37/0/physics_layer_0/angular_velocity = 0.0
24:37/0 = 0
24:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:37/0/physics_layer_0/angular_velocity = 0.0
25:37/0 = 0
25:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:37/0/physics_layer_0/angular_velocity = 0.0
26:37/0 = 0
26:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:37/0/physics_layer_0/angular_velocity = 0.0
27:37/0 = 0
27:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:37/0/physics_layer_0/angular_velocity = 0.0
28:37/0 = 0
28:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:37/0/physics_layer_0/angular_velocity = 0.0
29:37/0 = 0
29:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:37/0/physics_layer_0/angular_velocity = 0.0
30:37/0 = 0
30:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:37/0/physics_layer_0/angular_velocity = 0.0
31:37/0 = 0
31:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:37/0/physics_layer_0/angular_velocity = 0.0
32:37/0 = 0
32:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:37/0/physics_layer_0/angular_velocity = 0.0
33:37/0 = 0
33:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:37/0/physics_layer_0/angular_velocity = 0.0
34:37/0 = 0
34:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:37/0/physics_layer_0/angular_velocity = 0.0
35:37/0 = 0
35:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:37/0/physics_layer_0/angular_velocity = 0.0
0:38/0 = 0
0:38/0/texture_origin = Vector2i(0, -6)
0:38/0/y_sort_origin = -6
0:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:38/0/physics_layer_0/angular_velocity = 0.0
0:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
1:38/0 = 0
1:38/0/texture_origin = Vector2i(0, -6)
1:38/0/y_sort_origin = -6
1:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:38/0/physics_layer_0/angular_velocity = 0.0
1:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
2:38/0 = 0
2:38/0/texture_origin = Vector2i(0, -6)
2:38/0/y_sort_origin = -6
2:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:38/0/physics_layer_0/angular_velocity = 0.0
2:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
3:38/0 = 0
3:38/0/texture_origin = Vector2i(0, -6)
3:38/0/y_sort_origin = -6
3:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:38/0/physics_layer_0/angular_velocity = 0.0
3:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
4:38/0 = 0
4:38/0/texture_origin = Vector2i(0, -6)
4:38/0/y_sort_origin = -6
4:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:38/0/physics_layer_0/angular_velocity = 0.0
4:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
5:38/0 = 0
5:38/0/texture_origin = Vector2i(0, -6)
5:38/0/y_sort_origin = -6
5:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:38/0/physics_layer_0/angular_velocity = 0.0
5:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
6:38/0 = 0
6:38/0/texture_origin = Vector2i(0, -6)
6:38/0/y_sort_origin = -6
6:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:38/0/physics_layer_0/angular_velocity = 0.0
6:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
7:38/0 = 0
7:38/0/texture_origin = Vector2i(0, -6)
7:38/0/y_sort_origin = -6
7:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:38/0/physics_layer_0/angular_velocity = 0.0
7:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
8:38/0 = 0
8:38/0/texture_origin = Vector2i(0, -6)
8:38/0/y_sort_origin = -6
8:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:38/0/physics_layer_0/angular_velocity = 0.0
8:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
9:38/0 = 0
9:38/0/texture_origin = Vector2i(0, -6)
9:38/0/y_sort_origin = -6
9:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:38/0/physics_layer_0/angular_velocity = 0.0
9:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
10:38/0 = 0
10:38/0/texture_origin = Vector2i(0, -6)
10:38/0/y_sort_origin = -6
10:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:38/0/physics_layer_0/angular_velocity = 0.0
10:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
11:38/0 = 0
11:38/0/texture_origin = Vector2i(0, -6)
11:38/0/y_sort_origin = -6
11:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:38/0/physics_layer_0/angular_velocity = 0.0
11:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
12:38/0 = 0
12:38/0/texture_origin = Vector2i(0, -6)
12:38/0/y_sort_origin = -6
12:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:38/0/physics_layer_0/angular_velocity = 0.0
12:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
13:38/0 = 0
13:38/0/texture_origin = Vector2i(0, -6)
13:38/0/y_sort_origin = -6
13:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:38/0/physics_layer_0/angular_velocity = 0.0
13:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
14:38/0 = 0
14:38/0/texture_origin = Vector2i(0, -6)
14:38/0/y_sort_origin = -6
14:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:38/0/physics_layer_0/angular_velocity = 0.0
14:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
15:38/0 = 0
15:38/0/texture_origin = Vector2i(0, -6)
15:38/0/y_sort_origin = -6
15:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:38/0/physics_layer_0/angular_velocity = 0.0
15:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
16:38/0 = 0
16:38/0/texture_origin = Vector2i(0, -6)
16:38/0/y_sort_origin = -6
16:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:38/0/physics_layer_0/angular_velocity = 0.0
16:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
17:38/0 = 0
17:38/0/texture_origin = Vector2i(0, -6)
17:38/0/y_sort_origin = -6
17:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:38/0/physics_layer_0/angular_velocity = 0.0
17:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
18:38/0 = 0
18:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:38/0/physics_layer_0/angular_velocity = 0.0
19:38/0 = 0
19:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:38/0/physics_layer_0/angular_velocity = 0.0
20:38/0 = 0
20:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:38/0/physics_layer_0/angular_velocity = 0.0
21:38/0 = 0
21:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:38/0/physics_layer_0/angular_velocity = 0.0
22:38/0 = 0
22:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:38/0/physics_layer_0/angular_velocity = 0.0
23:38/0 = 0
23:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:38/0/physics_layer_0/angular_velocity = 0.0
24:38/0 = 0
24:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:38/0/physics_layer_0/angular_velocity = 0.0
25:38/0 = 0
25:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:38/0/physics_layer_0/angular_velocity = 0.0
26:38/0 = 0
26:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:38/0/physics_layer_0/angular_velocity = 0.0
27:38/0 = 0
27:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:38/0/physics_layer_0/angular_velocity = 0.0
28:38/0 = 0
28:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:38/0/physics_layer_0/angular_velocity = 0.0
29:38/0 = 0
29:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:38/0/physics_layer_0/angular_velocity = 0.0
30:38/0 = 0
30:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:38/0/physics_layer_0/angular_velocity = 0.0
31:38/0 = 0
31:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:38/0/physics_layer_0/angular_velocity = 0.0
32:38/0 = 0
32:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:38/0/physics_layer_0/angular_velocity = 0.0
33:38/0 = 0
33:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:38/0/physics_layer_0/angular_velocity = 0.0
34:38/0 = 0
34:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:38/0/physics_layer_0/angular_velocity = 0.0
35:38/0 = 0
35:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:38/0/physics_layer_0/angular_velocity = 0.0
0:39/0 = 0
0:39/0/texture_origin = Vector2i(0, -6)
0:39/0/y_sort_origin = -6
0:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:39/0/physics_layer_0/angular_velocity = 0.0
0:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
1:39/0 = 0
1:39/0/texture_origin = Vector2i(0, -6)
1:39/0/y_sort_origin = -6
1:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:39/0/physics_layer_0/angular_velocity = 0.0
1:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
2:39/0 = 0
2:39/0/texture_origin = Vector2i(0, -6)
2:39/0/y_sort_origin = -6
2:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:39/0/physics_layer_0/angular_velocity = 0.0
2:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
3:39/0 = 0
3:39/0/texture_origin = Vector2i(0, -6)
3:39/0/y_sort_origin = -6
3:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:39/0/physics_layer_0/angular_velocity = 0.0
3:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
4:39/0 = 0
4:39/0/texture_origin = Vector2i(0, -6)
4:39/0/y_sort_origin = -6
4:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:39/0/physics_layer_0/angular_velocity = 0.0
4:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
5:39/0 = 0
5:39/0/texture_origin = Vector2i(0, -6)
5:39/0/y_sort_origin = -6
5:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:39/0/physics_layer_0/angular_velocity = 0.0
5:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
6:39/0 = 0
6:39/0/texture_origin = Vector2i(0, -6)
6:39/0/y_sort_origin = -6
6:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:39/0/physics_layer_0/angular_velocity = 0.0
6:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
7:39/0 = 0
7:39/0/texture_origin = Vector2i(0, -6)
7:39/0/y_sort_origin = -6
7:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:39/0/physics_layer_0/angular_velocity = 0.0
7:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
8:39/0 = 0
8:39/0/texture_origin = Vector2i(0, -6)
8:39/0/y_sort_origin = -6
8:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:39/0/physics_layer_0/angular_velocity = 0.0
8:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
9:39/0 = 0
9:39/0/texture_origin = Vector2i(0, -6)
9:39/0/y_sort_origin = -6
9:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:39/0/physics_layer_0/angular_velocity = 0.0
9:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
10:39/0 = 0
10:39/0/texture_origin = Vector2i(0, -6)
10:39/0/y_sort_origin = -6
10:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:39/0/physics_layer_0/angular_velocity = 0.0
10:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
11:39/0 = 0
11:39/0/texture_origin = Vector2i(0, -6)
11:39/0/y_sort_origin = -6
11:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:39/0/physics_layer_0/angular_velocity = 0.0
11:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
12:39/0 = 0
12:39/0/texture_origin = Vector2i(0, -6)
12:39/0/y_sort_origin = -6
12:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:39/0/physics_layer_0/angular_velocity = 0.0
12:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
13:39/0 = 0
13:39/0/texture_origin = Vector2i(0, -6)
13:39/0/y_sort_origin = -6
13:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:39/0/physics_layer_0/angular_velocity = 0.0
13:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
14:39/0 = 0
14:39/0/texture_origin = Vector2i(0, -6)
14:39/0/y_sort_origin = -6
14:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:39/0/physics_layer_0/angular_velocity = 0.0
14:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
15:39/0 = 0
15:39/0/texture_origin = Vector2i(0, -6)
15:39/0/y_sort_origin = -6
15:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:39/0/physics_layer_0/angular_velocity = 0.0
15:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
16:39/0 = 0
16:39/0/texture_origin = Vector2i(0, -6)
16:39/0/y_sort_origin = -6
16:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:39/0/physics_layer_0/angular_velocity = 0.0
16:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
17:39/0 = 0
17:39/0/texture_origin = Vector2i(0, -6)
17:39/0/y_sort_origin = -6
17:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:39/0/physics_layer_0/angular_velocity = 0.0
17:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
18:39/0 = 0
18:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:39/0/physics_layer_0/angular_velocity = 0.0
19:39/0 = 0
19:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:39/0/physics_layer_0/angular_velocity = 0.0
20:39/0 = 0
20:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:39/0/physics_layer_0/angular_velocity = 0.0
21:39/0 = 0
21:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:39/0/physics_layer_0/angular_velocity = 0.0
22:39/0 = 0
22:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:39/0/physics_layer_0/angular_velocity = 0.0
23:39/0 = 0
23:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:39/0/physics_layer_0/angular_velocity = 0.0
24:39/0 = 0
24:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:39/0/physics_layer_0/angular_velocity = 0.0
25:39/0 = 0
25:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:39/0/physics_layer_0/angular_velocity = 0.0
26:39/0 = 0
26:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:39/0/physics_layer_0/angular_velocity = 0.0
27:39/0 = 0
27:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:39/0/physics_layer_0/angular_velocity = 0.0
28:39/0 = 0
28:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:39/0/physics_layer_0/angular_velocity = 0.0
29:39/0 = 0
29:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:39/0/physics_layer_0/angular_velocity = 0.0
30:39/0 = 0
30:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:39/0/physics_layer_0/angular_velocity = 0.0
31:39/0 = 0
31:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:39/0/physics_layer_0/angular_velocity = 0.0
32:39/0 = 0
32:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:39/0/physics_layer_0/angular_velocity = 0.0
33:39/0 = 0
33:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:39/0/physics_layer_0/angular_velocity = 0.0
34:39/0 = 0
34:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:39/0/physics_layer_0/angular_velocity = 0.0
35:39/0 = 0
35:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:39/0/physics_layer_0/angular_velocity = 0.0
0:40/0 = 0
0:40/0/texture_origin = Vector2i(0, -6)
0:40/0/y_sort_origin = -6
0:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:40/0/physics_layer_0/angular_velocity = 0.0
0:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
1:40/0 = 0
1:40/0/texture_origin = Vector2i(0, -6)
1:40/0/y_sort_origin = -6
1:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:40/0/physics_layer_0/angular_velocity = 0.0
1:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
2:40/0 = 0
2:40/0/texture_origin = Vector2i(0, -6)
2:40/0/y_sort_origin = -6
2:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:40/0/physics_layer_0/angular_velocity = 0.0
2:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
3:40/0 = 0
3:40/0/texture_origin = Vector2i(0, -6)
3:40/0/y_sort_origin = -6
3:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:40/0/physics_layer_0/angular_velocity = 0.0
3:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
4:40/0 = 0
4:40/0/texture_origin = Vector2i(0, -6)
4:40/0/y_sort_origin = -6
4:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:40/0/physics_layer_0/angular_velocity = 0.0
4:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
5:40/0 = 0
5:40/0/texture_origin = Vector2i(0, -6)
5:40/0/y_sort_origin = -6
5:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:40/0/physics_layer_0/angular_velocity = 0.0
5:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
6:40/0 = 0
6:40/0/texture_origin = Vector2i(0, -6)
6:40/0/y_sort_origin = -6
6:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:40/0/physics_layer_0/angular_velocity = 0.0
6:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
7:40/0 = 0
7:40/0/texture_origin = Vector2i(0, -6)
7:40/0/y_sort_origin = -6
7:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:40/0/physics_layer_0/angular_velocity = 0.0
7:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
8:40/0 = 0
8:40/0/texture_origin = Vector2i(0, -6)
8:40/0/y_sort_origin = -6
8:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:40/0/physics_layer_0/angular_velocity = 0.0
8:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
9:40/0 = 0
9:40/0/texture_origin = Vector2i(0, -6)
9:40/0/y_sort_origin = -6
9:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:40/0/physics_layer_0/angular_velocity = 0.0
9:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
10:40/0 = 0
10:40/0/texture_origin = Vector2i(0, -6)
10:40/0/y_sort_origin = -6
10:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:40/0/physics_layer_0/angular_velocity = 0.0
10:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
11:40/0 = 0
11:40/0/texture_origin = Vector2i(0, -6)
11:40/0/y_sort_origin = -6
11:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:40/0/physics_layer_0/angular_velocity = 0.0
11:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
12:40/0 = 0
12:40/0/texture_origin = Vector2i(0, -6)
12:40/0/y_sort_origin = -6
12:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:40/0/physics_layer_0/angular_velocity = 0.0
12:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
13:40/0 = 0
13:40/0/texture_origin = Vector2i(0, -6)
13:40/0/y_sort_origin = -6
13:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:40/0/physics_layer_0/angular_velocity = 0.0
13:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
14:40/0 = 0
14:40/0/texture_origin = Vector2i(0, -6)
14:40/0/y_sort_origin = -6
14:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:40/0/physics_layer_0/angular_velocity = 0.0
14:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
15:40/0 = 0
15:40/0/texture_origin = Vector2i(0, -6)
15:40/0/y_sort_origin = -6
15:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:40/0/physics_layer_0/angular_velocity = 0.0
15:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
16:40/0 = 0
16:40/0/texture_origin = Vector2i(0, -6)
16:40/0/y_sort_origin = -6
16:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:40/0/physics_layer_0/angular_velocity = 0.0
16:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
17:40/0 = 0
17:40/0/texture_origin = Vector2i(0, -6)
17:40/0/y_sort_origin = -6
17:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:40/0/physics_layer_0/angular_velocity = 0.0
17:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
18:40/0 = 0
18:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:40/0/physics_layer_0/angular_velocity = 0.0
19:40/0 = 0
19:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:40/0/physics_layer_0/angular_velocity = 0.0
20:40/0 = 0
20:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:40/0/physics_layer_0/angular_velocity = 0.0
21:40/0 = 0
21:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:40/0/physics_layer_0/angular_velocity = 0.0
22:40/0 = 0
22:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:40/0/physics_layer_0/angular_velocity = 0.0
23:40/0 = 0
23:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:40/0/physics_layer_0/angular_velocity = 0.0
24:40/0 = 0
24:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:40/0/physics_layer_0/angular_velocity = 0.0
25:40/0 = 0
25:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:40/0/physics_layer_0/angular_velocity = 0.0
26:40/0 = 0
26:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:40/0/physics_layer_0/angular_velocity = 0.0
27:40/0 = 0
27:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:40/0/physics_layer_0/angular_velocity = 0.0
28:40/0 = 0
28:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:40/0/physics_layer_0/angular_velocity = 0.0
29:40/0 = 0
29:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:40/0/physics_layer_0/angular_velocity = 0.0
30:40/0 = 0
30:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:40/0/physics_layer_0/angular_velocity = 0.0
31:40/0 = 0
31:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:40/0/physics_layer_0/angular_velocity = 0.0
32:40/0 = 0
32:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:40/0/physics_layer_0/angular_velocity = 0.0
33:40/0 = 0
33:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:40/0/physics_layer_0/angular_velocity = 0.0
34:40/0 = 0
34:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:40/0/physics_layer_0/angular_velocity = 0.0
35:40/0 = 0
35:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:40/0/physics_layer_0/angular_velocity = 0.0
0:41/0 = 0
0:41/0/texture_origin = Vector2i(0, -6)
0:41/0/y_sort_origin = -6
0:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:41/0/physics_layer_0/angular_velocity = 0.0
0:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
1:41/0 = 0
1:41/0/texture_origin = Vector2i(0, -6)
1:41/0/y_sort_origin = -6
1:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:41/0/physics_layer_0/angular_velocity = 0.0
1:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
2:41/0 = 0
2:41/0/texture_origin = Vector2i(0, -6)
2:41/0/y_sort_origin = -6
2:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:41/0/physics_layer_0/angular_velocity = 0.0
2:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
3:41/0 = 0
3:41/0/texture_origin = Vector2i(0, -6)
3:41/0/y_sort_origin = -6
3:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:41/0/physics_layer_0/angular_velocity = 0.0
3:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
4:41/0 = 0
4:41/0/texture_origin = Vector2i(0, -6)
4:41/0/y_sort_origin = -6
4:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:41/0/physics_layer_0/angular_velocity = 0.0
4:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
5:41/0 = 0
5:41/0/texture_origin = Vector2i(0, -6)
5:41/0/y_sort_origin = -6
5:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:41/0/physics_layer_0/angular_velocity = 0.0
5:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
6:41/0 = 0
6:41/0/texture_origin = Vector2i(0, -6)
6:41/0/y_sort_origin = -6
6:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:41/0/physics_layer_0/angular_velocity = 0.0
6:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
7:41/0 = 0
7:41/0/texture_origin = Vector2i(0, -6)
7:41/0/y_sort_origin = -6
7:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:41/0/physics_layer_0/angular_velocity = 0.0
7:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
8:41/0 = 0
8:41/0/texture_origin = Vector2i(0, -6)
8:41/0/y_sort_origin = -6
8:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:41/0/physics_layer_0/angular_velocity = 0.0
8:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
9:41/0 = 0
9:41/0/texture_origin = Vector2i(0, -6)
9:41/0/y_sort_origin = -6
9:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:41/0/physics_layer_0/angular_velocity = 0.0
9:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
10:41/0 = 0
10:41/0/texture_origin = Vector2i(0, -6)
10:41/0/y_sort_origin = -6
10:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:41/0/physics_layer_0/angular_velocity = 0.0
10:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
11:41/0 = 0
11:41/0/texture_origin = Vector2i(0, -6)
11:41/0/y_sort_origin = -6
11:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:41/0/physics_layer_0/angular_velocity = 0.0
11:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
12:41/0 = 0
12:41/0/texture_origin = Vector2i(0, -6)
12:41/0/y_sort_origin = -6
12:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:41/0/physics_layer_0/angular_velocity = 0.0
12:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
13:41/0 = 0
13:41/0/texture_origin = Vector2i(0, -6)
13:41/0/y_sort_origin = -6
13:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:41/0/physics_layer_0/angular_velocity = 0.0
13:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
14:41/0 = 0
14:41/0/texture_origin = Vector2i(0, -6)
14:41/0/y_sort_origin = -6
14:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:41/0/physics_layer_0/angular_velocity = 0.0
14:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
15:41/0 = 0
15:41/0/texture_origin = Vector2i(0, -6)
15:41/0/y_sort_origin = -6
15:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:41/0/physics_layer_0/angular_velocity = 0.0
15:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
16:41/0 = 0
16:41/0/texture_origin = Vector2i(0, -6)
16:41/0/y_sort_origin = -6
16:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:41/0/physics_layer_0/angular_velocity = 0.0
16:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
17:41/0 = 0
17:41/0/texture_origin = Vector2i(0, -6)
17:41/0/y_sort_origin = -6
17:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:41/0/physics_layer_0/angular_velocity = 0.0
17:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
18:41/0 = 0
18:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:41/0/physics_layer_0/angular_velocity = 0.0
19:41/0 = 0
19:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:41/0/physics_layer_0/angular_velocity = 0.0
20:41/0 = 0
20:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:41/0/physics_layer_0/angular_velocity = 0.0
21:41/0 = 0
21:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:41/0/physics_layer_0/angular_velocity = 0.0
22:41/0 = 0
22:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:41/0/physics_layer_0/angular_velocity = 0.0
23:41/0 = 0
23:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:41/0/physics_layer_0/angular_velocity = 0.0
24:41/0 = 0
24:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:41/0/physics_layer_0/angular_velocity = 0.0
25:41/0 = 0
25:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:41/0/physics_layer_0/angular_velocity = 0.0
26:41/0 = 0
26:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:41/0/physics_layer_0/angular_velocity = 0.0
27:41/0 = 0
27:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:41/0/physics_layer_0/angular_velocity = 0.0
28:41/0 = 0
28:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:41/0/physics_layer_0/angular_velocity = 0.0
29:41/0 = 0
29:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:41/0/physics_layer_0/angular_velocity = 0.0
30:41/0 = 0
30:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:41/0/physics_layer_0/angular_velocity = 0.0
31:41/0 = 0
31:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:41/0/physics_layer_0/angular_velocity = 0.0
32:41/0 = 0
32:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:41/0/physics_layer_0/angular_velocity = 0.0
33:41/0 = 0
33:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:41/0/physics_layer_0/angular_velocity = 0.0
34:41/0 = 0
34:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:41/0/physics_layer_0/angular_velocity = 0.0
35:41/0 = 0
35:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:41/0/physics_layer_0/angular_velocity = 0.0
0:42/0 = 0
0:42/0/texture_origin = Vector2i(0, -6)
0:42/0/y_sort_origin = -6
0:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:42/0/physics_layer_0/angular_velocity = 0.0
0:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
1:42/0 = 0
1:42/0/texture_origin = Vector2i(0, -6)
1:42/0/y_sort_origin = -6
1:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:42/0/physics_layer_0/angular_velocity = 0.0
1:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
2:42/0 = 0
2:42/0/texture_origin = Vector2i(0, -6)
2:42/0/y_sort_origin = -6
2:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:42/0/physics_layer_0/angular_velocity = 0.0
2:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
3:42/0 = 0
3:42/0/texture_origin = Vector2i(0, -6)
3:42/0/y_sort_origin = -6
3:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:42/0/physics_layer_0/angular_velocity = 0.0
3:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
4:42/0 = 0
4:42/0/texture_origin = Vector2i(0, -6)
4:42/0/y_sort_origin = -6
4:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:42/0/physics_layer_0/angular_velocity = 0.0
4:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
5:42/0 = 0
5:42/0/texture_origin = Vector2i(0, -6)
5:42/0/y_sort_origin = -6
5:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:42/0/physics_layer_0/angular_velocity = 0.0
5:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
6:42/0 = 0
6:42/0/texture_origin = Vector2i(0, -6)
6:42/0/y_sort_origin = -6
6:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:42/0/physics_layer_0/angular_velocity = 0.0
6:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
7:42/0 = 0
7:42/0/texture_origin = Vector2i(0, -6)
7:42/0/y_sort_origin = -6
7:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:42/0/physics_layer_0/angular_velocity = 0.0
7:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
8:42/0 = 0
8:42/0/texture_origin = Vector2i(0, -6)
8:42/0/y_sort_origin = -6
8:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:42/0/physics_layer_0/angular_velocity = 0.0
8:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
9:42/0 = 0
9:42/0/texture_origin = Vector2i(0, -6)
9:42/0/y_sort_origin = -6
9:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:42/0/physics_layer_0/angular_velocity = 0.0
9:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
10:42/0 = 0
10:42/0/texture_origin = Vector2i(0, -6)
10:42/0/y_sort_origin = -6
10:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:42/0/physics_layer_0/angular_velocity = 0.0
10:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
11:42/0 = 0
11:42/0/texture_origin = Vector2i(0, -6)
11:42/0/y_sort_origin = -6
11:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:42/0/physics_layer_0/angular_velocity = 0.0
11:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
12:42/0 = 0
12:42/0/texture_origin = Vector2i(0, -6)
12:42/0/y_sort_origin = -6
12:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:42/0/physics_layer_0/angular_velocity = 0.0
12:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
13:42/0 = 0
13:42/0/texture_origin = Vector2i(0, -6)
13:42/0/y_sort_origin = -6
13:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:42/0/physics_layer_0/angular_velocity = 0.0
13:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
14:42/0 = 0
14:42/0/texture_origin = Vector2i(0, -6)
14:42/0/y_sort_origin = -6
14:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:42/0/physics_layer_0/angular_velocity = 0.0
14:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
15:42/0 = 0
15:42/0/texture_origin = Vector2i(0, -6)
15:42/0/y_sort_origin = -6
15:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:42/0/physics_layer_0/angular_velocity = 0.0
15:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
16:42/0 = 0
16:42/0/texture_origin = Vector2i(0, -6)
16:42/0/y_sort_origin = -6
16:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:42/0/physics_layer_0/angular_velocity = 0.0
16:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
17:42/0 = 0
17:42/0/texture_origin = Vector2i(0, -6)
17:42/0/y_sort_origin = -6
17:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:42/0/physics_layer_0/angular_velocity = 0.0
17:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
18:42/0 = 0
18:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:42/0/physics_layer_0/angular_velocity = 0.0
19:42/0 = 0
19:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:42/0/physics_layer_0/angular_velocity = 0.0
20:42/0 = 0
20:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:42/0/physics_layer_0/angular_velocity = 0.0
21:42/0 = 0
21:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:42/0/physics_layer_0/angular_velocity = 0.0
22:42/0 = 0
22:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:42/0/physics_layer_0/angular_velocity = 0.0
23:42/0 = 0
23:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:42/0/physics_layer_0/angular_velocity = 0.0
24:42/0 = 0
24:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:42/0/physics_layer_0/angular_velocity = 0.0
25:42/0 = 0
25:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:42/0/physics_layer_0/angular_velocity = 0.0
26:42/0 = 0
26:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:42/0/physics_layer_0/angular_velocity = 0.0
27:42/0 = 0
27:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:42/0/physics_layer_0/angular_velocity = 0.0
28:42/0 = 0
28:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:42/0/physics_layer_0/angular_velocity = 0.0
29:42/0 = 0
29:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:42/0/physics_layer_0/angular_velocity = 0.0
30:42/0 = 0
30:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:42/0/physics_layer_0/angular_velocity = 0.0
31:42/0 = 0
31:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:42/0/physics_layer_0/angular_velocity = 0.0
32:42/0 = 0
32:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:42/0/physics_layer_0/angular_velocity = 0.0
33:42/0 = 0
33:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:42/0/physics_layer_0/angular_velocity = 0.0
34:42/0 = 0
34:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:42/0/physics_layer_0/angular_velocity = 0.0
35:42/0 = 0
35:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:42/0/physics_layer_0/angular_velocity = 0.0
0:43/0 = 0
0:43/0/texture_origin = Vector2i(0, -6)
0:43/0/y_sort_origin = -6
0:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:43/0/physics_layer_0/angular_velocity = 0.0
0:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
1:43/0 = 0
1:43/0/texture_origin = Vector2i(0, -6)
1:43/0/y_sort_origin = -6
1:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:43/0/physics_layer_0/angular_velocity = 0.0
1:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
2:43/0 = 0
2:43/0/texture_origin = Vector2i(0, -6)
2:43/0/y_sort_origin = -6
2:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:43/0/physics_layer_0/angular_velocity = 0.0
2:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
3:43/0 = 0
3:43/0/texture_origin = Vector2i(0, -6)
3:43/0/y_sort_origin = -6
3:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:43/0/physics_layer_0/angular_velocity = 0.0
3:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
4:43/0 = 0
4:43/0/texture_origin = Vector2i(0, -6)
4:43/0/y_sort_origin = -6
4:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:43/0/physics_layer_0/angular_velocity = 0.0
4:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
5:43/0 = 0
5:43/0/texture_origin = Vector2i(0, -6)
5:43/0/y_sort_origin = -6
5:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:43/0/physics_layer_0/angular_velocity = 0.0
5:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
6:43/0 = 0
6:43/0/texture_origin = Vector2i(0, -6)
6:43/0/y_sort_origin = -6
6:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:43/0/physics_layer_0/angular_velocity = 0.0
6:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
7:43/0 = 0
7:43/0/texture_origin = Vector2i(0, -6)
7:43/0/y_sort_origin = -6
7:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:43/0/physics_layer_0/angular_velocity = 0.0
7:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
8:43/0 = 0
8:43/0/texture_origin = Vector2i(0, -6)
8:43/0/y_sort_origin = -6
8:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:43/0/physics_layer_0/angular_velocity = 0.0
8:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
9:43/0 = 0
9:43/0/texture_origin = Vector2i(0, -6)
9:43/0/y_sort_origin = -6
9:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:43/0/physics_layer_0/angular_velocity = 0.0
9:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
10:43/0 = 0
10:43/0/texture_origin = Vector2i(0, -6)
10:43/0/y_sort_origin = -6
10:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:43/0/physics_layer_0/angular_velocity = 0.0
10:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
11:43/0 = 0
11:43/0/texture_origin = Vector2i(0, -6)
11:43/0/y_sort_origin = -6
11:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:43/0/physics_layer_0/angular_velocity = 0.0
11:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
12:43/0 = 0
12:43/0/texture_origin = Vector2i(0, -6)
12:43/0/y_sort_origin = -6
12:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:43/0/physics_layer_0/angular_velocity = 0.0
12:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
13:43/0 = 0
13:43/0/texture_origin = Vector2i(0, -6)
13:43/0/y_sort_origin = -6
13:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:43/0/physics_layer_0/angular_velocity = 0.0
13:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
14:43/0 = 0
14:43/0/texture_origin = Vector2i(0, -6)
14:43/0/y_sort_origin = -6
14:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:43/0/physics_layer_0/angular_velocity = 0.0
14:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
15:43/0 = 0
15:43/0/texture_origin = Vector2i(0, -6)
15:43/0/y_sort_origin = -6
15:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:43/0/physics_layer_0/angular_velocity = 0.0
15:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
16:43/0 = 0
16:43/0/texture_origin = Vector2i(0, -6)
16:43/0/y_sort_origin = -6
16:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:43/0/physics_layer_0/angular_velocity = 0.0
16:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
17:43/0 = 0
17:43/0/texture_origin = Vector2i(0, -6)
17:43/0/y_sort_origin = -6
17:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:43/0/physics_layer_0/angular_velocity = 0.0
17:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
18:43/0 = 0
18:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:43/0/physics_layer_0/angular_velocity = 0.0
19:43/0 = 0
19:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:43/0/physics_layer_0/angular_velocity = 0.0
20:43/0 = 0
20:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:43/0/physics_layer_0/angular_velocity = 0.0
21:43/0 = 0
21:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:43/0/physics_layer_0/angular_velocity = 0.0
22:43/0 = 0
22:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:43/0/physics_layer_0/angular_velocity = 0.0
23:43/0 = 0
23:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:43/0/physics_layer_0/angular_velocity = 0.0
24:43/0 = 0
24:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:43/0/physics_layer_0/angular_velocity = 0.0
25:43/0 = 0
25:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:43/0/physics_layer_0/angular_velocity = 0.0
26:43/0 = 0
26:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:43/0/physics_layer_0/angular_velocity = 0.0
27:43/0 = 0
27:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:43/0/physics_layer_0/angular_velocity = 0.0
28:43/0 = 0
28:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:43/0/physics_layer_0/angular_velocity = 0.0
29:43/0 = 0
29:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:43/0/physics_layer_0/angular_velocity = 0.0
30:43/0 = 0
30:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:43/0/physics_layer_0/angular_velocity = 0.0
31:43/0 = 0
31:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:43/0/physics_layer_0/angular_velocity = 0.0
32:43/0 = 0
32:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:43/0/physics_layer_0/angular_velocity = 0.0
33:43/0 = 0
33:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:43/0/physics_layer_0/angular_velocity = 0.0
34:43/0 = 0
34:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:43/0/physics_layer_0/angular_velocity = 0.0
35:43/0 = 0
35:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:43/0/physics_layer_0/angular_velocity = 0.0
0:44/0 = 0
0:44/0/texture_origin = Vector2i(0, -6)
0:44/0/y_sort_origin = -6
0:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:44/0/physics_layer_0/angular_velocity = 0.0
0:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
1:44/0 = 0
1:44/0/texture_origin = Vector2i(0, -6)
1:44/0/y_sort_origin = -6
1:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:44/0/physics_layer_0/angular_velocity = 0.0
1:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
2:44/0 = 0
2:44/0/texture_origin = Vector2i(0, -6)
2:44/0/y_sort_origin = -6
2:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:44/0/physics_layer_0/angular_velocity = 0.0
2:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
3:44/0 = 0
3:44/0/texture_origin = Vector2i(0, -6)
3:44/0/y_sort_origin = -6
3:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:44/0/physics_layer_0/angular_velocity = 0.0
3:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
4:44/0 = 0
4:44/0/texture_origin = Vector2i(0, -6)
4:44/0/y_sort_origin = -6
4:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:44/0/physics_layer_0/angular_velocity = 0.0
4:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
5:44/0 = 0
5:44/0/texture_origin = Vector2i(0, -6)
5:44/0/y_sort_origin = -6
5:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:44/0/physics_layer_0/angular_velocity = 0.0
5:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
6:44/0 = 0
6:44/0/texture_origin = Vector2i(0, -6)
6:44/0/y_sort_origin = -6
6:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:44/0/physics_layer_0/angular_velocity = 0.0
6:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
7:44/0 = 0
7:44/0/texture_origin = Vector2i(0, -6)
7:44/0/y_sort_origin = -6
7:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:44/0/physics_layer_0/angular_velocity = 0.0
7:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
8:44/0 = 0
8:44/0/texture_origin = Vector2i(0, -6)
8:44/0/y_sort_origin = -6
8:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:44/0/physics_layer_0/angular_velocity = 0.0
8:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
9:44/0 = 0
9:44/0/texture_origin = Vector2i(0, -6)
9:44/0/y_sort_origin = -6
9:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:44/0/physics_layer_0/angular_velocity = 0.0
9:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
10:44/0 = 0
10:44/0/texture_origin = Vector2i(0, -6)
10:44/0/y_sort_origin = -6
10:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:44/0/physics_layer_0/angular_velocity = 0.0
10:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
11:44/0 = 0
11:44/0/texture_origin = Vector2i(0, -6)
11:44/0/y_sort_origin = -6
11:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:44/0/physics_layer_0/angular_velocity = 0.0
11:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
12:44/0 = 0
12:44/0/texture_origin = Vector2i(0, -6)
12:44/0/y_sort_origin = -6
12:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:44/0/physics_layer_0/angular_velocity = 0.0
12:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
13:44/0 = 0
13:44/0/texture_origin = Vector2i(0, -6)
13:44/0/y_sort_origin = -6
13:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:44/0/physics_layer_0/angular_velocity = 0.0
13:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
14:44/0 = 0
14:44/0/texture_origin = Vector2i(0, -6)
14:44/0/y_sort_origin = -6
14:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:44/0/physics_layer_0/angular_velocity = 0.0
14:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
15:44/0 = 0
15:44/0/texture_origin = Vector2i(0, -6)
15:44/0/y_sort_origin = -6
15:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:44/0/physics_layer_0/angular_velocity = 0.0
15:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
16:44/0 = 0
16:44/0/texture_origin = Vector2i(0, -6)
16:44/0/y_sort_origin = -6
16:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:44/0/physics_layer_0/angular_velocity = 0.0
16:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
17:44/0 = 0
17:44/0/texture_origin = Vector2i(0, -6)
17:44/0/y_sort_origin = -6
17:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:44/0/physics_layer_0/angular_velocity = 0.0
17:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
18:44/0 = 0
18:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:44/0/physics_layer_0/angular_velocity = 0.0
19:44/0 = 0
19:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:44/0/physics_layer_0/angular_velocity = 0.0
20:44/0 = 0
20:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:44/0/physics_layer_0/angular_velocity = 0.0
21:44/0 = 0
21:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:44/0/physics_layer_0/angular_velocity = 0.0
22:44/0 = 0
22:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:44/0/physics_layer_0/angular_velocity = 0.0
23:44/0 = 0
23:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:44/0/physics_layer_0/angular_velocity = 0.0
24:44/0 = 0
24:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:44/0/physics_layer_0/angular_velocity = 0.0
25:44/0 = 0
25:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:44/0/physics_layer_0/angular_velocity = 0.0
26:44/0 = 0
26:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:44/0/physics_layer_0/angular_velocity = 0.0
27:44/0 = 0
27:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:44/0/physics_layer_0/angular_velocity = 0.0
28:44/0 = 0
28:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:44/0/physics_layer_0/angular_velocity = 0.0
29:44/0 = 0
29:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:44/0/physics_layer_0/angular_velocity = 0.0
30:44/0 = 0
30:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:44/0/physics_layer_0/angular_velocity = 0.0
31:44/0 = 0
31:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:44/0/physics_layer_0/angular_velocity = 0.0
32:44/0 = 0
32:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:44/0/physics_layer_0/angular_velocity = 0.0
33:44/0 = 0
33:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:44/0/physics_layer_0/angular_velocity = 0.0
34:44/0 = 0
34:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:44/0/physics_layer_0/angular_velocity = 0.0
35:44/0 = 0
35:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:44/0/physics_layer_0/angular_velocity = 0.0
0:45/0 = 0
0:45/0/texture_origin = Vector2i(0, -6)
0:45/0/y_sort_origin = -6
0:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:45/0/physics_layer_0/angular_velocity = 0.0
0:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
1:45/0 = 0
1:45/0/texture_origin = Vector2i(0, -6)
1:45/0/y_sort_origin = -6
1:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:45/0/physics_layer_0/angular_velocity = 0.0
1:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
2:45/0 = 0
2:45/0/texture_origin = Vector2i(0, -6)
2:45/0/y_sort_origin = -6
2:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:45/0/physics_layer_0/angular_velocity = 0.0
2:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
3:45/0 = 0
3:45/0/texture_origin = Vector2i(0, -6)
3:45/0/y_sort_origin = -6
3:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:45/0/physics_layer_0/angular_velocity = 0.0
3:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
4:45/0 = 0
4:45/0/texture_origin = Vector2i(0, -6)
4:45/0/y_sort_origin = -6
4:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:45/0/physics_layer_0/angular_velocity = 0.0
4:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
5:45/0 = 0
5:45/0/texture_origin = Vector2i(0, -6)
5:45/0/y_sort_origin = -6
5:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:45/0/physics_layer_0/angular_velocity = 0.0
5:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
6:45/0 = 0
6:45/0/texture_origin = Vector2i(0, -6)
6:45/0/y_sort_origin = -6
6:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:45/0/physics_layer_0/angular_velocity = 0.0
6:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
7:45/0 = 0
7:45/0/texture_origin = Vector2i(0, -6)
7:45/0/y_sort_origin = -6
7:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:45/0/physics_layer_0/angular_velocity = 0.0
7:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
8:45/0 = 0
8:45/0/texture_origin = Vector2i(0, -6)
8:45/0/y_sort_origin = -6
8:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:45/0/physics_layer_0/angular_velocity = 0.0
8:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
9:45/0 = 0
9:45/0/texture_origin = Vector2i(0, -6)
9:45/0/y_sort_origin = -6
9:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:45/0/physics_layer_0/angular_velocity = 0.0
9:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
10:45/0 = 0
10:45/0/texture_origin = Vector2i(0, -6)
10:45/0/y_sort_origin = -6
10:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:45/0/physics_layer_0/angular_velocity = 0.0
10:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
11:45/0 = 0
11:45/0/texture_origin = Vector2i(0, -6)
11:45/0/y_sort_origin = -6
11:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:45/0/physics_layer_0/angular_velocity = 0.0
11:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
12:45/0 = 0
12:45/0/texture_origin = Vector2i(0, -6)
12:45/0/y_sort_origin = -6
12:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:45/0/physics_layer_0/angular_velocity = 0.0
12:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
13:45/0 = 0
13:45/0/texture_origin = Vector2i(0, -6)
13:45/0/y_sort_origin = -6
13:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:45/0/physics_layer_0/angular_velocity = 0.0
13:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
14:45/0 = 0
14:45/0/texture_origin = Vector2i(0, -6)
14:45/0/y_sort_origin = -6
14:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:45/0/physics_layer_0/angular_velocity = 0.0
14:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
15:45/0 = 0
15:45/0/texture_origin = Vector2i(0, -6)
15:45/0/y_sort_origin = -6
15:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:45/0/physics_layer_0/angular_velocity = 0.0
15:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
16:45/0 = 0
16:45/0/texture_origin = Vector2i(0, -6)
16:45/0/y_sort_origin = -6
16:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:45/0/physics_layer_0/angular_velocity = 0.0
16:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
17:45/0 = 0
17:45/0/texture_origin = Vector2i(0, -6)
17:45/0/y_sort_origin = -6
17:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:45/0/physics_layer_0/angular_velocity = 0.0
17:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
18:45/0 = 0
18:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:45/0/physics_layer_0/angular_velocity = 0.0
19:45/0 = 0
19:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:45/0/physics_layer_0/angular_velocity = 0.0
20:45/0 = 0
20:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:45/0/physics_layer_0/angular_velocity = 0.0
21:45/0 = 0
21:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:45/0/physics_layer_0/angular_velocity = 0.0
22:45/0 = 0
22:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:45/0/physics_layer_0/angular_velocity = 0.0
23:45/0 = 0
23:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:45/0/physics_layer_0/angular_velocity = 0.0
24:45/0 = 0
24:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:45/0/physics_layer_0/angular_velocity = 0.0
25:45/0 = 0
25:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:45/0/physics_layer_0/angular_velocity = 0.0
26:45/0 = 0
26:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:45/0/physics_layer_0/angular_velocity = 0.0
27:45/0 = 0
27:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:45/0/physics_layer_0/angular_velocity = 0.0
28:45/0 = 0
28:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:45/0/physics_layer_0/angular_velocity = 0.0
29:45/0 = 0
29:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:45/0/physics_layer_0/angular_velocity = 0.0
30:45/0 = 0
30:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:45/0/physics_layer_0/angular_velocity = 0.0
31:45/0 = 0
31:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:45/0/physics_layer_0/angular_velocity = 0.0
32:45/0 = 0
32:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:45/0/physics_layer_0/angular_velocity = 0.0
33:45/0 = 0
33:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:45/0/physics_layer_0/angular_velocity = 0.0
34:45/0 = 0
34:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:45/0/physics_layer_0/angular_velocity = 0.0
35:45/0 = 0
35:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:45/0/physics_layer_0/angular_velocity = 0.0
0:46/0 = 0
0:46/0/texture_origin = Vector2i(0, -6)
0:46/0/y_sort_origin = -6
0:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:46/0/physics_layer_0/angular_velocity = 0.0
0:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
1:46/0 = 0
1:46/0/texture_origin = Vector2i(0, -6)
1:46/0/y_sort_origin = -6
1:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:46/0/physics_layer_0/angular_velocity = 0.0
1:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
2:46/0 = 0
2:46/0/texture_origin = Vector2i(0, -6)
2:46/0/y_sort_origin = -6
2:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:46/0/physics_layer_0/angular_velocity = 0.0
2:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
3:46/0 = 0
3:46/0/texture_origin = Vector2i(0, -6)
3:46/0/y_sort_origin = -6
3:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:46/0/physics_layer_0/angular_velocity = 0.0
3:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
4:46/0 = 0
4:46/0/texture_origin = Vector2i(0, -6)
4:46/0/y_sort_origin = -6
4:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:46/0/physics_layer_0/angular_velocity = 0.0
4:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
5:46/0 = 0
5:46/0/texture_origin = Vector2i(0, -6)
5:46/0/y_sort_origin = -6
5:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:46/0/physics_layer_0/angular_velocity = 0.0
5:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
6:46/0 = 0
6:46/0/texture_origin = Vector2i(0, -6)
6:46/0/y_sort_origin = -6
6:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:46/0/physics_layer_0/angular_velocity = 0.0
6:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
7:46/0 = 0
7:46/0/texture_origin = Vector2i(0, -6)
7:46/0/y_sort_origin = -6
7:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:46/0/physics_layer_0/angular_velocity = 0.0
7:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
8:46/0 = 0
8:46/0/texture_origin = Vector2i(0, -6)
8:46/0/y_sort_origin = -6
8:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:46/0/physics_layer_0/angular_velocity = 0.0
8:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
9:46/0 = 0
9:46/0/texture_origin = Vector2i(0, -6)
9:46/0/y_sort_origin = -6
9:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:46/0/physics_layer_0/angular_velocity = 0.0
9:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
10:46/0 = 0
10:46/0/texture_origin = Vector2i(0, -6)
10:46/0/y_sort_origin = -6
10:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:46/0/physics_layer_0/angular_velocity = 0.0
10:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
11:46/0 = 0
11:46/0/texture_origin = Vector2i(0, -6)
11:46/0/y_sort_origin = -6
11:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:46/0/physics_layer_0/angular_velocity = 0.0
11:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
12:46/0 = 0
12:46/0/texture_origin = Vector2i(0, -6)
12:46/0/y_sort_origin = -6
12:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:46/0/physics_layer_0/angular_velocity = 0.0
12:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
13:46/0 = 0
13:46/0/texture_origin = Vector2i(0, -6)
13:46/0/y_sort_origin = -6
13:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:46/0/physics_layer_0/angular_velocity = 0.0
13:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
14:46/0 = 0
14:46/0/texture_origin = Vector2i(0, -6)
14:46/0/y_sort_origin = -6
14:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:46/0/physics_layer_0/angular_velocity = 0.0
14:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
15:46/0 = 0
15:46/0/texture_origin = Vector2i(0, -6)
15:46/0/y_sort_origin = -6
15:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:46/0/physics_layer_0/angular_velocity = 0.0
15:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
16:46/0 = 0
16:46/0/texture_origin = Vector2i(0, -6)
16:46/0/y_sort_origin = -6
16:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:46/0/physics_layer_0/angular_velocity = 0.0
16:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
17:46/0 = 0
17:46/0/texture_origin = Vector2i(0, -6)
17:46/0/y_sort_origin = -6
17:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:46/0/physics_layer_0/angular_velocity = 0.0
17:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
18:46/0 = 0
18:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:46/0/physics_layer_0/angular_velocity = 0.0
19:46/0 = 0
19:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:46/0/physics_layer_0/angular_velocity = 0.0
20:46/0 = 0
20:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:46/0/physics_layer_0/angular_velocity = 0.0
21:46/0 = 0
21:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:46/0/physics_layer_0/angular_velocity = 0.0
22:46/0 = 0
22:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:46/0/physics_layer_0/angular_velocity = 0.0
23:46/0 = 0
23:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:46/0/physics_layer_0/angular_velocity = 0.0
24:46/0 = 0
24:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:46/0/physics_layer_0/angular_velocity = 0.0
25:46/0 = 0
25:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:46/0/physics_layer_0/angular_velocity = 0.0
26:46/0 = 0
26:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:46/0/physics_layer_0/angular_velocity = 0.0
27:46/0 = 0
27:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:46/0/physics_layer_0/angular_velocity = 0.0
28:46/0 = 0
28:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:46/0/physics_layer_0/angular_velocity = 0.0
29:46/0 = 0
29:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:46/0/physics_layer_0/angular_velocity = 0.0
30:46/0 = 0
30:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:46/0/physics_layer_0/angular_velocity = 0.0
31:46/0 = 0
31:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:46/0/physics_layer_0/angular_velocity = 0.0
32:46/0 = 0
32:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:46/0/physics_layer_0/angular_velocity = 0.0
33:46/0 = 0
33:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:46/0/physics_layer_0/angular_velocity = 0.0
34:46/0 = 0
34:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:46/0/physics_layer_0/angular_velocity = 0.0
35:46/0 = 0
35:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:46/0/physics_layer_0/angular_velocity = 0.0
0:47/0 = 0
0:47/0/texture_origin = Vector2i(0, -6)
0:47/0/y_sort_origin = -6
0:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:47/0/physics_layer_0/angular_velocity = 0.0
0:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
1:47/0 = 0
1:47/0/texture_origin = Vector2i(0, -6)
1:47/0/y_sort_origin = -6
1:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:47/0/physics_layer_0/angular_velocity = 0.0
1:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
2:47/0 = 0
2:47/0/texture_origin = Vector2i(0, -6)
2:47/0/y_sort_origin = -6
2:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:47/0/physics_layer_0/angular_velocity = 0.0
2:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
3:47/0 = 0
3:47/0/texture_origin = Vector2i(0, -6)
3:47/0/y_sort_origin = -6
3:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:47/0/physics_layer_0/angular_velocity = 0.0
3:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
4:47/0 = 0
4:47/0/texture_origin = Vector2i(0, -6)
4:47/0/y_sort_origin = -6
4:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:47/0/physics_layer_0/angular_velocity = 0.0
4:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
5:47/0 = 0
5:47/0/texture_origin = Vector2i(0, -6)
5:47/0/y_sort_origin = -6
5:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:47/0/physics_layer_0/angular_velocity = 0.0
5:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
6:47/0 = 0
6:47/0/texture_origin = Vector2i(0, -6)
6:47/0/y_sort_origin = -6
6:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:47/0/physics_layer_0/angular_velocity = 0.0
6:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
7:47/0 = 0
7:47/0/texture_origin = Vector2i(0, -6)
7:47/0/y_sort_origin = -6
7:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:47/0/physics_layer_0/angular_velocity = 0.0
7:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
8:47/0 = 0
8:47/0/texture_origin = Vector2i(0, -6)
8:47/0/y_sort_origin = -6
8:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:47/0/physics_layer_0/angular_velocity = 0.0
8:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
9:47/0 = 0
9:47/0/texture_origin = Vector2i(0, -6)
9:47/0/y_sort_origin = -6
9:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:47/0/physics_layer_0/angular_velocity = 0.0
9:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
10:47/0 = 0
10:47/0/texture_origin = Vector2i(0, -6)
10:47/0/y_sort_origin = -6
10:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:47/0/physics_layer_0/angular_velocity = 0.0
10:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
11:47/0 = 0
11:47/0/texture_origin = Vector2i(0, -6)
11:47/0/y_sort_origin = -6
11:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:47/0/physics_layer_0/angular_velocity = 0.0
11:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
12:47/0 = 0
12:47/0/texture_origin = Vector2i(0, -6)
12:47/0/y_sort_origin = -6
12:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:47/0/physics_layer_0/angular_velocity = 0.0
12:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
13:47/0 = 0
13:47/0/texture_origin = Vector2i(0, -6)
13:47/0/y_sort_origin = -6
13:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:47/0/physics_layer_0/angular_velocity = 0.0
13:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
14:47/0 = 0
14:47/0/texture_origin = Vector2i(0, -6)
14:47/0/y_sort_origin = -6
14:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:47/0/physics_layer_0/angular_velocity = 0.0
14:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
15:47/0 = 0
15:47/0/texture_origin = Vector2i(0, -6)
15:47/0/y_sort_origin = -6
15:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:47/0/physics_layer_0/angular_velocity = 0.0
15:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
16:47/0 = 0
16:47/0/texture_origin = Vector2i(0, -6)
16:47/0/y_sort_origin = -6
16:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:47/0/physics_layer_0/angular_velocity = 0.0
16:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
17:47/0 = 0
17:47/0/texture_origin = Vector2i(0, -6)
17:47/0/y_sort_origin = -6
17:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:47/0/physics_layer_0/angular_velocity = 0.0
17:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
18:47/0 = 0
18:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:47/0/physics_layer_0/angular_velocity = 0.0
19:47/0 = 0
19:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:47/0/physics_layer_0/angular_velocity = 0.0
20:47/0 = 0
20:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:47/0/physics_layer_0/angular_velocity = 0.0
21:47/0 = 0
21:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:47/0/physics_layer_0/angular_velocity = 0.0
22:47/0 = 0
22:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:47/0/physics_layer_0/angular_velocity = 0.0
23:47/0 = 0
23:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:47/0/physics_layer_0/angular_velocity = 0.0
24:47/0 = 0
24:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:47/0/physics_layer_0/angular_velocity = 0.0
25:47/0 = 0
25:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:47/0/physics_layer_0/angular_velocity = 0.0
26:47/0 = 0
26:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:47/0/physics_layer_0/angular_velocity = 0.0
27:47/0 = 0
27:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:47/0/physics_layer_0/angular_velocity = 0.0
28:47/0 = 0
28:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:47/0/physics_layer_0/angular_velocity = 0.0
29:47/0 = 0
29:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:47/0/physics_layer_0/angular_velocity = 0.0
30:47/0 = 0
30:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:47/0/physics_layer_0/angular_velocity = 0.0
31:47/0 = 0
31:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:47/0/physics_layer_0/angular_velocity = 0.0
32:47/0 = 0
32:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:47/0/physics_layer_0/angular_velocity = 0.0
33:47/0 = 0
33:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:47/0/physics_layer_0/angular_velocity = 0.0
34:47/0 = 0
34:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:47/0/physics_layer_0/angular_velocity = 0.0
35:47/0 = 0
35:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:47/0/physics_layer_0/angular_velocity = 0.0
0:48/0 = 0
0:48/0/texture_origin = Vector2i(0, -6)
0:48/0/y_sort_origin = -6
0:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:48/0/physics_layer_0/angular_velocity = 0.0
0:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
1:48/0 = 0
1:48/0/texture_origin = Vector2i(0, -6)
1:48/0/y_sort_origin = -6
1:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:48/0/physics_layer_0/angular_velocity = 0.0
1:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
2:48/0 = 0
2:48/0/texture_origin = Vector2i(0, -6)
2:48/0/y_sort_origin = -6
2:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:48/0/physics_layer_0/angular_velocity = 0.0
2:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
3:48/0 = 0
3:48/0/texture_origin = Vector2i(0, -6)
3:48/0/y_sort_origin = -6
3:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:48/0/physics_layer_0/angular_velocity = 0.0
3:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
4:48/0 = 0
4:48/0/texture_origin = Vector2i(0, -6)
4:48/0/y_sort_origin = -6
4:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:48/0/physics_layer_0/angular_velocity = 0.0
4:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
5:48/0 = 0
5:48/0/texture_origin = Vector2i(0, -6)
5:48/0/y_sort_origin = -6
5:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:48/0/physics_layer_0/angular_velocity = 0.0
5:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
6:48/0 = 0
6:48/0/texture_origin = Vector2i(0, -6)
6:48/0/y_sort_origin = -6
6:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:48/0/physics_layer_0/angular_velocity = 0.0
6:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
7:48/0 = 0
7:48/0/texture_origin = Vector2i(0, -6)
7:48/0/y_sort_origin = -6
7:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:48/0/physics_layer_0/angular_velocity = 0.0
7:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
8:48/0 = 0
8:48/0/texture_origin = Vector2i(0, -6)
8:48/0/y_sort_origin = -6
8:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:48/0/physics_layer_0/angular_velocity = 0.0
8:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
9:48/0 = 0
9:48/0/texture_origin = Vector2i(0, -6)
9:48/0/y_sort_origin = -6
9:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:48/0/physics_layer_0/angular_velocity = 0.0
9:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
10:48/0 = 0
10:48/0/texture_origin = Vector2i(0, -6)
10:48/0/y_sort_origin = -6
10:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:48/0/physics_layer_0/angular_velocity = 0.0
10:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
11:48/0 = 0
11:48/0/texture_origin = Vector2i(0, -6)
11:48/0/y_sort_origin = -6
11:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:48/0/physics_layer_0/angular_velocity = 0.0
11:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
12:48/0 = 0
12:48/0/texture_origin = Vector2i(0, -6)
12:48/0/y_sort_origin = -6
12:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:48/0/physics_layer_0/angular_velocity = 0.0
12:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
13:48/0 = 0
13:48/0/texture_origin = Vector2i(0, -6)
13:48/0/y_sort_origin = -6
13:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:48/0/physics_layer_0/angular_velocity = 0.0
13:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
14:48/0 = 0
14:48/0/texture_origin = Vector2i(0, -6)
14:48/0/y_sort_origin = -6
14:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:48/0/physics_layer_0/angular_velocity = 0.0
14:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
15:48/0 = 0
15:48/0/texture_origin = Vector2i(0, -6)
15:48/0/y_sort_origin = -6
15:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:48/0/physics_layer_0/angular_velocity = 0.0
15:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
16:48/0 = 0
16:48/0/texture_origin = Vector2i(0, -6)
16:48/0/y_sort_origin = -6
16:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:48/0/physics_layer_0/angular_velocity = 0.0
16:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
17:48/0 = 0
17:48/0/texture_origin = Vector2i(0, -6)
17:48/0/y_sort_origin = -6
17:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:48/0/physics_layer_0/angular_velocity = 0.0
17:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
18:48/0 = 0
18:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:48/0/physics_layer_0/angular_velocity = 0.0
19:48/0 = 0
19:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:48/0/physics_layer_0/angular_velocity = 0.0
20:48/0 = 0
20:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:48/0/physics_layer_0/angular_velocity = 0.0
21:48/0 = 0
21:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:48/0/physics_layer_0/angular_velocity = 0.0
22:48/0 = 0
22:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:48/0/physics_layer_0/angular_velocity = 0.0
23:48/0 = 0
23:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:48/0/physics_layer_0/angular_velocity = 0.0
24:48/0 = 0
24:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:48/0/physics_layer_0/angular_velocity = 0.0
25:48/0 = 0
25:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:48/0/physics_layer_0/angular_velocity = 0.0
26:48/0 = 0
26:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:48/0/physics_layer_0/angular_velocity = 0.0
27:48/0 = 0
27:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:48/0/physics_layer_0/angular_velocity = 0.0
28:48/0 = 0
28:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:48/0/physics_layer_0/angular_velocity = 0.0
29:48/0 = 0
29:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:48/0/physics_layer_0/angular_velocity = 0.0
30:48/0 = 0
30:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:48/0/physics_layer_0/angular_velocity = 0.0
31:48/0 = 0
31:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:48/0/physics_layer_0/angular_velocity = 0.0
32:48/0 = 0
32:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:48/0/physics_layer_0/angular_velocity = 0.0
33:48/0 = 0
33:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:48/0/physics_layer_0/angular_velocity = 0.0
34:48/0 = 0
34:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:48/0/physics_layer_0/angular_velocity = 0.0
35:48/0 = 0
35:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:48/0/physics_layer_0/angular_velocity = 0.0
0:49/0 = 0
0:49/0/texture_origin = Vector2i(0, -6)
0:49/0/y_sort_origin = -6
0:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:49/0/physics_layer_0/angular_velocity = 0.0
0:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
1:49/0 = 0
1:49/0/texture_origin = Vector2i(0, -6)
1:49/0/y_sort_origin = -6
1:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:49/0/physics_layer_0/angular_velocity = 0.0
1:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
2:49/0 = 0
2:49/0/texture_origin = Vector2i(0, -6)
2:49/0/y_sort_origin = -6
2:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:49/0/physics_layer_0/angular_velocity = 0.0
2:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
3:49/0 = 0
3:49/0/texture_origin = Vector2i(0, -6)
3:49/0/y_sort_origin = -6
3:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:49/0/physics_layer_0/angular_velocity = 0.0
3:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
4:49/0 = 0
4:49/0/texture_origin = Vector2i(0, -6)
4:49/0/y_sort_origin = -6
4:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:49/0/physics_layer_0/angular_velocity = 0.0
4:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
5:49/0 = 0
5:49/0/texture_origin = Vector2i(0, -6)
5:49/0/y_sort_origin = -6
5:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:49/0/physics_layer_0/angular_velocity = 0.0
5:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
6:49/0 = 0
6:49/0/texture_origin = Vector2i(0, -6)
6:49/0/y_sort_origin = -6
6:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:49/0/physics_layer_0/angular_velocity = 0.0
6:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
7:49/0 = 0
7:49/0/texture_origin = Vector2i(0, -6)
7:49/0/y_sort_origin = -6
7:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:49/0/physics_layer_0/angular_velocity = 0.0
7:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
8:49/0 = 0
8:49/0/texture_origin = Vector2i(0, -6)
8:49/0/y_sort_origin = -6
8:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:49/0/physics_layer_0/angular_velocity = 0.0
8:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
9:49/0 = 0
9:49/0/texture_origin = Vector2i(0, -6)
9:49/0/y_sort_origin = -6
9:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:49/0/physics_layer_0/angular_velocity = 0.0
9:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
10:49/0 = 0
10:49/0/texture_origin = Vector2i(0, -6)
10:49/0/y_sort_origin = -6
10:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:49/0/physics_layer_0/angular_velocity = 0.0
10:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
11:49/0 = 0
11:49/0/texture_origin = Vector2i(0, -6)
11:49/0/y_sort_origin = -6
11:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:49/0/physics_layer_0/angular_velocity = 0.0
11:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
12:49/0 = 0
12:49/0/texture_origin = Vector2i(0, -6)
12:49/0/y_sort_origin = -6
12:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:49/0/physics_layer_0/angular_velocity = 0.0
12:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
13:49/0 = 0
13:49/0/texture_origin = Vector2i(0, -6)
13:49/0/y_sort_origin = -6
13:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:49/0/physics_layer_0/angular_velocity = 0.0
13:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
14:49/0 = 0
14:49/0/texture_origin = Vector2i(0, -6)
14:49/0/y_sort_origin = -6
14:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:49/0/physics_layer_0/angular_velocity = 0.0
14:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
15:49/0 = 0
15:49/0/texture_origin = Vector2i(0, -6)
15:49/0/y_sort_origin = -6
15:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:49/0/physics_layer_0/angular_velocity = 0.0
15:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
16:49/0 = 0
16:49/0/texture_origin = Vector2i(0, -6)
16:49/0/y_sort_origin = -6
16:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:49/0/physics_layer_0/angular_velocity = 0.0
16:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
17:49/0 = 0
17:49/0/texture_origin = Vector2i(0, -6)
17:49/0/y_sort_origin = -6
17:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:49/0/physics_layer_0/angular_velocity = 0.0
17:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
18:49/0 = 0
18:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:49/0/physics_layer_0/angular_velocity = 0.0
19:49/0 = 0
19:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:49/0/physics_layer_0/angular_velocity = 0.0
20:49/0 = 0
20:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:49/0/physics_layer_0/angular_velocity = 0.0
21:49/0 = 0
21:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:49/0/physics_layer_0/angular_velocity = 0.0
22:49/0 = 0
22:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:49/0/physics_layer_0/angular_velocity = 0.0
23:49/0 = 0
23:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:49/0/physics_layer_0/angular_velocity = 0.0
24:49/0 = 0
24:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:49/0/physics_layer_0/angular_velocity = 0.0
25:49/0 = 0
25:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:49/0/physics_layer_0/angular_velocity = 0.0
26:49/0 = 0
26:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:49/0/physics_layer_0/angular_velocity = 0.0
27:49/0 = 0
27:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:49/0/physics_layer_0/angular_velocity = 0.0
28:49/0 = 0
28:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:49/0/physics_layer_0/angular_velocity = 0.0
29:49/0 = 0
29:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:49/0/physics_layer_0/angular_velocity = 0.0
30:49/0 = 0
30:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:49/0/physics_layer_0/angular_velocity = 0.0
31:49/0 = 0
31:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:49/0/physics_layer_0/angular_velocity = 0.0
32:49/0 = 0
32:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:49/0/physics_layer_0/angular_velocity = 0.0
33:49/0 = 0
33:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:49/0/physics_layer_0/angular_velocity = 0.0
34:49/0 = 0
34:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:49/0/physics_layer_0/angular_velocity = 0.0
35:49/0 = 0
35:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:49/0/physics_layer_0/angular_velocity = 0.0
0:50/0 = 0
0:50/0/texture_origin = Vector2i(0, -6)
0:50/0/y_sort_origin = -6
0:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:50/0/physics_layer_0/angular_velocity = 0.0
0:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
1:50/0 = 0
1:50/0/texture_origin = Vector2i(0, -6)
1:50/0/y_sort_origin = -6
1:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:50/0/physics_layer_0/angular_velocity = 0.0
1:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
2:50/0 = 0
2:50/0/texture_origin = Vector2i(0, -6)
2:50/0/y_sort_origin = -6
2:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:50/0/physics_layer_0/angular_velocity = 0.0
2:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
3:50/0 = 0
3:50/0/texture_origin = Vector2i(0, -6)
3:50/0/y_sort_origin = -6
3:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:50/0/physics_layer_0/angular_velocity = 0.0
3:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
4:50/0 = 0
4:50/0/texture_origin = Vector2i(0, -6)
4:50/0/y_sort_origin = -6
4:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:50/0/physics_layer_0/angular_velocity = 0.0
4:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
5:50/0 = 0
5:50/0/texture_origin = Vector2i(0, -6)
5:50/0/y_sort_origin = -6
5:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:50/0/physics_layer_0/angular_velocity = 0.0
5:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
6:50/0 = 0
6:50/0/texture_origin = Vector2i(0, -6)
6:50/0/y_sort_origin = -6
6:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:50/0/physics_layer_0/angular_velocity = 0.0
6:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
7:50/0 = 0
7:50/0/texture_origin = Vector2i(0, -6)
7:50/0/y_sort_origin = -6
7:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:50/0/physics_layer_0/angular_velocity = 0.0
7:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
8:50/0 = 0
8:50/0/texture_origin = Vector2i(0, -6)
8:50/0/y_sort_origin = -6
8:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:50/0/physics_layer_0/angular_velocity = 0.0
8:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
9:50/0 = 0
9:50/0/texture_origin = Vector2i(0, -6)
9:50/0/y_sort_origin = -6
9:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:50/0/physics_layer_0/angular_velocity = 0.0
9:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
10:50/0 = 0
10:50/0/texture_origin = Vector2i(0, -6)
10:50/0/y_sort_origin = -6
10:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:50/0/physics_layer_0/angular_velocity = 0.0
10:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
11:50/0 = 0
11:50/0/texture_origin = Vector2i(0, -6)
11:50/0/y_sort_origin = -6
11:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:50/0/physics_layer_0/angular_velocity = 0.0
11:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
12:50/0 = 0
12:50/0/texture_origin = Vector2i(0, -6)
12:50/0/y_sort_origin = -6
12:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:50/0/physics_layer_0/angular_velocity = 0.0
12:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
13:50/0 = 0
13:50/0/texture_origin = Vector2i(0, -6)
13:50/0/y_sort_origin = -6
13:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:50/0/physics_layer_0/angular_velocity = 0.0
13:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
14:50/0 = 0
14:50/0/texture_origin = Vector2i(0, -6)
14:50/0/y_sort_origin = -6
14:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:50/0/physics_layer_0/angular_velocity = 0.0
14:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
15:50/0 = 0
15:50/0/texture_origin = Vector2i(0, -6)
15:50/0/y_sort_origin = -6
15:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:50/0/physics_layer_0/angular_velocity = 0.0
15:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
16:50/0 = 0
16:50/0/texture_origin = Vector2i(0, -6)
16:50/0/y_sort_origin = -6
16:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:50/0/physics_layer_0/angular_velocity = 0.0
16:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
17:50/0 = 0
17:50/0/texture_origin = Vector2i(0, -6)
17:50/0/y_sort_origin = -6
17:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:50/0/physics_layer_0/angular_velocity = 0.0
17:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
18:50/0 = 0
18:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:50/0/physics_layer_0/angular_velocity = 0.0
19:50/0 = 0
19:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:50/0/physics_layer_0/angular_velocity = 0.0
20:50/0 = 0
20:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:50/0/physics_layer_0/angular_velocity = 0.0
21:50/0 = 0
21:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:50/0/physics_layer_0/angular_velocity = 0.0
22:50/0 = 0
22:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:50/0/physics_layer_0/angular_velocity = 0.0
23:50/0 = 0
23:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:50/0/physics_layer_0/angular_velocity = 0.0
24:50/0 = 0
24:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:50/0/physics_layer_0/angular_velocity = 0.0
25:50/0 = 0
25:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:50/0/physics_layer_0/angular_velocity = 0.0
26:50/0 = 0
26:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:50/0/physics_layer_0/angular_velocity = 0.0
27:50/0 = 0
27:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:50/0/physics_layer_0/angular_velocity = 0.0
28:50/0 = 0
28:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:50/0/physics_layer_0/angular_velocity = 0.0
29:50/0 = 0
29:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:50/0/physics_layer_0/angular_velocity = 0.0
30:50/0 = 0
30:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:50/0/physics_layer_0/angular_velocity = 0.0
31:50/0 = 0
31:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:50/0/physics_layer_0/angular_velocity = 0.0
32:50/0 = 0
32:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:50/0/physics_layer_0/angular_velocity = 0.0
33:50/0 = 0
33:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:50/0/physics_layer_0/angular_velocity = 0.0
34:50/0 = 0
34:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:50/0/physics_layer_0/angular_velocity = 0.0
35:50/0 = 0
35:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:50/0/physics_layer_0/angular_velocity = 0.0
0:51/0 = 0
0:51/0/texture_origin = Vector2i(0, -6)
0:51/0/y_sort_origin = -6
0:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:51/0/physics_layer_0/angular_velocity = 0.0
0:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
1:51/0 = 0
1:51/0/texture_origin = Vector2i(0, -6)
1:51/0/y_sort_origin = -6
1:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:51/0/physics_layer_0/angular_velocity = 0.0
1:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
2:51/0 = 0
2:51/0/texture_origin = Vector2i(0, -6)
2:51/0/y_sort_origin = -6
2:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:51/0/physics_layer_0/angular_velocity = 0.0
2:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
3:51/0 = 0
3:51/0/texture_origin = Vector2i(0, -6)
3:51/0/y_sort_origin = -6
3:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:51/0/physics_layer_0/angular_velocity = 0.0
3:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
4:51/0 = 0
4:51/0/texture_origin = Vector2i(0, -6)
4:51/0/y_sort_origin = -6
4:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:51/0/physics_layer_0/angular_velocity = 0.0
4:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
5:51/0 = 0
5:51/0/texture_origin = Vector2i(0, -6)
5:51/0/y_sort_origin = -6
5:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:51/0/physics_layer_0/angular_velocity = 0.0
5:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
6:51/0 = 0
6:51/0/texture_origin = Vector2i(0, -6)
6:51/0/y_sort_origin = -6
6:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:51/0/physics_layer_0/angular_velocity = 0.0
6:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
7:51/0 = 0
7:51/0/texture_origin = Vector2i(0, -6)
7:51/0/y_sort_origin = -6
7:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:51/0/physics_layer_0/angular_velocity = 0.0
7:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
8:51/0 = 0
8:51/0/texture_origin = Vector2i(0, -6)
8:51/0/y_sort_origin = -6
8:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:51/0/physics_layer_0/angular_velocity = 0.0
8:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
9:51/0 = 0
9:51/0/texture_origin = Vector2i(0, -6)
9:51/0/y_sort_origin = -6
9:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:51/0/physics_layer_0/angular_velocity = 0.0
9:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
10:51/0 = 0
10:51/0/texture_origin = Vector2i(0, -6)
10:51/0/y_sort_origin = -6
10:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:51/0/physics_layer_0/angular_velocity = 0.0
10:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
11:51/0 = 0
11:51/0/texture_origin = Vector2i(0, -6)
11:51/0/y_sort_origin = -6
11:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:51/0/physics_layer_0/angular_velocity = 0.0
11:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
12:51/0 = 0
12:51/0/texture_origin = Vector2i(0, -6)
12:51/0/y_sort_origin = -6
12:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:51/0/physics_layer_0/angular_velocity = 0.0
12:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
13:51/0 = 0
13:51/0/texture_origin = Vector2i(0, -6)
13:51/0/y_sort_origin = -6
13:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:51/0/physics_layer_0/angular_velocity = 0.0
13:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
14:51/0 = 0
14:51/0/texture_origin = Vector2i(0, -6)
14:51/0/y_sort_origin = -6
14:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:51/0/physics_layer_0/angular_velocity = 0.0
14:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
15:51/0 = 0
15:51/0/texture_origin = Vector2i(0, -6)
15:51/0/y_sort_origin = -6
15:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:51/0/physics_layer_0/angular_velocity = 0.0
15:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
16:51/0 = 0
16:51/0/texture_origin = Vector2i(0, -6)
16:51/0/y_sort_origin = -6
16:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:51/0/physics_layer_0/angular_velocity = 0.0
16:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
17:51/0 = 0
17:51/0/texture_origin = Vector2i(0, -6)
17:51/0/y_sort_origin = -6
17:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:51/0/physics_layer_0/angular_velocity = 0.0
17:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
18:51/0 = 0
18:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:51/0/physics_layer_0/angular_velocity = 0.0
19:51/0 = 0
19:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:51/0/physics_layer_0/angular_velocity = 0.0
20:51/0 = 0
20:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:51/0/physics_layer_0/angular_velocity = 0.0
21:51/0 = 0
21:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:51/0/physics_layer_0/angular_velocity = 0.0
22:51/0 = 0
22:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:51/0/physics_layer_0/angular_velocity = 0.0
23:51/0 = 0
23:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:51/0/physics_layer_0/angular_velocity = 0.0
24:51/0 = 0
24:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:51/0/physics_layer_0/angular_velocity = 0.0
25:51/0 = 0
25:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:51/0/physics_layer_0/angular_velocity = 0.0
26:51/0 = 0
26:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:51/0/physics_layer_0/angular_velocity = 0.0
27:51/0 = 0
27:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:51/0/physics_layer_0/angular_velocity = 0.0
28:51/0 = 0
28:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:51/0/physics_layer_0/angular_velocity = 0.0
29:51/0 = 0
29:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:51/0/physics_layer_0/angular_velocity = 0.0
30:51/0 = 0
30:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:51/0/physics_layer_0/angular_velocity = 0.0
31:51/0 = 0
31:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:51/0/physics_layer_0/angular_velocity = 0.0
32:51/0 = 0
32:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:51/0/physics_layer_0/angular_velocity = 0.0
33:51/0 = 0
33:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:51/0/physics_layer_0/angular_velocity = 0.0
34:51/0 = 0
34:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:51/0/physics_layer_0/angular_velocity = 0.0
35:51/0 = 0
35:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:51/0/physics_layer_0/angular_velocity = 0.0
0:52/0 = 0
0:52/0/texture_origin = Vector2i(0, -6)
0:52/0/y_sort_origin = -6
0:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:52/0/physics_layer_0/angular_velocity = 0.0
0:52/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
1:52/0 = 0
1:52/0/texture_origin = Vector2i(0, -6)
1:52/0/y_sort_origin = -6
1:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:52/0/physics_layer_0/angular_velocity = 0.0
1:52/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
2:52/0 = 0
2:52/0/texture_origin = Vector2i(0, -6)
2:52/0/y_sort_origin = -6
2:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:52/0/physics_layer_0/angular_velocity = 0.0
2:52/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
3:52/0 = 0
3:52/0/texture_origin = Vector2i(0, -6)
3:52/0/y_sort_origin = -6
3:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:52/0/physics_layer_0/angular_velocity = 0.0
3:52/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
4:52/0 = 0
4:52/0/texture_origin = Vector2i(0, -6)
4:52/0/y_sort_origin = -6
4:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:52/0/physics_layer_0/angular_velocity = 0.0
4:52/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
5:52/0 = 0
5:52/0/texture_origin = Vector2i(0, -6)
5:52/0/y_sort_origin = -6
5:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:52/0/physics_layer_0/angular_velocity = 0.0
5:52/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
6:52/0 = 0
6:52/0/texture_origin = Vector2i(0, -6)
6:52/0/y_sort_origin = -6
6:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:52/0/physics_layer_0/angular_velocity = 0.0
6:52/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
7:52/0 = 0
7:52/0/texture_origin = Vector2i(0, -6)
7:52/0/y_sort_origin = -6
7:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:52/0/physics_layer_0/angular_velocity = 0.0
7:52/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
8:52/0 = 0
8:52/0/texture_origin = Vector2i(0, -6)
8:52/0/y_sort_origin = -6
8:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:52/0/physics_layer_0/angular_velocity = 0.0
8:52/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
9:52/0 = 0
9:52/0/texture_origin = Vector2i(0, -6)
9:52/0/y_sort_origin = -6
9:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:52/0/physics_layer_0/angular_velocity = 0.0
9:52/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
10:52/0 = 0
10:52/0/texture_origin = Vector2i(0, -6)
10:52/0/y_sort_origin = -6
10:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:52/0/physics_layer_0/angular_velocity = 0.0
10:52/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
11:52/0 = 0
11:52/0/texture_origin = Vector2i(0, -6)
11:52/0/y_sort_origin = -6
11:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:52/0/physics_layer_0/angular_velocity = 0.0
11:52/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
12:52/0 = 0
12:52/0/texture_origin = Vector2i(0, -6)
12:52/0/y_sort_origin = -6
12:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:52/0/physics_layer_0/angular_velocity = 0.0
12:52/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
13:52/0 = 0
13:52/0/texture_origin = Vector2i(0, -6)
13:52/0/y_sort_origin = -6
13:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:52/0/physics_layer_0/angular_velocity = 0.0
13:52/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
14:52/0 = 0
14:52/0/texture_origin = Vector2i(0, -6)
14:52/0/y_sort_origin = -6
14:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:52/0/physics_layer_0/angular_velocity = 0.0
14:52/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
15:52/0 = 0
15:52/0/texture_origin = Vector2i(0, -6)
15:52/0/y_sort_origin = -6
15:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:52/0/physics_layer_0/angular_velocity = 0.0
15:52/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
16:52/0 = 0
16:52/0/texture_origin = Vector2i(0, -6)
16:52/0/y_sort_origin = -6
16:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:52/0/physics_layer_0/angular_velocity = 0.0
16:52/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
17:52/0 = 0
17:52/0/texture_origin = Vector2i(0, -6)
17:52/0/y_sort_origin = -6
17:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:52/0/physics_layer_0/angular_velocity = 0.0
17:52/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
18:52/0 = 0
18:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:52/0/physics_layer_0/angular_velocity = 0.0
19:52/0 = 0
19:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:52/0/physics_layer_0/angular_velocity = 0.0
20:52/0 = 0
20:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:52/0/physics_layer_0/angular_velocity = 0.0
21:52/0 = 0
21:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:52/0/physics_layer_0/angular_velocity = 0.0
22:52/0 = 0
22:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:52/0/physics_layer_0/angular_velocity = 0.0
23:52/0 = 0
23:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:52/0/physics_layer_0/angular_velocity = 0.0
24:52/0 = 0
24:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:52/0/physics_layer_0/angular_velocity = 0.0
25:52/0 = 0
25:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:52/0/physics_layer_0/angular_velocity = 0.0
26:52/0 = 0
26:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:52/0/physics_layer_0/angular_velocity = 0.0
27:52/0 = 0
27:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:52/0/physics_layer_0/angular_velocity = 0.0
28:52/0 = 0
28:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:52/0/physics_layer_0/angular_velocity = 0.0
29:52/0 = 0
29:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:52/0/physics_layer_0/angular_velocity = 0.0
30:52/0 = 0
30:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:52/0/physics_layer_0/angular_velocity = 0.0
31:52/0 = 0
31:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:52/0/physics_layer_0/angular_velocity = 0.0
32:52/0 = 0
32:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:52/0/physics_layer_0/angular_velocity = 0.0
33:52/0 = 0
33:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:52/0/physics_layer_0/angular_velocity = 0.0
34:52/0 = 0
34:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:52/0/physics_layer_0/angular_velocity = 0.0
35:52/0 = 0
35:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:52/0/physics_layer_0/angular_velocity = 0.0
0:53/0 = 0
0:53/0/texture_origin = Vector2i(0, -6)
0:53/0/y_sort_origin = -6
0:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:53/0/physics_layer_0/angular_velocity = 0.0
0:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
1:53/0 = 0
1:53/0/texture_origin = Vector2i(0, -6)
1:53/0/y_sort_origin = -6
1:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:53/0/physics_layer_0/angular_velocity = 0.0
1:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
2:53/0 = 0
2:53/0/texture_origin = Vector2i(0, -6)
2:53/0/y_sort_origin = -6
2:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:53/0/physics_layer_0/angular_velocity = 0.0
2:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
3:53/0 = 0
3:53/0/texture_origin = Vector2i(0, -6)
3:53/0/y_sort_origin = -6
3:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:53/0/physics_layer_0/angular_velocity = 0.0
3:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
4:53/0 = 0
4:53/0/texture_origin = Vector2i(0, -6)
4:53/0/y_sort_origin = -6
4:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:53/0/physics_layer_0/angular_velocity = 0.0
4:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
5:53/0 = 0
5:53/0/texture_origin = Vector2i(0, -6)
5:53/0/y_sort_origin = -6
5:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:53/0/physics_layer_0/angular_velocity = 0.0
5:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
6:53/0 = 0
6:53/0/texture_origin = Vector2i(0, -6)
6:53/0/y_sort_origin = -6
6:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:53/0/physics_layer_0/angular_velocity = 0.0
6:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
7:53/0 = 0
7:53/0/texture_origin = Vector2i(0, -6)
7:53/0/y_sort_origin = -6
7:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:53/0/physics_layer_0/angular_velocity = 0.0
7:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
8:53/0 = 0
8:53/0/texture_origin = Vector2i(0, -6)
8:53/0/y_sort_origin = -6
8:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:53/0/physics_layer_0/angular_velocity = 0.0
8:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
9:53/0 = 0
9:53/0/texture_origin = Vector2i(0, -6)
9:53/0/y_sort_origin = -6
9:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:53/0/physics_layer_0/angular_velocity = 0.0
9:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
10:53/0 = 0
10:53/0/texture_origin = Vector2i(0, -6)
10:53/0/y_sort_origin = -6
10:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:53/0/physics_layer_0/angular_velocity = 0.0
10:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
11:53/0 = 0
11:53/0/texture_origin = Vector2i(0, -6)
11:53/0/y_sort_origin = -6
11:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:53/0/physics_layer_0/angular_velocity = 0.0
11:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
12:53/0 = 0
12:53/0/texture_origin = Vector2i(0, -6)
12:53/0/y_sort_origin = -6
12:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:53/0/physics_layer_0/angular_velocity = 0.0
12:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
13:53/0 = 0
13:53/0/texture_origin = Vector2i(0, -6)
13:53/0/y_sort_origin = -6
13:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:53/0/physics_layer_0/angular_velocity = 0.0
13:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
14:53/0 = 0
14:53/0/texture_origin = Vector2i(0, -6)
14:53/0/y_sort_origin = -6
14:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:53/0/physics_layer_0/angular_velocity = 0.0
14:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
15:53/0 = 0
15:53/0/texture_origin = Vector2i(0, -6)
15:53/0/y_sort_origin = -6
15:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:53/0/physics_layer_0/angular_velocity = 0.0
15:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
16:53/0 = 0
16:53/0/texture_origin = Vector2i(0, -6)
16:53/0/y_sort_origin = -6
16:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:53/0/physics_layer_0/angular_velocity = 0.0
16:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
17:53/0 = 0
17:53/0/texture_origin = Vector2i(0, -6)
17:53/0/y_sort_origin = -6
17:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:53/0/physics_layer_0/angular_velocity = 0.0
17:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
18:53/0 = 0
18:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:53/0/physics_layer_0/angular_velocity = 0.0
19:53/0 = 0
19:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:53/0/physics_layer_0/angular_velocity = 0.0
20:53/0 = 0
20:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:53/0/physics_layer_0/angular_velocity = 0.0
21:53/0 = 0
21:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:53/0/physics_layer_0/angular_velocity = 0.0
22:53/0 = 0
22:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:53/0/physics_layer_0/angular_velocity = 0.0
23:53/0 = 0
23:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:53/0/physics_layer_0/angular_velocity = 0.0
24:53/0 = 0
24:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:53/0/physics_layer_0/angular_velocity = 0.0
25:53/0 = 0
25:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:53/0/physics_layer_0/angular_velocity = 0.0
26:53/0 = 0
26:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:53/0/physics_layer_0/angular_velocity = 0.0
27:53/0 = 0
27:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:53/0/physics_layer_0/angular_velocity = 0.0
28:53/0 = 0
28:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:53/0/physics_layer_0/angular_velocity = 0.0
29:53/0 = 0
29:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:53/0/physics_layer_0/angular_velocity = 0.0
30:53/0 = 0
30:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:53/0/physics_layer_0/angular_velocity = 0.0
31:53/0 = 0
31:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:53/0/physics_layer_0/angular_velocity = 0.0
32:53/0 = 0
32:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:53/0/physics_layer_0/angular_velocity = 0.0
33:53/0 = 0
33:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:53/0/physics_layer_0/angular_velocity = 0.0
34:53/0 = 0
34:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:53/0/physics_layer_0/angular_velocity = 0.0
35:53/0 = 0
35:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:53/0/physics_layer_0/angular_velocity = 0.0
0:54/0 = 0
0:54/0/texture_origin = Vector2i(0, -6)
0:54/0/y_sort_origin = -6
0:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:54/0/physics_layer_0/angular_velocity = 0.0
0:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
1:54/0 = 0
1:54/0/texture_origin = Vector2i(0, -6)
1:54/0/y_sort_origin = -6
1:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:54/0/physics_layer_0/angular_velocity = 0.0
1:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
2:54/0 = 0
2:54/0/texture_origin = Vector2i(0, -6)
2:54/0/y_sort_origin = -6
2:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:54/0/physics_layer_0/angular_velocity = 0.0
2:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
3:54/0 = 0
3:54/0/texture_origin = Vector2i(0, -6)
3:54/0/y_sort_origin = -6
3:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:54/0/physics_layer_0/angular_velocity = 0.0
3:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
4:54/0 = 0
4:54/0/texture_origin = Vector2i(0, -6)
4:54/0/y_sort_origin = -6
4:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:54/0/physics_layer_0/angular_velocity = 0.0
4:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
5:54/0 = 0
5:54/0/texture_origin = Vector2i(0, -6)
5:54/0/y_sort_origin = -6
5:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:54/0/physics_layer_0/angular_velocity = 0.0
5:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
6:54/0 = 0
6:54/0/texture_origin = Vector2i(0, -6)
6:54/0/y_sort_origin = -6
6:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:54/0/physics_layer_0/angular_velocity = 0.0
6:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
7:54/0 = 0
7:54/0/texture_origin = Vector2i(0, -6)
7:54/0/y_sort_origin = -6
7:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:54/0/physics_layer_0/angular_velocity = 0.0
7:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
8:54/0 = 0
8:54/0/texture_origin = Vector2i(0, -6)
8:54/0/y_sort_origin = -6
8:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:54/0/physics_layer_0/angular_velocity = 0.0
8:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
9:54/0 = 0
9:54/0/texture_origin = Vector2i(0, -6)
9:54/0/y_sort_origin = -6
9:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:54/0/physics_layer_0/angular_velocity = 0.0
9:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
10:54/0 = 0
10:54/0/texture_origin = Vector2i(0, -6)
10:54/0/y_sort_origin = -6
10:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:54/0/physics_layer_0/angular_velocity = 0.0
10:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
11:54/0 = 0
11:54/0/texture_origin = Vector2i(0, -6)
11:54/0/y_sort_origin = -6
11:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:54/0/physics_layer_0/angular_velocity = 0.0
11:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
12:54/0 = 0
12:54/0/texture_origin = Vector2i(0, -6)
12:54/0/y_sort_origin = -6
12:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:54/0/physics_layer_0/angular_velocity = 0.0
12:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
13:54/0 = 0
13:54/0/texture_origin = Vector2i(0, -6)
13:54/0/y_sort_origin = -6
13:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:54/0/physics_layer_0/angular_velocity = 0.0
13:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
14:54/0 = 0
14:54/0/texture_origin = Vector2i(0, -6)
14:54/0/y_sort_origin = -6
14:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:54/0/physics_layer_0/angular_velocity = 0.0
14:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
15:54/0 = 0
15:54/0/texture_origin = Vector2i(0, -6)
15:54/0/y_sort_origin = -6
15:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:54/0/physics_layer_0/angular_velocity = 0.0
15:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
16:54/0 = 0
16:54/0/texture_origin = Vector2i(0, -6)
16:54/0/y_sort_origin = -6
16:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:54/0/physics_layer_0/angular_velocity = 0.0
16:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
17:54/0 = 0
17:54/0/texture_origin = Vector2i(0, -6)
17:54/0/y_sort_origin = -6
17:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:54/0/physics_layer_0/angular_velocity = 0.0
17:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
18:54/0 = 0
18:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:54/0/physics_layer_0/angular_velocity = 0.0
19:54/0 = 0
19:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:54/0/physics_layer_0/angular_velocity = 0.0
20:54/0 = 0
20:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:54/0/physics_layer_0/angular_velocity = 0.0
21:54/0 = 0
21:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:54/0/physics_layer_0/angular_velocity = 0.0
22:54/0 = 0
22:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:54/0/physics_layer_0/angular_velocity = 0.0
23:54/0 = 0
23:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:54/0/physics_layer_0/angular_velocity = 0.0
24:54/0 = 0
24:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:54/0/physics_layer_0/angular_velocity = 0.0
25:54/0 = 0
25:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:54/0/physics_layer_0/angular_velocity = 0.0
26:54/0 = 0
26:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:54/0/physics_layer_0/angular_velocity = 0.0
27:54/0 = 0
27:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:54/0/physics_layer_0/angular_velocity = 0.0
28:54/0 = 0
28:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:54/0/physics_layer_0/angular_velocity = 0.0
29:54/0 = 0
29:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:54/0/physics_layer_0/angular_velocity = 0.0
30:54/0 = 0
30:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:54/0/physics_layer_0/angular_velocity = 0.0
31:54/0 = 0
31:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:54/0/physics_layer_0/angular_velocity = 0.0
32:54/0 = 0
32:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:54/0/physics_layer_0/angular_velocity = 0.0
33:54/0 = 0
33:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:54/0/physics_layer_0/angular_velocity = 0.0
34:54/0 = 0
34:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:54/0/physics_layer_0/angular_velocity = 0.0
35:54/0 = 0
35:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:54/0/physics_layer_0/angular_velocity = 0.0
0:55/0 = 0
0:55/0/texture_origin = Vector2i(0, -6)
0:55/0/y_sort_origin = -6
0:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:55/0/physics_layer_0/angular_velocity = 0.0
0:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
1:55/0 = 0
1:55/0/texture_origin = Vector2i(0, -6)
1:55/0/y_sort_origin = -6
1:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:55/0/physics_layer_0/angular_velocity = 0.0
1:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
2:55/0 = 0
2:55/0/texture_origin = Vector2i(0, -6)
2:55/0/y_sort_origin = -6
2:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:55/0/physics_layer_0/angular_velocity = 0.0
2:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
3:55/0 = 0
3:55/0/texture_origin = Vector2i(0, -6)
3:55/0/y_sort_origin = -6
3:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:55/0/physics_layer_0/angular_velocity = 0.0
3:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
4:55/0 = 0
4:55/0/texture_origin = Vector2i(0, -6)
4:55/0/y_sort_origin = -6
4:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:55/0/physics_layer_0/angular_velocity = 0.0
4:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
5:55/0 = 0
5:55/0/texture_origin = Vector2i(0, -6)
5:55/0/y_sort_origin = -6
5:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:55/0/physics_layer_0/angular_velocity = 0.0
5:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
6:55/0 = 0
6:55/0/texture_origin = Vector2i(0, -6)
6:55/0/y_sort_origin = -6
6:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:55/0/physics_layer_0/angular_velocity = 0.0
6:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
7:55/0 = 0
7:55/0/texture_origin = Vector2i(0, -6)
7:55/0/y_sort_origin = -6
7:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:55/0/physics_layer_0/angular_velocity = 0.0
7:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
8:55/0 = 0
8:55/0/texture_origin = Vector2i(0, -6)
8:55/0/y_sort_origin = -6
8:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:55/0/physics_layer_0/angular_velocity = 0.0
8:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
9:55/0 = 0
9:55/0/texture_origin = Vector2i(0, -6)
9:55/0/y_sort_origin = -6
9:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:55/0/physics_layer_0/angular_velocity = 0.0
9:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
10:55/0 = 0
10:55/0/texture_origin = Vector2i(0, -6)
10:55/0/y_sort_origin = -6
10:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:55/0/physics_layer_0/angular_velocity = 0.0
10:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
11:55/0 = 0
11:55/0/texture_origin = Vector2i(0, -6)
11:55/0/y_sort_origin = -6
11:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:55/0/physics_layer_0/angular_velocity = 0.0
11:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
12:55/0 = 0
12:55/0/texture_origin = Vector2i(0, -6)
12:55/0/y_sort_origin = -6
12:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:55/0/physics_layer_0/angular_velocity = 0.0
12:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
13:55/0 = 0
13:55/0/texture_origin = Vector2i(0, -6)
13:55/0/y_sort_origin = -6
13:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:55/0/physics_layer_0/angular_velocity = 0.0
13:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
14:55/0 = 0
14:55/0/texture_origin = Vector2i(0, -6)
14:55/0/y_sort_origin = -6
14:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:55/0/physics_layer_0/angular_velocity = 0.0
14:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
15:55/0 = 0
15:55/0/texture_origin = Vector2i(0, -6)
15:55/0/y_sort_origin = -6
15:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:55/0/physics_layer_0/angular_velocity = 0.0
15:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
16:55/0 = 0
16:55/0/texture_origin = Vector2i(0, -6)
16:55/0/y_sort_origin = -6
16:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:55/0/physics_layer_0/angular_velocity = 0.0
16:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
17:55/0 = 0
17:55/0/texture_origin = Vector2i(0, -6)
17:55/0/y_sort_origin = -6
17:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:55/0/physics_layer_0/angular_velocity = 0.0
17:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
18:55/0 = 0
18:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:55/0/physics_layer_0/angular_velocity = 0.0
19:55/0 = 0
19:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:55/0/physics_layer_0/angular_velocity = 0.0
20:55/0 = 0
20:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:55/0/physics_layer_0/angular_velocity = 0.0
21:55/0 = 0
21:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:55/0/physics_layer_0/angular_velocity = 0.0
22:55/0 = 0
22:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:55/0/physics_layer_0/angular_velocity = 0.0
23:55/0 = 0
23:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:55/0/physics_layer_0/angular_velocity = 0.0
24:55/0 = 0
24:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:55/0/physics_layer_0/angular_velocity = 0.0
25:55/0 = 0
25:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:55/0/physics_layer_0/angular_velocity = 0.0
26:55/0 = 0
26:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:55/0/physics_layer_0/angular_velocity = 0.0
27:55/0 = 0
27:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:55/0/physics_layer_0/angular_velocity = 0.0
28:55/0 = 0
28:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:55/0/physics_layer_0/angular_velocity = 0.0
29:55/0 = 0
29:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:55/0/physics_layer_0/angular_velocity = 0.0
30:55/0 = 0
30:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:55/0/physics_layer_0/angular_velocity = 0.0
31:55/0 = 0
31:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:55/0/physics_layer_0/angular_velocity = 0.0
32:55/0 = 0
32:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:55/0/physics_layer_0/angular_velocity = 0.0
33:55/0 = 0
33:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:55/0/physics_layer_0/angular_velocity = 0.0
34:55/0 = 0
34:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:55/0/physics_layer_0/angular_velocity = 0.0
35:55/0 = 0
35:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:55/0/physics_layer_0/angular_velocity = 0.0
0:56/0 = 0
0:56/0/texture_origin = Vector2i(0, -6)
0:56/0/y_sort_origin = -6
0:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:56/0/physics_layer_0/angular_velocity = 0.0
0:56/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
1:56/0 = 0
1:56/0/texture_origin = Vector2i(0, -6)
1:56/0/y_sort_origin = -6
1:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:56/0/physics_layer_0/angular_velocity = 0.0
1:56/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
2:56/0 = 0
2:56/0/texture_origin = Vector2i(0, -6)
2:56/0/y_sort_origin = -6
2:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:56/0/physics_layer_0/angular_velocity = 0.0
2:56/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
3:56/0 = 0
3:56/0/texture_origin = Vector2i(0, -6)
3:56/0/y_sort_origin = -6
3:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:56/0/physics_layer_0/angular_velocity = 0.0
3:56/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
4:56/0 = 0
4:56/0/texture_origin = Vector2i(0, -6)
4:56/0/y_sort_origin = -6
4:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:56/0/physics_layer_0/angular_velocity = 0.0
4:56/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
5:56/0 = 0
5:56/0/texture_origin = Vector2i(0, -6)
5:56/0/y_sort_origin = -6
5:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:56/0/physics_layer_0/angular_velocity = 0.0
5:56/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
6:56/0 = 0
6:56/0/texture_origin = Vector2i(0, -6)
6:56/0/y_sort_origin = -6
6:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:56/0/physics_layer_0/angular_velocity = 0.0
6:56/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
7:56/0 = 0
7:56/0/texture_origin = Vector2i(0, -6)
7:56/0/y_sort_origin = -6
7:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:56/0/physics_layer_0/angular_velocity = 0.0
7:56/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
8:56/0 = 0
8:56/0/texture_origin = Vector2i(0, -6)
8:56/0/y_sort_origin = -6
8:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:56/0/physics_layer_0/angular_velocity = 0.0
8:56/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
9:56/0 = 0
9:56/0/texture_origin = Vector2i(0, -6)
9:56/0/y_sort_origin = -6
9:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:56/0/physics_layer_0/angular_velocity = 0.0
9:56/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
10:56/0 = 0
10:56/0/texture_origin = Vector2i(0, -6)
10:56/0/y_sort_origin = -6
10:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:56/0/physics_layer_0/angular_velocity = 0.0
10:56/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
11:56/0 = 0
11:56/0/texture_origin = Vector2i(0, -6)
11:56/0/y_sort_origin = -6
11:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:56/0/physics_layer_0/angular_velocity = 0.0
11:56/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
12:56/0 = 0
12:56/0/texture_origin = Vector2i(0, -6)
12:56/0/y_sort_origin = -6
12:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:56/0/physics_layer_0/angular_velocity = 0.0
12:56/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
13:56/0 = 0
13:56/0/texture_origin = Vector2i(0, -6)
13:56/0/y_sort_origin = -6
13:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:56/0/physics_layer_0/angular_velocity = 0.0
13:56/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
14:56/0 = 0
14:56/0/texture_origin = Vector2i(0, -6)
14:56/0/y_sort_origin = -6
14:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:56/0/physics_layer_0/angular_velocity = 0.0
14:56/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
15:56/0 = 0
15:56/0/texture_origin = Vector2i(0, -6)
15:56/0/y_sort_origin = -6
15:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:56/0/physics_layer_0/angular_velocity = 0.0
15:56/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
16:56/0 = 0
16:56/0/texture_origin = Vector2i(0, -6)
16:56/0/y_sort_origin = -6
16:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:56/0/physics_layer_0/angular_velocity = 0.0
16:56/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
17:56/0 = 0
17:56/0/texture_origin = Vector2i(0, -6)
17:56/0/y_sort_origin = -6
17:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:56/0/physics_layer_0/angular_velocity = 0.0
17:56/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
18:56/0 = 0
18:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:56/0/physics_layer_0/angular_velocity = 0.0
19:56/0 = 0
19:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:56/0/physics_layer_0/angular_velocity = 0.0
20:56/0 = 0
20:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:56/0/physics_layer_0/angular_velocity = 0.0
21:56/0 = 0
21:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:56/0/physics_layer_0/angular_velocity = 0.0
22:56/0 = 0
22:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:56/0/physics_layer_0/angular_velocity = 0.0
23:56/0 = 0
23:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:56/0/physics_layer_0/angular_velocity = 0.0
24:56/0 = 0
24:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:56/0/physics_layer_0/angular_velocity = 0.0
25:56/0 = 0
25:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:56/0/physics_layer_0/angular_velocity = 0.0
26:56/0 = 0
26:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:56/0/physics_layer_0/angular_velocity = 0.0
27:56/0 = 0
27:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:56/0/physics_layer_0/angular_velocity = 0.0
28:56/0 = 0
28:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:56/0/physics_layer_0/angular_velocity = 0.0
29:56/0 = 0
29:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:56/0/physics_layer_0/angular_velocity = 0.0
30:56/0 = 0
30:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:56/0/physics_layer_0/angular_velocity = 0.0
31:56/0 = 0
31:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:56/0/physics_layer_0/angular_velocity = 0.0
32:56/0 = 0
32:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:56/0/physics_layer_0/angular_velocity = 0.0
33:56/0 = 0
33:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:56/0/physics_layer_0/angular_velocity = 0.0
34:56/0 = 0
34:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:56/0/physics_layer_0/angular_velocity = 0.0
35:56/0 = 0
35:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:56/0/physics_layer_0/angular_velocity = 0.0
0:57/0 = 0
0:57/0/texture_origin = Vector2i(0, -6)
0:57/0/y_sort_origin = -6
0:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:57/0/physics_layer_0/angular_velocity = 0.0
0:57/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
1:57/0 = 0
1:57/0/texture_origin = Vector2i(0, -6)
1:57/0/y_sort_origin = -6
1:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:57/0/physics_layer_0/angular_velocity = 0.0
1:57/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
2:57/0 = 0
2:57/0/texture_origin = Vector2i(0, -6)
2:57/0/y_sort_origin = -6
2:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:57/0/physics_layer_0/angular_velocity = 0.0
2:57/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
3:57/0 = 0
3:57/0/texture_origin = Vector2i(0, -6)
3:57/0/y_sort_origin = -6
3:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:57/0/physics_layer_0/angular_velocity = 0.0
3:57/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
4:57/0 = 0
4:57/0/texture_origin = Vector2i(0, -6)
4:57/0/y_sort_origin = -6
4:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:57/0/physics_layer_0/angular_velocity = 0.0
4:57/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
5:57/0 = 0
5:57/0/texture_origin = Vector2i(0, -6)
5:57/0/y_sort_origin = -6
5:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:57/0/physics_layer_0/angular_velocity = 0.0
5:57/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
6:57/0 = 0
6:57/0/texture_origin = Vector2i(0, -6)
6:57/0/y_sort_origin = -6
6:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:57/0/physics_layer_0/angular_velocity = 0.0
6:57/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
7:57/0 = 0
7:57/0/texture_origin = Vector2i(0, -6)
7:57/0/y_sort_origin = -6
7:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:57/0/physics_layer_0/angular_velocity = 0.0
7:57/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
8:57/0 = 0
8:57/0/texture_origin = Vector2i(0, -6)
8:57/0/y_sort_origin = -6
8:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:57/0/physics_layer_0/angular_velocity = 0.0
8:57/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
9:57/0 = 0
9:57/0/texture_origin = Vector2i(0, -6)
9:57/0/y_sort_origin = -6
9:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:57/0/physics_layer_0/angular_velocity = 0.0
9:57/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
10:57/0 = 0
10:57/0/texture_origin = Vector2i(0, -6)
10:57/0/y_sort_origin = -6
10:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:57/0/physics_layer_0/angular_velocity = 0.0
10:57/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
11:57/0 = 0
11:57/0/texture_origin = Vector2i(0, -6)
11:57/0/y_sort_origin = -6
11:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:57/0/physics_layer_0/angular_velocity = 0.0
11:57/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
12:57/0 = 0
12:57/0/texture_origin = Vector2i(0, -6)
12:57/0/y_sort_origin = -6
12:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:57/0/physics_layer_0/angular_velocity = 0.0
12:57/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
13:57/0 = 0
13:57/0/texture_origin = Vector2i(0, -6)
13:57/0/y_sort_origin = -6
13:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:57/0/physics_layer_0/angular_velocity = 0.0
13:57/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
14:57/0 = 0
14:57/0/texture_origin = Vector2i(0, -6)
14:57/0/y_sort_origin = -6
14:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:57/0/physics_layer_0/angular_velocity = 0.0
14:57/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
15:57/0 = 0
15:57/0/texture_origin = Vector2i(0, -6)
15:57/0/y_sort_origin = -6
15:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:57/0/physics_layer_0/angular_velocity = 0.0
15:57/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
16:57/0 = 0
16:57/0/texture_origin = Vector2i(0, -6)
16:57/0/y_sort_origin = -6
16:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:57/0/physics_layer_0/angular_velocity = 0.0
16:57/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
17:57/0 = 0
17:57/0/texture_origin = Vector2i(0, -6)
17:57/0/y_sort_origin = -6
17:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:57/0/physics_layer_0/angular_velocity = 0.0
17:57/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
18:57/0 = 0
18:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:57/0/physics_layer_0/angular_velocity = 0.0
19:57/0 = 0
19:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:57/0/physics_layer_0/angular_velocity = 0.0
20:57/0 = 0
20:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:57/0/physics_layer_0/angular_velocity = 0.0
21:57/0 = 0
21:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:57/0/physics_layer_0/angular_velocity = 0.0
22:57/0 = 0
22:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:57/0/physics_layer_0/angular_velocity = 0.0
23:57/0 = 0
23:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:57/0/physics_layer_0/angular_velocity = 0.0
24:57/0 = 0
24:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:57/0/physics_layer_0/angular_velocity = 0.0
25:57/0 = 0
25:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:57/0/physics_layer_0/angular_velocity = 0.0
26:57/0 = 0
26:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:57/0/physics_layer_0/angular_velocity = 0.0
27:57/0 = 0
27:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:57/0/physics_layer_0/angular_velocity = 0.0
28:57/0 = 0
28:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:57/0/physics_layer_0/angular_velocity = 0.0
29:57/0 = 0
29:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:57/0/physics_layer_0/angular_velocity = 0.0
30:57/0 = 0
30:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:57/0/physics_layer_0/angular_velocity = 0.0
31:57/0 = 0
31:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:57/0/physics_layer_0/angular_velocity = 0.0
32:57/0 = 0
32:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:57/0/physics_layer_0/angular_velocity = 0.0
33:57/0 = 0
33:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:57/0/physics_layer_0/angular_velocity = 0.0
34:57/0 = 0
34:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:57/0/physics_layer_0/angular_velocity = 0.0
35:57/0 = 0
35:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:57/0/physics_layer_0/angular_velocity = 0.0
0:58/0 = 0
0:58/0/texture_origin = Vector2i(0, -6)
0:58/0/y_sort_origin = -6
0:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:58/0/physics_layer_0/angular_velocity = 0.0
0:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
1:58/0 = 0
1:58/0/texture_origin = Vector2i(0, -6)
1:58/0/y_sort_origin = -6
1:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:58/0/physics_layer_0/angular_velocity = 0.0
1:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
2:58/0 = 0
2:58/0/texture_origin = Vector2i(0, -6)
2:58/0/y_sort_origin = -6
2:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:58/0/physics_layer_0/angular_velocity = 0.0
2:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
3:58/0 = 0
3:58/0/texture_origin = Vector2i(0, -6)
3:58/0/y_sort_origin = -6
3:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:58/0/physics_layer_0/angular_velocity = 0.0
3:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
4:58/0 = 0
4:58/0/texture_origin = Vector2i(0, -6)
4:58/0/y_sort_origin = -6
4:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:58/0/physics_layer_0/angular_velocity = 0.0
4:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
5:58/0 = 0
5:58/0/texture_origin = Vector2i(0, -6)
5:58/0/y_sort_origin = -6
5:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:58/0/physics_layer_0/angular_velocity = 0.0
5:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
6:58/0 = 0
6:58/0/texture_origin = Vector2i(0, -6)
6:58/0/y_sort_origin = -6
6:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:58/0/physics_layer_0/angular_velocity = 0.0
6:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
7:58/0 = 0
7:58/0/texture_origin = Vector2i(0, -6)
7:58/0/y_sort_origin = -6
7:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:58/0/physics_layer_0/angular_velocity = 0.0
7:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
8:58/0 = 0
8:58/0/texture_origin = Vector2i(0, -6)
8:58/0/y_sort_origin = -6
8:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:58/0/physics_layer_0/angular_velocity = 0.0
8:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
9:58/0 = 0
9:58/0/texture_origin = Vector2i(0, -6)
9:58/0/y_sort_origin = -6
9:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:58/0/physics_layer_0/angular_velocity = 0.0
9:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
10:58/0 = 0
10:58/0/texture_origin = Vector2i(0, -6)
10:58/0/y_sort_origin = -6
10:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:58/0/physics_layer_0/angular_velocity = 0.0
10:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
11:58/0 = 0
11:58/0/texture_origin = Vector2i(0, -6)
11:58/0/y_sort_origin = -6
11:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:58/0/physics_layer_0/angular_velocity = 0.0
11:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
12:58/0 = 0
12:58/0/texture_origin = Vector2i(0, -6)
12:58/0/y_sort_origin = -6
12:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:58/0/physics_layer_0/angular_velocity = 0.0
12:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
13:58/0 = 0
13:58/0/texture_origin = Vector2i(0, -6)
13:58/0/y_sort_origin = -6
13:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:58/0/physics_layer_0/angular_velocity = 0.0
13:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
14:58/0 = 0
14:58/0/texture_origin = Vector2i(0, -6)
14:58/0/y_sort_origin = -6
14:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:58/0/physics_layer_0/angular_velocity = 0.0
14:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
15:58/0 = 0
15:58/0/texture_origin = Vector2i(0, -6)
15:58/0/y_sort_origin = -6
15:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:58/0/physics_layer_0/angular_velocity = 0.0
15:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
16:58/0 = 0
16:58/0/texture_origin = Vector2i(0, -6)
16:58/0/y_sort_origin = -6
16:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:58/0/physics_layer_0/angular_velocity = 0.0
16:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
17:58/0 = 0
17:58/0/texture_origin = Vector2i(0, -6)
17:58/0/y_sort_origin = -6
17:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:58/0/physics_layer_0/angular_velocity = 0.0
17:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
18:58/0 = 0
18:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:58/0/physics_layer_0/angular_velocity = 0.0
19:58/0 = 0
19:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:58/0/physics_layer_0/angular_velocity = 0.0
20:58/0 = 0
20:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:58/0/physics_layer_0/angular_velocity = 0.0
21:58/0 = 0
21:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:58/0/physics_layer_0/angular_velocity = 0.0
22:58/0 = 0
22:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:58/0/physics_layer_0/angular_velocity = 0.0
23:58/0 = 0
23:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:58/0/physics_layer_0/angular_velocity = 0.0
24:58/0 = 0
24:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:58/0/physics_layer_0/angular_velocity = 0.0
25:58/0 = 0
25:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:58/0/physics_layer_0/angular_velocity = 0.0
26:58/0 = 0
26:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:58/0/physics_layer_0/angular_velocity = 0.0
27:58/0 = 0
27:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:58/0/physics_layer_0/angular_velocity = 0.0
28:58/0 = 0
28:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:58/0/physics_layer_0/angular_velocity = 0.0
29:58/0 = 0
29:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:58/0/physics_layer_0/angular_velocity = 0.0
30:58/0 = 0
30:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:58/0/physics_layer_0/angular_velocity = 0.0
31:58/0 = 0
31:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:58/0/physics_layer_0/angular_velocity = 0.0
32:58/0 = 0
32:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:58/0/physics_layer_0/angular_velocity = 0.0
33:58/0 = 0
33:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:58/0/physics_layer_0/angular_velocity = 0.0
34:58/0 = 0
34:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:58/0/physics_layer_0/angular_velocity = 0.0
35:58/0 = 0
35:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:58/0/physics_layer_0/angular_velocity = 0.0
0:59/0 = 0
0:59/0/texture_origin = Vector2i(0, -6)
0:59/0/y_sort_origin = -6
0:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:59/0/physics_layer_0/angular_velocity = 0.0
0:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
1:59/0 = 0
1:59/0/texture_origin = Vector2i(0, -6)
1:59/0/y_sort_origin = -6
1:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:59/0/physics_layer_0/angular_velocity = 0.0
1:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
2:59/0 = 0
2:59/0/texture_origin = Vector2i(0, -6)
2:59/0/y_sort_origin = -6
2:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:59/0/physics_layer_0/angular_velocity = 0.0
2:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
3:59/0 = 0
3:59/0/texture_origin = Vector2i(0, -6)
3:59/0/y_sort_origin = -6
3:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:59/0/physics_layer_0/angular_velocity = 0.0
3:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
4:59/0 = 0
4:59/0/texture_origin = Vector2i(0, -6)
4:59/0/y_sort_origin = -6
4:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:59/0/physics_layer_0/angular_velocity = 0.0
4:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
5:59/0 = 0
5:59/0/texture_origin = Vector2i(0, -6)
5:59/0/y_sort_origin = -6
5:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:59/0/physics_layer_0/angular_velocity = 0.0
5:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
6:59/0 = 0
6:59/0/texture_origin = Vector2i(0, -6)
6:59/0/y_sort_origin = -6
6:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:59/0/physics_layer_0/angular_velocity = 0.0
6:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
7:59/0 = 0
7:59/0/texture_origin = Vector2i(0, -6)
7:59/0/y_sort_origin = -6
7:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:59/0/physics_layer_0/angular_velocity = 0.0
7:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
8:59/0 = 0
8:59/0/texture_origin = Vector2i(0, -6)
8:59/0/y_sort_origin = -6
8:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:59/0/physics_layer_0/angular_velocity = 0.0
8:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
9:59/0 = 0
9:59/0/texture_origin = Vector2i(0, -6)
9:59/0/y_sort_origin = -6
9:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:59/0/physics_layer_0/angular_velocity = 0.0
9:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
10:59/0 = 0
10:59/0/texture_origin = Vector2i(0, -6)
10:59/0/y_sort_origin = -6
10:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:59/0/physics_layer_0/angular_velocity = 0.0
10:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
11:59/0 = 0
11:59/0/texture_origin = Vector2i(0, -6)
11:59/0/y_sort_origin = -6
11:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:59/0/physics_layer_0/angular_velocity = 0.0
11:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
12:59/0 = 0
12:59/0/texture_origin = Vector2i(0, -6)
12:59/0/y_sort_origin = -6
12:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:59/0/physics_layer_0/angular_velocity = 0.0
12:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
13:59/0 = 0
13:59/0/texture_origin = Vector2i(0, -6)
13:59/0/y_sort_origin = -6
13:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:59/0/physics_layer_0/angular_velocity = 0.0
13:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
14:59/0 = 0
14:59/0/texture_origin = Vector2i(0, -6)
14:59/0/y_sort_origin = -6
14:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:59/0/physics_layer_0/angular_velocity = 0.0
14:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
15:59/0 = 0
15:59/0/texture_origin = Vector2i(0, -6)
15:59/0/y_sort_origin = -6
15:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:59/0/physics_layer_0/angular_velocity = 0.0
15:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
16:59/0 = 0
16:59/0/texture_origin = Vector2i(0, -6)
16:59/0/y_sort_origin = -6
16:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:59/0/physics_layer_0/angular_velocity = 0.0
16:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
17:59/0 = 0
17:59/0/texture_origin = Vector2i(0, -6)
17:59/0/y_sort_origin = -6
17:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:59/0/physics_layer_0/angular_velocity = 0.0
17:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
18:59/0 = 0
18:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:59/0/physics_layer_0/angular_velocity = 0.0
19:59/0 = 0
19:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:59/0/physics_layer_0/angular_velocity = 0.0
20:59/0 = 0
20:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:59/0/physics_layer_0/angular_velocity = 0.0
21:59/0 = 0
21:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:59/0/physics_layer_0/angular_velocity = 0.0
22:59/0 = 0
22:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:59/0/physics_layer_0/angular_velocity = 0.0
23:59/0 = 0
23:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:59/0/physics_layer_0/angular_velocity = 0.0
24:59/0 = 0
24:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:59/0/physics_layer_0/angular_velocity = 0.0
25:59/0 = 0
25:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:59/0/physics_layer_0/angular_velocity = 0.0
26:59/0 = 0
26:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:59/0/physics_layer_0/angular_velocity = 0.0
27:59/0 = 0
27:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:59/0/physics_layer_0/angular_velocity = 0.0
28:59/0 = 0
28:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:59/0/physics_layer_0/angular_velocity = 0.0
29:59/0 = 0
29:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:59/0/physics_layer_0/angular_velocity = 0.0
30:59/0 = 0
30:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:59/0/physics_layer_0/angular_velocity = 0.0
31:59/0 = 0
31:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:59/0/physics_layer_0/angular_velocity = 0.0
32:59/0 = 0
32:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:59/0/physics_layer_0/angular_velocity = 0.0
33:59/0 = 0
33:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:59/0/physics_layer_0/angular_velocity = 0.0
34:59/0 = 0
34:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:59/0/physics_layer_0/angular_velocity = 0.0
35:59/0 = 0
35:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:59/0/physics_layer_0/angular_velocity = 0.0
0:60/0 = 0
0:60/0/texture_origin = Vector2i(0, -6)
0:60/0/y_sort_origin = -6
0:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:60/0/physics_layer_0/angular_velocity = 0.0
0:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
1:60/0 = 0
1:60/0/texture_origin = Vector2i(0, -6)
1:60/0/y_sort_origin = -6
1:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:60/0/physics_layer_0/angular_velocity = 0.0
1:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
2:60/0 = 0
2:60/0/texture_origin = Vector2i(0, -6)
2:60/0/y_sort_origin = -6
2:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:60/0/physics_layer_0/angular_velocity = 0.0
2:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
3:60/0 = 0
3:60/0/texture_origin = Vector2i(0, -6)
3:60/0/y_sort_origin = -6
3:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:60/0/physics_layer_0/angular_velocity = 0.0
3:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
4:60/0 = 0
4:60/0/texture_origin = Vector2i(0, -6)
4:60/0/y_sort_origin = -6
4:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:60/0/physics_layer_0/angular_velocity = 0.0
4:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
5:60/0 = 0
5:60/0/texture_origin = Vector2i(0, -6)
5:60/0/y_sort_origin = -6
5:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:60/0/physics_layer_0/angular_velocity = 0.0
5:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
6:60/0 = 0
6:60/0/texture_origin = Vector2i(0, -6)
6:60/0/y_sort_origin = -6
6:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:60/0/physics_layer_0/angular_velocity = 0.0
6:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
7:60/0 = 0
7:60/0/texture_origin = Vector2i(0, -6)
7:60/0/y_sort_origin = -6
7:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:60/0/physics_layer_0/angular_velocity = 0.0
7:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
8:60/0 = 0
8:60/0/texture_origin = Vector2i(0, -6)
8:60/0/y_sort_origin = -6
8:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:60/0/physics_layer_0/angular_velocity = 0.0
8:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
9:60/0 = 0
9:60/0/texture_origin = Vector2i(0, -6)
9:60/0/y_sort_origin = -6
9:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:60/0/physics_layer_0/angular_velocity = 0.0
9:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
10:60/0 = 0
10:60/0/texture_origin = Vector2i(0, -6)
10:60/0/y_sort_origin = -6
10:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:60/0/physics_layer_0/angular_velocity = 0.0
10:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
11:60/0 = 0
11:60/0/texture_origin = Vector2i(0, -6)
11:60/0/y_sort_origin = -6
11:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:60/0/physics_layer_0/angular_velocity = 0.0
11:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
12:60/0 = 0
12:60/0/texture_origin = Vector2i(0, -6)
12:60/0/y_sort_origin = -6
12:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:60/0/physics_layer_0/angular_velocity = 0.0
12:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
13:60/0 = 0
13:60/0/texture_origin = Vector2i(0, -6)
13:60/0/y_sort_origin = -6
13:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:60/0/physics_layer_0/angular_velocity = 0.0
13:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
14:60/0 = 0
14:60/0/texture_origin = Vector2i(0, -6)
14:60/0/y_sort_origin = -6
14:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:60/0/physics_layer_0/angular_velocity = 0.0
14:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
15:60/0 = 0
15:60/0/texture_origin = Vector2i(0, -6)
15:60/0/y_sort_origin = -6
15:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:60/0/physics_layer_0/angular_velocity = 0.0
15:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
16:60/0 = 0
16:60/0/texture_origin = Vector2i(0, -6)
16:60/0/y_sort_origin = -6
16:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:60/0/physics_layer_0/angular_velocity = 0.0
16:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
17:60/0 = 0
17:60/0/texture_origin = Vector2i(0, -6)
17:60/0/y_sort_origin = -6
17:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:60/0/physics_layer_0/angular_velocity = 0.0
17:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
18:60/0 = 0
18:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:60/0/physics_layer_0/angular_velocity = 0.0
19:60/0 = 0
19:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:60/0/physics_layer_0/angular_velocity = 0.0
20:60/0 = 0
20:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:60/0/physics_layer_0/angular_velocity = 0.0
21:60/0 = 0
21:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:60/0/physics_layer_0/angular_velocity = 0.0
22:60/0 = 0
22:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:60/0/physics_layer_0/angular_velocity = 0.0
23:60/0 = 0
23:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:60/0/physics_layer_0/angular_velocity = 0.0
24:60/0 = 0
24:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:60/0/physics_layer_0/angular_velocity = 0.0
25:60/0 = 0
25:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:60/0/physics_layer_0/angular_velocity = 0.0
26:60/0 = 0
26:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:60/0/physics_layer_0/angular_velocity = 0.0
27:60/0 = 0
27:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:60/0/physics_layer_0/angular_velocity = 0.0
28:60/0 = 0
28:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:60/0/physics_layer_0/angular_velocity = 0.0
29:60/0 = 0
29:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:60/0/physics_layer_0/angular_velocity = 0.0
30:60/0 = 0
30:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:60/0/physics_layer_0/angular_velocity = 0.0
31:60/0 = 0
31:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:60/0/physics_layer_0/angular_velocity = 0.0
32:60/0 = 0
32:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:60/0/physics_layer_0/angular_velocity = 0.0
33:60/0 = 0
33:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:60/0/physics_layer_0/angular_velocity = 0.0
34:60/0 = 0
34:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:60/0/physics_layer_0/angular_velocity = 0.0
35:60/0 = 0
35:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:60/0/physics_layer_0/angular_velocity = 0.0
0:61/0 = 0
0:61/0/texture_origin = Vector2i(0, -6)
0:61/0/y_sort_origin = -6
0:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:61/0/physics_layer_0/angular_velocity = 0.0
0:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
1:61/0 = 0
1:61/0/texture_origin = Vector2i(0, -6)
1:61/0/y_sort_origin = -6
1:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:61/0/physics_layer_0/angular_velocity = 0.0
1:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
2:61/0 = 0
2:61/0/texture_origin = Vector2i(0, -6)
2:61/0/y_sort_origin = -6
2:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:61/0/physics_layer_0/angular_velocity = 0.0
2:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
3:61/0 = 0
3:61/0/texture_origin = Vector2i(0, -6)
3:61/0/y_sort_origin = -6
3:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:61/0/physics_layer_0/angular_velocity = 0.0
3:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
4:61/0 = 0
4:61/0/texture_origin = Vector2i(0, -6)
4:61/0/y_sort_origin = -6
4:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:61/0/physics_layer_0/angular_velocity = 0.0
4:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
5:61/0 = 0
5:61/0/texture_origin = Vector2i(0, -6)
5:61/0/y_sort_origin = -6
5:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:61/0/physics_layer_0/angular_velocity = 0.0
5:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
6:61/0 = 0
6:61/0/texture_origin = Vector2i(0, -6)
6:61/0/y_sort_origin = -6
6:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:61/0/physics_layer_0/angular_velocity = 0.0
6:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
7:61/0 = 0
7:61/0/texture_origin = Vector2i(0, -6)
7:61/0/y_sort_origin = -6
7:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:61/0/physics_layer_0/angular_velocity = 0.0
7:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
8:61/0 = 0
8:61/0/texture_origin = Vector2i(0, -6)
8:61/0/y_sort_origin = -6
8:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:61/0/physics_layer_0/angular_velocity = 0.0
8:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
9:61/0 = 0
9:61/0/texture_origin = Vector2i(0, -6)
9:61/0/y_sort_origin = -6
9:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:61/0/physics_layer_0/angular_velocity = 0.0
9:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
10:61/0 = 0
10:61/0/texture_origin = Vector2i(0, -6)
10:61/0/y_sort_origin = -6
10:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:61/0/physics_layer_0/angular_velocity = 0.0
10:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
11:61/0 = 0
11:61/0/texture_origin = Vector2i(0, -6)
11:61/0/y_sort_origin = -6
11:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:61/0/physics_layer_0/angular_velocity = 0.0
11:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
12:61/0 = 0
12:61/0/texture_origin = Vector2i(0, -6)
12:61/0/y_sort_origin = -6
12:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:61/0/physics_layer_0/angular_velocity = 0.0
12:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
13:61/0 = 0
13:61/0/texture_origin = Vector2i(0, -6)
13:61/0/y_sort_origin = -6
13:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:61/0/physics_layer_0/angular_velocity = 0.0
13:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
14:61/0 = 0
14:61/0/texture_origin = Vector2i(0, -6)
14:61/0/y_sort_origin = -6
14:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:61/0/physics_layer_0/angular_velocity = 0.0
14:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
15:61/0 = 0
15:61/0/texture_origin = Vector2i(0, -6)
15:61/0/y_sort_origin = -6
15:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:61/0/physics_layer_0/angular_velocity = 0.0
15:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
16:61/0 = 0
16:61/0/texture_origin = Vector2i(0, -6)
16:61/0/y_sort_origin = -6
16:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:61/0/physics_layer_0/angular_velocity = 0.0
16:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
17:61/0 = 0
17:61/0/texture_origin = Vector2i(0, -6)
17:61/0/y_sort_origin = -6
17:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:61/0/physics_layer_0/angular_velocity = 0.0
17:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
18:61/0 = 0
18:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:61/0/physics_layer_0/angular_velocity = 0.0
19:61/0 = 0
19:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:61/0/physics_layer_0/angular_velocity = 0.0
20:61/0 = 0
20:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:61/0/physics_layer_0/angular_velocity = 0.0
21:61/0 = 0
21:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:61/0/physics_layer_0/angular_velocity = 0.0
22:61/0 = 0
22:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:61/0/physics_layer_0/angular_velocity = 0.0
23:61/0 = 0
23:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:61/0/physics_layer_0/angular_velocity = 0.0
24:61/0 = 0
24:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:61/0/physics_layer_0/angular_velocity = 0.0
25:61/0 = 0
25:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:61/0/physics_layer_0/angular_velocity = 0.0
26:61/0 = 0
26:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:61/0/physics_layer_0/angular_velocity = 0.0
27:61/0 = 0
27:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:61/0/physics_layer_0/angular_velocity = 0.0
28:61/0 = 0
28:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:61/0/physics_layer_0/angular_velocity = 0.0
29:61/0 = 0
29:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:61/0/physics_layer_0/angular_velocity = 0.0
30:61/0 = 0
30:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:61/0/physics_layer_0/angular_velocity = 0.0
31:61/0 = 0
31:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:61/0/physics_layer_0/angular_velocity = 0.0
32:61/0 = 0
32:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:61/0/physics_layer_0/angular_velocity = 0.0
33:61/0 = 0
33:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:61/0/physics_layer_0/angular_velocity = 0.0
34:61/0 = 0
34:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:61/0/physics_layer_0/angular_velocity = 0.0
35:61/0 = 0
35:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:61/0/physics_layer_0/angular_velocity = 0.0
0:62/0 = 0
0:62/0/texture_origin = Vector2i(0, -6)
0:62/0/y_sort_origin = -6
0:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:62/0/physics_layer_0/angular_velocity = 0.0
0:62/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
1:62/0 = 0
1:62/0/texture_origin = Vector2i(0, -6)
1:62/0/y_sort_origin = -6
1:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:62/0/physics_layer_0/angular_velocity = 0.0
1:62/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
2:62/0 = 0
2:62/0/texture_origin = Vector2i(0, -6)
2:62/0/y_sort_origin = -6
2:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:62/0/physics_layer_0/angular_velocity = 0.0
2:62/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
3:62/0 = 0
3:62/0/texture_origin = Vector2i(0, -6)
3:62/0/y_sort_origin = -6
3:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:62/0/physics_layer_0/angular_velocity = 0.0
3:62/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
4:62/0 = 0
4:62/0/texture_origin = Vector2i(0, -6)
4:62/0/y_sort_origin = -6
4:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:62/0/physics_layer_0/angular_velocity = 0.0
4:62/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
5:62/0 = 0
5:62/0/texture_origin = Vector2i(0, -6)
5:62/0/y_sort_origin = -6
5:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:62/0/physics_layer_0/angular_velocity = 0.0
5:62/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
6:62/0 = 0
6:62/0/texture_origin = Vector2i(0, -6)
6:62/0/y_sort_origin = -6
6:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:62/0/physics_layer_0/angular_velocity = 0.0
6:62/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
7:62/0 = 0
7:62/0/texture_origin = Vector2i(0, -6)
7:62/0/y_sort_origin = -6
7:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:62/0/physics_layer_0/angular_velocity = 0.0
7:62/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
8:62/0 = 0
8:62/0/texture_origin = Vector2i(0, -6)
8:62/0/y_sort_origin = -6
8:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:62/0/physics_layer_0/angular_velocity = 0.0
8:62/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
9:62/0 = 0
9:62/0/texture_origin = Vector2i(0, -6)
9:62/0/y_sort_origin = -6
9:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:62/0/physics_layer_0/angular_velocity = 0.0
9:62/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
10:62/0 = 0
10:62/0/texture_origin = Vector2i(0, -6)
10:62/0/y_sort_origin = -6
10:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:62/0/physics_layer_0/angular_velocity = 0.0
10:62/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
11:62/0 = 0
11:62/0/texture_origin = Vector2i(0, -6)
11:62/0/y_sort_origin = -6
11:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:62/0/physics_layer_0/angular_velocity = 0.0
11:62/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
12:62/0 = 0
12:62/0/texture_origin = Vector2i(0, -6)
12:62/0/y_sort_origin = -6
12:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:62/0/physics_layer_0/angular_velocity = 0.0
12:62/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
13:62/0 = 0
13:62/0/texture_origin = Vector2i(0, -6)
13:62/0/y_sort_origin = -6
13:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:62/0/physics_layer_0/angular_velocity = 0.0
13:62/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
14:62/0 = 0
14:62/0/texture_origin = Vector2i(0, -6)
14:62/0/y_sort_origin = -6
14:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:62/0/physics_layer_0/angular_velocity = 0.0
14:62/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
15:62/0 = 0
15:62/0/texture_origin = Vector2i(0, -6)
15:62/0/y_sort_origin = -6
15:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:62/0/physics_layer_0/angular_velocity = 0.0
15:62/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
16:62/0 = 0
16:62/0/texture_origin = Vector2i(0, -6)
16:62/0/y_sort_origin = -6
16:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:62/0/physics_layer_0/angular_velocity = 0.0
16:62/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
17:62/0 = 0
17:62/0/texture_origin = Vector2i(0, -6)
17:62/0/y_sort_origin = -6
17:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:62/0/physics_layer_0/angular_velocity = 0.0
17:62/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
18:62/0 = 0
18:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:62/0/physics_layer_0/angular_velocity = 0.0
19:62/0 = 0
19:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:62/0/physics_layer_0/angular_velocity = 0.0
20:62/0 = 0
20:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:62/0/physics_layer_0/angular_velocity = 0.0
21:62/0 = 0
21:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:62/0/physics_layer_0/angular_velocity = 0.0
22:62/0 = 0
22:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:62/0/physics_layer_0/angular_velocity = 0.0
23:62/0 = 0
23:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:62/0/physics_layer_0/angular_velocity = 0.0
24:62/0 = 0
24:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:62/0/physics_layer_0/angular_velocity = 0.0
25:62/0 = 0
25:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:62/0/physics_layer_0/angular_velocity = 0.0
26:62/0 = 0
26:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:62/0/physics_layer_0/angular_velocity = 0.0
27:62/0 = 0
27:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:62/0/physics_layer_0/angular_velocity = 0.0
28:62/0 = 0
28:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:62/0/physics_layer_0/angular_velocity = 0.0
29:62/0 = 0
29:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:62/0/physics_layer_0/angular_velocity = 0.0
30:62/0 = 0
30:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:62/0/physics_layer_0/angular_velocity = 0.0
31:62/0 = 0
31:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:62/0/physics_layer_0/angular_velocity = 0.0
32:62/0 = 0
32:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:62/0/physics_layer_0/angular_velocity = 0.0
33:62/0 = 0
33:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:62/0/physics_layer_0/angular_velocity = 0.0
34:62/0 = 0
34:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:62/0/physics_layer_0/angular_velocity = 0.0
35:62/0 = 0
35:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:62/0/physics_layer_0/angular_velocity = 0.0
0:63/0 = 0
0:63/0/texture_origin = Vector2i(0, -6)
0:63/0/y_sort_origin = -6
0:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:63/0/physics_layer_0/angular_velocity = 0.0
0:63/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
1:63/0 = 0
1:63/0/texture_origin = Vector2i(0, -6)
1:63/0/y_sort_origin = -6
1:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:63/0/physics_layer_0/angular_velocity = 0.0
1:63/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
2:63/0 = 0
2:63/0/texture_origin = Vector2i(0, -6)
2:63/0/y_sort_origin = -6
2:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:63/0/physics_layer_0/angular_velocity = 0.0
2:63/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
3:63/0 = 0
3:63/0/texture_origin = Vector2i(0, -6)
3:63/0/y_sort_origin = -6
3:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:63/0/physics_layer_0/angular_velocity = 0.0
3:63/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
4:63/0 = 0
4:63/0/texture_origin = Vector2i(0, -6)
4:63/0/y_sort_origin = -6
4:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:63/0/physics_layer_0/angular_velocity = 0.0
4:63/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
5:63/0 = 0
5:63/0/texture_origin = Vector2i(0, -6)
5:63/0/y_sort_origin = -6
5:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:63/0/physics_layer_0/angular_velocity = 0.0
5:63/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
6:63/0 = 0
6:63/0/texture_origin = Vector2i(0, -6)
6:63/0/y_sort_origin = -6
6:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:63/0/physics_layer_0/angular_velocity = 0.0
6:63/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
7:63/0 = 0
7:63/0/texture_origin = Vector2i(0, -6)
7:63/0/y_sort_origin = -6
7:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:63/0/physics_layer_0/angular_velocity = 0.0
7:63/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
8:63/0 = 0
8:63/0/texture_origin = Vector2i(0, -6)
8:63/0/y_sort_origin = -6
8:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:63/0/physics_layer_0/angular_velocity = 0.0
8:63/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
9:63/0 = 0
9:63/0/texture_origin = Vector2i(0, -6)
9:63/0/y_sort_origin = -6
9:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:63/0/physics_layer_0/angular_velocity = 0.0
9:63/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
10:63/0 = 0
10:63/0/texture_origin = Vector2i(0, -6)
10:63/0/y_sort_origin = -6
10:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:63/0/physics_layer_0/angular_velocity = 0.0
10:63/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
11:63/0 = 0
11:63/0/texture_origin = Vector2i(0, -6)
11:63/0/y_sort_origin = -6
11:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:63/0/physics_layer_0/angular_velocity = 0.0
11:63/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
12:63/0 = 0
12:63/0/texture_origin = Vector2i(0, -6)
12:63/0/y_sort_origin = -6
12:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:63/0/physics_layer_0/angular_velocity = 0.0
12:63/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
13:63/0 = 0
13:63/0/texture_origin = Vector2i(0, -6)
13:63/0/y_sort_origin = -6
13:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:63/0/physics_layer_0/angular_velocity = 0.0
13:63/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
14:63/0 = 0
14:63/0/texture_origin = Vector2i(0, -6)
14:63/0/y_sort_origin = -6
14:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:63/0/physics_layer_0/angular_velocity = 0.0
14:63/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
15:63/0 = 0
15:63/0/texture_origin = Vector2i(0, -6)
15:63/0/y_sort_origin = -6
15:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:63/0/physics_layer_0/angular_velocity = 0.0
15:63/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
16:63/0 = 0
16:63/0/texture_origin = Vector2i(0, -6)
16:63/0/y_sort_origin = -6
16:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:63/0/physics_layer_0/angular_velocity = 0.0
16:63/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
17:63/0 = 0
17:63/0/texture_origin = Vector2i(0, -6)
17:63/0/y_sort_origin = -6
17:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:63/0/physics_layer_0/angular_velocity = 0.0
17:63/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
18:63/0 = 0
18:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:63/0/physics_layer_0/angular_velocity = 0.0
19:63/0 = 0
19:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:63/0/physics_layer_0/angular_velocity = 0.0
20:63/0 = 0
20:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:63/0/physics_layer_0/angular_velocity = 0.0
21:63/0 = 0
21:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:63/0/physics_layer_0/angular_velocity = 0.0
22:63/0 = 0
22:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:63/0/physics_layer_0/angular_velocity = 0.0
23:63/0 = 0
23:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:63/0/physics_layer_0/angular_velocity = 0.0
24:63/0 = 0
24:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:63/0/physics_layer_0/angular_velocity = 0.0
25:63/0 = 0
25:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:63/0/physics_layer_0/angular_velocity = 0.0
26:63/0 = 0
26:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:63/0/physics_layer_0/angular_velocity = 0.0
27:63/0 = 0
27:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:63/0/physics_layer_0/angular_velocity = 0.0
28:63/0 = 0
28:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:63/0/physics_layer_0/angular_velocity = 0.0
29:63/0 = 0
29:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:63/0/physics_layer_0/angular_velocity = 0.0
30:63/0 = 0
30:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:63/0/physics_layer_0/angular_velocity = 0.0
31:63/0 = 0
31:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:63/0/physics_layer_0/angular_velocity = 0.0
32:63/0 = 0
32:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:63/0/physics_layer_0/angular_velocity = 0.0
33:63/0 = 0
33:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:63/0/physics_layer_0/angular_velocity = 0.0
34:63/0 = 0
34:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:63/0/physics_layer_0/angular_velocity = 0.0
35:63/0 = 0
35:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:63/0/physics_layer_0/angular_velocity = 0.0
0:64/0 = 0
0:64/0/texture_origin = Vector2i(0, -6)
0:64/0/y_sort_origin = -6
0:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:64/0/physics_layer_0/angular_velocity = 0.0
0:64/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
1:64/0 = 0
1:64/0/texture_origin = Vector2i(0, -6)
1:64/0/y_sort_origin = -6
1:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:64/0/physics_layer_0/angular_velocity = 0.0
1:64/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
2:64/0 = 0
2:64/0/texture_origin = Vector2i(0, -6)
2:64/0/y_sort_origin = -6
2:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:64/0/physics_layer_0/angular_velocity = 0.0
2:64/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
3:64/0 = 0
3:64/0/texture_origin = Vector2i(0, -6)
3:64/0/y_sort_origin = -6
3:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:64/0/physics_layer_0/angular_velocity = 0.0
3:64/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
4:64/0 = 0
4:64/0/texture_origin = Vector2i(0, -6)
4:64/0/y_sort_origin = -6
4:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:64/0/physics_layer_0/angular_velocity = 0.0
4:64/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
5:64/0 = 0
5:64/0/texture_origin = Vector2i(0, -6)
5:64/0/y_sort_origin = -6
5:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:64/0/physics_layer_0/angular_velocity = 0.0
5:64/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
18:64/0 = 0
18:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:64/0/physics_layer_0/angular_velocity = 0.0
19:64/0 = 0
19:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:64/0/physics_layer_0/angular_velocity = 0.0
20:64/0 = 0
20:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:64/0/physics_layer_0/angular_velocity = 0.0
21:64/0 = 0
21:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:64/0/physics_layer_0/angular_velocity = 0.0
22:64/0 = 0
22:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:64/0/physics_layer_0/angular_velocity = 0.0
23:64/0 = 0
23:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:64/0/physics_layer_0/angular_velocity = 0.0
24:64/0 = 0
24:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:64/0/physics_layer_0/angular_velocity = 0.0
25:64/0 = 0
25:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:64/0/physics_layer_0/angular_velocity = 0.0
26:64/0 = 0
26:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:64/0/physics_layer_0/angular_velocity = 0.0
27:64/0 = 0
27:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:64/0/physics_layer_0/angular_velocity = 0.0
28:64/0 = 0
28:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:64/0/physics_layer_0/angular_velocity = 0.0
29:64/0 = 0
29:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:64/0/physics_layer_0/angular_velocity = 0.0
30:64/0 = 0
30:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:64/0/physics_layer_0/angular_velocity = 0.0
31:64/0 = 0
31:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:64/0/physics_layer_0/angular_velocity = 0.0
32:64/0 = 0
32:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:64/0/physics_layer_0/angular_velocity = 0.0
33:64/0 = 0
33:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:64/0/physics_layer_0/angular_velocity = 0.0
34:64/0 = 0
34:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:64/0/physics_layer_0/angular_velocity = 0.0
35:64/0 = 0
35:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:64/0/physics_layer_0/angular_velocity = 0.0
0:65/0 = 0
0:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:65/0/physics_layer_0/angular_velocity = 0.0
1:65/0 = 0
1:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:65/0/physics_layer_0/angular_velocity = 0.0
2:65/0 = 0
2:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:65/0/physics_layer_0/angular_velocity = 0.0
3:65/0 = 0
3:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:65/0/physics_layer_0/angular_velocity = 0.0
4:65/0 = 0
4:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:65/0/physics_layer_0/angular_velocity = 0.0
5:65/0 = 0
5:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:65/0/physics_layer_0/angular_velocity = 0.0
6:65/0 = 0
6:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:65/0/physics_layer_0/angular_velocity = 0.0
7:65/0 = 0
7:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:65/0/physics_layer_0/angular_velocity = 0.0
8:65/0 = 0
8:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:65/0/physics_layer_0/angular_velocity = 0.0
9:65/0 = 0
9:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:65/0/physics_layer_0/angular_velocity = 0.0
10:65/0 = 0
10:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:65/0/physics_layer_0/angular_velocity = 0.0
11:65/0 = 0
11:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:65/0/physics_layer_0/angular_velocity = 0.0
12:65/0 = 0
12:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:65/0/physics_layer_0/angular_velocity = 0.0
13:65/0 = 0
13:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:65/0/physics_layer_0/angular_velocity = 0.0
14:65/0 = 0
14:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:65/0/physics_layer_0/angular_velocity = 0.0
15:65/0 = 0
15:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:65/0/physics_layer_0/angular_velocity = 0.0
16:65/0 = 0
16:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:65/0/physics_layer_0/angular_velocity = 0.0
17:65/0 = 0
17:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:65/0/physics_layer_0/angular_velocity = 0.0
18:65/0 = 0
18:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:65/0/physics_layer_0/angular_velocity = 0.0
19:65/0 = 0
19:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:65/0/physics_layer_0/angular_velocity = 0.0
20:65/0 = 0
20:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:65/0/physics_layer_0/angular_velocity = 0.0
21:65/0 = 0
21:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:65/0/physics_layer_0/angular_velocity = 0.0
22:65/0 = 0
22:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:65/0/physics_layer_0/angular_velocity = 0.0
23:65/0 = 0
23:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:65/0/physics_layer_0/angular_velocity = 0.0
24:65/0 = 0
24:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:65/0/physics_layer_0/angular_velocity = 0.0
25:65/0 = 0
25:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:65/0/physics_layer_0/angular_velocity = 0.0
26:65/0 = 0
26:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:65/0/physics_layer_0/angular_velocity = 0.0
27:65/0 = 0
27:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:65/0/physics_layer_0/angular_velocity = 0.0
28:65/0 = 0
28:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:65/0/physics_layer_0/angular_velocity = 0.0
29:65/0 = 0
29:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:65/0/physics_layer_0/angular_velocity = 0.0
30:65/0 = 0
30:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:65/0/physics_layer_0/angular_velocity = 0.0
31:65/0 = 0
31:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:65/0/physics_layer_0/angular_velocity = 0.0
32:65/0 = 0
32:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:65/0/physics_layer_0/angular_velocity = 0.0
33:65/0 = 0
33:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:65/0/physics_layer_0/angular_velocity = 0.0
34:65/0 = 0
34:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:65/0/physics_layer_0/angular_velocity = 0.0
35:65/0 = 0
35:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:65/0/physics_layer_0/angular_velocity = 0.0
0:66/0 = 0
0:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:66/0/physics_layer_0/angular_velocity = 0.0
1:66/0 = 0
1:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:66/0/physics_layer_0/angular_velocity = 0.0
2:66/0 = 0
2:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:66/0/physics_layer_0/angular_velocity = 0.0
3:66/0 = 0
3:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:66/0/physics_layer_0/angular_velocity = 0.0
4:66/0 = 0
4:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:66/0/physics_layer_0/angular_velocity = 0.0
5:66/0 = 0
5:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:66/0/physics_layer_0/angular_velocity = 0.0
6:66/0 = 0
6:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:66/0/physics_layer_0/angular_velocity = 0.0
7:66/0 = 0
7:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:66/0/physics_layer_0/angular_velocity = 0.0
8:66/0 = 0
8:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:66/0/physics_layer_0/angular_velocity = 0.0
9:66/0 = 0
9:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:66/0/physics_layer_0/angular_velocity = 0.0
10:66/0 = 0
10:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:66/0/physics_layer_0/angular_velocity = 0.0
11:66/0 = 0
11:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:66/0/physics_layer_0/angular_velocity = 0.0
12:66/0 = 0
12:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:66/0/physics_layer_0/angular_velocity = 0.0
13:66/0 = 0
13:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:66/0/physics_layer_0/angular_velocity = 0.0
14:66/0 = 0
14:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:66/0/physics_layer_0/angular_velocity = 0.0
15:66/0 = 0
15:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:66/0/physics_layer_0/angular_velocity = 0.0
16:66/0 = 0
16:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:66/0/physics_layer_0/angular_velocity = 0.0
17:66/0 = 0
17:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:66/0/physics_layer_0/angular_velocity = 0.0
18:66/0 = 0
18:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:66/0/physics_layer_0/angular_velocity = 0.0
19:66/0 = 0
19:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:66/0/physics_layer_0/angular_velocity = 0.0
20:66/0 = 0
20:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:66/0/physics_layer_0/angular_velocity = 0.0
21:66/0 = 0
21:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:66/0/physics_layer_0/angular_velocity = 0.0
22:66/0 = 0
22:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:66/0/physics_layer_0/angular_velocity = 0.0
23:66/0 = 0
23:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:66/0/physics_layer_0/angular_velocity = 0.0
24:66/0 = 0
24:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:66/0/physics_layer_0/angular_velocity = 0.0
25:66/0 = 0
25:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:66/0/physics_layer_0/angular_velocity = 0.0
26:66/0 = 0
26:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:66/0/physics_layer_0/angular_velocity = 0.0
27:66/0 = 0
27:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:66/0/physics_layer_0/angular_velocity = 0.0
28:66/0 = 0
28:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:66/0/physics_layer_0/angular_velocity = 0.0
29:66/0 = 0
29:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:66/0/physics_layer_0/angular_velocity = 0.0
30:66/0 = 0
30:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:66/0/physics_layer_0/angular_velocity = 0.0
31:66/0 = 0
31:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:66/0/physics_layer_0/angular_velocity = 0.0
32:66/0 = 0
32:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:66/0/physics_layer_0/angular_velocity = 0.0
33:66/0 = 0
33:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:66/0/physics_layer_0/angular_velocity = 0.0
34:66/0 = 0
34:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:66/0/physics_layer_0/angular_velocity = 0.0
35:66/0 = 0
35:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:66/0/physics_layer_0/angular_velocity = 0.0
0:67/0 = 0
0:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:67/0/physics_layer_0/angular_velocity = 0.0
1:67/0 = 0
1:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:67/0/physics_layer_0/angular_velocity = 0.0
2:67/0 = 0
2:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:67/0/physics_layer_0/angular_velocity = 0.0
3:67/0 = 0
3:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:67/0/physics_layer_0/angular_velocity = 0.0
4:67/0 = 0
4:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:67/0/physics_layer_0/angular_velocity = 0.0
5:67/0 = 0
5:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:67/0/physics_layer_0/angular_velocity = 0.0
6:67/0 = 0
6:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:67/0/physics_layer_0/angular_velocity = 0.0
7:67/0 = 0
7:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:67/0/physics_layer_0/angular_velocity = 0.0
8:67/0 = 0
8:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:67/0/physics_layer_0/angular_velocity = 0.0
9:67/0 = 0
9:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:67/0/physics_layer_0/angular_velocity = 0.0
10:67/0 = 0
10:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:67/0/physics_layer_0/angular_velocity = 0.0
11:67/0 = 0
11:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:67/0/physics_layer_0/angular_velocity = 0.0
12:67/0 = 0
12:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:67/0/physics_layer_0/angular_velocity = 0.0
13:67/0 = 0
13:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:67/0/physics_layer_0/angular_velocity = 0.0
14:67/0 = 0
14:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:67/0/physics_layer_0/angular_velocity = 0.0
15:67/0 = 0
15:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:67/0/physics_layer_0/angular_velocity = 0.0
16:67/0 = 0
16:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:67/0/physics_layer_0/angular_velocity = 0.0
17:67/0 = 0
17:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:67/0/physics_layer_0/angular_velocity = 0.0
18:67/0 = 0
18:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:67/0/physics_layer_0/angular_velocity = 0.0
19:67/0 = 0
19:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:67/0/physics_layer_0/angular_velocity = 0.0
20:67/0 = 0
20:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:67/0/physics_layer_0/angular_velocity = 0.0
21:67/0 = 0
21:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:67/0/physics_layer_0/angular_velocity = 0.0
22:67/0 = 0
22:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:67/0/physics_layer_0/angular_velocity = 0.0
23:67/0 = 0
23:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:67/0/physics_layer_0/angular_velocity = 0.0
24:67/0 = 0
24:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:67/0/physics_layer_0/angular_velocity = 0.0
25:67/0 = 0
25:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:67/0/physics_layer_0/angular_velocity = 0.0
26:67/0 = 0
26:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:67/0/physics_layer_0/angular_velocity = 0.0
27:67/0 = 0
27:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:67/0/physics_layer_0/angular_velocity = 0.0
28:67/0 = 0
28:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:67/0/physics_layer_0/angular_velocity = 0.0
29:67/0 = 0
29:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:67/0/physics_layer_0/angular_velocity = 0.0
30:67/0 = 0
30:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:67/0/physics_layer_0/angular_velocity = 0.0
31:67/0 = 0
31:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:67/0/physics_layer_0/angular_velocity = 0.0
32:67/0 = 0
32:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:67/0/physics_layer_0/angular_velocity = 0.0
33:67/0 = 0
33:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:67/0/physics_layer_0/angular_velocity = 0.0
34:67/0 = 0
34:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:67/0/physics_layer_0/angular_velocity = 0.0
35:67/0 = 0
35:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:67/0/physics_layer_0/angular_velocity = 0.0
0:68/0 = 0
0:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:68/0/physics_layer_0/angular_velocity = 0.0
1:68/0 = 0
1:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:68/0/physics_layer_0/angular_velocity = 0.0
2:68/0 = 0
2:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:68/0/physics_layer_0/angular_velocity = 0.0
3:68/0 = 0
3:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:68/0/physics_layer_0/angular_velocity = 0.0
4:68/0 = 0
4:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:68/0/physics_layer_0/angular_velocity = 0.0
5:68/0 = 0
5:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:68/0/physics_layer_0/angular_velocity = 0.0
6:68/0 = 0
6:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:68/0/physics_layer_0/angular_velocity = 0.0
7:68/0 = 0
7:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:68/0/physics_layer_0/angular_velocity = 0.0
8:68/0 = 0
8:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:68/0/physics_layer_0/angular_velocity = 0.0
9:68/0 = 0
9:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:68/0/physics_layer_0/angular_velocity = 0.0
10:68/0 = 0
10:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:68/0/physics_layer_0/angular_velocity = 0.0
11:68/0 = 0
11:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:68/0/physics_layer_0/angular_velocity = 0.0
12:68/0 = 0
12:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:68/0/physics_layer_0/angular_velocity = 0.0
13:68/0 = 0
13:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:68/0/physics_layer_0/angular_velocity = 0.0
14:68/0 = 0
14:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:68/0/physics_layer_0/angular_velocity = 0.0
15:68/0 = 0
15:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:68/0/physics_layer_0/angular_velocity = 0.0
16:68/0 = 0
16:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:68/0/physics_layer_0/angular_velocity = 0.0
17:68/0 = 0
17:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:68/0/physics_layer_0/angular_velocity = 0.0
18:68/0 = 0
18:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:68/0/physics_layer_0/angular_velocity = 0.0
19:68/0 = 0
19:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:68/0/physics_layer_0/angular_velocity = 0.0
20:68/0 = 0
20:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:68/0/physics_layer_0/angular_velocity = 0.0
21:68/0 = 0
21:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:68/0/physics_layer_0/angular_velocity = 0.0
22:68/0 = 0
22:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:68/0/physics_layer_0/angular_velocity = 0.0
23:68/0 = 0
23:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:68/0/physics_layer_0/angular_velocity = 0.0
24:68/0 = 0
24:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:68/0/physics_layer_0/angular_velocity = 0.0
25:68/0 = 0
25:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:68/0/physics_layer_0/angular_velocity = 0.0
26:68/0 = 0
26:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:68/0/physics_layer_0/angular_velocity = 0.0
27:68/0 = 0
27:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:68/0/physics_layer_0/angular_velocity = 0.0
28:68/0 = 0
28:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:68/0/physics_layer_0/angular_velocity = 0.0
29:68/0 = 0
29:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:68/0/physics_layer_0/angular_velocity = 0.0
30:68/0 = 0
30:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:68/0/physics_layer_0/angular_velocity = 0.0
31:68/0 = 0
31:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:68/0/physics_layer_0/angular_velocity = 0.0
32:68/0 = 0
32:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:68/0/physics_layer_0/angular_velocity = 0.0
33:68/0 = 0
33:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:68/0/physics_layer_0/angular_velocity = 0.0
34:68/0 = 0
34:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:68/0/physics_layer_0/angular_velocity = 0.0
35:68/0 = 0
35:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:68/0/physics_layer_0/angular_velocity = 0.0
0:69/0 = 0
0:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:69/0/physics_layer_0/angular_velocity = 0.0
1:69/0 = 0
1:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:69/0/physics_layer_0/angular_velocity = 0.0
2:69/0 = 0
2:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:69/0/physics_layer_0/angular_velocity = 0.0
3:69/0 = 0
3:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:69/0/physics_layer_0/angular_velocity = 0.0
4:69/0 = 0
4:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:69/0/physics_layer_0/angular_velocity = 0.0
5:69/0 = 0
5:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:69/0/physics_layer_0/angular_velocity = 0.0
6:69/0 = 0
6:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:69/0/physics_layer_0/angular_velocity = 0.0
7:69/0 = 0
7:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:69/0/physics_layer_0/angular_velocity = 0.0
8:69/0 = 0
8:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:69/0/physics_layer_0/angular_velocity = 0.0
9:69/0 = 0
9:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:69/0/physics_layer_0/angular_velocity = 0.0
10:69/0 = 0
10:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:69/0/physics_layer_0/angular_velocity = 0.0
11:69/0 = 0
11:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:69/0/physics_layer_0/angular_velocity = 0.0
12:69/0 = 0
12:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:69/0/physics_layer_0/angular_velocity = 0.0
13:69/0 = 0
13:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:69/0/physics_layer_0/angular_velocity = 0.0
14:69/0 = 0
14:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:69/0/physics_layer_0/angular_velocity = 0.0
15:69/0 = 0
15:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:69/0/physics_layer_0/angular_velocity = 0.0
16:69/0 = 0
16:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:69/0/physics_layer_0/angular_velocity = 0.0
17:69/0 = 0
17:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:69/0/physics_layer_0/angular_velocity = 0.0
18:69/0 = 0
18:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:69/0/physics_layer_0/angular_velocity = 0.0
19:69/0 = 0
19:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:69/0/physics_layer_0/angular_velocity = 0.0
20:69/0 = 0
20:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:69/0/physics_layer_0/angular_velocity = 0.0
21:69/0 = 0
21:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:69/0/physics_layer_0/angular_velocity = 0.0
22:69/0 = 0
22:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:69/0/physics_layer_0/angular_velocity = 0.0
23:69/0 = 0
23:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:69/0/physics_layer_0/angular_velocity = 0.0
24:69/0 = 0
24:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:69/0/physics_layer_0/angular_velocity = 0.0
25:69/0 = 0
25:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:69/0/physics_layer_0/angular_velocity = 0.0
26:69/0 = 0
26:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:69/0/physics_layer_0/angular_velocity = 0.0
27:69/0 = 0
27:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:69/0/physics_layer_0/angular_velocity = 0.0
28:69/0 = 0
28:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:69/0/physics_layer_0/angular_velocity = 0.0
29:69/0 = 0
29:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:69/0/physics_layer_0/angular_velocity = 0.0
30:69/0 = 0
30:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:69/0/physics_layer_0/angular_velocity = 0.0
31:69/0 = 0
31:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:69/0/physics_layer_0/angular_velocity = 0.0
32:69/0 = 0
32:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:69/0/physics_layer_0/angular_velocity = 0.0
33:69/0 = 0
33:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:69/0/physics_layer_0/angular_velocity = 0.0
34:69/0 = 0
34:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:69/0/physics_layer_0/angular_velocity = 0.0
35:69/0 = 0
35:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:69/0/physics_layer_0/angular_velocity = 0.0
0:70/0 = 0
0:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:70/0/physics_layer_0/angular_velocity = 0.0
1:70/0 = 0
1:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:70/0/physics_layer_0/angular_velocity = 0.0
2:70/0 = 0
2:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:70/0/physics_layer_0/angular_velocity = 0.0
3:70/0 = 0
3:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:70/0/physics_layer_0/angular_velocity = 0.0
4:70/0 = 0
4:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:70/0/physics_layer_0/angular_velocity = 0.0
5:70/0 = 0
5:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:70/0/physics_layer_0/angular_velocity = 0.0
6:70/0 = 0
6:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:70/0/physics_layer_0/angular_velocity = 0.0
7:70/0 = 0
7:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:70/0/physics_layer_0/angular_velocity = 0.0
8:70/0 = 0
8:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:70/0/physics_layer_0/angular_velocity = 0.0
9:70/0 = 0
9:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:70/0/physics_layer_0/angular_velocity = 0.0
10:70/0 = 0
10:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:70/0/physics_layer_0/angular_velocity = 0.0
11:70/0 = 0
11:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:70/0/physics_layer_0/angular_velocity = 0.0
12:70/0 = 0
12:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:70/0/physics_layer_0/angular_velocity = 0.0
13:70/0 = 0
13:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:70/0/physics_layer_0/angular_velocity = 0.0
14:70/0 = 0
14:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:70/0/physics_layer_0/angular_velocity = 0.0
15:70/0 = 0
15:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:70/0/physics_layer_0/angular_velocity = 0.0
16:70/0 = 0
16:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:70/0/physics_layer_0/angular_velocity = 0.0
17:70/0 = 0
17:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:70/0/physics_layer_0/angular_velocity = 0.0
18:70/0 = 0
18:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:70/0/physics_layer_0/angular_velocity = 0.0
19:70/0 = 0
19:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:70/0/physics_layer_0/angular_velocity = 0.0
20:70/0 = 0
20:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:70/0/physics_layer_0/angular_velocity = 0.0
21:70/0 = 0
21:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:70/0/physics_layer_0/angular_velocity = 0.0
22:70/0 = 0
22:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:70/0/physics_layer_0/angular_velocity = 0.0
23:70/0 = 0
23:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:70/0/physics_layer_0/angular_velocity = 0.0
24:70/0 = 0
24:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:70/0/physics_layer_0/angular_velocity = 0.0
25:70/0 = 0
25:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:70/0/physics_layer_0/angular_velocity = 0.0
26:70/0 = 0
26:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:70/0/physics_layer_0/angular_velocity = 0.0
27:70/0 = 0
27:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:70/0/physics_layer_0/angular_velocity = 0.0
28:70/0 = 0
28:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:70/0/physics_layer_0/angular_velocity = 0.0
29:70/0 = 0
29:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:70/0/physics_layer_0/angular_velocity = 0.0
30:70/0 = 0
30:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:70/0/physics_layer_0/angular_velocity = 0.0
31:70/0 = 0
31:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:70/0/physics_layer_0/angular_velocity = 0.0
32:70/0 = 0
32:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:70/0/physics_layer_0/angular_velocity = 0.0
33:70/0 = 0
33:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:70/0/physics_layer_0/angular_velocity = 0.0
34:70/0 = 0
34:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:70/0/physics_layer_0/angular_velocity = 0.0
35:70/0 = 0
35:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:70/0/physics_layer_0/angular_velocity = 0.0
0:71/0 = 0
0:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:71/0/physics_layer_0/angular_velocity = 0.0
1:71/0 = 0
1:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:71/0/physics_layer_0/angular_velocity = 0.0
2:71/0 = 0
2:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:71/0/physics_layer_0/angular_velocity = 0.0
3:71/0 = 0
3:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:71/0/physics_layer_0/angular_velocity = 0.0
4:71/0 = 0
4:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:71/0/physics_layer_0/angular_velocity = 0.0
5:71/0 = 0
5:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:71/0/physics_layer_0/angular_velocity = 0.0
6:71/0 = 0
6:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:71/0/physics_layer_0/angular_velocity = 0.0
7:71/0 = 0
7:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:71/0/physics_layer_0/angular_velocity = 0.0
8:71/0 = 0
8:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:71/0/physics_layer_0/angular_velocity = 0.0
9:71/0 = 0
9:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:71/0/physics_layer_0/angular_velocity = 0.0
10:71/0 = 0
10:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:71/0/physics_layer_0/angular_velocity = 0.0
11:71/0 = 0
11:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:71/0/physics_layer_0/angular_velocity = 0.0
12:71/0 = 0
12:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:71/0/physics_layer_0/angular_velocity = 0.0
13:71/0 = 0
13:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:71/0/physics_layer_0/angular_velocity = 0.0
14:71/0 = 0
14:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:71/0/physics_layer_0/angular_velocity = 0.0
15:71/0 = 0
15:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:71/0/physics_layer_0/angular_velocity = 0.0
16:71/0 = 0
16:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:71/0/physics_layer_0/angular_velocity = 0.0
17:71/0 = 0
17:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:71/0/physics_layer_0/angular_velocity = 0.0
18:71/0 = 0
18:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:71/0/physics_layer_0/angular_velocity = 0.0
19:71/0 = 0
19:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:71/0/physics_layer_0/angular_velocity = 0.0
20:71/0 = 0
20:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:71/0/physics_layer_0/angular_velocity = 0.0
21:71/0 = 0
21:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:71/0/physics_layer_0/angular_velocity = 0.0
22:71/0 = 0
22:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:71/0/physics_layer_0/angular_velocity = 0.0
23:71/0 = 0
23:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:71/0/physics_layer_0/angular_velocity = 0.0
24:71/0 = 0
24:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:71/0/physics_layer_0/angular_velocity = 0.0
25:71/0 = 0
25:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:71/0/physics_layer_0/angular_velocity = 0.0
26:71/0 = 0
26:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:71/0/physics_layer_0/angular_velocity = 0.0
27:71/0 = 0
27:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:71/0/physics_layer_0/angular_velocity = 0.0
28:71/0 = 0
28:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:71/0/physics_layer_0/angular_velocity = 0.0
29:71/0 = 0
29:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:71/0/physics_layer_0/angular_velocity = 0.0
30:71/0 = 0
30:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:71/0/physics_layer_0/angular_velocity = 0.0
31:71/0 = 0
31:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:71/0/physics_layer_0/angular_velocity = 0.0
32:71/0 = 0
32:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:71/0/physics_layer_0/angular_velocity = 0.0
33:71/0 = 0
33:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:71/0/physics_layer_0/angular_velocity = 0.0
34:71/0 = 0
34:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:71/0/physics_layer_0/angular_velocity = 0.0
35:71/0 = 0
35:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:71/0/physics_layer_0/angular_velocity = 0.0
0:72/0 = 0
0:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:72/0/physics_layer_0/angular_velocity = 0.0
1:72/0 = 0
1:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:72/0/physics_layer_0/angular_velocity = 0.0
2:72/0 = 0
2:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:72/0/physics_layer_0/angular_velocity = 0.0
3:72/0 = 0
3:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:72/0/physics_layer_0/angular_velocity = 0.0
4:72/0 = 0
4:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:72/0/physics_layer_0/angular_velocity = 0.0
5:72/0 = 0
5:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:72/0/physics_layer_0/angular_velocity = 0.0
6:72/0 = 0
6:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:72/0/physics_layer_0/angular_velocity = 0.0
7:72/0 = 0
7:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:72/0/physics_layer_0/angular_velocity = 0.0
8:72/0 = 0
8:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:72/0/physics_layer_0/angular_velocity = 0.0
9:72/0 = 0
9:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:72/0/physics_layer_0/angular_velocity = 0.0
10:72/0 = 0
10:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:72/0/physics_layer_0/angular_velocity = 0.0
11:72/0 = 0
11:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:72/0/physics_layer_0/angular_velocity = 0.0
12:72/0 = 0
12:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:72/0/physics_layer_0/angular_velocity = 0.0
13:72/0 = 0
13:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:72/0/physics_layer_0/angular_velocity = 0.0
14:72/0 = 0
14:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:72/0/physics_layer_0/angular_velocity = 0.0
15:72/0 = 0
15:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:72/0/physics_layer_0/angular_velocity = 0.0
16:72/0 = 0
16:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:72/0/physics_layer_0/angular_velocity = 0.0
17:72/0 = 0
17:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:72/0/physics_layer_0/angular_velocity = 0.0
18:72/0 = 0
18:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:72/0/physics_layer_0/angular_velocity = 0.0
19:72/0 = 0
19:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:72/0/physics_layer_0/angular_velocity = 0.0
20:72/0 = 0
20:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:72/0/physics_layer_0/angular_velocity = 0.0
21:72/0 = 0
21:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:72/0/physics_layer_0/angular_velocity = 0.0
22:72/0 = 0
22:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:72/0/physics_layer_0/angular_velocity = 0.0
23:72/0 = 0
23:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:72/0/physics_layer_0/angular_velocity = 0.0
24:72/0 = 0
24:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:72/0/physics_layer_0/angular_velocity = 0.0
25:72/0 = 0
25:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:72/0/physics_layer_0/angular_velocity = 0.0
26:72/0 = 0
26:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:72/0/physics_layer_0/angular_velocity = 0.0
27:72/0 = 0
27:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:72/0/physics_layer_0/angular_velocity = 0.0
28:72/0 = 0
28:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:72/0/physics_layer_0/angular_velocity = 0.0
29:72/0 = 0
29:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:72/0/physics_layer_0/angular_velocity = 0.0
30:72/0 = 0
30:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:72/0/physics_layer_0/angular_velocity = 0.0
31:72/0 = 0
31:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:72/0/physics_layer_0/angular_velocity = 0.0
32:72/0 = 0
32:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:72/0/physics_layer_0/angular_velocity = 0.0
33:72/0 = 0
33:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:72/0/physics_layer_0/angular_velocity = 0.0
34:72/0 = 0
34:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:72/0/physics_layer_0/angular_velocity = 0.0
35:72/0 = 0
35:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:72/0/physics_layer_0/angular_velocity = 0.0
0:73/0 = 0
0:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:73/0/physics_layer_0/angular_velocity = 0.0
1:73/0 = 0
1:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:73/0/physics_layer_0/angular_velocity = 0.0
2:73/0 = 0
2:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:73/0/physics_layer_0/angular_velocity = 0.0
3:73/0 = 0
3:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:73/0/physics_layer_0/angular_velocity = 0.0
4:73/0 = 0
4:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:73/0/physics_layer_0/angular_velocity = 0.0
5:73/0 = 0
5:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:73/0/physics_layer_0/angular_velocity = 0.0
6:73/0 = 0
6:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:73/0/physics_layer_0/angular_velocity = 0.0
7:73/0 = 0
7:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:73/0/physics_layer_0/angular_velocity = 0.0
8:73/0 = 0
8:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:73/0/physics_layer_0/angular_velocity = 0.0
9:73/0 = 0
9:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:73/0/physics_layer_0/angular_velocity = 0.0
10:73/0 = 0
10:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:73/0/physics_layer_0/angular_velocity = 0.0
11:73/0 = 0
11:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:73/0/physics_layer_0/angular_velocity = 0.0
12:73/0 = 0
12:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:73/0/physics_layer_0/angular_velocity = 0.0
13:73/0 = 0
13:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:73/0/physics_layer_0/angular_velocity = 0.0
14:73/0 = 0
14:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:73/0/physics_layer_0/angular_velocity = 0.0
15:73/0 = 0
15:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:73/0/physics_layer_0/angular_velocity = 0.0
16:73/0 = 0
16:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:73/0/physics_layer_0/angular_velocity = 0.0
17:73/0 = 0
17:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:73/0/physics_layer_0/angular_velocity = 0.0
18:73/0 = 0
18:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:73/0/physics_layer_0/angular_velocity = 0.0
19:73/0 = 0
19:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:73/0/physics_layer_0/angular_velocity = 0.0
20:73/0 = 0
20:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:73/0/physics_layer_0/angular_velocity = 0.0
21:73/0 = 0
21:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:73/0/physics_layer_0/angular_velocity = 0.0
22:73/0 = 0
22:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:73/0/physics_layer_0/angular_velocity = 0.0
23:73/0 = 0
23:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:73/0/physics_layer_0/angular_velocity = 0.0
24:73/0 = 0
24:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:73/0/physics_layer_0/angular_velocity = 0.0
25:73/0 = 0
25:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:73/0/physics_layer_0/angular_velocity = 0.0
26:73/0 = 0
26:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:73/0/physics_layer_0/angular_velocity = 0.0
27:73/0 = 0
27:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:73/0/physics_layer_0/angular_velocity = 0.0
28:73/0 = 0
28:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:73/0/physics_layer_0/angular_velocity = 0.0
29:73/0 = 0
29:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:73/0/physics_layer_0/angular_velocity = 0.0
30:73/0 = 0
30:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:73/0/physics_layer_0/angular_velocity = 0.0
31:73/0 = 0
31:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:73/0/physics_layer_0/angular_velocity = 0.0
32:73/0 = 0
32:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:73/0/physics_layer_0/angular_velocity = 0.0
33:73/0 = 0
33:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:73/0/physics_layer_0/angular_velocity = 0.0
34:73/0 = 0
34:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:73/0/physics_layer_0/angular_velocity = 0.0
35:73/0 = 0
35:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:73/0/physics_layer_0/angular_velocity = 0.0
0:74/0 = 0
0:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:74/0/physics_layer_0/angular_velocity = 0.0
1:74/0 = 0
1:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:74/0/physics_layer_0/angular_velocity = 0.0
2:74/0 = 0
2:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:74/0/physics_layer_0/angular_velocity = 0.0
3:74/0 = 0
3:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:74/0/physics_layer_0/angular_velocity = 0.0
4:74/0 = 0
4:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:74/0/physics_layer_0/angular_velocity = 0.0
5:74/0 = 0
5:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:74/0/physics_layer_0/angular_velocity = 0.0
6:74/0 = 0
6:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:74/0/physics_layer_0/angular_velocity = 0.0
7:74/0 = 0
7:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:74/0/physics_layer_0/angular_velocity = 0.0
8:74/0 = 0
8:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:74/0/physics_layer_0/angular_velocity = 0.0
9:74/0 = 0
9:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:74/0/physics_layer_0/angular_velocity = 0.0
10:74/0 = 0
10:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:74/0/physics_layer_0/angular_velocity = 0.0
11:74/0 = 0
11:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:74/0/physics_layer_0/angular_velocity = 0.0
12:74/0 = 0
12:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:74/0/physics_layer_0/angular_velocity = 0.0
13:74/0 = 0
13:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:74/0/physics_layer_0/angular_velocity = 0.0
14:74/0 = 0
14:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:74/0/physics_layer_0/angular_velocity = 0.0
15:74/0 = 0
15:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:74/0/physics_layer_0/angular_velocity = 0.0
16:74/0 = 0
16:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:74/0/physics_layer_0/angular_velocity = 0.0
17:74/0 = 0
17:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:74/0/physics_layer_0/angular_velocity = 0.0
18:74/0 = 0
18:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:74/0/physics_layer_0/angular_velocity = 0.0
19:74/0 = 0
19:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:74/0/physics_layer_0/angular_velocity = 0.0
20:74/0 = 0
20:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:74/0/physics_layer_0/angular_velocity = 0.0
21:74/0 = 0
21:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:74/0/physics_layer_0/angular_velocity = 0.0
22:74/0 = 0
22:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:74/0/physics_layer_0/angular_velocity = 0.0
23:74/0 = 0
23:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:74/0/physics_layer_0/angular_velocity = 0.0
24:74/0 = 0
24:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:74/0/physics_layer_0/angular_velocity = 0.0
25:74/0 = 0
25:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:74/0/physics_layer_0/angular_velocity = 0.0
26:74/0 = 0
26:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:74/0/physics_layer_0/angular_velocity = 0.0
27:74/0 = 0
27:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:74/0/physics_layer_0/angular_velocity = 0.0
28:74/0 = 0
28:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:74/0/physics_layer_0/angular_velocity = 0.0
29:74/0 = 0
29:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:74/0/physics_layer_0/angular_velocity = 0.0
32:74/0 = 0
32:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:74/0/physics_layer_0/angular_velocity = 0.0
33:74/0 = 0
33:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:74/0/physics_layer_0/angular_velocity = 0.0
0:75/0 = 0
0:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:75/0/physics_layer_0/angular_velocity = 0.0
1:75/0 = 0
1:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:75/0/physics_layer_0/angular_velocity = 0.0
2:75/0 = 0
2:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:75/0/physics_layer_0/angular_velocity = 0.0
3:75/0 = 0
3:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:75/0/physics_layer_0/angular_velocity = 0.0
4:75/0 = 0
4:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:75/0/physics_layer_0/angular_velocity = 0.0
5:75/0 = 0
5:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:75/0/physics_layer_0/angular_velocity = 0.0
6:75/0 = 0
6:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:75/0/physics_layer_0/angular_velocity = 0.0
7:75/0 = 0
7:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:75/0/physics_layer_0/angular_velocity = 0.0
8:75/0 = 0
8:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:75/0/physics_layer_0/angular_velocity = 0.0
9:75/0 = 0
9:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:75/0/physics_layer_0/angular_velocity = 0.0
10:75/0 = 0
10:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:75/0/physics_layer_0/angular_velocity = 0.0
11:75/0 = 0
11:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:75/0/physics_layer_0/angular_velocity = 0.0
12:75/0 = 0
12:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:75/0/physics_layer_0/angular_velocity = 0.0
13:75/0 = 0
13:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:75/0/physics_layer_0/angular_velocity = 0.0
14:75/0 = 0
14:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:75/0/physics_layer_0/angular_velocity = 0.0
15:75/0 = 0
15:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:75/0/physics_layer_0/angular_velocity = 0.0
16:75/0 = 0
16:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:75/0/physics_layer_0/angular_velocity = 0.0
17:75/0 = 0
17:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:75/0/physics_layer_0/angular_velocity = 0.0
18:75/0 = 0
18:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:75/0/physics_layer_0/angular_velocity = 0.0
19:75/0 = 0
19:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:75/0/physics_layer_0/angular_velocity = 0.0
20:75/0 = 0
20:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:75/0/physics_layer_0/angular_velocity = 0.0
21:75/0 = 0
21:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:75/0/physics_layer_0/angular_velocity = 0.0
22:75/0 = 0
22:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:75/0/physics_layer_0/angular_velocity = 0.0
23:75/0 = 0
23:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:75/0/physics_layer_0/angular_velocity = 0.0
24:75/0 = 0
24:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:75/0/physics_layer_0/angular_velocity = 0.0
25:75/0 = 0
25:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:75/0/physics_layer_0/angular_velocity = 0.0
26:75/0 = 0
26:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:75/0/physics_layer_0/angular_velocity = 0.0
27:75/0 = 0
27:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:75/0/physics_layer_0/angular_velocity = 0.0
28:75/0 = 0
28:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:75/0/physics_layer_0/angular_velocity = 0.0
29:75/0 = 0
29:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:75/0/physics_layer_0/angular_velocity = 0.0
30:75/0 = 0
30:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:75/0/physics_layer_0/angular_velocity = 0.0
31:75/0 = 0
31:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:75/0/physics_layer_0/angular_velocity = 0.0
32:75/0 = 0
32:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:75/0/physics_layer_0/angular_velocity = 0.0
33:75/0 = 0
33:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:75/0/physics_layer_0/angular_velocity = 0.0
34:75/0 = 0
34:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:75/0/physics_layer_0/angular_velocity = 0.0
35:75/0 = 0
35:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:75/0/physics_layer_0/angular_velocity = 0.0
0:76/0 = 0
0:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:76/0/physics_layer_0/angular_velocity = 0.0
1:76/0 = 0
1:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:76/0/physics_layer_0/angular_velocity = 0.0
4:76/0 = 0
4:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:76/0/physics_layer_0/angular_velocity = 0.0
5:76/0 = 0
5:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:76/0/physics_layer_0/angular_velocity = 0.0
8:76/0 = 0
8:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:76/0/physics_layer_0/angular_velocity = 0.0
9:76/0 = 0
9:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:76/0/physics_layer_0/angular_velocity = 0.0
12:76/0 = 0
12:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:76/0/physics_layer_0/angular_velocity = 0.0
13:76/0 = 0
13:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:76/0/physics_layer_0/angular_velocity = 0.0
16:76/0 = 0
16:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:76/0/physics_layer_0/angular_velocity = 0.0
17:76/0 = 0
17:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:76/0/physics_layer_0/angular_velocity = 0.0
20:76/0 = 0
20:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:76/0/physics_layer_0/angular_velocity = 0.0
21:76/0 = 0
21:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:76/0/physics_layer_0/angular_velocity = 0.0
24:76/0 = 0
24:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:76/0/physics_layer_0/angular_velocity = 0.0
25:76/0 = 0
25:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:76/0/physics_layer_0/angular_velocity = 0.0
28:76/0 = 0
28:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:76/0/physics_layer_0/angular_velocity = 0.0
29:76/0 = 0
29:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:76/0/physics_layer_0/angular_velocity = 0.0
32:76/0 = 0
32:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:76/0/physics_layer_0/angular_velocity = 0.0
33:76/0 = 0
33:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:76/0/physics_layer_0/angular_velocity = 0.0
0:77/0 = 0
0:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:77/0/physics_layer_0/angular_velocity = 0.0
1:77/0 = 0
1:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:77/0/physics_layer_0/angular_velocity = 0.0
2:77/0 = 0
2:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:77/0/physics_layer_0/angular_velocity = 0.0
3:77/0 = 0
3:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:77/0/physics_layer_0/angular_velocity = 0.0
4:77/0 = 0
4:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:77/0/physics_layer_0/angular_velocity = 0.0
5:77/0 = 0
5:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:77/0/physics_layer_0/angular_velocity = 0.0
6:77/0 = 0
6:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:77/0/physics_layer_0/angular_velocity = 0.0
7:77/0 = 0
7:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:77/0/physics_layer_0/angular_velocity = 0.0
8:77/0 = 0
8:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:77/0/physics_layer_0/angular_velocity = 0.0
9:77/0 = 0
9:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:77/0/physics_layer_0/angular_velocity = 0.0
10:77/0 = 0
10:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:77/0/physics_layer_0/angular_velocity = 0.0
11:77/0 = 0
11:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:77/0/physics_layer_0/angular_velocity = 0.0
12:77/0 = 0
12:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:77/0/physics_layer_0/angular_velocity = 0.0
13:77/0 = 0
13:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:77/0/physics_layer_0/angular_velocity = 0.0
14:77/0 = 0
14:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:77/0/physics_layer_0/angular_velocity = 0.0
15:77/0 = 0
15:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:77/0/physics_layer_0/angular_velocity = 0.0
16:77/0 = 0
16:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:77/0/physics_layer_0/angular_velocity = 0.0
17:77/0 = 0
17:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:77/0/physics_layer_0/angular_velocity = 0.0
18:77/0 = 0
18:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:77/0/physics_layer_0/angular_velocity = 0.0
19:77/0 = 0
19:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:77/0/physics_layer_0/angular_velocity = 0.0
20:77/0 = 0
20:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:77/0/physics_layer_0/angular_velocity = 0.0
21:77/0 = 0
21:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:77/0/physics_layer_0/angular_velocity = 0.0
22:77/0 = 0
22:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:77/0/physics_layer_0/angular_velocity = 0.0
23:77/0 = 0
23:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:77/0/physics_layer_0/angular_velocity = 0.0
24:77/0 = 0
24:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:77/0/physics_layer_0/angular_velocity = 0.0
25:77/0 = 0
25:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:77/0/physics_layer_0/angular_velocity = 0.0
26:77/0 = 0
26:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:77/0/physics_layer_0/angular_velocity = 0.0
27:77/0 = 0
27:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:77/0/physics_layer_0/angular_velocity = 0.0
28:77/0 = 0
28:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:77/0/physics_layer_0/angular_velocity = 0.0
29:77/0 = 0
29:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:77/0/physics_layer_0/angular_velocity = 0.0
30:77/0 = 0
30:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:77/0/physics_layer_0/angular_velocity = 0.0
31:77/0 = 0
31:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:77/0/physics_layer_0/angular_velocity = 0.0
32:77/0 = 0
32:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:77/0/physics_layer_0/angular_velocity = 0.0
33:77/0 = 0
33:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:77/0/physics_layer_0/angular_velocity = 0.0
34:77/0 = 0
34:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:77/0/physics_layer_0/angular_velocity = 0.0
35:77/0 = 0
35:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:77/0/physics_layer_0/angular_velocity = 0.0
0:78/0 = 0
0:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:78/0/physics_layer_0/angular_velocity = 0.0
1:78/0 = 0
1:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:78/0/physics_layer_0/angular_velocity = 0.0
5:78/0 = 0
5:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:78/0/physics_layer_0/angular_velocity = 0.0
7:78/0 = 0
7:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:78/0/physics_layer_0/angular_velocity = 0.0
8:78/0 = 0
8:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:78/0/physics_layer_0/angular_velocity = 0.0
10:78/0 = 0
10:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:78/0/physics_layer_0/angular_velocity = 0.0
13:78/0 = 0
13:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:78/0/physics_layer_0/angular_velocity = 0.0
15:78/0 = 0
15:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:78/0/physics_layer_0/angular_velocity = 0.0
16:78/0 = 0
16:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:78/0/physics_layer_0/angular_velocity = 0.0
18:78/0 = 0
18:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:78/0/physics_layer_0/angular_velocity = 0.0
21:78/0 = 0
21:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:78/0/physics_layer_0/angular_velocity = 0.0
26:78/0 = 0
26:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:78/0/physics_layer_0/angular_velocity = 0.0
29:78/0 = 0
29:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:78/0/physics_layer_0/angular_velocity = 0.0
31:78/0 = 0
31:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:78/0/physics_layer_0/angular_velocity = 0.0
33:78/0 = 0
33:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:78/0/physics_layer_0/angular_velocity = 0.0
35:78/0 = 0
35:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:78/0/physics_layer_0/angular_velocity = 0.0
0:79/0 = 0
0:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:79/0/physics_layer_0/angular_velocity = 0.0
1:79/0 = 0
1:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:79/0/physics_layer_0/angular_velocity = 0.0
2:79/0 = 0
2:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:79/0/physics_layer_0/angular_velocity = 0.0
3:79/0 = 0
3:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:79/0/physics_layer_0/angular_velocity = 0.0
5:79/0 = 0
5:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:79/0/physics_layer_0/angular_velocity = 0.0
7:79/0 = 0
7:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:79/0/physics_layer_0/angular_velocity = 0.0
8:79/0 = 0
8:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:79/0/physics_layer_0/angular_velocity = 0.0
10:79/0 = 0
10:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:79/0/physics_layer_0/angular_velocity = 0.0
13:79/0 = 0
13:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:79/0/physics_layer_0/angular_velocity = 0.0
15:79/0 = 0
15:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:79/0/physics_layer_0/angular_velocity = 0.0
16:79/0 = 0
16:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:79/0/physics_layer_0/angular_velocity = 0.0
18:79/0 = 0
18:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:79/0/physics_layer_0/angular_velocity = 0.0
20:79/0 = 0
20:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:79/0/physics_layer_0/angular_velocity = 0.0
21:79/0 = 0
21:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:79/0/physics_layer_0/angular_velocity = 0.0
22:79/0 = 0
22:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:79/0/physics_layer_0/angular_velocity = 0.0
23:79/0 = 0
23:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:79/0/physics_layer_0/angular_velocity = 0.0
24:79/0 = 0
24:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:79/0/physics_layer_0/angular_velocity = 0.0
25:79/0 = 0
25:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:79/0/physics_layer_0/angular_velocity = 0.0
26:79/0 = 0
26:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:79/0/physics_layer_0/angular_velocity = 0.0
27:79/0 = 0
27:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:79/0/physics_layer_0/angular_velocity = 0.0
29:79/0 = 0
29:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:79/0/physics_layer_0/angular_velocity = 0.0
31:79/0 = 0
31:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:79/0/physics_layer_0/angular_velocity = 0.0
33:79/0 = 0
33:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:79/0/physics_layer_0/angular_velocity = 0.0
35:79/0 = 0
35:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:79/0/physics_layer_0/angular_velocity = 0.0
1:80/0 = 0
1:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:80/0/physics_layer_0/angular_velocity = 0.0
3:80/0 = 0
3:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:80/0/physics_layer_0/angular_velocity = 0.0
5:80/0 = 0
5:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:80/0/physics_layer_0/angular_velocity = 0.0
7:80/0 = 0
7:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:80/0/physics_layer_0/angular_velocity = 0.0
9:80/0 = 0
9:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:80/0/physics_layer_0/angular_velocity = 0.0
11:80/0 = 0
11:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:80/0/physics_layer_0/angular_velocity = 0.0
12:80/0 = 0
12:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:80/0/physics_layer_0/angular_velocity = 0.0
14:80/0 = 0
14:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:80/0/physics_layer_0/angular_velocity = 0.0
16:80/0 = 0
16:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:80/0/physics_layer_0/angular_velocity = 0.0
18:80/0 = 0
18:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:80/0/physics_layer_0/angular_velocity = 0.0
20:80/0 = 0
20:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:80/0/physics_layer_0/angular_velocity = 0.0
22:80/0 = 0
22:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:80/0/physics_layer_0/angular_velocity = 0.0
24:80/0 = 0
24:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:80/0/physics_layer_0/angular_velocity = 0.0
26:80/0 = 0
26:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:80/0/physics_layer_0/angular_velocity = 0.0
28:80/0 = 0
28:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:80/0/physics_layer_0/angular_velocity = 0.0
30:80/0 = 0
30:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:80/0/physics_layer_0/angular_velocity = 0.0
32:80/0 = 0
32:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:80/0/physics_layer_0/angular_velocity = 0.0
33:80/0 = 0
33:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:80/0/physics_layer_0/angular_velocity = 0.0
34:80/0 = 0
34:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:80/0/physics_layer_0/angular_velocity = 0.0
35:80/0 = 0
35:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:80/0/physics_layer_0/angular_velocity = 0.0
1:81/0 = 0
1:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:81/0/physics_layer_0/angular_velocity = 0.0
3:81/0 = 0
3:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:81/0/physics_layer_0/angular_velocity = 0.0
5:81/0 = 0
5:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:81/0/physics_layer_0/angular_velocity = 0.0
7:81/0 = 0
7:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:81/0/physics_layer_0/angular_velocity = 0.0
9:81/0 = 0
9:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:81/0/physics_layer_0/angular_velocity = 0.0
11:81/0 = 0
11:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:81/0/physics_layer_0/angular_velocity = 0.0
12:81/0 = 0
12:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:81/0/physics_layer_0/angular_velocity = 0.0
14:81/0 = 0
14:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:81/0/physics_layer_0/angular_velocity = 0.0
16:81/0 = 0
16:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:81/0/physics_layer_0/angular_velocity = 0.0
18:81/0 = 0
18:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:81/0/physics_layer_0/angular_velocity = 0.0
20:81/0 = 0
20:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:81/0/physics_layer_0/angular_velocity = 0.0
22:81/0 = 0
22:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:81/0/physics_layer_0/angular_velocity = 0.0
24:81/0 = 0
24:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:81/0/physics_layer_0/angular_velocity = 0.0
26:81/0 = 0
26:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:81/0/physics_layer_0/angular_velocity = 0.0
28:81/0 = 0
28:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:81/0/physics_layer_0/angular_velocity = 0.0
30:81/0 = 0
30:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:81/0/physics_layer_0/angular_velocity = 0.0
0:82/0 = 0
0:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:82/0/physics_layer_0/angular_velocity = 0.0
1:82/0 = 0
1:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:82/0/physics_layer_0/angular_velocity = 0.0
2:82/0 = 0
2:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:82/0/physics_layer_0/angular_velocity = 0.0
3:82/0 = 0
3:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:82/0/physics_layer_0/angular_velocity = 0.0
4:82/0 = 0
4:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:82/0/physics_layer_0/angular_velocity = 0.0
5:82/0 = 0
5:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:82/0/physics_layer_0/angular_velocity = 0.0
6:82/0 = 0
6:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:82/0/physics_layer_0/angular_velocity = 0.0
7:82/0 = 0
7:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:82/0/physics_layer_0/angular_velocity = 0.0
8:82/0 = 0
8:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:82/0/physics_layer_0/angular_velocity = 0.0
9:82/0 = 0
9:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:82/0/physics_layer_0/angular_velocity = 0.0
10:82/0 = 0
10:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:82/0/physics_layer_0/angular_velocity = 0.0
11:82/0 = 0
11:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:82/0/physics_layer_0/angular_velocity = 0.0
12:82/0 = 0
12:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:82/0/physics_layer_0/angular_velocity = 0.0
13:82/0 = 0
13:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:82/0/physics_layer_0/angular_velocity = 0.0
14:82/0 = 0
14:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:82/0/physics_layer_0/angular_velocity = 0.0
15:82/0 = 0
15:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:82/0/physics_layer_0/angular_velocity = 0.0
16:82/0 = 0
16:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:82/0/physics_layer_0/angular_velocity = 0.0
17:82/0 = 0
17:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:82/0/physics_layer_0/angular_velocity = 0.0
18:82/0 = 0
18:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:82/0/physics_layer_0/angular_velocity = 0.0
19:82/0 = 0
19:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:82/0/physics_layer_0/angular_velocity = 0.0
20:82/0 = 0
20:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:82/0/physics_layer_0/angular_velocity = 0.0
21:82/0 = 0
21:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:82/0/physics_layer_0/angular_velocity = 0.0
22:82/0 = 0
22:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:82/0/physics_layer_0/angular_velocity = 0.0
23:82/0 = 0
23:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:82/0/physics_layer_0/angular_velocity = 0.0
24:82/0 = 0
24:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:82/0/physics_layer_0/angular_velocity = 0.0
25:82/0 = 0
25:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:82/0/physics_layer_0/angular_velocity = 0.0
26:82/0 = 0
26:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:82/0/physics_layer_0/angular_velocity = 0.0
27:82/0 = 0
27:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:82/0/physics_layer_0/angular_velocity = 0.0
28:82/0 = 0
28:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:82/0/physics_layer_0/angular_velocity = 0.0
29:82/0 = 0
29:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:82/0/physics_layer_0/angular_velocity = 0.0
30:82/0 = 0
30:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:82/0/physics_layer_0/angular_velocity = 0.0
31:82/0 = 0
31:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:82/0/physics_layer_0/angular_velocity = 0.0
32:82/0 = 0
32:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:82/0/physics_layer_0/angular_velocity = 0.0
33:82/0 = 0
33:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:82/0/physics_layer_0/angular_velocity = 0.0
34:82/0 = 0
34:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:82/0/physics_layer_0/angular_velocity = 0.0
35:82/0 = 0
35:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:82/0/physics_layer_0/angular_velocity = 0.0
0:84/0 = 0
0:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:84/0/physics_layer_0/angular_velocity = 0.0
1:84/0 = 0
1:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:84/0/physics_layer_0/angular_velocity = 0.0
2:84/0 = 0
2:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:84/0/physics_layer_0/angular_velocity = 0.0
3:84/0 = 0
3:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:84/0/physics_layer_0/angular_velocity = 0.0
4:84/0 = 0
4:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:84/0/physics_layer_0/angular_velocity = 0.0
5:84/0 = 0
5:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:84/0/physics_layer_0/angular_velocity = 0.0
6:84/0 = 0
6:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:84/0/physics_layer_0/angular_velocity = 0.0
7:84/0 = 0
7:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:84/0/physics_layer_0/angular_velocity = 0.0
8:84/0 = 0
8:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:84/0/physics_layer_0/angular_velocity = 0.0
9:84/0 = 0
9:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:84/0/physics_layer_0/angular_velocity = 0.0
10:84/0 = 0
10:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:84/0/physics_layer_0/angular_velocity = 0.0
11:84/0 = 0
11:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:84/0/physics_layer_0/angular_velocity = 0.0
13:84/0 = 0
13:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:84/0/physics_layer_0/angular_velocity = 0.0
15:84/0 = 0
15:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:84/0/physics_layer_0/angular_velocity = 0.0
16:84/0 = 0
16:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:84/0/physics_layer_0/angular_velocity = 0.0
18:84/0 = 0
18:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:84/0/physics_layer_0/angular_velocity = 0.0
20:84/0 = 0
20:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:84/0/physics_layer_0/angular_velocity = 0.0
21:84/0 = 0
21:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:84/0/physics_layer_0/angular_velocity = 0.0
22:84/0 = 0
22:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:84/0/physics_layer_0/angular_velocity = 0.0
23:84/0 = 0
23:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:84/0/physics_layer_0/angular_velocity = 0.0
24:84/0 = 0
24:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:84/0/physics_layer_0/angular_velocity = 0.0
25:84/0 = 0
25:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:84/0/physics_layer_0/angular_velocity = 0.0
26:84/0 = 0
26:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:84/0/physics_layer_0/angular_velocity = 0.0
27:84/0 = 0
27:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:84/0/physics_layer_0/angular_velocity = 0.0
28:84/0 = 0
28:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:84/0/physics_layer_0/angular_velocity = 0.0
29:84/0 = 0
29:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:84/0/physics_layer_0/angular_velocity = 0.0
30:84/0 = 0
30:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:84/0/physics_layer_0/angular_velocity = 0.0
31:84/0 = 0
31:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:84/0/physics_layer_0/angular_velocity = 0.0
32:84/0 = 0
32:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:84/0/physics_layer_0/angular_velocity = 0.0
33:84/0 = 0
33:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:84/0/physics_layer_0/angular_velocity = 0.0
34:84/0 = 0
34:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:84/0/physics_layer_0/angular_velocity = 0.0
35:84/0 = 0
35:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:84/0/physics_layer_0/angular_velocity = 0.0
8:85/0 = 0
8:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:85/0/physics_layer_0/angular_velocity = 0.0
9:85/0 = 0
9:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:85/0/physics_layer_0/angular_velocity = 0.0
10:85/0 = 0
10:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:85/0/physics_layer_0/angular_velocity = 0.0
11:85/0 = 0
11:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:85/0/physics_layer_0/angular_velocity = 0.0
13:85/0 = 0
13:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:85/0/physics_layer_0/angular_velocity = 0.0
15:85/0 = 0
15:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:85/0/physics_layer_0/angular_velocity = 0.0
16:85/0 = 0
16:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:85/0/physics_layer_0/angular_velocity = 0.0
18:85/0 = 0
18:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:85/0/physics_layer_0/angular_velocity = 0.0
20:85/0 = 0
20:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:85/0/physics_layer_0/angular_velocity = 0.0
21:85/0 = 0
21:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:85/0/physics_layer_0/angular_velocity = 0.0
22:85/0 = 0
22:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:85/0/physics_layer_0/angular_velocity = 0.0
23:85/0 = 0
23:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:85/0/physics_layer_0/angular_velocity = 0.0
24:85/0 = 0
24:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:85/0/physics_layer_0/angular_velocity = 0.0
25:85/0 = 0
25:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:85/0/physics_layer_0/angular_velocity = 0.0
26:85/0 = 0
26:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:85/0/physics_layer_0/angular_velocity = 0.0
27:85/0 = 0
27:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:85/0/physics_layer_0/angular_velocity = 0.0
28:85/0 = 0
28:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:85/0/physics_layer_0/angular_velocity = 0.0
29:85/0 = 0
29:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:85/0/physics_layer_0/angular_velocity = 0.0
30:85/0 = 0
30:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:85/0/physics_layer_0/angular_velocity = 0.0
31:85/0 = 0
31:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:85/0/physics_layer_0/angular_velocity = 0.0
32:85/0 = 0
32:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:85/0/physics_layer_0/angular_velocity = 0.0
33:85/0 = 0
33:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:85/0/physics_layer_0/angular_velocity = 0.0
34:85/0 = 0
34:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:85/0/physics_layer_0/angular_velocity = 0.0
35:85/0 = 0
35:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:85/0/physics_layer_0/angular_velocity = 0.0
0:86/0 = 0
0:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:86/0/physics_layer_0/angular_velocity = 0.0
1:86/0 = 0
1:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:86/0/physics_layer_0/angular_velocity = 0.0
2:86/0 = 0
2:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:86/0/physics_layer_0/angular_velocity = 0.0
3:86/0 = 0
3:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:86/0/physics_layer_0/angular_velocity = 0.0
4:86/0 = 0
4:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:86/0/physics_layer_0/angular_velocity = 0.0
5:86/0 = 0
5:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:86/0/physics_layer_0/angular_velocity = 0.0
6:86/0 = 0
6:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:86/0/physics_layer_0/angular_velocity = 0.0
7:86/0 = 0
7:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:86/0/physics_layer_0/angular_velocity = 0.0
8:86/0 = 0
8:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:86/0/physics_layer_0/angular_velocity = 0.0
9:86/0 = 0
9:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:86/0/physics_layer_0/angular_velocity = 0.0
10:86/0 = 0
10:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:86/0/physics_layer_0/angular_velocity = 0.0
11:86/0 = 0
11:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:86/0/physics_layer_0/angular_velocity = 0.0
12:86/0 = 0
12:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:86/0/physics_layer_0/angular_velocity = 0.0
13:86/0 = 0
13:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:86/0/physics_layer_0/angular_velocity = 0.0
14:86/0 = 0
14:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:86/0/physics_layer_0/angular_velocity = 0.0
15:86/0 = 0
15:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:86/0/physics_layer_0/angular_velocity = 0.0
16:86/0 = 0
16:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:86/0/physics_layer_0/angular_velocity = 0.0
17:86/0 = 0
17:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:86/0/physics_layer_0/angular_velocity = 0.0
18:86/0 = 0
18:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:86/0/physics_layer_0/angular_velocity = 0.0
19:86/0 = 0
19:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:86/0/physics_layer_0/angular_velocity = 0.0
20:86/0 = 0
20:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:86/0/physics_layer_0/angular_velocity = 0.0
21:86/0 = 0
21:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:86/0/physics_layer_0/angular_velocity = 0.0
22:86/0 = 0
22:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:86/0/physics_layer_0/angular_velocity = 0.0
23:86/0 = 0
23:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:86/0/physics_layer_0/angular_velocity = 0.0
24:86/0 = 0
24:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:86/0/physics_layer_0/angular_velocity = 0.0
25:86/0 = 0
25:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:86/0/physics_layer_0/angular_velocity = 0.0
26:86/0 = 0
26:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:86/0/physics_layer_0/angular_velocity = 0.0
27:86/0 = 0
27:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:86/0/physics_layer_0/angular_velocity = 0.0
28:86/0 = 0
28:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:86/0/physics_layer_0/angular_velocity = 0.0
29:86/0 = 0
29:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:86/0/physics_layer_0/angular_velocity = 0.0
30:86/0 = 0
30:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:86/0/physics_layer_0/angular_velocity = 0.0
31:86/0 = 0
31:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:86/0/physics_layer_0/angular_velocity = 0.0
32:86/0 = 0
32:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:86/0/physics_layer_0/angular_velocity = 0.0
33:86/0 = 0
33:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:86/0/physics_layer_0/angular_velocity = 0.0
34:86/0 = 0
34:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:86/0/physics_layer_0/angular_velocity = 0.0
35:86/0 = 0
35:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:86/0/physics_layer_0/angular_velocity = 0.0
0:87/0 = 0
0:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:87/0/physics_layer_0/angular_velocity = 0.0
1:87/0 = 0
1:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:87/0/physics_layer_0/angular_velocity = 0.0
2:87/0 = 0
2:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:87/0/physics_layer_0/angular_velocity = 0.0
3:87/0 = 0
3:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:87/0/physics_layer_0/angular_velocity = 0.0
4:87/0 = 0
4:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:87/0/physics_layer_0/angular_velocity = 0.0
5:87/0 = 0
5:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:87/0/physics_layer_0/angular_velocity = 0.0
6:87/0 = 0
6:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:87/0/physics_layer_0/angular_velocity = 0.0
7:87/0 = 0
7:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:87/0/physics_layer_0/angular_velocity = 0.0
8:87/0 = 0
8:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:87/0/physics_layer_0/angular_velocity = 0.0
9:87/0 = 0
9:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:87/0/physics_layer_0/angular_velocity = 0.0
10:87/0 = 0
10:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:87/0/physics_layer_0/angular_velocity = 0.0
11:87/0 = 0
11:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:87/0/physics_layer_0/angular_velocity = 0.0
12:87/0 = 0
12:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:87/0/physics_layer_0/angular_velocity = 0.0
13:87/0 = 0
13:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:87/0/physics_layer_0/angular_velocity = 0.0
14:87/0 = 0
14:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:87/0/physics_layer_0/angular_velocity = 0.0
15:87/0 = 0
15:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:87/0/physics_layer_0/angular_velocity = 0.0
16:87/0 = 0
16:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:87/0/physics_layer_0/angular_velocity = 0.0
17:87/0 = 0
17:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:87/0/physics_layer_0/angular_velocity = 0.0
18:87/0 = 0
18:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:87/0/physics_layer_0/angular_velocity = 0.0
19:87/0 = 0
19:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:87/0/physics_layer_0/angular_velocity = 0.0
20:87/0 = 0
20:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:87/0/physics_layer_0/angular_velocity = 0.0
21:87/0 = 0
21:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:87/0/physics_layer_0/angular_velocity = 0.0
22:87/0 = 0
22:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:87/0/physics_layer_0/angular_velocity = 0.0
23:87/0 = 0
23:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:87/0/physics_layer_0/angular_velocity = 0.0
24:87/0 = 0
24:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:87/0/physics_layer_0/angular_velocity = 0.0
25:87/0 = 0
25:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:87/0/physics_layer_0/angular_velocity = 0.0
26:87/0 = 0
26:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:87/0/physics_layer_0/angular_velocity = 0.0
27:87/0 = 0
27:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:87/0/physics_layer_0/angular_velocity = 0.0
28:87/0 = 0
28:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:87/0/physics_layer_0/angular_velocity = 0.0
29:87/0 = 0
29:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:87/0/physics_layer_0/angular_velocity = 0.0
30:87/0 = 0
30:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:87/0/physics_layer_0/angular_velocity = 0.0
31:87/0 = 0
31:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:87/0/physics_layer_0/angular_velocity = 0.0
32:87/0 = 0
32:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:87/0/physics_layer_0/angular_velocity = 0.0
33:87/0 = 0
33:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:87/0/physics_layer_0/angular_velocity = 0.0
34:87/0 = 0
34:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:87/0/physics_layer_0/angular_velocity = 0.0
35:87/0 = 0
35:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:87/0/physics_layer_0/angular_velocity = 0.0
0:88/0 = 0
0:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:88/0/physics_layer_0/angular_velocity = 0.0
1:88/0 = 0
1:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:88/0/physics_layer_0/angular_velocity = 0.0
2:88/0 = 0
2:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:88/0/physics_layer_0/angular_velocity = 0.0
3:88/0 = 0
3:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:88/0/physics_layer_0/angular_velocity = 0.0
4:88/0 = 0
4:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:88/0/physics_layer_0/angular_velocity = 0.0
5:88/0 = 0
5:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:88/0/physics_layer_0/angular_velocity = 0.0
6:88/0 = 0
6:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:88/0/physics_layer_0/angular_velocity = 0.0
7:88/0 = 0
7:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:88/0/physics_layer_0/angular_velocity = 0.0
8:88/0 = 0
8:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:88/0/physics_layer_0/angular_velocity = 0.0
9:88/0 = 0
9:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:88/0/physics_layer_0/angular_velocity = 0.0
10:88/0 = 0
10:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:88/0/physics_layer_0/angular_velocity = 0.0
11:88/0 = 0
11:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:88/0/physics_layer_0/angular_velocity = 0.0
12:88/0 = 0
12:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:88/0/physics_layer_0/angular_velocity = 0.0
13:88/0 = 0
13:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:88/0/physics_layer_0/angular_velocity = 0.0
14:88/0 = 0
14:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:88/0/physics_layer_0/angular_velocity = 0.0
15:88/0 = 0
15:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:88/0/physics_layer_0/angular_velocity = 0.0
16:88/0 = 0
16:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:88/0/physics_layer_0/angular_velocity = 0.0
17:88/0 = 0
17:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:88/0/physics_layer_0/angular_velocity = 0.0
18:88/0 = 0
18:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:88/0/physics_layer_0/angular_velocity = 0.0
19:88/0 = 0
19:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:88/0/physics_layer_0/angular_velocity = 0.0
20:88/0 = 0
20:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:88/0/physics_layer_0/angular_velocity = 0.0
21:88/0 = 0
21:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:88/0/physics_layer_0/angular_velocity = 0.0
22:88/0 = 0
22:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:88/0/physics_layer_0/angular_velocity = 0.0
23:88/0 = 0
23:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:88/0/physics_layer_0/angular_velocity = 0.0
24:88/0 = 0
24:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:88/0/physics_layer_0/angular_velocity = 0.0
25:88/0 = 0
25:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:88/0/physics_layer_0/angular_velocity = 0.0
26:88/0 = 0
26:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:88/0/physics_layer_0/angular_velocity = 0.0
27:88/0 = 0
27:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:88/0/physics_layer_0/angular_velocity = 0.0
28:88/0 = 0
28:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:88/0/physics_layer_0/angular_velocity = 0.0
29:88/0 = 0
29:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:88/0/physics_layer_0/angular_velocity = 0.0
30:88/0 = 0
30:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:88/0/physics_layer_0/angular_velocity = 0.0
31:88/0 = 0
31:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:88/0/physics_layer_0/angular_velocity = 0.0
32:88/0 = 0
32:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:88/0/physics_layer_0/angular_velocity = 0.0
33:88/0 = 0
33:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:88/0/physics_layer_0/angular_velocity = 0.0
34:88/0 = 0
34:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:88/0/physics_layer_0/angular_velocity = 0.0
35:88/0 = 0
35:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:88/0/physics_layer_0/angular_velocity = 0.0
0:89/0 = 0
0:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:89/0/physics_layer_0/angular_velocity = 0.0
1:89/0 = 0
1:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:89/0/physics_layer_0/angular_velocity = 0.0
2:89/0 = 0
2:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:89/0/physics_layer_0/angular_velocity = 0.0
3:89/0 = 0
3:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:89/0/physics_layer_0/angular_velocity = 0.0
4:89/0 = 0
4:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:89/0/physics_layer_0/angular_velocity = 0.0
5:89/0 = 0
5:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:89/0/physics_layer_0/angular_velocity = 0.0
6:89/0 = 0
6:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:89/0/physics_layer_0/angular_velocity = 0.0
7:89/0 = 0
7:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:89/0/physics_layer_0/angular_velocity = 0.0
8:89/0 = 0
8:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:89/0/physics_layer_0/angular_velocity = 0.0
9:89/0 = 0
9:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:89/0/physics_layer_0/angular_velocity = 0.0
10:89/0 = 0
10:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:89/0/physics_layer_0/angular_velocity = 0.0
11:89/0 = 0
11:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:89/0/physics_layer_0/angular_velocity = 0.0
12:89/0 = 0
12:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:89/0/physics_layer_0/angular_velocity = 0.0
13:89/0 = 0
13:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:89/0/physics_layer_0/angular_velocity = 0.0
14:89/0 = 0
14:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:89/0/physics_layer_0/angular_velocity = 0.0
15:89/0 = 0
15:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:89/0/physics_layer_0/angular_velocity = 0.0
16:89/0 = 0
16:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:89/0/physics_layer_0/angular_velocity = 0.0
17:89/0 = 0
17:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:89/0/physics_layer_0/angular_velocity = 0.0
18:89/0 = 0
18:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:89/0/physics_layer_0/angular_velocity = 0.0
19:89/0 = 0
19:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:89/0/physics_layer_0/angular_velocity = 0.0
20:89/0 = 0
20:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:89/0/physics_layer_0/angular_velocity = 0.0
21:89/0 = 0
21:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:89/0/physics_layer_0/angular_velocity = 0.0
22:89/0 = 0
22:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:89/0/physics_layer_0/angular_velocity = 0.0
23:89/0 = 0
23:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:89/0/physics_layer_0/angular_velocity = 0.0
24:89/0 = 0
24:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:89/0/physics_layer_0/angular_velocity = 0.0
25:89/0 = 0
25:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:89/0/physics_layer_0/angular_velocity = 0.0
26:89/0 = 0
26:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:89/0/physics_layer_0/angular_velocity = 0.0
27:89/0 = 0
27:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:89/0/physics_layer_0/angular_velocity = 0.0
28:89/0 = 0
28:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:89/0/physics_layer_0/angular_velocity = 0.0
29:89/0 = 0
29:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:89/0/physics_layer_0/angular_velocity = 0.0
30:89/0 = 0
30:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:89/0/physics_layer_0/angular_velocity = 0.0
31:89/0 = 0
31:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:89/0/physics_layer_0/angular_velocity = 0.0
32:89/0 = 0
32:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:89/0/physics_layer_0/angular_velocity = 0.0
33:89/0 = 0
33:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:89/0/physics_layer_0/angular_velocity = 0.0
34:89/0 = 0
34:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:89/0/physics_layer_0/angular_velocity = 0.0
35:89/0 = 0
35:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:89/0/physics_layer_0/angular_velocity = 0.0
0:90/0 = 0
0:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:90/0/physics_layer_0/angular_velocity = 0.0
1:90/0 = 0
1:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:90/0/physics_layer_0/angular_velocity = 0.0
2:90/0 = 0
2:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:90/0/physics_layer_0/angular_velocity = 0.0
3:90/0 = 0
3:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:90/0/physics_layer_0/angular_velocity = 0.0
4:90/0 = 0
4:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:90/0/physics_layer_0/angular_velocity = 0.0
5:90/0 = 0
5:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:90/0/physics_layer_0/angular_velocity = 0.0
6:90/0 = 0
6:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:90/0/physics_layer_0/angular_velocity = 0.0
7:90/0 = 0
7:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:90/0/physics_layer_0/angular_velocity = 0.0
8:90/0 = 0
8:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:90/0/physics_layer_0/angular_velocity = 0.0
9:90/0 = 0
9:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:90/0/physics_layer_0/angular_velocity = 0.0
10:90/0 = 0
10:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:90/0/physics_layer_0/angular_velocity = 0.0
11:90/0 = 0
11:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:90/0/physics_layer_0/angular_velocity = 0.0
12:90/0 = 0
12:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:90/0/physics_layer_0/angular_velocity = 0.0
13:90/0 = 0
13:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:90/0/physics_layer_0/angular_velocity = 0.0
14:90/0 = 0
14:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:90/0/physics_layer_0/angular_velocity = 0.0
15:90/0 = 0
15:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:90/0/physics_layer_0/angular_velocity = 0.0
16:90/0 = 0
16:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:90/0/physics_layer_0/angular_velocity = 0.0
17:90/0 = 0
17:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:90/0/physics_layer_0/angular_velocity = 0.0
18:90/0 = 0
18:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:90/0/physics_layer_0/angular_velocity = 0.0
19:90/0 = 0
19:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:90/0/physics_layer_0/angular_velocity = 0.0
20:90/0 = 0
20:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:90/0/physics_layer_0/angular_velocity = 0.0
21:90/0 = 0
21:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:90/0/physics_layer_0/angular_velocity = 0.0
22:90/0 = 0
22:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:90/0/physics_layer_0/angular_velocity = 0.0
23:90/0 = 0
23:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:90/0/physics_layer_0/angular_velocity = 0.0
24:90/0 = 0
24:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:90/0/physics_layer_0/angular_velocity = 0.0
25:90/0 = 0
25:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:90/0/physics_layer_0/angular_velocity = 0.0
26:90/0 = 0
26:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:90/0/physics_layer_0/angular_velocity = 0.0
27:90/0 = 0
27:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:90/0/physics_layer_0/angular_velocity = 0.0
28:90/0 = 0
28:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:90/0/physics_layer_0/angular_velocity = 0.0
29:90/0 = 0
29:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:90/0/physics_layer_0/angular_velocity = 0.0
30:90/0 = 0
30:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:90/0/physics_layer_0/angular_velocity = 0.0
31:90/0 = 0
31:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:90/0/physics_layer_0/angular_velocity = 0.0
32:90/0 = 0
32:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:90/0/physics_layer_0/angular_velocity = 0.0
33:90/0 = 0
33:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:90/0/physics_layer_0/angular_velocity = 0.0
34:90/0 = 0
34:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:90/0/physics_layer_0/angular_velocity = 0.0
35:90/0 = 0
35:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:90/0/physics_layer_0/angular_velocity = 0.0
0:91/0 = 0
0:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:91/0/physics_layer_0/angular_velocity = 0.0
1:91/0 = 0
1:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:91/0/physics_layer_0/angular_velocity = 0.0
2:91/0 = 0
2:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:91/0/physics_layer_0/angular_velocity = 0.0
3:91/0 = 0
3:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:91/0/physics_layer_0/angular_velocity = 0.0
4:91/0 = 0
4:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:91/0/physics_layer_0/angular_velocity = 0.0
5:91/0 = 0
5:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:91/0/physics_layer_0/angular_velocity = 0.0
6:91/0 = 0
6:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:91/0/physics_layer_0/angular_velocity = 0.0
7:91/0 = 0
7:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:91/0/physics_layer_0/angular_velocity = 0.0
8:91/0 = 0
8:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:91/0/physics_layer_0/angular_velocity = 0.0
9:91/0 = 0
9:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:91/0/physics_layer_0/angular_velocity = 0.0
10:91/0 = 0
10:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:91/0/physics_layer_0/angular_velocity = 0.0
11:91/0 = 0
11:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:91/0/physics_layer_0/angular_velocity = 0.0
12:91/0 = 0
12:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:91/0/physics_layer_0/angular_velocity = 0.0
13:91/0 = 0
13:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:91/0/physics_layer_0/angular_velocity = 0.0
14:91/0 = 0
14:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:91/0/physics_layer_0/angular_velocity = 0.0
15:91/0 = 0
15:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:91/0/physics_layer_0/angular_velocity = 0.0
16:91/0 = 0
16:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:91/0/physics_layer_0/angular_velocity = 0.0
17:91/0 = 0
17:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:91/0/physics_layer_0/angular_velocity = 0.0
18:91/0 = 0
18:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:91/0/physics_layer_0/angular_velocity = 0.0
19:91/0 = 0
19:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:91/0/physics_layer_0/angular_velocity = 0.0
20:91/0 = 0
20:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:91/0/physics_layer_0/angular_velocity = 0.0
21:91/0 = 0
21:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:91/0/physics_layer_0/angular_velocity = 0.0
22:91/0 = 0
22:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:91/0/physics_layer_0/angular_velocity = 0.0
23:91/0 = 0
23:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:91/0/physics_layer_0/angular_velocity = 0.0
24:91/0 = 0
24:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:91/0/physics_layer_0/angular_velocity = 0.0
25:91/0 = 0
25:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:91/0/physics_layer_0/angular_velocity = 0.0
26:91/0 = 0
26:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:91/0/physics_layer_0/angular_velocity = 0.0
27:91/0 = 0
27:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:91/0/physics_layer_0/angular_velocity = 0.0
28:91/0 = 0
28:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:91/0/physics_layer_0/angular_velocity = 0.0
29:91/0 = 0
29:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:91/0/physics_layer_0/angular_velocity = 0.0
30:91/0 = 0
30:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:91/0/physics_layer_0/angular_velocity = 0.0
31:91/0 = 0
31:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:91/0/physics_layer_0/angular_velocity = 0.0
32:91/0 = 0
32:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:91/0/physics_layer_0/angular_velocity = 0.0
33:91/0 = 0
33:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:91/0/physics_layer_0/angular_velocity = 0.0
34:91/0 = 0
34:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:91/0/physics_layer_0/angular_velocity = 0.0
35:91/0 = 0
35:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:91/0/physics_layer_0/angular_velocity = 0.0
0:92/0 = 0
0:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:92/0/physics_layer_0/angular_velocity = 0.0
1:92/0 = 0
1:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:92/0/physics_layer_0/angular_velocity = 0.0
2:92/0 = 0
2:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:92/0/physics_layer_0/angular_velocity = 0.0
3:92/0 = 0
3:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:92/0/physics_layer_0/angular_velocity = 0.0
4:92/0 = 0
4:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:92/0/physics_layer_0/angular_velocity = 0.0
5:92/0 = 0
5:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:92/0/physics_layer_0/angular_velocity = 0.0
6:92/0 = 0
6:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:92/0/physics_layer_0/angular_velocity = 0.0
7:92/0 = 0
7:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:92/0/physics_layer_0/angular_velocity = 0.0
8:92/0 = 0
8:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:92/0/physics_layer_0/angular_velocity = 0.0
9:92/0 = 0
9:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:92/0/physics_layer_0/angular_velocity = 0.0
10:92/0 = 0
10:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:92/0/physics_layer_0/angular_velocity = 0.0
11:92/0 = 0
11:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:92/0/physics_layer_0/angular_velocity = 0.0
12:92/0 = 0
12:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:92/0/physics_layer_0/angular_velocity = 0.0
13:92/0 = 0
13:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:92/0/physics_layer_0/angular_velocity = 0.0
14:92/0 = 0
14:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:92/0/physics_layer_0/angular_velocity = 0.0
15:92/0 = 0
15:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:92/0/physics_layer_0/angular_velocity = 0.0
16:92/0 = 0
16:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:92/0/physics_layer_0/angular_velocity = 0.0
17:92/0 = 0
17:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:92/0/physics_layer_0/angular_velocity = 0.0
18:92/0 = 0
18:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:92/0/physics_layer_0/angular_velocity = 0.0
19:92/0 = 0
19:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:92/0/physics_layer_0/angular_velocity = 0.0
20:92/0 = 0
20:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:92/0/physics_layer_0/angular_velocity = 0.0
21:92/0 = 0
21:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:92/0/physics_layer_0/angular_velocity = 0.0
22:92/0 = 0
22:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:92/0/physics_layer_0/angular_velocity = 0.0
23:92/0 = 0
23:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:92/0/physics_layer_0/angular_velocity = 0.0
24:92/0 = 0
24:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:92/0/physics_layer_0/angular_velocity = 0.0
25:92/0 = 0
25:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:92/0/physics_layer_0/angular_velocity = 0.0
26:92/0 = 0
26:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:92/0/physics_layer_0/angular_velocity = 0.0
27:92/0 = 0
27:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:92/0/physics_layer_0/angular_velocity = 0.0
28:92/0 = 0
28:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:92/0/physics_layer_0/angular_velocity = 0.0
29:92/0 = 0
29:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:92/0/physics_layer_0/angular_velocity = 0.0
30:92/0 = 0
30:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:92/0/physics_layer_0/angular_velocity = 0.0
31:92/0 = 0
31:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:92/0/physics_layer_0/angular_velocity = 0.0
32:92/0 = 0
32:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:92/0/physics_layer_0/angular_velocity = 0.0
33:92/0 = 0
33:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:92/0/physics_layer_0/angular_velocity = 0.0
34:92/0 = 0
34:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:92/0/physics_layer_0/angular_velocity = 0.0
35:92/0 = 0
35:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:92/0/physics_layer_0/angular_velocity = 0.0
0:93/0 = 0
0:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:93/0/physics_layer_0/angular_velocity = 0.0
1:93/0 = 0
1:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:93/0/physics_layer_0/angular_velocity = 0.0
2:93/0 = 0
2:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:93/0/physics_layer_0/angular_velocity = 0.0
3:93/0 = 0
3:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:93/0/physics_layer_0/angular_velocity = 0.0
4:93/0 = 0
4:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:93/0/physics_layer_0/angular_velocity = 0.0
5:93/0 = 0
5:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:93/0/physics_layer_0/angular_velocity = 0.0
6:93/0 = 0
6:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:93/0/physics_layer_0/angular_velocity = 0.0
7:93/0 = 0
7:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:93/0/physics_layer_0/angular_velocity = 0.0
8:93/0 = 0
8:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:93/0/physics_layer_0/angular_velocity = 0.0
9:93/0 = 0
9:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:93/0/physics_layer_0/angular_velocity = 0.0
10:93/0 = 0
10:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:93/0/physics_layer_0/angular_velocity = 0.0
11:93/0 = 0
11:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:93/0/physics_layer_0/angular_velocity = 0.0
12:93/0 = 0
12:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:93/0/physics_layer_0/angular_velocity = 0.0
13:93/0 = 0
13:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:93/0/physics_layer_0/angular_velocity = 0.0
14:93/0 = 0
14:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:93/0/physics_layer_0/angular_velocity = 0.0
15:93/0 = 0
15:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:93/0/physics_layer_0/angular_velocity = 0.0
16:93/0 = 0
16:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:93/0/physics_layer_0/angular_velocity = 0.0
17:93/0 = 0
17:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:93/0/physics_layer_0/angular_velocity = 0.0
18:93/0 = 0
18:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:93/0/physics_layer_0/angular_velocity = 0.0
19:93/0 = 0
19:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:93/0/physics_layer_0/angular_velocity = 0.0
20:93/0 = 0
20:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:93/0/physics_layer_0/angular_velocity = 0.0
21:93/0 = 0
21:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:93/0/physics_layer_0/angular_velocity = 0.0
22:93/0 = 0
22:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:93/0/physics_layer_0/angular_velocity = 0.0
23:93/0 = 0
23:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:93/0/physics_layer_0/angular_velocity = 0.0
24:93/0 = 0
24:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:93/0/physics_layer_0/angular_velocity = 0.0
25:93/0 = 0
25:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:93/0/physics_layer_0/angular_velocity = 0.0
26:93/0 = 0
26:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:93/0/physics_layer_0/angular_velocity = 0.0
27:93/0 = 0
27:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:93/0/physics_layer_0/angular_velocity = 0.0
28:93/0 = 0
28:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:93/0/physics_layer_0/angular_velocity = 0.0
29:93/0 = 0
29:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:93/0/physics_layer_0/angular_velocity = 0.0
30:93/0 = 0
30:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:93/0/physics_layer_0/angular_velocity = 0.0
31:93/0 = 0
31:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:93/0/physics_layer_0/angular_velocity = 0.0
32:93/0 = 0
32:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:93/0/physics_layer_0/angular_velocity = 0.0
33:93/0 = 0
33:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:93/0/physics_layer_0/angular_velocity = 0.0
34:93/0 = 0
34:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:93/0/physics_layer_0/angular_velocity = 0.0
35:93/0 = 0
35:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:93/0/physics_layer_0/angular_velocity = 0.0
0:94/0 = 0
0:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:94/0/physics_layer_0/angular_velocity = 0.0
1:94/0 = 0
1:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:94/0/physics_layer_0/angular_velocity = 0.0
2:94/0 = 0
2:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:94/0/physics_layer_0/angular_velocity = 0.0
3:94/0 = 0
3:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:94/0/physics_layer_0/angular_velocity = 0.0
4:94/0 = 0
4:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:94/0/physics_layer_0/angular_velocity = 0.0
5:94/0 = 0
5:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:94/0/physics_layer_0/angular_velocity = 0.0
6:94/0 = 0
6:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:94/0/physics_layer_0/angular_velocity = 0.0
7:94/0 = 0
7:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:94/0/physics_layer_0/angular_velocity = 0.0
8:94/0 = 0
8:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:94/0/physics_layer_0/angular_velocity = 0.0
9:94/0 = 0
9:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:94/0/physics_layer_0/angular_velocity = 0.0
10:94/0 = 0
10:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:94/0/physics_layer_0/angular_velocity = 0.0
11:94/0 = 0
11:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:94/0/physics_layer_0/angular_velocity = 0.0
12:94/0 = 0
12:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:94/0/physics_layer_0/angular_velocity = 0.0
13:94/0 = 0
13:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:94/0/physics_layer_0/angular_velocity = 0.0
14:94/0 = 0
14:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:94/0/physics_layer_0/angular_velocity = 0.0
15:94/0 = 0
15:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:94/0/physics_layer_0/angular_velocity = 0.0
16:94/0 = 0
16:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:94/0/physics_layer_0/angular_velocity = 0.0
17:94/0 = 0
17:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:94/0/physics_layer_0/angular_velocity = 0.0
18:94/0 = 0
18:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:94/0/physics_layer_0/angular_velocity = 0.0
19:94/0 = 0
19:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:94/0/physics_layer_0/angular_velocity = 0.0
20:94/0 = 0
20:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:94/0/physics_layer_0/angular_velocity = 0.0
21:94/0 = 0
21:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:94/0/physics_layer_0/angular_velocity = 0.0
22:94/0 = 0
22:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:94/0/physics_layer_0/angular_velocity = 0.0
23:94/0 = 0
23:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:94/0/physics_layer_0/angular_velocity = 0.0
24:94/0 = 0
24:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:94/0/physics_layer_0/angular_velocity = 0.0
25:94/0 = 0
25:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:94/0/physics_layer_0/angular_velocity = 0.0
26:94/0 = 0
26:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:94/0/physics_layer_0/angular_velocity = 0.0
27:94/0 = 0
27:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:94/0/physics_layer_0/angular_velocity = 0.0
28:94/0 = 0
28:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:94/0/physics_layer_0/angular_velocity = 0.0
29:94/0 = 0
29:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:94/0/physics_layer_0/angular_velocity = 0.0
30:94/0 = 0
30:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:94/0/physics_layer_0/angular_velocity = 0.0
31:94/0 = 0
31:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:94/0/physics_layer_0/angular_velocity = 0.0
32:94/0 = 0
32:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:94/0/physics_layer_0/angular_velocity = 0.0
33:94/0 = 0
33:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:94/0/physics_layer_0/angular_velocity = 0.0
34:94/0 = 0
34:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:94/0/physics_layer_0/angular_velocity = 0.0
35:94/0 = 0
35:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:94/0/physics_layer_0/angular_velocity = 0.0
0:95/0 = 0
0:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:95/0/physics_layer_0/angular_velocity = 0.0
1:95/0 = 0
1:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:95/0/physics_layer_0/angular_velocity = 0.0
2:95/0 = 0
2:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:95/0/physics_layer_0/angular_velocity = 0.0
3:95/0 = 0
3:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:95/0/physics_layer_0/angular_velocity = 0.0
4:95/0 = 0
4:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:95/0/physics_layer_0/angular_velocity = 0.0
5:95/0 = 0
5:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:95/0/physics_layer_0/angular_velocity = 0.0
6:95/0 = 0
6:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:95/0/physics_layer_0/angular_velocity = 0.0
7:95/0 = 0
7:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:95/0/physics_layer_0/angular_velocity = 0.0
8:95/0 = 0
8:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:95/0/physics_layer_0/angular_velocity = 0.0
9:95/0 = 0
9:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:95/0/physics_layer_0/angular_velocity = 0.0
10:95/0 = 0
10:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:95/0/physics_layer_0/angular_velocity = 0.0
11:95/0 = 0
11:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:95/0/physics_layer_0/angular_velocity = 0.0
12:95/0 = 0
12:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:95/0/physics_layer_0/angular_velocity = 0.0
13:95/0 = 0
13:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:95/0/physics_layer_0/angular_velocity = 0.0
14:95/0 = 0
14:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:95/0/physics_layer_0/angular_velocity = 0.0
15:95/0 = 0
15:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:95/0/physics_layer_0/angular_velocity = 0.0
16:95/0 = 0
16:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:95/0/physics_layer_0/angular_velocity = 0.0
17:95/0 = 0
17:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:95/0/physics_layer_0/angular_velocity = 0.0
18:95/0 = 0
18:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:95/0/physics_layer_0/angular_velocity = 0.0
19:95/0 = 0
19:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:95/0/physics_layer_0/angular_velocity = 0.0
20:95/0 = 0
20:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:95/0/physics_layer_0/angular_velocity = 0.0
21:95/0 = 0
21:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:95/0/physics_layer_0/angular_velocity = 0.0
22:95/0 = 0
22:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:95/0/physics_layer_0/angular_velocity = 0.0
23:95/0 = 0
23:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:95/0/physics_layer_0/angular_velocity = 0.0
24:95/0 = 0
24:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:95/0/physics_layer_0/angular_velocity = 0.0
25:95/0 = 0
25:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:95/0/physics_layer_0/angular_velocity = 0.0
26:95/0 = 0
26:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:95/0/physics_layer_0/angular_velocity = 0.0
27:95/0 = 0
27:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:95/0/physics_layer_0/angular_velocity = 0.0
28:95/0 = 0
28:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:95/0/physics_layer_0/angular_velocity = 0.0
29:95/0 = 0
29:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:95/0/physics_layer_0/angular_velocity = 0.0
30:95/0 = 0
30:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:95/0/physics_layer_0/angular_velocity = 0.0
31:95/0 = 0
31:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:95/0/physics_layer_0/angular_velocity = 0.0
32:95/0 = 0
32:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:95/0/physics_layer_0/angular_velocity = 0.0
33:95/0 = 0
33:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:95/0/physics_layer_0/angular_velocity = 0.0
34:95/0 = 0
34:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:95/0/physics_layer_0/angular_velocity = 0.0
35:95/0 = 0
35:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:95/0/physics_layer_0/angular_velocity = 0.0
0:96/0 = 0
0:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:96/0/physics_layer_0/angular_velocity = 0.0
1:96/0 = 0
1:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:96/0/physics_layer_0/angular_velocity = 0.0
2:96/0 = 0
2:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:96/0/physics_layer_0/angular_velocity = 0.0
3:96/0 = 0
3:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:96/0/physics_layer_0/angular_velocity = 0.0
4:96/0 = 0
4:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:96/0/physics_layer_0/angular_velocity = 0.0
5:96/0 = 0
5:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:96/0/physics_layer_0/angular_velocity = 0.0
6:96/0 = 0
6:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:96/0/physics_layer_0/angular_velocity = 0.0
7:96/0 = 0
7:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:96/0/physics_layer_0/angular_velocity = 0.0
8:96/0 = 0
8:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:96/0/physics_layer_0/angular_velocity = 0.0
9:96/0 = 0
9:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:96/0/physics_layer_0/angular_velocity = 0.0
10:96/0 = 0
10:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:96/0/physics_layer_0/angular_velocity = 0.0
11:96/0 = 0
11:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:96/0/physics_layer_0/angular_velocity = 0.0
12:96/0 = 0
12:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:96/0/physics_layer_0/angular_velocity = 0.0
13:96/0 = 0
13:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:96/0/physics_layer_0/angular_velocity = 0.0
14:96/0 = 0
14:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:96/0/physics_layer_0/angular_velocity = 0.0
15:96/0 = 0
15:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:96/0/physics_layer_0/angular_velocity = 0.0
16:96/0 = 0
16:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:96/0/physics_layer_0/angular_velocity = 0.0
17:96/0 = 0
17:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:96/0/physics_layer_0/angular_velocity = 0.0
18:96/0 = 0
18:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:96/0/physics_layer_0/angular_velocity = 0.0
19:96/0 = 0
19:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:96/0/physics_layer_0/angular_velocity = 0.0
20:96/0 = 0
20:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:96/0/physics_layer_0/angular_velocity = 0.0
21:96/0 = 0
21:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:96/0/physics_layer_0/angular_velocity = 0.0
22:96/0 = 0
22:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:96/0/physics_layer_0/angular_velocity = 0.0
23:96/0 = 0
23:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:96/0/physics_layer_0/angular_velocity = 0.0
24:96/0 = 0
24:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:96/0/physics_layer_0/angular_velocity = 0.0
25:96/0 = 0
25:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:96/0/physics_layer_0/angular_velocity = 0.0
26:96/0 = 0
26:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:96/0/physics_layer_0/angular_velocity = 0.0
27:96/0 = 0
27:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:96/0/physics_layer_0/angular_velocity = 0.0
28:96/0 = 0
28:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:96/0/physics_layer_0/angular_velocity = 0.0
29:96/0 = 0
29:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:96/0/physics_layer_0/angular_velocity = 0.0
30:96/0 = 0
30:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:96/0/physics_layer_0/angular_velocity = 0.0
31:96/0 = 0
31:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:96/0/physics_layer_0/angular_velocity = 0.0
32:96/0 = 0
32:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:96/0/physics_layer_0/angular_velocity = 0.0
33:96/0 = 0
33:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:96/0/physics_layer_0/angular_velocity = 0.0
34:96/0 = 0
34:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:96/0/physics_layer_0/angular_velocity = 0.0
35:96/0 = 0
35:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:96/0/physics_layer_0/angular_velocity = 0.0
0:97/0 = 0
0:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:97/0/physics_layer_0/angular_velocity = 0.0
1:97/0 = 0
1:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:97/0/physics_layer_0/angular_velocity = 0.0
2:97/0 = 0
2:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:97/0/physics_layer_0/angular_velocity = 0.0
3:97/0 = 0
3:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:97/0/physics_layer_0/angular_velocity = 0.0
4:97/0 = 0
4:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:97/0/physics_layer_0/angular_velocity = 0.0
5:97/0 = 0
5:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:97/0/physics_layer_0/angular_velocity = 0.0
6:97/0 = 0
6:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:97/0/physics_layer_0/angular_velocity = 0.0
7:97/0 = 0
7:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:97/0/physics_layer_0/angular_velocity = 0.0
8:97/0 = 0
8:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:97/0/physics_layer_0/angular_velocity = 0.0
9:97/0 = 0
9:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:97/0/physics_layer_0/angular_velocity = 0.0
10:97/0 = 0
10:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:97/0/physics_layer_0/angular_velocity = 0.0
11:97/0 = 0
11:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:97/0/physics_layer_0/angular_velocity = 0.0
12:97/0 = 0
12:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:97/0/physics_layer_0/angular_velocity = 0.0
13:97/0 = 0
13:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:97/0/physics_layer_0/angular_velocity = 0.0
14:97/0 = 0
14:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:97/0/physics_layer_0/angular_velocity = 0.0
15:97/0 = 0
15:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:97/0/physics_layer_0/angular_velocity = 0.0
16:97/0 = 0
16:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:97/0/physics_layer_0/angular_velocity = 0.0
17:97/0 = 0
17:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:97/0/physics_layer_0/angular_velocity = 0.0
18:97/0 = 0
18:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:97/0/physics_layer_0/angular_velocity = 0.0
19:97/0 = 0
19:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:97/0/physics_layer_0/angular_velocity = 0.0
20:97/0 = 0
20:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:97/0/physics_layer_0/angular_velocity = 0.0
21:97/0 = 0
21:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:97/0/physics_layer_0/angular_velocity = 0.0
22:97/0 = 0
22:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:97/0/physics_layer_0/angular_velocity = 0.0
23:97/0 = 0
23:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:97/0/physics_layer_0/angular_velocity = 0.0
24:97/0 = 0
24:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:97/0/physics_layer_0/angular_velocity = 0.0
25:97/0 = 0
25:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:97/0/physics_layer_0/angular_velocity = 0.0
26:97/0 = 0
26:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:97/0/physics_layer_0/angular_velocity = 0.0
27:97/0 = 0
27:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:97/0/physics_layer_0/angular_velocity = 0.0
28:97/0 = 0
28:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:97/0/physics_layer_0/angular_velocity = 0.0
29:97/0 = 0
29:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:97/0/physics_layer_0/angular_velocity = 0.0
30:97/0 = 0
30:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:97/0/physics_layer_0/angular_velocity = 0.0
31:97/0 = 0
31:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:97/0/physics_layer_0/angular_velocity = 0.0
32:97/0 = 0
32:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:97/0/physics_layer_0/angular_velocity = 0.0
33:97/0 = 0
33:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:97/0/physics_layer_0/angular_velocity = 0.0
34:97/0 = 0
34:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:97/0/physics_layer_0/angular_velocity = 0.0
35:97/0 = 0
35:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:97/0/physics_layer_0/angular_velocity = 0.0
0:98/0 = 0
0:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:98/0/physics_layer_0/angular_velocity = 0.0
1:98/0 = 0
1:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:98/0/physics_layer_0/angular_velocity = 0.0
2:98/0 = 0
2:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:98/0/physics_layer_0/angular_velocity = 0.0
3:98/0 = 0
3:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:98/0/physics_layer_0/angular_velocity = 0.0
4:98/0 = 0
4:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:98/0/physics_layer_0/angular_velocity = 0.0
5:98/0 = 0
5:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:98/0/physics_layer_0/angular_velocity = 0.0
6:98/0 = 0
6:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:98/0/physics_layer_0/angular_velocity = 0.0
7:98/0 = 0
7:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:98/0/physics_layer_0/angular_velocity = 0.0
8:98/0 = 0
8:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:98/0/physics_layer_0/angular_velocity = 0.0
9:98/0 = 0
9:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:98/0/physics_layer_0/angular_velocity = 0.0
10:98/0 = 0
10:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:98/0/physics_layer_0/angular_velocity = 0.0
11:98/0 = 0
11:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:98/0/physics_layer_0/angular_velocity = 0.0
12:98/0 = 0
12:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:98/0/physics_layer_0/angular_velocity = 0.0
13:98/0 = 0
13:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:98/0/physics_layer_0/angular_velocity = 0.0
14:98/0 = 0
14:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:98/0/physics_layer_0/angular_velocity = 0.0
15:98/0 = 0
15:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:98/0/physics_layer_0/angular_velocity = 0.0
16:98/0 = 0
16:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:98/0/physics_layer_0/angular_velocity = 0.0
17:98/0 = 0
17:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:98/0/physics_layer_0/angular_velocity = 0.0
18:98/0 = 0
18:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:98/0/physics_layer_0/angular_velocity = 0.0
19:98/0 = 0
19:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:98/0/physics_layer_0/angular_velocity = 0.0
20:98/0 = 0
20:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:98/0/physics_layer_0/angular_velocity = 0.0
21:98/0 = 0
21:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:98/0/physics_layer_0/angular_velocity = 0.0
22:98/0 = 0
22:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:98/0/physics_layer_0/angular_velocity = 0.0
23:98/0 = 0
23:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:98/0/physics_layer_0/angular_velocity = 0.0
24:98/0 = 0
24:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:98/0/physics_layer_0/angular_velocity = 0.0
25:98/0 = 0
25:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:98/0/physics_layer_0/angular_velocity = 0.0
26:98/0 = 0
26:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:98/0/physics_layer_0/angular_velocity = 0.0
27:98/0 = 0
27:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:98/0/physics_layer_0/angular_velocity = 0.0
28:98/0 = 0
28:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:98/0/physics_layer_0/angular_velocity = 0.0
29:98/0 = 0
29:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:98/0/physics_layer_0/angular_velocity = 0.0
30:98/0 = 0
30:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:98/0/physics_layer_0/angular_velocity = 0.0
31:98/0 = 0
31:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:98/0/physics_layer_0/angular_velocity = 0.0
32:98/0 = 0
32:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:98/0/physics_layer_0/angular_velocity = 0.0
33:98/0 = 0
33:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:98/0/physics_layer_0/angular_velocity = 0.0
34:98/0 = 0
34:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:98/0/physics_layer_0/angular_velocity = 0.0
35:98/0 = 0
35:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:98/0/physics_layer_0/angular_velocity = 0.0
0:99/0 = 0
0:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:99/0/physics_layer_0/angular_velocity = 0.0
1:99/0 = 0
1:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:99/0/physics_layer_0/angular_velocity = 0.0
2:99/0 = 0
2:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:99/0/physics_layer_0/angular_velocity = 0.0
3:99/0 = 0
3:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:99/0/physics_layer_0/angular_velocity = 0.0
4:99/0 = 0
4:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:99/0/physics_layer_0/angular_velocity = 0.0
5:99/0 = 0
5:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:99/0/physics_layer_0/angular_velocity = 0.0
6:99/0 = 0
6:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:99/0/physics_layer_0/angular_velocity = 0.0
7:99/0 = 0
7:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:99/0/physics_layer_0/angular_velocity = 0.0
8:99/0 = 0
8:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:99/0/physics_layer_0/angular_velocity = 0.0
9:99/0 = 0
9:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:99/0/physics_layer_0/angular_velocity = 0.0
10:99/0 = 0
10:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:99/0/physics_layer_0/angular_velocity = 0.0
11:99/0 = 0
11:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:99/0/physics_layer_0/angular_velocity = 0.0
12:99/0 = 0
12:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:99/0/physics_layer_0/angular_velocity = 0.0
13:99/0 = 0
13:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:99/0/physics_layer_0/angular_velocity = 0.0
14:99/0 = 0
14:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:99/0/physics_layer_0/angular_velocity = 0.0
15:99/0 = 0
15:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:99/0/physics_layer_0/angular_velocity = 0.0
16:99/0 = 0
16:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:99/0/physics_layer_0/angular_velocity = 0.0
17:99/0 = 0
17:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:99/0/physics_layer_0/angular_velocity = 0.0
18:99/0 = 0
18:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:99/0/physics_layer_0/angular_velocity = 0.0
19:99/0 = 0
19:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:99/0/physics_layer_0/angular_velocity = 0.0
20:99/0 = 0
20:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:99/0/physics_layer_0/angular_velocity = 0.0
21:99/0 = 0
21:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:99/0/physics_layer_0/angular_velocity = 0.0
22:99/0 = 0
22:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:99/0/physics_layer_0/angular_velocity = 0.0
23:99/0 = 0
23:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:99/0/physics_layer_0/angular_velocity = 0.0
24:99/0 = 0
24:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:99/0/physics_layer_0/angular_velocity = 0.0
25:99/0 = 0
25:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:99/0/physics_layer_0/angular_velocity = 0.0
26:99/0 = 0
26:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:99/0/physics_layer_0/angular_velocity = 0.0
27:99/0 = 0
27:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:99/0/physics_layer_0/angular_velocity = 0.0
28:99/0 = 0
28:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:99/0/physics_layer_0/angular_velocity = 0.0
29:99/0 = 0
29:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:99/0/physics_layer_0/angular_velocity = 0.0
30:99/0 = 0
30:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:99/0/physics_layer_0/angular_velocity = 0.0
31:99/0 = 0
31:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:99/0/physics_layer_0/angular_velocity = 0.0
32:99/0 = 0
32:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:99/0/physics_layer_0/angular_velocity = 0.0
33:99/0 = 0
33:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:99/0/physics_layer_0/angular_velocity = 0.0
34:99/0 = 0
34:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:99/0/physics_layer_0/angular_velocity = 0.0
35:99/0 = 0
35:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:99/0/physics_layer_0/angular_velocity = 0.0
0:100/0 = 0
0:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:100/0/physics_layer_0/angular_velocity = 0.0
1:100/0 = 0
1:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:100/0/physics_layer_0/angular_velocity = 0.0
2:100/0 = 0
2:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:100/0/physics_layer_0/angular_velocity = 0.0
3:100/0 = 0
3:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:100/0/physics_layer_0/angular_velocity = 0.0
4:100/0 = 0
4:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:100/0/physics_layer_0/angular_velocity = 0.0
5:100/0 = 0
5:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:100/0/physics_layer_0/angular_velocity = 0.0
6:100/0 = 0
6:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:100/0/physics_layer_0/angular_velocity = 0.0
7:100/0 = 0
7:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:100/0/physics_layer_0/angular_velocity = 0.0
8:100/0 = 0
8:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:100/0/physics_layer_0/angular_velocity = 0.0
9:100/0 = 0
9:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:100/0/physics_layer_0/angular_velocity = 0.0
10:100/0 = 0
10:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:100/0/physics_layer_0/angular_velocity = 0.0
11:100/0 = 0
11:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:100/0/physics_layer_0/angular_velocity = 0.0
12:100/0 = 0
12:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:100/0/physics_layer_0/angular_velocity = 0.0
13:100/0 = 0
13:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:100/0/physics_layer_0/angular_velocity = 0.0
14:100/0 = 0
14:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:100/0/physics_layer_0/angular_velocity = 0.0
15:100/0 = 0
15:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:100/0/physics_layer_0/angular_velocity = 0.0
16:100/0 = 0
16:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:100/0/physics_layer_0/angular_velocity = 0.0
17:100/0 = 0
17:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:100/0/physics_layer_0/angular_velocity = 0.0
18:100/0 = 0
18:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:100/0/physics_layer_0/angular_velocity = 0.0
19:100/0 = 0
19:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:100/0/physics_layer_0/angular_velocity = 0.0
20:100/0 = 0
20:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:100/0/physics_layer_0/angular_velocity = 0.0
21:100/0 = 0
21:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:100/0/physics_layer_0/angular_velocity = 0.0
22:100/0 = 0
22:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:100/0/physics_layer_0/angular_velocity = 0.0
23:100/0 = 0
23:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:100/0/physics_layer_0/angular_velocity = 0.0
24:100/0 = 0
24:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:100/0/physics_layer_0/angular_velocity = 0.0
25:100/0 = 0
25:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:100/0/physics_layer_0/angular_velocity = 0.0
26:100/0 = 0
26:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:100/0/physics_layer_0/angular_velocity = 0.0
27:100/0 = 0
27:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:100/0/physics_layer_0/angular_velocity = 0.0
28:100/0 = 0
28:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:100/0/physics_layer_0/angular_velocity = 0.0
29:100/0 = 0
29:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:100/0/physics_layer_0/angular_velocity = 0.0
30:100/0 = 0
30:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:100/0/physics_layer_0/angular_velocity = 0.0
31:100/0 = 0
31:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:100/0/physics_layer_0/angular_velocity = 0.0
32:100/0 = 0
32:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:100/0/physics_layer_0/angular_velocity = 0.0
33:100/0 = 0
33:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:100/0/physics_layer_0/angular_velocity = 0.0
34:100/0 = 0
34:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:100/0/physics_layer_0/angular_velocity = 0.0
35:100/0 = 0
35:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:100/0/physics_layer_0/angular_velocity = 0.0
0:101/0 = 0
0:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:101/0/physics_layer_0/angular_velocity = 0.0
1:101/0 = 0
1:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:101/0/physics_layer_0/angular_velocity = 0.0
2:101/0 = 0
2:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:101/0/physics_layer_0/angular_velocity = 0.0
3:101/0 = 0
3:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:101/0/physics_layer_0/angular_velocity = 0.0
4:101/0 = 0
4:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:101/0/physics_layer_0/angular_velocity = 0.0
5:101/0 = 0
5:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:101/0/physics_layer_0/angular_velocity = 0.0
6:101/0 = 0
6:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:101/0/physics_layer_0/angular_velocity = 0.0
7:101/0 = 0
7:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:101/0/physics_layer_0/angular_velocity = 0.0
8:101/0 = 0
8:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:101/0/physics_layer_0/angular_velocity = 0.0
9:101/0 = 0
9:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:101/0/physics_layer_0/angular_velocity = 0.0
10:101/0 = 0
10:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:101/0/physics_layer_0/angular_velocity = 0.0
11:101/0 = 0
11:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:101/0/physics_layer_0/angular_velocity = 0.0
12:101/0 = 0
12:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:101/0/physics_layer_0/angular_velocity = 0.0
13:101/0 = 0
13:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:101/0/physics_layer_0/angular_velocity = 0.0
14:101/0 = 0
14:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:101/0/physics_layer_0/angular_velocity = 0.0
15:101/0 = 0
15:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:101/0/physics_layer_0/angular_velocity = 0.0
16:101/0 = 0
16:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:101/0/physics_layer_0/angular_velocity = 0.0
17:101/0 = 0
17:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:101/0/physics_layer_0/angular_velocity = 0.0
18:101/0 = 0
18:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:101/0/physics_layer_0/angular_velocity = 0.0
19:101/0 = 0
19:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:101/0/physics_layer_0/angular_velocity = 0.0
20:101/0 = 0
20:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:101/0/physics_layer_0/angular_velocity = 0.0
21:101/0 = 0
21:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:101/0/physics_layer_0/angular_velocity = 0.0
22:101/0 = 0
22:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:101/0/physics_layer_0/angular_velocity = 0.0
23:101/0 = 0
23:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:101/0/physics_layer_0/angular_velocity = 0.0
24:101/0 = 0
24:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:101/0/physics_layer_0/angular_velocity = 0.0
25:101/0 = 0
25:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:101/0/physics_layer_0/angular_velocity = 0.0
26:101/0 = 0
26:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:101/0/physics_layer_0/angular_velocity = 0.0
27:101/0 = 0
27:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:101/0/physics_layer_0/angular_velocity = 0.0
28:101/0 = 0
28:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:101/0/physics_layer_0/angular_velocity = 0.0
29:101/0 = 0
29:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:101/0/physics_layer_0/angular_velocity = 0.0
30:101/0 = 0
30:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:101/0/physics_layer_0/angular_velocity = 0.0
31:101/0 = 0
31:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:101/0/physics_layer_0/angular_velocity = 0.0
32:101/0 = 0
32:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:101/0/physics_layer_0/angular_velocity = 0.0
33:101/0 = 0
33:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:101/0/physics_layer_0/angular_velocity = 0.0
34:101/0 = 0
34:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:101/0/physics_layer_0/angular_velocity = 0.0
35:101/0 = 0
35:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:101/0/physics_layer_0/angular_velocity = 0.0
0:102/0 = 0
0:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:102/0/physics_layer_0/angular_velocity = 0.0
1:102/0 = 0
1:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:102/0/physics_layer_0/angular_velocity = 0.0
2:102/0 = 0
2:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:102/0/physics_layer_0/angular_velocity = 0.0
3:102/0 = 0
3:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:102/0/physics_layer_0/angular_velocity = 0.0
4:102/0 = 0
4:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:102/0/physics_layer_0/angular_velocity = 0.0
5:102/0 = 0
5:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:102/0/physics_layer_0/angular_velocity = 0.0
6:102/0 = 0
6:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:102/0/physics_layer_0/angular_velocity = 0.0
7:102/0 = 0
7:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:102/0/physics_layer_0/angular_velocity = 0.0
8:102/0 = 0
8:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:102/0/physics_layer_0/angular_velocity = 0.0
9:102/0 = 0
9:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:102/0/physics_layer_0/angular_velocity = 0.0
10:102/0 = 0
10:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:102/0/physics_layer_0/angular_velocity = 0.0
11:102/0 = 0
11:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:102/0/physics_layer_0/angular_velocity = 0.0
12:102/0 = 0
12:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:102/0/physics_layer_0/angular_velocity = 0.0
13:102/0 = 0
13:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:102/0/physics_layer_0/angular_velocity = 0.0
14:102/0 = 0
14:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:102/0/physics_layer_0/angular_velocity = 0.0
15:102/0 = 0
15:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:102/0/physics_layer_0/angular_velocity = 0.0
16:102/0 = 0
16:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:102/0/physics_layer_0/angular_velocity = 0.0
17:102/0 = 0
17:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:102/0/physics_layer_0/angular_velocity = 0.0
18:102/0 = 0
18:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:102/0/physics_layer_0/angular_velocity = 0.0
19:102/0 = 0
19:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:102/0/physics_layer_0/angular_velocity = 0.0
20:102/0 = 0
20:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:102/0/physics_layer_0/angular_velocity = 0.0
21:102/0 = 0
21:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:102/0/physics_layer_0/angular_velocity = 0.0
22:102/0 = 0
22:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:102/0/physics_layer_0/angular_velocity = 0.0
23:102/0 = 0
23:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:102/0/physics_layer_0/angular_velocity = 0.0
24:102/0 = 0
24:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:102/0/physics_layer_0/angular_velocity = 0.0
25:102/0 = 0
25:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:102/0/physics_layer_0/angular_velocity = 0.0
26:102/0 = 0
26:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:102/0/physics_layer_0/angular_velocity = 0.0
27:102/0 = 0
27:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:102/0/physics_layer_0/angular_velocity = 0.0
28:102/0 = 0
28:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:102/0/physics_layer_0/angular_velocity = 0.0
29:102/0 = 0
29:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:102/0/physics_layer_0/angular_velocity = 0.0
30:102/0 = 0
30:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:102/0/physics_layer_0/angular_velocity = 0.0
31:102/0 = 0
31:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:102/0/physics_layer_0/angular_velocity = 0.0
32:102/0 = 0
32:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:102/0/physics_layer_0/angular_velocity = 0.0
33:102/0 = 0
33:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:102/0/physics_layer_0/angular_velocity = 0.0
34:102/0 = 0
34:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:102/0/physics_layer_0/angular_velocity = 0.0
35:102/0 = 0
35:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:102/0/physics_layer_0/angular_velocity = 0.0
0:103/0 = 0
0:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:103/0/physics_layer_0/angular_velocity = 0.0
1:103/0 = 0
1:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:103/0/physics_layer_0/angular_velocity = 0.0
2:103/0 = 0
2:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:103/0/physics_layer_0/angular_velocity = 0.0
3:103/0 = 0
3:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:103/0/physics_layer_0/angular_velocity = 0.0
4:103/0 = 0
4:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:103/0/physics_layer_0/angular_velocity = 0.0
5:103/0 = 0
5:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:103/0/physics_layer_0/angular_velocity = 0.0
6:103/0 = 0
6:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:103/0/physics_layer_0/angular_velocity = 0.0
7:103/0 = 0
7:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:103/0/physics_layer_0/angular_velocity = 0.0
8:103/0 = 0
8:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:103/0/physics_layer_0/angular_velocity = 0.0
9:103/0 = 0
9:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:103/0/physics_layer_0/angular_velocity = 0.0
10:103/0 = 0
10:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:103/0/physics_layer_0/angular_velocity = 0.0
11:103/0 = 0
11:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:103/0/physics_layer_0/angular_velocity = 0.0
12:103/0 = 0
12:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:103/0/physics_layer_0/angular_velocity = 0.0
13:103/0 = 0
13:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:103/0/physics_layer_0/angular_velocity = 0.0
14:103/0 = 0
14:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:103/0/physics_layer_0/angular_velocity = 0.0
15:103/0 = 0
15:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:103/0/physics_layer_0/angular_velocity = 0.0
16:103/0 = 0
16:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:103/0/physics_layer_0/angular_velocity = 0.0
17:103/0 = 0
17:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:103/0/physics_layer_0/angular_velocity = 0.0
18:103/0 = 0
18:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:103/0/physics_layer_0/angular_velocity = 0.0
19:103/0 = 0
19:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:103/0/physics_layer_0/angular_velocity = 0.0
20:103/0 = 0
20:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:103/0/physics_layer_0/angular_velocity = 0.0
21:103/0 = 0
21:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:103/0/physics_layer_0/angular_velocity = 0.0
22:103/0 = 0
22:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:103/0/physics_layer_0/angular_velocity = 0.0
23:103/0 = 0
23:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:103/0/physics_layer_0/angular_velocity = 0.0
24:103/0 = 0
24:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:103/0/physics_layer_0/angular_velocity = 0.0
25:103/0 = 0
25:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:103/0/physics_layer_0/angular_velocity = 0.0
26:103/0 = 0
26:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:103/0/physics_layer_0/angular_velocity = 0.0
27:103/0 = 0
27:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:103/0/physics_layer_0/angular_velocity = 0.0
28:103/0 = 0
28:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:103/0/physics_layer_0/angular_velocity = 0.0
29:103/0 = 0
29:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:103/0/physics_layer_0/angular_velocity = 0.0
30:103/0 = 0
30:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:103/0/physics_layer_0/angular_velocity = 0.0
31:103/0 = 0
31:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:103/0/physics_layer_0/angular_velocity = 0.0
32:103/0 = 0
32:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:103/0/physics_layer_0/angular_velocity = 0.0
33:103/0 = 0
33:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:103/0/physics_layer_0/angular_velocity = 0.0
34:103/0 = 0
34:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:103/0/physics_layer_0/angular_velocity = 0.0
35:103/0 = 0
35:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:103/0/physics_layer_0/angular_velocity = 0.0
0:104/0 = 0
0:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:104/0/physics_layer_0/angular_velocity = 0.0
1:104/0 = 0
1:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:104/0/physics_layer_0/angular_velocity = 0.0
2:104/0 = 0
2:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:104/0/physics_layer_0/angular_velocity = 0.0
3:104/0 = 0
3:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:104/0/physics_layer_0/angular_velocity = 0.0
4:104/0 = 0
4:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:104/0/physics_layer_0/angular_velocity = 0.0
5:104/0 = 0
5:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:104/0/physics_layer_0/angular_velocity = 0.0
6:104/0 = 0
6:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:104/0/physics_layer_0/angular_velocity = 0.0
7:104/0 = 0
7:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:104/0/physics_layer_0/angular_velocity = 0.0
8:104/0 = 0
8:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:104/0/physics_layer_0/angular_velocity = 0.0
9:104/0 = 0
9:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:104/0/physics_layer_0/angular_velocity = 0.0
10:104/0 = 0
10:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:104/0/physics_layer_0/angular_velocity = 0.0
11:104/0 = 0
11:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:104/0/physics_layer_0/angular_velocity = 0.0
12:104/0 = 0
12:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:104/0/physics_layer_0/angular_velocity = 0.0
13:104/0 = 0
13:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:104/0/physics_layer_0/angular_velocity = 0.0
14:104/0 = 0
14:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:104/0/physics_layer_0/angular_velocity = 0.0
15:104/0 = 0
15:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:104/0/physics_layer_0/angular_velocity = 0.0
16:104/0 = 0
16:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:104/0/physics_layer_0/angular_velocity = 0.0
17:104/0 = 0
17:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:104/0/physics_layer_0/angular_velocity = 0.0
18:104/0 = 0
18:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:104/0/physics_layer_0/angular_velocity = 0.0
19:104/0 = 0
19:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:104/0/physics_layer_0/angular_velocity = 0.0
20:104/0 = 0
20:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:104/0/physics_layer_0/angular_velocity = 0.0
21:104/0 = 0
21:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:104/0/physics_layer_0/angular_velocity = 0.0
22:104/0 = 0
22:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:104/0/physics_layer_0/angular_velocity = 0.0
23:104/0 = 0
23:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:104/0/physics_layer_0/angular_velocity = 0.0
24:104/0 = 0
24:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:104/0/physics_layer_0/angular_velocity = 0.0
25:104/0 = 0
25:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:104/0/physics_layer_0/angular_velocity = 0.0
27:104/0 = 0
27:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:104/0/physics_layer_0/angular_velocity = 0.0
29:104/0 = 0
29:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:104/0/physics_layer_0/angular_velocity = 0.0
30:104/0 = 0
30:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:104/0/physics_layer_0/angular_velocity = 0.0
32:104/0 = 0
32:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:104/0/physics_layer_0/angular_velocity = 0.0
34:104/0 = 0
34:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:104/0/physics_layer_0/angular_velocity = 0.0
35:104/0 = 0
35:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:104/0/physics_layer_0/angular_velocity = 0.0
0:105/0 = 0
0:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:105/0/physics_layer_0/angular_velocity = 0.0
1:105/0 = 0
1:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:105/0/physics_layer_0/angular_velocity = 0.0
2:105/0 = 0
2:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:105/0/physics_layer_0/angular_velocity = 0.0
3:105/0 = 0
3:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:105/0/physics_layer_0/angular_velocity = 0.0
4:105/0 = 0
4:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:105/0/physics_layer_0/angular_velocity = 0.0
5:105/0 = 0
5:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:105/0/physics_layer_0/angular_velocity = 0.0
6:105/0 = 0
6:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:105/0/physics_layer_0/angular_velocity = 0.0
7:105/0 = 0
7:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:105/0/physics_layer_0/angular_velocity = 0.0
8:105/0 = 0
8:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:105/0/physics_layer_0/angular_velocity = 0.0
9:105/0 = 0
9:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:105/0/physics_layer_0/angular_velocity = 0.0
10:105/0 = 0
10:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:105/0/physics_layer_0/angular_velocity = 0.0
11:105/0 = 0
11:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:105/0/physics_layer_0/angular_velocity = 0.0
12:105/0 = 0
12:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:105/0/physics_layer_0/angular_velocity = 0.0
13:105/0 = 0
13:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:105/0/physics_layer_0/angular_velocity = 0.0
14:105/0 = 0
14:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:105/0/physics_layer_0/angular_velocity = 0.0
15:105/0 = 0
15:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:105/0/physics_layer_0/angular_velocity = 0.0
16:105/0 = 0
16:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:105/0/physics_layer_0/angular_velocity = 0.0
17:105/0 = 0
17:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:105/0/physics_layer_0/angular_velocity = 0.0
18:105/0 = 0
18:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:105/0/physics_layer_0/angular_velocity = 0.0
19:105/0 = 0
19:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:105/0/physics_layer_0/angular_velocity = 0.0
20:105/0 = 0
20:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:105/0/physics_layer_0/angular_velocity = 0.0
21:105/0 = 0
21:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:105/0/physics_layer_0/angular_velocity = 0.0
22:105/0 = 0
22:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:105/0/physics_layer_0/angular_velocity = 0.0
23:105/0 = 0
23:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:105/0/physics_layer_0/angular_velocity = 0.0
24:105/0 = 0
24:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:105/0/physics_layer_0/angular_velocity = 0.0
25:105/0 = 0
25:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:105/0/physics_layer_0/angular_velocity = 0.0
27:105/0 = 0
27:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:105/0/physics_layer_0/angular_velocity = 0.0
29:105/0 = 0
29:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:105/0/physics_layer_0/angular_velocity = 0.0
30:105/0 = 0
30:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:105/0/physics_layer_0/angular_velocity = 0.0
32:105/0 = 0
32:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:105/0/physics_layer_0/angular_velocity = 0.0
34:105/0 = 0
34:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:105/0/physics_layer_0/angular_velocity = 0.0
35:105/0 = 0
35:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:105/0/physics_layer_0/angular_velocity = 0.0
0:106/0 = 0
0:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:106/0/physics_layer_0/angular_velocity = 0.0
1:106/0 = 0
1:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:106/0/physics_layer_0/angular_velocity = 0.0
3:106/0 = 0
3:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:106/0/physics_layer_0/angular_velocity = 0.0
5:106/0 = 0
5:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:106/0/physics_layer_0/angular_velocity = 0.0
6:106/0 = 0
6:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:106/0/physics_layer_0/angular_velocity = 0.0
8:106/0 = 0
8:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:106/0/physics_layer_0/angular_velocity = 0.0
10:106/0 = 0
10:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:106/0/physics_layer_0/angular_velocity = 0.0
11:106/0 = 0
11:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:106/0/physics_layer_0/angular_velocity = 0.0
12:106/0 = 0
12:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:106/0/physics_layer_0/angular_velocity = 0.0
13:106/0 = 0
13:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:106/0/physics_layer_0/angular_velocity = 0.0
14:106/0 = 0
14:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:106/0/physics_layer_0/angular_velocity = 0.0
15:106/0 = 0
15:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:106/0/physics_layer_0/angular_velocity = 0.0
16:106/0 = 0
16:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:106/0/physics_layer_0/angular_velocity = 0.0
17:106/0 = 0
17:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:106/0/physics_layer_0/angular_velocity = 0.0
18:106/0 = 0
18:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:106/0/physics_layer_0/angular_velocity = 0.0
19:106/0 = 0
19:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:106/0/physics_layer_0/angular_velocity = 0.0
20:106/0 = 0
20:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:106/0/physics_layer_0/angular_velocity = 0.0
21:106/0 = 0
21:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:106/0/physics_layer_0/angular_velocity = 0.0
22:106/0 = 0
22:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:106/0/physics_layer_0/angular_velocity = 0.0
23:106/0 = 0
23:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:106/0/physics_layer_0/angular_velocity = 0.0
24:106/0 = 0
24:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:106/0/physics_layer_0/angular_velocity = 0.0
25:106/0 = 0
25:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:106/0/physics_layer_0/angular_velocity = 0.0
26:106/0 = 0
26:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:106/0/physics_layer_0/angular_velocity = 0.0
27:106/0 = 0
27:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:106/0/physics_layer_0/angular_velocity = 0.0
28:106/0 = 0
28:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:106/0/physics_layer_0/angular_velocity = 0.0
29:106/0 = 0
29:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:106/0/physics_layer_0/angular_velocity = 0.0
30:106/0 = 0
30:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:106/0/physics_layer_0/angular_velocity = 0.0
31:106/0 = 0
31:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:106/0/physics_layer_0/angular_velocity = 0.0
32:106/0 = 0
32:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:106/0/physics_layer_0/angular_velocity = 0.0
33:106/0 = 0
33:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:106/0/physics_layer_0/angular_velocity = 0.0
34:106/0 = 0
34:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:106/0/physics_layer_0/angular_velocity = 0.0
35:106/0 = 0
35:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:106/0/physics_layer_0/angular_velocity = 0.0
0:107/0 = 0
0:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:107/0/physics_layer_0/angular_velocity = 0.0
1:107/0 = 0
1:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:107/0/physics_layer_0/angular_velocity = 0.0
3:107/0 = 0
3:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:107/0/physics_layer_0/angular_velocity = 0.0
5:107/0 = 0
5:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:107/0/physics_layer_0/angular_velocity = 0.0
6:107/0 = 0
6:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:107/0/physics_layer_0/angular_velocity = 0.0
8:107/0 = 0
8:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:107/0/physics_layer_0/angular_velocity = 0.0
10:107/0 = 0
10:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:107/0/physics_layer_0/angular_velocity = 0.0
11:107/0 = 0
11:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:107/0/physics_layer_0/angular_velocity = 0.0
12:107/0 = 0
12:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:107/0/physics_layer_0/angular_velocity = 0.0
13:107/0 = 0
13:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:107/0/physics_layer_0/angular_velocity = 0.0
14:107/0 = 0
14:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:107/0/physics_layer_0/angular_velocity = 0.0
15:107/0 = 0
15:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:107/0/physics_layer_0/angular_velocity = 0.0
16:107/0 = 0
16:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:107/0/physics_layer_0/angular_velocity = 0.0
17:107/0 = 0
17:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:107/0/physics_layer_0/angular_velocity = 0.0
18:107/0 = 0
18:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:107/0/physics_layer_0/angular_velocity = 0.0
19:107/0 = 0
19:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:107/0/physics_layer_0/angular_velocity = 0.0
20:107/0 = 0
20:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:107/0/physics_layer_0/angular_velocity = 0.0
21:107/0 = 0
21:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:107/0/physics_layer_0/angular_velocity = 0.0
22:107/0 = 0
22:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:107/0/physics_layer_0/angular_velocity = 0.0
23:107/0 = 0
23:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:107/0/physics_layer_0/angular_velocity = 0.0
24:107/0 = 0
24:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:107/0/physics_layer_0/angular_velocity = 0.0
25:107/0 = 0
25:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:107/0/physics_layer_0/angular_velocity = 0.0
26:107/0 = 0
26:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:107/0/physics_layer_0/angular_velocity = 0.0
27:107/0 = 0
27:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:107/0/physics_layer_0/angular_velocity = 0.0
28:107/0 = 0
28:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:107/0/physics_layer_0/angular_velocity = 0.0
29:107/0 = 0
29:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:107/0/physics_layer_0/angular_velocity = 0.0
30:107/0 = 0
30:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:107/0/physics_layer_0/angular_velocity = 0.0
31:107/0 = 0
31:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:107/0/physics_layer_0/angular_velocity = 0.0
32:107/0 = 0
32:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:107/0/physics_layer_0/angular_velocity = 0.0
33:107/0 = 0
33:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:107/0/physics_layer_0/angular_velocity = 0.0
34:107/0 = 0
34:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:107/0/physics_layer_0/angular_velocity = 0.0
35:107/0 = 0
35:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:107/0/physics_layer_0/angular_velocity = 0.0
0:108/0 = 0
0:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:108/0/physics_layer_0/angular_velocity = 0.0
1:108/0 = 0
1:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:108/0/physics_layer_0/angular_velocity = 0.0
2:108/0 = 0
2:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:108/0/physics_layer_0/angular_velocity = 0.0
3:108/0 = 0
3:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:108/0/physics_layer_0/angular_velocity = 0.0
4:108/0 = 0
4:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:108/0/physics_layer_0/angular_velocity = 0.0
5:108/0 = 0
5:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:108/0/physics_layer_0/angular_velocity = 0.0
6:108/0 = 0
6:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:108/0/physics_layer_0/angular_velocity = 0.0
7:108/0 = 0
7:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:108/0/physics_layer_0/angular_velocity = 0.0
8:108/0 = 0
8:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:108/0/physics_layer_0/angular_velocity = 0.0
9:108/0 = 0
9:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:108/0/physics_layer_0/angular_velocity = 0.0
10:108/0 = 0
10:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:108/0/physics_layer_0/angular_velocity = 0.0
11:108/0 = 0
11:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:108/0/physics_layer_0/angular_velocity = 0.0
12:108/0 = 0
12:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:108/0/physics_layer_0/angular_velocity = 0.0
13:108/0 = 0
13:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:108/0/physics_layer_0/angular_velocity = 0.0
14:108/0 = 0
14:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:108/0/physics_layer_0/angular_velocity = 0.0
15:108/0 = 0
15:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:108/0/physics_layer_0/angular_velocity = 0.0
16:108/0 = 0
16:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:108/0/physics_layer_0/angular_velocity = 0.0
17:108/0 = 0
17:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:108/0/physics_layer_0/angular_velocity = 0.0
18:108/0 = 0
18:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:108/0/physics_layer_0/angular_velocity = 0.0
19:108/0 = 0
19:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:108/0/physics_layer_0/angular_velocity = 0.0
20:108/0 = 0
20:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:108/0/physics_layer_0/angular_velocity = 0.0
21:108/0 = 0
21:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:108/0/physics_layer_0/angular_velocity = 0.0
22:108/0 = 0
22:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:108/0/physics_layer_0/angular_velocity = 0.0
23:108/0 = 0
23:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:108/0/physics_layer_0/angular_velocity = 0.0
24:108/0 = 0
24:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:108/0/physics_layer_0/angular_velocity = 0.0
25:108/0 = 0
25:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:108/0/physics_layer_0/angular_velocity = 0.0
26:108/0 = 0
26:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:108/0/physics_layer_0/angular_velocity = 0.0
27:108/0 = 0
27:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:108/0/physics_layer_0/angular_velocity = 0.0
28:108/0 = 0
28:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:108/0/physics_layer_0/angular_velocity = 0.0
29:108/0 = 0
29:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:108/0/physics_layer_0/angular_velocity = 0.0
30:108/0 = 0
30:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:108/0/physics_layer_0/angular_velocity = 0.0
31:108/0 = 0
31:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:108/0/physics_layer_0/angular_velocity = 0.0
32:108/0 = 0
32:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:108/0/physics_layer_0/angular_velocity = 0.0
33:108/0 = 0
33:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:108/0/physics_layer_0/angular_velocity = 0.0
34:108/0 = 0
34:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:108/0/physics_layer_0/angular_velocity = 0.0
35:108/0 = 0
35:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:108/0/physics_layer_0/angular_velocity = 0.0
0:109/0 = 0
0:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:109/0/physics_layer_0/angular_velocity = 0.0
1:109/0 = 0
1:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:109/0/physics_layer_0/angular_velocity = 0.0
2:109/0 = 0
2:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:109/0/physics_layer_0/angular_velocity = 0.0
3:109/0 = 0
3:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:109/0/physics_layer_0/angular_velocity = 0.0
4:109/0 = 0
4:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:109/0/physics_layer_0/angular_velocity = 0.0
5:109/0 = 0
5:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:109/0/physics_layer_0/angular_velocity = 0.0
6:109/0 = 0
6:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:109/0/physics_layer_0/angular_velocity = 0.0
7:109/0 = 0
7:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:109/0/physics_layer_0/angular_velocity = 0.0
8:109/0 = 0
8:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:109/0/physics_layer_0/angular_velocity = 0.0
9:109/0 = 0
9:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:109/0/physics_layer_0/angular_velocity = 0.0
10:109/0 = 0
10:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:109/0/physics_layer_0/angular_velocity = 0.0
11:109/0 = 0
11:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:109/0/physics_layer_0/angular_velocity = 0.0
12:109/0 = 0
12:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:109/0/physics_layer_0/angular_velocity = 0.0
13:109/0 = 0
13:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:109/0/physics_layer_0/angular_velocity = 0.0
14:109/0 = 0
14:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:109/0/physics_layer_0/angular_velocity = 0.0
15:109/0 = 0
15:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:109/0/physics_layer_0/angular_velocity = 0.0
16:109/0 = 0
16:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:109/0/physics_layer_0/angular_velocity = 0.0
17:109/0 = 0
17:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:109/0/physics_layer_0/angular_velocity = 0.0
18:109/0 = 0
18:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:109/0/physics_layer_0/angular_velocity = 0.0
19:109/0 = 0
19:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:109/0/physics_layer_0/angular_velocity = 0.0
20:109/0 = 0
20:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:109/0/physics_layer_0/angular_velocity = 0.0
21:109/0 = 0
21:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:109/0/physics_layer_0/angular_velocity = 0.0
22:109/0 = 0
22:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:109/0/physics_layer_0/angular_velocity = 0.0
23:109/0 = 0
23:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:109/0/physics_layer_0/angular_velocity = 0.0
24:109/0 = 0
24:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:109/0/physics_layer_0/angular_velocity = 0.0
25:109/0 = 0
25:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:109/0/physics_layer_0/angular_velocity = 0.0
26:109/0 = 0
26:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:109/0/physics_layer_0/angular_velocity = 0.0
27:109/0 = 0
27:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:109/0/physics_layer_0/angular_velocity = 0.0
28:109/0 = 0
28:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:109/0/physics_layer_0/angular_velocity = 0.0
29:109/0 = 0
29:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:109/0/physics_layer_0/angular_velocity = 0.0
30:109/0 = 0
30:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:109/0/physics_layer_0/angular_velocity = 0.0
31:109/0 = 0
31:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:109/0/physics_layer_0/angular_velocity = 0.0
32:109/0 = 0
32:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:109/0/physics_layer_0/angular_velocity = 0.0
33:109/0 = 0
33:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:109/0/physics_layer_0/angular_velocity = 0.0
34:109/0 = 0
34:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:109/0/physics_layer_0/angular_velocity = 0.0
35:109/0 = 0
35:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:109/0/physics_layer_0/angular_velocity = 0.0
0:110/0 = 0
0:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:110/0/physics_layer_0/angular_velocity = 0.0
1:110/0 = 0
1:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:110/0/physics_layer_0/angular_velocity = 0.0
2:110/0 = 0
2:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:110/0/physics_layer_0/angular_velocity = 0.0
3:110/0 = 0
3:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:110/0/physics_layer_0/angular_velocity = 0.0
4:110/0 = 0
4:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:110/0/physics_layer_0/angular_velocity = 0.0
5:110/0 = 0
5:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:110/0/physics_layer_0/angular_velocity = 0.0
6:110/0 = 0
6:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:110/0/physics_layer_0/angular_velocity = 0.0
7:110/0 = 0
7:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:110/0/physics_layer_0/angular_velocity = 0.0
8:110/0 = 0
8:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:110/0/physics_layer_0/angular_velocity = 0.0
9:110/0 = 0
9:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:110/0/physics_layer_0/angular_velocity = 0.0
10:110/0 = 0
10:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:110/0/physics_layer_0/angular_velocity = 0.0
11:110/0 = 0
11:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:110/0/physics_layer_0/angular_velocity = 0.0
12:110/0 = 0
12:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:110/0/physics_layer_0/angular_velocity = 0.0
13:110/0 = 0
13:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:110/0/physics_layer_0/angular_velocity = 0.0
14:110/0 = 0
14:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:110/0/physics_layer_0/angular_velocity = 0.0
15:110/0 = 0
15:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:110/0/physics_layer_0/angular_velocity = 0.0
16:110/0 = 0
16:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:110/0/physics_layer_0/angular_velocity = 0.0
17:110/0 = 0
17:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:110/0/physics_layer_0/angular_velocity = 0.0
18:110/0 = 0
18:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:110/0/physics_layer_0/angular_velocity = 0.0
19:110/0 = 0
19:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:110/0/physics_layer_0/angular_velocity = 0.0
20:110/0 = 0
20:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:110/0/physics_layer_0/angular_velocity = 0.0
21:110/0 = 0
21:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:110/0/physics_layer_0/angular_velocity = 0.0
22:110/0 = 0
22:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:110/0/physics_layer_0/angular_velocity = 0.0
23:110/0 = 0
23:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:110/0/physics_layer_0/angular_velocity = 0.0
24:110/0 = 0
24:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:110/0/physics_layer_0/angular_velocity = 0.0
25:110/0 = 0
25:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:110/0/physics_layer_0/angular_velocity = 0.0
26:110/0 = 0
26:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:110/0/physics_layer_0/angular_velocity = 0.0
27:110/0 = 0
27:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:110/0/physics_layer_0/angular_velocity = 0.0
28:110/0 = 0
28:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:110/0/physics_layer_0/angular_velocity = 0.0
29:110/0 = 0
29:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:110/0/physics_layer_0/angular_velocity = 0.0
30:110/0 = 0
30:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:110/0/physics_layer_0/angular_velocity = 0.0
31:110/0 = 0
31:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:110/0/physics_layer_0/angular_velocity = 0.0
32:110/0 = 0
32:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:110/0/physics_layer_0/angular_velocity = 0.0
33:110/0 = 0
33:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:110/0/physics_layer_0/angular_velocity = 0.0
34:110/0 = 0
34:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:110/0/physics_layer_0/angular_velocity = 0.0
35:110/0 = 0
35:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:110/0/physics_layer_0/angular_velocity = 0.0
0:111/0 = 0
0:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:111/0/physics_layer_0/angular_velocity = 0.0
1:111/0 = 0
1:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:111/0/physics_layer_0/angular_velocity = 0.0
2:111/0 = 0
2:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:111/0/physics_layer_0/angular_velocity = 0.0
3:111/0 = 0
3:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:111/0/physics_layer_0/angular_velocity = 0.0
4:111/0 = 0
4:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:111/0/physics_layer_0/angular_velocity = 0.0
5:111/0 = 0
5:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:111/0/physics_layer_0/angular_velocity = 0.0
6:111/0 = 0
6:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:111/0/physics_layer_0/angular_velocity = 0.0
7:111/0 = 0
7:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:111/0/physics_layer_0/angular_velocity = 0.0
8:111/0 = 0
8:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:111/0/physics_layer_0/angular_velocity = 0.0
9:111/0 = 0
9:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:111/0/physics_layer_0/angular_velocity = 0.0
10:111/0 = 0
10:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:111/0/physics_layer_0/angular_velocity = 0.0
11:111/0 = 0
11:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:111/0/physics_layer_0/angular_velocity = 0.0
12:111/0 = 0
12:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:111/0/physics_layer_0/angular_velocity = 0.0
13:111/0 = 0
13:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:111/0/physics_layer_0/angular_velocity = 0.0
14:111/0 = 0
14:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:111/0/physics_layer_0/angular_velocity = 0.0
15:111/0 = 0
15:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:111/0/physics_layer_0/angular_velocity = 0.0
16:111/0 = 0
16:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:111/0/physics_layer_0/angular_velocity = 0.0
17:111/0 = 0
17:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:111/0/physics_layer_0/angular_velocity = 0.0
18:111/0 = 0
18:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:111/0/physics_layer_0/angular_velocity = 0.0
19:111/0 = 0
19:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:111/0/physics_layer_0/angular_velocity = 0.0
20:111/0 = 0
20:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:111/0/physics_layer_0/angular_velocity = 0.0
21:111/0 = 0
21:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:111/0/physics_layer_0/angular_velocity = 0.0
22:111/0 = 0
22:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:111/0/physics_layer_0/angular_velocity = 0.0
23:111/0 = 0
23:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:111/0/physics_layer_0/angular_velocity = 0.0
24:111/0 = 0
24:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:111/0/physics_layer_0/angular_velocity = 0.0
25:111/0 = 0
25:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:111/0/physics_layer_0/angular_velocity = 0.0
26:111/0 = 0
26:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:111/0/physics_layer_0/angular_velocity = 0.0
27:111/0 = 0
27:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:111/0/physics_layer_0/angular_velocity = 0.0
28:111/0 = 0
28:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:111/0/physics_layer_0/angular_velocity = 0.0
29:111/0 = 0
29:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:111/0/physics_layer_0/angular_velocity = 0.0
30:111/0 = 0
30:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:111/0/physics_layer_0/angular_velocity = 0.0
31:111/0 = 0
31:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:111/0/physics_layer_0/angular_velocity = 0.0
32:111/0 = 0
32:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:111/0/physics_layer_0/angular_velocity = 0.0
33:111/0 = 0
33:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:111/0/physics_layer_0/angular_velocity = 0.0
34:111/0 = 0
34:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:111/0/physics_layer_0/angular_velocity = 0.0
35:111/0 = 0
35:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:111/0/physics_layer_0/angular_velocity = 0.0
0:112/0 = 0
0:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:112/0/physics_layer_0/angular_velocity = 0.0
1:112/0 = 0
1:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:112/0/physics_layer_0/angular_velocity = 0.0
2:112/0 = 0
2:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:112/0/physics_layer_0/angular_velocity = 0.0
3:112/0 = 0
3:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:112/0/physics_layer_0/angular_velocity = 0.0
4:112/0 = 0
4:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:112/0/physics_layer_0/angular_velocity = 0.0
5:112/0 = 0
5:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:112/0/physics_layer_0/angular_velocity = 0.0
6:112/0 = 0
6:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:112/0/physics_layer_0/angular_velocity = 0.0
7:112/0 = 0
7:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:112/0/physics_layer_0/angular_velocity = 0.0
8:112/0 = 0
8:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:112/0/physics_layer_0/angular_velocity = 0.0
9:112/0 = 0
9:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:112/0/physics_layer_0/angular_velocity = 0.0
10:112/0 = 0
10:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:112/0/physics_layer_0/angular_velocity = 0.0
11:112/0 = 0
11:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:112/0/physics_layer_0/angular_velocity = 0.0
12:112/0 = 0
12:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:112/0/physics_layer_0/angular_velocity = 0.0
13:112/0 = 0
13:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:112/0/physics_layer_0/angular_velocity = 0.0
14:112/0 = 0
14:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:112/0/physics_layer_0/angular_velocity = 0.0
15:112/0 = 0
15:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:112/0/physics_layer_0/angular_velocity = 0.0
16:112/0 = 0
16:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:112/0/physics_layer_0/angular_velocity = 0.0
17:112/0 = 0
17:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:112/0/physics_layer_0/angular_velocity = 0.0
18:112/0 = 0
18:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:112/0/physics_layer_0/angular_velocity = 0.0
19:112/0 = 0
19:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:112/0/physics_layer_0/angular_velocity = 0.0
20:112/0 = 0
20:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:112/0/physics_layer_0/angular_velocity = 0.0
21:112/0 = 0
21:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:112/0/physics_layer_0/angular_velocity = 0.0
22:112/0 = 0
22:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:112/0/physics_layer_0/angular_velocity = 0.0
23:112/0 = 0
23:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:112/0/physics_layer_0/angular_velocity = 0.0
24:112/0 = 0
24:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:112/0/physics_layer_0/angular_velocity = 0.0
25:112/0 = 0
25:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:112/0/physics_layer_0/angular_velocity = 0.0
26:112/0 = 0
26:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:112/0/physics_layer_0/angular_velocity = 0.0
27:112/0 = 0
27:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:112/0/physics_layer_0/angular_velocity = 0.0
28:112/0 = 0
28:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:112/0/physics_layer_0/angular_velocity = 0.0
29:112/0 = 0
29:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:112/0/physics_layer_0/angular_velocity = 0.0
30:112/0 = 0
30:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:112/0/physics_layer_0/angular_velocity = 0.0
31:112/0 = 0
31:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:112/0/physics_layer_0/angular_velocity = 0.0
32:112/0 = 0
32:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:112/0/physics_layer_0/angular_velocity = 0.0
33:112/0 = 0
33:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:112/0/physics_layer_0/angular_velocity = 0.0
34:112/0 = 0
34:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:112/0/physics_layer_0/angular_velocity = 0.0
35:112/0 = 0
35:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:112/0/physics_layer_0/angular_velocity = 0.0
0:113/0 = 0
0:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:113/0/physics_layer_0/angular_velocity = 0.0
1:113/0 = 0
1:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:113/0/physics_layer_0/angular_velocity = 0.0
2:113/0 = 0
2:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:113/0/physics_layer_0/angular_velocity = 0.0
3:113/0 = 0
3:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:113/0/physics_layer_0/angular_velocity = 0.0
4:113/0 = 0
4:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:113/0/physics_layer_0/angular_velocity = 0.0
5:113/0 = 0
5:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:113/0/physics_layer_0/angular_velocity = 0.0
6:113/0 = 0
6:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:113/0/physics_layer_0/angular_velocity = 0.0
7:113/0 = 0
7:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:113/0/physics_layer_0/angular_velocity = 0.0
8:113/0 = 0
8:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:113/0/physics_layer_0/angular_velocity = 0.0
9:113/0 = 0
9:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:113/0/physics_layer_0/angular_velocity = 0.0
10:113/0 = 0
10:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:113/0/physics_layer_0/angular_velocity = 0.0
11:113/0 = 0
11:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:113/0/physics_layer_0/angular_velocity = 0.0
12:113/0 = 0
12:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:113/0/physics_layer_0/angular_velocity = 0.0
13:113/0 = 0
13:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:113/0/physics_layer_0/angular_velocity = 0.0
14:113/0 = 0
14:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:113/0/physics_layer_0/angular_velocity = 0.0
15:113/0 = 0
15:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:113/0/physics_layer_0/angular_velocity = 0.0
16:113/0 = 0
16:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:113/0/physics_layer_0/angular_velocity = 0.0
17:113/0 = 0
17:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:113/0/physics_layer_0/angular_velocity = 0.0
18:113/0 = 0
18:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:113/0/physics_layer_0/angular_velocity = 0.0
19:113/0 = 0
19:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:113/0/physics_layer_0/angular_velocity = 0.0
20:113/0 = 0
20:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:113/0/physics_layer_0/angular_velocity = 0.0
21:113/0 = 0
21:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:113/0/physics_layer_0/angular_velocity = 0.0
22:113/0 = 0
22:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:113/0/physics_layer_0/angular_velocity = 0.0
23:113/0 = 0
23:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:113/0/physics_layer_0/angular_velocity = 0.0
24:113/0 = 0
24:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:113/0/physics_layer_0/angular_velocity = 0.0
25:113/0 = 0
25:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:113/0/physics_layer_0/angular_velocity = 0.0
26:113/0 = 0
26:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:113/0/physics_layer_0/angular_velocity = 0.0
27:113/0 = 0
27:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:113/0/physics_layer_0/angular_velocity = 0.0
28:113/0 = 0
28:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:113/0/physics_layer_0/angular_velocity = 0.0
29:113/0 = 0
29:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:113/0/physics_layer_0/angular_velocity = 0.0
30:113/0 = 0
30:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:113/0/physics_layer_0/angular_velocity = 0.0
31:113/0 = 0
31:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:113/0/physics_layer_0/angular_velocity = 0.0
32:113/0 = 0
32:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:113/0/physics_layer_0/angular_velocity = 0.0
33:113/0 = 0
33:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:113/0/physics_layer_0/angular_velocity = 0.0
34:113/0 = 0
34:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:113/0/physics_layer_0/angular_velocity = 0.0
35:113/0 = 0
35:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:113/0/physics_layer_0/angular_velocity = 0.0
0:114/0 = 0
0:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:114/0/physics_layer_0/angular_velocity = 0.0
1:114/0 = 0
1:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:114/0/physics_layer_0/angular_velocity = 0.0
2:114/0 = 0
2:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:114/0/physics_layer_0/angular_velocity = 0.0
3:114/0 = 0
3:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:114/0/physics_layer_0/angular_velocity = 0.0
4:114/0 = 0
4:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:114/0/physics_layer_0/angular_velocity = 0.0
5:114/0 = 0
5:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:114/0/physics_layer_0/angular_velocity = 0.0
6:114/0 = 0
6:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:114/0/physics_layer_0/angular_velocity = 0.0
7:114/0 = 0
7:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:114/0/physics_layer_0/angular_velocity = 0.0
8:114/0 = 0
8:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:114/0/physics_layer_0/angular_velocity = 0.0
9:114/0 = 0
9:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:114/0/physics_layer_0/angular_velocity = 0.0
10:114/0 = 0
10:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:114/0/physics_layer_0/angular_velocity = 0.0
11:114/0 = 0
11:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:114/0/physics_layer_0/angular_velocity = 0.0
12:114/0 = 0
12:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:114/0/physics_layer_0/angular_velocity = 0.0
13:114/0 = 0
13:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:114/0/physics_layer_0/angular_velocity = 0.0
14:114/0 = 0
14:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:114/0/physics_layer_0/angular_velocity = 0.0
15:114/0 = 0
15:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:114/0/physics_layer_0/angular_velocity = 0.0
16:114/0 = 0
16:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:114/0/physics_layer_0/angular_velocity = 0.0
17:114/0 = 0
17:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:114/0/physics_layer_0/angular_velocity = 0.0
18:114/0 = 0
18:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:114/0/physics_layer_0/angular_velocity = 0.0
19:114/0 = 0
19:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:114/0/physics_layer_0/angular_velocity = 0.0
20:114/0 = 0
20:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:114/0/physics_layer_0/angular_velocity = 0.0
21:114/0 = 0
21:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:114/0/physics_layer_0/angular_velocity = 0.0
22:114/0 = 0
22:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:114/0/physics_layer_0/angular_velocity = 0.0
23:114/0 = 0
23:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:114/0/physics_layer_0/angular_velocity = 0.0
24:114/0 = 0
24:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:114/0/physics_layer_0/angular_velocity = 0.0
25:114/0 = 0
25:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:114/0/physics_layer_0/angular_velocity = 0.0
26:114/0 = 0
26:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:114/0/physics_layer_0/angular_velocity = 0.0
27:114/0 = 0
27:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:114/0/physics_layer_0/angular_velocity = 0.0
28:114/0 = 0
28:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:114/0/physics_layer_0/angular_velocity = 0.0
29:114/0 = 0
29:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:114/0/physics_layer_0/angular_velocity = 0.0
30:114/0 = 0
30:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:114/0/physics_layer_0/angular_velocity = 0.0
31:114/0 = 0
31:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:114/0/physics_layer_0/angular_velocity = 0.0
32:114/0 = 0
32:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:114/0/physics_layer_0/angular_velocity = 0.0
33:114/0 = 0
33:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:114/0/physics_layer_0/angular_velocity = 0.0
34:114/0 = 0
34:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:114/0/physics_layer_0/angular_velocity = 0.0
35:114/0 = 0
35:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:114/0/physics_layer_0/angular_velocity = 0.0
0:115/0 = 0
0:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:115/0/physics_layer_0/angular_velocity = 0.0
1:115/0 = 0
1:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:115/0/physics_layer_0/angular_velocity = 0.0
2:115/0 = 0
2:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:115/0/physics_layer_0/angular_velocity = 0.0
3:115/0 = 0
3:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:115/0/physics_layer_0/angular_velocity = 0.0
4:115/0 = 0
4:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:115/0/physics_layer_0/angular_velocity = 0.0
5:115/0 = 0
5:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:115/0/physics_layer_0/angular_velocity = 0.0
6:115/0 = 0
6:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:115/0/physics_layer_0/angular_velocity = 0.0
7:115/0 = 0
7:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:115/0/physics_layer_0/angular_velocity = 0.0
8:115/0 = 0
8:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:115/0/physics_layer_0/angular_velocity = 0.0
9:115/0 = 0
9:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:115/0/physics_layer_0/angular_velocity = 0.0
10:115/0 = 0
10:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:115/0/physics_layer_0/angular_velocity = 0.0
11:115/0 = 0
11:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:115/0/physics_layer_0/angular_velocity = 0.0
12:115/0 = 0
12:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:115/0/physics_layer_0/angular_velocity = 0.0
13:115/0 = 0
13:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:115/0/physics_layer_0/angular_velocity = 0.0
14:115/0 = 0
14:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:115/0/physics_layer_0/angular_velocity = 0.0
15:115/0 = 0
15:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:115/0/physics_layer_0/angular_velocity = 0.0
16:115/0 = 0
16:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:115/0/physics_layer_0/angular_velocity = 0.0
17:115/0 = 0
17:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:115/0/physics_layer_0/angular_velocity = 0.0
18:115/0 = 0
18:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:115/0/physics_layer_0/angular_velocity = 0.0
19:115/0 = 0
19:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:115/0/physics_layer_0/angular_velocity = 0.0
20:115/0 = 0
20:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:115/0/physics_layer_0/angular_velocity = 0.0
21:115/0 = 0
21:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:115/0/physics_layer_0/angular_velocity = 0.0
22:115/0 = 0
22:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:115/0/physics_layer_0/angular_velocity = 0.0
23:115/0 = 0
23:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:115/0/physics_layer_0/angular_velocity = 0.0
24:115/0 = 0
24:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:115/0/physics_layer_0/angular_velocity = 0.0
25:115/0 = 0
25:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:115/0/physics_layer_0/angular_velocity = 0.0
26:115/0 = 0
26:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:115/0/physics_layer_0/angular_velocity = 0.0
27:115/0 = 0
27:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:115/0/physics_layer_0/angular_velocity = 0.0
28:115/0 = 0
28:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:115/0/physics_layer_0/angular_velocity = 0.0
29:115/0 = 0
29:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:115/0/physics_layer_0/angular_velocity = 0.0
30:115/0 = 0
30:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:115/0/physics_layer_0/angular_velocity = 0.0
31:115/0 = 0
31:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:115/0/physics_layer_0/angular_velocity = 0.0
32:115/0 = 0
32:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:115/0/physics_layer_0/angular_velocity = 0.0
33:115/0 = 0
33:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:115/0/physics_layer_0/angular_velocity = 0.0
34:115/0 = 0
34:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:115/0/physics_layer_0/angular_velocity = 0.0
35:115/0 = 0
35:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:115/0/physics_layer_0/angular_velocity = 0.0
0:116/0 = 0
0:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:116/0/physics_layer_0/angular_velocity = 0.0
1:116/0 = 0
1:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:116/0/physics_layer_0/angular_velocity = 0.0
2:116/0 = 0
2:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:116/0/physics_layer_0/angular_velocity = 0.0
3:116/0 = 0
3:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:116/0/physics_layer_0/angular_velocity = 0.0
4:116/0 = 0
4:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:116/0/physics_layer_0/angular_velocity = 0.0
5:116/0 = 0
5:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:116/0/physics_layer_0/angular_velocity = 0.0
6:116/0 = 0
6:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:116/0/physics_layer_0/angular_velocity = 0.0
7:116/0 = 0
7:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:116/0/physics_layer_0/angular_velocity = 0.0
8:116/0 = 0
8:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:116/0/physics_layer_0/angular_velocity = 0.0
9:116/0 = 0
9:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:116/0/physics_layer_0/angular_velocity = 0.0
10:116/0 = 0
10:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:116/0/physics_layer_0/angular_velocity = 0.0
11:116/0 = 0
11:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:116/0/physics_layer_0/angular_velocity = 0.0
12:116/0 = 0
12:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:116/0/physics_layer_0/angular_velocity = 0.0
13:116/0 = 0
13:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:116/0/physics_layer_0/angular_velocity = 0.0
14:116/0 = 0
14:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:116/0/physics_layer_0/angular_velocity = 0.0
15:116/0 = 0
15:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:116/0/physics_layer_0/angular_velocity = 0.0
16:116/0 = 0
16:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:116/0/physics_layer_0/angular_velocity = 0.0
17:116/0 = 0
17:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:116/0/physics_layer_0/angular_velocity = 0.0
18:116/0 = 0
18:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:116/0/physics_layer_0/angular_velocity = 0.0
19:116/0 = 0
19:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:116/0/physics_layer_0/angular_velocity = 0.0
20:116/0 = 0
20:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:116/0/physics_layer_0/angular_velocity = 0.0
21:116/0 = 0
21:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:116/0/physics_layer_0/angular_velocity = 0.0
22:116/0 = 0
22:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:116/0/physics_layer_0/angular_velocity = 0.0
23:116/0 = 0
23:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:116/0/physics_layer_0/angular_velocity = 0.0
24:116/0 = 0
24:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:116/0/physics_layer_0/angular_velocity = 0.0
25:116/0 = 0
25:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:116/0/physics_layer_0/angular_velocity = 0.0
26:116/0 = 0
26:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:116/0/physics_layer_0/angular_velocity = 0.0
27:116/0 = 0
27:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:116/0/physics_layer_0/angular_velocity = 0.0
28:116/0 = 0
28:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:116/0/physics_layer_0/angular_velocity = 0.0
29:116/0 = 0
29:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:116/0/physics_layer_0/angular_velocity = 0.0
30:116/0 = 0
30:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:116/0/physics_layer_0/angular_velocity = 0.0
31:116/0 = 0
31:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:116/0/physics_layer_0/angular_velocity = 0.0
32:116/0 = 0
32:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:116/0/physics_layer_0/angular_velocity = 0.0
33:116/0 = 0
33:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:116/0/physics_layer_0/angular_velocity = 0.0
34:116/0 = 0
34:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:116/0/physics_layer_0/angular_velocity = 0.0
35:116/0 = 0
35:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:116/0/physics_layer_0/angular_velocity = 0.0
0:117/0 = 0
0:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:117/0/physics_layer_0/angular_velocity = 0.0
1:117/0 = 0
1:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:117/0/physics_layer_0/angular_velocity = 0.0
2:117/0 = 0
2:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:117/0/physics_layer_0/angular_velocity = 0.0
3:117/0 = 0
3:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:117/0/physics_layer_0/angular_velocity = 0.0
4:117/0 = 0
4:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:117/0/physics_layer_0/angular_velocity = 0.0
5:117/0 = 0
5:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:117/0/physics_layer_0/angular_velocity = 0.0
6:117/0 = 0
6:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:117/0/physics_layer_0/angular_velocity = 0.0
7:117/0 = 0
7:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:117/0/physics_layer_0/angular_velocity = 0.0
8:117/0 = 0
8:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:117/0/physics_layer_0/angular_velocity = 0.0
9:117/0 = 0
9:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:117/0/physics_layer_0/angular_velocity = 0.0
10:117/0 = 0
10:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:117/0/physics_layer_0/angular_velocity = 0.0
11:117/0 = 0
11:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:117/0/physics_layer_0/angular_velocity = 0.0
12:117/0 = 0
12:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:117/0/physics_layer_0/angular_velocity = 0.0
13:117/0 = 0
13:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:117/0/physics_layer_0/angular_velocity = 0.0
14:117/0 = 0
14:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:117/0/physics_layer_0/angular_velocity = 0.0
15:117/0 = 0
15:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:117/0/physics_layer_0/angular_velocity = 0.0
16:117/0 = 0
16:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:117/0/physics_layer_0/angular_velocity = 0.0
17:117/0 = 0
17:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:117/0/physics_layer_0/angular_velocity = 0.0
18:117/0 = 0
18:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:117/0/physics_layer_0/angular_velocity = 0.0
19:117/0 = 0
19:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:117/0/physics_layer_0/angular_velocity = 0.0
20:117/0 = 0
20:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:117/0/physics_layer_0/angular_velocity = 0.0
21:117/0 = 0
21:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:117/0/physics_layer_0/angular_velocity = 0.0
22:117/0 = 0
22:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:117/0/physics_layer_0/angular_velocity = 0.0
23:117/0 = 0
23:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:117/0/physics_layer_0/angular_velocity = 0.0
24:117/0 = 0
24:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:117/0/physics_layer_0/angular_velocity = 0.0
25:117/0 = 0
25:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:117/0/physics_layer_0/angular_velocity = 0.0
26:117/0 = 0
26:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:117/0/physics_layer_0/angular_velocity = 0.0
27:117/0 = 0
27:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:117/0/physics_layer_0/angular_velocity = 0.0
28:117/0 = 0
28:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:117/0/physics_layer_0/angular_velocity = 0.0
29:117/0 = 0
29:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:117/0/physics_layer_0/angular_velocity = 0.0
30:117/0 = 0
30:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:117/0/physics_layer_0/angular_velocity = 0.0
31:117/0 = 0
31:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:117/0/physics_layer_0/angular_velocity = 0.0
32:117/0 = 0
32:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:117/0/physics_layer_0/angular_velocity = 0.0
33:117/0 = 0
33:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:117/0/physics_layer_0/angular_velocity = 0.0
34:117/0 = 0
34:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:117/0/physics_layer_0/angular_velocity = 0.0
35:117/0 = 0
35:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:117/0/physics_layer_0/angular_velocity = 0.0
0:118/0 = 0
0:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:118/0/physics_layer_0/angular_velocity = 0.0
1:118/0 = 0
1:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:118/0/physics_layer_0/angular_velocity = 0.0
2:118/0 = 0
2:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:118/0/physics_layer_0/angular_velocity = 0.0
3:118/0 = 0
3:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:118/0/physics_layer_0/angular_velocity = 0.0
4:118/0 = 0
4:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:118/0/physics_layer_0/angular_velocity = 0.0
5:118/0 = 0
5:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:118/0/physics_layer_0/angular_velocity = 0.0
6:118/0 = 0
6:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:118/0/physics_layer_0/angular_velocity = 0.0
7:118/0 = 0
7:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:118/0/physics_layer_0/angular_velocity = 0.0
8:118/0 = 0
8:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:118/0/physics_layer_0/angular_velocity = 0.0
9:118/0 = 0
9:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:118/0/physics_layer_0/angular_velocity = 0.0
10:118/0 = 0
10:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:118/0/physics_layer_0/angular_velocity = 0.0
11:118/0 = 0
11:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:118/0/physics_layer_0/angular_velocity = 0.0
12:118/0 = 0
12:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:118/0/physics_layer_0/angular_velocity = 0.0
13:118/0 = 0
13:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:118/0/physics_layer_0/angular_velocity = 0.0
14:118/0 = 0
14:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:118/0/physics_layer_0/angular_velocity = 0.0
15:118/0 = 0
15:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:118/0/physics_layer_0/angular_velocity = 0.0
16:118/0 = 0
16:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:118/0/physics_layer_0/angular_velocity = 0.0
17:118/0 = 0
17:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:118/0/physics_layer_0/angular_velocity = 0.0
18:118/0 = 0
18:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:118/0/physics_layer_0/angular_velocity = 0.0
19:118/0 = 0
19:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:118/0/physics_layer_0/angular_velocity = 0.0
20:118/0 = 0
20:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:118/0/physics_layer_0/angular_velocity = 0.0
21:118/0 = 0
21:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:118/0/physics_layer_0/angular_velocity = 0.0
22:118/0 = 0
22:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:118/0/physics_layer_0/angular_velocity = 0.0
23:118/0 = 0
23:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:118/0/physics_layer_0/angular_velocity = 0.0
24:118/0 = 0
24:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:118/0/physics_layer_0/angular_velocity = 0.0
25:118/0 = 0
25:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:118/0/physics_layer_0/angular_velocity = 0.0
26:118/0 = 0
26:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:118/0/physics_layer_0/angular_velocity = 0.0
27:118/0 = 0
27:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:118/0/physics_layer_0/angular_velocity = 0.0
28:118/0 = 0
28:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:118/0/physics_layer_0/angular_velocity = 0.0
29:118/0 = 0
29:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:118/0/physics_layer_0/angular_velocity = 0.0
30:118/0 = 0
30:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:118/0/physics_layer_0/angular_velocity = 0.0
31:118/0 = 0
31:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:118/0/physics_layer_0/angular_velocity = 0.0
32:118/0 = 0
32:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:118/0/physics_layer_0/angular_velocity = 0.0
33:118/0 = 0
33:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:118/0/physics_layer_0/angular_velocity = 0.0
34:118/0 = 0
34:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:118/0/physics_layer_0/angular_velocity = 0.0
35:118/0 = 0
35:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:118/0/physics_layer_0/angular_velocity = 0.0
0:119/0 = 0
0:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:119/0/physics_layer_0/angular_velocity = 0.0
1:119/0 = 0
1:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:119/0/physics_layer_0/angular_velocity = 0.0
2:119/0 = 0
2:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:119/0/physics_layer_0/angular_velocity = 0.0
3:119/0 = 0
3:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:119/0/physics_layer_0/angular_velocity = 0.0
4:119/0 = 0
4:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:119/0/physics_layer_0/angular_velocity = 0.0
5:119/0 = 0
5:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:119/0/physics_layer_0/angular_velocity = 0.0
6:119/0 = 0
6:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:119/0/physics_layer_0/angular_velocity = 0.0
7:119/0 = 0
7:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:119/0/physics_layer_0/angular_velocity = 0.0
8:119/0 = 0
8:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:119/0/physics_layer_0/angular_velocity = 0.0
9:119/0 = 0
9:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:119/0/physics_layer_0/angular_velocity = 0.0
10:119/0 = 0
10:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:119/0/physics_layer_0/angular_velocity = 0.0
11:119/0 = 0
11:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:119/0/physics_layer_0/angular_velocity = 0.0
12:119/0 = 0
12:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:119/0/physics_layer_0/angular_velocity = 0.0
13:119/0 = 0
13:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:119/0/physics_layer_0/angular_velocity = 0.0
14:119/0 = 0
14:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:119/0/physics_layer_0/angular_velocity = 0.0
15:119/0 = 0
15:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:119/0/physics_layer_0/angular_velocity = 0.0
16:119/0 = 0
16:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:119/0/physics_layer_0/angular_velocity = 0.0
17:119/0 = 0
17:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:119/0/physics_layer_0/angular_velocity = 0.0
18:119/0 = 0
18:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:119/0/physics_layer_0/angular_velocity = 0.0
19:119/0 = 0
19:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:119/0/physics_layer_0/angular_velocity = 0.0
20:119/0 = 0
20:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:119/0/physics_layer_0/angular_velocity = 0.0
21:119/0 = 0
21:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:119/0/physics_layer_0/angular_velocity = 0.0
22:119/0 = 0
22:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:119/0/physics_layer_0/angular_velocity = 0.0
23:119/0 = 0
23:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:119/0/physics_layer_0/angular_velocity = 0.0
24:119/0 = 0
24:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:119/0/physics_layer_0/angular_velocity = 0.0
25:119/0 = 0
25:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:119/0/physics_layer_0/angular_velocity = 0.0
26:119/0 = 0
26:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:119/0/physics_layer_0/angular_velocity = 0.0
27:119/0 = 0
27:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:119/0/physics_layer_0/angular_velocity = 0.0
28:119/0 = 0
28:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:119/0/physics_layer_0/angular_velocity = 0.0
29:119/0 = 0
29:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:119/0/physics_layer_0/angular_velocity = 0.0
30:119/0 = 0
30:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:119/0/physics_layer_0/angular_velocity = 0.0
31:119/0 = 0
31:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:119/0/physics_layer_0/angular_velocity = 0.0
32:119/0 = 0
32:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:119/0/physics_layer_0/angular_velocity = 0.0
33:119/0 = 0
33:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:119/0/physics_layer_0/angular_velocity = 0.0
34:119/0 = 0
34:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:119/0/physics_layer_0/angular_velocity = 0.0
35:119/0 = 0
35:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:119/0/physics_layer_0/angular_velocity = 0.0
0:120/0 = 0
0:120/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:120/0/physics_layer_0/angular_velocity = 0.0
1:120/0 = 0
1:120/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:120/0/physics_layer_0/angular_velocity = 0.0
2:120/0 = 0
2:120/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:120/0/physics_layer_0/angular_velocity = 0.0
3:120/0 = 0
3:120/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:120/0/physics_layer_0/angular_velocity = 0.0
4:120/0 = 0
4:120/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:120/0/physics_layer_0/angular_velocity = 0.0
5:120/0 = 0
5:120/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:120/0/physics_layer_0/angular_velocity = 0.0
6:120/0 = 0
6:120/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:120/0/physics_layer_0/angular_velocity = 0.0
7:120/0 = 0
7:120/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:120/0/physics_layer_0/angular_velocity = 0.0
8:120/0 = 0
8:120/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:120/0/physics_layer_0/angular_velocity = 0.0
9:120/0 = 0
9:120/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:120/0/physics_layer_0/angular_velocity = 0.0
10:120/0 = 0
10:120/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:120/0/physics_layer_0/angular_velocity = 0.0
11:120/0 = 0
11:120/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:120/0/physics_layer_0/angular_velocity = 0.0
12:120/0 = 0
12:120/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:120/0/physics_layer_0/angular_velocity = 0.0
13:120/0 = 0
13:120/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:120/0/physics_layer_0/angular_velocity = 0.0
14:120/0 = 0
14:120/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:120/0/physics_layer_0/angular_velocity = 0.0
15:120/0 = 0
15:120/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:120/0/physics_layer_0/angular_velocity = 0.0
16:120/0 = 0
16:120/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:120/0/physics_layer_0/angular_velocity = 0.0
17:120/0 = 0
17:120/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:120/0/physics_layer_0/angular_velocity = 0.0
18:120/0 = 0
18:120/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:120/0/physics_layer_0/angular_velocity = 0.0
19:120/0 = 0
19:120/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:120/0/physics_layer_0/angular_velocity = 0.0
20:120/0 = 0
20:120/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:120/0/physics_layer_0/angular_velocity = 0.0
21:120/0 = 0
21:120/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:120/0/physics_layer_0/angular_velocity = 0.0
22:120/0 = 0
22:120/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:120/0/physics_layer_0/angular_velocity = 0.0
23:120/0 = 0
23:120/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:120/0/physics_layer_0/angular_velocity = 0.0
24:120/0 = 0
24:120/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:120/0/physics_layer_0/angular_velocity = 0.0
25:120/0 = 0
25:120/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:120/0/physics_layer_0/angular_velocity = 0.0
26:120/0 = 0
26:120/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:120/0/physics_layer_0/angular_velocity = 0.0
27:120/0 = 0
27:120/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:120/0/physics_layer_0/angular_velocity = 0.0
28:120/0 = 0
28:120/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:120/0/physics_layer_0/angular_velocity = 0.0
29:120/0 = 0
29:120/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:120/0/physics_layer_0/angular_velocity = 0.0
30:120/0 = 0
30:120/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:120/0/physics_layer_0/angular_velocity = 0.0
31:120/0 = 0
31:120/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:120/0/physics_layer_0/angular_velocity = 0.0
32:120/0 = 0
32:120/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:120/0/physics_layer_0/angular_velocity = 0.0
33:120/0 = 0
33:120/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:120/0/physics_layer_0/angular_velocity = 0.0
34:120/0 = 0
34:120/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:120/0/physics_layer_0/angular_velocity = 0.0
35:120/0 = 0
35:120/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:120/0/physics_layer_0/angular_velocity = 0.0
0:121/0 = 0
0:121/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:121/0/physics_layer_0/angular_velocity = 0.0
1:121/0 = 0
1:121/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:121/0/physics_layer_0/angular_velocity = 0.0
2:121/0 = 0
2:121/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:121/0/physics_layer_0/angular_velocity = 0.0
3:121/0 = 0
3:121/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:121/0/physics_layer_0/angular_velocity = 0.0
4:121/0 = 0
4:121/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:121/0/physics_layer_0/angular_velocity = 0.0
5:121/0 = 0
5:121/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:121/0/physics_layer_0/angular_velocity = 0.0
6:121/0 = 0
6:121/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:121/0/physics_layer_0/angular_velocity = 0.0
7:121/0 = 0
7:121/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:121/0/physics_layer_0/angular_velocity = 0.0
8:121/0 = 0
8:121/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:121/0/physics_layer_0/angular_velocity = 0.0
9:121/0 = 0
9:121/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:121/0/physics_layer_0/angular_velocity = 0.0
10:121/0 = 0
10:121/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:121/0/physics_layer_0/angular_velocity = 0.0
11:121/0 = 0
11:121/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:121/0/physics_layer_0/angular_velocity = 0.0
12:121/0 = 0
12:121/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:121/0/physics_layer_0/angular_velocity = 0.0
13:121/0 = 0
13:121/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:121/0/physics_layer_0/angular_velocity = 0.0
14:121/0 = 0
14:121/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:121/0/physics_layer_0/angular_velocity = 0.0
15:121/0 = 0
15:121/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:121/0/physics_layer_0/angular_velocity = 0.0
16:121/0 = 0
16:121/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:121/0/physics_layer_0/angular_velocity = 0.0
17:121/0 = 0
17:121/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:121/0/physics_layer_0/angular_velocity = 0.0
18:121/0 = 0
18:121/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:121/0/physics_layer_0/angular_velocity = 0.0
19:121/0 = 0
19:121/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:121/0/physics_layer_0/angular_velocity = 0.0
20:121/0 = 0
20:121/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:121/0/physics_layer_0/angular_velocity = 0.0
21:121/0 = 0
21:121/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:121/0/physics_layer_0/angular_velocity = 0.0
22:121/0 = 0
22:121/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:121/0/physics_layer_0/angular_velocity = 0.0
23:121/0 = 0
23:121/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:121/0/physics_layer_0/angular_velocity = 0.0
24:121/0 = 0
24:121/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:121/0/physics_layer_0/angular_velocity = 0.0
25:121/0 = 0
25:121/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:121/0/physics_layer_0/angular_velocity = 0.0
26:121/0 = 0
26:121/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:121/0/physics_layer_0/angular_velocity = 0.0
27:121/0 = 0
27:121/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:121/0/physics_layer_0/angular_velocity = 0.0
28:121/0 = 0
28:121/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:121/0/physics_layer_0/angular_velocity = 0.0
29:121/0 = 0
29:121/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:121/0/physics_layer_0/angular_velocity = 0.0
30:121/0 = 0
30:121/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:121/0/physics_layer_0/angular_velocity = 0.0
31:121/0 = 0
31:121/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:121/0/physics_layer_0/angular_velocity = 0.0
32:121/0 = 0
32:121/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:121/0/physics_layer_0/angular_velocity = 0.0
33:121/0 = 0
33:121/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:121/0/physics_layer_0/angular_velocity = 0.0
34:121/0 = 0
34:121/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:121/0/physics_layer_0/angular_velocity = 0.0
35:121/0 = 0
35:121/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:121/0/physics_layer_0/angular_velocity = 0.0
0:122/0 = 0
0:122/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:122/0/physics_layer_0/angular_velocity = 0.0
1:122/0 = 0
1:122/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:122/0/physics_layer_0/angular_velocity = 0.0
2:122/0 = 0
2:122/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:122/0/physics_layer_0/angular_velocity = 0.0
3:122/0 = 0
3:122/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:122/0/physics_layer_0/angular_velocity = 0.0
4:122/0 = 0
4:122/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:122/0/physics_layer_0/angular_velocity = 0.0
5:122/0 = 0
5:122/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:122/0/physics_layer_0/angular_velocity = 0.0
6:122/0 = 0
6:122/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:122/0/physics_layer_0/angular_velocity = 0.0
7:122/0 = 0
7:122/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:122/0/physics_layer_0/angular_velocity = 0.0
8:122/0 = 0
8:122/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:122/0/physics_layer_0/angular_velocity = 0.0
9:122/0 = 0
9:122/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:122/0/physics_layer_0/angular_velocity = 0.0
10:122/0 = 0
10:122/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:122/0/physics_layer_0/angular_velocity = 0.0
11:122/0 = 0
11:122/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:122/0/physics_layer_0/angular_velocity = 0.0
12:122/0 = 0
12:122/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:122/0/physics_layer_0/angular_velocity = 0.0
13:122/0 = 0
13:122/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:122/0/physics_layer_0/angular_velocity = 0.0
14:122/0 = 0
14:122/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:122/0/physics_layer_0/angular_velocity = 0.0
15:122/0 = 0
15:122/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:122/0/physics_layer_0/angular_velocity = 0.0
16:122/0 = 0
16:122/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:122/0/physics_layer_0/angular_velocity = 0.0
17:122/0 = 0
17:122/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:122/0/physics_layer_0/angular_velocity = 0.0
18:122/0 = 0
18:122/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:122/0/physics_layer_0/angular_velocity = 0.0
19:122/0 = 0
19:122/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:122/0/physics_layer_0/angular_velocity = 0.0
20:122/0 = 0
20:122/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:122/0/physics_layer_0/angular_velocity = 0.0
21:122/0 = 0
21:122/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:122/0/physics_layer_0/angular_velocity = 0.0
22:122/0 = 0
22:122/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:122/0/physics_layer_0/angular_velocity = 0.0
23:122/0 = 0
23:122/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:122/0/physics_layer_0/angular_velocity = 0.0
24:122/0 = 0
24:122/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:122/0/physics_layer_0/angular_velocity = 0.0
25:122/0 = 0
25:122/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:122/0/physics_layer_0/angular_velocity = 0.0
26:122/0 = 0
26:122/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:122/0/physics_layer_0/angular_velocity = 0.0
27:122/0 = 0
27:122/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:122/0/physics_layer_0/angular_velocity = 0.0
28:122/0 = 0
28:122/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:122/0/physics_layer_0/angular_velocity = 0.0
29:122/0 = 0
29:122/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:122/0/physics_layer_0/angular_velocity = 0.0
30:122/0 = 0
30:122/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:122/0/physics_layer_0/angular_velocity = 0.0
31:122/0 = 0
31:122/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:122/0/physics_layer_0/angular_velocity = 0.0
32:122/0 = 0
32:122/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:122/0/physics_layer_0/angular_velocity = 0.0
33:122/0 = 0
33:122/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:122/0/physics_layer_0/angular_velocity = 0.0
34:122/0 = 0
34:122/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:122/0/physics_layer_0/angular_velocity = 0.0
35:122/0 = 0
35:122/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:122/0/physics_layer_0/angular_velocity = 0.0
0:123/0 = 0
0:123/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:123/0/physics_layer_0/angular_velocity = 0.0
1:123/0 = 0
1:123/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:123/0/physics_layer_0/angular_velocity = 0.0
2:123/0 = 0
2:123/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:123/0/physics_layer_0/angular_velocity = 0.0
3:123/0 = 0
3:123/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:123/0/physics_layer_0/angular_velocity = 0.0
4:123/0 = 0
4:123/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:123/0/physics_layer_0/angular_velocity = 0.0
5:123/0 = 0
5:123/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:123/0/physics_layer_0/angular_velocity = 0.0
6:123/0 = 0
6:123/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:123/0/physics_layer_0/angular_velocity = 0.0
7:123/0 = 0
7:123/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:123/0/physics_layer_0/angular_velocity = 0.0
8:123/0 = 0
8:123/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:123/0/physics_layer_0/angular_velocity = 0.0
9:123/0 = 0
9:123/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:123/0/physics_layer_0/angular_velocity = 0.0
10:123/0 = 0
10:123/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:123/0/physics_layer_0/angular_velocity = 0.0
11:123/0 = 0
11:123/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:123/0/physics_layer_0/angular_velocity = 0.0
12:123/0 = 0
12:123/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:123/0/physics_layer_0/angular_velocity = 0.0
13:123/0 = 0
13:123/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:123/0/physics_layer_0/angular_velocity = 0.0
14:123/0 = 0
14:123/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:123/0/physics_layer_0/angular_velocity = 0.0
15:123/0 = 0
15:123/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:123/0/physics_layer_0/angular_velocity = 0.0
16:123/0 = 0
16:123/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:123/0/physics_layer_0/angular_velocity = 0.0
17:123/0 = 0
17:123/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:123/0/physics_layer_0/angular_velocity = 0.0
18:123/0 = 0
18:123/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:123/0/physics_layer_0/angular_velocity = 0.0
19:123/0 = 0
19:123/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:123/0/physics_layer_0/angular_velocity = 0.0
20:123/0 = 0
20:123/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:123/0/physics_layer_0/angular_velocity = 0.0
21:123/0 = 0
21:123/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:123/0/physics_layer_0/angular_velocity = 0.0
22:123/0 = 0
22:123/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:123/0/physics_layer_0/angular_velocity = 0.0
23:123/0 = 0
23:123/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:123/0/physics_layer_0/angular_velocity = 0.0
24:123/0 = 0
24:123/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:123/0/physics_layer_0/angular_velocity = 0.0
25:123/0 = 0
25:123/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:123/0/physics_layer_0/angular_velocity = 0.0
26:123/0 = 0
26:123/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:123/0/physics_layer_0/angular_velocity = 0.0
27:123/0 = 0
27:123/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:123/0/physics_layer_0/angular_velocity = 0.0
28:123/0 = 0
28:123/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:123/0/physics_layer_0/angular_velocity = 0.0
29:123/0 = 0
29:123/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:123/0/physics_layer_0/angular_velocity = 0.0
30:123/0 = 0
30:123/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:123/0/physics_layer_0/angular_velocity = 0.0
31:123/0 = 0
31:123/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:123/0/physics_layer_0/angular_velocity = 0.0
32:123/0 = 0
32:123/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:123/0/physics_layer_0/angular_velocity = 0.0
33:123/0 = 0
33:123/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:123/0/physics_layer_0/angular_velocity = 0.0
34:123/0 = 0
34:123/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:123/0/physics_layer_0/angular_velocity = 0.0
35:123/0 = 0
35:123/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:123/0/physics_layer_0/angular_velocity = 0.0
0:124/0 = 0
0:124/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:124/0/physics_layer_0/angular_velocity = 0.0
1:124/0 = 0
1:124/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:124/0/physics_layer_0/angular_velocity = 0.0
2:124/0 = 0
2:124/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:124/0/physics_layer_0/angular_velocity = 0.0
3:124/0 = 0
3:124/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:124/0/physics_layer_0/angular_velocity = 0.0
4:124/0 = 0
4:124/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:124/0/physics_layer_0/angular_velocity = 0.0
5:124/0 = 0
5:124/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:124/0/physics_layer_0/angular_velocity = 0.0
6:124/0 = 0
6:124/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:124/0/physics_layer_0/angular_velocity = 0.0
7:124/0 = 0
7:124/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:124/0/physics_layer_0/angular_velocity = 0.0
8:124/0 = 0
8:124/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:124/0/physics_layer_0/angular_velocity = 0.0
9:124/0 = 0
9:124/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:124/0/physics_layer_0/angular_velocity = 0.0
10:124/0 = 0
10:124/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:124/0/physics_layer_0/angular_velocity = 0.0
11:124/0 = 0
11:124/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:124/0/physics_layer_0/angular_velocity = 0.0
12:124/0 = 0
12:124/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:124/0/physics_layer_0/angular_velocity = 0.0
13:124/0 = 0
13:124/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:124/0/physics_layer_0/angular_velocity = 0.0
14:124/0 = 0
14:124/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:124/0/physics_layer_0/angular_velocity = 0.0
15:124/0 = 0
15:124/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:124/0/physics_layer_0/angular_velocity = 0.0
16:124/0 = 0
16:124/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:124/0/physics_layer_0/angular_velocity = 0.0
17:124/0 = 0
17:124/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:124/0/physics_layer_0/angular_velocity = 0.0
18:124/0 = 0
18:124/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:124/0/physics_layer_0/angular_velocity = 0.0
19:124/0 = 0
19:124/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:124/0/physics_layer_0/angular_velocity = 0.0
20:124/0 = 0
20:124/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:124/0/physics_layer_0/angular_velocity = 0.0
21:124/0 = 0
21:124/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:124/0/physics_layer_0/angular_velocity = 0.0
22:124/0 = 0
22:124/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:124/0/physics_layer_0/angular_velocity = 0.0
23:124/0 = 0
23:124/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:124/0/physics_layer_0/angular_velocity = 0.0
24:124/0 = 0
24:124/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:124/0/physics_layer_0/angular_velocity = 0.0
25:124/0 = 0
25:124/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:124/0/physics_layer_0/angular_velocity = 0.0
26:124/0 = 0
26:124/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:124/0/physics_layer_0/angular_velocity = 0.0
27:124/0 = 0
27:124/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:124/0/physics_layer_0/angular_velocity = 0.0
28:124/0 = 0
28:124/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:124/0/physics_layer_0/angular_velocity = 0.0
29:124/0 = 0
29:124/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:124/0/physics_layer_0/angular_velocity = 0.0
30:124/0 = 0
30:124/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:124/0/physics_layer_0/angular_velocity = 0.0
31:124/0 = 0
31:124/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:124/0/physics_layer_0/angular_velocity = 0.0
32:124/0 = 0
32:124/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:124/0/physics_layer_0/angular_velocity = 0.0
33:124/0 = 0
33:124/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:124/0/physics_layer_0/angular_velocity = 0.0
34:124/0 = 0
34:124/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:124/0/physics_layer_0/angular_velocity = 0.0
35:124/0 = 0
35:124/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:124/0/physics_layer_0/angular_velocity = 0.0
0:125/0 = 0
0:125/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:125/0/physics_layer_0/angular_velocity = 0.0
1:125/0 = 0
1:125/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:125/0/physics_layer_0/angular_velocity = 0.0
2:125/0 = 0
2:125/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:125/0/physics_layer_0/angular_velocity = 0.0
3:125/0 = 0
3:125/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:125/0/physics_layer_0/angular_velocity = 0.0
4:125/0 = 0
4:125/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:125/0/physics_layer_0/angular_velocity = 0.0
5:125/0 = 0
5:125/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:125/0/physics_layer_0/angular_velocity = 0.0
6:125/0 = 0
6:125/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:125/0/physics_layer_0/angular_velocity = 0.0
7:125/0 = 0
7:125/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:125/0/physics_layer_0/angular_velocity = 0.0
8:125/0 = 0
8:125/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:125/0/physics_layer_0/angular_velocity = 0.0
9:125/0 = 0
9:125/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:125/0/physics_layer_0/angular_velocity = 0.0
10:125/0 = 0
10:125/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:125/0/physics_layer_0/angular_velocity = 0.0
11:125/0 = 0
11:125/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:125/0/physics_layer_0/angular_velocity = 0.0
12:125/0 = 0
12:125/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:125/0/physics_layer_0/angular_velocity = 0.0
13:125/0 = 0
13:125/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:125/0/physics_layer_0/angular_velocity = 0.0
14:125/0 = 0
14:125/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:125/0/physics_layer_0/angular_velocity = 0.0
15:125/0 = 0
15:125/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:125/0/physics_layer_0/angular_velocity = 0.0
16:125/0 = 0
16:125/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:125/0/physics_layer_0/angular_velocity = 0.0
17:125/0 = 0
17:125/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:125/0/physics_layer_0/angular_velocity = 0.0
18:125/0 = 0
18:125/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:125/0/physics_layer_0/angular_velocity = 0.0
19:125/0 = 0
19:125/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:125/0/physics_layer_0/angular_velocity = 0.0
20:125/0 = 0
20:125/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:125/0/physics_layer_0/angular_velocity = 0.0
21:125/0 = 0
21:125/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:125/0/physics_layer_0/angular_velocity = 0.0
22:125/0 = 0
22:125/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:125/0/physics_layer_0/angular_velocity = 0.0
23:125/0 = 0
23:125/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:125/0/physics_layer_0/angular_velocity = 0.0
24:125/0 = 0
24:125/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:125/0/physics_layer_0/angular_velocity = 0.0
25:125/0 = 0
25:125/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:125/0/physics_layer_0/angular_velocity = 0.0
26:125/0 = 0
26:125/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:125/0/physics_layer_0/angular_velocity = 0.0
27:125/0 = 0
27:125/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:125/0/physics_layer_0/angular_velocity = 0.0
28:125/0 = 0
28:125/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:125/0/physics_layer_0/angular_velocity = 0.0
29:125/0 = 0
29:125/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:125/0/physics_layer_0/angular_velocity = 0.0
30:125/0 = 0
30:125/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:125/0/physics_layer_0/angular_velocity = 0.0
31:125/0 = 0
31:125/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:125/0/physics_layer_0/angular_velocity = 0.0
32:125/0 = 0
32:125/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:125/0/physics_layer_0/angular_velocity = 0.0
33:125/0 = 0
33:125/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:125/0/physics_layer_0/angular_velocity = 0.0
34:125/0 = 0
34:125/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:125/0/physics_layer_0/angular_velocity = 0.0
35:125/0 = 0
35:125/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:125/0/physics_layer_0/angular_velocity = 0.0
0:126/0 = 0
0:126/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:126/0/physics_layer_0/angular_velocity = 0.0
1:126/0 = 0
1:126/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:126/0/physics_layer_0/angular_velocity = 0.0
2:126/0 = 0
2:126/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:126/0/physics_layer_0/angular_velocity = 0.0
3:126/0 = 0
3:126/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:126/0/physics_layer_0/angular_velocity = 0.0
4:126/0 = 0
4:126/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:126/0/physics_layer_0/angular_velocity = 0.0
5:126/0 = 0
5:126/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:126/0/physics_layer_0/angular_velocity = 0.0
6:126/0 = 0
6:126/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:126/0/physics_layer_0/angular_velocity = 0.0
7:126/0 = 0
7:126/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:126/0/physics_layer_0/angular_velocity = 0.0
8:126/0 = 0
8:126/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:126/0/physics_layer_0/angular_velocity = 0.0
9:126/0 = 0
9:126/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:126/0/physics_layer_0/angular_velocity = 0.0
10:126/0 = 0
10:126/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:126/0/physics_layer_0/angular_velocity = 0.0
11:126/0 = 0
11:126/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:126/0/physics_layer_0/angular_velocity = 0.0
12:126/0 = 0
12:126/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:126/0/physics_layer_0/angular_velocity = 0.0
13:126/0 = 0
13:126/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:126/0/physics_layer_0/angular_velocity = 0.0
14:126/0 = 0
14:126/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:126/0/physics_layer_0/angular_velocity = 0.0
15:126/0 = 0
15:126/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:126/0/physics_layer_0/angular_velocity = 0.0
16:126/0 = 0
16:126/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:126/0/physics_layer_0/angular_velocity = 0.0
17:126/0 = 0
17:126/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:126/0/physics_layer_0/angular_velocity = 0.0
18:126/0 = 0
18:126/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:126/0/physics_layer_0/angular_velocity = 0.0
19:126/0 = 0
19:126/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:126/0/physics_layer_0/angular_velocity = 0.0
20:126/0 = 0
20:126/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:126/0/physics_layer_0/angular_velocity = 0.0
21:126/0 = 0
21:126/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:126/0/physics_layer_0/angular_velocity = 0.0
22:126/0 = 0
22:126/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:126/0/physics_layer_0/angular_velocity = 0.0
23:126/0 = 0
23:126/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:126/0/physics_layer_0/angular_velocity = 0.0
24:126/0 = 0
24:126/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:126/0/physics_layer_0/angular_velocity = 0.0
25:126/0 = 0
25:126/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:126/0/physics_layer_0/angular_velocity = 0.0
26:126/0 = 0
26:126/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:126/0/physics_layer_0/angular_velocity = 0.0
27:126/0 = 0
27:126/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:126/0/physics_layer_0/angular_velocity = 0.0
28:126/0 = 0
28:126/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:126/0/physics_layer_0/angular_velocity = 0.0
29:126/0 = 0
29:126/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:126/0/physics_layer_0/angular_velocity = 0.0
30:126/0 = 0
30:126/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:126/0/physics_layer_0/angular_velocity = 0.0
31:126/0 = 0
31:126/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:126/0/physics_layer_0/angular_velocity = 0.0
32:126/0 = 0
32:126/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:126/0/physics_layer_0/angular_velocity = 0.0
33:126/0 = 0
33:126/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:126/0/physics_layer_0/angular_velocity = 0.0
34:126/0 = 0
34:126/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:126/0/physics_layer_0/angular_velocity = 0.0
35:126/0 = 0
35:126/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:126/0/physics_layer_0/angular_velocity = 0.0
0:127/0 = 0
0:127/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:127/0/physics_layer_0/angular_velocity = 0.0
1:127/0 = 0
1:127/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:127/0/physics_layer_0/angular_velocity = 0.0
2:127/0 = 0
2:127/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:127/0/physics_layer_0/angular_velocity = 0.0
3:127/0 = 0
3:127/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:127/0/physics_layer_0/angular_velocity = 0.0
4:127/0 = 0
4:127/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:127/0/physics_layer_0/angular_velocity = 0.0
5:127/0 = 0
5:127/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:127/0/physics_layer_0/angular_velocity = 0.0
6:127/0 = 0
6:127/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:127/0/physics_layer_0/angular_velocity = 0.0
7:127/0 = 0
7:127/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:127/0/physics_layer_0/angular_velocity = 0.0
8:127/0 = 0
8:127/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:127/0/physics_layer_0/angular_velocity = 0.0
9:127/0 = 0
9:127/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:127/0/physics_layer_0/angular_velocity = 0.0
10:127/0 = 0
10:127/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:127/0/physics_layer_0/angular_velocity = 0.0
11:127/0 = 0
11:127/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:127/0/physics_layer_0/angular_velocity = 0.0
12:127/0 = 0
12:127/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:127/0/physics_layer_0/angular_velocity = 0.0
13:127/0 = 0
13:127/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:127/0/physics_layer_0/angular_velocity = 0.0
14:127/0 = 0
14:127/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:127/0/physics_layer_0/angular_velocity = 0.0
15:127/0 = 0
15:127/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:127/0/physics_layer_0/angular_velocity = 0.0
16:127/0 = 0
16:127/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:127/0/physics_layer_0/angular_velocity = 0.0
17:127/0 = 0
17:127/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:127/0/physics_layer_0/angular_velocity = 0.0
18:127/0 = 0
18:127/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:127/0/physics_layer_0/angular_velocity = 0.0
19:127/0 = 0
19:127/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:127/0/physics_layer_0/angular_velocity = 0.0
20:127/0 = 0
20:127/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:127/0/physics_layer_0/angular_velocity = 0.0
21:127/0 = 0
21:127/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:127/0/physics_layer_0/angular_velocity = 0.0
22:127/0 = 0
22:127/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:127/0/physics_layer_0/angular_velocity = 0.0
23:127/0 = 0
23:127/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:127/0/physics_layer_0/angular_velocity = 0.0
24:127/0 = 0
24:127/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:127/0/physics_layer_0/angular_velocity = 0.0
25:127/0 = 0
25:127/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:127/0/physics_layer_0/angular_velocity = 0.0
26:127/0 = 0
26:127/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:127/0/physics_layer_0/angular_velocity = 0.0
27:127/0 = 0
27:127/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:127/0/physics_layer_0/angular_velocity = 0.0
28:127/0 = 0
28:127/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:127/0/physics_layer_0/angular_velocity = 0.0
29:127/0 = 0
29:127/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:127/0/physics_layer_0/angular_velocity = 0.0
30:127/0 = 0
30:127/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:127/0/physics_layer_0/angular_velocity = 0.0
31:127/0 = 0
31:127/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:127/0/physics_layer_0/angular_velocity = 0.0
32:127/0 = 0
32:127/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:127/0/physics_layer_0/angular_velocity = 0.0
33:127/0 = 0
33:127/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:127/0/physics_layer_0/angular_velocity = 0.0
34:127/0 = 0
34:127/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:127/0/physics_layer_0/angular_velocity = 0.0
35:127/0 = 0
35:127/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:127/0/physics_layer_0/angular_velocity = 0.0
0:128/0 = 0
0:128/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:128/0/physics_layer_0/angular_velocity = 0.0
1:128/0 = 0
1:128/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:128/0/physics_layer_0/angular_velocity = 0.0
2:128/0 = 0
2:128/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:128/0/physics_layer_0/angular_velocity = 0.0
3:128/0 = 0
3:128/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:128/0/physics_layer_0/angular_velocity = 0.0
4:128/0 = 0
4:128/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:128/0/physics_layer_0/angular_velocity = 0.0
5:128/0 = 0
5:128/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:128/0/physics_layer_0/angular_velocity = 0.0
6:128/0 = 0
6:128/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:128/0/physics_layer_0/angular_velocity = 0.0
7:128/0 = 0
7:128/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:128/0/physics_layer_0/angular_velocity = 0.0
8:128/0 = 0
8:128/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:128/0/physics_layer_0/angular_velocity = 0.0
9:128/0 = 0
9:128/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:128/0/physics_layer_0/angular_velocity = 0.0
10:128/0 = 0
10:128/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:128/0/physics_layer_0/angular_velocity = 0.0
11:128/0 = 0
11:128/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:128/0/physics_layer_0/angular_velocity = 0.0
0:129/0 = 0
0:129/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:129/0/physics_layer_0/angular_velocity = 0.0
1:129/0 = 0
1:129/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:129/0/physics_layer_0/angular_velocity = 0.0
2:129/0 = 0
2:129/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:129/0/physics_layer_0/angular_velocity = 0.0
3:129/0 = 0
3:129/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:129/0/physics_layer_0/angular_velocity = 0.0
4:129/0 = 0
4:129/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:129/0/physics_layer_0/angular_velocity = 0.0
5:129/0 = 0
5:129/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:129/0/physics_layer_0/angular_velocity = 0.0
6:129/0 = 0
6:129/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:129/0/physics_layer_0/angular_velocity = 0.0
7:129/0 = 0
7:129/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:129/0/physics_layer_0/angular_velocity = 0.0
8:129/0 = 0
8:129/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:129/0/physics_layer_0/angular_velocity = 0.0
9:129/0 = 0
9:129/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:129/0/physics_layer_0/angular_velocity = 0.0
10:129/0 = 0
10:129/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:129/0/physics_layer_0/angular_velocity = 0.0
11:129/0 = 0
11:129/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:129/0/physics_layer_0/angular_velocity = 0.0
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physics_layer_0/collision_layer = 0
navigation_layer_0/layers = 1
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tile_set = SubResource("TileSet_4at2g")
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