mirror of
https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-01 07:45:33 +00:00
16916 lines
737 KiB
Text
16916 lines
737 KiB
Text
[gd_scene load_steps=7 format=3 uid="uid://bv451a8wgty4u"]
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[ext_resource type="PackedScene" uid="uid://bghghp5ep4w2j" path="res://Scenes/player.tscn" id="2_8mh54"]
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[ext_resource type="PackedScene" uid="uid://cxmcqehjjy82j" path="res://Scenes/reisen.tscn" id="3_8k37m"]
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[ext_resource type="PackedScene" uid="uid://rp4jhx0tuh24" path="res://Scenes/fragola.tscn" id="4_s7wq6"]
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[ext_resource type="Texture2D" uid="uid://boi73xiydtslu" path="res://Sprites/MCBlocksBlackOutline.png" id="4_xm6li"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_kegq5"]
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texture = ExtResource("4_xm6li")
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margins = Vector2i(4, 4)
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separation = Vector2i(8, 8)
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texture_region_size = Vector2i(24, 24)
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0:0/0 = 0
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0:0/0/texture_origin = Vector2i(0, -6)
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0:0/0/y_sort_origin = -6
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0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/0/physics_layer_0/angular_velocity = 0.0
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0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
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1:0/0 = 0
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1:0/0/texture_origin = Vector2i(0, -6)
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1:0/0/y_sort_origin = -6
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1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:0/0/physics_layer_0/angular_velocity = 0.0
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1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
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2:0/0 = 0
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2:0/0/texture_origin = Vector2i(0, -6)
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2:0/0/y_sort_origin = -6
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2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:0/0/physics_layer_0/angular_velocity = 0.0
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2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
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3:0/0 = 0
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3:0/0/texture_origin = Vector2i(0, -6)
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3:0/0/y_sort_origin = -6
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3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:0/0/physics_layer_0/angular_velocity = 0.0
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3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
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4:0/0 = 0
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4:0/0/texture_origin = Vector2i(0, -6)
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4:0/0/y_sort_origin = -6
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4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:0/0/physics_layer_0/angular_velocity = 0.0
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4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
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5:0/0 = 0
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5:0/0/texture_origin = Vector2i(0, -6)
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5:0/0/y_sort_origin = -6
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5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:0/0/physics_layer_0/angular_velocity = 0.0
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5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
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6:0/0 = 0
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6:0/0/texture_origin = Vector2i(0, -6)
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6:0/0/y_sort_origin = -6
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6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:0/0/physics_layer_0/angular_velocity = 0.0
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6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
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7:0/0 = 0
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7:0/0/texture_origin = Vector2i(0, -6)
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7:0/0/y_sort_origin = -6
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7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:0/0/physics_layer_0/angular_velocity = 0.0
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7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
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8:0/0 = 0
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8:0/0/texture_origin = Vector2i(0, -6)
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8:0/0/y_sort_origin = -6
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8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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8:0/0/physics_layer_0/angular_velocity = 0.0
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8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
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9:0/0 = 0
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9:0/0/texture_origin = Vector2i(0, -6)
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9:0/0/y_sort_origin = -6
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9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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9:0/0/physics_layer_0/angular_velocity = 0.0
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9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
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10:0/0 = 0
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10:0/0/texture_origin = Vector2i(0, -6)
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10:0/0/y_sort_origin = -6
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10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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10:0/0/physics_layer_0/angular_velocity = 0.0
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10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
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11:0/0 = 0
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11:0/0/texture_origin = Vector2i(0, -6)
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11:0/0/y_sort_origin = -6
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11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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11:0/0/physics_layer_0/angular_velocity = 0.0
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11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
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12:0/0 = 0
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12:0/0/texture_origin = Vector2i(0, -6)
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12:0/0/y_sort_origin = -6
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12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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12:0/0/physics_layer_0/angular_velocity = 0.0
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12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
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13:0/0 = 0
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13:0/0/texture_origin = Vector2i(0, -6)
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13:0/0/y_sort_origin = -6
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13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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13:0/0/physics_layer_0/angular_velocity = 0.0
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13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
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14:0/0 = 0
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14:0/0/texture_origin = Vector2i(0, -6)
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14:0/0/y_sort_origin = -6
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14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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14:0/0/physics_layer_0/angular_velocity = 0.0
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14:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
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15:0/0 = 0
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15:0/0/texture_origin = Vector2i(0, -6)
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15:0/0/y_sort_origin = -6
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15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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15:0/0/physics_layer_0/angular_velocity = 0.0
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15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
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16:0/0 = 0
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16:0/0/texture_origin = Vector2i(0, -6)
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16:0/0/y_sort_origin = -6
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16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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16:0/0/physics_layer_0/angular_velocity = 0.0
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16:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
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17:0/0 = 0
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17:0/0/texture_origin = Vector2i(0, -6)
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17:0/0/y_sort_origin = -6
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17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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17:0/0/physics_layer_0/angular_velocity = 0.0
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17:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
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18:0/0 = 0
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18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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18:0/0/physics_layer_0/angular_velocity = 0.0
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19:0/0 = 0
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19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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19:0/0/physics_layer_0/angular_velocity = 0.0
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20:0/0 = 0
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20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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20:0/0/physics_layer_0/angular_velocity = 0.0
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21:0/0 = 0
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21:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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21:0/0/physics_layer_0/angular_velocity = 0.0
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22:0/0 = 0
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22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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22:0/0/physics_layer_0/angular_velocity = 0.0
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23:0/0 = 0
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23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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23:0/0/physics_layer_0/angular_velocity = 0.0
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24:0/0 = 0
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24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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24:0/0/physics_layer_0/angular_velocity = 0.0
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25:0/0 = 0
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25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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25:0/0/physics_layer_0/angular_velocity = 0.0
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26:0/0 = 0
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26:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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26:0/0/physics_layer_0/angular_velocity = 0.0
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27:0/0 = 0
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27:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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27:0/0/physics_layer_0/angular_velocity = 0.0
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28:0/0 = 0
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28:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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28:0/0/physics_layer_0/angular_velocity = 0.0
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29:0/0 = 0
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29:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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29:0/0/physics_layer_0/angular_velocity = 0.0
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30:0/0 = 0
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|
30:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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30:0/0/physics_layer_0/angular_velocity = 0.0
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31:0/0 = 0
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31:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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31:0/0/physics_layer_0/angular_velocity = 0.0
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32:0/0 = 0
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32:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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32:0/0/physics_layer_0/angular_velocity = 0.0
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33:0/0 = 0
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33:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
33:0/0/physics_layer_0/angular_velocity = 0.0
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34:0/0 = 0
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34:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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34:0/0/physics_layer_0/angular_velocity = 0.0
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35:0/0 = 0
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35:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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35:0/0/physics_layer_0/angular_velocity = 0.0
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0:1/0 = 0
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0:1/0/texture_origin = Vector2i(0, -6)
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0:1/0/y_sort_origin = -6
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0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
0:1/0/physics_layer_0/angular_velocity = 0.0
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0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
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1:1/0 = 0
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1:1/0/texture_origin = Vector2i(0, -6)
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1:1/0/y_sort_origin = -6
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1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
1:1/0/physics_layer_0/angular_velocity = 0.0
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|
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
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2:1/0 = 0
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2:1/0/texture_origin = Vector2i(0, -6)
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2:1/0/y_sort_origin = -6
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|
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
2:1/0/physics_layer_0/angular_velocity = 0.0
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2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
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|
3:1/0 = 0
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3:1/0/texture_origin = Vector2i(0, -6)
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3:1/0/y_sort_origin = -6
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|
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
3:1/0/physics_layer_0/angular_velocity = 0.0
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|
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
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4:1/0 = 0
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4:1/0/texture_origin = Vector2i(0, -6)
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4:1/0/y_sort_origin = -6
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|
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:1/0/physics_layer_0/angular_velocity = 0.0
|
|
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
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|
5:1/0 = 0
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|
5:1/0/texture_origin = Vector2i(0, -6)
|
|
5:1/0/y_sort_origin = -6
|
|
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:1/0/physics_layer_0/angular_velocity = 0.0
|
|
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
6:1/0 = 0
|
|
6:1/0/texture_origin = Vector2i(0, -6)
|
|
6:1/0/y_sort_origin = -6
|
|
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:1/0/physics_layer_0/angular_velocity = 0.0
|
|
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
7:1/0 = 0
|
|
7:1/0/texture_origin = Vector2i(0, -6)
|
|
7:1/0/y_sort_origin = -6
|
|
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:1/0/physics_layer_0/angular_velocity = 0.0
|
|
7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
8:1/0 = 0
|
|
8:1/0/texture_origin = Vector2i(0, -6)
|
|
8:1/0/y_sort_origin = -6
|
|
8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:1/0/physics_layer_0/angular_velocity = 0.0
|
|
8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
9:1/0 = 0
|
|
9:1/0/texture_origin = Vector2i(0, -6)
|
|
9:1/0/y_sort_origin = -6
|
|
9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:1/0/physics_layer_0/angular_velocity = 0.0
|
|
9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
10:1/0 = 0
|
|
10:1/0/texture_origin = Vector2i(0, -6)
|
|
10:1/0/y_sort_origin = -6
|
|
10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:1/0/physics_layer_0/angular_velocity = 0.0
|
|
10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
11:1/0 = 0
|
|
11:1/0/texture_origin = Vector2i(0, -6)
|
|
11:1/0/y_sort_origin = -6
|
|
11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:1/0/physics_layer_0/angular_velocity = 0.0
|
|
11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
12:1/0 = 0
|
|
12:1/0/texture_origin = Vector2i(0, -6)
|
|
12:1/0/y_sort_origin = -6
|
|
12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:1/0/physics_layer_0/angular_velocity = 0.0
|
|
12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
13:1/0 = 0
|
|
13:1/0/texture_origin = Vector2i(0, -6)
|
|
13:1/0/y_sort_origin = -6
|
|
13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:1/0/physics_layer_0/angular_velocity = 0.0
|
|
13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
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|
14:1/0 = 0
|
|
14:1/0/texture_origin = Vector2i(0, -6)
|
|
14:1/0/y_sort_origin = -6
|
|
14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:1/0/physics_layer_0/angular_velocity = 0.0
|
|
14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
15:1/0 = 0
|
|
15:1/0/texture_origin = Vector2i(0, -6)
|
|
15:1/0/y_sort_origin = -6
|
|
15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:1/0/physics_layer_0/angular_velocity = 0.0
|
|
15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
16:1/0 = 0
|
|
16:1/0/texture_origin = Vector2i(0, -6)
|
|
16:1/0/y_sort_origin = -6
|
|
16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:1/0/physics_layer_0/angular_velocity = 0.0
|
|
16:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
17:1/0 = 0
|
|
17:1/0/texture_origin = Vector2i(0, -6)
|
|
17:1/0/y_sort_origin = -6
|
|
17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:1/0/physics_layer_0/angular_velocity = 0.0
|
|
17:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
18:1/0 = 0
|
|
18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:1/0/physics_layer_0/angular_velocity = 0.0
|
|
19:1/0 = 0
|
|
19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:1/0/physics_layer_0/angular_velocity = 0.0
|
|
20:1/0 = 0
|
|
20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:1/0/physics_layer_0/angular_velocity = 0.0
|
|
21:1/0 = 0
|
|
21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:1/0/physics_layer_0/angular_velocity = 0.0
|
|
22:1/0 = 0
|
|
22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:1/0/physics_layer_0/angular_velocity = 0.0
|
|
23:1/0 = 0
|
|
23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:1/0/physics_layer_0/angular_velocity = 0.0
|
|
24:1/0 = 0
|
|
24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:1/0/physics_layer_0/angular_velocity = 0.0
|
|
25:1/0 = 0
|
|
25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:1/0/physics_layer_0/angular_velocity = 0.0
|
|
26:1/0 = 0
|
|
26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:1/0/physics_layer_0/angular_velocity = 0.0
|
|
27:1/0 = 0
|
|
27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:1/0/physics_layer_0/angular_velocity = 0.0
|
|
28:1/0 = 0
|
|
28:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:1/0/physics_layer_0/angular_velocity = 0.0
|
|
29:1/0 = 0
|
|
29:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:1/0/physics_layer_0/angular_velocity = 0.0
|
|
30:1/0 = 0
|
|
30:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:1/0/physics_layer_0/angular_velocity = 0.0
|
|
31:1/0 = 0
|
|
31:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:1/0/physics_layer_0/angular_velocity = 0.0
|
|
32:1/0 = 0
|
|
32:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:1/0/physics_layer_0/angular_velocity = 0.0
|
|
33:1/0 = 0
|
|
33:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:1/0/physics_layer_0/angular_velocity = 0.0
|
|
34:1/0 = 0
|
|
34:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:1/0/physics_layer_0/angular_velocity = 0.0
|
|
35:1/0 = 0
|
|
35:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:1/0/physics_layer_0/angular_velocity = 0.0
|
|
0:2/0 = 0
|
|
0:2/0/texture_origin = Vector2i(0, -6)
|
|
0:2/0/y_sort_origin = -6
|
|
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:2/0/physics_layer_0/angular_velocity = 0.0
|
|
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
1:2/0 = 0
|
|
1:2/0/texture_origin = Vector2i(0, -6)
|
|
1:2/0/y_sort_origin = -6
|
|
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:2/0/physics_layer_0/angular_velocity = 0.0
|
|
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
2:2/0 = 0
|
|
2:2/0/texture_origin = Vector2i(0, -6)
|
|
2:2/0/y_sort_origin = -6
|
|
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:2/0/physics_layer_0/angular_velocity = 0.0
|
|
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
3:2/0 = 0
|
|
3:2/0/texture_origin = Vector2i(0, -6)
|
|
3:2/0/y_sort_origin = -6
|
|
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:2/0/physics_layer_0/angular_velocity = 0.0
|
|
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
4:2/0 = 0
|
|
4:2/0/texture_origin = Vector2i(0, -6)
|
|
4:2/0/y_sort_origin = -6
|
|
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:2/0/physics_layer_0/angular_velocity = 0.0
|
|
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
5:2/0 = 0
|
|
5:2/0/texture_origin = Vector2i(0, -6)
|
|
5:2/0/y_sort_origin = -6
|
|
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:2/0/physics_layer_0/angular_velocity = 0.0
|
|
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
6:2/0 = 0
|
|
6:2/0/texture_origin = Vector2i(0, -6)
|
|
6:2/0/y_sort_origin = -6
|
|
6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:2/0/physics_layer_0/angular_velocity = 0.0
|
|
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
7:2/0 = 0
|
|
7:2/0/texture_origin = Vector2i(0, -6)
|
|
7:2/0/y_sort_origin = -6
|
|
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:2/0/physics_layer_0/angular_velocity = 0.0
|
|
7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
8:2/0 = 0
|
|
8:2/0/texture_origin = Vector2i(0, -6)
|
|
8:2/0/y_sort_origin = -6
|
|
8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:2/0/physics_layer_0/angular_velocity = 0.0
|
|
8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
9:2/0 = 0
|
|
9:2/0/texture_origin = Vector2i(0, -6)
|
|
9:2/0/y_sort_origin = -6
|
|
9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:2/0/physics_layer_0/angular_velocity = 0.0
|
|
9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
10:2/0 = 0
|
|
10:2/0/texture_origin = Vector2i(0, -6)
|
|
10:2/0/y_sort_origin = -6
|
|
10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:2/0/physics_layer_0/angular_velocity = 0.0
|
|
10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
11:2/0 = 0
|
|
11:2/0/texture_origin = Vector2i(0, -6)
|
|
11:2/0/y_sort_origin = -6
|
|
11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:2/0/physics_layer_0/angular_velocity = 0.0
|
|
11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
12:2/0 = 0
|
|
12:2/0/texture_origin = Vector2i(0, -6)
|
|
12:2/0/y_sort_origin = -6
|
|
12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:2/0/physics_layer_0/angular_velocity = 0.0
|
|
12:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
13:2/0 = 0
|
|
13:2/0/texture_origin = Vector2i(0, -6)
|
|
13:2/0/y_sort_origin = -6
|
|
13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:2/0/physics_layer_0/angular_velocity = 0.0
|
|
13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
14:2/0 = 0
|
|
14:2/0/texture_origin = Vector2i(0, -6)
|
|
14:2/0/y_sort_origin = -6
|
|
14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:2/0/physics_layer_0/angular_velocity = 0.0
|
|
14:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
15:2/0 = 0
|
|
15:2/0/texture_origin = Vector2i(0, -6)
|
|
15:2/0/y_sort_origin = -6
|
|
15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:2/0/physics_layer_0/angular_velocity = 0.0
|
|
15:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
16:2/0 = 0
|
|
16:2/0/texture_origin = Vector2i(0, -6)
|
|
16:2/0/y_sort_origin = -6
|
|
16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:2/0/physics_layer_0/angular_velocity = 0.0
|
|
16:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
17:2/0 = 0
|
|
17:2/0/texture_origin = Vector2i(0, -6)
|
|
17:2/0/y_sort_origin = -6
|
|
17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:2/0/physics_layer_0/angular_velocity = 0.0
|
|
17:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
18:2/0 = 0
|
|
18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:2/0/physics_layer_0/angular_velocity = 0.0
|
|
19:2/0 = 0
|
|
19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:2/0/physics_layer_0/angular_velocity = 0.0
|
|
20:2/0 = 0
|
|
20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:2/0/physics_layer_0/angular_velocity = 0.0
|
|
21:2/0 = 0
|
|
21:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:2/0/physics_layer_0/angular_velocity = 0.0
|
|
22:2/0 = 0
|
|
22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:2/0/physics_layer_0/angular_velocity = 0.0
|
|
23:2/0 = 0
|
|
23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:2/0/physics_layer_0/angular_velocity = 0.0
|
|
24:2/0 = 0
|
|
24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:2/0/physics_layer_0/angular_velocity = 0.0
|
|
25:2/0 = 0
|
|
25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:2/0/physics_layer_0/angular_velocity = 0.0
|
|
26:2/0 = 0
|
|
26:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:2/0/physics_layer_0/angular_velocity = 0.0
|
|
27:2/0 = 0
|
|
27:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:2/0/physics_layer_0/angular_velocity = 0.0
|
|
28:2/0 = 0
|
|
28:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:2/0/physics_layer_0/angular_velocity = 0.0
|
|
29:2/0 = 0
|
|
29:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:2/0/physics_layer_0/angular_velocity = 0.0
|
|
30:2/0 = 0
|
|
30:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:2/0/physics_layer_0/angular_velocity = 0.0
|
|
31:2/0 = 0
|
|
31:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:2/0/physics_layer_0/angular_velocity = 0.0
|
|
32:2/0 = 0
|
|
32:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:2/0/physics_layer_0/angular_velocity = 0.0
|
|
33:2/0 = 0
|
|
33:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:2/0/physics_layer_0/angular_velocity = 0.0
|
|
34:2/0 = 0
|
|
34:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:2/0/physics_layer_0/angular_velocity = 0.0
|
|
35:2/0 = 0
|
|
35:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:2/0/physics_layer_0/angular_velocity = 0.0
|
|
0:3/0 = 0
|
|
0:3/0/texture_origin = Vector2i(0, -6)
|
|
0:3/0/y_sort_origin = -6
|
|
0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:3/0/physics_layer_0/angular_velocity = 0.0
|
|
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
1:3/0 = 0
|
|
1:3/0/texture_origin = Vector2i(0, -6)
|
|
1:3/0/y_sort_origin = -6
|
|
1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:3/0/physics_layer_0/angular_velocity = 0.0
|
|
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
2:3/0 = 0
|
|
2:3/0/texture_origin = Vector2i(0, -6)
|
|
2:3/0/y_sort_origin = -6
|
|
2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:3/0/physics_layer_0/angular_velocity = 0.0
|
|
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
3:3/0 = 0
|
|
3:3/0/texture_origin = Vector2i(0, -6)
|
|
3:3/0/y_sort_origin = -6
|
|
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:3/0/physics_layer_0/angular_velocity = 0.0
|
|
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
4:3/0 = 0
|
|
4:3/0/texture_origin = Vector2i(0, -6)
|
|
4:3/0/y_sort_origin = -6
|
|
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:3/0/physics_layer_0/angular_velocity = 0.0
|
|
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
5:3/0 = 0
|
|
5:3/0/texture_origin = Vector2i(0, -6)
|
|
5:3/0/y_sort_origin = -6
|
|
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:3/0/physics_layer_0/angular_velocity = 0.0
|
|
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
6:3/0 = 0
|
|
6:3/0/texture_origin = Vector2i(0, -6)
|
|
6:3/0/y_sort_origin = -6
|
|
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:3/0/physics_layer_0/angular_velocity = 0.0
|
|
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
7:3/0 = 0
|
|
7:3/0/texture_origin = Vector2i(0, -6)
|
|
7:3/0/y_sort_origin = -6
|
|
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:3/0/physics_layer_0/angular_velocity = 0.0
|
|
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
8:3/0 = 0
|
|
8:3/0/texture_origin = Vector2i(0, -6)
|
|
8:3/0/y_sort_origin = -6
|
|
8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:3/0/physics_layer_0/angular_velocity = 0.0
|
|
8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
9:3/0 = 0
|
|
9:3/0/texture_origin = Vector2i(0, -6)
|
|
9:3/0/y_sort_origin = -6
|
|
9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:3/0/physics_layer_0/angular_velocity = 0.0
|
|
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
10:3/0 = 0
|
|
10:3/0/texture_origin = Vector2i(0, -6)
|
|
10:3/0/y_sort_origin = -6
|
|
10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:3/0/physics_layer_0/angular_velocity = 0.0
|
|
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
11:3/0 = 0
|
|
11:3/0/texture_origin = Vector2i(0, -6)
|
|
11:3/0/y_sort_origin = -6
|
|
11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:3/0/physics_layer_0/angular_velocity = 0.0
|
|
11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
12:3/0 = 0
|
|
12:3/0/texture_origin = Vector2i(0, -6)
|
|
12:3/0/y_sort_origin = -6
|
|
12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:3/0/physics_layer_0/angular_velocity = 0.0
|
|
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
13:3/0 = 0
|
|
13:3/0/texture_origin = Vector2i(0, -6)
|
|
13:3/0/y_sort_origin = -6
|
|
13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:3/0/physics_layer_0/angular_velocity = 0.0
|
|
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
14:3/0 = 0
|
|
14:3/0/texture_origin = Vector2i(0, -6)
|
|
14:3/0/y_sort_origin = -6
|
|
14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:3/0/physics_layer_0/angular_velocity = 0.0
|
|
14:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
15:3/0 = 0
|
|
15:3/0/texture_origin = Vector2i(0, -6)
|
|
15:3/0/y_sort_origin = -6
|
|
15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:3/0/physics_layer_0/angular_velocity = 0.0
|
|
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
16:3/0 = 0
|
|
16:3/0/texture_origin = Vector2i(0, -6)
|
|
16:3/0/y_sort_origin = -6
|
|
16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:3/0/physics_layer_0/angular_velocity = 0.0
|
|
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
17:3/0 = 0
|
|
17:3/0/texture_origin = Vector2i(0, -6)
|
|
17:3/0/y_sort_origin = -6
|
|
17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:3/0/physics_layer_0/angular_velocity = 0.0
|
|
17:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
18:3/0 = 0
|
|
18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:3/0/physics_layer_0/angular_velocity = 0.0
|
|
19:3/0 = 0
|
|
19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:3/0/physics_layer_0/angular_velocity = 0.0
|
|
20:3/0 = 0
|
|
20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:3/0/physics_layer_0/angular_velocity = 0.0
|
|
21:3/0 = 0
|
|
21:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:3/0/physics_layer_0/angular_velocity = 0.0
|
|
22:3/0 = 0
|
|
22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:3/0/physics_layer_0/angular_velocity = 0.0
|
|
23:3/0 = 0
|
|
23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:3/0/physics_layer_0/angular_velocity = 0.0
|
|
24:3/0 = 0
|
|
24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:3/0/physics_layer_0/angular_velocity = 0.0
|
|
25:3/0 = 0
|
|
25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:3/0/physics_layer_0/angular_velocity = 0.0
|
|
26:3/0 = 0
|
|
26:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:3/0/physics_layer_0/angular_velocity = 0.0
|
|
27:3/0 = 0
|
|
27:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:3/0/physics_layer_0/angular_velocity = 0.0
|
|
28:3/0 = 0
|
|
28:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:3/0/physics_layer_0/angular_velocity = 0.0
|
|
29:3/0 = 0
|
|
29:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:3/0/physics_layer_0/angular_velocity = 0.0
|
|
30:3/0 = 0
|
|
30:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:3/0/physics_layer_0/angular_velocity = 0.0
|
|
31:3/0 = 0
|
|
31:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:3/0/physics_layer_0/angular_velocity = 0.0
|
|
32:3/0 = 0
|
|
32:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:3/0/physics_layer_0/angular_velocity = 0.0
|
|
33:3/0 = 0
|
|
33:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:3/0/physics_layer_0/angular_velocity = 0.0
|
|
34:3/0 = 0
|
|
34:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:3/0/physics_layer_0/angular_velocity = 0.0
|
|
35:3/0 = 0
|
|
35:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:3/0/physics_layer_0/angular_velocity = 0.0
|
|
0:4/0 = 0
|
|
0:4/0/texture_origin = Vector2i(0, -6)
|
|
0:4/0/y_sort_origin = -6
|
|
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:4/0/physics_layer_0/angular_velocity = 0.0
|
|
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
1:4/0 = 0
|
|
1:4/0/texture_origin = Vector2i(0, -6)
|
|
1:4/0/y_sort_origin = -6
|
|
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:4/0/physics_layer_0/angular_velocity = 0.0
|
|
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
2:4/0 = 0
|
|
2:4/0/texture_origin = Vector2i(0, -6)
|
|
2:4/0/y_sort_origin = -6
|
|
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:4/0/physics_layer_0/angular_velocity = 0.0
|
|
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
3:4/0 = 0
|
|
3:4/0/texture_origin = Vector2i(0, -6)
|
|
3:4/0/y_sort_origin = -6
|
|
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:4/0/physics_layer_0/angular_velocity = 0.0
|
|
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
4:4/0 = 0
|
|
4:4/0/texture_origin = Vector2i(0, -6)
|
|
4:4/0/y_sort_origin = -6
|
|
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:4/0/physics_layer_0/angular_velocity = 0.0
|
|
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
5:4/0 = 0
|
|
5:4/0/texture_origin = Vector2i(0, -6)
|
|
5:4/0/y_sort_origin = -6
|
|
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:4/0/physics_layer_0/angular_velocity = 0.0
|
|
5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
6:4/0 = 0
|
|
6:4/0/texture_origin = Vector2i(0, -6)
|
|
6:4/0/y_sort_origin = -6
|
|
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:4/0/physics_layer_0/angular_velocity = 0.0
|
|
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
7:4/0 = 0
|
|
7:4/0/texture_origin = Vector2i(0, -6)
|
|
7:4/0/y_sort_origin = -6
|
|
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:4/0/physics_layer_0/angular_velocity = 0.0
|
|
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
8:4/0 = 0
|
|
8:4/0/texture_origin = Vector2i(0, -6)
|
|
8:4/0/y_sort_origin = -6
|
|
8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:4/0/physics_layer_0/angular_velocity = 0.0
|
|
8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
9:4/0 = 0
|
|
9:4/0/texture_origin = Vector2i(0, -6)
|
|
9:4/0/y_sort_origin = -6
|
|
9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:4/0/physics_layer_0/angular_velocity = 0.0
|
|
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
10:4/0 = 0
|
|
10:4/0/texture_origin = Vector2i(0, -6)
|
|
10:4/0/y_sort_origin = -6
|
|
10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:4/0/physics_layer_0/angular_velocity = 0.0
|
|
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
11:4/0 = 0
|
|
11:4/0/texture_origin = Vector2i(0, -6)
|
|
11:4/0/y_sort_origin = -6
|
|
11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:4/0/physics_layer_0/angular_velocity = 0.0
|
|
11:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
12:4/0 = 0
|
|
12:4/0/texture_origin = Vector2i(0, -6)
|
|
12:4/0/y_sort_origin = -6
|
|
12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:4/0/physics_layer_0/angular_velocity = 0.0
|
|
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
13:4/0 = 0
|
|
13:4/0/texture_origin = Vector2i(0, -6)
|
|
13:4/0/y_sort_origin = -6
|
|
13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:4/0/physics_layer_0/angular_velocity = 0.0
|
|
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
14:4/0 = 0
|
|
14:4/0/texture_origin = Vector2i(0, -6)
|
|
14:4/0/y_sort_origin = -6
|
|
14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:4/0/physics_layer_0/angular_velocity = 0.0
|
|
14:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
15:4/0 = 0
|
|
15:4/0/texture_origin = Vector2i(0, -6)
|
|
15:4/0/y_sort_origin = -6
|
|
15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:4/0/physics_layer_0/angular_velocity = 0.0
|
|
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
16:4/0 = 0
|
|
16:4/0/texture_origin = Vector2i(0, -6)
|
|
16:4/0/y_sort_origin = -6
|
|
16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:4/0/physics_layer_0/angular_velocity = 0.0
|
|
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
17:4/0 = 0
|
|
17:4/0/texture_origin = Vector2i(0, -6)
|
|
17:4/0/y_sort_origin = -6
|
|
17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:4/0/physics_layer_0/angular_velocity = 0.0
|
|
17:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
18:4/0 = 0
|
|
18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:4/0/physics_layer_0/angular_velocity = 0.0
|
|
19:4/0 = 0
|
|
19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:4/0/physics_layer_0/angular_velocity = 0.0
|
|
20:4/0 = 0
|
|
20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:4/0/physics_layer_0/angular_velocity = 0.0
|
|
21:4/0 = 0
|
|
21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:4/0/physics_layer_0/angular_velocity = 0.0
|
|
22:4/0 = 0
|
|
22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:4/0/physics_layer_0/angular_velocity = 0.0
|
|
23:4/0 = 0
|
|
23:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:4/0/physics_layer_0/angular_velocity = 0.0
|
|
24:4/0 = 0
|
|
24:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:4/0/physics_layer_0/angular_velocity = 0.0
|
|
25:4/0 = 0
|
|
25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:4/0/physics_layer_0/angular_velocity = 0.0
|
|
26:4/0 = 0
|
|
26:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:4/0/physics_layer_0/angular_velocity = 0.0
|
|
27:4/0 = 0
|
|
27:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:4/0/physics_layer_0/angular_velocity = 0.0
|
|
28:4/0 = 0
|
|
28:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:4/0/physics_layer_0/angular_velocity = 0.0
|
|
29:4/0 = 0
|
|
29:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:4/0/physics_layer_0/angular_velocity = 0.0
|
|
30:4/0 = 0
|
|
30:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:4/0/physics_layer_0/angular_velocity = 0.0
|
|
31:4/0 = 0
|
|
31:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:4/0/physics_layer_0/angular_velocity = 0.0
|
|
32:4/0 = 0
|
|
32:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:4/0/physics_layer_0/angular_velocity = 0.0
|
|
33:4/0 = 0
|
|
33:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:4/0/physics_layer_0/angular_velocity = 0.0
|
|
34:4/0 = 0
|
|
34:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:4/0/physics_layer_0/angular_velocity = 0.0
|
|
35:4/0 = 0
|
|
35:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:4/0/physics_layer_0/angular_velocity = 0.0
|
|
0:5/0 = 0
|
|
0:5/0/texture_origin = Vector2i(0, -6)
|
|
0:5/0/y_sort_origin = -6
|
|
0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:5/0/physics_layer_0/angular_velocity = 0.0
|
|
0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
1:5/0 = 0
|
|
1:5/0/texture_origin = Vector2i(0, -6)
|
|
1:5/0/y_sort_origin = -6
|
|
1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:5/0/physics_layer_0/angular_velocity = 0.0
|
|
1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
2:5/0 = 0
|
|
2:5/0/texture_origin = Vector2i(0, -6)
|
|
2:5/0/y_sort_origin = -6
|
|
2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:5/0/physics_layer_0/angular_velocity = 0.0
|
|
2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
3:5/0 = 0
|
|
3:5/0/texture_origin = Vector2i(0, -6)
|
|
3:5/0/y_sort_origin = -6
|
|
3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:5/0/physics_layer_0/angular_velocity = 0.0
|
|
3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
4:5/0 = 0
|
|
4:5/0/texture_origin = Vector2i(0, -6)
|
|
4:5/0/y_sort_origin = -6
|
|
4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:5/0/physics_layer_0/angular_velocity = 0.0
|
|
4:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
5:5/0 = 0
|
|
5:5/0/texture_origin = Vector2i(0, -6)
|
|
5:5/0/y_sort_origin = -6
|
|
5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:5/0/physics_layer_0/angular_velocity = 0.0
|
|
5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
6:5/0 = 0
|
|
6:5/0/texture_origin = Vector2i(0, -6)
|
|
6:5/0/y_sort_origin = -6
|
|
6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:5/0/physics_layer_0/angular_velocity = 0.0
|
|
6:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
7:5/0 = 0
|
|
7:5/0/texture_origin = Vector2i(0, -6)
|
|
7:5/0/y_sort_origin = -6
|
|
7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:5/0/physics_layer_0/angular_velocity = 0.0
|
|
7:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
8:5/0 = 0
|
|
8:5/0/texture_origin = Vector2i(0, -6)
|
|
8:5/0/y_sort_origin = -6
|
|
8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:5/0/physics_layer_0/angular_velocity = 0.0
|
|
8:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
9:5/0 = 0
|
|
9:5/0/texture_origin = Vector2i(0, -6)
|
|
9:5/0/y_sort_origin = -6
|
|
9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:5/0/physics_layer_0/angular_velocity = 0.0
|
|
9:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
10:5/0 = 0
|
|
10:5/0/texture_origin = Vector2i(0, -6)
|
|
10:5/0/y_sort_origin = -6
|
|
10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:5/0/physics_layer_0/angular_velocity = 0.0
|
|
10:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
11:5/0 = 0
|
|
11:5/0/texture_origin = Vector2i(0, -6)
|
|
11:5/0/y_sort_origin = -6
|
|
11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:5/0/physics_layer_0/angular_velocity = 0.0
|
|
11:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
12:5/0 = 0
|
|
12:5/0/texture_origin = Vector2i(0, -6)
|
|
12:5/0/y_sort_origin = -6
|
|
12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:5/0/physics_layer_0/angular_velocity = 0.0
|
|
12:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
13:5/0 = 0
|
|
13:5/0/texture_origin = Vector2i(0, -6)
|
|
13:5/0/y_sort_origin = -6
|
|
13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:5/0/physics_layer_0/angular_velocity = 0.0
|
|
13:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
14:5/0 = 0
|
|
14:5/0/texture_origin = Vector2i(0, -6)
|
|
14:5/0/y_sort_origin = -6
|
|
14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:5/0/physics_layer_0/angular_velocity = 0.0
|
|
14:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
15:5/0 = 0
|
|
15:5/0/texture_origin = Vector2i(0, -6)
|
|
15:5/0/y_sort_origin = -6
|
|
15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:5/0/physics_layer_0/angular_velocity = 0.0
|
|
15:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
16:5/0 = 0
|
|
16:5/0/texture_origin = Vector2i(0, -6)
|
|
16:5/0/y_sort_origin = -6
|
|
16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:5/0/physics_layer_0/angular_velocity = 0.0
|
|
16:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
17:5/0 = 0
|
|
17:5/0/texture_origin = Vector2i(0, -6)
|
|
17:5/0/y_sort_origin = -6
|
|
17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:5/0/physics_layer_0/angular_velocity = 0.0
|
|
17:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
18:5/0 = 0
|
|
18:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:5/0/physics_layer_0/angular_velocity = 0.0
|
|
19:5/0 = 0
|
|
19:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:5/0/physics_layer_0/angular_velocity = 0.0
|
|
20:5/0 = 0
|
|
20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:5/0/physics_layer_0/angular_velocity = 0.0
|
|
21:5/0 = 0
|
|
21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:5/0/physics_layer_0/angular_velocity = 0.0
|
|
22:5/0 = 0
|
|
22:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:5/0/physics_layer_0/angular_velocity = 0.0
|
|
23:5/0 = 0
|
|
23:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:5/0/physics_layer_0/angular_velocity = 0.0
|
|
24:5/0 = 0
|
|
24:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:5/0/physics_layer_0/angular_velocity = 0.0
|
|
25:5/0 = 0
|
|
25:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:5/0/physics_layer_0/angular_velocity = 0.0
|
|
26:5/0 = 0
|
|
26:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:5/0/physics_layer_0/angular_velocity = 0.0
|
|
27:5/0 = 0
|
|
27:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:5/0/physics_layer_0/angular_velocity = 0.0
|
|
28:5/0 = 0
|
|
28:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:5/0/physics_layer_0/angular_velocity = 0.0
|
|
29:5/0 = 0
|
|
29:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:5/0/physics_layer_0/angular_velocity = 0.0
|
|
30:5/0 = 0
|
|
30:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:5/0/physics_layer_0/angular_velocity = 0.0
|
|
31:5/0 = 0
|
|
31:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:5/0/physics_layer_0/angular_velocity = 0.0
|
|
32:5/0 = 0
|
|
32:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:5/0/physics_layer_0/angular_velocity = 0.0
|
|
33:5/0 = 0
|
|
33:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:5/0/physics_layer_0/angular_velocity = 0.0
|
|
34:5/0 = 0
|
|
34:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:5/0/physics_layer_0/angular_velocity = 0.0
|
|
35:5/0 = 0
|
|
35:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:5/0/physics_layer_0/angular_velocity = 0.0
|
|
0:6/0 = 0
|
|
0:6/0/texture_origin = Vector2i(0, -6)
|
|
0:6/0/y_sort_origin = -6
|
|
0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:6/0/physics_layer_0/angular_velocity = 0.0
|
|
0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
1:6/0 = 0
|
|
1:6/0/texture_origin = Vector2i(0, -6)
|
|
1:6/0/y_sort_origin = -6
|
|
1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:6/0/physics_layer_0/angular_velocity = 0.0
|
|
1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
2:6/0 = 0
|
|
2:6/0/texture_origin = Vector2i(0, -6)
|
|
2:6/0/y_sort_origin = -6
|
|
2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:6/0/physics_layer_0/angular_velocity = 0.0
|
|
2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
3:6/0 = 0
|
|
3:6/0/texture_origin = Vector2i(0, -6)
|
|
3:6/0/y_sort_origin = -6
|
|
3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:6/0/physics_layer_0/angular_velocity = 0.0
|
|
3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
4:6/0 = 0
|
|
4:6/0/texture_origin = Vector2i(0, -6)
|
|
4:6/0/y_sort_origin = -6
|
|
4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:6/0/physics_layer_0/angular_velocity = 0.0
|
|
4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
5:6/0 = 0
|
|
5:6/0/texture_origin = Vector2i(0, -6)
|
|
5:6/0/y_sort_origin = -6
|
|
5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:6/0/physics_layer_0/angular_velocity = 0.0
|
|
5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
6:6/0 = 0
|
|
6:6/0/texture_origin = Vector2i(0, -6)
|
|
6:6/0/y_sort_origin = -6
|
|
6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:6/0/physics_layer_0/angular_velocity = 0.0
|
|
6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
7:6/0 = 0
|
|
7:6/0/texture_origin = Vector2i(0, -6)
|
|
7:6/0/y_sort_origin = -6
|
|
7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:6/0/physics_layer_0/angular_velocity = 0.0
|
|
7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
8:6/0 = 0
|
|
8:6/0/texture_origin = Vector2i(0, -6)
|
|
8:6/0/y_sort_origin = -6
|
|
8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:6/0/physics_layer_0/angular_velocity = 0.0
|
|
8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
9:6/0 = 0
|
|
9:6/0/texture_origin = Vector2i(0, -6)
|
|
9:6/0/y_sort_origin = -6
|
|
9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:6/0/physics_layer_0/angular_velocity = 0.0
|
|
9:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
10:6/0 = 0
|
|
10:6/0/texture_origin = Vector2i(0, -6)
|
|
10:6/0/y_sort_origin = -6
|
|
10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:6/0/physics_layer_0/angular_velocity = 0.0
|
|
10:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
11:6/0 = 0
|
|
11:6/0/texture_origin = Vector2i(0, -6)
|
|
11:6/0/y_sort_origin = -6
|
|
11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:6/0/physics_layer_0/angular_velocity = 0.0
|
|
11:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
12:6/0 = 0
|
|
12:6/0/texture_origin = Vector2i(0, -6)
|
|
12:6/0/y_sort_origin = -6
|
|
12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:6/0/physics_layer_0/angular_velocity = 0.0
|
|
12:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
13:6/0 = 0
|
|
13:6/0/texture_origin = Vector2i(0, -6)
|
|
13:6/0/y_sort_origin = -6
|
|
13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:6/0/physics_layer_0/angular_velocity = 0.0
|
|
13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
14:6/0 = 0
|
|
14:6/0/texture_origin = Vector2i(0, -6)
|
|
14:6/0/y_sort_origin = -6
|
|
14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:6/0/physics_layer_0/angular_velocity = 0.0
|
|
14:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
15:6/0 = 0
|
|
15:6/0/texture_origin = Vector2i(0, -6)
|
|
15:6/0/y_sort_origin = -6
|
|
15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:6/0/physics_layer_0/angular_velocity = 0.0
|
|
15:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
16:6/0 = 0
|
|
16:6/0/texture_origin = Vector2i(0, -6)
|
|
16:6/0/y_sort_origin = -6
|
|
16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:6/0/physics_layer_0/angular_velocity = 0.0
|
|
16:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
17:6/0 = 0
|
|
17:6/0/texture_origin = Vector2i(0, -6)
|
|
17:6/0/y_sort_origin = -6
|
|
17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:6/0/physics_layer_0/angular_velocity = 0.0
|
|
17:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
18:6/0 = 0
|
|
18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:6/0/physics_layer_0/angular_velocity = 0.0
|
|
19:6/0 = 0
|
|
19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:6/0/physics_layer_0/angular_velocity = 0.0
|
|
20:6/0 = 0
|
|
20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:6/0/physics_layer_0/angular_velocity = 0.0
|
|
21:6/0 = 0
|
|
21:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:6/0/physics_layer_0/angular_velocity = 0.0
|
|
22:6/0 = 0
|
|
22:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:6/0/physics_layer_0/angular_velocity = 0.0
|
|
23:6/0 = 0
|
|
23:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:6/0/physics_layer_0/angular_velocity = 0.0
|
|
24:6/0 = 0
|
|
24:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:6/0/physics_layer_0/angular_velocity = 0.0
|
|
25:6/0 = 0
|
|
25:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:6/0/physics_layer_0/angular_velocity = 0.0
|
|
26:6/0 = 0
|
|
26:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:6/0/physics_layer_0/angular_velocity = 0.0
|
|
27:6/0 = 0
|
|
27:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:6/0/physics_layer_0/angular_velocity = 0.0
|
|
28:6/0 = 0
|
|
28:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:6/0/physics_layer_0/angular_velocity = 0.0
|
|
29:6/0 = 0
|
|
29:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:6/0/physics_layer_0/angular_velocity = 0.0
|
|
30:6/0 = 0
|
|
30:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:6/0/physics_layer_0/angular_velocity = 0.0
|
|
31:6/0 = 0
|
|
31:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:6/0/physics_layer_0/angular_velocity = 0.0
|
|
32:6/0 = 0
|
|
32:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:6/0/physics_layer_0/angular_velocity = 0.0
|
|
33:6/0 = 0
|
|
33:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:6/0/physics_layer_0/angular_velocity = 0.0
|
|
34:6/0 = 0
|
|
34:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:6/0/physics_layer_0/angular_velocity = 0.0
|
|
35:6/0 = 0
|
|
35:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:6/0/physics_layer_0/angular_velocity = 0.0
|
|
0:7/0 = 0
|
|
0:7/0/texture_origin = Vector2i(0, -6)
|
|
0:7/0/y_sort_origin = -6
|
|
0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:7/0/physics_layer_0/angular_velocity = 0.0
|
|
0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
1:7/0 = 0
|
|
1:7/0/texture_origin = Vector2i(0, -6)
|
|
1:7/0/y_sort_origin = -6
|
|
1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:7/0/physics_layer_0/angular_velocity = 0.0
|
|
1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
2:7/0 = 0
|
|
2:7/0/texture_origin = Vector2i(0, -6)
|
|
2:7/0/y_sort_origin = -6
|
|
2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:7/0/physics_layer_0/angular_velocity = 0.0
|
|
2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
3:7/0 = 0
|
|
3:7/0/texture_origin = Vector2i(0, -6)
|
|
3:7/0/y_sort_origin = -6
|
|
3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:7/0/physics_layer_0/angular_velocity = 0.0
|
|
3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
4:7/0 = 0
|
|
4:7/0/texture_origin = Vector2i(0, -6)
|
|
4:7/0/y_sort_origin = -6
|
|
4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:7/0/physics_layer_0/angular_velocity = 0.0
|
|
4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
5:7/0 = 0
|
|
5:7/0/texture_origin = Vector2i(0, -6)
|
|
5:7/0/y_sort_origin = -6
|
|
5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:7/0/physics_layer_0/angular_velocity = 0.0
|
|
5:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
6:7/0 = 0
|
|
6:7/0/texture_origin = Vector2i(0, -6)
|
|
6:7/0/y_sort_origin = -6
|
|
6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:7/0/physics_layer_0/angular_velocity = 0.0
|
|
6:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
7:7/0 = 0
|
|
7:7/0/texture_origin = Vector2i(0, -6)
|
|
7:7/0/y_sort_origin = -6
|
|
7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:7/0/physics_layer_0/angular_velocity = 0.0
|
|
7:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
8:7/0 = 0
|
|
8:7/0/texture_origin = Vector2i(0, -6)
|
|
8:7/0/y_sort_origin = -6
|
|
8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:7/0/physics_layer_0/angular_velocity = 0.0
|
|
8:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
9:7/0 = 0
|
|
9:7/0/texture_origin = Vector2i(0, -6)
|
|
9:7/0/y_sort_origin = -6
|
|
9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:7/0/physics_layer_0/angular_velocity = 0.0
|
|
9:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
10:7/0 = 0
|
|
10:7/0/texture_origin = Vector2i(0, -6)
|
|
10:7/0/y_sort_origin = -6
|
|
10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:7/0/physics_layer_0/angular_velocity = 0.0
|
|
10:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
11:7/0 = 0
|
|
11:7/0/texture_origin = Vector2i(0, -6)
|
|
11:7/0/y_sort_origin = -6
|
|
11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:7/0/physics_layer_0/angular_velocity = 0.0
|
|
11:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
12:7/0 = 0
|
|
12:7/0/texture_origin = Vector2i(0, -6)
|
|
12:7/0/y_sort_origin = -6
|
|
12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:7/0/physics_layer_0/angular_velocity = 0.0
|
|
12:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
13:7/0 = 0
|
|
13:7/0/texture_origin = Vector2i(0, -6)
|
|
13:7/0/y_sort_origin = -6
|
|
13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:7/0/physics_layer_0/angular_velocity = 0.0
|
|
13:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
14:7/0 = 0
|
|
14:7/0/texture_origin = Vector2i(0, -6)
|
|
14:7/0/y_sort_origin = -6
|
|
14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:7/0/physics_layer_0/angular_velocity = 0.0
|
|
14:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
15:7/0 = 0
|
|
15:7/0/texture_origin = Vector2i(0, -6)
|
|
15:7/0/y_sort_origin = -6
|
|
15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:7/0/physics_layer_0/angular_velocity = 0.0
|
|
15:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
16:7/0 = 0
|
|
16:7/0/texture_origin = Vector2i(0, -6)
|
|
16:7/0/y_sort_origin = -6
|
|
16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:7/0/physics_layer_0/angular_velocity = 0.0
|
|
16:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
17:7/0 = 0
|
|
17:7/0/texture_origin = Vector2i(0, -6)
|
|
17:7/0/y_sort_origin = -6
|
|
17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:7/0/physics_layer_0/angular_velocity = 0.0
|
|
17:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
18:7/0 = 0
|
|
18:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:7/0/physics_layer_0/angular_velocity = 0.0
|
|
19:7/0 = 0
|
|
19:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:7/0/physics_layer_0/angular_velocity = 0.0
|
|
20:7/0 = 0
|
|
20:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:7/0/physics_layer_0/angular_velocity = 0.0
|
|
21:7/0 = 0
|
|
21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:7/0/physics_layer_0/angular_velocity = 0.0
|
|
22:7/0 = 0
|
|
22:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:7/0/physics_layer_0/angular_velocity = 0.0
|
|
23:7/0 = 0
|
|
23:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:7/0/physics_layer_0/angular_velocity = 0.0
|
|
24:7/0 = 0
|
|
24:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:7/0/physics_layer_0/angular_velocity = 0.0
|
|
25:7/0 = 0
|
|
25:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:7/0/physics_layer_0/angular_velocity = 0.0
|
|
26:7/0 = 0
|
|
26:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:7/0/physics_layer_0/angular_velocity = 0.0
|
|
27:7/0 = 0
|
|
27:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:7/0/physics_layer_0/angular_velocity = 0.0
|
|
28:7/0 = 0
|
|
28:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:7/0/physics_layer_0/angular_velocity = 0.0
|
|
29:7/0 = 0
|
|
29:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:7/0/physics_layer_0/angular_velocity = 0.0
|
|
30:7/0 = 0
|
|
30:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:7/0/physics_layer_0/angular_velocity = 0.0
|
|
31:7/0 = 0
|
|
31:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:7/0/physics_layer_0/angular_velocity = 0.0
|
|
32:7/0 = 0
|
|
32:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:7/0/physics_layer_0/angular_velocity = 0.0
|
|
33:7/0 = 0
|
|
33:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:7/0/physics_layer_0/angular_velocity = 0.0
|
|
34:7/0 = 0
|
|
34:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:7/0/physics_layer_0/angular_velocity = 0.0
|
|
35:7/0 = 0
|
|
35:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:7/0/physics_layer_0/angular_velocity = 0.0
|
|
0:8/0 = 0
|
|
0:8/0/texture_origin = Vector2i(0, -6)
|
|
0:8/0/y_sort_origin = -6
|
|
0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:8/0/physics_layer_0/angular_velocity = 0.0
|
|
0:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
1:8/0 = 0
|
|
1:8/0/texture_origin = Vector2i(0, -6)
|
|
1:8/0/y_sort_origin = -6
|
|
1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:8/0/physics_layer_0/angular_velocity = 0.0
|
|
1:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
2:8/0 = 0
|
|
2:8/0/texture_origin = Vector2i(0, -6)
|
|
2:8/0/y_sort_origin = -6
|
|
2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:8/0/physics_layer_0/angular_velocity = 0.0
|
|
2:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
3:8/0 = 0
|
|
3:8/0/texture_origin = Vector2i(0, -6)
|
|
3:8/0/y_sort_origin = -6
|
|
3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:8/0/physics_layer_0/angular_velocity = 0.0
|
|
3:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
4:8/0 = 0
|
|
4:8/0/texture_origin = Vector2i(0, -6)
|
|
4:8/0/y_sort_origin = -6
|
|
4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:8/0/physics_layer_0/angular_velocity = 0.0
|
|
4:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
5:8/0 = 0
|
|
5:8/0/texture_origin = Vector2i(0, -6)
|
|
5:8/0/y_sort_origin = -6
|
|
5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:8/0/physics_layer_0/angular_velocity = 0.0
|
|
5:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
6:8/0 = 0
|
|
6:8/0/texture_origin = Vector2i(0, -6)
|
|
6:8/0/y_sort_origin = -6
|
|
6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:8/0/physics_layer_0/angular_velocity = 0.0
|
|
6:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
7:8/0 = 0
|
|
7:8/0/texture_origin = Vector2i(0, -6)
|
|
7:8/0/y_sort_origin = -6
|
|
7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:8/0/physics_layer_0/angular_velocity = 0.0
|
|
7:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
8:8/0 = 0
|
|
8:8/0/texture_origin = Vector2i(0, -6)
|
|
8:8/0/y_sort_origin = -6
|
|
8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:8/0/physics_layer_0/angular_velocity = 0.0
|
|
8:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
9:8/0 = 0
|
|
9:8/0/texture_origin = Vector2i(0, -6)
|
|
9:8/0/y_sort_origin = -6
|
|
9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:8/0/physics_layer_0/angular_velocity = 0.0
|
|
9:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
10:8/0 = 0
|
|
10:8/0/texture_origin = Vector2i(0, -6)
|
|
10:8/0/y_sort_origin = -6
|
|
10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:8/0/physics_layer_0/angular_velocity = 0.0
|
|
10:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
11:8/0 = 0
|
|
11:8/0/texture_origin = Vector2i(0, -6)
|
|
11:8/0/y_sort_origin = -6
|
|
11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:8/0/physics_layer_0/angular_velocity = 0.0
|
|
11:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
12:8/0 = 0
|
|
12:8/0/texture_origin = Vector2i(0, -6)
|
|
12:8/0/y_sort_origin = -6
|
|
12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:8/0/physics_layer_0/angular_velocity = 0.0
|
|
12:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
13:8/0 = 0
|
|
13:8/0/texture_origin = Vector2i(0, -6)
|
|
13:8/0/y_sort_origin = -6
|
|
13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:8/0/physics_layer_0/angular_velocity = 0.0
|
|
13:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
14:8/0 = 0
|
|
14:8/0/texture_origin = Vector2i(0, -6)
|
|
14:8/0/y_sort_origin = -6
|
|
14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:8/0/physics_layer_0/angular_velocity = 0.0
|
|
14:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
15:8/0 = 0
|
|
15:8/0/texture_origin = Vector2i(0, -6)
|
|
15:8/0/y_sort_origin = -6
|
|
15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:8/0/physics_layer_0/angular_velocity = 0.0
|
|
15:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
16:8/0 = 0
|
|
16:8/0/texture_origin = Vector2i(0, -6)
|
|
16:8/0/y_sort_origin = -6
|
|
16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:8/0/physics_layer_0/angular_velocity = 0.0
|
|
16:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
17:8/0 = 0
|
|
17:8/0/texture_origin = Vector2i(0, -6)
|
|
17:8/0/y_sort_origin = -6
|
|
17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:8/0/physics_layer_0/angular_velocity = 0.0
|
|
17:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
18:8/0 = 0
|
|
18:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:8/0/physics_layer_0/angular_velocity = 0.0
|
|
19:8/0 = 0
|
|
19:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:8/0/physics_layer_0/angular_velocity = 0.0
|
|
20:8/0 = 0
|
|
20:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:8/0/physics_layer_0/angular_velocity = 0.0
|
|
21:8/0 = 0
|
|
21:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:8/0/physics_layer_0/angular_velocity = 0.0
|
|
22:8/0 = 0
|
|
22:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:8/0/physics_layer_0/angular_velocity = 0.0
|
|
23:8/0 = 0
|
|
23:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:8/0/physics_layer_0/angular_velocity = 0.0
|
|
24:8/0 = 0
|
|
24:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:8/0/physics_layer_0/angular_velocity = 0.0
|
|
25:8/0 = 0
|
|
25:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:8/0/physics_layer_0/angular_velocity = 0.0
|
|
26:8/0 = 0
|
|
26:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:8/0/physics_layer_0/angular_velocity = 0.0
|
|
27:8/0 = 0
|
|
27:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:8/0/physics_layer_0/angular_velocity = 0.0
|
|
28:8/0 = 0
|
|
28:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:8/0/physics_layer_0/angular_velocity = 0.0
|
|
29:8/0 = 0
|
|
29:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:8/0/physics_layer_0/angular_velocity = 0.0
|
|
30:8/0 = 0
|
|
30:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:8/0/physics_layer_0/angular_velocity = 0.0
|
|
31:8/0 = 0
|
|
31:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:8/0/physics_layer_0/angular_velocity = 0.0
|
|
32:8/0 = 0
|
|
32:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:8/0/physics_layer_0/angular_velocity = 0.0
|
|
33:8/0 = 0
|
|
33:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:8/0/physics_layer_0/angular_velocity = 0.0
|
|
34:8/0 = 0
|
|
34:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:8/0/physics_layer_0/angular_velocity = 0.0
|
|
35:8/0 = 0
|
|
35:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:8/0/physics_layer_0/angular_velocity = 0.0
|
|
0:9/0 = 0
|
|
0:9/0/texture_origin = Vector2i(0, -6)
|
|
0:9/0/y_sort_origin = -6
|
|
0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:9/0/physics_layer_0/angular_velocity = 0.0
|
|
0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
1:9/0 = 0
|
|
1:9/0/texture_origin = Vector2i(0, -6)
|
|
1:9/0/y_sort_origin = -6
|
|
1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:9/0/physics_layer_0/angular_velocity = 0.0
|
|
1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
2:9/0 = 0
|
|
2:9/0/texture_origin = Vector2i(0, -6)
|
|
2:9/0/y_sort_origin = -6
|
|
2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:9/0/physics_layer_0/angular_velocity = 0.0
|
|
2:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
3:9/0 = 0
|
|
3:9/0/texture_origin = Vector2i(0, -6)
|
|
3:9/0/y_sort_origin = -6
|
|
3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:9/0/physics_layer_0/angular_velocity = 0.0
|
|
3:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
4:9/0 = 0
|
|
4:9/0/texture_origin = Vector2i(0, -6)
|
|
4:9/0/y_sort_origin = -6
|
|
4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:9/0/physics_layer_0/angular_velocity = 0.0
|
|
4:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
5:9/0 = 0
|
|
5:9/0/texture_origin = Vector2i(0, -6)
|
|
5:9/0/y_sort_origin = -6
|
|
5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:9/0/physics_layer_0/angular_velocity = 0.0
|
|
5:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
6:9/0 = 0
|
|
6:9/0/texture_origin = Vector2i(0, -6)
|
|
6:9/0/y_sort_origin = -6
|
|
6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:9/0/physics_layer_0/angular_velocity = 0.0
|
|
6:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
7:9/0 = 0
|
|
7:9/0/texture_origin = Vector2i(0, -6)
|
|
7:9/0/y_sort_origin = -6
|
|
7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:9/0/physics_layer_0/angular_velocity = 0.0
|
|
7:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
8:9/0 = 0
|
|
8:9/0/texture_origin = Vector2i(0, -6)
|
|
8:9/0/y_sort_origin = -6
|
|
8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:9/0/physics_layer_0/angular_velocity = 0.0
|
|
8:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
9:9/0 = 0
|
|
9:9/0/texture_origin = Vector2i(0, -6)
|
|
9:9/0/y_sort_origin = -6
|
|
9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:9/0/physics_layer_0/angular_velocity = 0.0
|
|
9:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
10:9/0 = 0
|
|
10:9/0/texture_origin = Vector2i(0, -6)
|
|
10:9/0/y_sort_origin = -6
|
|
10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:9/0/physics_layer_0/angular_velocity = 0.0
|
|
10:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
11:9/0 = 0
|
|
11:9/0/texture_origin = Vector2i(0, -6)
|
|
11:9/0/y_sort_origin = -6
|
|
11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:9/0/physics_layer_0/angular_velocity = 0.0
|
|
11:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
12:9/0 = 0
|
|
12:9/0/texture_origin = Vector2i(0, -6)
|
|
12:9/0/y_sort_origin = -6
|
|
12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:9/0/physics_layer_0/angular_velocity = 0.0
|
|
12:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
13:9/0 = 0
|
|
13:9/0/texture_origin = Vector2i(0, -6)
|
|
13:9/0/y_sort_origin = -6
|
|
13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:9/0/physics_layer_0/angular_velocity = 0.0
|
|
13:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
14:9/0 = 0
|
|
14:9/0/texture_origin = Vector2i(0, -6)
|
|
14:9/0/y_sort_origin = -6
|
|
14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:9/0/physics_layer_0/angular_velocity = 0.0
|
|
14:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
15:9/0 = 0
|
|
15:9/0/texture_origin = Vector2i(0, -6)
|
|
15:9/0/y_sort_origin = -6
|
|
15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:9/0/physics_layer_0/angular_velocity = 0.0
|
|
15:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
16:9/0 = 0
|
|
16:9/0/texture_origin = Vector2i(0, -6)
|
|
16:9/0/y_sort_origin = -6
|
|
16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:9/0/physics_layer_0/angular_velocity = 0.0
|
|
16:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
17:9/0 = 0
|
|
17:9/0/texture_origin = Vector2i(0, -6)
|
|
17:9/0/y_sort_origin = -6
|
|
17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:9/0/physics_layer_0/angular_velocity = 0.0
|
|
17:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
18:9/0 = 0
|
|
18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:9/0/physics_layer_0/angular_velocity = 0.0
|
|
19:9/0 = 0
|
|
19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:9/0/physics_layer_0/angular_velocity = 0.0
|
|
20:9/0 = 0
|
|
20:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:9/0/physics_layer_0/angular_velocity = 0.0
|
|
21:9/0 = 0
|
|
21:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:9/0/physics_layer_0/angular_velocity = 0.0
|
|
22:9/0 = 0
|
|
22:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:9/0/physics_layer_0/angular_velocity = 0.0
|
|
23:9/0 = 0
|
|
23:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:9/0/physics_layer_0/angular_velocity = 0.0
|
|
24:9/0 = 0
|
|
24:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:9/0/physics_layer_0/angular_velocity = 0.0
|
|
25:9/0 = 0
|
|
25:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:9/0/physics_layer_0/angular_velocity = 0.0
|
|
26:9/0 = 0
|
|
26:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:9/0/physics_layer_0/angular_velocity = 0.0
|
|
27:9/0 = 0
|
|
27:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:9/0/physics_layer_0/angular_velocity = 0.0
|
|
28:9/0 = 0
|
|
28:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:9/0/physics_layer_0/angular_velocity = 0.0
|
|
29:9/0 = 0
|
|
29:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:9/0/physics_layer_0/angular_velocity = 0.0
|
|
30:9/0 = 0
|
|
30:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:9/0/physics_layer_0/angular_velocity = 0.0
|
|
31:9/0 = 0
|
|
31:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:9/0/physics_layer_0/angular_velocity = 0.0
|
|
32:9/0 = 0
|
|
32:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:9/0/physics_layer_0/angular_velocity = 0.0
|
|
33:9/0 = 0
|
|
33:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:9/0/physics_layer_0/angular_velocity = 0.0
|
|
34:9/0 = 0
|
|
34:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:9/0/physics_layer_0/angular_velocity = 0.0
|
|
35:9/0 = 0
|
|
35:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:9/0/physics_layer_0/angular_velocity = 0.0
|
|
0:10/0 = 0
|
|
0:10/0/texture_origin = Vector2i(0, -6)
|
|
0:10/0/y_sort_origin = -6
|
|
0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:10/0/physics_layer_0/angular_velocity = 0.0
|
|
0:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
1:10/0 = 0
|
|
1:10/0/texture_origin = Vector2i(0, -6)
|
|
1:10/0/y_sort_origin = -6
|
|
1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:10/0/physics_layer_0/angular_velocity = 0.0
|
|
1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
2:10/0 = 0
|
|
2:10/0/texture_origin = Vector2i(0, -6)
|
|
2:10/0/y_sort_origin = -6
|
|
2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:10/0/physics_layer_0/angular_velocity = 0.0
|
|
2:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
3:10/0 = 0
|
|
3:10/0/texture_origin = Vector2i(0, -6)
|
|
3:10/0/y_sort_origin = -6
|
|
3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:10/0/physics_layer_0/angular_velocity = 0.0
|
|
3:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
4:10/0 = 0
|
|
4:10/0/texture_origin = Vector2i(0, -6)
|
|
4:10/0/y_sort_origin = -6
|
|
4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:10/0/physics_layer_0/angular_velocity = 0.0
|
|
4:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
5:10/0 = 0
|
|
5:10/0/texture_origin = Vector2i(0, -6)
|
|
5:10/0/y_sort_origin = -6
|
|
5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:10/0/physics_layer_0/angular_velocity = 0.0
|
|
5:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
6:10/0 = 0
|
|
6:10/0/texture_origin = Vector2i(0, -6)
|
|
6:10/0/y_sort_origin = -6
|
|
6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:10/0/physics_layer_0/angular_velocity = 0.0
|
|
6:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
7:10/0 = 0
|
|
7:10/0/texture_origin = Vector2i(0, -6)
|
|
7:10/0/y_sort_origin = -6
|
|
7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:10/0/physics_layer_0/angular_velocity = 0.0
|
|
7:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
8:10/0 = 0
|
|
8:10/0/texture_origin = Vector2i(0, -6)
|
|
8:10/0/y_sort_origin = -6
|
|
8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:10/0/physics_layer_0/angular_velocity = 0.0
|
|
8:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
9:10/0 = 0
|
|
9:10/0/texture_origin = Vector2i(0, -6)
|
|
9:10/0/y_sort_origin = -6
|
|
9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:10/0/physics_layer_0/angular_velocity = 0.0
|
|
9:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
10:10/0 = 0
|
|
10:10/0/texture_origin = Vector2i(0, -6)
|
|
10:10/0/y_sort_origin = -6
|
|
10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:10/0/physics_layer_0/angular_velocity = 0.0
|
|
10:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
11:10/0 = 0
|
|
11:10/0/texture_origin = Vector2i(0, -6)
|
|
11:10/0/y_sort_origin = -6
|
|
11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:10/0/physics_layer_0/angular_velocity = 0.0
|
|
11:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
12:10/0 = 0
|
|
12:10/0/texture_origin = Vector2i(0, -6)
|
|
12:10/0/y_sort_origin = -6
|
|
12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:10/0/physics_layer_0/angular_velocity = 0.0
|
|
12:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
13:10/0 = 0
|
|
13:10/0/texture_origin = Vector2i(0, -6)
|
|
13:10/0/y_sort_origin = -6
|
|
13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:10/0/physics_layer_0/angular_velocity = 0.0
|
|
13:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
14:10/0 = 0
|
|
14:10/0/texture_origin = Vector2i(0, -6)
|
|
14:10/0/y_sort_origin = -6
|
|
14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:10/0/physics_layer_0/angular_velocity = 0.0
|
|
14:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
15:10/0 = 0
|
|
15:10/0/texture_origin = Vector2i(0, -6)
|
|
15:10/0/y_sort_origin = -6
|
|
15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:10/0/physics_layer_0/angular_velocity = 0.0
|
|
15:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
16:10/0 = 0
|
|
16:10/0/texture_origin = Vector2i(0, -6)
|
|
16:10/0/y_sort_origin = -6
|
|
16:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:10/0/physics_layer_0/angular_velocity = 0.0
|
|
16:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
17:10/0 = 0
|
|
17:10/0/texture_origin = Vector2i(0, -6)
|
|
17:10/0/y_sort_origin = -6
|
|
17:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:10/0/physics_layer_0/angular_velocity = 0.0
|
|
17:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
18:10/0 = 0
|
|
18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:10/0/physics_layer_0/angular_velocity = 0.0
|
|
19:10/0 = 0
|
|
19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:10/0/physics_layer_0/angular_velocity = 0.0
|
|
20:10/0 = 0
|
|
20:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:10/0/physics_layer_0/angular_velocity = 0.0
|
|
21:10/0 = 0
|
|
21:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:10/0/physics_layer_0/angular_velocity = 0.0
|
|
22:10/0 = 0
|
|
22:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:10/0/physics_layer_0/angular_velocity = 0.0
|
|
23:10/0 = 0
|
|
23:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:10/0/physics_layer_0/angular_velocity = 0.0
|
|
24:10/0 = 0
|
|
24:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:10/0/physics_layer_0/angular_velocity = 0.0
|
|
25:10/0 = 0
|
|
25:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:10/0/physics_layer_0/angular_velocity = 0.0
|
|
26:10/0 = 0
|
|
26:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:10/0/physics_layer_0/angular_velocity = 0.0
|
|
27:10/0 = 0
|
|
27:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:10/0/physics_layer_0/angular_velocity = 0.0
|
|
28:10/0 = 0
|
|
28:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:10/0/physics_layer_0/angular_velocity = 0.0
|
|
29:10/0 = 0
|
|
29:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:10/0/physics_layer_0/angular_velocity = 0.0
|
|
30:10/0 = 0
|
|
30:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:10/0/physics_layer_0/angular_velocity = 0.0
|
|
31:10/0 = 0
|
|
31:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:10/0/physics_layer_0/angular_velocity = 0.0
|
|
32:10/0 = 0
|
|
32:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:10/0/physics_layer_0/angular_velocity = 0.0
|
|
33:10/0 = 0
|
|
33:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:10/0/physics_layer_0/angular_velocity = 0.0
|
|
34:10/0 = 0
|
|
34:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:10/0/physics_layer_0/angular_velocity = 0.0
|
|
35:10/0 = 0
|
|
35:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:10/0/physics_layer_0/angular_velocity = 0.0
|
|
0:11/0 = 0
|
|
0:11/0/texture_origin = Vector2i(0, -6)
|
|
0:11/0/y_sort_origin = -6
|
|
0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:11/0/physics_layer_0/angular_velocity = 0.0
|
|
0:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
1:11/0 = 0
|
|
1:11/0/texture_origin = Vector2i(0, -6)
|
|
1:11/0/y_sort_origin = -6
|
|
1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:11/0/physics_layer_0/angular_velocity = 0.0
|
|
1:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
2:11/0 = 0
|
|
2:11/0/texture_origin = Vector2i(0, -6)
|
|
2:11/0/y_sort_origin = -6
|
|
2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:11/0/physics_layer_0/angular_velocity = 0.0
|
|
2:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
3:11/0 = 0
|
|
3:11/0/texture_origin = Vector2i(0, -6)
|
|
3:11/0/y_sort_origin = -6
|
|
3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:11/0/physics_layer_0/angular_velocity = 0.0
|
|
3:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
4:11/0 = 0
|
|
4:11/0/texture_origin = Vector2i(0, -6)
|
|
4:11/0/y_sort_origin = -6
|
|
4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:11/0/physics_layer_0/angular_velocity = 0.0
|
|
4:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
5:11/0 = 0
|
|
5:11/0/texture_origin = Vector2i(0, -6)
|
|
5:11/0/y_sort_origin = -6
|
|
5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:11/0/physics_layer_0/angular_velocity = 0.0
|
|
5:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
6:11/0 = 0
|
|
6:11/0/texture_origin = Vector2i(0, -6)
|
|
6:11/0/y_sort_origin = -6
|
|
6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:11/0/physics_layer_0/angular_velocity = 0.0
|
|
6:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
7:11/0 = 0
|
|
7:11/0/texture_origin = Vector2i(0, -6)
|
|
7:11/0/y_sort_origin = -6
|
|
7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:11/0/physics_layer_0/angular_velocity = 0.0
|
|
7:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
8:11/0 = 0
|
|
8:11/0/texture_origin = Vector2i(0, -6)
|
|
8:11/0/y_sort_origin = -6
|
|
8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:11/0/physics_layer_0/angular_velocity = 0.0
|
|
8:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
9:11/0 = 0
|
|
9:11/0/texture_origin = Vector2i(0, -6)
|
|
9:11/0/y_sort_origin = -6
|
|
9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:11/0/physics_layer_0/angular_velocity = 0.0
|
|
9:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
10:11/0 = 0
|
|
10:11/0/texture_origin = Vector2i(0, -6)
|
|
10:11/0/y_sort_origin = -6
|
|
10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:11/0/physics_layer_0/angular_velocity = 0.0
|
|
10:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
11:11/0 = 0
|
|
11:11/0/texture_origin = Vector2i(0, -6)
|
|
11:11/0/y_sort_origin = -6
|
|
11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:11/0/physics_layer_0/angular_velocity = 0.0
|
|
11:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
12:11/0 = 0
|
|
12:11/0/texture_origin = Vector2i(0, -6)
|
|
12:11/0/y_sort_origin = -6
|
|
12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:11/0/physics_layer_0/angular_velocity = 0.0
|
|
12:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
13:11/0 = 0
|
|
13:11/0/texture_origin = Vector2i(0, -6)
|
|
13:11/0/y_sort_origin = -6
|
|
13:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:11/0/physics_layer_0/angular_velocity = 0.0
|
|
13:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
14:11/0 = 0
|
|
14:11/0/texture_origin = Vector2i(0, -6)
|
|
14:11/0/y_sort_origin = -6
|
|
14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:11/0/physics_layer_0/angular_velocity = 0.0
|
|
14:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
15:11/0 = 0
|
|
15:11/0/texture_origin = Vector2i(0, -6)
|
|
15:11/0/y_sort_origin = -6
|
|
15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:11/0/physics_layer_0/angular_velocity = 0.0
|
|
15:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
16:11/0 = 0
|
|
16:11/0/texture_origin = Vector2i(0, -6)
|
|
16:11/0/y_sort_origin = -6
|
|
16:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:11/0/physics_layer_0/angular_velocity = 0.0
|
|
16:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
17:11/0 = 0
|
|
17:11/0/texture_origin = Vector2i(0, -6)
|
|
17:11/0/y_sort_origin = -6
|
|
17:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:11/0/physics_layer_0/angular_velocity = 0.0
|
|
17:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
18:11/0 = 0
|
|
18:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:11/0/physics_layer_0/angular_velocity = 0.0
|
|
19:11/0 = 0
|
|
19:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:11/0/physics_layer_0/angular_velocity = 0.0
|
|
20:11/0 = 0
|
|
20:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:11/0/physics_layer_0/angular_velocity = 0.0
|
|
21:11/0 = 0
|
|
21:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:11/0/physics_layer_0/angular_velocity = 0.0
|
|
22:11/0 = 0
|
|
22:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:11/0/physics_layer_0/angular_velocity = 0.0
|
|
23:11/0 = 0
|
|
23:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:11/0/physics_layer_0/angular_velocity = 0.0
|
|
24:11/0 = 0
|
|
24:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:11/0/physics_layer_0/angular_velocity = 0.0
|
|
25:11/0 = 0
|
|
25:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:11/0/physics_layer_0/angular_velocity = 0.0
|
|
26:11/0 = 0
|
|
26:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:11/0/physics_layer_0/angular_velocity = 0.0
|
|
27:11/0 = 0
|
|
27:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:11/0/physics_layer_0/angular_velocity = 0.0
|
|
28:11/0 = 0
|
|
28:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:11/0/physics_layer_0/angular_velocity = 0.0
|
|
29:11/0 = 0
|
|
29:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:11/0/physics_layer_0/angular_velocity = 0.0
|
|
30:11/0 = 0
|
|
30:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:11/0/physics_layer_0/angular_velocity = 0.0
|
|
31:11/0 = 0
|
|
31:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:11/0/physics_layer_0/angular_velocity = 0.0
|
|
32:11/0 = 0
|
|
32:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:11/0/physics_layer_0/angular_velocity = 0.0
|
|
33:11/0 = 0
|
|
33:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:11/0/physics_layer_0/angular_velocity = 0.0
|
|
34:11/0 = 0
|
|
34:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:11/0/physics_layer_0/angular_velocity = 0.0
|
|
35:11/0 = 0
|
|
35:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:11/0/physics_layer_0/angular_velocity = 0.0
|
|
0:12/0 = 0
|
|
0:12/0/texture_origin = Vector2i(0, -6)
|
|
0:12/0/y_sort_origin = -6
|
|
0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:12/0/physics_layer_0/angular_velocity = 0.0
|
|
0:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
1:12/0 = 0
|
|
1:12/0/texture_origin = Vector2i(0, -6)
|
|
1:12/0/y_sort_origin = -6
|
|
1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:12/0/physics_layer_0/angular_velocity = 0.0
|
|
1:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
2:12/0 = 0
|
|
2:12/0/texture_origin = Vector2i(0, -6)
|
|
2:12/0/y_sort_origin = -6
|
|
2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:12/0/physics_layer_0/angular_velocity = 0.0
|
|
2:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
3:12/0 = 0
|
|
3:12/0/texture_origin = Vector2i(0, -6)
|
|
3:12/0/y_sort_origin = -6
|
|
3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:12/0/physics_layer_0/angular_velocity = 0.0
|
|
3:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
4:12/0 = 0
|
|
4:12/0/texture_origin = Vector2i(0, -6)
|
|
4:12/0/y_sort_origin = -6
|
|
4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:12/0/physics_layer_0/angular_velocity = 0.0
|
|
4:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
5:12/0 = 0
|
|
5:12/0/texture_origin = Vector2i(0, -6)
|
|
5:12/0/y_sort_origin = -6
|
|
5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:12/0/physics_layer_0/angular_velocity = 0.0
|
|
5:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
6:12/0 = 0
|
|
6:12/0/texture_origin = Vector2i(0, -6)
|
|
6:12/0/y_sort_origin = -6
|
|
6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:12/0/physics_layer_0/angular_velocity = 0.0
|
|
6:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
7:12/0 = 0
|
|
7:12/0/texture_origin = Vector2i(0, -6)
|
|
7:12/0/y_sort_origin = -6
|
|
7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:12/0/physics_layer_0/angular_velocity = 0.0
|
|
7:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
8:12/0 = 0
|
|
8:12/0/texture_origin = Vector2i(0, -6)
|
|
8:12/0/y_sort_origin = -6
|
|
8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:12/0/physics_layer_0/angular_velocity = 0.0
|
|
8:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
9:12/0 = 0
|
|
9:12/0/texture_origin = Vector2i(0, -6)
|
|
9:12/0/y_sort_origin = -6
|
|
9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:12/0/physics_layer_0/angular_velocity = 0.0
|
|
9:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
10:12/0 = 0
|
|
10:12/0/texture_origin = Vector2i(0, -6)
|
|
10:12/0/y_sort_origin = -6
|
|
10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:12/0/physics_layer_0/angular_velocity = 0.0
|
|
10:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
11:12/0 = 0
|
|
11:12/0/texture_origin = Vector2i(0, -6)
|
|
11:12/0/y_sort_origin = -6
|
|
11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:12/0/physics_layer_0/angular_velocity = 0.0
|
|
11:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
12:12/0 = 0
|
|
12:12/0/texture_origin = Vector2i(0, -6)
|
|
12:12/0/y_sort_origin = -6
|
|
12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:12/0/physics_layer_0/angular_velocity = 0.0
|
|
12:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
13:12/0 = 0
|
|
13:12/0/texture_origin = Vector2i(0, -6)
|
|
13:12/0/y_sort_origin = -6
|
|
13:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:12/0/physics_layer_0/angular_velocity = 0.0
|
|
13:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
14:12/0 = 0
|
|
14:12/0/texture_origin = Vector2i(0, -6)
|
|
14:12/0/y_sort_origin = -6
|
|
14:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:12/0/physics_layer_0/angular_velocity = 0.0
|
|
14:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
15:12/0 = 0
|
|
15:12/0/texture_origin = Vector2i(0, -6)
|
|
15:12/0/y_sort_origin = -6
|
|
15:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:12/0/physics_layer_0/angular_velocity = 0.0
|
|
15:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
16:12/0 = 0
|
|
16:12/0/texture_origin = Vector2i(0, -6)
|
|
16:12/0/y_sort_origin = -6
|
|
16:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:12/0/physics_layer_0/angular_velocity = 0.0
|
|
16:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
17:12/0 = 0
|
|
17:12/0/texture_origin = Vector2i(0, -6)
|
|
17:12/0/y_sort_origin = -6
|
|
17:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:12/0/physics_layer_0/angular_velocity = 0.0
|
|
17:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
18:12/0 = 0
|
|
18:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:12/0/physics_layer_0/angular_velocity = 0.0
|
|
19:12/0 = 0
|
|
19:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:12/0/physics_layer_0/angular_velocity = 0.0
|
|
20:12/0 = 0
|
|
20:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:12/0/physics_layer_0/angular_velocity = 0.0
|
|
21:12/0 = 0
|
|
21:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:12/0/physics_layer_0/angular_velocity = 0.0
|
|
22:12/0 = 0
|
|
22:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:12/0/physics_layer_0/angular_velocity = 0.0
|
|
23:12/0 = 0
|
|
23:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:12/0/physics_layer_0/angular_velocity = 0.0
|
|
24:12/0 = 0
|
|
24:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:12/0/physics_layer_0/angular_velocity = 0.0
|
|
25:12/0 = 0
|
|
25:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:12/0/physics_layer_0/angular_velocity = 0.0
|
|
26:12/0 = 0
|
|
26:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:12/0/physics_layer_0/angular_velocity = 0.0
|
|
27:12/0 = 0
|
|
27:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:12/0/physics_layer_0/angular_velocity = 0.0
|
|
28:12/0 = 0
|
|
28:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:12/0/physics_layer_0/angular_velocity = 0.0
|
|
29:12/0 = 0
|
|
29:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:12/0/physics_layer_0/angular_velocity = 0.0
|
|
30:12/0 = 0
|
|
30:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:12/0/physics_layer_0/angular_velocity = 0.0
|
|
31:12/0 = 0
|
|
31:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:12/0/physics_layer_0/angular_velocity = 0.0
|
|
32:12/0 = 0
|
|
32:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:12/0/physics_layer_0/angular_velocity = 0.0
|
|
33:12/0 = 0
|
|
33:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:12/0/physics_layer_0/angular_velocity = 0.0
|
|
34:12/0 = 0
|
|
34:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:12/0/physics_layer_0/angular_velocity = 0.0
|
|
35:12/0 = 0
|
|
35:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:12/0/physics_layer_0/angular_velocity = 0.0
|
|
0:13/0 = 0
|
|
0:13/0/texture_origin = Vector2i(0, -6)
|
|
0:13/0/y_sort_origin = -6
|
|
0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:13/0/physics_layer_0/angular_velocity = 0.0
|
|
0:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
1:13/0 = 0
|
|
1:13/0/texture_origin = Vector2i(0, -6)
|
|
1:13/0/y_sort_origin = -6
|
|
1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:13/0/physics_layer_0/angular_velocity = 0.0
|
|
1:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
2:13/0 = 0
|
|
2:13/0/texture_origin = Vector2i(0, -6)
|
|
2:13/0/y_sort_origin = -6
|
|
2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:13/0/physics_layer_0/angular_velocity = 0.0
|
|
2:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
3:13/0 = 0
|
|
3:13/0/texture_origin = Vector2i(0, -6)
|
|
3:13/0/y_sort_origin = -6
|
|
3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:13/0/physics_layer_0/angular_velocity = 0.0
|
|
3:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
4:13/0 = 0
|
|
4:13/0/texture_origin = Vector2i(0, -6)
|
|
4:13/0/y_sort_origin = -6
|
|
4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:13/0/physics_layer_0/angular_velocity = 0.0
|
|
4:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
5:13/0 = 0
|
|
5:13/0/texture_origin = Vector2i(0, -6)
|
|
5:13/0/y_sort_origin = -6
|
|
5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:13/0/physics_layer_0/angular_velocity = 0.0
|
|
5:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
6:13/0 = 0
|
|
6:13/0/texture_origin = Vector2i(0, -6)
|
|
6:13/0/y_sort_origin = -6
|
|
6:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:13/0/physics_layer_0/angular_velocity = 0.0
|
|
6:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
7:13/0 = 0
|
|
7:13/0/texture_origin = Vector2i(0, -6)
|
|
7:13/0/y_sort_origin = -6
|
|
7:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:13/0/physics_layer_0/angular_velocity = 0.0
|
|
7:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
8:13/0 = 0
|
|
8:13/0/texture_origin = Vector2i(0, -6)
|
|
8:13/0/y_sort_origin = -6
|
|
8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:13/0/physics_layer_0/angular_velocity = 0.0
|
|
8:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
9:13/0 = 0
|
|
9:13/0/texture_origin = Vector2i(0, -6)
|
|
9:13/0/y_sort_origin = -6
|
|
9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:13/0/physics_layer_0/angular_velocity = 0.0
|
|
9:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
10:13/0 = 0
|
|
10:13/0/texture_origin = Vector2i(0, -6)
|
|
10:13/0/y_sort_origin = -6
|
|
10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:13/0/physics_layer_0/angular_velocity = 0.0
|
|
10:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
11:13/0 = 0
|
|
11:13/0/texture_origin = Vector2i(0, -6)
|
|
11:13/0/y_sort_origin = -6
|
|
11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:13/0/physics_layer_0/angular_velocity = 0.0
|
|
11:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
12:13/0 = 0
|
|
12:13/0/texture_origin = Vector2i(0, -6)
|
|
12:13/0/y_sort_origin = -6
|
|
12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:13/0/physics_layer_0/angular_velocity = 0.0
|
|
12:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
13:13/0 = 0
|
|
13:13/0/texture_origin = Vector2i(0, -6)
|
|
13:13/0/y_sort_origin = -6
|
|
13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:13/0/physics_layer_0/angular_velocity = 0.0
|
|
13:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
14:13/0 = 0
|
|
14:13/0/texture_origin = Vector2i(0, -6)
|
|
14:13/0/y_sort_origin = -6
|
|
14:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:13/0/physics_layer_0/angular_velocity = 0.0
|
|
14:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
15:13/0 = 0
|
|
15:13/0/texture_origin = Vector2i(0, -6)
|
|
15:13/0/y_sort_origin = -6
|
|
15:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:13/0/physics_layer_0/angular_velocity = 0.0
|
|
15:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
16:13/0 = 0
|
|
16:13/0/texture_origin = Vector2i(0, -6)
|
|
16:13/0/y_sort_origin = -6
|
|
16:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:13/0/physics_layer_0/angular_velocity = 0.0
|
|
16:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
17:13/0 = 0
|
|
17:13/0/texture_origin = Vector2i(0, -6)
|
|
17:13/0/y_sort_origin = -6
|
|
17:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:13/0/physics_layer_0/angular_velocity = 0.0
|
|
17:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
18:13/0 = 0
|
|
18:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:13/0/physics_layer_0/angular_velocity = 0.0
|
|
19:13/0 = 0
|
|
19:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:13/0/physics_layer_0/angular_velocity = 0.0
|
|
20:13/0 = 0
|
|
20:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:13/0/physics_layer_0/angular_velocity = 0.0
|
|
21:13/0 = 0
|
|
21:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:13/0/physics_layer_0/angular_velocity = 0.0
|
|
22:13/0 = 0
|
|
22:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:13/0/physics_layer_0/angular_velocity = 0.0
|
|
23:13/0 = 0
|
|
23:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:13/0/physics_layer_0/angular_velocity = 0.0
|
|
24:13/0 = 0
|
|
24:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:13/0/physics_layer_0/angular_velocity = 0.0
|
|
25:13/0 = 0
|
|
25:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:13/0/physics_layer_0/angular_velocity = 0.0
|
|
26:13/0 = 0
|
|
26:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:13/0/physics_layer_0/angular_velocity = 0.0
|
|
27:13/0 = 0
|
|
27:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:13/0/physics_layer_0/angular_velocity = 0.0
|
|
28:13/0 = 0
|
|
28:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:13/0/physics_layer_0/angular_velocity = 0.0
|
|
29:13/0 = 0
|
|
29:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:13/0/physics_layer_0/angular_velocity = 0.0
|
|
30:13/0 = 0
|
|
30:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:13/0/physics_layer_0/angular_velocity = 0.0
|
|
31:13/0 = 0
|
|
31:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:13/0/physics_layer_0/angular_velocity = 0.0
|
|
32:13/0 = 0
|
|
32:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:13/0/physics_layer_0/angular_velocity = 0.0
|
|
33:13/0 = 0
|
|
33:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:13/0/physics_layer_0/angular_velocity = 0.0
|
|
34:13/0 = 0
|
|
34:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:13/0/physics_layer_0/angular_velocity = 0.0
|
|
35:13/0 = 0
|
|
35:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:13/0/physics_layer_0/angular_velocity = 0.0
|
|
0:14/0 = 0
|
|
0:14/0/texture_origin = Vector2i(0, -6)
|
|
0:14/0/y_sort_origin = -6
|
|
0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:14/0/physics_layer_0/angular_velocity = 0.0
|
|
0:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
1:14/0 = 0
|
|
1:14/0/texture_origin = Vector2i(0, -6)
|
|
1:14/0/y_sort_origin = -6
|
|
1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:14/0/physics_layer_0/angular_velocity = 0.0
|
|
1:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
2:14/0 = 0
|
|
2:14/0/texture_origin = Vector2i(0, -6)
|
|
2:14/0/y_sort_origin = -6
|
|
2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:14/0/physics_layer_0/angular_velocity = 0.0
|
|
2:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
3:14/0 = 0
|
|
3:14/0/texture_origin = Vector2i(0, -6)
|
|
3:14/0/y_sort_origin = -6
|
|
3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:14/0/physics_layer_0/angular_velocity = 0.0
|
|
3:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
4:14/0 = 0
|
|
4:14/0/texture_origin = Vector2i(0, -6)
|
|
4:14/0/y_sort_origin = -6
|
|
4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:14/0/physics_layer_0/angular_velocity = 0.0
|
|
4:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
5:14/0 = 0
|
|
5:14/0/texture_origin = Vector2i(0, -6)
|
|
5:14/0/y_sort_origin = -6
|
|
5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:14/0/physics_layer_0/angular_velocity = 0.0
|
|
5:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
6:14/0 = 0
|
|
6:14/0/texture_origin = Vector2i(0, -6)
|
|
6:14/0/y_sort_origin = -6
|
|
6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:14/0/physics_layer_0/angular_velocity = 0.0
|
|
6:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
7:14/0 = 0
|
|
7:14/0/texture_origin = Vector2i(0, -6)
|
|
7:14/0/y_sort_origin = -6
|
|
7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:14/0/physics_layer_0/angular_velocity = 0.0
|
|
7:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
8:14/0 = 0
|
|
8:14/0/texture_origin = Vector2i(0, -6)
|
|
8:14/0/y_sort_origin = -6
|
|
8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:14/0/physics_layer_0/angular_velocity = 0.0
|
|
8:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
9:14/0 = 0
|
|
9:14/0/texture_origin = Vector2i(0, -6)
|
|
9:14/0/y_sort_origin = -6
|
|
9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:14/0/physics_layer_0/angular_velocity = 0.0
|
|
9:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
10:14/0 = 0
|
|
10:14/0/texture_origin = Vector2i(0, -6)
|
|
10:14/0/y_sort_origin = -6
|
|
10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:14/0/physics_layer_0/angular_velocity = 0.0
|
|
10:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
11:14/0 = 0
|
|
11:14/0/texture_origin = Vector2i(0, -6)
|
|
11:14/0/y_sort_origin = -6
|
|
11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:14/0/physics_layer_0/angular_velocity = 0.0
|
|
11:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
12:14/0 = 0
|
|
12:14/0/texture_origin = Vector2i(0, -6)
|
|
12:14/0/y_sort_origin = -6
|
|
12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:14/0/physics_layer_0/angular_velocity = 0.0
|
|
12:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
13:14/0 = 0
|
|
13:14/0/texture_origin = Vector2i(0, -6)
|
|
13:14/0/y_sort_origin = -6
|
|
13:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:14/0/physics_layer_0/angular_velocity = 0.0
|
|
13:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
14:14/0 = 0
|
|
14:14/0/texture_origin = Vector2i(0, -6)
|
|
14:14/0/y_sort_origin = -6
|
|
14:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:14/0/physics_layer_0/angular_velocity = 0.0
|
|
14:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
15:14/0 = 0
|
|
15:14/0/texture_origin = Vector2i(0, -6)
|
|
15:14/0/y_sort_origin = -6
|
|
15:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:14/0/physics_layer_0/angular_velocity = 0.0
|
|
15:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
16:14/0 = 0
|
|
16:14/0/texture_origin = Vector2i(0, -6)
|
|
16:14/0/y_sort_origin = -6
|
|
16:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:14/0/physics_layer_0/angular_velocity = 0.0
|
|
16:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
17:14/0 = 0
|
|
17:14/0/texture_origin = Vector2i(0, -6)
|
|
17:14/0/y_sort_origin = -6
|
|
17:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:14/0/physics_layer_0/angular_velocity = 0.0
|
|
17:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
18:14/0 = 0
|
|
18:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:14/0/physics_layer_0/angular_velocity = 0.0
|
|
19:14/0 = 0
|
|
19:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:14/0/physics_layer_0/angular_velocity = 0.0
|
|
20:14/0 = 0
|
|
20:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:14/0/physics_layer_0/angular_velocity = 0.0
|
|
21:14/0 = 0
|
|
21:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:14/0/physics_layer_0/angular_velocity = 0.0
|
|
22:14/0 = 0
|
|
22:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:14/0/physics_layer_0/angular_velocity = 0.0
|
|
23:14/0 = 0
|
|
23:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:14/0/physics_layer_0/angular_velocity = 0.0
|
|
24:14/0 = 0
|
|
24:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:14/0/physics_layer_0/angular_velocity = 0.0
|
|
25:14/0 = 0
|
|
25:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:14/0/physics_layer_0/angular_velocity = 0.0
|
|
26:14/0 = 0
|
|
26:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:14/0/physics_layer_0/angular_velocity = 0.0
|
|
27:14/0 = 0
|
|
27:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:14/0/physics_layer_0/angular_velocity = 0.0
|
|
28:14/0 = 0
|
|
28:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:14/0/physics_layer_0/angular_velocity = 0.0
|
|
29:14/0 = 0
|
|
29:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:14/0/physics_layer_0/angular_velocity = 0.0
|
|
30:14/0 = 0
|
|
30:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:14/0/physics_layer_0/angular_velocity = 0.0
|
|
31:14/0 = 0
|
|
31:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:14/0/physics_layer_0/angular_velocity = 0.0
|
|
32:14/0 = 0
|
|
32:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:14/0/physics_layer_0/angular_velocity = 0.0
|
|
33:14/0 = 0
|
|
33:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:14/0/physics_layer_0/angular_velocity = 0.0
|
|
34:14/0 = 0
|
|
34:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:14/0/physics_layer_0/angular_velocity = 0.0
|
|
35:14/0 = 0
|
|
35:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:14/0/physics_layer_0/angular_velocity = 0.0
|
|
0:15/0 = 0
|
|
0:15/0/texture_origin = Vector2i(0, -6)
|
|
0:15/0/y_sort_origin = -6
|
|
0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:15/0/physics_layer_0/angular_velocity = 0.0
|
|
0:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
1:15/0 = 0
|
|
1:15/0/texture_origin = Vector2i(0, -6)
|
|
1:15/0/y_sort_origin = -6
|
|
1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:15/0/physics_layer_0/angular_velocity = 0.0
|
|
1:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
2:15/0 = 0
|
|
2:15/0/texture_origin = Vector2i(0, -6)
|
|
2:15/0/y_sort_origin = -6
|
|
2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:15/0/physics_layer_0/angular_velocity = 0.0
|
|
2:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
3:15/0 = 0
|
|
3:15/0/texture_origin = Vector2i(0, -6)
|
|
3:15/0/y_sort_origin = -6
|
|
3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:15/0/physics_layer_0/angular_velocity = 0.0
|
|
3:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
4:15/0 = 0
|
|
4:15/0/texture_origin = Vector2i(0, -6)
|
|
4:15/0/y_sort_origin = -6
|
|
4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:15/0/physics_layer_0/angular_velocity = 0.0
|
|
4:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
5:15/0 = 0
|
|
5:15/0/texture_origin = Vector2i(0, -6)
|
|
5:15/0/y_sort_origin = -6
|
|
5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:15/0/physics_layer_0/angular_velocity = 0.0
|
|
5:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
6:15/0 = 0
|
|
6:15/0/texture_origin = Vector2i(0, -6)
|
|
6:15/0/y_sort_origin = -6
|
|
6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:15/0/physics_layer_0/angular_velocity = 0.0
|
|
6:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
7:15/0 = 0
|
|
7:15/0/texture_origin = Vector2i(0, -6)
|
|
7:15/0/y_sort_origin = -6
|
|
7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:15/0/physics_layer_0/angular_velocity = 0.0
|
|
7:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
8:15/0 = 0
|
|
8:15/0/texture_origin = Vector2i(0, -6)
|
|
8:15/0/y_sort_origin = -6
|
|
8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:15/0/physics_layer_0/angular_velocity = 0.0
|
|
8:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
9:15/0 = 0
|
|
9:15/0/texture_origin = Vector2i(0, -6)
|
|
9:15/0/y_sort_origin = -6
|
|
9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:15/0/physics_layer_0/angular_velocity = 0.0
|
|
9:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
10:15/0 = 0
|
|
10:15/0/texture_origin = Vector2i(0, -6)
|
|
10:15/0/y_sort_origin = -6
|
|
10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:15/0/physics_layer_0/angular_velocity = 0.0
|
|
10:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
11:15/0 = 0
|
|
11:15/0/texture_origin = Vector2i(0, -6)
|
|
11:15/0/y_sort_origin = -6
|
|
11:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:15/0/physics_layer_0/angular_velocity = 0.0
|
|
11:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
12:15/0 = 0
|
|
12:15/0/texture_origin = Vector2i(0, -6)
|
|
12:15/0/y_sort_origin = -6
|
|
12:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:15/0/physics_layer_0/angular_velocity = 0.0
|
|
12:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
13:15/0 = 0
|
|
13:15/0/texture_origin = Vector2i(0, -6)
|
|
13:15/0/y_sort_origin = -6
|
|
13:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:15/0/physics_layer_0/angular_velocity = 0.0
|
|
13:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
14:15/0 = 0
|
|
14:15/0/texture_origin = Vector2i(0, -6)
|
|
14:15/0/y_sort_origin = -6
|
|
14:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:15/0/physics_layer_0/angular_velocity = 0.0
|
|
14:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
15:15/0 = 0
|
|
15:15/0/texture_origin = Vector2i(0, -6)
|
|
15:15/0/y_sort_origin = -6
|
|
15:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:15/0/physics_layer_0/angular_velocity = 0.0
|
|
15:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
16:15/0 = 0
|
|
16:15/0/texture_origin = Vector2i(0, -6)
|
|
16:15/0/y_sort_origin = -6
|
|
16:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:15/0/physics_layer_0/angular_velocity = 0.0
|
|
16:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
17:15/0 = 0
|
|
17:15/0/texture_origin = Vector2i(0, -6)
|
|
17:15/0/y_sort_origin = -6
|
|
17:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:15/0/physics_layer_0/angular_velocity = 0.0
|
|
17:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
18:15/0 = 0
|
|
18:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:15/0/physics_layer_0/angular_velocity = 0.0
|
|
19:15/0 = 0
|
|
19:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:15/0/physics_layer_0/angular_velocity = 0.0
|
|
20:15/0 = 0
|
|
20:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:15/0/physics_layer_0/angular_velocity = 0.0
|
|
21:15/0 = 0
|
|
21:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:15/0/physics_layer_0/angular_velocity = 0.0
|
|
22:15/0 = 0
|
|
22:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:15/0/physics_layer_0/angular_velocity = 0.0
|
|
23:15/0 = 0
|
|
23:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:15/0/physics_layer_0/angular_velocity = 0.0
|
|
24:15/0 = 0
|
|
24:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:15/0/physics_layer_0/angular_velocity = 0.0
|
|
25:15/0 = 0
|
|
25:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:15/0/physics_layer_0/angular_velocity = 0.0
|
|
26:15/0 = 0
|
|
26:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:15/0/physics_layer_0/angular_velocity = 0.0
|
|
27:15/0 = 0
|
|
27:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:15/0/physics_layer_0/angular_velocity = 0.0
|
|
28:15/0 = 0
|
|
28:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:15/0/physics_layer_0/angular_velocity = 0.0
|
|
29:15/0 = 0
|
|
29:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:15/0/physics_layer_0/angular_velocity = 0.0
|
|
30:15/0 = 0
|
|
30:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:15/0/physics_layer_0/angular_velocity = 0.0
|
|
31:15/0 = 0
|
|
31:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:15/0/physics_layer_0/angular_velocity = 0.0
|
|
32:15/0 = 0
|
|
32:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:15/0/physics_layer_0/angular_velocity = 0.0
|
|
33:15/0 = 0
|
|
33:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:15/0/physics_layer_0/angular_velocity = 0.0
|
|
34:15/0 = 0
|
|
34:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:15/0/physics_layer_0/angular_velocity = 0.0
|
|
35:15/0 = 0
|
|
35:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:15/0/physics_layer_0/angular_velocity = 0.0
|
|
0:16/0 = 0
|
|
0:16/0/texture_origin = Vector2i(0, -6)
|
|
0:16/0/y_sort_origin = -6
|
|
0:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:16/0/physics_layer_0/angular_velocity = 0.0
|
|
0:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
1:16/0 = 0
|
|
1:16/0/texture_origin = Vector2i(0, -6)
|
|
1:16/0/y_sort_origin = -6
|
|
1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:16/0/physics_layer_0/angular_velocity = 0.0
|
|
1:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
2:16/0 = 0
|
|
2:16/0/texture_origin = Vector2i(0, -6)
|
|
2:16/0/y_sort_origin = -6
|
|
2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:16/0/physics_layer_0/angular_velocity = 0.0
|
|
2:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
3:16/0 = 0
|
|
3:16/0/texture_origin = Vector2i(0, -6)
|
|
3:16/0/y_sort_origin = -6
|
|
3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:16/0/physics_layer_0/angular_velocity = 0.0
|
|
3:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
4:16/0 = 0
|
|
4:16/0/texture_origin = Vector2i(0, -6)
|
|
4:16/0/y_sort_origin = -6
|
|
4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:16/0/physics_layer_0/angular_velocity = 0.0
|
|
4:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
5:16/0 = 0
|
|
5:16/0/texture_origin = Vector2i(0, -6)
|
|
5:16/0/y_sort_origin = -6
|
|
5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:16/0/physics_layer_0/angular_velocity = 0.0
|
|
5:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
6:16/0 = 0
|
|
6:16/0/texture_origin = Vector2i(0, -6)
|
|
6:16/0/y_sort_origin = -6
|
|
6:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:16/0/physics_layer_0/angular_velocity = 0.0
|
|
6:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
7:16/0 = 0
|
|
7:16/0/texture_origin = Vector2i(0, -6)
|
|
7:16/0/y_sort_origin = -6
|
|
7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:16/0/physics_layer_0/angular_velocity = 0.0
|
|
7:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
8:16/0 = 0
|
|
8:16/0/texture_origin = Vector2i(0, -6)
|
|
8:16/0/y_sort_origin = -6
|
|
8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:16/0/physics_layer_0/angular_velocity = 0.0
|
|
8:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
9:16/0 = 0
|
|
9:16/0/texture_origin = Vector2i(0, -6)
|
|
9:16/0/y_sort_origin = -6
|
|
9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:16/0/physics_layer_0/angular_velocity = 0.0
|
|
9:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
10:16/0 = 0
|
|
10:16/0/texture_origin = Vector2i(0, -6)
|
|
10:16/0/y_sort_origin = -6
|
|
10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:16/0/physics_layer_0/angular_velocity = 0.0
|
|
10:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
11:16/0 = 0
|
|
11:16/0/texture_origin = Vector2i(0, -6)
|
|
11:16/0/y_sort_origin = -6
|
|
11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:16/0/physics_layer_0/angular_velocity = 0.0
|
|
11:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
12:16/0 = 0
|
|
12:16/0/texture_origin = Vector2i(0, -6)
|
|
12:16/0/y_sort_origin = -6
|
|
12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:16/0/physics_layer_0/angular_velocity = 0.0
|
|
12:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
13:16/0 = 0
|
|
13:16/0/texture_origin = Vector2i(0, -6)
|
|
13:16/0/y_sort_origin = -6
|
|
13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:16/0/physics_layer_0/angular_velocity = 0.0
|
|
13:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
14:16/0 = 0
|
|
14:16/0/texture_origin = Vector2i(0, -6)
|
|
14:16/0/y_sort_origin = -6
|
|
14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:16/0/physics_layer_0/angular_velocity = 0.0
|
|
14:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
15:16/0 = 0
|
|
15:16/0/texture_origin = Vector2i(0, -6)
|
|
15:16/0/y_sort_origin = -6
|
|
15:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:16/0/physics_layer_0/angular_velocity = 0.0
|
|
15:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
16:16/0 = 0
|
|
16:16/0/texture_origin = Vector2i(0, -6)
|
|
16:16/0/y_sort_origin = -6
|
|
16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:16/0/physics_layer_0/angular_velocity = 0.0
|
|
16:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
17:16/0 = 0
|
|
17:16/0/texture_origin = Vector2i(0, -6)
|
|
17:16/0/y_sort_origin = -6
|
|
17:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:16/0/physics_layer_0/angular_velocity = 0.0
|
|
17:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
18:16/0 = 0
|
|
18:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:16/0/physics_layer_0/angular_velocity = 0.0
|
|
19:16/0 = 0
|
|
19:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:16/0/physics_layer_0/angular_velocity = 0.0
|
|
20:16/0 = 0
|
|
20:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:16/0/physics_layer_0/angular_velocity = 0.0
|
|
21:16/0 = 0
|
|
21:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:16/0/physics_layer_0/angular_velocity = 0.0
|
|
22:16/0 = 0
|
|
22:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:16/0/physics_layer_0/angular_velocity = 0.0
|
|
23:16/0 = 0
|
|
23:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:16/0/physics_layer_0/angular_velocity = 0.0
|
|
24:16/0 = 0
|
|
24:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:16/0/physics_layer_0/angular_velocity = 0.0
|
|
25:16/0 = 0
|
|
25:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:16/0/physics_layer_0/angular_velocity = 0.0
|
|
26:16/0 = 0
|
|
26:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:16/0/physics_layer_0/angular_velocity = 0.0
|
|
27:16/0 = 0
|
|
27:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:16/0/physics_layer_0/angular_velocity = 0.0
|
|
28:16/0 = 0
|
|
28:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:16/0/physics_layer_0/angular_velocity = 0.0
|
|
29:16/0 = 0
|
|
29:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:16/0/physics_layer_0/angular_velocity = 0.0
|
|
30:16/0 = 0
|
|
30:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:16/0/physics_layer_0/angular_velocity = 0.0
|
|
31:16/0 = 0
|
|
31:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:16/0/physics_layer_0/angular_velocity = 0.0
|
|
32:16/0 = 0
|
|
32:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:16/0/physics_layer_0/angular_velocity = 0.0
|
|
33:16/0 = 0
|
|
33:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:16/0/physics_layer_0/angular_velocity = 0.0
|
|
34:16/0 = 0
|
|
34:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:16/0/physics_layer_0/angular_velocity = 0.0
|
|
35:16/0 = 0
|
|
35:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:16/0/physics_layer_0/angular_velocity = 0.0
|
|
0:17/0 = 0
|
|
0:17/0/texture_origin = Vector2i(0, -6)
|
|
0:17/0/y_sort_origin = -6
|
|
0:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:17/0/physics_layer_0/angular_velocity = 0.0
|
|
0:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
1:17/0 = 0
|
|
1:17/0/texture_origin = Vector2i(0, -6)
|
|
1:17/0/y_sort_origin = -6
|
|
1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:17/0/physics_layer_0/angular_velocity = 0.0
|
|
1:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
2:17/0 = 0
|
|
2:17/0/texture_origin = Vector2i(0, -6)
|
|
2:17/0/y_sort_origin = -6
|
|
2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:17/0/physics_layer_0/angular_velocity = 0.0
|
|
2:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
3:17/0 = 0
|
|
3:17/0/texture_origin = Vector2i(0, -6)
|
|
3:17/0/y_sort_origin = -6
|
|
3:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:17/0/physics_layer_0/angular_velocity = 0.0
|
|
3:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
4:17/0 = 0
|
|
4:17/0/texture_origin = Vector2i(0, -6)
|
|
4:17/0/y_sort_origin = -6
|
|
4:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:17/0/physics_layer_0/angular_velocity = 0.0
|
|
4:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
5:17/0 = 0
|
|
5:17/0/texture_origin = Vector2i(0, -6)
|
|
5:17/0/y_sort_origin = -6
|
|
5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:17/0/physics_layer_0/angular_velocity = 0.0
|
|
5:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
6:17/0 = 0
|
|
6:17/0/texture_origin = Vector2i(0, -6)
|
|
6:17/0/y_sort_origin = -6
|
|
6:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:17/0/physics_layer_0/angular_velocity = 0.0
|
|
6:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
7:17/0 = 0
|
|
7:17/0/texture_origin = Vector2i(0, -6)
|
|
7:17/0/y_sort_origin = -6
|
|
7:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:17/0/physics_layer_0/angular_velocity = 0.0
|
|
7:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
8:17/0 = 0
|
|
8:17/0/texture_origin = Vector2i(0, -6)
|
|
8:17/0/y_sort_origin = -6
|
|
8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:17/0/physics_layer_0/angular_velocity = 0.0
|
|
8:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
9:17/0 = 0
|
|
9:17/0/texture_origin = Vector2i(0, -6)
|
|
9:17/0/y_sort_origin = -6
|
|
9:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:17/0/physics_layer_0/angular_velocity = 0.0
|
|
9:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
10:17/0 = 0
|
|
10:17/0/texture_origin = Vector2i(0, -6)
|
|
10:17/0/y_sort_origin = -6
|
|
10:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:17/0/physics_layer_0/angular_velocity = 0.0
|
|
10:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
11:17/0 = 0
|
|
11:17/0/texture_origin = Vector2i(0, -6)
|
|
11:17/0/y_sort_origin = -6
|
|
11:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:17/0/physics_layer_0/angular_velocity = 0.0
|
|
11:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
12:17/0 = 0
|
|
12:17/0/texture_origin = Vector2i(0, -6)
|
|
12:17/0/y_sort_origin = -6
|
|
12:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:17/0/physics_layer_0/angular_velocity = 0.0
|
|
12:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
13:17/0 = 0
|
|
13:17/0/texture_origin = Vector2i(0, -6)
|
|
13:17/0/y_sort_origin = -6
|
|
13:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:17/0/physics_layer_0/angular_velocity = 0.0
|
|
13:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
14:17/0 = 0
|
|
14:17/0/texture_origin = Vector2i(0, -6)
|
|
14:17/0/y_sort_origin = -6
|
|
14:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:17/0/physics_layer_0/angular_velocity = 0.0
|
|
14:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
15:17/0 = 0
|
|
15:17/0/texture_origin = Vector2i(0, -6)
|
|
15:17/0/y_sort_origin = -6
|
|
15:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:17/0/physics_layer_0/angular_velocity = 0.0
|
|
15:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
16:17/0 = 0
|
|
16:17/0/texture_origin = Vector2i(0, -6)
|
|
16:17/0/y_sort_origin = -6
|
|
16:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:17/0/physics_layer_0/angular_velocity = 0.0
|
|
16:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
17:17/0 = 0
|
|
17:17/0/texture_origin = Vector2i(0, -6)
|
|
17:17/0/y_sort_origin = -6
|
|
17:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:17/0/physics_layer_0/angular_velocity = 0.0
|
|
17:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
18:17/0 = 0
|
|
18:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:17/0/physics_layer_0/angular_velocity = 0.0
|
|
19:17/0 = 0
|
|
19:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:17/0/physics_layer_0/angular_velocity = 0.0
|
|
20:17/0 = 0
|
|
20:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:17/0/physics_layer_0/angular_velocity = 0.0
|
|
21:17/0 = 0
|
|
21:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:17/0/physics_layer_0/angular_velocity = 0.0
|
|
22:17/0 = 0
|
|
22:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:17/0/physics_layer_0/angular_velocity = 0.0
|
|
23:17/0 = 0
|
|
23:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:17/0/physics_layer_0/angular_velocity = 0.0
|
|
24:17/0 = 0
|
|
24:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:17/0/physics_layer_0/angular_velocity = 0.0
|
|
25:17/0 = 0
|
|
25:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:17/0/physics_layer_0/angular_velocity = 0.0
|
|
26:17/0 = 0
|
|
26:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:17/0/physics_layer_0/angular_velocity = 0.0
|
|
27:17/0 = 0
|
|
27:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:17/0/physics_layer_0/angular_velocity = 0.0
|
|
28:17/0 = 0
|
|
28:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:17/0/physics_layer_0/angular_velocity = 0.0
|
|
29:17/0 = 0
|
|
29:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:17/0/physics_layer_0/angular_velocity = 0.0
|
|
30:17/0 = 0
|
|
30:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:17/0/physics_layer_0/angular_velocity = 0.0
|
|
31:17/0 = 0
|
|
31:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:17/0/physics_layer_0/angular_velocity = 0.0
|
|
32:17/0 = 0
|
|
32:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:17/0/physics_layer_0/angular_velocity = 0.0
|
|
33:17/0 = 0
|
|
33:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:17/0/physics_layer_0/angular_velocity = 0.0
|
|
34:17/0 = 0
|
|
34:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:17/0/physics_layer_0/angular_velocity = 0.0
|
|
35:17/0 = 0
|
|
35:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:17/0/physics_layer_0/angular_velocity = 0.0
|
|
0:18/0 = 0
|
|
0:18/0/texture_origin = Vector2i(0, -6)
|
|
0:18/0/y_sort_origin = -6
|
|
0:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:18/0/physics_layer_0/angular_velocity = 0.0
|
|
0:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
1:18/0 = 0
|
|
1:18/0/texture_origin = Vector2i(0, -6)
|
|
1:18/0/y_sort_origin = -6
|
|
1:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:18/0/physics_layer_0/angular_velocity = 0.0
|
|
1:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
2:18/0 = 0
|
|
2:18/0/texture_origin = Vector2i(0, -6)
|
|
2:18/0/y_sort_origin = -6
|
|
2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:18/0/physics_layer_0/angular_velocity = 0.0
|
|
2:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
3:18/0 = 0
|
|
3:18/0/texture_origin = Vector2i(0, -6)
|
|
3:18/0/y_sort_origin = -6
|
|
3:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:18/0/physics_layer_0/angular_velocity = 0.0
|
|
3:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
4:18/0 = 0
|
|
4:18/0/texture_origin = Vector2i(0, -6)
|
|
4:18/0/y_sort_origin = -6
|
|
4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:18/0/physics_layer_0/angular_velocity = 0.0
|
|
4:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
5:18/0 = 0
|
|
5:18/0/texture_origin = Vector2i(0, -6)
|
|
5:18/0/y_sort_origin = -6
|
|
5:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:18/0/physics_layer_0/angular_velocity = 0.0
|
|
5:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
6:18/0 = 0
|
|
6:18/0/texture_origin = Vector2i(0, -6)
|
|
6:18/0/y_sort_origin = -6
|
|
6:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:18/0/physics_layer_0/angular_velocity = 0.0
|
|
6:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
7:18/0 = 0
|
|
7:18/0/texture_origin = Vector2i(0, -6)
|
|
7:18/0/y_sort_origin = -6
|
|
7:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:18/0/physics_layer_0/angular_velocity = 0.0
|
|
7:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
8:18/0 = 0
|
|
8:18/0/texture_origin = Vector2i(0, -6)
|
|
8:18/0/y_sort_origin = -6
|
|
8:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:18/0/physics_layer_0/angular_velocity = 0.0
|
|
8:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
9:18/0 = 0
|
|
9:18/0/texture_origin = Vector2i(0, -6)
|
|
9:18/0/y_sort_origin = -6
|
|
9:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:18/0/physics_layer_0/angular_velocity = 0.0
|
|
9:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
10:18/0 = 0
|
|
10:18/0/texture_origin = Vector2i(0, -6)
|
|
10:18/0/y_sort_origin = -6
|
|
10:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:18/0/physics_layer_0/angular_velocity = 0.0
|
|
10:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
11:18/0 = 0
|
|
11:18/0/texture_origin = Vector2i(0, -6)
|
|
11:18/0/y_sort_origin = -6
|
|
11:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:18/0/physics_layer_0/angular_velocity = 0.0
|
|
11:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
12:18/0 = 0
|
|
12:18/0/texture_origin = Vector2i(0, -6)
|
|
12:18/0/y_sort_origin = -6
|
|
12:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:18/0/physics_layer_0/angular_velocity = 0.0
|
|
12:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
13:18/0 = 0
|
|
13:18/0/texture_origin = Vector2i(0, -6)
|
|
13:18/0/y_sort_origin = -6
|
|
13:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:18/0/physics_layer_0/angular_velocity = 0.0
|
|
13:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
14:18/0 = 0
|
|
14:18/0/texture_origin = Vector2i(0, -6)
|
|
14:18/0/y_sort_origin = -6
|
|
14:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:18/0/physics_layer_0/angular_velocity = 0.0
|
|
14:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
15:18/0 = 0
|
|
15:18/0/texture_origin = Vector2i(0, -6)
|
|
15:18/0/y_sort_origin = -6
|
|
15:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:18/0/physics_layer_0/angular_velocity = 0.0
|
|
15:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
16:18/0 = 0
|
|
16:18/0/texture_origin = Vector2i(0, -6)
|
|
16:18/0/y_sort_origin = -6
|
|
16:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:18/0/physics_layer_0/angular_velocity = 0.0
|
|
16:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
17:18/0 = 0
|
|
17:18/0/texture_origin = Vector2i(0, -6)
|
|
17:18/0/y_sort_origin = -6
|
|
17:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:18/0/physics_layer_0/angular_velocity = 0.0
|
|
17:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
18:18/0 = 0
|
|
18:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:18/0/physics_layer_0/angular_velocity = 0.0
|
|
19:18/0 = 0
|
|
19:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:18/0/physics_layer_0/angular_velocity = 0.0
|
|
20:18/0 = 0
|
|
20:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:18/0/physics_layer_0/angular_velocity = 0.0
|
|
21:18/0 = 0
|
|
21:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:18/0/physics_layer_0/angular_velocity = 0.0
|
|
22:18/0 = 0
|
|
22:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:18/0/physics_layer_0/angular_velocity = 0.0
|
|
23:18/0 = 0
|
|
23:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:18/0/physics_layer_0/angular_velocity = 0.0
|
|
24:18/0 = 0
|
|
24:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:18/0/physics_layer_0/angular_velocity = 0.0
|
|
25:18/0 = 0
|
|
25:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:18/0/physics_layer_0/angular_velocity = 0.0
|
|
26:18/0 = 0
|
|
26:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:18/0/physics_layer_0/angular_velocity = 0.0
|
|
27:18/0 = 0
|
|
27:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:18/0/physics_layer_0/angular_velocity = 0.0
|
|
28:18/0 = 0
|
|
28:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:18/0/physics_layer_0/angular_velocity = 0.0
|
|
29:18/0 = 0
|
|
29:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:18/0/physics_layer_0/angular_velocity = 0.0
|
|
30:18/0 = 0
|
|
30:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:18/0/physics_layer_0/angular_velocity = 0.0
|
|
31:18/0 = 0
|
|
31:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:18/0/physics_layer_0/angular_velocity = 0.0
|
|
32:18/0 = 0
|
|
32:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:18/0/physics_layer_0/angular_velocity = 0.0
|
|
33:18/0 = 0
|
|
33:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:18/0/physics_layer_0/angular_velocity = 0.0
|
|
34:18/0 = 0
|
|
34:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:18/0/physics_layer_0/angular_velocity = 0.0
|
|
35:18/0 = 0
|
|
35:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:18/0/physics_layer_0/angular_velocity = 0.0
|
|
0:19/0 = 0
|
|
0:19/0/texture_origin = Vector2i(0, -6)
|
|
0:19/0/y_sort_origin = -6
|
|
0:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:19/0/physics_layer_0/angular_velocity = 0.0
|
|
0:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
1:19/0 = 0
|
|
1:19/0/texture_origin = Vector2i(0, -6)
|
|
1:19/0/y_sort_origin = -6
|
|
1:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:19/0/physics_layer_0/angular_velocity = 0.0
|
|
1:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
2:19/0 = 0
|
|
2:19/0/texture_origin = Vector2i(0, -6)
|
|
2:19/0/y_sort_origin = -6
|
|
2:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:19/0/physics_layer_0/angular_velocity = 0.0
|
|
2:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
3:19/0 = 0
|
|
3:19/0/texture_origin = Vector2i(0, -6)
|
|
3:19/0/y_sort_origin = -6
|
|
3:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:19/0/physics_layer_0/angular_velocity = 0.0
|
|
3:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
4:19/0 = 0
|
|
4:19/0/texture_origin = Vector2i(0, -6)
|
|
4:19/0/y_sort_origin = -6
|
|
4:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:19/0/physics_layer_0/angular_velocity = 0.0
|
|
4:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
5:19/0 = 0
|
|
5:19/0/texture_origin = Vector2i(0, -6)
|
|
5:19/0/y_sort_origin = -6
|
|
5:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:19/0/physics_layer_0/angular_velocity = 0.0
|
|
5:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
6:19/0 = 0
|
|
6:19/0/texture_origin = Vector2i(0, -6)
|
|
6:19/0/y_sort_origin = -6
|
|
6:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:19/0/physics_layer_0/angular_velocity = 0.0
|
|
6:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
7:19/0 = 0
|
|
7:19/0/texture_origin = Vector2i(0, -6)
|
|
7:19/0/y_sort_origin = -6
|
|
7:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:19/0/physics_layer_0/angular_velocity = 0.0
|
|
7:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
8:19/0 = 0
|
|
8:19/0/texture_origin = Vector2i(0, -6)
|
|
8:19/0/y_sort_origin = -6
|
|
8:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:19/0/physics_layer_0/angular_velocity = 0.0
|
|
8:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
9:19/0 = 0
|
|
9:19/0/texture_origin = Vector2i(0, -6)
|
|
9:19/0/y_sort_origin = -6
|
|
9:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:19/0/physics_layer_0/angular_velocity = 0.0
|
|
9:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
10:19/0 = 0
|
|
10:19/0/texture_origin = Vector2i(0, -6)
|
|
10:19/0/y_sort_origin = -6
|
|
10:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:19/0/physics_layer_0/angular_velocity = 0.0
|
|
10:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
11:19/0 = 0
|
|
11:19/0/texture_origin = Vector2i(0, -6)
|
|
11:19/0/y_sort_origin = -6
|
|
11:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:19/0/physics_layer_0/angular_velocity = 0.0
|
|
11:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
12:19/0 = 0
|
|
12:19/0/texture_origin = Vector2i(0, -6)
|
|
12:19/0/y_sort_origin = -6
|
|
12:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:19/0/physics_layer_0/angular_velocity = 0.0
|
|
12:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
13:19/0 = 0
|
|
13:19/0/texture_origin = Vector2i(0, -6)
|
|
13:19/0/y_sort_origin = -6
|
|
13:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:19/0/physics_layer_0/angular_velocity = 0.0
|
|
13:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
14:19/0 = 0
|
|
14:19/0/texture_origin = Vector2i(0, -6)
|
|
14:19/0/y_sort_origin = -6
|
|
14:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:19/0/physics_layer_0/angular_velocity = 0.0
|
|
14:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
15:19/0 = 0
|
|
15:19/0/texture_origin = Vector2i(0, -6)
|
|
15:19/0/y_sort_origin = -6
|
|
15:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:19/0/physics_layer_0/angular_velocity = 0.0
|
|
15:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
16:19/0 = 0
|
|
16:19/0/texture_origin = Vector2i(0, -6)
|
|
16:19/0/y_sort_origin = -6
|
|
16:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:19/0/physics_layer_0/angular_velocity = 0.0
|
|
16:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
17:19/0 = 0
|
|
17:19/0/texture_origin = Vector2i(0, -6)
|
|
17:19/0/y_sort_origin = -6
|
|
17:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:19/0/physics_layer_0/angular_velocity = 0.0
|
|
17:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
18:19/0 = 0
|
|
18:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:19/0/physics_layer_0/angular_velocity = 0.0
|
|
19:19/0 = 0
|
|
19:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:19/0/physics_layer_0/angular_velocity = 0.0
|
|
20:19/0 = 0
|
|
20:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:19/0/physics_layer_0/angular_velocity = 0.0
|
|
21:19/0 = 0
|
|
21:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:19/0/physics_layer_0/angular_velocity = 0.0
|
|
22:19/0 = 0
|
|
22:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:19/0/physics_layer_0/angular_velocity = 0.0
|
|
23:19/0 = 0
|
|
23:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:19/0/physics_layer_0/angular_velocity = 0.0
|
|
24:19/0 = 0
|
|
24:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:19/0/physics_layer_0/angular_velocity = 0.0
|
|
25:19/0 = 0
|
|
25:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:19/0/physics_layer_0/angular_velocity = 0.0
|
|
26:19/0 = 0
|
|
26:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:19/0/physics_layer_0/angular_velocity = 0.0
|
|
27:19/0 = 0
|
|
27:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:19/0/physics_layer_0/angular_velocity = 0.0
|
|
28:19/0 = 0
|
|
28:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:19/0/physics_layer_0/angular_velocity = 0.0
|
|
29:19/0 = 0
|
|
29:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:19/0/physics_layer_0/angular_velocity = 0.0
|
|
30:19/0 = 0
|
|
30:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:19/0/physics_layer_0/angular_velocity = 0.0
|
|
31:19/0 = 0
|
|
31:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:19/0/physics_layer_0/angular_velocity = 0.0
|
|
32:19/0 = 0
|
|
32:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:19/0/physics_layer_0/angular_velocity = 0.0
|
|
33:19/0 = 0
|
|
33:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:19/0/physics_layer_0/angular_velocity = 0.0
|
|
34:19/0 = 0
|
|
34:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:19/0/physics_layer_0/angular_velocity = 0.0
|
|
35:19/0 = 0
|
|
35:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:19/0/physics_layer_0/angular_velocity = 0.0
|
|
0:20/0 = 0
|
|
0:20/0/texture_origin = Vector2i(0, -6)
|
|
0:20/0/y_sort_origin = -6
|
|
0:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:20/0/physics_layer_0/angular_velocity = 0.0
|
|
0:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
1:20/0 = 0
|
|
1:20/0/texture_origin = Vector2i(0, -6)
|
|
1:20/0/y_sort_origin = -6
|
|
1:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:20/0/physics_layer_0/angular_velocity = 0.0
|
|
1:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
2:20/0 = 0
|
|
2:20/0/texture_origin = Vector2i(0, -6)
|
|
2:20/0/y_sort_origin = -6
|
|
2:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:20/0/physics_layer_0/angular_velocity = 0.0
|
|
2:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
3:20/0 = 0
|
|
3:20/0/texture_origin = Vector2i(0, -6)
|
|
3:20/0/y_sort_origin = -6
|
|
3:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:20/0/physics_layer_0/angular_velocity = 0.0
|
|
3:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
4:20/0 = 0
|
|
4:20/0/texture_origin = Vector2i(0, -6)
|
|
4:20/0/y_sort_origin = -6
|
|
4:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:20/0/physics_layer_0/angular_velocity = 0.0
|
|
4:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
5:20/0 = 0
|
|
5:20/0/texture_origin = Vector2i(0, -6)
|
|
5:20/0/y_sort_origin = -6
|
|
5:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:20/0/physics_layer_0/angular_velocity = 0.0
|
|
5:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
6:20/0 = 0
|
|
6:20/0/texture_origin = Vector2i(0, -6)
|
|
6:20/0/y_sort_origin = -6
|
|
6:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:20/0/physics_layer_0/angular_velocity = 0.0
|
|
6:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
7:20/0 = 0
|
|
7:20/0/texture_origin = Vector2i(0, -6)
|
|
7:20/0/y_sort_origin = -6
|
|
7:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:20/0/physics_layer_0/angular_velocity = 0.0
|
|
7:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
8:20/0 = 0
|
|
8:20/0/texture_origin = Vector2i(0, -6)
|
|
8:20/0/y_sort_origin = -6
|
|
8:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:20/0/physics_layer_0/angular_velocity = 0.0
|
|
8:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
9:20/0 = 0
|
|
9:20/0/texture_origin = Vector2i(0, -6)
|
|
9:20/0/y_sort_origin = -6
|
|
9:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:20/0/physics_layer_0/angular_velocity = 0.0
|
|
9:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
10:20/0 = 0
|
|
10:20/0/texture_origin = Vector2i(0, -6)
|
|
10:20/0/y_sort_origin = -6
|
|
10:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:20/0/physics_layer_0/angular_velocity = 0.0
|
|
10:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
11:20/0 = 0
|
|
11:20/0/texture_origin = Vector2i(0, -6)
|
|
11:20/0/y_sort_origin = -6
|
|
11:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:20/0/physics_layer_0/angular_velocity = 0.0
|
|
11:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
12:20/0 = 0
|
|
12:20/0/texture_origin = Vector2i(0, -6)
|
|
12:20/0/y_sort_origin = -6
|
|
12:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:20/0/physics_layer_0/angular_velocity = 0.0
|
|
12:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
13:20/0 = 0
|
|
13:20/0/texture_origin = Vector2i(0, -6)
|
|
13:20/0/y_sort_origin = -6
|
|
13:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:20/0/physics_layer_0/angular_velocity = 0.0
|
|
13:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
14:20/0 = 0
|
|
14:20/0/texture_origin = Vector2i(0, -6)
|
|
14:20/0/y_sort_origin = -6
|
|
14:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:20/0/physics_layer_0/angular_velocity = 0.0
|
|
14:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
15:20/0 = 0
|
|
15:20/0/texture_origin = Vector2i(0, -6)
|
|
15:20/0/y_sort_origin = -6
|
|
15:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:20/0/physics_layer_0/angular_velocity = 0.0
|
|
15:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
16:20/0 = 0
|
|
16:20/0/texture_origin = Vector2i(0, -6)
|
|
16:20/0/y_sort_origin = -6
|
|
16:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:20/0/physics_layer_0/angular_velocity = 0.0
|
|
16:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
17:20/0 = 0
|
|
17:20/0/texture_origin = Vector2i(0, -6)
|
|
17:20/0/y_sort_origin = -6
|
|
17:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:20/0/physics_layer_0/angular_velocity = 0.0
|
|
17:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
18:20/0 = 0
|
|
18:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:20/0/physics_layer_0/angular_velocity = 0.0
|
|
19:20/0 = 0
|
|
19:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:20/0/physics_layer_0/angular_velocity = 0.0
|
|
20:20/0 = 0
|
|
20:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:20/0/physics_layer_0/angular_velocity = 0.0
|
|
21:20/0 = 0
|
|
21:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:20/0/physics_layer_0/angular_velocity = 0.0
|
|
22:20/0 = 0
|
|
22:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:20/0/physics_layer_0/angular_velocity = 0.0
|
|
23:20/0 = 0
|
|
23:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:20/0/physics_layer_0/angular_velocity = 0.0
|
|
24:20/0 = 0
|
|
24:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:20/0/physics_layer_0/angular_velocity = 0.0
|
|
25:20/0 = 0
|
|
25:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:20/0/physics_layer_0/angular_velocity = 0.0
|
|
26:20/0 = 0
|
|
26:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:20/0/physics_layer_0/angular_velocity = 0.0
|
|
27:20/0 = 0
|
|
27:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:20/0/physics_layer_0/angular_velocity = 0.0
|
|
28:20/0 = 0
|
|
28:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:20/0/physics_layer_0/angular_velocity = 0.0
|
|
29:20/0 = 0
|
|
29:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:20/0/physics_layer_0/angular_velocity = 0.0
|
|
30:20/0 = 0
|
|
30:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:20/0/physics_layer_0/angular_velocity = 0.0
|
|
31:20/0 = 0
|
|
31:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:20/0/physics_layer_0/angular_velocity = 0.0
|
|
32:20/0 = 0
|
|
32:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:20/0/physics_layer_0/angular_velocity = 0.0
|
|
33:20/0 = 0
|
|
33:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:20/0/physics_layer_0/angular_velocity = 0.0
|
|
34:20/0 = 0
|
|
34:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:20/0/physics_layer_0/angular_velocity = 0.0
|
|
35:20/0 = 0
|
|
35:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:20/0/physics_layer_0/angular_velocity = 0.0
|
|
0:21/0 = 0
|
|
0:21/0/texture_origin = Vector2i(0, -6)
|
|
0:21/0/y_sort_origin = -6
|
|
0:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:21/0/physics_layer_0/angular_velocity = 0.0
|
|
0:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
1:21/0 = 0
|
|
1:21/0/texture_origin = Vector2i(0, -6)
|
|
1:21/0/y_sort_origin = -6
|
|
1:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:21/0/physics_layer_0/angular_velocity = 0.0
|
|
1:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
2:21/0 = 0
|
|
2:21/0/texture_origin = Vector2i(0, -6)
|
|
2:21/0/y_sort_origin = -6
|
|
2:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:21/0/physics_layer_0/angular_velocity = 0.0
|
|
2:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
3:21/0 = 0
|
|
3:21/0/texture_origin = Vector2i(0, -6)
|
|
3:21/0/y_sort_origin = -6
|
|
3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:21/0/physics_layer_0/angular_velocity = 0.0
|
|
3:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
4:21/0 = 0
|
|
4:21/0/texture_origin = Vector2i(0, -6)
|
|
4:21/0/y_sort_origin = -6
|
|
4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:21/0/physics_layer_0/angular_velocity = 0.0
|
|
4:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
5:21/0 = 0
|
|
5:21/0/texture_origin = Vector2i(0, -6)
|
|
5:21/0/y_sort_origin = -6
|
|
5:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:21/0/physics_layer_0/angular_velocity = 0.0
|
|
5:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
6:21/0 = 0
|
|
6:21/0/texture_origin = Vector2i(0, -6)
|
|
6:21/0/y_sort_origin = -6
|
|
6:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:21/0/physics_layer_0/angular_velocity = 0.0
|
|
6:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
7:21/0 = 0
|
|
7:21/0/texture_origin = Vector2i(0, -6)
|
|
7:21/0/y_sort_origin = -6
|
|
7:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:21/0/physics_layer_0/angular_velocity = 0.0
|
|
7:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
8:21/0 = 0
|
|
8:21/0/texture_origin = Vector2i(0, -6)
|
|
8:21/0/y_sort_origin = -6
|
|
8:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:21/0/physics_layer_0/angular_velocity = 0.0
|
|
8:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
9:21/0 = 0
|
|
9:21/0/texture_origin = Vector2i(0, -6)
|
|
9:21/0/y_sort_origin = -6
|
|
9:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:21/0/physics_layer_0/angular_velocity = 0.0
|
|
9:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
10:21/0 = 0
|
|
10:21/0/texture_origin = Vector2i(0, -6)
|
|
10:21/0/y_sort_origin = -6
|
|
10:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:21/0/physics_layer_0/angular_velocity = 0.0
|
|
10:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
11:21/0 = 0
|
|
11:21/0/texture_origin = Vector2i(0, -6)
|
|
11:21/0/y_sort_origin = -6
|
|
11:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:21/0/physics_layer_0/angular_velocity = 0.0
|
|
11:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
12:21/0 = 0
|
|
12:21/0/texture_origin = Vector2i(0, -6)
|
|
12:21/0/y_sort_origin = -6
|
|
12:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:21/0/physics_layer_0/angular_velocity = 0.0
|
|
12:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
13:21/0 = 0
|
|
13:21/0/texture_origin = Vector2i(0, -6)
|
|
13:21/0/y_sort_origin = -6
|
|
13:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:21/0/physics_layer_0/angular_velocity = 0.0
|
|
13:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
14:21/0 = 0
|
|
14:21/0/texture_origin = Vector2i(0, -6)
|
|
14:21/0/y_sort_origin = -6
|
|
14:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:21/0/physics_layer_0/angular_velocity = 0.0
|
|
14:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
15:21/0 = 0
|
|
15:21/0/texture_origin = Vector2i(0, -6)
|
|
15:21/0/y_sort_origin = -6
|
|
15:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:21/0/physics_layer_0/angular_velocity = 0.0
|
|
15:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
16:21/0 = 0
|
|
16:21/0/texture_origin = Vector2i(0, -6)
|
|
16:21/0/y_sort_origin = -6
|
|
16:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:21/0/physics_layer_0/angular_velocity = 0.0
|
|
16:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
17:21/0 = 0
|
|
17:21/0/texture_origin = Vector2i(0, -6)
|
|
17:21/0/y_sort_origin = -6
|
|
17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:21/0/physics_layer_0/angular_velocity = 0.0
|
|
17:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
18:21/0 = 0
|
|
18:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:21/0/physics_layer_0/angular_velocity = 0.0
|
|
19:21/0 = 0
|
|
19:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:21/0/physics_layer_0/angular_velocity = 0.0
|
|
20:21/0 = 0
|
|
20:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:21/0/physics_layer_0/angular_velocity = 0.0
|
|
21:21/0 = 0
|
|
21:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:21/0/physics_layer_0/angular_velocity = 0.0
|
|
22:21/0 = 0
|
|
22:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:21/0/physics_layer_0/angular_velocity = 0.0
|
|
23:21/0 = 0
|
|
23:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:21/0/physics_layer_0/angular_velocity = 0.0
|
|
24:21/0 = 0
|
|
24:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:21/0/physics_layer_0/angular_velocity = 0.0
|
|
25:21/0 = 0
|
|
25:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:21/0/physics_layer_0/angular_velocity = 0.0
|
|
26:21/0 = 0
|
|
26:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:21/0/physics_layer_0/angular_velocity = 0.0
|
|
27:21/0 = 0
|
|
27:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:21/0/physics_layer_0/angular_velocity = 0.0
|
|
28:21/0 = 0
|
|
28:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:21/0/physics_layer_0/angular_velocity = 0.0
|
|
29:21/0 = 0
|
|
29:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:21/0/physics_layer_0/angular_velocity = 0.0
|
|
30:21/0 = 0
|
|
30:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:21/0/physics_layer_0/angular_velocity = 0.0
|
|
31:21/0 = 0
|
|
31:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:21/0/physics_layer_0/angular_velocity = 0.0
|
|
32:21/0 = 0
|
|
32:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:21/0/physics_layer_0/angular_velocity = 0.0
|
|
33:21/0 = 0
|
|
33:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:21/0/physics_layer_0/angular_velocity = 0.0
|
|
34:21/0 = 0
|
|
34:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:21/0/physics_layer_0/angular_velocity = 0.0
|
|
35:21/0 = 0
|
|
35:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:21/0/physics_layer_0/angular_velocity = 0.0
|
|
0:22/0 = 0
|
|
0:22/0/texture_origin = Vector2i(0, -6)
|
|
0:22/0/y_sort_origin = -6
|
|
0:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:22/0/physics_layer_0/angular_velocity = 0.0
|
|
0:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
1:22/0 = 0
|
|
1:22/0/texture_origin = Vector2i(0, -6)
|
|
1:22/0/y_sort_origin = -6
|
|
1:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:22/0/physics_layer_0/angular_velocity = 0.0
|
|
1:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
2:22/0 = 0
|
|
2:22/0/texture_origin = Vector2i(0, -6)
|
|
2:22/0/y_sort_origin = -6
|
|
2:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:22/0/physics_layer_0/angular_velocity = 0.0
|
|
2:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
3:22/0 = 0
|
|
3:22/0/texture_origin = Vector2i(0, -6)
|
|
3:22/0/y_sort_origin = -6
|
|
3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:22/0/physics_layer_0/angular_velocity = 0.0
|
|
3:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
4:22/0 = 0
|
|
4:22/0/texture_origin = Vector2i(0, -6)
|
|
4:22/0/y_sort_origin = -6
|
|
4:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:22/0/physics_layer_0/angular_velocity = 0.0
|
|
4:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
5:22/0 = 0
|
|
5:22/0/texture_origin = Vector2i(0, -6)
|
|
5:22/0/y_sort_origin = -6
|
|
5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:22/0/physics_layer_0/angular_velocity = 0.0
|
|
5:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
6:22/0 = 0
|
|
6:22/0/texture_origin = Vector2i(0, -6)
|
|
6:22/0/y_sort_origin = -6
|
|
6:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:22/0/physics_layer_0/angular_velocity = 0.0
|
|
6:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
7:22/0 = 0
|
|
7:22/0/texture_origin = Vector2i(0, -6)
|
|
7:22/0/y_sort_origin = -6
|
|
7:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:22/0/physics_layer_0/angular_velocity = 0.0
|
|
7:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
8:22/0 = 0
|
|
8:22/0/texture_origin = Vector2i(0, -6)
|
|
8:22/0/y_sort_origin = -6
|
|
8:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:22/0/physics_layer_0/angular_velocity = 0.0
|
|
8:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
9:22/0 = 0
|
|
9:22/0/texture_origin = Vector2i(0, -6)
|
|
9:22/0/y_sort_origin = -6
|
|
9:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:22/0/physics_layer_0/angular_velocity = 0.0
|
|
9:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
10:22/0 = 0
|
|
10:22/0/texture_origin = Vector2i(0, -6)
|
|
10:22/0/y_sort_origin = -6
|
|
10:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:22/0/physics_layer_0/angular_velocity = 0.0
|
|
10:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
11:22/0 = 0
|
|
11:22/0/texture_origin = Vector2i(0, -6)
|
|
11:22/0/y_sort_origin = -6
|
|
11:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:22/0/physics_layer_0/angular_velocity = 0.0
|
|
11:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
12:22/0 = 0
|
|
12:22/0/texture_origin = Vector2i(0, -6)
|
|
12:22/0/y_sort_origin = -6
|
|
12:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:22/0/physics_layer_0/angular_velocity = 0.0
|
|
12:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
13:22/0 = 0
|
|
13:22/0/texture_origin = Vector2i(0, -6)
|
|
13:22/0/y_sort_origin = -6
|
|
13:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:22/0/physics_layer_0/angular_velocity = 0.0
|
|
13:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
14:22/0 = 0
|
|
14:22/0/texture_origin = Vector2i(0, -6)
|
|
14:22/0/y_sort_origin = -6
|
|
14:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:22/0/physics_layer_0/angular_velocity = 0.0
|
|
14:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
15:22/0 = 0
|
|
15:22/0/texture_origin = Vector2i(0, -6)
|
|
15:22/0/y_sort_origin = -6
|
|
15:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:22/0/physics_layer_0/angular_velocity = 0.0
|
|
15:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
16:22/0 = 0
|
|
16:22/0/texture_origin = Vector2i(0, -6)
|
|
16:22/0/y_sort_origin = -6
|
|
16:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:22/0/physics_layer_0/angular_velocity = 0.0
|
|
16:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
17:22/0 = 0
|
|
17:22/0/texture_origin = Vector2i(0, -6)
|
|
17:22/0/y_sort_origin = -6
|
|
17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:22/0/physics_layer_0/angular_velocity = 0.0
|
|
17:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
18:22/0 = 0
|
|
18:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:22/0/physics_layer_0/angular_velocity = 0.0
|
|
19:22/0 = 0
|
|
19:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:22/0/physics_layer_0/angular_velocity = 0.0
|
|
20:22/0 = 0
|
|
20:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:22/0/physics_layer_0/angular_velocity = 0.0
|
|
21:22/0 = 0
|
|
21:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:22/0/physics_layer_0/angular_velocity = 0.0
|
|
22:22/0 = 0
|
|
22:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:22/0/physics_layer_0/angular_velocity = 0.0
|
|
23:22/0 = 0
|
|
23:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:22/0/physics_layer_0/angular_velocity = 0.0
|
|
24:22/0 = 0
|
|
24:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:22/0/physics_layer_0/angular_velocity = 0.0
|
|
25:22/0 = 0
|
|
25:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:22/0/physics_layer_0/angular_velocity = 0.0
|
|
26:22/0 = 0
|
|
26:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:22/0/physics_layer_0/angular_velocity = 0.0
|
|
27:22/0 = 0
|
|
27:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:22/0/physics_layer_0/angular_velocity = 0.0
|
|
28:22/0 = 0
|
|
28:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:22/0/physics_layer_0/angular_velocity = 0.0
|
|
29:22/0 = 0
|
|
29:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:22/0/physics_layer_0/angular_velocity = 0.0
|
|
30:22/0 = 0
|
|
30:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:22/0/physics_layer_0/angular_velocity = 0.0
|
|
31:22/0 = 0
|
|
31:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:22/0/physics_layer_0/angular_velocity = 0.0
|
|
32:22/0 = 0
|
|
32:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:22/0/physics_layer_0/angular_velocity = 0.0
|
|
33:22/0 = 0
|
|
33:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:22/0/physics_layer_0/angular_velocity = 0.0
|
|
34:22/0 = 0
|
|
34:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:22/0/physics_layer_0/angular_velocity = 0.0
|
|
35:22/0 = 0
|
|
35:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:22/0/physics_layer_0/angular_velocity = 0.0
|
|
0:23/0 = 0
|
|
0:23/0/texture_origin = Vector2i(0, -6)
|
|
0:23/0/y_sort_origin = -6
|
|
0:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:23/0/physics_layer_0/angular_velocity = 0.0
|
|
0:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
1:23/0 = 0
|
|
1:23/0/texture_origin = Vector2i(0, -6)
|
|
1:23/0/y_sort_origin = -6
|
|
1:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:23/0/physics_layer_0/angular_velocity = 0.0
|
|
1:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
2:23/0 = 0
|
|
2:23/0/texture_origin = Vector2i(0, -6)
|
|
2:23/0/y_sort_origin = -6
|
|
2:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:23/0/physics_layer_0/angular_velocity = 0.0
|
|
2:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
3:23/0 = 0
|
|
3:23/0/texture_origin = Vector2i(0, -6)
|
|
3:23/0/y_sort_origin = -6
|
|
3:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:23/0/physics_layer_0/angular_velocity = 0.0
|
|
3:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
4:23/0 = 0
|
|
4:23/0/texture_origin = Vector2i(0, -6)
|
|
4:23/0/y_sort_origin = -6
|
|
4:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:23/0/physics_layer_0/angular_velocity = 0.0
|
|
4:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
5:23/0 = 0
|
|
5:23/0/texture_origin = Vector2i(0, -6)
|
|
5:23/0/y_sort_origin = -6
|
|
5:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:23/0/physics_layer_0/angular_velocity = 0.0
|
|
5:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
6:23/0 = 0
|
|
6:23/0/texture_origin = Vector2i(0, -6)
|
|
6:23/0/y_sort_origin = -6
|
|
6:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:23/0/physics_layer_0/angular_velocity = 0.0
|
|
6:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
7:23/0 = 0
|
|
7:23/0/texture_origin = Vector2i(0, -6)
|
|
7:23/0/y_sort_origin = -6
|
|
7:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:23/0/physics_layer_0/angular_velocity = 0.0
|
|
7:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
8:23/0 = 0
|
|
8:23/0/texture_origin = Vector2i(0, -6)
|
|
8:23/0/y_sort_origin = -6
|
|
8:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:23/0/physics_layer_0/angular_velocity = 0.0
|
|
8:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
9:23/0 = 0
|
|
9:23/0/texture_origin = Vector2i(0, -6)
|
|
9:23/0/y_sort_origin = -6
|
|
9:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:23/0/physics_layer_0/angular_velocity = 0.0
|
|
9:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
10:23/0 = 0
|
|
10:23/0/texture_origin = Vector2i(0, -6)
|
|
10:23/0/y_sort_origin = -6
|
|
10:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:23/0/physics_layer_0/angular_velocity = 0.0
|
|
10:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
11:23/0 = 0
|
|
11:23/0/texture_origin = Vector2i(0, -6)
|
|
11:23/0/y_sort_origin = -6
|
|
11:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:23/0/physics_layer_0/angular_velocity = 0.0
|
|
11:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
12:23/0 = 0
|
|
12:23/0/texture_origin = Vector2i(0, -6)
|
|
12:23/0/y_sort_origin = -6
|
|
12:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:23/0/physics_layer_0/angular_velocity = 0.0
|
|
12:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
13:23/0 = 0
|
|
13:23/0/texture_origin = Vector2i(0, -6)
|
|
13:23/0/y_sort_origin = -6
|
|
13:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:23/0/physics_layer_0/angular_velocity = 0.0
|
|
13:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
14:23/0 = 0
|
|
14:23/0/texture_origin = Vector2i(0, -6)
|
|
14:23/0/y_sort_origin = -6
|
|
14:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:23/0/physics_layer_0/angular_velocity = 0.0
|
|
14:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
15:23/0 = 0
|
|
15:23/0/texture_origin = Vector2i(0, -6)
|
|
15:23/0/y_sort_origin = -6
|
|
15:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:23/0/physics_layer_0/angular_velocity = 0.0
|
|
15:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
16:23/0 = 0
|
|
16:23/0/texture_origin = Vector2i(0, -6)
|
|
16:23/0/y_sort_origin = -6
|
|
16:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:23/0/physics_layer_0/angular_velocity = 0.0
|
|
16:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
17:23/0 = 0
|
|
17:23/0/texture_origin = Vector2i(0, -6)
|
|
17:23/0/y_sort_origin = -6
|
|
17:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:23/0/physics_layer_0/angular_velocity = 0.0
|
|
17:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
18:23/0 = 0
|
|
18:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:23/0/physics_layer_0/angular_velocity = 0.0
|
|
19:23/0 = 0
|
|
19:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:23/0/physics_layer_0/angular_velocity = 0.0
|
|
20:23/0 = 0
|
|
20:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:23/0/physics_layer_0/angular_velocity = 0.0
|
|
21:23/0 = 0
|
|
21:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:23/0/physics_layer_0/angular_velocity = 0.0
|
|
22:23/0 = 0
|
|
22:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:23/0/physics_layer_0/angular_velocity = 0.0
|
|
23:23/0 = 0
|
|
23:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:23/0/physics_layer_0/angular_velocity = 0.0
|
|
24:23/0 = 0
|
|
24:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:23/0/physics_layer_0/angular_velocity = 0.0
|
|
25:23/0 = 0
|
|
25:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:23/0/physics_layer_0/angular_velocity = 0.0
|
|
26:23/0 = 0
|
|
26:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:23/0/physics_layer_0/angular_velocity = 0.0
|
|
27:23/0 = 0
|
|
27:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:23/0/physics_layer_0/angular_velocity = 0.0
|
|
28:23/0 = 0
|
|
28:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:23/0/physics_layer_0/angular_velocity = 0.0
|
|
29:23/0 = 0
|
|
29:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:23/0/physics_layer_0/angular_velocity = 0.0
|
|
30:23/0 = 0
|
|
30:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:23/0/physics_layer_0/angular_velocity = 0.0
|
|
31:23/0 = 0
|
|
31:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:23/0/physics_layer_0/angular_velocity = 0.0
|
|
32:23/0 = 0
|
|
32:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:23/0/physics_layer_0/angular_velocity = 0.0
|
|
33:23/0 = 0
|
|
33:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:23/0/physics_layer_0/angular_velocity = 0.0
|
|
34:23/0 = 0
|
|
34:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:23/0/physics_layer_0/angular_velocity = 0.0
|
|
35:23/0 = 0
|
|
35:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:23/0/physics_layer_0/angular_velocity = 0.0
|
|
0:24/0 = 0
|
|
0:24/0/texture_origin = Vector2i(0, -6)
|
|
0:24/0/y_sort_origin = -6
|
|
0:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:24/0/physics_layer_0/angular_velocity = 0.0
|
|
0:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
1:24/0 = 0
|
|
1:24/0/texture_origin = Vector2i(0, -6)
|
|
1:24/0/y_sort_origin = -6
|
|
1:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:24/0/physics_layer_0/angular_velocity = 0.0
|
|
1:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
2:24/0 = 0
|
|
2:24/0/texture_origin = Vector2i(0, -6)
|
|
2:24/0/y_sort_origin = -6
|
|
2:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:24/0/physics_layer_0/angular_velocity = 0.0
|
|
2:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
3:24/0 = 0
|
|
3:24/0/texture_origin = Vector2i(0, -6)
|
|
3:24/0/y_sort_origin = -6
|
|
3:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:24/0/physics_layer_0/angular_velocity = 0.0
|
|
3:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
4:24/0 = 0
|
|
4:24/0/texture_origin = Vector2i(0, -6)
|
|
4:24/0/y_sort_origin = -6
|
|
4:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:24/0/physics_layer_0/angular_velocity = 0.0
|
|
4:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
5:24/0 = 0
|
|
5:24/0/texture_origin = Vector2i(0, -6)
|
|
5:24/0/y_sort_origin = -6
|
|
5:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:24/0/physics_layer_0/angular_velocity = 0.0
|
|
5:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
6:24/0 = 0
|
|
6:24/0/texture_origin = Vector2i(0, -6)
|
|
6:24/0/y_sort_origin = -6
|
|
6:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:24/0/physics_layer_0/angular_velocity = 0.0
|
|
6:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
7:24/0 = 0
|
|
7:24/0/texture_origin = Vector2i(0, -6)
|
|
7:24/0/y_sort_origin = -6
|
|
7:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:24/0/physics_layer_0/angular_velocity = 0.0
|
|
7:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
8:24/0 = 0
|
|
8:24/0/texture_origin = Vector2i(0, -6)
|
|
8:24/0/y_sort_origin = -6
|
|
8:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:24/0/physics_layer_0/angular_velocity = 0.0
|
|
8:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
9:24/0 = 0
|
|
9:24/0/texture_origin = Vector2i(0, -6)
|
|
9:24/0/y_sort_origin = -6
|
|
9:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:24/0/physics_layer_0/angular_velocity = 0.0
|
|
9:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
10:24/0 = 0
|
|
10:24/0/texture_origin = Vector2i(0, -6)
|
|
10:24/0/y_sort_origin = -6
|
|
10:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:24/0/physics_layer_0/angular_velocity = 0.0
|
|
10:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
11:24/0 = 0
|
|
11:24/0/texture_origin = Vector2i(0, -6)
|
|
11:24/0/y_sort_origin = -6
|
|
11:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:24/0/physics_layer_0/angular_velocity = 0.0
|
|
11:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
12:24/0 = 0
|
|
12:24/0/texture_origin = Vector2i(0, -6)
|
|
12:24/0/y_sort_origin = -6
|
|
12:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:24/0/physics_layer_0/angular_velocity = 0.0
|
|
12:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
13:24/0 = 0
|
|
13:24/0/texture_origin = Vector2i(0, -6)
|
|
13:24/0/y_sort_origin = -6
|
|
13:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:24/0/physics_layer_0/angular_velocity = 0.0
|
|
13:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
14:24/0 = 0
|
|
14:24/0/texture_origin = Vector2i(0, -6)
|
|
14:24/0/y_sort_origin = -6
|
|
14:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:24/0/physics_layer_0/angular_velocity = 0.0
|
|
14:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
15:24/0 = 0
|
|
15:24/0/texture_origin = Vector2i(0, -6)
|
|
15:24/0/y_sort_origin = -6
|
|
15:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:24/0/physics_layer_0/angular_velocity = 0.0
|
|
15:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
16:24/0 = 0
|
|
16:24/0/texture_origin = Vector2i(0, -6)
|
|
16:24/0/y_sort_origin = -6
|
|
16:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:24/0/physics_layer_0/angular_velocity = 0.0
|
|
16:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
17:24/0 = 0
|
|
17:24/0/texture_origin = Vector2i(0, -6)
|
|
17:24/0/y_sort_origin = -6
|
|
17:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:24/0/physics_layer_0/angular_velocity = 0.0
|
|
17:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
18:24/0 = 0
|
|
18:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:24/0/physics_layer_0/angular_velocity = 0.0
|
|
19:24/0 = 0
|
|
19:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:24/0/physics_layer_0/angular_velocity = 0.0
|
|
20:24/0 = 0
|
|
20:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:24/0/physics_layer_0/angular_velocity = 0.0
|
|
21:24/0 = 0
|
|
21:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:24/0/physics_layer_0/angular_velocity = 0.0
|
|
22:24/0 = 0
|
|
22:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:24/0/physics_layer_0/angular_velocity = 0.0
|
|
23:24/0 = 0
|
|
23:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:24/0/physics_layer_0/angular_velocity = 0.0
|
|
24:24/0 = 0
|
|
24:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:24/0/physics_layer_0/angular_velocity = 0.0
|
|
25:24/0 = 0
|
|
25:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:24/0/physics_layer_0/angular_velocity = 0.0
|
|
26:24/0 = 0
|
|
26:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:24/0/physics_layer_0/angular_velocity = 0.0
|
|
27:24/0 = 0
|
|
27:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:24/0/physics_layer_0/angular_velocity = 0.0
|
|
28:24/0 = 0
|
|
28:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:24/0/physics_layer_0/angular_velocity = 0.0
|
|
29:24/0 = 0
|
|
29:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:24/0/physics_layer_0/angular_velocity = 0.0
|
|
30:24/0 = 0
|
|
30:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:24/0/physics_layer_0/angular_velocity = 0.0
|
|
31:24/0 = 0
|
|
31:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:24/0/physics_layer_0/angular_velocity = 0.0
|
|
32:24/0 = 0
|
|
32:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:24/0/physics_layer_0/angular_velocity = 0.0
|
|
33:24/0 = 0
|
|
33:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:24/0/physics_layer_0/angular_velocity = 0.0
|
|
34:24/0 = 0
|
|
34:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:24/0/physics_layer_0/angular_velocity = 0.0
|
|
35:24/0 = 0
|
|
35:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:24/0/physics_layer_0/angular_velocity = 0.0
|
|
0:25/0 = 0
|
|
0:25/0/texture_origin = Vector2i(0, -6)
|
|
0:25/0/y_sort_origin = -6
|
|
0:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:25/0/physics_layer_0/angular_velocity = 0.0
|
|
0:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
1:25/0 = 0
|
|
1:25/0/texture_origin = Vector2i(0, -6)
|
|
1:25/0/y_sort_origin = -6
|
|
1:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:25/0/physics_layer_0/angular_velocity = 0.0
|
|
1:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
2:25/0 = 0
|
|
2:25/0/texture_origin = Vector2i(0, -6)
|
|
2:25/0/y_sort_origin = -6
|
|
2:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:25/0/physics_layer_0/angular_velocity = 0.0
|
|
2:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
3:25/0 = 0
|
|
3:25/0/texture_origin = Vector2i(0, -6)
|
|
3:25/0/y_sort_origin = -6
|
|
3:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:25/0/physics_layer_0/angular_velocity = 0.0
|
|
3:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
4:25/0 = 0
|
|
4:25/0/texture_origin = Vector2i(0, -6)
|
|
4:25/0/y_sort_origin = -6
|
|
4:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:25/0/physics_layer_0/angular_velocity = 0.0
|
|
4:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
5:25/0 = 0
|
|
5:25/0/texture_origin = Vector2i(0, -6)
|
|
5:25/0/y_sort_origin = -6
|
|
5:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:25/0/physics_layer_0/angular_velocity = 0.0
|
|
5:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
6:25/0 = 0
|
|
6:25/0/texture_origin = Vector2i(0, -6)
|
|
6:25/0/y_sort_origin = -6
|
|
6:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:25/0/physics_layer_0/angular_velocity = 0.0
|
|
6:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
7:25/0 = 0
|
|
7:25/0/texture_origin = Vector2i(0, -6)
|
|
7:25/0/y_sort_origin = -6
|
|
7:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:25/0/physics_layer_0/angular_velocity = 0.0
|
|
7:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
8:25/0 = 0
|
|
8:25/0/texture_origin = Vector2i(0, -6)
|
|
8:25/0/y_sort_origin = -6
|
|
8:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:25/0/physics_layer_0/angular_velocity = 0.0
|
|
8:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
9:25/0 = 0
|
|
9:25/0/texture_origin = Vector2i(0, -6)
|
|
9:25/0/y_sort_origin = -6
|
|
9:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:25/0/physics_layer_0/angular_velocity = 0.0
|
|
9:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
10:25/0 = 0
|
|
10:25/0/texture_origin = Vector2i(0, -6)
|
|
10:25/0/y_sort_origin = -6
|
|
10:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:25/0/physics_layer_0/angular_velocity = 0.0
|
|
10:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
11:25/0 = 0
|
|
11:25/0/texture_origin = Vector2i(0, -6)
|
|
11:25/0/y_sort_origin = -6
|
|
11:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:25/0/physics_layer_0/angular_velocity = 0.0
|
|
11:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
12:25/0 = 0
|
|
12:25/0/texture_origin = Vector2i(0, -6)
|
|
12:25/0/y_sort_origin = -6
|
|
12:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:25/0/physics_layer_0/angular_velocity = 0.0
|
|
12:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
13:25/0 = 0
|
|
13:25/0/texture_origin = Vector2i(0, -6)
|
|
13:25/0/y_sort_origin = -6
|
|
13:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:25/0/physics_layer_0/angular_velocity = 0.0
|
|
13:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
14:25/0 = 0
|
|
14:25/0/texture_origin = Vector2i(0, -6)
|
|
14:25/0/y_sort_origin = -6
|
|
14:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:25/0/physics_layer_0/angular_velocity = 0.0
|
|
14:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
15:25/0 = 0
|
|
15:25/0/texture_origin = Vector2i(0, -6)
|
|
15:25/0/y_sort_origin = -6
|
|
15:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:25/0/physics_layer_0/angular_velocity = 0.0
|
|
15:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
16:25/0 = 0
|
|
16:25/0/texture_origin = Vector2i(0, -6)
|
|
16:25/0/y_sort_origin = -6
|
|
16:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:25/0/physics_layer_0/angular_velocity = 0.0
|
|
16:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
17:25/0 = 0
|
|
17:25/0/texture_origin = Vector2i(0, -6)
|
|
17:25/0/y_sort_origin = -6
|
|
17:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:25/0/physics_layer_0/angular_velocity = 0.0
|
|
17:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
18:25/0 = 0
|
|
18:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:25/0/physics_layer_0/angular_velocity = 0.0
|
|
19:25/0 = 0
|
|
19:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:25/0/physics_layer_0/angular_velocity = 0.0
|
|
20:25/0 = 0
|
|
20:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:25/0/physics_layer_0/angular_velocity = 0.0
|
|
21:25/0 = 0
|
|
21:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:25/0/physics_layer_0/angular_velocity = 0.0
|
|
22:25/0 = 0
|
|
22:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:25/0/physics_layer_0/angular_velocity = 0.0
|
|
23:25/0 = 0
|
|
23:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:25/0/physics_layer_0/angular_velocity = 0.0
|
|
24:25/0 = 0
|
|
24:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:25/0/physics_layer_0/angular_velocity = 0.0
|
|
25:25/0 = 0
|
|
25:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:25/0/physics_layer_0/angular_velocity = 0.0
|
|
26:25/0 = 0
|
|
26:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:25/0/physics_layer_0/angular_velocity = 0.0
|
|
27:25/0 = 0
|
|
27:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:25/0/physics_layer_0/angular_velocity = 0.0
|
|
28:25/0 = 0
|
|
28:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:25/0/physics_layer_0/angular_velocity = 0.0
|
|
29:25/0 = 0
|
|
29:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:25/0/physics_layer_0/angular_velocity = 0.0
|
|
30:25/0 = 0
|
|
30:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:25/0/physics_layer_0/angular_velocity = 0.0
|
|
31:25/0 = 0
|
|
31:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:25/0/physics_layer_0/angular_velocity = 0.0
|
|
32:25/0 = 0
|
|
32:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:25/0/physics_layer_0/angular_velocity = 0.0
|
|
33:25/0 = 0
|
|
33:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:25/0/physics_layer_0/angular_velocity = 0.0
|
|
34:25/0 = 0
|
|
34:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:25/0/physics_layer_0/angular_velocity = 0.0
|
|
35:25/0 = 0
|
|
35:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:25/0/physics_layer_0/angular_velocity = 0.0
|
|
0:26/0 = 0
|
|
0:26/0/texture_origin = Vector2i(0, -6)
|
|
0:26/0/y_sort_origin = -6
|
|
0:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:26/0/physics_layer_0/angular_velocity = 0.0
|
|
0:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
1:26/0 = 0
|
|
1:26/0/texture_origin = Vector2i(0, -6)
|
|
1:26/0/y_sort_origin = -6
|
|
1:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:26/0/physics_layer_0/angular_velocity = 0.0
|
|
1:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
2:26/0 = 0
|
|
2:26/0/texture_origin = Vector2i(0, -6)
|
|
2:26/0/y_sort_origin = -6
|
|
2:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:26/0/physics_layer_0/angular_velocity = 0.0
|
|
2:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
3:26/0 = 0
|
|
3:26/0/texture_origin = Vector2i(0, -6)
|
|
3:26/0/y_sort_origin = -6
|
|
3:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:26/0/physics_layer_0/angular_velocity = 0.0
|
|
3:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
4:26/0 = 0
|
|
4:26/0/texture_origin = Vector2i(0, -6)
|
|
4:26/0/y_sort_origin = -6
|
|
4:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:26/0/physics_layer_0/angular_velocity = 0.0
|
|
4:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
5:26/0 = 0
|
|
5:26/0/texture_origin = Vector2i(0, -6)
|
|
5:26/0/y_sort_origin = -6
|
|
5:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:26/0/physics_layer_0/angular_velocity = 0.0
|
|
5:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
6:26/0 = 0
|
|
6:26/0/texture_origin = Vector2i(0, -6)
|
|
6:26/0/y_sort_origin = -6
|
|
6:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:26/0/physics_layer_0/angular_velocity = 0.0
|
|
6:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
7:26/0 = 0
|
|
7:26/0/texture_origin = Vector2i(0, -6)
|
|
7:26/0/y_sort_origin = -6
|
|
7:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:26/0/physics_layer_0/angular_velocity = 0.0
|
|
7:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
8:26/0 = 0
|
|
8:26/0/texture_origin = Vector2i(0, -6)
|
|
8:26/0/y_sort_origin = -6
|
|
8:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:26/0/physics_layer_0/angular_velocity = 0.0
|
|
8:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
9:26/0 = 0
|
|
9:26/0/texture_origin = Vector2i(0, -6)
|
|
9:26/0/y_sort_origin = -6
|
|
9:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:26/0/physics_layer_0/angular_velocity = 0.0
|
|
9:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
10:26/0 = 0
|
|
10:26/0/texture_origin = Vector2i(0, -6)
|
|
10:26/0/y_sort_origin = -6
|
|
10:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:26/0/physics_layer_0/angular_velocity = 0.0
|
|
10:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
11:26/0 = 0
|
|
11:26/0/texture_origin = Vector2i(0, -6)
|
|
11:26/0/y_sort_origin = -6
|
|
11:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:26/0/physics_layer_0/angular_velocity = 0.0
|
|
11:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
12:26/0 = 0
|
|
12:26/0/texture_origin = Vector2i(0, -6)
|
|
12:26/0/y_sort_origin = -6
|
|
12:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:26/0/physics_layer_0/angular_velocity = 0.0
|
|
12:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
13:26/0 = 0
|
|
13:26/0/texture_origin = Vector2i(0, -6)
|
|
13:26/0/y_sort_origin = -6
|
|
13:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:26/0/physics_layer_0/angular_velocity = 0.0
|
|
13:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
14:26/0 = 0
|
|
14:26/0/texture_origin = Vector2i(0, -6)
|
|
14:26/0/y_sort_origin = -6
|
|
14:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:26/0/physics_layer_0/angular_velocity = 0.0
|
|
14:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
15:26/0 = 0
|
|
15:26/0/texture_origin = Vector2i(0, -6)
|
|
15:26/0/y_sort_origin = -6
|
|
15:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:26/0/physics_layer_0/angular_velocity = 0.0
|
|
15:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
16:26/0 = 0
|
|
16:26/0/texture_origin = Vector2i(0, -6)
|
|
16:26/0/y_sort_origin = -6
|
|
16:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:26/0/physics_layer_0/angular_velocity = 0.0
|
|
16:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
17:26/0 = 0
|
|
17:26/0/texture_origin = Vector2i(0, -6)
|
|
17:26/0/y_sort_origin = -6
|
|
17:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:26/0/physics_layer_0/angular_velocity = 0.0
|
|
17:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
18:26/0 = 0
|
|
18:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:26/0/physics_layer_0/angular_velocity = 0.0
|
|
19:26/0 = 0
|
|
19:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:26/0/physics_layer_0/angular_velocity = 0.0
|
|
20:26/0 = 0
|
|
20:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:26/0/physics_layer_0/angular_velocity = 0.0
|
|
21:26/0 = 0
|
|
21:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:26/0/physics_layer_0/angular_velocity = 0.0
|
|
22:26/0 = 0
|
|
22:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:26/0/physics_layer_0/angular_velocity = 0.0
|
|
23:26/0 = 0
|
|
23:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:26/0/physics_layer_0/angular_velocity = 0.0
|
|
24:26/0 = 0
|
|
24:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:26/0/physics_layer_0/angular_velocity = 0.0
|
|
25:26/0 = 0
|
|
25:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:26/0/physics_layer_0/angular_velocity = 0.0
|
|
26:26/0 = 0
|
|
26:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:26/0/physics_layer_0/angular_velocity = 0.0
|
|
27:26/0 = 0
|
|
27:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:26/0/physics_layer_0/angular_velocity = 0.0
|
|
28:26/0 = 0
|
|
28:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:26/0/physics_layer_0/angular_velocity = 0.0
|
|
29:26/0 = 0
|
|
29:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:26/0/physics_layer_0/angular_velocity = 0.0
|
|
30:26/0 = 0
|
|
30:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:26/0/physics_layer_0/angular_velocity = 0.0
|
|
31:26/0 = 0
|
|
31:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:26/0/physics_layer_0/angular_velocity = 0.0
|
|
32:26/0 = 0
|
|
32:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:26/0/physics_layer_0/angular_velocity = 0.0
|
|
33:26/0 = 0
|
|
33:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:26/0/physics_layer_0/angular_velocity = 0.0
|
|
34:26/0 = 0
|
|
34:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:26/0/physics_layer_0/angular_velocity = 0.0
|
|
35:26/0 = 0
|
|
35:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:26/0/physics_layer_0/angular_velocity = 0.0
|
|
0:27/0 = 0
|
|
0:27/0/texture_origin = Vector2i(0, -6)
|
|
0:27/0/y_sort_origin = -6
|
|
0:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:27/0/physics_layer_0/angular_velocity = 0.0
|
|
0:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
1:27/0 = 0
|
|
1:27/0/texture_origin = Vector2i(0, -6)
|
|
1:27/0/y_sort_origin = -6
|
|
1:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:27/0/physics_layer_0/angular_velocity = 0.0
|
|
1:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
2:27/0 = 0
|
|
2:27/0/texture_origin = Vector2i(0, -6)
|
|
2:27/0/y_sort_origin = -6
|
|
2:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:27/0/physics_layer_0/angular_velocity = 0.0
|
|
2:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
3:27/0 = 0
|
|
3:27/0/texture_origin = Vector2i(0, -6)
|
|
3:27/0/y_sort_origin = -6
|
|
3:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:27/0/physics_layer_0/angular_velocity = 0.0
|
|
3:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
4:27/0 = 0
|
|
4:27/0/texture_origin = Vector2i(0, -6)
|
|
4:27/0/y_sort_origin = -6
|
|
4:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:27/0/physics_layer_0/angular_velocity = 0.0
|
|
4:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
5:27/0 = 0
|
|
5:27/0/texture_origin = Vector2i(0, -6)
|
|
5:27/0/y_sort_origin = -6
|
|
5:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:27/0/physics_layer_0/angular_velocity = 0.0
|
|
5:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
6:27/0 = 0
|
|
6:27/0/texture_origin = Vector2i(0, -6)
|
|
6:27/0/y_sort_origin = -6
|
|
6:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:27/0/physics_layer_0/angular_velocity = 0.0
|
|
6:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
7:27/0 = 0
|
|
7:27/0/texture_origin = Vector2i(0, -6)
|
|
7:27/0/y_sort_origin = -6
|
|
7:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:27/0/physics_layer_0/angular_velocity = 0.0
|
|
7:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
8:27/0 = 0
|
|
8:27/0/texture_origin = Vector2i(0, -6)
|
|
8:27/0/y_sort_origin = -6
|
|
8:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:27/0/physics_layer_0/angular_velocity = 0.0
|
|
8:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
9:27/0 = 0
|
|
9:27/0/texture_origin = Vector2i(0, -6)
|
|
9:27/0/y_sort_origin = -6
|
|
9:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:27/0/physics_layer_0/angular_velocity = 0.0
|
|
9:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
10:27/0 = 0
|
|
10:27/0/texture_origin = Vector2i(0, -6)
|
|
10:27/0/y_sort_origin = -6
|
|
10:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:27/0/physics_layer_0/angular_velocity = 0.0
|
|
10:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
11:27/0 = 0
|
|
11:27/0/texture_origin = Vector2i(0, -6)
|
|
11:27/0/y_sort_origin = -6
|
|
11:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:27/0/physics_layer_0/angular_velocity = 0.0
|
|
11:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
12:27/0 = 0
|
|
12:27/0/texture_origin = Vector2i(0, -6)
|
|
12:27/0/y_sort_origin = -6
|
|
12:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:27/0/physics_layer_0/angular_velocity = 0.0
|
|
12:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
13:27/0 = 0
|
|
13:27/0/texture_origin = Vector2i(0, -6)
|
|
13:27/0/y_sort_origin = -6
|
|
13:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:27/0/physics_layer_0/angular_velocity = 0.0
|
|
13:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
14:27/0 = 0
|
|
14:27/0/texture_origin = Vector2i(0, -6)
|
|
14:27/0/y_sort_origin = -6
|
|
14:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:27/0/physics_layer_0/angular_velocity = 0.0
|
|
14:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
15:27/0 = 0
|
|
15:27/0/texture_origin = Vector2i(0, -6)
|
|
15:27/0/y_sort_origin = -6
|
|
15:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:27/0/physics_layer_0/angular_velocity = 0.0
|
|
15:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
16:27/0 = 0
|
|
16:27/0/texture_origin = Vector2i(0, -6)
|
|
16:27/0/y_sort_origin = -6
|
|
16:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:27/0/physics_layer_0/angular_velocity = 0.0
|
|
16:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
17:27/0 = 0
|
|
17:27/0/texture_origin = Vector2i(0, -6)
|
|
17:27/0/y_sort_origin = -6
|
|
17:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:27/0/physics_layer_0/angular_velocity = 0.0
|
|
17:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
18:27/0 = 0
|
|
18:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:27/0/physics_layer_0/angular_velocity = 0.0
|
|
19:27/0 = 0
|
|
19:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:27/0/physics_layer_0/angular_velocity = 0.0
|
|
20:27/0 = 0
|
|
20:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:27/0/physics_layer_0/angular_velocity = 0.0
|
|
21:27/0 = 0
|
|
21:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:27/0/physics_layer_0/angular_velocity = 0.0
|
|
22:27/0 = 0
|
|
22:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:27/0/physics_layer_0/angular_velocity = 0.0
|
|
23:27/0 = 0
|
|
23:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:27/0/physics_layer_0/angular_velocity = 0.0
|
|
24:27/0 = 0
|
|
24:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:27/0/physics_layer_0/angular_velocity = 0.0
|
|
25:27/0 = 0
|
|
25:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:27/0/physics_layer_0/angular_velocity = 0.0
|
|
26:27/0 = 0
|
|
26:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:27/0/physics_layer_0/angular_velocity = 0.0
|
|
27:27/0 = 0
|
|
27:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:27/0/physics_layer_0/angular_velocity = 0.0
|
|
28:27/0 = 0
|
|
28:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:27/0/physics_layer_0/angular_velocity = 0.0
|
|
29:27/0 = 0
|
|
29:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:27/0/physics_layer_0/angular_velocity = 0.0
|
|
30:27/0 = 0
|
|
30:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:27/0/physics_layer_0/angular_velocity = 0.0
|
|
31:27/0 = 0
|
|
31:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:27/0/physics_layer_0/angular_velocity = 0.0
|
|
32:27/0 = 0
|
|
32:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:27/0/physics_layer_0/angular_velocity = 0.0
|
|
33:27/0 = 0
|
|
33:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:27/0/physics_layer_0/angular_velocity = 0.0
|
|
34:27/0 = 0
|
|
34:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:27/0/physics_layer_0/angular_velocity = 0.0
|
|
35:27/0 = 0
|
|
35:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:27/0/physics_layer_0/angular_velocity = 0.0
|
|
0:28/0 = 0
|
|
0:28/0/texture_origin = Vector2i(0, -6)
|
|
0:28/0/y_sort_origin = -6
|
|
0:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:28/0/physics_layer_0/angular_velocity = 0.0
|
|
0:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
1:28/0 = 0
|
|
1:28/0/texture_origin = Vector2i(0, -6)
|
|
1:28/0/y_sort_origin = -6
|
|
1:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:28/0/physics_layer_0/angular_velocity = 0.0
|
|
1:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
2:28/0 = 0
|
|
2:28/0/texture_origin = Vector2i(0, -6)
|
|
2:28/0/y_sort_origin = -6
|
|
2:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:28/0/physics_layer_0/angular_velocity = 0.0
|
|
2:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
3:28/0 = 0
|
|
3:28/0/texture_origin = Vector2i(0, -6)
|
|
3:28/0/y_sort_origin = -6
|
|
3:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:28/0/physics_layer_0/angular_velocity = 0.0
|
|
3:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
4:28/0 = 0
|
|
4:28/0/texture_origin = Vector2i(0, -6)
|
|
4:28/0/y_sort_origin = -6
|
|
4:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:28/0/physics_layer_0/angular_velocity = 0.0
|
|
4:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
5:28/0 = 0
|
|
5:28/0/texture_origin = Vector2i(0, -6)
|
|
5:28/0/y_sort_origin = -6
|
|
5:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:28/0/physics_layer_0/angular_velocity = 0.0
|
|
5:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
6:28/0 = 0
|
|
6:28/0/texture_origin = Vector2i(0, -6)
|
|
6:28/0/y_sort_origin = -6
|
|
6:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:28/0/physics_layer_0/angular_velocity = 0.0
|
|
6:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
7:28/0 = 0
|
|
7:28/0/texture_origin = Vector2i(0, -6)
|
|
7:28/0/y_sort_origin = -6
|
|
7:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:28/0/physics_layer_0/angular_velocity = 0.0
|
|
7:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
8:28/0 = 0
|
|
8:28/0/texture_origin = Vector2i(0, -6)
|
|
8:28/0/y_sort_origin = -6
|
|
8:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:28/0/physics_layer_0/angular_velocity = 0.0
|
|
8:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
9:28/0 = 0
|
|
9:28/0/texture_origin = Vector2i(0, -6)
|
|
9:28/0/y_sort_origin = -6
|
|
9:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:28/0/physics_layer_0/angular_velocity = 0.0
|
|
9:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
10:28/0 = 0
|
|
10:28/0/texture_origin = Vector2i(0, -6)
|
|
10:28/0/y_sort_origin = -6
|
|
10:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:28/0/physics_layer_0/angular_velocity = 0.0
|
|
10:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
11:28/0 = 0
|
|
11:28/0/texture_origin = Vector2i(0, -6)
|
|
11:28/0/y_sort_origin = -6
|
|
11:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:28/0/physics_layer_0/angular_velocity = 0.0
|
|
11:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
12:28/0 = 0
|
|
12:28/0/texture_origin = Vector2i(0, -6)
|
|
12:28/0/y_sort_origin = -6
|
|
12:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:28/0/physics_layer_0/angular_velocity = 0.0
|
|
12:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
13:28/0 = 0
|
|
13:28/0/texture_origin = Vector2i(0, -6)
|
|
13:28/0/y_sort_origin = -6
|
|
13:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:28/0/physics_layer_0/angular_velocity = 0.0
|
|
13:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
14:28/0 = 0
|
|
14:28/0/texture_origin = Vector2i(0, -6)
|
|
14:28/0/y_sort_origin = -6
|
|
14:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:28/0/physics_layer_0/angular_velocity = 0.0
|
|
14:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
15:28/0 = 0
|
|
15:28/0/texture_origin = Vector2i(0, -6)
|
|
15:28/0/y_sort_origin = -6
|
|
15:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:28/0/physics_layer_0/angular_velocity = 0.0
|
|
15:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
16:28/0 = 0
|
|
16:28/0/texture_origin = Vector2i(0, -6)
|
|
16:28/0/y_sort_origin = -6
|
|
16:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:28/0/physics_layer_0/angular_velocity = 0.0
|
|
16:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
17:28/0 = 0
|
|
17:28/0/texture_origin = Vector2i(0, -6)
|
|
17:28/0/y_sort_origin = -6
|
|
17:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:28/0/physics_layer_0/angular_velocity = 0.0
|
|
17:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
18:28/0 = 0
|
|
18:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:28/0/physics_layer_0/angular_velocity = 0.0
|
|
19:28/0 = 0
|
|
19:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:28/0/physics_layer_0/angular_velocity = 0.0
|
|
20:28/0 = 0
|
|
20:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:28/0/physics_layer_0/angular_velocity = 0.0
|
|
21:28/0 = 0
|
|
21:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:28/0/physics_layer_0/angular_velocity = 0.0
|
|
22:28/0 = 0
|
|
22:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:28/0/physics_layer_0/angular_velocity = 0.0
|
|
23:28/0 = 0
|
|
23:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:28/0/physics_layer_0/angular_velocity = 0.0
|
|
24:28/0 = 0
|
|
24:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:28/0/physics_layer_0/angular_velocity = 0.0
|
|
25:28/0 = 0
|
|
25:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:28/0/physics_layer_0/angular_velocity = 0.0
|
|
26:28/0 = 0
|
|
26:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:28/0/physics_layer_0/angular_velocity = 0.0
|
|
27:28/0 = 0
|
|
27:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:28/0/physics_layer_0/angular_velocity = 0.0
|
|
28:28/0 = 0
|
|
28:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:28/0/physics_layer_0/angular_velocity = 0.0
|
|
29:28/0 = 0
|
|
29:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:28/0/physics_layer_0/angular_velocity = 0.0
|
|
30:28/0 = 0
|
|
30:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:28/0/physics_layer_0/angular_velocity = 0.0
|
|
31:28/0 = 0
|
|
31:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:28/0/physics_layer_0/angular_velocity = 0.0
|
|
32:28/0 = 0
|
|
32:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:28/0/physics_layer_0/angular_velocity = 0.0
|
|
33:28/0 = 0
|
|
33:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:28/0/physics_layer_0/angular_velocity = 0.0
|
|
34:28/0 = 0
|
|
34:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:28/0/physics_layer_0/angular_velocity = 0.0
|
|
35:28/0 = 0
|
|
35:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:28/0/physics_layer_0/angular_velocity = 0.0
|
|
0:29/0 = 0
|
|
0:29/0/texture_origin = Vector2i(0, -6)
|
|
0:29/0/y_sort_origin = -6
|
|
0:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:29/0/physics_layer_0/angular_velocity = 0.0
|
|
0:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
1:29/0 = 0
|
|
1:29/0/texture_origin = Vector2i(0, -6)
|
|
1:29/0/y_sort_origin = -6
|
|
1:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:29/0/physics_layer_0/angular_velocity = 0.0
|
|
1:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
2:29/0 = 0
|
|
2:29/0/texture_origin = Vector2i(0, -6)
|
|
2:29/0/y_sort_origin = -6
|
|
2:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:29/0/physics_layer_0/angular_velocity = 0.0
|
|
2:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
3:29/0 = 0
|
|
3:29/0/texture_origin = Vector2i(0, -6)
|
|
3:29/0/y_sort_origin = -6
|
|
3:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:29/0/physics_layer_0/angular_velocity = 0.0
|
|
3:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
4:29/0 = 0
|
|
4:29/0/texture_origin = Vector2i(0, -6)
|
|
4:29/0/y_sort_origin = -6
|
|
4:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:29/0/physics_layer_0/angular_velocity = 0.0
|
|
4:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
5:29/0 = 0
|
|
5:29/0/texture_origin = Vector2i(0, -6)
|
|
5:29/0/y_sort_origin = -6
|
|
5:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:29/0/physics_layer_0/angular_velocity = 0.0
|
|
5:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
6:29/0 = 0
|
|
6:29/0/texture_origin = Vector2i(0, -6)
|
|
6:29/0/y_sort_origin = -6
|
|
6:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:29/0/physics_layer_0/angular_velocity = 0.0
|
|
6:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
7:29/0 = 0
|
|
7:29/0/texture_origin = Vector2i(0, -6)
|
|
7:29/0/y_sort_origin = -6
|
|
7:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:29/0/physics_layer_0/angular_velocity = 0.0
|
|
7:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
8:29/0 = 0
|
|
8:29/0/texture_origin = Vector2i(0, -6)
|
|
8:29/0/y_sort_origin = -6
|
|
8:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:29/0/physics_layer_0/angular_velocity = 0.0
|
|
8:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
9:29/0 = 0
|
|
9:29/0/texture_origin = Vector2i(0, -6)
|
|
9:29/0/y_sort_origin = -6
|
|
9:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:29/0/physics_layer_0/angular_velocity = 0.0
|
|
9:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
10:29/0 = 0
|
|
10:29/0/texture_origin = Vector2i(0, -6)
|
|
10:29/0/y_sort_origin = -6
|
|
10:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:29/0/physics_layer_0/angular_velocity = 0.0
|
|
10:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
11:29/0 = 0
|
|
11:29/0/texture_origin = Vector2i(0, -6)
|
|
11:29/0/y_sort_origin = -6
|
|
11:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:29/0/physics_layer_0/angular_velocity = 0.0
|
|
11:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
12:29/0 = 0
|
|
12:29/0/texture_origin = Vector2i(0, -6)
|
|
12:29/0/y_sort_origin = -6
|
|
12:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:29/0/physics_layer_0/angular_velocity = 0.0
|
|
12:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
13:29/0 = 0
|
|
13:29/0/texture_origin = Vector2i(0, -6)
|
|
13:29/0/y_sort_origin = -6
|
|
13:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:29/0/physics_layer_0/angular_velocity = 0.0
|
|
13:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
14:29/0 = 0
|
|
14:29/0/texture_origin = Vector2i(0, -6)
|
|
14:29/0/y_sort_origin = -6
|
|
14:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:29/0/physics_layer_0/angular_velocity = 0.0
|
|
14:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
15:29/0 = 0
|
|
15:29/0/texture_origin = Vector2i(0, -6)
|
|
15:29/0/y_sort_origin = -6
|
|
15:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:29/0/physics_layer_0/angular_velocity = 0.0
|
|
15:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
16:29/0 = 0
|
|
16:29/0/texture_origin = Vector2i(0, -6)
|
|
16:29/0/y_sort_origin = -6
|
|
16:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:29/0/physics_layer_0/angular_velocity = 0.0
|
|
16:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
17:29/0 = 0
|
|
17:29/0/texture_origin = Vector2i(0, -6)
|
|
17:29/0/y_sort_origin = -6
|
|
17:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:29/0/physics_layer_0/angular_velocity = 0.0
|
|
17:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
18:29/0 = 0
|
|
18:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:29/0/physics_layer_0/angular_velocity = 0.0
|
|
19:29/0 = 0
|
|
19:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:29/0/physics_layer_0/angular_velocity = 0.0
|
|
20:29/0 = 0
|
|
20:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:29/0/physics_layer_0/angular_velocity = 0.0
|
|
21:29/0 = 0
|
|
21:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:29/0/physics_layer_0/angular_velocity = 0.0
|
|
22:29/0 = 0
|
|
22:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:29/0/physics_layer_0/angular_velocity = 0.0
|
|
23:29/0 = 0
|
|
23:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:29/0/physics_layer_0/angular_velocity = 0.0
|
|
24:29/0 = 0
|
|
24:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:29/0/physics_layer_0/angular_velocity = 0.0
|
|
25:29/0 = 0
|
|
25:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:29/0/physics_layer_0/angular_velocity = 0.0
|
|
26:29/0 = 0
|
|
26:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:29/0/physics_layer_0/angular_velocity = 0.0
|
|
27:29/0 = 0
|
|
27:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:29/0/physics_layer_0/angular_velocity = 0.0
|
|
28:29/0 = 0
|
|
28:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:29/0/physics_layer_0/angular_velocity = 0.0
|
|
29:29/0 = 0
|
|
29:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:29/0/physics_layer_0/angular_velocity = 0.0
|
|
30:29/0 = 0
|
|
30:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:29/0/physics_layer_0/angular_velocity = 0.0
|
|
31:29/0 = 0
|
|
31:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:29/0/physics_layer_0/angular_velocity = 0.0
|
|
32:29/0 = 0
|
|
32:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:29/0/physics_layer_0/angular_velocity = 0.0
|
|
33:29/0 = 0
|
|
33:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:29/0/physics_layer_0/angular_velocity = 0.0
|
|
34:29/0 = 0
|
|
34:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:29/0/physics_layer_0/angular_velocity = 0.0
|
|
35:29/0 = 0
|
|
35:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:29/0/physics_layer_0/angular_velocity = 0.0
|
|
0:30/0 = 0
|
|
0:30/0/texture_origin = Vector2i(0, -6)
|
|
0:30/0/y_sort_origin = -6
|
|
0:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:30/0/physics_layer_0/angular_velocity = 0.0
|
|
0:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
1:30/0 = 0
|
|
1:30/0/texture_origin = Vector2i(0, -6)
|
|
1:30/0/y_sort_origin = -6
|
|
1:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:30/0/physics_layer_0/angular_velocity = 0.0
|
|
1:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
2:30/0 = 0
|
|
2:30/0/texture_origin = Vector2i(0, -6)
|
|
2:30/0/y_sort_origin = -6
|
|
2:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:30/0/physics_layer_0/angular_velocity = 0.0
|
|
2:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
3:30/0 = 0
|
|
3:30/0/texture_origin = Vector2i(0, -6)
|
|
3:30/0/y_sort_origin = -6
|
|
3:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:30/0/physics_layer_0/angular_velocity = 0.0
|
|
3:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
4:30/0 = 0
|
|
4:30/0/texture_origin = Vector2i(0, -6)
|
|
4:30/0/y_sort_origin = -6
|
|
4:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:30/0/physics_layer_0/angular_velocity = 0.0
|
|
4:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
5:30/0 = 0
|
|
5:30/0/texture_origin = Vector2i(0, -6)
|
|
5:30/0/y_sort_origin = -6
|
|
5:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:30/0/physics_layer_0/angular_velocity = 0.0
|
|
5:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
6:30/0 = 0
|
|
6:30/0/texture_origin = Vector2i(0, -6)
|
|
6:30/0/y_sort_origin = -6
|
|
6:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:30/0/physics_layer_0/angular_velocity = 0.0
|
|
6:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
7:30/0 = 0
|
|
7:30/0/texture_origin = Vector2i(0, -6)
|
|
7:30/0/y_sort_origin = -6
|
|
7:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:30/0/physics_layer_0/angular_velocity = 0.0
|
|
7:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
8:30/0 = 0
|
|
8:30/0/texture_origin = Vector2i(0, -6)
|
|
8:30/0/y_sort_origin = -6
|
|
8:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:30/0/physics_layer_0/angular_velocity = 0.0
|
|
8:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
9:30/0 = 0
|
|
9:30/0/texture_origin = Vector2i(0, -6)
|
|
9:30/0/y_sort_origin = -6
|
|
9:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:30/0/physics_layer_0/angular_velocity = 0.0
|
|
9:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
10:30/0 = 0
|
|
10:30/0/texture_origin = Vector2i(0, -6)
|
|
10:30/0/y_sort_origin = -6
|
|
10:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:30/0/physics_layer_0/angular_velocity = 0.0
|
|
10:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
11:30/0 = 0
|
|
11:30/0/texture_origin = Vector2i(0, -6)
|
|
11:30/0/y_sort_origin = -6
|
|
11:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:30/0/physics_layer_0/angular_velocity = 0.0
|
|
11:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
12:30/0 = 0
|
|
12:30/0/texture_origin = Vector2i(0, -6)
|
|
12:30/0/y_sort_origin = -6
|
|
12:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:30/0/physics_layer_0/angular_velocity = 0.0
|
|
12:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
13:30/0 = 0
|
|
13:30/0/texture_origin = Vector2i(0, -6)
|
|
13:30/0/y_sort_origin = -6
|
|
13:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:30/0/physics_layer_0/angular_velocity = 0.0
|
|
13:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
14:30/0 = 0
|
|
14:30/0/texture_origin = Vector2i(0, -6)
|
|
14:30/0/y_sort_origin = -6
|
|
14:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:30/0/physics_layer_0/angular_velocity = 0.0
|
|
14:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
15:30/0 = 0
|
|
15:30/0/texture_origin = Vector2i(0, -6)
|
|
15:30/0/y_sort_origin = -6
|
|
15:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:30/0/physics_layer_0/angular_velocity = 0.0
|
|
15:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
16:30/0 = 0
|
|
16:30/0/texture_origin = Vector2i(0, -6)
|
|
16:30/0/y_sort_origin = -6
|
|
16:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:30/0/physics_layer_0/angular_velocity = 0.0
|
|
16:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
17:30/0 = 0
|
|
17:30/0/texture_origin = Vector2i(0, -6)
|
|
17:30/0/y_sort_origin = -6
|
|
17:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:30/0/physics_layer_0/angular_velocity = 0.0
|
|
17:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
18:30/0 = 0
|
|
18:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:30/0/physics_layer_0/angular_velocity = 0.0
|
|
19:30/0 = 0
|
|
19:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:30/0/physics_layer_0/angular_velocity = 0.0
|
|
20:30/0 = 0
|
|
20:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:30/0/physics_layer_0/angular_velocity = 0.0
|
|
21:30/0 = 0
|
|
21:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:30/0/physics_layer_0/angular_velocity = 0.0
|
|
22:30/0 = 0
|
|
22:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:30/0/physics_layer_0/angular_velocity = 0.0
|
|
23:30/0 = 0
|
|
23:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:30/0/physics_layer_0/angular_velocity = 0.0
|
|
24:30/0 = 0
|
|
24:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:30/0/physics_layer_0/angular_velocity = 0.0
|
|
25:30/0 = 0
|
|
25:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:30/0/physics_layer_0/angular_velocity = 0.0
|
|
26:30/0 = 0
|
|
26:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:30/0/physics_layer_0/angular_velocity = 0.0
|
|
27:30/0 = 0
|
|
27:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:30/0/physics_layer_0/angular_velocity = 0.0
|
|
28:30/0 = 0
|
|
28:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:30/0/physics_layer_0/angular_velocity = 0.0
|
|
29:30/0 = 0
|
|
29:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:30/0/physics_layer_0/angular_velocity = 0.0
|
|
30:30/0 = 0
|
|
30:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:30/0/physics_layer_0/angular_velocity = 0.0
|
|
31:30/0 = 0
|
|
31:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:30/0/physics_layer_0/angular_velocity = 0.0
|
|
32:30/0 = 0
|
|
32:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:30/0/physics_layer_0/angular_velocity = 0.0
|
|
33:30/0 = 0
|
|
33:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:30/0/physics_layer_0/angular_velocity = 0.0
|
|
34:30/0 = 0
|
|
34:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:30/0/physics_layer_0/angular_velocity = 0.0
|
|
35:30/0 = 0
|
|
35:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:30/0/physics_layer_0/angular_velocity = 0.0
|
|
0:31/0 = 0
|
|
0:31/0/texture_origin = Vector2i(0, -6)
|
|
0:31/0/y_sort_origin = -6
|
|
0:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:31/0/physics_layer_0/angular_velocity = 0.0
|
|
0:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
1:31/0 = 0
|
|
1:31/0/texture_origin = Vector2i(0, -6)
|
|
1:31/0/y_sort_origin = -6
|
|
1:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:31/0/physics_layer_0/angular_velocity = 0.0
|
|
1:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
2:31/0 = 0
|
|
2:31/0/texture_origin = Vector2i(0, -6)
|
|
2:31/0/y_sort_origin = -6
|
|
2:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:31/0/physics_layer_0/angular_velocity = 0.0
|
|
2:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
3:31/0 = 0
|
|
3:31/0/texture_origin = Vector2i(0, -6)
|
|
3:31/0/y_sort_origin = -6
|
|
3:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:31/0/physics_layer_0/angular_velocity = 0.0
|
|
3:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
4:31/0 = 0
|
|
4:31/0/texture_origin = Vector2i(0, -6)
|
|
4:31/0/y_sort_origin = -6
|
|
4:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:31/0/physics_layer_0/angular_velocity = 0.0
|
|
4:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
5:31/0 = 0
|
|
5:31/0/texture_origin = Vector2i(0, -6)
|
|
5:31/0/y_sort_origin = -6
|
|
5:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:31/0/physics_layer_0/angular_velocity = 0.0
|
|
5:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
6:31/0 = 0
|
|
6:31/0/texture_origin = Vector2i(0, -6)
|
|
6:31/0/y_sort_origin = -6
|
|
6:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:31/0/physics_layer_0/angular_velocity = 0.0
|
|
6:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
7:31/0 = 0
|
|
7:31/0/texture_origin = Vector2i(0, -6)
|
|
7:31/0/y_sort_origin = -6
|
|
7:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:31/0/physics_layer_0/angular_velocity = 0.0
|
|
7:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
8:31/0 = 0
|
|
8:31/0/texture_origin = Vector2i(0, -6)
|
|
8:31/0/y_sort_origin = -6
|
|
8:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:31/0/physics_layer_0/angular_velocity = 0.0
|
|
8:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
9:31/0 = 0
|
|
9:31/0/texture_origin = Vector2i(0, -6)
|
|
9:31/0/y_sort_origin = -6
|
|
9:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:31/0/physics_layer_0/angular_velocity = 0.0
|
|
9:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
10:31/0 = 0
|
|
10:31/0/texture_origin = Vector2i(0, -6)
|
|
10:31/0/y_sort_origin = -6
|
|
10:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:31/0/physics_layer_0/angular_velocity = 0.0
|
|
10:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
11:31/0 = 0
|
|
11:31/0/texture_origin = Vector2i(0, -6)
|
|
11:31/0/y_sort_origin = -6
|
|
11:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:31/0/physics_layer_0/angular_velocity = 0.0
|
|
11:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
12:31/0 = 0
|
|
12:31/0/texture_origin = Vector2i(0, -6)
|
|
12:31/0/y_sort_origin = -6
|
|
12:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:31/0/physics_layer_0/angular_velocity = 0.0
|
|
12:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
13:31/0 = 0
|
|
13:31/0/texture_origin = Vector2i(0, -6)
|
|
13:31/0/y_sort_origin = -6
|
|
13:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:31/0/physics_layer_0/angular_velocity = 0.0
|
|
13:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
14:31/0 = 0
|
|
14:31/0/texture_origin = Vector2i(0, -6)
|
|
14:31/0/y_sort_origin = -6
|
|
14:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:31/0/physics_layer_0/angular_velocity = 0.0
|
|
14:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
15:31/0 = 0
|
|
15:31/0/texture_origin = Vector2i(0, -6)
|
|
15:31/0/y_sort_origin = -6
|
|
15:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:31/0/physics_layer_0/angular_velocity = 0.0
|
|
15:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
16:31/0 = 0
|
|
16:31/0/texture_origin = Vector2i(0, -6)
|
|
16:31/0/y_sort_origin = -6
|
|
16:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:31/0/physics_layer_0/angular_velocity = 0.0
|
|
16:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
17:31/0 = 0
|
|
17:31/0/texture_origin = Vector2i(0, -6)
|
|
17:31/0/y_sort_origin = -6
|
|
17:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:31/0/physics_layer_0/angular_velocity = 0.0
|
|
17:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
18:31/0 = 0
|
|
18:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:31/0/physics_layer_0/angular_velocity = 0.0
|
|
19:31/0 = 0
|
|
19:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:31/0/physics_layer_0/angular_velocity = 0.0
|
|
20:31/0 = 0
|
|
20:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:31/0/physics_layer_0/angular_velocity = 0.0
|
|
21:31/0 = 0
|
|
21:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:31/0/physics_layer_0/angular_velocity = 0.0
|
|
22:31/0 = 0
|
|
22:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:31/0/physics_layer_0/angular_velocity = 0.0
|
|
23:31/0 = 0
|
|
23:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:31/0/physics_layer_0/angular_velocity = 0.0
|
|
24:31/0 = 0
|
|
24:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:31/0/physics_layer_0/angular_velocity = 0.0
|
|
25:31/0 = 0
|
|
25:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:31/0/physics_layer_0/angular_velocity = 0.0
|
|
26:31/0 = 0
|
|
26:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:31/0/physics_layer_0/angular_velocity = 0.0
|
|
27:31/0 = 0
|
|
27:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:31/0/physics_layer_0/angular_velocity = 0.0
|
|
28:31/0 = 0
|
|
28:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:31/0/physics_layer_0/angular_velocity = 0.0
|
|
29:31/0 = 0
|
|
29:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:31/0/physics_layer_0/angular_velocity = 0.0
|
|
30:31/0 = 0
|
|
30:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:31/0/physics_layer_0/angular_velocity = 0.0
|
|
31:31/0 = 0
|
|
31:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:31/0/physics_layer_0/angular_velocity = 0.0
|
|
32:31/0 = 0
|
|
32:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:31/0/physics_layer_0/angular_velocity = 0.0
|
|
33:31/0 = 0
|
|
33:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:31/0/physics_layer_0/angular_velocity = 0.0
|
|
34:31/0 = 0
|
|
34:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:31/0/physics_layer_0/angular_velocity = 0.0
|
|
35:31/0 = 0
|
|
35:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:31/0/physics_layer_0/angular_velocity = 0.0
|
|
0:32/0 = 0
|
|
0:32/0/texture_origin = Vector2i(0, -6)
|
|
0:32/0/y_sort_origin = -6
|
|
0:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:32/0/physics_layer_0/angular_velocity = 0.0
|
|
0:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
1:32/0 = 0
|
|
1:32/0/texture_origin = Vector2i(0, -6)
|
|
1:32/0/y_sort_origin = -6
|
|
1:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:32/0/physics_layer_0/angular_velocity = 0.0
|
|
1:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
2:32/0 = 0
|
|
2:32/0/texture_origin = Vector2i(0, -6)
|
|
2:32/0/y_sort_origin = -6
|
|
2:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:32/0/physics_layer_0/angular_velocity = 0.0
|
|
2:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
3:32/0 = 0
|
|
3:32/0/texture_origin = Vector2i(0, -6)
|
|
3:32/0/y_sort_origin = -6
|
|
3:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:32/0/physics_layer_0/angular_velocity = 0.0
|
|
3:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
4:32/0 = 0
|
|
4:32/0/texture_origin = Vector2i(0, -6)
|
|
4:32/0/y_sort_origin = -6
|
|
4:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:32/0/physics_layer_0/angular_velocity = 0.0
|
|
4:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
5:32/0 = 0
|
|
5:32/0/texture_origin = Vector2i(0, -6)
|
|
5:32/0/y_sort_origin = -6
|
|
5:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:32/0/physics_layer_0/angular_velocity = 0.0
|
|
5:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
6:32/0 = 0
|
|
6:32/0/texture_origin = Vector2i(0, -6)
|
|
6:32/0/y_sort_origin = -6
|
|
6:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:32/0/physics_layer_0/angular_velocity = 0.0
|
|
6:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
7:32/0 = 0
|
|
7:32/0/texture_origin = Vector2i(0, -6)
|
|
7:32/0/y_sort_origin = -6
|
|
7:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:32/0/physics_layer_0/angular_velocity = 0.0
|
|
7:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
8:32/0 = 0
|
|
8:32/0/texture_origin = Vector2i(0, -6)
|
|
8:32/0/y_sort_origin = -6
|
|
8:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:32/0/physics_layer_0/angular_velocity = 0.0
|
|
8:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
9:32/0 = 0
|
|
9:32/0/texture_origin = Vector2i(0, -6)
|
|
9:32/0/y_sort_origin = -6
|
|
9:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:32/0/physics_layer_0/angular_velocity = 0.0
|
|
9:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
10:32/0 = 0
|
|
10:32/0/texture_origin = Vector2i(0, -6)
|
|
10:32/0/y_sort_origin = -6
|
|
10:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:32/0/physics_layer_0/angular_velocity = 0.0
|
|
10:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
11:32/0 = 0
|
|
11:32/0/texture_origin = Vector2i(0, -6)
|
|
11:32/0/y_sort_origin = -6
|
|
11:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:32/0/physics_layer_0/angular_velocity = 0.0
|
|
11:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
12:32/0 = 0
|
|
12:32/0/texture_origin = Vector2i(0, -6)
|
|
12:32/0/y_sort_origin = -6
|
|
12:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:32/0/physics_layer_0/angular_velocity = 0.0
|
|
12:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
13:32/0 = 0
|
|
13:32/0/texture_origin = Vector2i(0, -6)
|
|
13:32/0/y_sort_origin = -6
|
|
13:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:32/0/physics_layer_0/angular_velocity = 0.0
|
|
13:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
14:32/0 = 0
|
|
14:32/0/texture_origin = Vector2i(0, -6)
|
|
14:32/0/y_sort_origin = -6
|
|
14:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:32/0/physics_layer_0/angular_velocity = 0.0
|
|
14:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
15:32/0 = 0
|
|
15:32/0/texture_origin = Vector2i(0, -6)
|
|
15:32/0/y_sort_origin = -6
|
|
15:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:32/0/physics_layer_0/angular_velocity = 0.0
|
|
15:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
16:32/0 = 0
|
|
16:32/0/texture_origin = Vector2i(0, -6)
|
|
16:32/0/y_sort_origin = -6
|
|
16:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:32/0/physics_layer_0/angular_velocity = 0.0
|
|
16:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
17:32/0 = 0
|
|
17:32/0/texture_origin = Vector2i(0, -6)
|
|
17:32/0/y_sort_origin = -6
|
|
17:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:32/0/physics_layer_0/angular_velocity = 0.0
|
|
17:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
18:32/0 = 0
|
|
18:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:32/0/physics_layer_0/angular_velocity = 0.0
|
|
19:32/0 = 0
|
|
19:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:32/0/physics_layer_0/angular_velocity = 0.0
|
|
20:32/0 = 0
|
|
20:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:32/0/physics_layer_0/angular_velocity = 0.0
|
|
21:32/0 = 0
|
|
21:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:32/0/physics_layer_0/angular_velocity = 0.0
|
|
22:32/0 = 0
|
|
22:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:32/0/physics_layer_0/angular_velocity = 0.0
|
|
23:32/0 = 0
|
|
23:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:32/0/physics_layer_0/angular_velocity = 0.0
|
|
24:32/0 = 0
|
|
24:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:32/0/physics_layer_0/angular_velocity = 0.0
|
|
25:32/0 = 0
|
|
25:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:32/0/physics_layer_0/angular_velocity = 0.0
|
|
26:32/0 = 0
|
|
26:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:32/0/physics_layer_0/angular_velocity = 0.0
|
|
27:32/0 = 0
|
|
27:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:32/0/physics_layer_0/angular_velocity = 0.0
|
|
28:32/0 = 0
|
|
28:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:32/0/physics_layer_0/angular_velocity = 0.0
|
|
29:32/0 = 0
|
|
29:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:32/0/physics_layer_0/angular_velocity = 0.0
|
|
30:32/0 = 0
|
|
30:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:32/0/physics_layer_0/angular_velocity = 0.0
|
|
31:32/0 = 0
|
|
31:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:32/0/physics_layer_0/angular_velocity = 0.0
|
|
32:32/0 = 0
|
|
32:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:32/0/physics_layer_0/angular_velocity = 0.0
|
|
33:32/0 = 0
|
|
33:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:32/0/physics_layer_0/angular_velocity = 0.0
|
|
34:32/0 = 0
|
|
34:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:32/0/physics_layer_0/angular_velocity = 0.0
|
|
35:32/0 = 0
|
|
35:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:32/0/physics_layer_0/angular_velocity = 0.0
|
|
0:33/0 = 0
|
|
0:33/0/texture_origin = Vector2i(0, -6)
|
|
0:33/0/y_sort_origin = -6
|
|
0:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:33/0/physics_layer_0/angular_velocity = 0.0
|
|
0:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
1:33/0 = 0
|
|
1:33/0/texture_origin = Vector2i(0, -6)
|
|
1:33/0/y_sort_origin = -6
|
|
1:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:33/0/physics_layer_0/angular_velocity = 0.0
|
|
1:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
2:33/0 = 0
|
|
2:33/0/texture_origin = Vector2i(0, -6)
|
|
2:33/0/y_sort_origin = -6
|
|
2:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:33/0/physics_layer_0/angular_velocity = 0.0
|
|
2:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
3:33/0 = 0
|
|
3:33/0/texture_origin = Vector2i(0, -6)
|
|
3:33/0/y_sort_origin = -6
|
|
3:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:33/0/physics_layer_0/angular_velocity = 0.0
|
|
3:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
4:33/0 = 0
|
|
4:33/0/texture_origin = Vector2i(0, -6)
|
|
4:33/0/y_sort_origin = -6
|
|
4:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:33/0/physics_layer_0/angular_velocity = 0.0
|
|
4:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
5:33/0 = 0
|
|
5:33/0/texture_origin = Vector2i(0, -6)
|
|
5:33/0/y_sort_origin = -6
|
|
5:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:33/0/physics_layer_0/angular_velocity = 0.0
|
|
5:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
6:33/0 = 0
|
|
6:33/0/texture_origin = Vector2i(0, -6)
|
|
6:33/0/y_sort_origin = -6
|
|
6:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:33/0/physics_layer_0/angular_velocity = 0.0
|
|
6:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
7:33/0 = 0
|
|
7:33/0/texture_origin = Vector2i(0, -6)
|
|
7:33/0/y_sort_origin = -6
|
|
7:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:33/0/physics_layer_0/angular_velocity = 0.0
|
|
7:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
8:33/0 = 0
|
|
8:33/0/texture_origin = Vector2i(0, -6)
|
|
8:33/0/y_sort_origin = -6
|
|
8:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:33/0/physics_layer_0/angular_velocity = 0.0
|
|
8:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
9:33/0 = 0
|
|
9:33/0/texture_origin = Vector2i(0, -6)
|
|
9:33/0/y_sort_origin = -6
|
|
9:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:33/0/physics_layer_0/angular_velocity = 0.0
|
|
9:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
10:33/0 = 0
|
|
10:33/0/texture_origin = Vector2i(0, -6)
|
|
10:33/0/y_sort_origin = -6
|
|
10:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:33/0/physics_layer_0/angular_velocity = 0.0
|
|
10:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
11:33/0 = 0
|
|
11:33/0/texture_origin = Vector2i(0, -6)
|
|
11:33/0/y_sort_origin = -6
|
|
11:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:33/0/physics_layer_0/angular_velocity = 0.0
|
|
11:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
12:33/0 = 0
|
|
12:33/0/texture_origin = Vector2i(0, -6)
|
|
12:33/0/y_sort_origin = -6
|
|
12:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:33/0/physics_layer_0/angular_velocity = 0.0
|
|
12:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
13:33/0 = 0
|
|
13:33/0/texture_origin = Vector2i(0, -6)
|
|
13:33/0/y_sort_origin = -6
|
|
13:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:33/0/physics_layer_0/angular_velocity = 0.0
|
|
13:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
14:33/0 = 0
|
|
14:33/0/texture_origin = Vector2i(0, -6)
|
|
14:33/0/y_sort_origin = -6
|
|
14:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:33/0/physics_layer_0/angular_velocity = 0.0
|
|
14:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
15:33/0 = 0
|
|
15:33/0/texture_origin = Vector2i(0, -6)
|
|
15:33/0/y_sort_origin = -6
|
|
15:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:33/0/physics_layer_0/angular_velocity = 0.0
|
|
15:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
16:33/0 = 0
|
|
16:33/0/texture_origin = Vector2i(0, -6)
|
|
16:33/0/y_sort_origin = -6
|
|
16:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:33/0/physics_layer_0/angular_velocity = 0.0
|
|
16:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
17:33/0 = 0
|
|
17:33/0/texture_origin = Vector2i(0, -6)
|
|
17:33/0/y_sort_origin = -6
|
|
17:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:33/0/physics_layer_0/angular_velocity = 0.0
|
|
17:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
18:33/0 = 0
|
|
18:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:33/0/physics_layer_0/angular_velocity = 0.0
|
|
19:33/0 = 0
|
|
19:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:33/0/physics_layer_0/angular_velocity = 0.0
|
|
20:33/0 = 0
|
|
20:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:33/0/physics_layer_0/angular_velocity = 0.0
|
|
21:33/0 = 0
|
|
21:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:33/0/physics_layer_0/angular_velocity = 0.0
|
|
22:33/0 = 0
|
|
22:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:33/0/physics_layer_0/angular_velocity = 0.0
|
|
23:33/0 = 0
|
|
23:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:33/0/physics_layer_0/angular_velocity = 0.0
|
|
24:33/0 = 0
|
|
24:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:33/0/physics_layer_0/angular_velocity = 0.0
|
|
25:33/0 = 0
|
|
25:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:33/0/physics_layer_0/angular_velocity = 0.0
|
|
26:33/0 = 0
|
|
26:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:33/0/physics_layer_0/angular_velocity = 0.0
|
|
27:33/0 = 0
|
|
27:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:33/0/physics_layer_0/angular_velocity = 0.0
|
|
28:33/0 = 0
|
|
28:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:33/0/physics_layer_0/angular_velocity = 0.0
|
|
29:33/0 = 0
|
|
29:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:33/0/physics_layer_0/angular_velocity = 0.0
|
|
30:33/0 = 0
|
|
30:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:33/0/physics_layer_0/angular_velocity = 0.0
|
|
31:33/0 = 0
|
|
31:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:33/0/physics_layer_0/angular_velocity = 0.0
|
|
32:33/0 = 0
|
|
32:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:33/0/physics_layer_0/angular_velocity = 0.0
|
|
33:33/0 = 0
|
|
33:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:33/0/physics_layer_0/angular_velocity = 0.0
|
|
34:33/0 = 0
|
|
34:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:33/0/physics_layer_0/angular_velocity = 0.0
|
|
35:33/0 = 0
|
|
35:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:33/0/physics_layer_0/angular_velocity = 0.0
|
|
0:34/0 = 0
|
|
0:34/0/texture_origin = Vector2i(0, -6)
|
|
0:34/0/y_sort_origin = -6
|
|
0:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:34/0/physics_layer_0/angular_velocity = 0.0
|
|
0:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
1:34/0 = 0
|
|
1:34/0/texture_origin = Vector2i(0, -6)
|
|
1:34/0/y_sort_origin = -6
|
|
1:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:34/0/physics_layer_0/angular_velocity = 0.0
|
|
1:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
2:34/0 = 0
|
|
2:34/0/texture_origin = Vector2i(0, -6)
|
|
2:34/0/y_sort_origin = -6
|
|
2:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:34/0/physics_layer_0/angular_velocity = 0.0
|
|
2:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
3:34/0 = 0
|
|
3:34/0/texture_origin = Vector2i(0, -6)
|
|
3:34/0/y_sort_origin = -6
|
|
3:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:34/0/physics_layer_0/angular_velocity = 0.0
|
|
3:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
4:34/0 = 0
|
|
4:34/0/texture_origin = Vector2i(0, -6)
|
|
4:34/0/y_sort_origin = -6
|
|
4:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:34/0/physics_layer_0/angular_velocity = 0.0
|
|
4:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
5:34/0 = 0
|
|
5:34/0/texture_origin = Vector2i(0, -6)
|
|
5:34/0/y_sort_origin = -6
|
|
5:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:34/0/physics_layer_0/angular_velocity = 0.0
|
|
5:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
6:34/0 = 0
|
|
6:34/0/texture_origin = Vector2i(0, -6)
|
|
6:34/0/y_sort_origin = -6
|
|
6:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:34/0/physics_layer_0/angular_velocity = 0.0
|
|
6:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
7:34/0 = 0
|
|
7:34/0/texture_origin = Vector2i(0, -6)
|
|
7:34/0/y_sort_origin = -6
|
|
7:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:34/0/physics_layer_0/angular_velocity = 0.0
|
|
7:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
8:34/0 = 0
|
|
8:34/0/texture_origin = Vector2i(0, -6)
|
|
8:34/0/y_sort_origin = -6
|
|
8:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:34/0/physics_layer_0/angular_velocity = 0.0
|
|
8:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
9:34/0 = 0
|
|
9:34/0/texture_origin = Vector2i(0, -6)
|
|
9:34/0/y_sort_origin = -6
|
|
9:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:34/0/physics_layer_0/angular_velocity = 0.0
|
|
9:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
10:34/0 = 0
|
|
10:34/0/texture_origin = Vector2i(0, -6)
|
|
10:34/0/y_sort_origin = -6
|
|
10:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:34/0/physics_layer_0/angular_velocity = 0.0
|
|
10:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
11:34/0 = 0
|
|
11:34/0/texture_origin = Vector2i(0, -6)
|
|
11:34/0/y_sort_origin = -6
|
|
11:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:34/0/physics_layer_0/angular_velocity = 0.0
|
|
11:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
12:34/0 = 0
|
|
12:34/0/texture_origin = Vector2i(0, -6)
|
|
12:34/0/y_sort_origin = -6
|
|
12:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:34/0/physics_layer_0/angular_velocity = 0.0
|
|
12:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
13:34/0 = 0
|
|
13:34/0/texture_origin = Vector2i(0, -6)
|
|
13:34/0/y_sort_origin = -6
|
|
13:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:34/0/physics_layer_0/angular_velocity = 0.0
|
|
13:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
14:34/0 = 0
|
|
14:34/0/texture_origin = Vector2i(0, -6)
|
|
14:34/0/y_sort_origin = -6
|
|
14:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:34/0/physics_layer_0/angular_velocity = 0.0
|
|
14:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
15:34/0 = 0
|
|
15:34/0/texture_origin = Vector2i(0, -6)
|
|
15:34/0/y_sort_origin = -6
|
|
15:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:34/0/physics_layer_0/angular_velocity = 0.0
|
|
15:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
16:34/0 = 0
|
|
16:34/0/texture_origin = Vector2i(0, -6)
|
|
16:34/0/y_sort_origin = -6
|
|
16:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:34/0/physics_layer_0/angular_velocity = 0.0
|
|
16:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
17:34/0 = 0
|
|
17:34/0/texture_origin = Vector2i(0, -6)
|
|
17:34/0/y_sort_origin = -6
|
|
17:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:34/0/physics_layer_0/angular_velocity = 0.0
|
|
17:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
18:34/0 = 0
|
|
18:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:34/0/physics_layer_0/angular_velocity = 0.0
|
|
19:34/0 = 0
|
|
19:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:34/0/physics_layer_0/angular_velocity = 0.0
|
|
20:34/0 = 0
|
|
20:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:34/0/physics_layer_0/angular_velocity = 0.0
|
|
21:34/0 = 0
|
|
21:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:34/0/physics_layer_0/angular_velocity = 0.0
|
|
22:34/0 = 0
|
|
22:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:34/0/physics_layer_0/angular_velocity = 0.0
|
|
23:34/0 = 0
|
|
23:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:34/0/physics_layer_0/angular_velocity = 0.0
|
|
26:34/0 = 0
|
|
26:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:34/0/physics_layer_0/angular_velocity = 0.0
|
|
27:34/0 = 0
|
|
27:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:34/0/physics_layer_0/angular_velocity = 0.0
|
|
28:34/0 = 0
|
|
28:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:34/0/physics_layer_0/angular_velocity = 0.0
|
|
29:34/0 = 0
|
|
29:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:34/0/physics_layer_0/angular_velocity = 0.0
|
|
30:34/0 = 0
|
|
30:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:34/0/physics_layer_0/angular_velocity = 0.0
|
|
31:34/0 = 0
|
|
31:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:34/0/physics_layer_0/angular_velocity = 0.0
|
|
32:34/0 = 0
|
|
32:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:34/0/physics_layer_0/angular_velocity = 0.0
|
|
33:34/0 = 0
|
|
33:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:34/0/physics_layer_0/angular_velocity = 0.0
|
|
34:34/0 = 0
|
|
34:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:34/0/physics_layer_0/angular_velocity = 0.0
|
|
35:34/0 = 0
|
|
35:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:34/0/physics_layer_0/angular_velocity = 0.0
|
|
0:35/0 = 0
|
|
0:35/0/texture_origin = Vector2i(0, -6)
|
|
0:35/0/y_sort_origin = -6
|
|
0:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:35/0/physics_layer_0/angular_velocity = 0.0
|
|
0:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
1:35/0 = 0
|
|
1:35/0/texture_origin = Vector2i(0, -6)
|
|
1:35/0/y_sort_origin = -6
|
|
1:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:35/0/physics_layer_0/angular_velocity = 0.0
|
|
1:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
2:35/0 = 0
|
|
2:35/0/texture_origin = Vector2i(0, -6)
|
|
2:35/0/y_sort_origin = -6
|
|
2:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:35/0/physics_layer_0/angular_velocity = 0.0
|
|
2:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
3:35/0 = 0
|
|
3:35/0/texture_origin = Vector2i(0, -6)
|
|
3:35/0/y_sort_origin = -6
|
|
3:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:35/0/physics_layer_0/angular_velocity = 0.0
|
|
3:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
4:35/0 = 0
|
|
4:35/0/texture_origin = Vector2i(0, -6)
|
|
4:35/0/y_sort_origin = -6
|
|
4:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:35/0/physics_layer_0/angular_velocity = 0.0
|
|
4:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
5:35/0 = 0
|
|
5:35/0/texture_origin = Vector2i(0, -6)
|
|
5:35/0/y_sort_origin = -6
|
|
5:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:35/0/physics_layer_0/angular_velocity = 0.0
|
|
5:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
6:35/0 = 0
|
|
6:35/0/texture_origin = Vector2i(0, -6)
|
|
6:35/0/y_sort_origin = -6
|
|
6:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:35/0/physics_layer_0/angular_velocity = 0.0
|
|
6:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
7:35/0 = 0
|
|
7:35/0/texture_origin = Vector2i(0, -6)
|
|
7:35/0/y_sort_origin = -6
|
|
7:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:35/0/physics_layer_0/angular_velocity = 0.0
|
|
7:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
8:35/0 = 0
|
|
8:35/0/texture_origin = Vector2i(0, -6)
|
|
8:35/0/y_sort_origin = -6
|
|
8:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:35/0/physics_layer_0/angular_velocity = 0.0
|
|
8:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
9:35/0 = 0
|
|
9:35/0/texture_origin = Vector2i(0, -6)
|
|
9:35/0/y_sort_origin = -6
|
|
9:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:35/0/physics_layer_0/angular_velocity = 0.0
|
|
9:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
10:35/0 = 0
|
|
10:35/0/texture_origin = Vector2i(0, -6)
|
|
10:35/0/y_sort_origin = -6
|
|
10:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:35/0/physics_layer_0/angular_velocity = 0.0
|
|
10:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
11:35/0 = 0
|
|
11:35/0/texture_origin = Vector2i(0, -6)
|
|
11:35/0/y_sort_origin = -6
|
|
11:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:35/0/physics_layer_0/angular_velocity = 0.0
|
|
11:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
12:35/0 = 0
|
|
12:35/0/texture_origin = Vector2i(0, -6)
|
|
12:35/0/y_sort_origin = -6
|
|
12:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:35/0/physics_layer_0/angular_velocity = 0.0
|
|
12:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
13:35/0 = 0
|
|
13:35/0/texture_origin = Vector2i(0, -6)
|
|
13:35/0/y_sort_origin = -6
|
|
13:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:35/0/physics_layer_0/angular_velocity = 0.0
|
|
13:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
14:35/0 = 0
|
|
14:35/0/texture_origin = Vector2i(0, -6)
|
|
14:35/0/y_sort_origin = -6
|
|
14:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:35/0/physics_layer_0/angular_velocity = 0.0
|
|
14:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
15:35/0 = 0
|
|
15:35/0/texture_origin = Vector2i(0, -6)
|
|
15:35/0/y_sort_origin = -6
|
|
15:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:35/0/physics_layer_0/angular_velocity = 0.0
|
|
15:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
16:35/0 = 0
|
|
16:35/0/texture_origin = Vector2i(0, -6)
|
|
16:35/0/y_sort_origin = -6
|
|
16:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:35/0/physics_layer_0/angular_velocity = 0.0
|
|
16:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
17:35/0 = 0
|
|
17:35/0/texture_origin = Vector2i(0, -6)
|
|
17:35/0/y_sort_origin = -6
|
|
17:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:35/0/physics_layer_0/angular_velocity = 0.0
|
|
17:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
18:35/0 = 0
|
|
18:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:35/0/physics_layer_0/angular_velocity = 0.0
|
|
19:35/0 = 0
|
|
19:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:35/0/physics_layer_0/angular_velocity = 0.0
|
|
20:35/0 = 0
|
|
20:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:35/0/physics_layer_0/angular_velocity = 0.0
|
|
21:35/0 = 0
|
|
21:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:35/0/physics_layer_0/angular_velocity = 0.0
|
|
22:35/0 = 0
|
|
22:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:35/0/physics_layer_0/angular_velocity = 0.0
|
|
23:35/0 = 0
|
|
23:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:35/0/physics_layer_0/angular_velocity = 0.0
|
|
24:35/0 = 0
|
|
24:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:35/0/physics_layer_0/angular_velocity = 0.0
|
|
25:35/0 = 0
|
|
25:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:35/0/physics_layer_0/angular_velocity = 0.0
|
|
26:35/0 = 0
|
|
26:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:35/0/physics_layer_0/angular_velocity = 0.0
|
|
27:35/0 = 0
|
|
27:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:35/0/physics_layer_0/angular_velocity = 0.0
|
|
28:35/0 = 0
|
|
28:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:35/0/physics_layer_0/angular_velocity = 0.0
|
|
29:35/0 = 0
|
|
29:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:35/0/physics_layer_0/angular_velocity = 0.0
|
|
30:35/0 = 0
|
|
30:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:35/0/physics_layer_0/angular_velocity = 0.0
|
|
31:35/0 = 0
|
|
31:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:35/0/physics_layer_0/angular_velocity = 0.0
|
|
32:35/0 = 0
|
|
32:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:35/0/physics_layer_0/angular_velocity = 0.0
|
|
33:35/0 = 0
|
|
33:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:35/0/physics_layer_0/angular_velocity = 0.0
|
|
34:35/0 = 0
|
|
34:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:35/0/physics_layer_0/angular_velocity = 0.0
|
|
35:35/0 = 0
|
|
35:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:35/0/physics_layer_0/angular_velocity = 0.0
|
|
0:36/0 = 0
|
|
0:36/0/texture_origin = Vector2i(0, -6)
|
|
0:36/0/y_sort_origin = -6
|
|
0:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:36/0/physics_layer_0/angular_velocity = 0.0
|
|
0:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
1:36/0 = 0
|
|
1:36/0/texture_origin = Vector2i(0, -6)
|
|
1:36/0/y_sort_origin = -6
|
|
1:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:36/0/physics_layer_0/angular_velocity = 0.0
|
|
1:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
2:36/0 = 0
|
|
2:36/0/texture_origin = Vector2i(0, -6)
|
|
2:36/0/y_sort_origin = -6
|
|
2:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:36/0/physics_layer_0/angular_velocity = 0.0
|
|
2:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
3:36/0 = 0
|
|
3:36/0/texture_origin = Vector2i(0, -6)
|
|
3:36/0/y_sort_origin = -6
|
|
3:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:36/0/physics_layer_0/angular_velocity = 0.0
|
|
3:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
4:36/0 = 0
|
|
4:36/0/texture_origin = Vector2i(0, -6)
|
|
4:36/0/y_sort_origin = -6
|
|
4:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:36/0/physics_layer_0/angular_velocity = 0.0
|
|
4:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
5:36/0 = 0
|
|
5:36/0/texture_origin = Vector2i(0, -6)
|
|
5:36/0/y_sort_origin = -6
|
|
5:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:36/0/physics_layer_0/angular_velocity = 0.0
|
|
5:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
6:36/0 = 0
|
|
6:36/0/texture_origin = Vector2i(0, -6)
|
|
6:36/0/y_sort_origin = -6
|
|
6:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:36/0/physics_layer_0/angular_velocity = 0.0
|
|
6:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
7:36/0 = 0
|
|
7:36/0/texture_origin = Vector2i(0, -6)
|
|
7:36/0/y_sort_origin = -6
|
|
7:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:36/0/physics_layer_0/angular_velocity = 0.0
|
|
7:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
8:36/0 = 0
|
|
8:36/0/texture_origin = Vector2i(0, -6)
|
|
8:36/0/y_sort_origin = -6
|
|
8:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:36/0/physics_layer_0/angular_velocity = 0.0
|
|
8:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
9:36/0 = 0
|
|
9:36/0/texture_origin = Vector2i(0, -6)
|
|
9:36/0/y_sort_origin = -6
|
|
9:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:36/0/physics_layer_0/angular_velocity = 0.0
|
|
9:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
10:36/0 = 0
|
|
10:36/0/texture_origin = Vector2i(0, -6)
|
|
10:36/0/y_sort_origin = -6
|
|
10:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:36/0/physics_layer_0/angular_velocity = 0.0
|
|
10:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
11:36/0 = 0
|
|
11:36/0/texture_origin = Vector2i(0, -6)
|
|
11:36/0/y_sort_origin = -6
|
|
11:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:36/0/physics_layer_0/angular_velocity = 0.0
|
|
11:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
12:36/0 = 0
|
|
12:36/0/texture_origin = Vector2i(0, -6)
|
|
12:36/0/y_sort_origin = -6
|
|
12:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:36/0/physics_layer_0/angular_velocity = 0.0
|
|
12:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
13:36/0 = 0
|
|
13:36/0/texture_origin = Vector2i(0, -6)
|
|
13:36/0/y_sort_origin = -6
|
|
13:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:36/0/physics_layer_0/angular_velocity = 0.0
|
|
13:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
14:36/0 = 0
|
|
14:36/0/texture_origin = Vector2i(0, -6)
|
|
14:36/0/y_sort_origin = -6
|
|
14:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:36/0/physics_layer_0/angular_velocity = 0.0
|
|
14:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
15:36/0 = 0
|
|
15:36/0/texture_origin = Vector2i(0, -6)
|
|
15:36/0/y_sort_origin = -6
|
|
15:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:36/0/physics_layer_0/angular_velocity = 0.0
|
|
15:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
16:36/0 = 0
|
|
16:36/0/texture_origin = Vector2i(0, -6)
|
|
16:36/0/y_sort_origin = -6
|
|
16:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:36/0/physics_layer_0/angular_velocity = 0.0
|
|
16:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
17:36/0 = 0
|
|
17:36/0/texture_origin = Vector2i(0, -6)
|
|
17:36/0/y_sort_origin = -6
|
|
17:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:36/0/physics_layer_0/angular_velocity = 0.0
|
|
17:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
18:36/0 = 0
|
|
18:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:36/0/physics_layer_0/angular_velocity = 0.0
|
|
19:36/0 = 0
|
|
19:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:36/0/physics_layer_0/angular_velocity = 0.0
|
|
20:36/0 = 0
|
|
20:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:36/0/physics_layer_0/angular_velocity = 0.0
|
|
21:36/0 = 0
|
|
21:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:36/0/physics_layer_0/angular_velocity = 0.0
|
|
22:36/0 = 0
|
|
22:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:36/0/physics_layer_0/angular_velocity = 0.0
|
|
23:36/0 = 0
|
|
23:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:36/0/physics_layer_0/angular_velocity = 0.0
|
|
24:36/0 = 0
|
|
24:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:36/0/physics_layer_0/angular_velocity = 0.0
|
|
25:36/0 = 0
|
|
25:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:36/0/physics_layer_0/angular_velocity = 0.0
|
|
26:36/0 = 0
|
|
26:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:36/0/physics_layer_0/angular_velocity = 0.0
|
|
27:36/0 = 0
|
|
27:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:36/0/physics_layer_0/angular_velocity = 0.0
|
|
28:36/0 = 0
|
|
28:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:36/0/physics_layer_0/angular_velocity = 0.0
|
|
29:36/0 = 0
|
|
29:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:36/0/physics_layer_0/angular_velocity = 0.0
|
|
30:36/0 = 0
|
|
30:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:36/0/physics_layer_0/angular_velocity = 0.0
|
|
31:36/0 = 0
|
|
31:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:36/0/physics_layer_0/angular_velocity = 0.0
|
|
32:36/0 = 0
|
|
32:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:36/0/physics_layer_0/angular_velocity = 0.0
|
|
33:36/0 = 0
|
|
33:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:36/0/physics_layer_0/angular_velocity = 0.0
|
|
34:36/0 = 0
|
|
34:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:36/0/physics_layer_0/angular_velocity = 0.0
|
|
35:36/0 = 0
|
|
35:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:36/0/physics_layer_0/angular_velocity = 0.0
|
|
0:37/0 = 0
|
|
0:37/0/texture_origin = Vector2i(0, -6)
|
|
0:37/0/y_sort_origin = -6
|
|
0:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:37/0/physics_layer_0/angular_velocity = 0.0
|
|
0:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
1:37/0 = 0
|
|
1:37/0/texture_origin = Vector2i(0, -6)
|
|
1:37/0/y_sort_origin = -6
|
|
1:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:37/0/physics_layer_0/angular_velocity = 0.0
|
|
1:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
2:37/0 = 0
|
|
2:37/0/texture_origin = Vector2i(0, -6)
|
|
2:37/0/y_sort_origin = -6
|
|
2:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:37/0/physics_layer_0/angular_velocity = 0.0
|
|
2:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
3:37/0 = 0
|
|
3:37/0/texture_origin = Vector2i(0, -6)
|
|
3:37/0/y_sort_origin = -6
|
|
3:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:37/0/physics_layer_0/angular_velocity = 0.0
|
|
3:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
4:37/0 = 0
|
|
4:37/0/texture_origin = Vector2i(0, -6)
|
|
4:37/0/y_sort_origin = -6
|
|
4:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:37/0/physics_layer_0/angular_velocity = 0.0
|
|
4:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
5:37/0 = 0
|
|
5:37/0/texture_origin = Vector2i(0, -6)
|
|
5:37/0/y_sort_origin = -6
|
|
5:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:37/0/physics_layer_0/angular_velocity = 0.0
|
|
5:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
6:37/0 = 0
|
|
6:37/0/texture_origin = Vector2i(0, -6)
|
|
6:37/0/y_sort_origin = -6
|
|
6:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:37/0/physics_layer_0/angular_velocity = 0.0
|
|
6:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
7:37/0 = 0
|
|
7:37/0/texture_origin = Vector2i(0, -6)
|
|
7:37/0/y_sort_origin = -6
|
|
7:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:37/0/physics_layer_0/angular_velocity = 0.0
|
|
7:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
8:37/0 = 0
|
|
8:37/0/texture_origin = Vector2i(0, -6)
|
|
8:37/0/y_sort_origin = -6
|
|
8:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:37/0/physics_layer_0/angular_velocity = 0.0
|
|
8:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
9:37/0 = 0
|
|
9:37/0/texture_origin = Vector2i(0, -6)
|
|
9:37/0/y_sort_origin = -6
|
|
9:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:37/0/physics_layer_0/angular_velocity = 0.0
|
|
9:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
10:37/0 = 0
|
|
10:37/0/texture_origin = Vector2i(0, -6)
|
|
10:37/0/y_sort_origin = -6
|
|
10:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:37/0/physics_layer_0/angular_velocity = 0.0
|
|
10:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
11:37/0 = 0
|
|
11:37/0/texture_origin = Vector2i(0, -6)
|
|
11:37/0/y_sort_origin = -6
|
|
11:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:37/0/physics_layer_0/angular_velocity = 0.0
|
|
11:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
12:37/0 = 0
|
|
12:37/0/texture_origin = Vector2i(0, -6)
|
|
12:37/0/y_sort_origin = -6
|
|
12:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:37/0/physics_layer_0/angular_velocity = 0.0
|
|
12:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
13:37/0 = 0
|
|
13:37/0/texture_origin = Vector2i(0, -6)
|
|
13:37/0/y_sort_origin = -6
|
|
13:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:37/0/physics_layer_0/angular_velocity = 0.0
|
|
13:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
14:37/0 = 0
|
|
14:37/0/texture_origin = Vector2i(0, -6)
|
|
14:37/0/y_sort_origin = -6
|
|
14:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:37/0/physics_layer_0/angular_velocity = 0.0
|
|
14:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
15:37/0 = 0
|
|
15:37/0/texture_origin = Vector2i(0, -6)
|
|
15:37/0/y_sort_origin = -6
|
|
15:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:37/0/physics_layer_0/angular_velocity = 0.0
|
|
15:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
16:37/0 = 0
|
|
16:37/0/texture_origin = Vector2i(0, -6)
|
|
16:37/0/y_sort_origin = -6
|
|
16:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:37/0/physics_layer_0/angular_velocity = 0.0
|
|
16:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
17:37/0 = 0
|
|
17:37/0/texture_origin = Vector2i(0, -6)
|
|
17:37/0/y_sort_origin = -6
|
|
17:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:37/0/physics_layer_0/angular_velocity = 0.0
|
|
17:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
18:37/0 = 0
|
|
18:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:37/0/physics_layer_0/angular_velocity = 0.0
|
|
19:37/0 = 0
|
|
19:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:37/0/physics_layer_0/angular_velocity = 0.0
|
|
20:37/0 = 0
|
|
20:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:37/0/physics_layer_0/angular_velocity = 0.0
|
|
21:37/0 = 0
|
|
21:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:37/0/physics_layer_0/angular_velocity = 0.0
|
|
22:37/0 = 0
|
|
22:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:37/0/physics_layer_0/angular_velocity = 0.0
|
|
23:37/0 = 0
|
|
23:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:37/0/physics_layer_0/angular_velocity = 0.0
|
|
24:37/0 = 0
|
|
24:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:37/0/physics_layer_0/angular_velocity = 0.0
|
|
25:37/0 = 0
|
|
25:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:37/0/physics_layer_0/angular_velocity = 0.0
|
|
26:37/0 = 0
|
|
26:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:37/0/physics_layer_0/angular_velocity = 0.0
|
|
27:37/0 = 0
|
|
27:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:37/0/physics_layer_0/angular_velocity = 0.0
|
|
28:37/0 = 0
|
|
28:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:37/0/physics_layer_0/angular_velocity = 0.0
|
|
29:37/0 = 0
|
|
29:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:37/0/physics_layer_0/angular_velocity = 0.0
|
|
30:37/0 = 0
|
|
30:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:37/0/physics_layer_0/angular_velocity = 0.0
|
|
31:37/0 = 0
|
|
31:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:37/0/physics_layer_0/angular_velocity = 0.0
|
|
32:37/0 = 0
|
|
32:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:37/0/physics_layer_0/angular_velocity = 0.0
|
|
33:37/0 = 0
|
|
33:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:37/0/physics_layer_0/angular_velocity = 0.0
|
|
34:37/0 = 0
|
|
34:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:37/0/physics_layer_0/angular_velocity = 0.0
|
|
35:37/0 = 0
|
|
35:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:37/0/physics_layer_0/angular_velocity = 0.0
|
|
0:38/0 = 0
|
|
0:38/0/texture_origin = Vector2i(0, -6)
|
|
0:38/0/y_sort_origin = -6
|
|
0:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:38/0/physics_layer_0/angular_velocity = 0.0
|
|
0:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
1:38/0 = 0
|
|
1:38/0/texture_origin = Vector2i(0, -6)
|
|
1:38/0/y_sort_origin = -6
|
|
1:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:38/0/physics_layer_0/angular_velocity = 0.0
|
|
1:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
2:38/0 = 0
|
|
2:38/0/texture_origin = Vector2i(0, -6)
|
|
2:38/0/y_sort_origin = -6
|
|
2:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:38/0/physics_layer_0/angular_velocity = 0.0
|
|
2:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
3:38/0 = 0
|
|
3:38/0/texture_origin = Vector2i(0, -6)
|
|
3:38/0/y_sort_origin = -6
|
|
3:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:38/0/physics_layer_0/angular_velocity = 0.0
|
|
3:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
4:38/0 = 0
|
|
4:38/0/texture_origin = Vector2i(0, -6)
|
|
4:38/0/y_sort_origin = -6
|
|
4:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:38/0/physics_layer_0/angular_velocity = 0.0
|
|
4:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
5:38/0 = 0
|
|
5:38/0/texture_origin = Vector2i(0, -6)
|
|
5:38/0/y_sort_origin = -6
|
|
5:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:38/0/physics_layer_0/angular_velocity = 0.0
|
|
5:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
6:38/0 = 0
|
|
6:38/0/texture_origin = Vector2i(0, -6)
|
|
6:38/0/y_sort_origin = -6
|
|
6:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:38/0/physics_layer_0/angular_velocity = 0.0
|
|
6:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
7:38/0 = 0
|
|
7:38/0/texture_origin = Vector2i(0, -6)
|
|
7:38/0/y_sort_origin = -6
|
|
7:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:38/0/physics_layer_0/angular_velocity = 0.0
|
|
7:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
8:38/0 = 0
|
|
8:38/0/texture_origin = Vector2i(0, -6)
|
|
8:38/0/y_sort_origin = -6
|
|
8:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:38/0/physics_layer_0/angular_velocity = 0.0
|
|
8:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
9:38/0 = 0
|
|
9:38/0/texture_origin = Vector2i(0, -6)
|
|
9:38/0/y_sort_origin = -6
|
|
9:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:38/0/physics_layer_0/angular_velocity = 0.0
|
|
9:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
10:38/0 = 0
|
|
10:38/0/texture_origin = Vector2i(0, -6)
|
|
10:38/0/y_sort_origin = -6
|
|
10:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:38/0/physics_layer_0/angular_velocity = 0.0
|
|
10:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
11:38/0 = 0
|
|
11:38/0/texture_origin = Vector2i(0, -6)
|
|
11:38/0/y_sort_origin = -6
|
|
11:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:38/0/physics_layer_0/angular_velocity = 0.0
|
|
11:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
12:38/0 = 0
|
|
12:38/0/texture_origin = Vector2i(0, -6)
|
|
12:38/0/y_sort_origin = -6
|
|
12:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:38/0/physics_layer_0/angular_velocity = 0.0
|
|
12:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
13:38/0 = 0
|
|
13:38/0/texture_origin = Vector2i(0, -6)
|
|
13:38/0/y_sort_origin = -6
|
|
13:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:38/0/physics_layer_0/angular_velocity = 0.0
|
|
13:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
14:38/0 = 0
|
|
14:38/0/texture_origin = Vector2i(0, -6)
|
|
14:38/0/y_sort_origin = -6
|
|
14:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:38/0/physics_layer_0/angular_velocity = 0.0
|
|
14:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
15:38/0 = 0
|
|
15:38/0/texture_origin = Vector2i(0, -6)
|
|
15:38/0/y_sort_origin = -6
|
|
15:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:38/0/physics_layer_0/angular_velocity = 0.0
|
|
15:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
16:38/0 = 0
|
|
16:38/0/texture_origin = Vector2i(0, -6)
|
|
16:38/0/y_sort_origin = -6
|
|
16:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:38/0/physics_layer_0/angular_velocity = 0.0
|
|
16:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
17:38/0 = 0
|
|
17:38/0/texture_origin = Vector2i(0, -6)
|
|
17:38/0/y_sort_origin = -6
|
|
17:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:38/0/physics_layer_0/angular_velocity = 0.0
|
|
17:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
18:38/0 = 0
|
|
18:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:38/0/physics_layer_0/angular_velocity = 0.0
|
|
19:38/0 = 0
|
|
19:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:38/0/physics_layer_0/angular_velocity = 0.0
|
|
20:38/0 = 0
|
|
20:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:38/0/physics_layer_0/angular_velocity = 0.0
|
|
21:38/0 = 0
|
|
21:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:38/0/physics_layer_0/angular_velocity = 0.0
|
|
22:38/0 = 0
|
|
22:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:38/0/physics_layer_0/angular_velocity = 0.0
|
|
23:38/0 = 0
|
|
23:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:38/0/physics_layer_0/angular_velocity = 0.0
|
|
24:38/0 = 0
|
|
24:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:38/0/physics_layer_0/angular_velocity = 0.0
|
|
25:38/0 = 0
|
|
25:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:38/0/physics_layer_0/angular_velocity = 0.0
|
|
26:38/0 = 0
|
|
26:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:38/0/physics_layer_0/angular_velocity = 0.0
|
|
27:38/0 = 0
|
|
27:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:38/0/physics_layer_0/angular_velocity = 0.0
|
|
28:38/0 = 0
|
|
28:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:38/0/physics_layer_0/angular_velocity = 0.0
|
|
29:38/0 = 0
|
|
29:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:38/0/physics_layer_0/angular_velocity = 0.0
|
|
30:38/0 = 0
|
|
30:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:38/0/physics_layer_0/angular_velocity = 0.0
|
|
31:38/0 = 0
|
|
31:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:38/0/physics_layer_0/angular_velocity = 0.0
|
|
32:38/0 = 0
|
|
32:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:38/0/physics_layer_0/angular_velocity = 0.0
|
|
33:38/0 = 0
|
|
33:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:38/0/physics_layer_0/angular_velocity = 0.0
|
|
34:38/0 = 0
|
|
34:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:38/0/physics_layer_0/angular_velocity = 0.0
|
|
35:38/0 = 0
|
|
35:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:38/0/physics_layer_0/angular_velocity = 0.0
|
|
0:39/0 = 0
|
|
0:39/0/texture_origin = Vector2i(0, -6)
|
|
0:39/0/y_sort_origin = -6
|
|
0:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:39/0/physics_layer_0/angular_velocity = 0.0
|
|
0:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
1:39/0 = 0
|
|
1:39/0/texture_origin = Vector2i(0, -6)
|
|
1:39/0/y_sort_origin = -6
|
|
1:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:39/0/physics_layer_0/angular_velocity = 0.0
|
|
1:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
2:39/0 = 0
|
|
2:39/0/texture_origin = Vector2i(0, -6)
|
|
2:39/0/y_sort_origin = -6
|
|
2:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:39/0/physics_layer_0/angular_velocity = 0.0
|
|
2:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
3:39/0 = 0
|
|
3:39/0/texture_origin = Vector2i(0, -6)
|
|
3:39/0/y_sort_origin = -6
|
|
3:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:39/0/physics_layer_0/angular_velocity = 0.0
|
|
3:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
4:39/0 = 0
|
|
4:39/0/texture_origin = Vector2i(0, -6)
|
|
4:39/0/y_sort_origin = -6
|
|
4:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:39/0/physics_layer_0/angular_velocity = 0.0
|
|
4:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
5:39/0 = 0
|
|
5:39/0/texture_origin = Vector2i(0, -6)
|
|
5:39/0/y_sort_origin = -6
|
|
5:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:39/0/physics_layer_0/angular_velocity = 0.0
|
|
5:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
6:39/0 = 0
|
|
6:39/0/texture_origin = Vector2i(0, -6)
|
|
6:39/0/y_sort_origin = -6
|
|
6:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:39/0/physics_layer_0/angular_velocity = 0.0
|
|
6:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
7:39/0 = 0
|
|
7:39/0/texture_origin = Vector2i(0, -6)
|
|
7:39/0/y_sort_origin = -6
|
|
7:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:39/0/physics_layer_0/angular_velocity = 0.0
|
|
7:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
8:39/0 = 0
|
|
8:39/0/texture_origin = Vector2i(0, -6)
|
|
8:39/0/y_sort_origin = -6
|
|
8:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:39/0/physics_layer_0/angular_velocity = 0.0
|
|
8:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
9:39/0 = 0
|
|
9:39/0/texture_origin = Vector2i(0, -6)
|
|
9:39/0/y_sort_origin = -6
|
|
9:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:39/0/physics_layer_0/angular_velocity = 0.0
|
|
9:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
10:39/0 = 0
|
|
10:39/0/texture_origin = Vector2i(0, -6)
|
|
10:39/0/y_sort_origin = -6
|
|
10:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:39/0/physics_layer_0/angular_velocity = 0.0
|
|
10:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
11:39/0 = 0
|
|
11:39/0/texture_origin = Vector2i(0, -6)
|
|
11:39/0/y_sort_origin = -6
|
|
11:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:39/0/physics_layer_0/angular_velocity = 0.0
|
|
11:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
12:39/0 = 0
|
|
12:39/0/texture_origin = Vector2i(0, -6)
|
|
12:39/0/y_sort_origin = -6
|
|
12:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:39/0/physics_layer_0/angular_velocity = 0.0
|
|
12:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
13:39/0 = 0
|
|
13:39/0/texture_origin = Vector2i(0, -6)
|
|
13:39/0/y_sort_origin = -6
|
|
13:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:39/0/physics_layer_0/angular_velocity = 0.0
|
|
13:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
14:39/0 = 0
|
|
14:39/0/texture_origin = Vector2i(0, -6)
|
|
14:39/0/y_sort_origin = -6
|
|
14:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:39/0/physics_layer_0/angular_velocity = 0.0
|
|
14:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
15:39/0 = 0
|
|
15:39/0/texture_origin = Vector2i(0, -6)
|
|
15:39/0/y_sort_origin = -6
|
|
15:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:39/0/physics_layer_0/angular_velocity = 0.0
|
|
15:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
16:39/0 = 0
|
|
16:39/0/texture_origin = Vector2i(0, -6)
|
|
16:39/0/y_sort_origin = -6
|
|
16:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:39/0/physics_layer_0/angular_velocity = 0.0
|
|
16:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
17:39/0 = 0
|
|
17:39/0/texture_origin = Vector2i(0, -6)
|
|
17:39/0/y_sort_origin = -6
|
|
17:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:39/0/physics_layer_0/angular_velocity = 0.0
|
|
17:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
18:39/0 = 0
|
|
18:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:39/0/physics_layer_0/angular_velocity = 0.0
|
|
19:39/0 = 0
|
|
19:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:39/0/physics_layer_0/angular_velocity = 0.0
|
|
20:39/0 = 0
|
|
20:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:39/0/physics_layer_0/angular_velocity = 0.0
|
|
21:39/0 = 0
|
|
21:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:39/0/physics_layer_0/angular_velocity = 0.0
|
|
22:39/0 = 0
|
|
22:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:39/0/physics_layer_0/angular_velocity = 0.0
|
|
23:39/0 = 0
|
|
23:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:39/0/physics_layer_0/angular_velocity = 0.0
|
|
24:39/0 = 0
|
|
24:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:39/0/physics_layer_0/angular_velocity = 0.0
|
|
25:39/0 = 0
|
|
25:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:39/0/physics_layer_0/angular_velocity = 0.0
|
|
26:39/0 = 0
|
|
26:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:39/0/physics_layer_0/angular_velocity = 0.0
|
|
27:39/0 = 0
|
|
27:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:39/0/physics_layer_0/angular_velocity = 0.0
|
|
28:39/0 = 0
|
|
28:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:39/0/physics_layer_0/angular_velocity = 0.0
|
|
29:39/0 = 0
|
|
29:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:39/0/physics_layer_0/angular_velocity = 0.0
|
|
30:39/0 = 0
|
|
30:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:39/0/physics_layer_0/angular_velocity = 0.0
|
|
31:39/0 = 0
|
|
31:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:39/0/physics_layer_0/angular_velocity = 0.0
|
|
32:39/0 = 0
|
|
32:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:39/0/physics_layer_0/angular_velocity = 0.0
|
|
33:39/0 = 0
|
|
33:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:39/0/physics_layer_0/angular_velocity = 0.0
|
|
34:39/0 = 0
|
|
34:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:39/0/physics_layer_0/angular_velocity = 0.0
|
|
35:39/0 = 0
|
|
35:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:39/0/physics_layer_0/angular_velocity = 0.0
|
|
0:40/0 = 0
|
|
0:40/0/texture_origin = Vector2i(0, -6)
|
|
0:40/0/y_sort_origin = -6
|
|
0:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:40/0/physics_layer_0/angular_velocity = 0.0
|
|
0:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
1:40/0 = 0
|
|
1:40/0/texture_origin = Vector2i(0, -6)
|
|
1:40/0/y_sort_origin = -6
|
|
1:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:40/0/physics_layer_0/angular_velocity = 0.0
|
|
1:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
2:40/0 = 0
|
|
2:40/0/texture_origin = Vector2i(0, -6)
|
|
2:40/0/y_sort_origin = -6
|
|
2:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:40/0/physics_layer_0/angular_velocity = 0.0
|
|
2:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
3:40/0 = 0
|
|
3:40/0/texture_origin = Vector2i(0, -6)
|
|
3:40/0/y_sort_origin = -6
|
|
3:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:40/0/physics_layer_0/angular_velocity = 0.0
|
|
3:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
4:40/0 = 0
|
|
4:40/0/texture_origin = Vector2i(0, -6)
|
|
4:40/0/y_sort_origin = -6
|
|
4:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:40/0/physics_layer_0/angular_velocity = 0.0
|
|
4:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
5:40/0 = 0
|
|
5:40/0/texture_origin = Vector2i(0, -6)
|
|
5:40/0/y_sort_origin = -6
|
|
5:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:40/0/physics_layer_0/angular_velocity = 0.0
|
|
5:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
6:40/0 = 0
|
|
6:40/0/texture_origin = Vector2i(0, -6)
|
|
6:40/0/y_sort_origin = -6
|
|
6:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:40/0/physics_layer_0/angular_velocity = 0.0
|
|
6:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
7:40/0 = 0
|
|
7:40/0/texture_origin = Vector2i(0, -6)
|
|
7:40/0/y_sort_origin = -6
|
|
7:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:40/0/physics_layer_0/angular_velocity = 0.0
|
|
7:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
8:40/0 = 0
|
|
8:40/0/texture_origin = Vector2i(0, -6)
|
|
8:40/0/y_sort_origin = -6
|
|
8:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:40/0/physics_layer_0/angular_velocity = 0.0
|
|
8:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
9:40/0 = 0
|
|
9:40/0/texture_origin = Vector2i(0, -6)
|
|
9:40/0/y_sort_origin = -6
|
|
9:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:40/0/physics_layer_0/angular_velocity = 0.0
|
|
9:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
10:40/0 = 0
|
|
10:40/0/texture_origin = Vector2i(0, -6)
|
|
10:40/0/y_sort_origin = -6
|
|
10:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:40/0/physics_layer_0/angular_velocity = 0.0
|
|
10:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
11:40/0 = 0
|
|
11:40/0/texture_origin = Vector2i(0, -6)
|
|
11:40/0/y_sort_origin = -6
|
|
11:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:40/0/physics_layer_0/angular_velocity = 0.0
|
|
11:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
12:40/0 = 0
|
|
12:40/0/texture_origin = Vector2i(0, -6)
|
|
12:40/0/y_sort_origin = -6
|
|
12:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:40/0/physics_layer_0/angular_velocity = 0.0
|
|
12:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
13:40/0 = 0
|
|
13:40/0/texture_origin = Vector2i(0, -6)
|
|
13:40/0/y_sort_origin = -6
|
|
13:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:40/0/physics_layer_0/angular_velocity = 0.0
|
|
13:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
14:40/0 = 0
|
|
14:40/0/texture_origin = Vector2i(0, -6)
|
|
14:40/0/y_sort_origin = -6
|
|
14:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:40/0/physics_layer_0/angular_velocity = 0.0
|
|
14:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
15:40/0 = 0
|
|
15:40/0/texture_origin = Vector2i(0, -6)
|
|
15:40/0/y_sort_origin = -6
|
|
15:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:40/0/physics_layer_0/angular_velocity = 0.0
|
|
15:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
16:40/0 = 0
|
|
16:40/0/texture_origin = Vector2i(0, -6)
|
|
16:40/0/y_sort_origin = -6
|
|
16:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:40/0/physics_layer_0/angular_velocity = 0.0
|
|
16:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
17:40/0 = 0
|
|
17:40/0/texture_origin = Vector2i(0, -6)
|
|
17:40/0/y_sort_origin = -6
|
|
17:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:40/0/physics_layer_0/angular_velocity = 0.0
|
|
17:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
18:40/0 = 0
|
|
18:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:40/0/physics_layer_0/angular_velocity = 0.0
|
|
19:40/0 = 0
|
|
19:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:40/0/physics_layer_0/angular_velocity = 0.0
|
|
20:40/0 = 0
|
|
20:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:40/0/physics_layer_0/angular_velocity = 0.0
|
|
21:40/0 = 0
|
|
21:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:40/0/physics_layer_0/angular_velocity = 0.0
|
|
22:40/0 = 0
|
|
22:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:40/0/physics_layer_0/angular_velocity = 0.0
|
|
23:40/0 = 0
|
|
23:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:40/0/physics_layer_0/angular_velocity = 0.0
|
|
24:40/0 = 0
|
|
24:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:40/0/physics_layer_0/angular_velocity = 0.0
|
|
25:40/0 = 0
|
|
25:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:40/0/physics_layer_0/angular_velocity = 0.0
|
|
26:40/0 = 0
|
|
26:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:40/0/physics_layer_0/angular_velocity = 0.0
|
|
27:40/0 = 0
|
|
27:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:40/0/physics_layer_0/angular_velocity = 0.0
|
|
28:40/0 = 0
|
|
28:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:40/0/physics_layer_0/angular_velocity = 0.0
|
|
29:40/0 = 0
|
|
29:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:40/0/physics_layer_0/angular_velocity = 0.0
|
|
30:40/0 = 0
|
|
30:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:40/0/physics_layer_0/angular_velocity = 0.0
|
|
31:40/0 = 0
|
|
31:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:40/0/physics_layer_0/angular_velocity = 0.0
|
|
32:40/0 = 0
|
|
32:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:40/0/physics_layer_0/angular_velocity = 0.0
|
|
33:40/0 = 0
|
|
33:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:40/0/physics_layer_0/angular_velocity = 0.0
|
|
34:40/0 = 0
|
|
34:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:40/0/physics_layer_0/angular_velocity = 0.0
|
|
35:40/0 = 0
|
|
35:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:40/0/physics_layer_0/angular_velocity = 0.0
|
|
0:41/0 = 0
|
|
0:41/0/texture_origin = Vector2i(0, -6)
|
|
0:41/0/y_sort_origin = -6
|
|
0:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:41/0/physics_layer_0/angular_velocity = 0.0
|
|
0:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
1:41/0 = 0
|
|
1:41/0/texture_origin = Vector2i(0, -6)
|
|
1:41/0/y_sort_origin = -6
|
|
1:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:41/0/physics_layer_0/angular_velocity = 0.0
|
|
1:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
2:41/0 = 0
|
|
2:41/0/texture_origin = Vector2i(0, -6)
|
|
2:41/0/y_sort_origin = -6
|
|
2:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:41/0/physics_layer_0/angular_velocity = 0.0
|
|
2:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
3:41/0 = 0
|
|
3:41/0/texture_origin = Vector2i(0, -6)
|
|
3:41/0/y_sort_origin = -6
|
|
3:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:41/0/physics_layer_0/angular_velocity = 0.0
|
|
3:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
4:41/0 = 0
|
|
4:41/0/texture_origin = Vector2i(0, -6)
|
|
4:41/0/y_sort_origin = -6
|
|
4:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:41/0/physics_layer_0/angular_velocity = 0.0
|
|
4:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
5:41/0 = 0
|
|
5:41/0/texture_origin = Vector2i(0, -6)
|
|
5:41/0/y_sort_origin = -6
|
|
5:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:41/0/physics_layer_0/angular_velocity = 0.0
|
|
5:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
6:41/0 = 0
|
|
6:41/0/texture_origin = Vector2i(0, -6)
|
|
6:41/0/y_sort_origin = -6
|
|
6:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:41/0/physics_layer_0/angular_velocity = 0.0
|
|
6:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
7:41/0 = 0
|
|
7:41/0/texture_origin = Vector2i(0, -6)
|
|
7:41/0/y_sort_origin = -6
|
|
7:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:41/0/physics_layer_0/angular_velocity = 0.0
|
|
7:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
8:41/0 = 0
|
|
8:41/0/texture_origin = Vector2i(0, -6)
|
|
8:41/0/y_sort_origin = -6
|
|
8:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:41/0/physics_layer_0/angular_velocity = 0.0
|
|
8:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
9:41/0 = 0
|
|
9:41/0/texture_origin = Vector2i(0, -6)
|
|
9:41/0/y_sort_origin = -6
|
|
9:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:41/0/physics_layer_0/angular_velocity = 0.0
|
|
9:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
10:41/0 = 0
|
|
10:41/0/texture_origin = Vector2i(0, -6)
|
|
10:41/0/y_sort_origin = -6
|
|
10:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:41/0/physics_layer_0/angular_velocity = 0.0
|
|
10:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
11:41/0 = 0
|
|
11:41/0/texture_origin = Vector2i(0, -6)
|
|
11:41/0/y_sort_origin = -6
|
|
11:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:41/0/physics_layer_0/angular_velocity = 0.0
|
|
11:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
12:41/0 = 0
|
|
12:41/0/texture_origin = Vector2i(0, -6)
|
|
12:41/0/y_sort_origin = -6
|
|
12:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:41/0/physics_layer_0/angular_velocity = 0.0
|
|
12:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
13:41/0 = 0
|
|
13:41/0/texture_origin = Vector2i(0, -6)
|
|
13:41/0/y_sort_origin = -6
|
|
13:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:41/0/physics_layer_0/angular_velocity = 0.0
|
|
13:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
14:41/0 = 0
|
|
14:41/0/texture_origin = Vector2i(0, -6)
|
|
14:41/0/y_sort_origin = -6
|
|
14:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:41/0/physics_layer_0/angular_velocity = 0.0
|
|
14:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
15:41/0 = 0
|
|
15:41/0/texture_origin = Vector2i(0, -6)
|
|
15:41/0/y_sort_origin = -6
|
|
15:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:41/0/physics_layer_0/angular_velocity = 0.0
|
|
15:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
16:41/0 = 0
|
|
16:41/0/texture_origin = Vector2i(0, -6)
|
|
16:41/0/y_sort_origin = -6
|
|
16:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:41/0/physics_layer_0/angular_velocity = 0.0
|
|
16:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
17:41/0 = 0
|
|
17:41/0/texture_origin = Vector2i(0, -6)
|
|
17:41/0/y_sort_origin = -6
|
|
17:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:41/0/physics_layer_0/angular_velocity = 0.0
|
|
17:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
18:41/0 = 0
|
|
18:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:41/0/physics_layer_0/angular_velocity = 0.0
|
|
19:41/0 = 0
|
|
19:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:41/0/physics_layer_0/angular_velocity = 0.0
|
|
20:41/0 = 0
|
|
20:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:41/0/physics_layer_0/angular_velocity = 0.0
|
|
21:41/0 = 0
|
|
21:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:41/0/physics_layer_0/angular_velocity = 0.0
|
|
22:41/0 = 0
|
|
22:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:41/0/physics_layer_0/angular_velocity = 0.0
|
|
23:41/0 = 0
|
|
23:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:41/0/physics_layer_0/angular_velocity = 0.0
|
|
24:41/0 = 0
|
|
24:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:41/0/physics_layer_0/angular_velocity = 0.0
|
|
25:41/0 = 0
|
|
25:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:41/0/physics_layer_0/angular_velocity = 0.0
|
|
26:41/0 = 0
|
|
26:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:41/0/physics_layer_0/angular_velocity = 0.0
|
|
27:41/0 = 0
|
|
27:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:41/0/physics_layer_0/angular_velocity = 0.0
|
|
28:41/0 = 0
|
|
28:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:41/0/physics_layer_0/angular_velocity = 0.0
|
|
29:41/0 = 0
|
|
29:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:41/0/physics_layer_0/angular_velocity = 0.0
|
|
30:41/0 = 0
|
|
30:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:41/0/physics_layer_0/angular_velocity = 0.0
|
|
31:41/0 = 0
|
|
31:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:41/0/physics_layer_0/angular_velocity = 0.0
|
|
32:41/0 = 0
|
|
32:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:41/0/physics_layer_0/angular_velocity = 0.0
|
|
33:41/0 = 0
|
|
33:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:41/0/physics_layer_0/angular_velocity = 0.0
|
|
34:41/0 = 0
|
|
34:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:41/0/physics_layer_0/angular_velocity = 0.0
|
|
35:41/0 = 0
|
|
35:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:41/0/physics_layer_0/angular_velocity = 0.0
|
|
0:42/0 = 0
|
|
0:42/0/texture_origin = Vector2i(0, -6)
|
|
0:42/0/y_sort_origin = -6
|
|
0:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:42/0/physics_layer_0/angular_velocity = 0.0
|
|
0:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
1:42/0 = 0
|
|
1:42/0/texture_origin = Vector2i(0, -6)
|
|
1:42/0/y_sort_origin = -6
|
|
1:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:42/0/physics_layer_0/angular_velocity = 0.0
|
|
1:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
2:42/0 = 0
|
|
2:42/0/texture_origin = Vector2i(0, -6)
|
|
2:42/0/y_sort_origin = -6
|
|
2:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:42/0/physics_layer_0/angular_velocity = 0.0
|
|
2:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
3:42/0 = 0
|
|
3:42/0/texture_origin = Vector2i(0, -6)
|
|
3:42/0/y_sort_origin = -6
|
|
3:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:42/0/physics_layer_0/angular_velocity = 0.0
|
|
3:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
4:42/0 = 0
|
|
4:42/0/texture_origin = Vector2i(0, -6)
|
|
4:42/0/y_sort_origin = -6
|
|
4:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:42/0/physics_layer_0/angular_velocity = 0.0
|
|
4:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
5:42/0 = 0
|
|
5:42/0/texture_origin = Vector2i(0, -6)
|
|
5:42/0/y_sort_origin = -6
|
|
5:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:42/0/physics_layer_0/angular_velocity = 0.0
|
|
5:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
6:42/0 = 0
|
|
6:42/0/texture_origin = Vector2i(0, -6)
|
|
6:42/0/y_sort_origin = -6
|
|
6:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:42/0/physics_layer_0/angular_velocity = 0.0
|
|
6:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
7:42/0 = 0
|
|
7:42/0/texture_origin = Vector2i(0, -6)
|
|
7:42/0/y_sort_origin = -6
|
|
7:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:42/0/physics_layer_0/angular_velocity = 0.0
|
|
7:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
8:42/0 = 0
|
|
8:42/0/texture_origin = Vector2i(0, -6)
|
|
8:42/0/y_sort_origin = -6
|
|
8:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:42/0/physics_layer_0/angular_velocity = 0.0
|
|
8:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
9:42/0 = 0
|
|
9:42/0/texture_origin = Vector2i(0, -6)
|
|
9:42/0/y_sort_origin = -6
|
|
9:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:42/0/physics_layer_0/angular_velocity = 0.0
|
|
9:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
10:42/0 = 0
|
|
10:42/0/texture_origin = Vector2i(0, -6)
|
|
10:42/0/y_sort_origin = -6
|
|
10:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:42/0/physics_layer_0/angular_velocity = 0.0
|
|
10:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
11:42/0 = 0
|
|
11:42/0/texture_origin = Vector2i(0, -6)
|
|
11:42/0/y_sort_origin = -6
|
|
11:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:42/0/physics_layer_0/angular_velocity = 0.0
|
|
11:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
12:42/0 = 0
|
|
12:42/0/texture_origin = Vector2i(0, -6)
|
|
12:42/0/y_sort_origin = -6
|
|
12:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:42/0/physics_layer_0/angular_velocity = 0.0
|
|
12:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
13:42/0 = 0
|
|
13:42/0/texture_origin = Vector2i(0, -6)
|
|
13:42/0/y_sort_origin = -6
|
|
13:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:42/0/physics_layer_0/angular_velocity = 0.0
|
|
13:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
14:42/0 = 0
|
|
14:42/0/texture_origin = Vector2i(0, -6)
|
|
14:42/0/y_sort_origin = -6
|
|
14:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:42/0/physics_layer_0/angular_velocity = 0.0
|
|
14:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
15:42/0 = 0
|
|
15:42/0/texture_origin = Vector2i(0, -6)
|
|
15:42/0/y_sort_origin = -6
|
|
15:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:42/0/physics_layer_0/angular_velocity = 0.0
|
|
15:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
16:42/0 = 0
|
|
16:42/0/texture_origin = Vector2i(0, -6)
|
|
16:42/0/y_sort_origin = -6
|
|
16:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:42/0/physics_layer_0/angular_velocity = 0.0
|
|
16:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
17:42/0 = 0
|
|
17:42/0/texture_origin = Vector2i(0, -6)
|
|
17:42/0/y_sort_origin = -6
|
|
17:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:42/0/physics_layer_0/angular_velocity = 0.0
|
|
17:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
18:42/0 = 0
|
|
18:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:42/0/physics_layer_0/angular_velocity = 0.0
|
|
19:42/0 = 0
|
|
19:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:42/0/physics_layer_0/angular_velocity = 0.0
|
|
20:42/0 = 0
|
|
20:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:42/0/physics_layer_0/angular_velocity = 0.0
|
|
21:42/0 = 0
|
|
21:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:42/0/physics_layer_0/angular_velocity = 0.0
|
|
22:42/0 = 0
|
|
22:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:42/0/physics_layer_0/angular_velocity = 0.0
|
|
23:42/0 = 0
|
|
23:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:42/0/physics_layer_0/angular_velocity = 0.0
|
|
24:42/0 = 0
|
|
24:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:42/0/physics_layer_0/angular_velocity = 0.0
|
|
25:42/0 = 0
|
|
25:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:42/0/physics_layer_0/angular_velocity = 0.0
|
|
26:42/0 = 0
|
|
26:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:42/0/physics_layer_0/angular_velocity = 0.0
|
|
27:42/0 = 0
|
|
27:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:42/0/physics_layer_0/angular_velocity = 0.0
|
|
28:42/0 = 0
|
|
28:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:42/0/physics_layer_0/angular_velocity = 0.0
|
|
29:42/0 = 0
|
|
29:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:42/0/physics_layer_0/angular_velocity = 0.0
|
|
30:42/0 = 0
|
|
30:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:42/0/physics_layer_0/angular_velocity = 0.0
|
|
31:42/0 = 0
|
|
31:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:42/0/physics_layer_0/angular_velocity = 0.0
|
|
32:42/0 = 0
|
|
32:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:42/0/physics_layer_0/angular_velocity = 0.0
|
|
33:42/0 = 0
|
|
33:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:42/0/physics_layer_0/angular_velocity = 0.0
|
|
34:42/0 = 0
|
|
34:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:42/0/physics_layer_0/angular_velocity = 0.0
|
|
35:42/0 = 0
|
|
35:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:42/0/physics_layer_0/angular_velocity = 0.0
|
|
0:43/0 = 0
|
|
0:43/0/texture_origin = Vector2i(0, -6)
|
|
0:43/0/y_sort_origin = -6
|
|
0:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:43/0/physics_layer_0/angular_velocity = 0.0
|
|
0:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
1:43/0 = 0
|
|
1:43/0/texture_origin = Vector2i(0, -6)
|
|
1:43/0/y_sort_origin = -6
|
|
1:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:43/0/physics_layer_0/angular_velocity = 0.0
|
|
1:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
2:43/0 = 0
|
|
2:43/0/texture_origin = Vector2i(0, -6)
|
|
2:43/0/y_sort_origin = -6
|
|
2:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:43/0/physics_layer_0/angular_velocity = 0.0
|
|
2:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
3:43/0 = 0
|
|
3:43/0/texture_origin = Vector2i(0, -6)
|
|
3:43/0/y_sort_origin = -6
|
|
3:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:43/0/physics_layer_0/angular_velocity = 0.0
|
|
3:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
4:43/0 = 0
|
|
4:43/0/texture_origin = Vector2i(0, -6)
|
|
4:43/0/y_sort_origin = -6
|
|
4:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:43/0/physics_layer_0/angular_velocity = 0.0
|
|
4:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
5:43/0 = 0
|
|
5:43/0/texture_origin = Vector2i(0, -6)
|
|
5:43/0/y_sort_origin = -6
|
|
5:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:43/0/physics_layer_0/angular_velocity = 0.0
|
|
5:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
6:43/0 = 0
|
|
6:43/0/texture_origin = Vector2i(0, -6)
|
|
6:43/0/y_sort_origin = -6
|
|
6:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:43/0/physics_layer_0/angular_velocity = 0.0
|
|
6:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
7:43/0 = 0
|
|
7:43/0/texture_origin = Vector2i(0, -6)
|
|
7:43/0/y_sort_origin = -6
|
|
7:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:43/0/physics_layer_0/angular_velocity = 0.0
|
|
7:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
8:43/0 = 0
|
|
8:43/0/texture_origin = Vector2i(0, -6)
|
|
8:43/0/y_sort_origin = -6
|
|
8:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:43/0/physics_layer_0/angular_velocity = 0.0
|
|
8:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
9:43/0 = 0
|
|
9:43/0/texture_origin = Vector2i(0, -6)
|
|
9:43/0/y_sort_origin = -6
|
|
9:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:43/0/physics_layer_0/angular_velocity = 0.0
|
|
9:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
10:43/0 = 0
|
|
10:43/0/texture_origin = Vector2i(0, -6)
|
|
10:43/0/y_sort_origin = -6
|
|
10:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:43/0/physics_layer_0/angular_velocity = 0.0
|
|
10:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
11:43/0 = 0
|
|
11:43/0/texture_origin = Vector2i(0, -6)
|
|
11:43/0/y_sort_origin = -6
|
|
11:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:43/0/physics_layer_0/angular_velocity = 0.0
|
|
11:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
12:43/0 = 0
|
|
12:43/0/texture_origin = Vector2i(0, -6)
|
|
12:43/0/y_sort_origin = -6
|
|
12:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:43/0/physics_layer_0/angular_velocity = 0.0
|
|
12:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
13:43/0 = 0
|
|
13:43/0/texture_origin = Vector2i(0, -6)
|
|
13:43/0/y_sort_origin = -6
|
|
13:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:43/0/physics_layer_0/angular_velocity = 0.0
|
|
13:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
14:43/0 = 0
|
|
14:43/0/texture_origin = Vector2i(0, -6)
|
|
14:43/0/y_sort_origin = -6
|
|
14:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:43/0/physics_layer_0/angular_velocity = 0.0
|
|
14:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
15:43/0 = 0
|
|
15:43/0/texture_origin = Vector2i(0, -6)
|
|
15:43/0/y_sort_origin = -6
|
|
15:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:43/0/physics_layer_0/angular_velocity = 0.0
|
|
15:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
16:43/0 = 0
|
|
16:43/0/texture_origin = Vector2i(0, -6)
|
|
16:43/0/y_sort_origin = -6
|
|
16:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:43/0/physics_layer_0/angular_velocity = 0.0
|
|
16:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
17:43/0 = 0
|
|
17:43/0/texture_origin = Vector2i(0, -6)
|
|
17:43/0/y_sort_origin = -6
|
|
17:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:43/0/physics_layer_0/angular_velocity = 0.0
|
|
17:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
18:43/0 = 0
|
|
18:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:43/0/physics_layer_0/angular_velocity = 0.0
|
|
19:43/0 = 0
|
|
19:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:43/0/physics_layer_0/angular_velocity = 0.0
|
|
20:43/0 = 0
|
|
20:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:43/0/physics_layer_0/angular_velocity = 0.0
|
|
21:43/0 = 0
|
|
21:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:43/0/physics_layer_0/angular_velocity = 0.0
|
|
22:43/0 = 0
|
|
22:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:43/0/physics_layer_0/angular_velocity = 0.0
|
|
23:43/0 = 0
|
|
23:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:43/0/physics_layer_0/angular_velocity = 0.0
|
|
24:43/0 = 0
|
|
24:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:43/0/physics_layer_0/angular_velocity = 0.0
|
|
25:43/0 = 0
|
|
25:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:43/0/physics_layer_0/angular_velocity = 0.0
|
|
26:43/0 = 0
|
|
26:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:43/0/physics_layer_0/angular_velocity = 0.0
|
|
27:43/0 = 0
|
|
27:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:43/0/physics_layer_0/angular_velocity = 0.0
|
|
28:43/0 = 0
|
|
28:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:43/0/physics_layer_0/angular_velocity = 0.0
|
|
29:43/0 = 0
|
|
29:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:43/0/physics_layer_0/angular_velocity = 0.0
|
|
30:43/0 = 0
|
|
30:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:43/0/physics_layer_0/angular_velocity = 0.0
|
|
31:43/0 = 0
|
|
31:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:43/0/physics_layer_0/angular_velocity = 0.0
|
|
32:43/0 = 0
|
|
32:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:43/0/physics_layer_0/angular_velocity = 0.0
|
|
33:43/0 = 0
|
|
33:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:43/0/physics_layer_0/angular_velocity = 0.0
|
|
34:43/0 = 0
|
|
34:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:43/0/physics_layer_0/angular_velocity = 0.0
|
|
35:43/0 = 0
|
|
35:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:43/0/physics_layer_0/angular_velocity = 0.0
|
|
0:44/0 = 0
|
|
0:44/0/texture_origin = Vector2i(0, -6)
|
|
0:44/0/y_sort_origin = -6
|
|
0:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:44/0/physics_layer_0/angular_velocity = 0.0
|
|
0:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
1:44/0 = 0
|
|
1:44/0/texture_origin = Vector2i(0, -6)
|
|
1:44/0/y_sort_origin = -6
|
|
1:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:44/0/physics_layer_0/angular_velocity = 0.0
|
|
1:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
2:44/0 = 0
|
|
2:44/0/texture_origin = Vector2i(0, -6)
|
|
2:44/0/y_sort_origin = -6
|
|
2:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:44/0/physics_layer_0/angular_velocity = 0.0
|
|
2:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
3:44/0 = 0
|
|
3:44/0/texture_origin = Vector2i(0, -6)
|
|
3:44/0/y_sort_origin = -6
|
|
3:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:44/0/physics_layer_0/angular_velocity = 0.0
|
|
3:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
4:44/0 = 0
|
|
4:44/0/texture_origin = Vector2i(0, -6)
|
|
4:44/0/y_sort_origin = -6
|
|
4:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:44/0/physics_layer_0/angular_velocity = 0.0
|
|
4:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
5:44/0 = 0
|
|
5:44/0/texture_origin = Vector2i(0, -6)
|
|
5:44/0/y_sort_origin = -6
|
|
5:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:44/0/physics_layer_0/angular_velocity = 0.0
|
|
5:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
6:44/0 = 0
|
|
6:44/0/texture_origin = Vector2i(0, -6)
|
|
6:44/0/y_sort_origin = -6
|
|
6:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:44/0/physics_layer_0/angular_velocity = 0.0
|
|
6:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
7:44/0 = 0
|
|
7:44/0/texture_origin = Vector2i(0, -6)
|
|
7:44/0/y_sort_origin = -6
|
|
7:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:44/0/physics_layer_0/angular_velocity = 0.0
|
|
7:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
8:44/0 = 0
|
|
8:44/0/texture_origin = Vector2i(0, -6)
|
|
8:44/0/y_sort_origin = -6
|
|
8:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:44/0/physics_layer_0/angular_velocity = 0.0
|
|
8:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
9:44/0 = 0
|
|
9:44/0/texture_origin = Vector2i(0, -6)
|
|
9:44/0/y_sort_origin = -6
|
|
9:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:44/0/physics_layer_0/angular_velocity = 0.0
|
|
9:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
10:44/0 = 0
|
|
10:44/0/texture_origin = Vector2i(0, -6)
|
|
10:44/0/y_sort_origin = -6
|
|
10:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:44/0/physics_layer_0/angular_velocity = 0.0
|
|
10:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
11:44/0 = 0
|
|
11:44/0/texture_origin = Vector2i(0, -6)
|
|
11:44/0/y_sort_origin = -6
|
|
11:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:44/0/physics_layer_0/angular_velocity = 0.0
|
|
11:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
12:44/0 = 0
|
|
12:44/0/texture_origin = Vector2i(0, -6)
|
|
12:44/0/y_sort_origin = -6
|
|
12:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:44/0/physics_layer_0/angular_velocity = 0.0
|
|
12:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
13:44/0 = 0
|
|
13:44/0/texture_origin = Vector2i(0, -6)
|
|
13:44/0/y_sort_origin = -6
|
|
13:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:44/0/physics_layer_0/angular_velocity = 0.0
|
|
13:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
14:44/0 = 0
|
|
14:44/0/texture_origin = Vector2i(0, -6)
|
|
14:44/0/y_sort_origin = -6
|
|
14:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:44/0/physics_layer_0/angular_velocity = 0.0
|
|
14:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
15:44/0 = 0
|
|
15:44/0/texture_origin = Vector2i(0, -6)
|
|
15:44/0/y_sort_origin = -6
|
|
15:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:44/0/physics_layer_0/angular_velocity = 0.0
|
|
15:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
16:44/0 = 0
|
|
16:44/0/texture_origin = Vector2i(0, -6)
|
|
16:44/0/y_sort_origin = -6
|
|
16:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:44/0/physics_layer_0/angular_velocity = 0.0
|
|
16:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
17:44/0 = 0
|
|
17:44/0/texture_origin = Vector2i(0, -6)
|
|
17:44/0/y_sort_origin = -6
|
|
17:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:44/0/physics_layer_0/angular_velocity = 0.0
|
|
17:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
18:44/0 = 0
|
|
18:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:44/0/physics_layer_0/angular_velocity = 0.0
|
|
19:44/0 = 0
|
|
19:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:44/0/physics_layer_0/angular_velocity = 0.0
|
|
20:44/0 = 0
|
|
20:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:44/0/physics_layer_0/angular_velocity = 0.0
|
|
21:44/0 = 0
|
|
21:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:44/0/physics_layer_0/angular_velocity = 0.0
|
|
22:44/0 = 0
|
|
22:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:44/0/physics_layer_0/angular_velocity = 0.0
|
|
23:44/0 = 0
|
|
23:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:44/0/physics_layer_0/angular_velocity = 0.0
|
|
24:44/0 = 0
|
|
24:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:44/0/physics_layer_0/angular_velocity = 0.0
|
|
25:44/0 = 0
|
|
25:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:44/0/physics_layer_0/angular_velocity = 0.0
|
|
26:44/0 = 0
|
|
26:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:44/0/physics_layer_0/angular_velocity = 0.0
|
|
27:44/0 = 0
|
|
27:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:44/0/physics_layer_0/angular_velocity = 0.0
|
|
28:44/0 = 0
|
|
28:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:44/0/physics_layer_0/angular_velocity = 0.0
|
|
29:44/0 = 0
|
|
29:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:44/0/physics_layer_0/angular_velocity = 0.0
|
|
30:44/0 = 0
|
|
30:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:44/0/physics_layer_0/angular_velocity = 0.0
|
|
31:44/0 = 0
|
|
31:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:44/0/physics_layer_0/angular_velocity = 0.0
|
|
32:44/0 = 0
|
|
32:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:44/0/physics_layer_0/angular_velocity = 0.0
|
|
33:44/0 = 0
|
|
33:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:44/0/physics_layer_0/angular_velocity = 0.0
|
|
34:44/0 = 0
|
|
34:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:44/0/physics_layer_0/angular_velocity = 0.0
|
|
35:44/0 = 0
|
|
35:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:44/0/physics_layer_0/angular_velocity = 0.0
|
|
0:45/0 = 0
|
|
0:45/0/texture_origin = Vector2i(0, -6)
|
|
0:45/0/y_sort_origin = -6
|
|
0:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:45/0/physics_layer_0/angular_velocity = 0.0
|
|
0:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
1:45/0 = 0
|
|
1:45/0/texture_origin = Vector2i(0, -6)
|
|
1:45/0/y_sort_origin = -6
|
|
1:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:45/0/physics_layer_0/angular_velocity = 0.0
|
|
1:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
2:45/0 = 0
|
|
2:45/0/texture_origin = Vector2i(0, -6)
|
|
2:45/0/y_sort_origin = -6
|
|
2:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:45/0/physics_layer_0/angular_velocity = 0.0
|
|
2:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
3:45/0 = 0
|
|
3:45/0/texture_origin = Vector2i(0, -6)
|
|
3:45/0/y_sort_origin = -6
|
|
3:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:45/0/physics_layer_0/angular_velocity = 0.0
|
|
3:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
4:45/0 = 0
|
|
4:45/0/texture_origin = Vector2i(0, -6)
|
|
4:45/0/y_sort_origin = -6
|
|
4:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:45/0/physics_layer_0/angular_velocity = 0.0
|
|
4:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
5:45/0 = 0
|
|
5:45/0/texture_origin = Vector2i(0, -6)
|
|
5:45/0/y_sort_origin = -6
|
|
5:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:45/0/physics_layer_0/angular_velocity = 0.0
|
|
5:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
6:45/0 = 0
|
|
6:45/0/texture_origin = Vector2i(0, -6)
|
|
6:45/0/y_sort_origin = -6
|
|
6:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:45/0/physics_layer_0/angular_velocity = 0.0
|
|
6:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
7:45/0 = 0
|
|
7:45/0/texture_origin = Vector2i(0, -6)
|
|
7:45/0/y_sort_origin = -6
|
|
7:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:45/0/physics_layer_0/angular_velocity = 0.0
|
|
7:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
8:45/0 = 0
|
|
8:45/0/texture_origin = Vector2i(0, -6)
|
|
8:45/0/y_sort_origin = -6
|
|
8:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:45/0/physics_layer_0/angular_velocity = 0.0
|
|
8:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
9:45/0 = 0
|
|
9:45/0/texture_origin = Vector2i(0, -6)
|
|
9:45/0/y_sort_origin = -6
|
|
9:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:45/0/physics_layer_0/angular_velocity = 0.0
|
|
9:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
10:45/0 = 0
|
|
10:45/0/texture_origin = Vector2i(0, -6)
|
|
10:45/0/y_sort_origin = -6
|
|
10:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:45/0/physics_layer_0/angular_velocity = 0.0
|
|
10:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
11:45/0 = 0
|
|
11:45/0/texture_origin = Vector2i(0, -6)
|
|
11:45/0/y_sort_origin = -6
|
|
11:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:45/0/physics_layer_0/angular_velocity = 0.0
|
|
11:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
12:45/0 = 0
|
|
12:45/0/texture_origin = Vector2i(0, -6)
|
|
12:45/0/y_sort_origin = -6
|
|
12:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:45/0/physics_layer_0/angular_velocity = 0.0
|
|
12:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
13:45/0 = 0
|
|
13:45/0/texture_origin = Vector2i(0, -6)
|
|
13:45/0/y_sort_origin = -6
|
|
13:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:45/0/physics_layer_0/angular_velocity = 0.0
|
|
13:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
14:45/0 = 0
|
|
14:45/0/texture_origin = Vector2i(0, -6)
|
|
14:45/0/y_sort_origin = -6
|
|
14:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:45/0/physics_layer_0/angular_velocity = 0.0
|
|
14:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
15:45/0 = 0
|
|
15:45/0/texture_origin = Vector2i(0, -6)
|
|
15:45/0/y_sort_origin = -6
|
|
15:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:45/0/physics_layer_0/angular_velocity = 0.0
|
|
15:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
16:45/0 = 0
|
|
16:45/0/texture_origin = Vector2i(0, -6)
|
|
16:45/0/y_sort_origin = -6
|
|
16:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:45/0/physics_layer_0/angular_velocity = 0.0
|
|
16:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
17:45/0 = 0
|
|
17:45/0/texture_origin = Vector2i(0, -6)
|
|
17:45/0/y_sort_origin = -6
|
|
17:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:45/0/physics_layer_0/angular_velocity = 0.0
|
|
17:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
18:45/0 = 0
|
|
18:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:45/0/physics_layer_0/angular_velocity = 0.0
|
|
19:45/0 = 0
|
|
19:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:45/0/physics_layer_0/angular_velocity = 0.0
|
|
20:45/0 = 0
|
|
20:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:45/0/physics_layer_0/angular_velocity = 0.0
|
|
21:45/0 = 0
|
|
21:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:45/0/physics_layer_0/angular_velocity = 0.0
|
|
22:45/0 = 0
|
|
22:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:45/0/physics_layer_0/angular_velocity = 0.0
|
|
23:45/0 = 0
|
|
23:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:45/0/physics_layer_0/angular_velocity = 0.0
|
|
24:45/0 = 0
|
|
24:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:45/0/physics_layer_0/angular_velocity = 0.0
|
|
25:45/0 = 0
|
|
25:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:45/0/physics_layer_0/angular_velocity = 0.0
|
|
26:45/0 = 0
|
|
26:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:45/0/physics_layer_0/angular_velocity = 0.0
|
|
27:45/0 = 0
|
|
27:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:45/0/physics_layer_0/angular_velocity = 0.0
|
|
28:45/0 = 0
|
|
28:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:45/0/physics_layer_0/angular_velocity = 0.0
|
|
29:45/0 = 0
|
|
29:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:45/0/physics_layer_0/angular_velocity = 0.0
|
|
30:45/0 = 0
|
|
30:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:45/0/physics_layer_0/angular_velocity = 0.0
|
|
31:45/0 = 0
|
|
31:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:45/0/physics_layer_0/angular_velocity = 0.0
|
|
32:45/0 = 0
|
|
32:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:45/0/physics_layer_0/angular_velocity = 0.0
|
|
33:45/0 = 0
|
|
33:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:45/0/physics_layer_0/angular_velocity = 0.0
|
|
34:45/0 = 0
|
|
34:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:45/0/physics_layer_0/angular_velocity = 0.0
|
|
35:45/0 = 0
|
|
35:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:45/0/physics_layer_0/angular_velocity = 0.0
|
|
0:46/0 = 0
|
|
0:46/0/texture_origin = Vector2i(0, -6)
|
|
0:46/0/y_sort_origin = -6
|
|
0:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:46/0/physics_layer_0/angular_velocity = 0.0
|
|
0:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
1:46/0 = 0
|
|
1:46/0/texture_origin = Vector2i(0, -6)
|
|
1:46/0/y_sort_origin = -6
|
|
1:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:46/0/physics_layer_0/angular_velocity = 0.0
|
|
1:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
2:46/0 = 0
|
|
2:46/0/texture_origin = Vector2i(0, -6)
|
|
2:46/0/y_sort_origin = -6
|
|
2:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:46/0/physics_layer_0/angular_velocity = 0.0
|
|
2:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
3:46/0 = 0
|
|
3:46/0/texture_origin = Vector2i(0, -6)
|
|
3:46/0/y_sort_origin = -6
|
|
3:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:46/0/physics_layer_0/angular_velocity = 0.0
|
|
3:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
4:46/0 = 0
|
|
4:46/0/texture_origin = Vector2i(0, -6)
|
|
4:46/0/y_sort_origin = -6
|
|
4:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:46/0/physics_layer_0/angular_velocity = 0.0
|
|
4:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
5:46/0 = 0
|
|
5:46/0/texture_origin = Vector2i(0, -6)
|
|
5:46/0/y_sort_origin = -6
|
|
5:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:46/0/physics_layer_0/angular_velocity = 0.0
|
|
5:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
6:46/0 = 0
|
|
6:46/0/texture_origin = Vector2i(0, -6)
|
|
6:46/0/y_sort_origin = -6
|
|
6:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:46/0/physics_layer_0/angular_velocity = 0.0
|
|
6:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
7:46/0 = 0
|
|
7:46/0/texture_origin = Vector2i(0, -6)
|
|
7:46/0/y_sort_origin = -6
|
|
7:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:46/0/physics_layer_0/angular_velocity = 0.0
|
|
7:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
8:46/0 = 0
|
|
8:46/0/texture_origin = Vector2i(0, -6)
|
|
8:46/0/y_sort_origin = -6
|
|
8:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:46/0/physics_layer_0/angular_velocity = 0.0
|
|
8:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
9:46/0 = 0
|
|
9:46/0/texture_origin = Vector2i(0, -6)
|
|
9:46/0/y_sort_origin = -6
|
|
9:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:46/0/physics_layer_0/angular_velocity = 0.0
|
|
9:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
10:46/0 = 0
|
|
10:46/0/texture_origin = Vector2i(0, -6)
|
|
10:46/0/y_sort_origin = -6
|
|
10:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:46/0/physics_layer_0/angular_velocity = 0.0
|
|
10:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
11:46/0 = 0
|
|
11:46/0/texture_origin = Vector2i(0, -6)
|
|
11:46/0/y_sort_origin = -6
|
|
11:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:46/0/physics_layer_0/angular_velocity = 0.0
|
|
11:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
12:46/0 = 0
|
|
12:46/0/texture_origin = Vector2i(0, -6)
|
|
12:46/0/y_sort_origin = -6
|
|
12:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:46/0/physics_layer_0/angular_velocity = 0.0
|
|
12:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
13:46/0 = 0
|
|
13:46/0/texture_origin = Vector2i(0, -6)
|
|
13:46/0/y_sort_origin = -6
|
|
13:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:46/0/physics_layer_0/angular_velocity = 0.0
|
|
13:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
14:46/0 = 0
|
|
14:46/0/texture_origin = Vector2i(0, -6)
|
|
14:46/0/y_sort_origin = -6
|
|
14:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:46/0/physics_layer_0/angular_velocity = 0.0
|
|
14:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
15:46/0 = 0
|
|
15:46/0/texture_origin = Vector2i(0, -6)
|
|
15:46/0/y_sort_origin = -6
|
|
15:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:46/0/physics_layer_0/angular_velocity = 0.0
|
|
15:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
16:46/0 = 0
|
|
16:46/0/texture_origin = Vector2i(0, -6)
|
|
16:46/0/y_sort_origin = -6
|
|
16:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:46/0/physics_layer_0/angular_velocity = 0.0
|
|
16:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
17:46/0 = 0
|
|
17:46/0/texture_origin = Vector2i(0, -6)
|
|
17:46/0/y_sort_origin = -6
|
|
17:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:46/0/physics_layer_0/angular_velocity = 0.0
|
|
17:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
18:46/0 = 0
|
|
18:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:46/0/physics_layer_0/angular_velocity = 0.0
|
|
19:46/0 = 0
|
|
19:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:46/0/physics_layer_0/angular_velocity = 0.0
|
|
20:46/0 = 0
|
|
20:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:46/0/physics_layer_0/angular_velocity = 0.0
|
|
21:46/0 = 0
|
|
21:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:46/0/physics_layer_0/angular_velocity = 0.0
|
|
22:46/0 = 0
|
|
22:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:46/0/physics_layer_0/angular_velocity = 0.0
|
|
23:46/0 = 0
|
|
23:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:46/0/physics_layer_0/angular_velocity = 0.0
|
|
24:46/0 = 0
|
|
24:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:46/0/physics_layer_0/angular_velocity = 0.0
|
|
25:46/0 = 0
|
|
25:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:46/0/physics_layer_0/angular_velocity = 0.0
|
|
26:46/0 = 0
|
|
26:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:46/0/physics_layer_0/angular_velocity = 0.0
|
|
27:46/0 = 0
|
|
27:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:46/0/physics_layer_0/angular_velocity = 0.0
|
|
28:46/0 = 0
|
|
28:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:46/0/physics_layer_0/angular_velocity = 0.0
|
|
29:46/0 = 0
|
|
29:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:46/0/physics_layer_0/angular_velocity = 0.0
|
|
30:46/0 = 0
|
|
30:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:46/0/physics_layer_0/angular_velocity = 0.0
|
|
31:46/0 = 0
|
|
31:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:46/0/physics_layer_0/angular_velocity = 0.0
|
|
32:46/0 = 0
|
|
32:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:46/0/physics_layer_0/angular_velocity = 0.0
|
|
33:46/0 = 0
|
|
33:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:46/0/physics_layer_0/angular_velocity = 0.0
|
|
34:46/0 = 0
|
|
34:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:46/0/physics_layer_0/angular_velocity = 0.0
|
|
35:46/0 = 0
|
|
35:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:46/0/physics_layer_0/angular_velocity = 0.0
|
|
0:47/0 = 0
|
|
0:47/0/texture_origin = Vector2i(0, -6)
|
|
0:47/0/y_sort_origin = -6
|
|
0:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:47/0/physics_layer_0/angular_velocity = 0.0
|
|
0:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
1:47/0 = 0
|
|
1:47/0/texture_origin = Vector2i(0, -6)
|
|
1:47/0/y_sort_origin = -6
|
|
1:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:47/0/physics_layer_0/angular_velocity = 0.0
|
|
1:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
2:47/0 = 0
|
|
2:47/0/texture_origin = Vector2i(0, -6)
|
|
2:47/0/y_sort_origin = -6
|
|
2:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:47/0/physics_layer_0/angular_velocity = 0.0
|
|
2:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
3:47/0 = 0
|
|
3:47/0/texture_origin = Vector2i(0, -6)
|
|
3:47/0/y_sort_origin = -6
|
|
3:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:47/0/physics_layer_0/angular_velocity = 0.0
|
|
3:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
4:47/0 = 0
|
|
4:47/0/texture_origin = Vector2i(0, -6)
|
|
4:47/0/y_sort_origin = -6
|
|
4:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:47/0/physics_layer_0/angular_velocity = 0.0
|
|
4:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
5:47/0 = 0
|
|
5:47/0/texture_origin = Vector2i(0, -6)
|
|
5:47/0/y_sort_origin = -6
|
|
5:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:47/0/physics_layer_0/angular_velocity = 0.0
|
|
5:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
6:47/0 = 0
|
|
6:47/0/texture_origin = Vector2i(0, -6)
|
|
6:47/0/y_sort_origin = -6
|
|
6:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:47/0/physics_layer_0/angular_velocity = 0.0
|
|
6:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
7:47/0 = 0
|
|
7:47/0/texture_origin = Vector2i(0, -6)
|
|
7:47/0/y_sort_origin = -6
|
|
7:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:47/0/physics_layer_0/angular_velocity = 0.0
|
|
7:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
8:47/0 = 0
|
|
8:47/0/texture_origin = Vector2i(0, -6)
|
|
8:47/0/y_sort_origin = -6
|
|
8:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:47/0/physics_layer_0/angular_velocity = 0.0
|
|
8:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
9:47/0 = 0
|
|
9:47/0/texture_origin = Vector2i(0, -6)
|
|
9:47/0/y_sort_origin = -6
|
|
9:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:47/0/physics_layer_0/angular_velocity = 0.0
|
|
9:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
10:47/0 = 0
|
|
10:47/0/texture_origin = Vector2i(0, -6)
|
|
10:47/0/y_sort_origin = -6
|
|
10:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:47/0/physics_layer_0/angular_velocity = 0.0
|
|
10:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
11:47/0 = 0
|
|
11:47/0/texture_origin = Vector2i(0, -6)
|
|
11:47/0/y_sort_origin = -6
|
|
11:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:47/0/physics_layer_0/angular_velocity = 0.0
|
|
11:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
12:47/0 = 0
|
|
12:47/0/texture_origin = Vector2i(0, -6)
|
|
12:47/0/y_sort_origin = -6
|
|
12:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:47/0/physics_layer_0/angular_velocity = 0.0
|
|
12:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
13:47/0 = 0
|
|
13:47/0/texture_origin = Vector2i(0, -6)
|
|
13:47/0/y_sort_origin = -6
|
|
13:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:47/0/physics_layer_0/angular_velocity = 0.0
|
|
13:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
14:47/0 = 0
|
|
14:47/0/texture_origin = Vector2i(0, -6)
|
|
14:47/0/y_sort_origin = -6
|
|
14:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:47/0/physics_layer_0/angular_velocity = 0.0
|
|
14:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
15:47/0 = 0
|
|
15:47/0/texture_origin = Vector2i(0, -6)
|
|
15:47/0/y_sort_origin = -6
|
|
15:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:47/0/physics_layer_0/angular_velocity = 0.0
|
|
15:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
16:47/0 = 0
|
|
16:47/0/texture_origin = Vector2i(0, -6)
|
|
16:47/0/y_sort_origin = -6
|
|
16:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:47/0/physics_layer_0/angular_velocity = 0.0
|
|
16:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
17:47/0 = 0
|
|
17:47/0/texture_origin = Vector2i(0, -6)
|
|
17:47/0/y_sort_origin = -6
|
|
17:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:47/0/physics_layer_0/angular_velocity = 0.0
|
|
17:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
18:47/0 = 0
|
|
18:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:47/0/physics_layer_0/angular_velocity = 0.0
|
|
19:47/0 = 0
|
|
19:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:47/0/physics_layer_0/angular_velocity = 0.0
|
|
20:47/0 = 0
|
|
20:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:47/0/physics_layer_0/angular_velocity = 0.0
|
|
21:47/0 = 0
|
|
21:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:47/0/physics_layer_0/angular_velocity = 0.0
|
|
22:47/0 = 0
|
|
22:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:47/0/physics_layer_0/angular_velocity = 0.0
|
|
23:47/0 = 0
|
|
23:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:47/0/physics_layer_0/angular_velocity = 0.0
|
|
24:47/0 = 0
|
|
24:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:47/0/physics_layer_0/angular_velocity = 0.0
|
|
25:47/0 = 0
|
|
25:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:47/0/physics_layer_0/angular_velocity = 0.0
|
|
26:47/0 = 0
|
|
26:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:47/0/physics_layer_0/angular_velocity = 0.0
|
|
27:47/0 = 0
|
|
27:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:47/0/physics_layer_0/angular_velocity = 0.0
|
|
28:47/0 = 0
|
|
28:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:47/0/physics_layer_0/angular_velocity = 0.0
|
|
29:47/0 = 0
|
|
29:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:47/0/physics_layer_0/angular_velocity = 0.0
|
|
30:47/0 = 0
|
|
30:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:47/0/physics_layer_0/angular_velocity = 0.0
|
|
31:47/0 = 0
|
|
31:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:47/0/physics_layer_0/angular_velocity = 0.0
|
|
32:47/0 = 0
|
|
32:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:47/0/physics_layer_0/angular_velocity = 0.0
|
|
33:47/0 = 0
|
|
33:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:47/0/physics_layer_0/angular_velocity = 0.0
|
|
34:47/0 = 0
|
|
34:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:47/0/physics_layer_0/angular_velocity = 0.0
|
|
35:47/0 = 0
|
|
35:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:47/0/physics_layer_0/angular_velocity = 0.0
|
|
0:48/0 = 0
|
|
0:48/0/texture_origin = Vector2i(0, -6)
|
|
0:48/0/y_sort_origin = -6
|
|
0:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:48/0/physics_layer_0/angular_velocity = 0.0
|
|
0:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
1:48/0 = 0
|
|
1:48/0/texture_origin = Vector2i(0, -6)
|
|
1:48/0/y_sort_origin = -6
|
|
1:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:48/0/physics_layer_0/angular_velocity = 0.0
|
|
1:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
2:48/0 = 0
|
|
2:48/0/texture_origin = Vector2i(0, -6)
|
|
2:48/0/y_sort_origin = -6
|
|
2:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:48/0/physics_layer_0/angular_velocity = 0.0
|
|
2:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
3:48/0 = 0
|
|
3:48/0/texture_origin = Vector2i(0, -6)
|
|
3:48/0/y_sort_origin = -6
|
|
3:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:48/0/physics_layer_0/angular_velocity = 0.0
|
|
3:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
4:48/0 = 0
|
|
4:48/0/texture_origin = Vector2i(0, -6)
|
|
4:48/0/y_sort_origin = -6
|
|
4:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:48/0/physics_layer_0/angular_velocity = 0.0
|
|
4:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
5:48/0 = 0
|
|
5:48/0/texture_origin = Vector2i(0, -6)
|
|
5:48/0/y_sort_origin = -6
|
|
5:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:48/0/physics_layer_0/angular_velocity = 0.0
|
|
5:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
6:48/0 = 0
|
|
6:48/0/texture_origin = Vector2i(0, -6)
|
|
6:48/0/y_sort_origin = -6
|
|
6:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:48/0/physics_layer_0/angular_velocity = 0.0
|
|
6:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
7:48/0 = 0
|
|
7:48/0/texture_origin = Vector2i(0, -6)
|
|
7:48/0/y_sort_origin = -6
|
|
7:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:48/0/physics_layer_0/angular_velocity = 0.0
|
|
7:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
8:48/0 = 0
|
|
8:48/0/texture_origin = Vector2i(0, -6)
|
|
8:48/0/y_sort_origin = -6
|
|
8:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:48/0/physics_layer_0/angular_velocity = 0.0
|
|
8:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
9:48/0 = 0
|
|
9:48/0/texture_origin = Vector2i(0, -6)
|
|
9:48/0/y_sort_origin = -6
|
|
9:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:48/0/physics_layer_0/angular_velocity = 0.0
|
|
9:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
10:48/0 = 0
|
|
10:48/0/texture_origin = Vector2i(0, -6)
|
|
10:48/0/y_sort_origin = -6
|
|
10:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:48/0/physics_layer_0/angular_velocity = 0.0
|
|
10:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
11:48/0 = 0
|
|
11:48/0/texture_origin = Vector2i(0, -6)
|
|
11:48/0/y_sort_origin = -6
|
|
11:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:48/0/physics_layer_0/angular_velocity = 0.0
|
|
11:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
12:48/0 = 0
|
|
12:48/0/texture_origin = Vector2i(0, -6)
|
|
12:48/0/y_sort_origin = -6
|
|
12:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:48/0/physics_layer_0/angular_velocity = 0.0
|
|
12:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
13:48/0 = 0
|
|
13:48/0/texture_origin = Vector2i(0, -6)
|
|
13:48/0/y_sort_origin = -6
|
|
13:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:48/0/physics_layer_0/angular_velocity = 0.0
|
|
13:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
14:48/0 = 0
|
|
14:48/0/texture_origin = Vector2i(0, -6)
|
|
14:48/0/y_sort_origin = -6
|
|
14:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:48/0/physics_layer_0/angular_velocity = 0.0
|
|
14:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
15:48/0 = 0
|
|
15:48/0/texture_origin = Vector2i(0, -6)
|
|
15:48/0/y_sort_origin = -6
|
|
15:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:48/0/physics_layer_0/angular_velocity = 0.0
|
|
15:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
16:48/0 = 0
|
|
16:48/0/texture_origin = Vector2i(0, -6)
|
|
16:48/0/y_sort_origin = -6
|
|
16:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:48/0/physics_layer_0/angular_velocity = 0.0
|
|
16:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
17:48/0 = 0
|
|
17:48/0/texture_origin = Vector2i(0, -6)
|
|
17:48/0/y_sort_origin = -6
|
|
17:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:48/0/physics_layer_0/angular_velocity = 0.0
|
|
17:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
18:48/0 = 0
|
|
18:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:48/0/physics_layer_0/angular_velocity = 0.0
|
|
19:48/0 = 0
|
|
19:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:48/0/physics_layer_0/angular_velocity = 0.0
|
|
20:48/0 = 0
|
|
20:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:48/0/physics_layer_0/angular_velocity = 0.0
|
|
21:48/0 = 0
|
|
21:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:48/0/physics_layer_0/angular_velocity = 0.0
|
|
22:48/0 = 0
|
|
22:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:48/0/physics_layer_0/angular_velocity = 0.0
|
|
23:48/0 = 0
|
|
23:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:48/0/physics_layer_0/angular_velocity = 0.0
|
|
24:48/0 = 0
|
|
24:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:48/0/physics_layer_0/angular_velocity = 0.0
|
|
25:48/0 = 0
|
|
25:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:48/0/physics_layer_0/angular_velocity = 0.0
|
|
26:48/0 = 0
|
|
26:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:48/0/physics_layer_0/angular_velocity = 0.0
|
|
27:48/0 = 0
|
|
27:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:48/0/physics_layer_0/angular_velocity = 0.0
|
|
28:48/0 = 0
|
|
28:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:48/0/physics_layer_0/angular_velocity = 0.0
|
|
29:48/0 = 0
|
|
29:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:48/0/physics_layer_0/angular_velocity = 0.0
|
|
30:48/0 = 0
|
|
30:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:48/0/physics_layer_0/angular_velocity = 0.0
|
|
31:48/0 = 0
|
|
31:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:48/0/physics_layer_0/angular_velocity = 0.0
|
|
32:48/0 = 0
|
|
32:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:48/0/physics_layer_0/angular_velocity = 0.0
|
|
33:48/0 = 0
|
|
33:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:48/0/physics_layer_0/angular_velocity = 0.0
|
|
34:48/0 = 0
|
|
34:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:48/0/physics_layer_0/angular_velocity = 0.0
|
|
35:48/0 = 0
|
|
35:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:48/0/physics_layer_0/angular_velocity = 0.0
|
|
0:49/0 = 0
|
|
0:49/0/texture_origin = Vector2i(0, -6)
|
|
0:49/0/y_sort_origin = -6
|
|
0:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:49/0/physics_layer_0/angular_velocity = 0.0
|
|
0:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
1:49/0 = 0
|
|
1:49/0/texture_origin = Vector2i(0, -6)
|
|
1:49/0/y_sort_origin = -6
|
|
1:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:49/0/physics_layer_0/angular_velocity = 0.0
|
|
1:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
2:49/0 = 0
|
|
2:49/0/texture_origin = Vector2i(0, -6)
|
|
2:49/0/y_sort_origin = -6
|
|
2:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:49/0/physics_layer_0/angular_velocity = 0.0
|
|
2:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
3:49/0 = 0
|
|
3:49/0/texture_origin = Vector2i(0, -6)
|
|
3:49/0/y_sort_origin = -6
|
|
3:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:49/0/physics_layer_0/angular_velocity = 0.0
|
|
3:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
4:49/0 = 0
|
|
4:49/0/texture_origin = Vector2i(0, -6)
|
|
4:49/0/y_sort_origin = -6
|
|
4:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:49/0/physics_layer_0/angular_velocity = 0.0
|
|
4:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
5:49/0 = 0
|
|
5:49/0/texture_origin = Vector2i(0, -6)
|
|
5:49/0/y_sort_origin = -6
|
|
5:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:49/0/physics_layer_0/angular_velocity = 0.0
|
|
5:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
6:49/0 = 0
|
|
6:49/0/texture_origin = Vector2i(0, -6)
|
|
6:49/0/y_sort_origin = -6
|
|
6:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:49/0/physics_layer_0/angular_velocity = 0.0
|
|
6:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
7:49/0 = 0
|
|
7:49/0/texture_origin = Vector2i(0, -6)
|
|
7:49/0/y_sort_origin = -6
|
|
7:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:49/0/physics_layer_0/angular_velocity = 0.0
|
|
7:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
8:49/0 = 0
|
|
8:49/0/texture_origin = Vector2i(0, -6)
|
|
8:49/0/y_sort_origin = -6
|
|
8:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:49/0/physics_layer_0/angular_velocity = 0.0
|
|
8:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
9:49/0 = 0
|
|
9:49/0/texture_origin = Vector2i(0, -6)
|
|
9:49/0/y_sort_origin = -6
|
|
9:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:49/0/physics_layer_0/angular_velocity = 0.0
|
|
9:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
10:49/0 = 0
|
|
10:49/0/texture_origin = Vector2i(0, -6)
|
|
10:49/0/y_sort_origin = -6
|
|
10:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:49/0/physics_layer_0/angular_velocity = 0.0
|
|
10:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
11:49/0 = 0
|
|
11:49/0/texture_origin = Vector2i(0, -6)
|
|
11:49/0/y_sort_origin = -6
|
|
11:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:49/0/physics_layer_0/angular_velocity = 0.0
|
|
11:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
12:49/0 = 0
|
|
12:49/0/texture_origin = Vector2i(0, -6)
|
|
12:49/0/y_sort_origin = -6
|
|
12:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:49/0/physics_layer_0/angular_velocity = 0.0
|
|
12:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
13:49/0 = 0
|
|
13:49/0/texture_origin = Vector2i(0, -6)
|
|
13:49/0/y_sort_origin = -6
|
|
13:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:49/0/physics_layer_0/angular_velocity = 0.0
|
|
13:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
14:49/0 = 0
|
|
14:49/0/texture_origin = Vector2i(0, -6)
|
|
14:49/0/y_sort_origin = -6
|
|
14:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:49/0/physics_layer_0/angular_velocity = 0.0
|
|
14:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
15:49/0 = 0
|
|
15:49/0/texture_origin = Vector2i(0, -6)
|
|
15:49/0/y_sort_origin = -6
|
|
15:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:49/0/physics_layer_0/angular_velocity = 0.0
|
|
15:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
16:49/0 = 0
|
|
16:49/0/texture_origin = Vector2i(0, -6)
|
|
16:49/0/y_sort_origin = -6
|
|
16:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:49/0/physics_layer_0/angular_velocity = 0.0
|
|
16:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
17:49/0 = 0
|
|
17:49/0/texture_origin = Vector2i(0, -6)
|
|
17:49/0/y_sort_origin = -6
|
|
17:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:49/0/physics_layer_0/angular_velocity = 0.0
|
|
17:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
18:49/0 = 0
|
|
18:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:49/0/physics_layer_0/angular_velocity = 0.0
|
|
19:49/0 = 0
|
|
19:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:49/0/physics_layer_0/angular_velocity = 0.0
|
|
20:49/0 = 0
|
|
20:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:49/0/physics_layer_0/angular_velocity = 0.0
|
|
21:49/0 = 0
|
|
21:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:49/0/physics_layer_0/angular_velocity = 0.0
|
|
22:49/0 = 0
|
|
22:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:49/0/physics_layer_0/angular_velocity = 0.0
|
|
23:49/0 = 0
|
|
23:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:49/0/physics_layer_0/angular_velocity = 0.0
|
|
24:49/0 = 0
|
|
24:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:49/0/physics_layer_0/angular_velocity = 0.0
|
|
25:49/0 = 0
|
|
25:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:49/0/physics_layer_0/angular_velocity = 0.0
|
|
26:49/0 = 0
|
|
26:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:49/0/physics_layer_0/angular_velocity = 0.0
|
|
27:49/0 = 0
|
|
27:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:49/0/physics_layer_0/angular_velocity = 0.0
|
|
28:49/0 = 0
|
|
28:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:49/0/physics_layer_0/angular_velocity = 0.0
|
|
29:49/0 = 0
|
|
29:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:49/0/physics_layer_0/angular_velocity = 0.0
|
|
30:49/0 = 0
|
|
30:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:49/0/physics_layer_0/angular_velocity = 0.0
|
|
31:49/0 = 0
|
|
31:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:49/0/physics_layer_0/angular_velocity = 0.0
|
|
32:49/0 = 0
|
|
32:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:49/0/physics_layer_0/angular_velocity = 0.0
|
|
33:49/0 = 0
|
|
33:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:49/0/physics_layer_0/angular_velocity = 0.0
|
|
34:49/0 = 0
|
|
34:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:49/0/physics_layer_0/angular_velocity = 0.0
|
|
35:49/0 = 0
|
|
35:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:49/0/physics_layer_0/angular_velocity = 0.0
|
|
0:50/0 = 0
|
|
0:50/0/texture_origin = Vector2i(0, -6)
|
|
0:50/0/y_sort_origin = -6
|
|
0:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:50/0/physics_layer_0/angular_velocity = 0.0
|
|
0:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
1:50/0 = 0
|
|
1:50/0/texture_origin = Vector2i(0, -6)
|
|
1:50/0/y_sort_origin = -6
|
|
1:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:50/0/physics_layer_0/angular_velocity = 0.0
|
|
1:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
2:50/0 = 0
|
|
2:50/0/texture_origin = Vector2i(0, -6)
|
|
2:50/0/y_sort_origin = -6
|
|
2:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:50/0/physics_layer_0/angular_velocity = 0.0
|
|
2:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
3:50/0 = 0
|
|
3:50/0/texture_origin = Vector2i(0, -6)
|
|
3:50/0/y_sort_origin = -6
|
|
3:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:50/0/physics_layer_0/angular_velocity = 0.0
|
|
3:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
4:50/0 = 0
|
|
4:50/0/texture_origin = Vector2i(0, -6)
|
|
4:50/0/y_sort_origin = -6
|
|
4:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:50/0/physics_layer_0/angular_velocity = 0.0
|
|
4:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
5:50/0 = 0
|
|
5:50/0/texture_origin = Vector2i(0, -6)
|
|
5:50/0/y_sort_origin = -6
|
|
5:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:50/0/physics_layer_0/angular_velocity = 0.0
|
|
5:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
6:50/0 = 0
|
|
6:50/0/texture_origin = Vector2i(0, -6)
|
|
6:50/0/y_sort_origin = -6
|
|
6:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:50/0/physics_layer_0/angular_velocity = 0.0
|
|
6:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
7:50/0 = 0
|
|
7:50/0/texture_origin = Vector2i(0, -6)
|
|
7:50/0/y_sort_origin = -6
|
|
7:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:50/0/physics_layer_0/angular_velocity = 0.0
|
|
7:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
8:50/0 = 0
|
|
8:50/0/texture_origin = Vector2i(0, -6)
|
|
8:50/0/y_sort_origin = -6
|
|
8:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:50/0/physics_layer_0/angular_velocity = 0.0
|
|
8:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
9:50/0 = 0
|
|
9:50/0/texture_origin = Vector2i(0, -6)
|
|
9:50/0/y_sort_origin = -6
|
|
9:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:50/0/physics_layer_0/angular_velocity = 0.0
|
|
9:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
10:50/0 = 0
|
|
10:50/0/texture_origin = Vector2i(0, -6)
|
|
10:50/0/y_sort_origin = -6
|
|
10:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:50/0/physics_layer_0/angular_velocity = 0.0
|
|
10:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
11:50/0 = 0
|
|
11:50/0/texture_origin = Vector2i(0, -6)
|
|
11:50/0/y_sort_origin = -6
|
|
11:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:50/0/physics_layer_0/angular_velocity = 0.0
|
|
11:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
12:50/0 = 0
|
|
12:50/0/texture_origin = Vector2i(0, -6)
|
|
12:50/0/y_sort_origin = -6
|
|
12:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:50/0/physics_layer_0/angular_velocity = 0.0
|
|
12:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
13:50/0 = 0
|
|
13:50/0/texture_origin = Vector2i(0, -6)
|
|
13:50/0/y_sort_origin = -6
|
|
13:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:50/0/physics_layer_0/angular_velocity = 0.0
|
|
13:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
14:50/0 = 0
|
|
14:50/0/texture_origin = Vector2i(0, -6)
|
|
14:50/0/y_sort_origin = -6
|
|
14:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:50/0/physics_layer_0/angular_velocity = 0.0
|
|
14:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
15:50/0 = 0
|
|
15:50/0/texture_origin = Vector2i(0, -6)
|
|
15:50/0/y_sort_origin = -6
|
|
15:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:50/0/physics_layer_0/angular_velocity = 0.0
|
|
15:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
16:50/0 = 0
|
|
16:50/0/texture_origin = Vector2i(0, -6)
|
|
16:50/0/y_sort_origin = -6
|
|
16:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:50/0/physics_layer_0/angular_velocity = 0.0
|
|
16:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
17:50/0 = 0
|
|
17:50/0/texture_origin = Vector2i(0, -6)
|
|
17:50/0/y_sort_origin = -6
|
|
17:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:50/0/physics_layer_0/angular_velocity = 0.0
|
|
17:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
18:50/0 = 0
|
|
18:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:50/0/physics_layer_0/angular_velocity = 0.0
|
|
19:50/0 = 0
|
|
19:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:50/0/physics_layer_0/angular_velocity = 0.0
|
|
20:50/0 = 0
|
|
20:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:50/0/physics_layer_0/angular_velocity = 0.0
|
|
21:50/0 = 0
|
|
21:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:50/0/physics_layer_0/angular_velocity = 0.0
|
|
22:50/0 = 0
|
|
22:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:50/0/physics_layer_0/angular_velocity = 0.0
|
|
23:50/0 = 0
|
|
23:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:50/0/physics_layer_0/angular_velocity = 0.0
|
|
24:50/0 = 0
|
|
24:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:50/0/physics_layer_0/angular_velocity = 0.0
|
|
25:50/0 = 0
|
|
25:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:50/0/physics_layer_0/angular_velocity = 0.0
|
|
26:50/0 = 0
|
|
26:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:50/0/physics_layer_0/angular_velocity = 0.0
|
|
27:50/0 = 0
|
|
27:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:50/0/physics_layer_0/angular_velocity = 0.0
|
|
28:50/0 = 0
|
|
28:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:50/0/physics_layer_0/angular_velocity = 0.0
|
|
29:50/0 = 0
|
|
29:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:50/0/physics_layer_0/angular_velocity = 0.0
|
|
30:50/0 = 0
|
|
30:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:50/0/physics_layer_0/angular_velocity = 0.0
|
|
31:50/0 = 0
|
|
31:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:50/0/physics_layer_0/angular_velocity = 0.0
|
|
32:50/0 = 0
|
|
32:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:50/0/physics_layer_0/angular_velocity = 0.0
|
|
33:50/0 = 0
|
|
33:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:50/0/physics_layer_0/angular_velocity = 0.0
|
|
34:50/0 = 0
|
|
34:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:50/0/physics_layer_0/angular_velocity = 0.0
|
|
35:50/0 = 0
|
|
35:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:50/0/physics_layer_0/angular_velocity = 0.0
|
|
0:51/0 = 0
|
|
0:51/0/texture_origin = Vector2i(0, -6)
|
|
0:51/0/y_sort_origin = -6
|
|
0:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:51/0/physics_layer_0/angular_velocity = 0.0
|
|
0:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
1:51/0 = 0
|
|
1:51/0/texture_origin = Vector2i(0, -6)
|
|
1:51/0/y_sort_origin = -6
|
|
1:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:51/0/physics_layer_0/angular_velocity = 0.0
|
|
1:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
2:51/0 = 0
|
|
2:51/0/texture_origin = Vector2i(0, -6)
|
|
2:51/0/y_sort_origin = -6
|
|
2:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:51/0/physics_layer_0/angular_velocity = 0.0
|
|
2:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
3:51/0 = 0
|
|
3:51/0/texture_origin = Vector2i(0, -6)
|
|
3:51/0/y_sort_origin = -6
|
|
3:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:51/0/physics_layer_0/angular_velocity = 0.0
|
|
3:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
4:51/0 = 0
|
|
4:51/0/texture_origin = Vector2i(0, -6)
|
|
4:51/0/y_sort_origin = -6
|
|
4:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:51/0/physics_layer_0/angular_velocity = 0.0
|
|
4:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
5:51/0 = 0
|
|
5:51/0/texture_origin = Vector2i(0, -6)
|
|
5:51/0/y_sort_origin = -6
|
|
5:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:51/0/physics_layer_0/angular_velocity = 0.0
|
|
5:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
6:51/0 = 0
|
|
6:51/0/texture_origin = Vector2i(0, -6)
|
|
6:51/0/y_sort_origin = -6
|
|
6:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:51/0/physics_layer_0/angular_velocity = 0.0
|
|
6:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
7:51/0 = 0
|
|
7:51/0/texture_origin = Vector2i(0, -6)
|
|
7:51/0/y_sort_origin = -6
|
|
7:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:51/0/physics_layer_0/angular_velocity = 0.0
|
|
7:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
8:51/0 = 0
|
|
8:51/0/texture_origin = Vector2i(0, -6)
|
|
8:51/0/y_sort_origin = -6
|
|
8:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:51/0/physics_layer_0/angular_velocity = 0.0
|
|
8:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
9:51/0 = 0
|
|
9:51/0/texture_origin = Vector2i(0, -6)
|
|
9:51/0/y_sort_origin = -6
|
|
9:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:51/0/physics_layer_0/angular_velocity = 0.0
|
|
9:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
10:51/0 = 0
|
|
10:51/0/texture_origin = Vector2i(0, -6)
|
|
10:51/0/y_sort_origin = -6
|
|
10:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:51/0/physics_layer_0/angular_velocity = 0.0
|
|
10:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
11:51/0 = 0
|
|
11:51/0/texture_origin = Vector2i(0, -6)
|
|
11:51/0/y_sort_origin = -6
|
|
11:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:51/0/physics_layer_0/angular_velocity = 0.0
|
|
11:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
12:51/0 = 0
|
|
12:51/0/texture_origin = Vector2i(0, -6)
|
|
12:51/0/y_sort_origin = -6
|
|
12:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:51/0/physics_layer_0/angular_velocity = 0.0
|
|
12:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
13:51/0 = 0
|
|
13:51/0/texture_origin = Vector2i(0, -6)
|
|
13:51/0/y_sort_origin = -6
|
|
13:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:51/0/physics_layer_0/angular_velocity = 0.0
|
|
13:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
14:51/0 = 0
|
|
14:51/0/texture_origin = Vector2i(0, -6)
|
|
14:51/0/y_sort_origin = -6
|
|
14:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:51/0/physics_layer_0/angular_velocity = 0.0
|
|
14:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
15:51/0 = 0
|
|
15:51/0/texture_origin = Vector2i(0, -6)
|
|
15:51/0/y_sort_origin = -6
|
|
15:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:51/0/physics_layer_0/angular_velocity = 0.0
|
|
15:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
16:51/0 = 0
|
|
16:51/0/texture_origin = Vector2i(0, -6)
|
|
16:51/0/y_sort_origin = -6
|
|
16:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:51/0/physics_layer_0/angular_velocity = 0.0
|
|
16:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
17:51/0 = 0
|
|
17:51/0/texture_origin = Vector2i(0, -6)
|
|
17:51/0/y_sort_origin = -6
|
|
17:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:51/0/physics_layer_0/angular_velocity = 0.0
|
|
17:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
18:51/0 = 0
|
|
18:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:51/0/physics_layer_0/angular_velocity = 0.0
|
|
19:51/0 = 0
|
|
19:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:51/0/physics_layer_0/angular_velocity = 0.0
|
|
20:51/0 = 0
|
|
20:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:51/0/physics_layer_0/angular_velocity = 0.0
|
|
21:51/0 = 0
|
|
21:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:51/0/physics_layer_0/angular_velocity = 0.0
|
|
22:51/0 = 0
|
|
22:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:51/0/physics_layer_0/angular_velocity = 0.0
|
|
23:51/0 = 0
|
|
23:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:51/0/physics_layer_0/angular_velocity = 0.0
|
|
24:51/0 = 0
|
|
24:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:51/0/physics_layer_0/angular_velocity = 0.0
|
|
25:51/0 = 0
|
|
25:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:51/0/physics_layer_0/angular_velocity = 0.0
|
|
26:51/0 = 0
|
|
26:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:51/0/physics_layer_0/angular_velocity = 0.0
|
|
27:51/0 = 0
|
|
27:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:51/0/physics_layer_0/angular_velocity = 0.0
|
|
28:51/0 = 0
|
|
28:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:51/0/physics_layer_0/angular_velocity = 0.0
|
|
29:51/0 = 0
|
|
29:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:51/0/physics_layer_0/angular_velocity = 0.0
|
|
30:51/0 = 0
|
|
30:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:51/0/physics_layer_0/angular_velocity = 0.0
|
|
31:51/0 = 0
|
|
31:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:51/0/physics_layer_0/angular_velocity = 0.0
|
|
32:51/0 = 0
|
|
32:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:51/0/physics_layer_0/angular_velocity = 0.0
|
|
33:51/0 = 0
|
|
33:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:51/0/physics_layer_0/angular_velocity = 0.0
|
|
34:51/0 = 0
|
|
34:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:51/0/physics_layer_0/angular_velocity = 0.0
|
|
35:51/0 = 0
|
|
35:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:51/0/physics_layer_0/angular_velocity = 0.0
|
|
0:52/0 = 0
|
|
0:52/0/texture_origin = Vector2i(0, -6)
|
|
0:52/0/y_sort_origin = -6
|
|
0:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:52/0/physics_layer_0/angular_velocity = 0.0
|
|
0:52/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
1:52/0 = 0
|
|
1:52/0/texture_origin = Vector2i(0, -6)
|
|
1:52/0/y_sort_origin = -6
|
|
1:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:52/0/physics_layer_0/angular_velocity = 0.0
|
|
1:52/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
2:52/0 = 0
|
|
2:52/0/texture_origin = Vector2i(0, -6)
|
|
2:52/0/y_sort_origin = -6
|
|
2:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:52/0/physics_layer_0/angular_velocity = 0.0
|
|
2:52/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
3:52/0 = 0
|
|
3:52/0/texture_origin = Vector2i(0, -6)
|
|
3:52/0/y_sort_origin = -6
|
|
3:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:52/0/physics_layer_0/angular_velocity = 0.0
|
|
3:52/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
4:52/0 = 0
|
|
4:52/0/texture_origin = Vector2i(0, -6)
|
|
4:52/0/y_sort_origin = -6
|
|
4:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:52/0/physics_layer_0/angular_velocity = 0.0
|
|
4:52/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
5:52/0 = 0
|
|
5:52/0/texture_origin = Vector2i(0, -6)
|
|
5:52/0/y_sort_origin = -6
|
|
5:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:52/0/physics_layer_0/angular_velocity = 0.0
|
|
5:52/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
6:52/0 = 0
|
|
6:52/0/texture_origin = Vector2i(0, -6)
|
|
6:52/0/y_sort_origin = -6
|
|
6:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:52/0/physics_layer_0/angular_velocity = 0.0
|
|
6:52/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
7:52/0 = 0
|
|
7:52/0/texture_origin = Vector2i(0, -6)
|
|
7:52/0/y_sort_origin = -6
|
|
7:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:52/0/physics_layer_0/angular_velocity = 0.0
|
|
7:52/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
8:52/0 = 0
|
|
8:52/0/texture_origin = Vector2i(0, -6)
|
|
8:52/0/y_sort_origin = -6
|
|
8:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:52/0/physics_layer_0/angular_velocity = 0.0
|
|
8:52/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
9:52/0 = 0
|
|
9:52/0/texture_origin = Vector2i(0, -6)
|
|
9:52/0/y_sort_origin = -6
|
|
9:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:52/0/physics_layer_0/angular_velocity = 0.0
|
|
9:52/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
10:52/0 = 0
|
|
10:52/0/texture_origin = Vector2i(0, -6)
|
|
10:52/0/y_sort_origin = -6
|
|
10:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:52/0/physics_layer_0/angular_velocity = 0.0
|
|
10:52/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
11:52/0 = 0
|
|
11:52/0/texture_origin = Vector2i(0, -6)
|
|
11:52/0/y_sort_origin = -6
|
|
11:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:52/0/physics_layer_0/angular_velocity = 0.0
|
|
11:52/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
12:52/0 = 0
|
|
12:52/0/texture_origin = Vector2i(0, -6)
|
|
12:52/0/y_sort_origin = -6
|
|
12:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:52/0/physics_layer_0/angular_velocity = 0.0
|
|
12:52/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
13:52/0 = 0
|
|
13:52/0/texture_origin = Vector2i(0, -6)
|
|
13:52/0/y_sort_origin = -6
|
|
13:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:52/0/physics_layer_0/angular_velocity = 0.0
|
|
13:52/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
14:52/0 = 0
|
|
14:52/0/texture_origin = Vector2i(0, -6)
|
|
14:52/0/y_sort_origin = -6
|
|
14:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:52/0/physics_layer_0/angular_velocity = 0.0
|
|
14:52/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
15:52/0 = 0
|
|
15:52/0/texture_origin = Vector2i(0, -6)
|
|
15:52/0/y_sort_origin = -6
|
|
15:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:52/0/physics_layer_0/angular_velocity = 0.0
|
|
15:52/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
16:52/0 = 0
|
|
16:52/0/texture_origin = Vector2i(0, -6)
|
|
16:52/0/y_sort_origin = -6
|
|
16:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:52/0/physics_layer_0/angular_velocity = 0.0
|
|
16:52/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
17:52/0 = 0
|
|
17:52/0/texture_origin = Vector2i(0, -6)
|
|
17:52/0/y_sort_origin = -6
|
|
17:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:52/0/physics_layer_0/angular_velocity = 0.0
|
|
17:52/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
18:52/0 = 0
|
|
18:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:52/0/physics_layer_0/angular_velocity = 0.0
|
|
19:52/0 = 0
|
|
19:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:52/0/physics_layer_0/angular_velocity = 0.0
|
|
20:52/0 = 0
|
|
20:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:52/0/physics_layer_0/angular_velocity = 0.0
|
|
21:52/0 = 0
|
|
21:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:52/0/physics_layer_0/angular_velocity = 0.0
|
|
22:52/0 = 0
|
|
22:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:52/0/physics_layer_0/angular_velocity = 0.0
|
|
23:52/0 = 0
|
|
23:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:52/0/physics_layer_0/angular_velocity = 0.0
|
|
24:52/0 = 0
|
|
24:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:52/0/physics_layer_0/angular_velocity = 0.0
|
|
25:52/0 = 0
|
|
25:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:52/0/physics_layer_0/angular_velocity = 0.0
|
|
26:52/0 = 0
|
|
26:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:52/0/physics_layer_0/angular_velocity = 0.0
|
|
27:52/0 = 0
|
|
27:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:52/0/physics_layer_0/angular_velocity = 0.0
|
|
28:52/0 = 0
|
|
28:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:52/0/physics_layer_0/angular_velocity = 0.0
|
|
29:52/0 = 0
|
|
29:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:52/0/physics_layer_0/angular_velocity = 0.0
|
|
30:52/0 = 0
|
|
30:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:52/0/physics_layer_0/angular_velocity = 0.0
|
|
31:52/0 = 0
|
|
31:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:52/0/physics_layer_0/angular_velocity = 0.0
|
|
32:52/0 = 0
|
|
32:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:52/0/physics_layer_0/angular_velocity = 0.0
|
|
33:52/0 = 0
|
|
33:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:52/0/physics_layer_0/angular_velocity = 0.0
|
|
34:52/0 = 0
|
|
34:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:52/0/physics_layer_0/angular_velocity = 0.0
|
|
35:52/0 = 0
|
|
35:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:52/0/physics_layer_0/angular_velocity = 0.0
|
|
0:53/0 = 0
|
|
0:53/0/texture_origin = Vector2i(0, -6)
|
|
0:53/0/y_sort_origin = -6
|
|
0:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:53/0/physics_layer_0/angular_velocity = 0.0
|
|
0:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
1:53/0 = 0
|
|
1:53/0/texture_origin = Vector2i(0, -6)
|
|
1:53/0/y_sort_origin = -6
|
|
1:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:53/0/physics_layer_0/angular_velocity = 0.0
|
|
1:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
2:53/0 = 0
|
|
2:53/0/texture_origin = Vector2i(0, -6)
|
|
2:53/0/y_sort_origin = -6
|
|
2:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:53/0/physics_layer_0/angular_velocity = 0.0
|
|
2:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
3:53/0 = 0
|
|
3:53/0/texture_origin = Vector2i(0, -6)
|
|
3:53/0/y_sort_origin = -6
|
|
3:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:53/0/physics_layer_0/angular_velocity = 0.0
|
|
3:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
4:53/0 = 0
|
|
4:53/0/texture_origin = Vector2i(0, -6)
|
|
4:53/0/y_sort_origin = -6
|
|
4:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:53/0/physics_layer_0/angular_velocity = 0.0
|
|
4:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
5:53/0 = 0
|
|
5:53/0/texture_origin = Vector2i(0, -6)
|
|
5:53/0/y_sort_origin = -6
|
|
5:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:53/0/physics_layer_0/angular_velocity = 0.0
|
|
5:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
6:53/0 = 0
|
|
6:53/0/texture_origin = Vector2i(0, -6)
|
|
6:53/0/y_sort_origin = -6
|
|
6:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:53/0/physics_layer_0/angular_velocity = 0.0
|
|
6:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
7:53/0 = 0
|
|
7:53/0/texture_origin = Vector2i(0, -6)
|
|
7:53/0/y_sort_origin = -6
|
|
7:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:53/0/physics_layer_0/angular_velocity = 0.0
|
|
7:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
8:53/0 = 0
|
|
8:53/0/texture_origin = Vector2i(0, -6)
|
|
8:53/0/y_sort_origin = -6
|
|
8:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:53/0/physics_layer_0/angular_velocity = 0.0
|
|
8:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
9:53/0 = 0
|
|
9:53/0/texture_origin = Vector2i(0, -6)
|
|
9:53/0/y_sort_origin = -6
|
|
9:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:53/0/physics_layer_0/angular_velocity = 0.0
|
|
9:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
10:53/0 = 0
|
|
10:53/0/texture_origin = Vector2i(0, -6)
|
|
10:53/0/y_sort_origin = -6
|
|
10:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:53/0/physics_layer_0/angular_velocity = 0.0
|
|
10:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
11:53/0 = 0
|
|
11:53/0/texture_origin = Vector2i(0, -6)
|
|
11:53/0/y_sort_origin = -6
|
|
11:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:53/0/physics_layer_0/angular_velocity = 0.0
|
|
11:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
12:53/0 = 0
|
|
12:53/0/texture_origin = Vector2i(0, -6)
|
|
12:53/0/y_sort_origin = -6
|
|
12:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:53/0/physics_layer_0/angular_velocity = 0.0
|
|
12:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
13:53/0 = 0
|
|
13:53/0/texture_origin = Vector2i(0, -6)
|
|
13:53/0/y_sort_origin = -6
|
|
13:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:53/0/physics_layer_0/angular_velocity = 0.0
|
|
13:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
14:53/0 = 0
|
|
14:53/0/texture_origin = Vector2i(0, -6)
|
|
14:53/0/y_sort_origin = -6
|
|
14:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:53/0/physics_layer_0/angular_velocity = 0.0
|
|
14:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
15:53/0 = 0
|
|
15:53/0/texture_origin = Vector2i(0, -6)
|
|
15:53/0/y_sort_origin = -6
|
|
15:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:53/0/physics_layer_0/angular_velocity = 0.0
|
|
15:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
16:53/0 = 0
|
|
16:53/0/texture_origin = Vector2i(0, -6)
|
|
16:53/0/y_sort_origin = -6
|
|
16:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:53/0/physics_layer_0/angular_velocity = 0.0
|
|
16:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
17:53/0 = 0
|
|
17:53/0/texture_origin = Vector2i(0, -6)
|
|
17:53/0/y_sort_origin = -6
|
|
17:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:53/0/physics_layer_0/angular_velocity = 0.0
|
|
17:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
18:53/0 = 0
|
|
18:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:53/0/physics_layer_0/angular_velocity = 0.0
|
|
19:53/0 = 0
|
|
19:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:53/0/physics_layer_0/angular_velocity = 0.0
|
|
20:53/0 = 0
|
|
20:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:53/0/physics_layer_0/angular_velocity = 0.0
|
|
21:53/0 = 0
|
|
21:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:53/0/physics_layer_0/angular_velocity = 0.0
|
|
22:53/0 = 0
|
|
22:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:53/0/physics_layer_0/angular_velocity = 0.0
|
|
23:53/0 = 0
|
|
23:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:53/0/physics_layer_0/angular_velocity = 0.0
|
|
24:53/0 = 0
|
|
24:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:53/0/physics_layer_0/angular_velocity = 0.0
|
|
25:53/0 = 0
|
|
25:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:53/0/physics_layer_0/angular_velocity = 0.0
|
|
26:53/0 = 0
|
|
26:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:53/0/physics_layer_0/angular_velocity = 0.0
|
|
27:53/0 = 0
|
|
27:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:53/0/physics_layer_0/angular_velocity = 0.0
|
|
28:53/0 = 0
|
|
28:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:53/0/physics_layer_0/angular_velocity = 0.0
|
|
29:53/0 = 0
|
|
29:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:53/0/physics_layer_0/angular_velocity = 0.0
|
|
30:53/0 = 0
|
|
30:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:53/0/physics_layer_0/angular_velocity = 0.0
|
|
31:53/0 = 0
|
|
31:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:53/0/physics_layer_0/angular_velocity = 0.0
|
|
32:53/0 = 0
|
|
32:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:53/0/physics_layer_0/angular_velocity = 0.0
|
|
33:53/0 = 0
|
|
33:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:53/0/physics_layer_0/angular_velocity = 0.0
|
|
34:53/0 = 0
|
|
34:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:53/0/physics_layer_0/angular_velocity = 0.0
|
|
35:53/0 = 0
|
|
35:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:53/0/physics_layer_0/angular_velocity = 0.0
|
|
0:54/0 = 0
|
|
0:54/0/texture_origin = Vector2i(0, -6)
|
|
0:54/0/y_sort_origin = -6
|
|
0:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:54/0/physics_layer_0/angular_velocity = 0.0
|
|
0:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
1:54/0 = 0
|
|
1:54/0/texture_origin = Vector2i(0, -6)
|
|
1:54/0/y_sort_origin = -6
|
|
1:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:54/0/physics_layer_0/angular_velocity = 0.0
|
|
1:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
2:54/0 = 0
|
|
2:54/0/texture_origin = Vector2i(0, -6)
|
|
2:54/0/y_sort_origin = -6
|
|
2:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:54/0/physics_layer_0/angular_velocity = 0.0
|
|
2:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
3:54/0 = 0
|
|
3:54/0/texture_origin = Vector2i(0, -6)
|
|
3:54/0/y_sort_origin = -6
|
|
3:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:54/0/physics_layer_0/angular_velocity = 0.0
|
|
3:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
4:54/0 = 0
|
|
4:54/0/texture_origin = Vector2i(0, -6)
|
|
4:54/0/y_sort_origin = -6
|
|
4:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:54/0/physics_layer_0/angular_velocity = 0.0
|
|
4:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
5:54/0 = 0
|
|
5:54/0/texture_origin = Vector2i(0, -6)
|
|
5:54/0/y_sort_origin = -6
|
|
5:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:54/0/physics_layer_0/angular_velocity = 0.0
|
|
5:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
6:54/0 = 0
|
|
6:54/0/texture_origin = Vector2i(0, -6)
|
|
6:54/0/y_sort_origin = -6
|
|
6:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:54/0/physics_layer_0/angular_velocity = 0.0
|
|
6:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
7:54/0 = 0
|
|
7:54/0/texture_origin = Vector2i(0, -6)
|
|
7:54/0/y_sort_origin = -6
|
|
7:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:54/0/physics_layer_0/angular_velocity = 0.0
|
|
7:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
8:54/0 = 0
|
|
8:54/0/texture_origin = Vector2i(0, -6)
|
|
8:54/0/y_sort_origin = -6
|
|
8:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:54/0/physics_layer_0/angular_velocity = 0.0
|
|
8:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
9:54/0 = 0
|
|
9:54/0/texture_origin = Vector2i(0, -6)
|
|
9:54/0/y_sort_origin = -6
|
|
9:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:54/0/physics_layer_0/angular_velocity = 0.0
|
|
9:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
10:54/0 = 0
|
|
10:54/0/texture_origin = Vector2i(0, -6)
|
|
10:54/0/y_sort_origin = -6
|
|
10:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:54/0/physics_layer_0/angular_velocity = 0.0
|
|
10:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
11:54/0 = 0
|
|
11:54/0/texture_origin = Vector2i(0, -6)
|
|
11:54/0/y_sort_origin = -6
|
|
11:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:54/0/physics_layer_0/angular_velocity = 0.0
|
|
11:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
12:54/0 = 0
|
|
12:54/0/texture_origin = Vector2i(0, -6)
|
|
12:54/0/y_sort_origin = -6
|
|
12:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:54/0/physics_layer_0/angular_velocity = 0.0
|
|
12:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
13:54/0 = 0
|
|
13:54/0/texture_origin = Vector2i(0, -6)
|
|
13:54/0/y_sort_origin = -6
|
|
13:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:54/0/physics_layer_0/angular_velocity = 0.0
|
|
13:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
14:54/0 = 0
|
|
14:54/0/texture_origin = Vector2i(0, -6)
|
|
14:54/0/y_sort_origin = -6
|
|
14:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:54/0/physics_layer_0/angular_velocity = 0.0
|
|
14:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
15:54/0 = 0
|
|
15:54/0/texture_origin = Vector2i(0, -6)
|
|
15:54/0/y_sort_origin = -6
|
|
15:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:54/0/physics_layer_0/angular_velocity = 0.0
|
|
15:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
16:54/0 = 0
|
|
16:54/0/texture_origin = Vector2i(0, -6)
|
|
16:54/0/y_sort_origin = -6
|
|
16:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:54/0/physics_layer_0/angular_velocity = 0.0
|
|
16:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
17:54/0 = 0
|
|
17:54/0/texture_origin = Vector2i(0, -6)
|
|
17:54/0/y_sort_origin = -6
|
|
17:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:54/0/physics_layer_0/angular_velocity = 0.0
|
|
17:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
18:54/0 = 0
|
|
18:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:54/0/physics_layer_0/angular_velocity = 0.0
|
|
19:54/0 = 0
|
|
19:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:54/0/physics_layer_0/angular_velocity = 0.0
|
|
20:54/0 = 0
|
|
20:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:54/0/physics_layer_0/angular_velocity = 0.0
|
|
21:54/0 = 0
|
|
21:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:54/0/physics_layer_0/angular_velocity = 0.0
|
|
22:54/0 = 0
|
|
22:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:54/0/physics_layer_0/angular_velocity = 0.0
|
|
23:54/0 = 0
|
|
23:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:54/0/physics_layer_0/angular_velocity = 0.0
|
|
24:54/0 = 0
|
|
24:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:54/0/physics_layer_0/angular_velocity = 0.0
|
|
25:54/0 = 0
|
|
25:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:54/0/physics_layer_0/angular_velocity = 0.0
|
|
26:54/0 = 0
|
|
26:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:54/0/physics_layer_0/angular_velocity = 0.0
|
|
27:54/0 = 0
|
|
27:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:54/0/physics_layer_0/angular_velocity = 0.0
|
|
28:54/0 = 0
|
|
28:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:54/0/physics_layer_0/angular_velocity = 0.0
|
|
29:54/0 = 0
|
|
29:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:54/0/physics_layer_0/angular_velocity = 0.0
|
|
30:54/0 = 0
|
|
30:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:54/0/physics_layer_0/angular_velocity = 0.0
|
|
31:54/0 = 0
|
|
31:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:54/0/physics_layer_0/angular_velocity = 0.0
|
|
32:54/0 = 0
|
|
32:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:54/0/physics_layer_0/angular_velocity = 0.0
|
|
33:54/0 = 0
|
|
33:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:54/0/physics_layer_0/angular_velocity = 0.0
|
|
34:54/0 = 0
|
|
34:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:54/0/physics_layer_0/angular_velocity = 0.0
|
|
35:54/0 = 0
|
|
35:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:54/0/physics_layer_0/angular_velocity = 0.0
|
|
0:55/0 = 0
|
|
0:55/0/texture_origin = Vector2i(0, -6)
|
|
0:55/0/y_sort_origin = -6
|
|
0:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:55/0/physics_layer_0/angular_velocity = 0.0
|
|
0:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
1:55/0 = 0
|
|
1:55/0/texture_origin = Vector2i(0, -6)
|
|
1:55/0/y_sort_origin = -6
|
|
1:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:55/0/physics_layer_0/angular_velocity = 0.0
|
|
1:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
2:55/0 = 0
|
|
2:55/0/texture_origin = Vector2i(0, -6)
|
|
2:55/0/y_sort_origin = -6
|
|
2:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:55/0/physics_layer_0/angular_velocity = 0.0
|
|
2:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
3:55/0 = 0
|
|
3:55/0/texture_origin = Vector2i(0, -6)
|
|
3:55/0/y_sort_origin = -6
|
|
3:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:55/0/physics_layer_0/angular_velocity = 0.0
|
|
3:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
4:55/0 = 0
|
|
4:55/0/texture_origin = Vector2i(0, -6)
|
|
4:55/0/y_sort_origin = -6
|
|
4:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:55/0/physics_layer_0/angular_velocity = 0.0
|
|
4:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
5:55/0 = 0
|
|
5:55/0/texture_origin = Vector2i(0, -6)
|
|
5:55/0/y_sort_origin = -6
|
|
5:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:55/0/physics_layer_0/angular_velocity = 0.0
|
|
5:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
6:55/0 = 0
|
|
6:55/0/texture_origin = Vector2i(0, -6)
|
|
6:55/0/y_sort_origin = -6
|
|
6:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:55/0/physics_layer_0/angular_velocity = 0.0
|
|
6:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
7:55/0 = 0
|
|
7:55/0/texture_origin = Vector2i(0, -6)
|
|
7:55/0/y_sort_origin = -6
|
|
7:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:55/0/physics_layer_0/angular_velocity = 0.0
|
|
7:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
8:55/0 = 0
|
|
8:55/0/texture_origin = Vector2i(0, -6)
|
|
8:55/0/y_sort_origin = -6
|
|
8:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:55/0/physics_layer_0/angular_velocity = 0.0
|
|
8:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
9:55/0 = 0
|
|
9:55/0/texture_origin = Vector2i(0, -6)
|
|
9:55/0/y_sort_origin = -6
|
|
9:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:55/0/physics_layer_0/angular_velocity = 0.0
|
|
9:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
10:55/0 = 0
|
|
10:55/0/texture_origin = Vector2i(0, -6)
|
|
10:55/0/y_sort_origin = -6
|
|
10:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:55/0/physics_layer_0/angular_velocity = 0.0
|
|
10:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
11:55/0 = 0
|
|
11:55/0/texture_origin = Vector2i(0, -6)
|
|
11:55/0/y_sort_origin = -6
|
|
11:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:55/0/physics_layer_0/angular_velocity = 0.0
|
|
11:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
12:55/0 = 0
|
|
12:55/0/texture_origin = Vector2i(0, -6)
|
|
12:55/0/y_sort_origin = -6
|
|
12:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:55/0/physics_layer_0/angular_velocity = 0.0
|
|
12:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
13:55/0 = 0
|
|
13:55/0/texture_origin = Vector2i(0, -6)
|
|
13:55/0/y_sort_origin = -6
|
|
13:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:55/0/physics_layer_0/angular_velocity = 0.0
|
|
13:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
14:55/0 = 0
|
|
14:55/0/texture_origin = Vector2i(0, -6)
|
|
14:55/0/y_sort_origin = -6
|
|
14:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:55/0/physics_layer_0/angular_velocity = 0.0
|
|
14:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
15:55/0 = 0
|
|
15:55/0/texture_origin = Vector2i(0, -6)
|
|
15:55/0/y_sort_origin = -6
|
|
15:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:55/0/physics_layer_0/angular_velocity = 0.0
|
|
15:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
16:55/0 = 0
|
|
16:55/0/texture_origin = Vector2i(0, -6)
|
|
16:55/0/y_sort_origin = -6
|
|
16:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:55/0/physics_layer_0/angular_velocity = 0.0
|
|
16:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
17:55/0 = 0
|
|
17:55/0/texture_origin = Vector2i(0, -6)
|
|
17:55/0/y_sort_origin = -6
|
|
17:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:55/0/physics_layer_0/angular_velocity = 0.0
|
|
17:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
18:55/0 = 0
|
|
18:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:55/0/physics_layer_0/angular_velocity = 0.0
|
|
19:55/0 = 0
|
|
19:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:55/0/physics_layer_0/angular_velocity = 0.0
|
|
20:55/0 = 0
|
|
20:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:55/0/physics_layer_0/angular_velocity = 0.0
|
|
21:55/0 = 0
|
|
21:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:55/0/physics_layer_0/angular_velocity = 0.0
|
|
22:55/0 = 0
|
|
22:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:55/0/physics_layer_0/angular_velocity = 0.0
|
|
23:55/0 = 0
|
|
23:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:55/0/physics_layer_0/angular_velocity = 0.0
|
|
24:55/0 = 0
|
|
24:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:55/0/physics_layer_0/angular_velocity = 0.0
|
|
25:55/0 = 0
|
|
25:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:55/0/physics_layer_0/angular_velocity = 0.0
|
|
26:55/0 = 0
|
|
26:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:55/0/physics_layer_0/angular_velocity = 0.0
|
|
27:55/0 = 0
|
|
27:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:55/0/physics_layer_0/angular_velocity = 0.0
|
|
28:55/0 = 0
|
|
28:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:55/0/physics_layer_0/angular_velocity = 0.0
|
|
29:55/0 = 0
|
|
29:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:55/0/physics_layer_0/angular_velocity = 0.0
|
|
30:55/0 = 0
|
|
30:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:55/0/physics_layer_0/angular_velocity = 0.0
|
|
31:55/0 = 0
|
|
31:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:55/0/physics_layer_0/angular_velocity = 0.0
|
|
32:55/0 = 0
|
|
32:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:55/0/physics_layer_0/angular_velocity = 0.0
|
|
33:55/0 = 0
|
|
33:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:55/0/physics_layer_0/angular_velocity = 0.0
|
|
34:55/0 = 0
|
|
34:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:55/0/physics_layer_0/angular_velocity = 0.0
|
|
35:55/0 = 0
|
|
35:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:55/0/physics_layer_0/angular_velocity = 0.0
|
|
0:56/0 = 0
|
|
0:56/0/texture_origin = Vector2i(0, -6)
|
|
0:56/0/y_sort_origin = -6
|
|
0:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:56/0/physics_layer_0/angular_velocity = 0.0
|
|
0:56/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
1:56/0 = 0
|
|
1:56/0/texture_origin = Vector2i(0, -6)
|
|
1:56/0/y_sort_origin = -6
|
|
1:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:56/0/physics_layer_0/angular_velocity = 0.0
|
|
1:56/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
2:56/0 = 0
|
|
2:56/0/texture_origin = Vector2i(0, -6)
|
|
2:56/0/y_sort_origin = -6
|
|
2:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:56/0/physics_layer_0/angular_velocity = 0.0
|
|
2:56/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
3:56/0 = 0
|
|
3:56/0/texture_origin = Vector2i(0, -6)
|
|
3:56/0/y_sort_origin = -6
|
|
3:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:56/0/physics_layer_0/angular_velocity = 0.0
|
|
3:56/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
4:56/0 = 0
|
|
4:56/0/texture_origin = Vector2i(0, -6)
|
|
4:56/0/y_sort_origin = -6
|
|
4:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:56/0/physics_layer_0/angular_velocity = 0.0
|
|
4:56/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
5:56/0 = 0
|
|
5:56/0/texture_origin = Vector2i(0, -6)
|
|
5:56/0/y_sort_origin = -6
|
|
5:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:56/0/physics_layer_0/angular_velocity = 0.0
|
|
5:56/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
6:56/0 = 0
|
|
6:56/0/texture_origin = Vector2i(0, -6)
|
|
6:56/0/y_sort_origin = -6
|
|
6:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:56/0/physics_layer_0/angular_velocity = 0.0
|
|
6:56/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
7:56/0 = 0
|
|
7:56/0/texture_origin = Vector2i(0, -6)
|
|
7:56/0/y_sort_origin = -6
|
|
7:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:56/0/physics_layer_0/angular_velocity = 0.0
|
|
7:56/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
8:56/0 = 0
|
|
8:56/0/texture_origin = Vector2i(0, -6)
|
|
8:56/0/y_sort_origin = -6
|
|
8:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:56/0/physics_layer_0/angular_velocity = 0.0
|
|
8:56/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
9:56/0 = 0
|
|
9:56/0/texture_origin = Vector2i(0, -6)
|
|
9:56/0/y_sort_origin = -6
|
|
9:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:56/0/physics_layer_0/angular_velocity = 0.0
|
|
9:56/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
10:56/0 = 0
|
|
10:56/0/texture_origin = Vector2i(0, -6)
|
|
10:56/0/y_sort_origin = -6
|
|
10:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:56/0/physics_layer_0/angular_velocity = 0.0
|
|
10:56/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
11:56/0 = 0
|
|
11:56/0/texture_origin = Vector2i(0, -6)
|
|
11:56/0/y_sort_origin = -6
|
|
11:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:56/0/physics_layer_0/angular_velocity = 0.0
|
|
11:56/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
12:56/0 = 0
|
|
12:56/0/texture_origin = Vector2i(0, -6)
|
|
12:56/0/y_sort_origin = -6
|
|
12:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:56/0/physics_layer_0/angular_velocity = 0.0
|
|
12:56/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
13:56/0 = 0
|
|
13:56/0/texture_origin = Vector2i(0, -6)
|
|
13:56/0/y_sort_origin = -6
|
|
13:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:56/0/physics_layer_0/angular_velocity = 0.0
|
|
13:56/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
14:56/0 = 0
|
|
14:56/0/texture_origin = Vector2i(0, -6)
|
|
14:56/0/y_sort_origin = -6
|
|
14:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:56/0/physics_layer_0/angular_velocity = 0.0
|
|
14:56/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
15:56/0 = 0
|
|
15:56/0/texture_origin = Vector2i(0, -6)
|
|
15:56/0/y_sort_origin = -6
|
|
15:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:56/0/physics_layer_0/angular_velocity = 0.0
|
|
15:56/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
16:56/0 = 0
|
|
16:56/0/texture_origin = Vector2i(0, -6)
|
|
16:56/0/y_sort_origin = -6
|
|
16:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:56/0/physics_layer_0/angular_velocity = 0.0
|
|
16:56/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
17:56/0 = 0
|
|
17:56/0/texture_origin = Vector2i(0, -6)
|
|
17:56/0/y_sort_origin = -6
|
|
17:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:56/0/physics_layer_0/angular_velocity = 0.0
|
|
17:56/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
18:56/0 = 0
|
|
18:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:56/0/physics_layer_0/angular_velocity = 0.0
|
|
19:56/0 = 0
|
|
19:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:56/0/physics_layer_0/angular_velocity = 0.0
|
|
20:56/0 = 0
|
|
20:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:56/0/physics_layer_0/angular_velocity = 0.0
|
|
21:56/0 = 0
|
|
21:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:56/0/physics_layer_0/angular_velocity = 0.0
|
|
22:56/0 = 0
|
|
22:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:56/0/physics_layer_0/angular_velocity = 0.0
|
|
23:56/0 = 0
|
|
23:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:56/0/physics_layer_0/angular_velocity = 0.0
|
|
24:56/0 = 0
|
|
24:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:56/0/physics_layer_0/angular_velocity = 0.0
|
|
25:56/0 = 0
|
|
25:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:56/0/physics_layer_0/angular_velocity = 0.0
|
|
26:56/0 = 0
|
|
26:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:56/0/physics_layer_0/angular_velocity = 0.0
|
|
27:56/0 = 0
|
|
27:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:56/0/physics_layer_0/angular_velocity = 0.0
|
|
28:56/0 = 0
|
|
28:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:56/0/physics_layer_0/angular_velocity = 0.0
|
|
29:56/0 = 0
|
|
29:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:56/0/physics_layer_0/angular_velocity = 0.0
|
|
30:56/0 = 0
|
|
30:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:56/0/physics_layer_0/angular_velocity = 0.0
|
|
31:56/0 = 0
|
|
31:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:56/0/physics_layer_0/angular_velocity = 0.0
|
|
32:56/0 = 0
|
|
32:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:56/0/physics_layer_0/angular_velocity = 0.0
|
|
33:56/0 = 0
|
|
33:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:56/0/physics_layer_0/angular_velocity = 0.0
|
|
34:56/0 = 0
|
|
34:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:56/0/physics_layer_0/angular_velocity = 0.0
|
|
35:56/0 = 0
|
|
35:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:56/0/physics_layer_0/angular_velocity = 0.0
|
|
0:57/0 = 0
|
|
0:57/0/texture_origin = Vector2i(0, -6)
|
|
0:57/0/y_sort_origin = -6
|
|
0:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:57/0/physics_layer_0/angular_velocity = 0.0
|
|
0:57/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
1:57/0 = 0
|
|
1:57/0/texture_origin = Vector2i(0, -6)
|
|
1:57/0/y_sort_origin = -6
|
|
1:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:57/0/physics_layer_0/angular_velocity = 0.0
|
|
1:57/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
2:57/0 = 0
|
|
2:57/0/texture_origin = Vector2i(0, -6)
|
|
2:57/0/y_sort_origin = -6
|
|
2:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:57/0/physics_layer_0/angular_velocity = 0.0
|
|
2:57/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
3:57/0 = 0
|
|
3:57/0/texture_origin = Vector2i(0, -6)
|
|
3:57/0/y_sort_origin = -6
|
|
3:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:57/0/physics_layer_0/angular_velocity = 0.0
|
|
3:57/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
4:57/0 = 0
|
|
4:57/0/texture_origin = Vector2i(0, -6)
|
|
4:57/0/y_sort_origin = -6
|
|
4:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:57/0/physics_layer_0/angular_velocity = 0.0
|
|
4:57/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
5:57/0 = 0
|
|
5:57/0/texture_origin = Vector2i(0, -6)
|
|
5:57/0/y_sort_origin = -6
|
|
5:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:57/0/physics_layer_0/angular_velocity = 0.0
|
|
5:57/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
6:57/0 = 0
|
|
6:57/0/texture_origin = Vector2i(0, -6)
|
|
6:57/0/y_sort_origin = -6
|
|
6:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:57/0/physics_layer_0/angular_velocity = 0.0
|
|
6:57/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
7:57/0 = 0
|
|
7:57/0/texture_origin = Vector2i(0, -6)
|
|
7:57/0/y_sort_origin = -6
|
|
7:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:57/0/physics_layer_0/angular_velocity = 0.0
|
|
7:57/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
8:57/0 = 0
|
|
8:57/0/texture_origin = Vector2i(0, -6)
|
|
8:57/0/y_sort_origin = -6
|
|
8:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:57/0/physics_layer_0/angular_velocity = 0.0
|
|
8:57/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
9:57/0 = 0
|
|
9:57/0/texture_origin = Vector2i(0, -6)
|
|
9:57/0/y_sort_origin = -6
|
|
9:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:57/0/physics_layer_0/angular_velocity = 0.0
|
|
9:57/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
10:57/0 = 0
|
|
10:57/0/texture_origin = Vector2i(0, -6)
|
|
10:57/0/y_sort_origin = -6
|
|
10:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:57/0/physics_layer_0/angular_velocity = 0.0
|
|
10:57/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
11:57/0 = 0
|
|
11:57/0/texture_origin = Vector2i(0, -6)
|
|
11:57/0/y_sort_origin = -6
|
|
11:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:57/0/physics_layer_0/angular_velocity = 0.0
|
|
11:57/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
12:57/0 = 0
|
|
12:57/0/texture_origin = Vector2i(0, -6)
|
|
12:57/0/y_sort_origin = -6
|
|
12:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:57/0/physics_layer_0/angular_velocity = 0.0
|
|
12:57/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
13:57/0 = 0
|
|
13:57/0/texture_origin = Vector2i(0, -6)
|
|
13:57/0/y_sort_origin = -6
|
|
13:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:57/0/physics_layer_0/angular_velocity = 0.0
|
|
13:57/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
14:57/0 = 0
|
|
14:57/0/texture_origin = Vector2i(0, -6)
|
|
14:57/0/y_sort_origin = -6
|
|
14:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:57/0/physics_layer_0/angular_velocity = 0.0
|
|
14:57/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
15:57/0 = 0
|
|
15:57/0/texture_origin = Vector2i(0, -6)
|
|
15:57/0/y_sort_origin = -6
|
|
15:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:57/0/physics_layer_0/angular_velocity = 0.0
|
|
15:57/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
16:57/0 = 0
|
|
16:57/0/texture_origin = Vector2i(0, -6)
|
|
16:57/0/y_sort_origin = -6
|
|
16:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:57/0/physics_layer_0/angular_velocity = 0.0
|
|
16:57/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
17:57/0 = 0
|
|
17:57/0/texture_origin = Vector2i(0, -6)
|
|
17:57/0/y_sort_origin = -6
|
|
17:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:57/0/physics_layer_0/angular_velocity = 0.0
|
|
17:57/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
18:57/0 = 0
|
|
18:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:57/0/physics_layer_0/angular_velocity = 0.0
|
|
19:57/0 = 0
|
|
19:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:57/0/physics_layer_0/angular_velocity = 0.0
|
|
20:57/0 = 0
|
|
20:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:57/0/physics_layer_0/angular_velocity = 0.0
|
|
21:57/0 = 0
|
|
21:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:57/0/physics_layer_0/angular_velocity = 0.0
|
|
22:57/0 = 0
|
|
22:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:57/0/physics_layer_0/angular_velocity = 0.0
|
|
23:57/0 = 0
|
|
23:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:57/0/physics_layer_0/angular_velocity = 0.0
|
|
24:57/0 = 0
|
|
24:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:57/0/physics_layer_0/angular_velocity = 0.0
|
|
25:57/0 = 0
|
|
25:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:57/0/physics_layer_0/angular_velocity = 0.0
|
|
26:57/0 = 0
|
|
26:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:57/0/physics_layer_0/angular_velocity = 0.0
|
|
27:57/0 = 0
|
|
27:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:57/0/physics_layer_0/angular_velocity = 0.0
|
|
28:57/0 = 0
|
|
28:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:57/0/physics_layer_0/angular_velocity = 0.0
|
|
29:57/0 = 0
|
|
29:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:57/0/physics_layer_0/angular_velocity = 0.0
|
|
30:57/0 = 0
|
|
30:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:57/0/physics_layer_0/angular_velocity = 0.0
|
|
31:57/0 = 0
|
|
31:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:57/0/physics_layer_0/angular_velocity = 0.0
|
|
32:57/0 = 0
|
|
32:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:57/0/physics_layer_0/angular_velocity = 0.0
|
|
33:57/0 = 0
|
|
33:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:57/0/physics_layer_0/angular_velocity = 0.0
|
|
34:57/0 = 0
|
|
34:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:57/0/physics_layer_0/angular_velocity = 0.0
|
|
35:57/0 = 0
|
|
35:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:57/0/physics_layer_0/angular_velocity = 0.0
|
|
0:58/0 = 0
|
|
0:58/0/texture_origin = Vector2i(0, -6)
|
|
0:58/0/y_sort_origin = -6
|
|
0:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:58/0/physics_layer_0/angular_velocity = 0.0
|
|
0:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
1:58/0 = 0
|
|
1:58/0/texture_origin = Vector2i(0, -6)
|
|
1:58/0/y_sort_origin = -6
|
|
1:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:58/0/physics_layer_0/angular_velocity = 0.0
|
|
1:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
2:58/0 = 0
|
|
2:58/0/texture_origin = Vector2i(0, -6)
|
|
2:58/0/y_sort_origin = -6
|
|
2:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:58/0/physics_layer_0/angular_velocity = 0.0
|
|
2:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
3:58/0 = 0
|
|
3:58/0/texture_origin = Vector2i(0, -6)
|
|
3:58/0/y_sort_origin = -6
|
|
3:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:58/0/physics_layer_0/angular_velocity = 0.0
|
|
3:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
4:58/0 = 0
|
|
4:58/0/texture_origin = Vector2i(0, -6)
|
|
4:58/0/y_sort_origin = -6
|
|
4:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:58/0/physics_layer_0/angular_velocity = 0.0
|
|
4:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
5:58/0 = 0
|
|
5:58/0/texture_origin = Vector2i(0, -6)
|
|
5:58/0/y_sort_origin = -6
|
|
5:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:58/0/physics_layer_0/angular_velocity = 0.0
|
|
5:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
6:58/0 = 0
|
|
6:58/0/texture_origin = Vector2i(0, -6)
|
|
6:58/0/y_sort_origin = -6
|
|
6:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:58/0/physics_layer_0/angular_velocity = 0.0
|
|
6:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
7:58/0 = 0
|
|
7:58/0/texture_origin = Vector2i(0, -6)
|
|
7:58/0/y_sort_origin = -6
|
|
7:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:58/0/physics_layer_0/angular_velocity = 0.0
|
|
7:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
8:58/0 = 0
|
|
8:58/0/texture_origin = Vector2i(0, -6)
|
|
8:58/0/y_sort_origin = -6
|
|
8:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:58/0/physics_layer_0/angular_velocity = 0.0
|
|
8:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
9:58/0 = 0
|
|
9:58/0/texture_origin = Vector2i(0, -6)
|
|
9:58/0/y_sort_origin = -6
|
|
9:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:58/0/physics_layer_0/angular_velocity = 0.0
|
|
9:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
10:58/0 = 0
|
|
10:58/0/texture_origin = Vector2i(0, -6)
|
|
10:58/0/y_sort_origin = -6
|
|
10:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:58/0/physics_layer_0/angular_velocity = 0.0
|
|
10:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
11:58/0 = 0
|
|
11:58/0/texture_origin = Vector2i(0, -6)
|
|
11:58/0/y_sort_origin = -6
|
|
11:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:58/0/physics_layer_0/angular_velocity = 0.0
|
|
11:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
12:58/0 = 0
|
|
12:58/0/texture_origin = Vector2i(0, -6)
|
|
12:58/0/y_sort_origin = -6
|
|
12:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:58/0/physics_layer_0/angular_velocity = 0.0
|
|
12:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
13:58/0 = 0
|
|
13:58/0/texture_origin = Vector2i(0, -6)
|
|
13:58/0/y_sort_origin = -6
|
|
13:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:58/0/physics_layer_0/angular_velocity = 0.0
|
|
13:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
14:58/0 = 0
|
|
14:58/0/texture_origin = Vector2i(0, -6)
|
|
14:58/0/y_sort_origin = -6
|
|
14:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:58/0/physics_layer_0/angular_velocity = 0.0
|
|
14:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
15:58/0 = 0
|
|
15:58/0/texture_origin = Vector2i(0, -6)
|
|
15:58/0/y_sort_origin = -6
|
|
15:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:58/0/physics_layer_0/angular_velocity = 0.0
|
|
15:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
16:58/0 = 0
|
|
16:58/0/texture_origin = Vector2i(0, -6)
|
|
16:58/0/y_sort_origin = -6
|
|
16:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:58/0/physics_layer_0/angular_velocity = 0.0
|
|
16:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
17:58/0 = 0
|
|
17:58/0/texture_origin = Vector2i(0, -6)
|
|
17:58/0/y_sort_origin = -6
|
|
17:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:58/0/physics_layer_0/angular_velocity = 0.0
|
|
17:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
18:58/0 = 0
|
|
18:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:58/0/physics_layer_0/angular_velocity = 0.0
|
|
19:58/0 = 0
|
|
19:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:58/0/physics_layer_0/angular_velocity = 0.0
|
|
20:58/0 = 0
|
|
20:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:58/0/physics_layer_0/angular_velocity = 0.0
|
|
21:58/0 = 0
|
|
21:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:58/0/physics_layer_0/angular_velocity = 0.0
|
|
22:58/0 = 0
|
|
22:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:58/0/physics_layer_0/angular_velocity = 0.0
|
|
23:58/0 = 0
|
|
23:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:58/0/physics_layer_0/angular_velocity = 0.0
|
|
24:58/0 = 0
|
|
24:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:58/0/physics_layer_0/angular_velocity = 0.0
|
|
25:58/0 = 0
|
|
25:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:58/0/physics_layer_0/angular_velocity = 0.0
|
|
26:58/0 = 0
|
|
26:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:58/0/physics_layer_0/angular_velocity = 0.0
|
|
27:58/0 = 0
|
|
27:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:58/0/physics_layer_0/angular_velocity = 0.0
|
|
28:58/0 = 0
|
|
28:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:58/0/physics_layer_0/angular_velocity = 0.0
|
|
29:58/0 = 0
|
|
29:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:58/0/physics_layer_0/angular_velocity = 0.0
|
|
30:58/0 = 0
|
|
30:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:58/0/physics_layer_0/angular_velocity = 0.0
|
|
31:58/0 = 0
|
|
31:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:58/0/physics_layer_0/angular_velocity = 0.0
|
|
32:58/0 = 0
|
|
32:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:58/0/physics_layer_0/angular_velocity = 0.0
|
|
33:58/0 = 0
|
|
33:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:58/0/physics_layer_0/angular_velocity = 0.0
|
|
34:58/0 = 0
|
|
34:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:58/0/physics_layer_0/angular_velocity = 0.0
|
|
35:58/0 = 0
|
|
35:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:58/0/physics_layer_0/angular_velocity = 0.0
|
|
0:59/0 = 0
|
|
0:59/0/texture_origin = Vector2i(0, -6)
|
|
0:59/0/y_sort_origin = -6
|
|
0:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:59/0/physics_layer_0/angular_velocity = 0.0
|
|
0:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
1:59/0 = 0
|
|
1:59/0/texture_origin = Vector2i(0, -6)
|
|
1:59/0/y_sort_origin = -6
|
|
1:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:59/0/physics_layer_0/angular_velocity = 0.0
|
|
1:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
2:59/0 = 0
|
|
2:59/0/texture_origin = Vector2i(0, -6)
|
|
2:59/0/y_sort_origin = -6
|
|
2:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:59/0/physics_layer_0/angular_velocity = 0.0
|
|
2:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
3:59/0 = 0
|
|
3:59/0/texture_origin = Vector2i(0, -6)
|
|
3:59/0/y_sort_origin = -6
|
|
3:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:59/0/physics_layer_0/angular_velocity = 0.0
|
|
3:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
4:59/0 = 0
|
|
4:59/0/texture_origin = Vector2i(0, -6)
|
|
4:59/0/y_sort_origin = -6
|
|
4:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:59/0/physics_layer_0/angular_velocity = 0.0
|
|
4:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
5:59/0 = 0
|
|
5:59/0/texture_origin = Vector2i(0, -6)
|
|
5:59/0/y_sort_origin = -6
|
|
5:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:59/0/physics_layer_0/angular_velocity = 0.0
|
|
5:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
6:59/0 = 0
|
|
6:59/0/texture_origin = Vector2i(0, -6)
|
|
6:59/0/y_sort_origin = -6
|
|
6:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:59/0/physics_layer_0/angular_velocity = 0.0
|
|
6:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
7:59/0 = 0
|
|
7:59/0/texture_origin = Vector2i(0, -6)
|
|
7:59/0/y_sort_origin = -6
|
|
7:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:59/0/physics_layer_0/angular_velocity = 0.0
|
|
7:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
8:59/0 = 0
|
|
8:59/0/texture_origin = Vector2i(0, -6)
|
|
8:59/0/y_sort_origin = -6
|
|
8:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:59/0/physics_layer_0/angular_velocity = 0.0
|
|
8:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
9:59/0 = 0
|
|
9:59/0/texture_origin = Vector2i(0, -6)
|
|
9:59/0/y_sort_origin = -6
|
|
9:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:59/0/physics_layer_0/angular_velocity = 0.0
|
|
9:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
10:59/0 = 0
|
|
10:59/0/texture_origin = Vector2i(0, -6)
|
|
10:59/0/y_sort_origin = -6
|
|
10:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:59/0/physics_layer_0/angular_velocity = 0.0
|
|
10:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
11:59/0 = 0
|
|
11:59/0/texture_origin = Vector2i(0, -6)
|
|
11:59/0/y_sort_origin = -6
|
|
11:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:59/0/physics_layer_0/angular_velocity = 0.0
|
|
11:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
12:59/0 = 0
|
|
12:59/0/texture_origin = Vector2i(0, -6)
|
|
12:59/0/y_sort_origin = -6
|
|
12:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:59/0/physics_layer_0/angular_velocity = 0.0
|
|
12:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
13:59/0 = 0
|
|
13:59/0/texture_origin = Vector2i(0, -6)
|
|
13:59/0/y_sort_origin = -6
|
|
13:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:59/0/physics_layer_0/angular_velocity = 0.0
|
|
13:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
14:59/0 = 0
|
|
14:59/0/texture_origin = Vector2i(0, -6)
|
|
14:59/0/y_sort_origin = -6
|
|
14:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:59/0/physics_layer_0/angular_velocity = 0.0
|
|
14:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
15:59/0 = 0
|
|
15:59/0/texture_origin = Vector2i(0, -6)
|
|
15:59/0/y_sort_origin = -6
|
|
15:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:59/0/physics_layer_0/angular_velocity = 0.0
|
|
15:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
16:59/0 = 0
|
|
16:59/0/texture_origin = Vector2i(0, -6)
|
|
16:59/0/y_sort_origin = -6
|
|
16:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:59/0/physics_layer_0/angular_velocity = 0.0
|
|
16:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
17:59/0 = 0
|
|
17:59/0/texture_origin = Vector2i(0, -6)
|
|
17:59/0/y_sort_origin = -6
|
|
17:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:59/0/physics_layer_0/angular_velocity = 0.0
|
|
17:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
18:59/0 = 0
|
|
18:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:59/0/physics_layer_0/angular_velocity = 0.0
|
|
19:59/0 = 0
|
|
19:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:59/0/physics_layer_0/angular_velocity = 0.0
|
|
20:59/0 = 0
|
|
20:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:59/0/physics_layer_0/angular_velocity = 0.0
|
|
21:59/0 = 0
|
|
21:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:59/0/physics_layer_0/angular_velocity = 0.0
|
|
22:59/0 = 0
|
|
22:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:59/0/physics_layer_0/angular_velocity = 0.0
|
|
23:59/0 = 0
|
|
23:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:59/0/physics_layer_0/angular_velocity = 0.0
|
|
24:59/0 = 0
|
|
24:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:59/0/physics_layer_0/angular_velocity = 0.0
|
|
25:59/0 = 0
|
|
25:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:59/0/physics_layer_0/angular_velocity = 0.0
|
|
26:59/0 = 0
|
|
26:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:59/0/physics_layer_0/angular_velocity = 0.0
|
|
27:59/0 = 0
|
|
27:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:59/0/physics_layer_0/angular_velocity = 0.0
|
|
28:59/0 = 0
|
|
28:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:59/0/physics_layer_0/angular_velocity = 0.0
|
|
29:59/0 = 0
|
|
29:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:59/0/physics_layer_0/angular_velocity = 0.0
|
|
30:59/0 = 0
|
|
30:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:59/0/physics_layer_0/angular_velocity = 0.0
|
|
31:59/0 = 0
|
|
31:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:59/0/physics_layer_0/angular_velocity = 0.0
|
|
32:59/0 = 0
|
|
32:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:59/0/physics_layer_0/angular_velocity = 0.0
|
|
33:59/0 = 0
|
|
33:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:59/0/physics_layer_0/angular_velocity = 0.0
|
|
34:59/0 = 0
|
|
34:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:59/0/physics_layer_0/angular_velocity = 0.0
|
|
35:59/0 = 0
|
|
35:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:59/0/physics_layer_0/angular_velocity = 0.0
|
|
0:60/0 = 0
|
|
0:60/0/texture_origin = Vector2i(0, -6)
|
|
0:60/0/y_sort_origin = -6
|
|
0:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:60/0/physics_layer_0/angular_velocity = 0.0
|
|
0:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
1:60/0 = 0
|
|
1:60/0/texture_origin = Vector2i(0, -6)
|
|
1:60/0/y_sort_origin = -6
|
|
1:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:60/0/physics_layer_0/angular_velocity = 0.0
|
|
1:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
2:60/0 = 0
|
|
2:60/0/texture_origin = Vector2i(0, -6)
|
|
2:60/0/y_sort_origin = -6
|
|
2:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:60/0/physics_layer_0/angular_velocity = 0.0
|
|
2:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
3:60/0 = 0
|
|
3:60/0/texture_origin = Vector2i(0, -6)
|
|
3:60/0/y_sort_origin = -6
|
|
3:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:60/0/physics_layer_0/angular_velocity = 0.0
|
|
3:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
4:60/0 = 0
|
|
4:60/0/texture_origin = Vector2i(0, -6)
|
|
4:60/0/y_sort_origin = -6
|
|
4:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:60/0/physics_layer_0/angular_velocity = 0.0
|
|
4:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
5:60/0 = 0
|
|
5:60/0/texture_origin = Vector2i(0, -6)
|
|
5:60/0/y_sort_origin = -6
|
|
5:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:60/0/physics_layer_0/angular_velocity = 0.0
|
|
5:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
6:60/0 = 0
|
|
6:60/0/texture_origin = Vector2i(0, -6)
|
|
6:60/0/y_sort_origin = -6
|
|
6:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:60/0/physics_layer_0/angular_velocity = 0.0
|
|
6:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
7:60/0 = 0
|
|
7:60/0/texture_origin = Vector2i(0, -6)
|
|
7:60/0/y_sort_origin = -6
|
|
7:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:60/0/physics_layer_0/angular_velocity = 0.0
|
|
7:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
8:60/0 = 0
|
|
8:60/0/texture_origin = Vector2i(0, -6)
|
|
8:60/0/y_sort_origin = -6
|
|
8:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:60/0/physics_layer_0/angular_velocity = 0.0
|
|
8:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
9:60/0 = 0
|
|
9:60/0/texture_origin = Vector2i(0, -6)
|
|
9:60/0/y_sort_origin = -6
|
|
9:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:60/0/physics_layer_0/angular_velocity = 0.0
|
|
9:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
10:60/0 = 0
|
|
10:60/0/texture_origin = Vector2i(0, -6)
|
|
10:60/0/y_sort_origin = -6
|
|
10:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:60/0/physics_layer_0/angular_velocity = 0.0
|
|
10:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
11:60/0 = 0
|
|
11:60/0/texture_origin = Vector2i(0, -6)
|
|
11:60/0/y_sort_origin = -6
|
|
11:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:60/0/physics_layer_0/angular_velocity = 0.0
|
|
11:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
12:60/0 = 0
|
|
12:60/0/texture_origin = Vector2i(0, -6)
|
|
12:60/0/y_sort_origin = -6
|
|
12:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:60/0/physics_layer_0/angular_velocity = 0.0
|
|
12:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
13:60/0 = 0
|
|
13:60/0/texture_origin = Vector2i(0, -6)
|
|
13:60/0/y_sort_origin = -6
|
|
13:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:60/0/physics_layer_0/angular_velocity = 0.0
|
|
13:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
14:60/0 = 0
|
|
14:60/0/texture_origin = Vector2i(0, -6)
|
|
14:60/0/y_sort_origin = -6
|
|
14:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:60/0/physics_layer_0/angular_velocity = 0.0
|
|
14:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
15:60/0 = 0
|
|
15:60/0/texture_origin = Vector2i(0, -6)
|
|
15:60/0/y_sort_origin = -6
|
|
15:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:60/0/physics_layer_0/angular_velocity = 0.0
|
|
15:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
16:60/0 = 0
|
|
16:60/0/texture_origin = Vector2i(0, -6)
|
|
16:60/0/y_sort_origin = -6
|
|
16:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:60/0/physics_layer_0/angular_velocity = 0.0
|
|
16:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
17:60/0 = 0
|
|
17:60/0/texture_origin = Vector2i(0, -6)
|
|
17:60/0/y_sort_origin = -6
|
|
17:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:60/0/physics_layer_0/angular_velocity = 0.0
|
|
17:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
18:60/0 = 0
|
|
18:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:60/0/physics_layer_0/angular_velocity = 0.0
|
|
19:60/0 = 0
|
|
19:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:60/0/physics_layer_0/angular_velocity = 0.0
|
|
20:60/0 = 0
|
|
20:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:60/0/physics_layer_0/angular_velocity = 0.0
|
|
21:60/0 = 0
|
|
21:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:60/0/physics_layer_0/angular_velocity = 0.0
|
|
22:60/0 = 0
|
|
22:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:60/0/physics_layer_0/angular_velocity = 0.0
|
|
23:60/0 = 0
|
|
23:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:60/0/physics_layer_0/angular_velocity = 0.0
|
|
24:60/0 = 0
|
|
24:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:60/0/physics_layer_0/angular_velocity = 0.0
|
|
25:60/0 = 0
|
|
25:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:60/0/physics_layer_0/angular_velocity = 0.0
|
|
26:60/0 = 0
|
|
26:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:60/0/physics_layer_0/angular_velocity = 0.0
|
|
27:60/0 = 0
|
|
27:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:60/0/physics_layer_0/angular_velocity = 0.0
|
|
28:60/0 = 0
|
|
28:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:60/0/physics_layer_0/angular_velocity = 0.0
|
|
29:60/0 = 0
|
|
29:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:60/0/physics_layer_0/angular_velocity = 0.0
|
|
30:60/0 = 0
|
|
30:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:60/0/physics_layer_0/angular_velocity = 0.0
|
|
31:60/0 = 0
|
|
31:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:60/0/physics_layer_0/angular_velocity = 0.0
|
|
32:60/0 = 0
|
|
32:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:60/0/physics_layer_0/angular_velocity = 0.0
|
|
33:60/0 = 0
|
|
33:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:60/0/physics_layer_0/angular_velocity = 0.0
|
|
34:60/0 = 0
|
|
34:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:60/0/physics_layer_0/angular_velocity = 0.0
|
|
35:60/0 = 0
|
|
35:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:60/0/physics_layer_0/angular_velocity = 0.0
|
|
0:61/0 = 0
|
|
0:61/0/texture_origin = Vector2i(0, -6)
|
|
0:61/0/y_sort_origin = -6
|
|
0:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:61/0/physics_layer_0/angular_velocity = 0.0
|
|
0:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
1:61/0 = 0
|
|
1:61/0/texture_origin = Vector2i(0, -6)
|
|
1:61/0/y_sort_origin = -6
|
|
1:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:61/0/physics_layer_0/angular_velocity = 0.0
|
|
1:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
2:61/0 = 0
|
|
2:61/0/texture_origin = Vector2i(0, -6)
|
|
2:61/0/y_sort_origin = -6
|
|
2:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:61/0/physics_layer_0/angular_velocity = 0.0
|
|
2:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
3:61/0 = 0
|
|
3:61/0/texture_origin = Vector2i(0, -6)
|
|
3:61/0/y_sort_origin = -6
|
|
3:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:61/0/physics_layer_0/angular_velocity = 0.0
|
|
3:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
4:61/0 = 0
|
|
4:61/0/texture_origin = Vector2i(0, -6)
|
|
4:61/0/y_sort_origin = -6
|
|
4:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:61/0/physics_layer_0/angular_velocity = 0.0
|
|
4:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
5:61/0 = 0
|
|
5:61/0/texture_origin = Vector2i(0, -6)
|
|
5:61/0/y_sort_origin = -6
|
|
5:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:61/0/physics_layer_0/angular_velocity = 0.0
|
|
5:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
6:61/0 = 0
|
|
6:61/0/texture_origin = Vector2i(0, -6)
|
|
6:61/0/y_sort_origin = -6
|
|
6:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:61/0/physics_layer_0/angular_velocity = 0.0
|
|
6:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
7:61/0 = 0
|
|
7:61/0/texture_origin = Vector2i(0, -6)
|
|
7:61/0/y_sort_origin = -6
|
|
7:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:61/0/physics_layer_0/angular_velocity = 0.0
|
|
7:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
8:61/0 = 0
|
|
8:61/0/texture_origin = Vector2i(0, -6)
|
|
8:61/0/y_sort_origin = -6
|
|
8:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:61/0/physics_layer_0/angular_velocity = 0.0
|
|
8:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
9:61/0 = 0
|
|
9:61/0/texture_origin = Vector2i(0, -6)
|
|
9:61/0/y_sort_origin = -6
|
|
9:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:61/0/physics_layer_0/angular_velocity = 0.0
|
|
9:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
10:61/0 = 0
|
|
10:61/0/texture_origin = Vector2i(0, -6)
|
|
10:61/0/y_sort_origin = -6
|
|
10:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:61/0/physics_layer_0/angular_velocity = 0.0
|
|
10:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
11:61/0 = 0
|
|
11:61/0/texture_origin = Vector2i(0, -6)
|
|
11:61/0/y_sort_origin = -6
|
|
11:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:61/0/physics_layer_0/angular_velocity = 0.0
|
|
11:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
12:61/0 = 0
|
|
12:61/0/texture_origin = Vector2i(0, -6)
|
|
12:61/0/y_sort_origin = -6
|
|
12:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:61/0/physics_layer_0/angular_velocity = 0.0
|
|
12:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
13:61/0 = 0
|
|
13:61/0/texture_origin = Vector2i(0, -6)
|
|
13:61/0/y_sort_origin = -6
|
|
13:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:61/0/physics_layer_0/angular_velocity = 0.0
|
|
13:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
14:61/0 = 0
|
|
14:61/0/texture_origin = Vector2i(0, -6)
|
|
14:61/0/y_sort_origin = -6
|
|
14:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:61/0/physics_layer_0/angular_velocity = 0.0
|
|
14:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
15:61/0 = 0
|
|
15:61/0/texture_origin = Vector2i(0, -6)
|
|
15:61/0/y_sort_origin = -6
|
|
15:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:61/0/physics_layer_0/angular_velocity = 0.0
|
|
15:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
16:61/0 = 0
|
|
16:61/0/texture_origin = Vector2i(0, -6)
|
|
16:61/0/y_sort_origin = -6
|
|
16:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:61/0/physics_layer_0/angular_velocity = 0.0
|
|
16:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
17:61/0 = 0
|
|
17:61/0/texture_origin = Vector2i(0, -6)
|
|
17:61/0/y_sort_origin = -6
|
|
17:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:61/0/physics_layer_0/angular_velocity = 0.0
|
|
17:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
18:61/0 = 0
|
|
18:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:61/0/physics_layer_0/angular_velocity = 0.0
|
|
19:61/0 = 0
|
|
19:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:61/0/physics_layer_0/angular_velocity = 0.0
|
|
20:61/0 = 0
|
|
20:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:61/0/physics_layer_0/angular_velocity = 0.0
|
|
21:61/0 = 0
|
|
21:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:61/0/physics_layer_0/angular_velocity = 0.0
|
|
22:61/0 = 0
|
|
22:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:61/0/physics_layer_0/angular_velocity = 0.0
|
|
23:61/0 = 0
|
|
23:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:61/0/physics_layer_0/angular_velocity = 0.0
|
|
24:61/0 = 0
|
|
24:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:61/0/physics_layer_0/angular_velocity = 0.0
|
|
25:61/0 = 0
|
|
25:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:61/0/physics_layer_0/angular_velocity = 0.0
|
|
26:61/0 = 0
|
|
26:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:61/0/physics_layer_0/angular_velocity = 0.0
|
|
27:61/0 = 0
|
|
27:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:61/0/physics_layer_0/angular_velocity = 0.0
|
|
28:61/0 = 0
|
|
28:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:61/0/physics_layer_0/angular_velocity = 0.0
|
|
29:61/0 = 0
|
|
29:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:61/0/physics_layer_0/angular_velocity = 0.0
|
|
30:61/0 = 0
|
|
30:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:61/0/physics_layer_0/angular_velocity = 0.0
|
|
31:61/0 = 0
|
|
31:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:61/0/physics_layer_0/angular_velocity = 0.0
|
|
32:61/0 = 0
|
|
32:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:61/0/physics_layer_0/angular_velocity = 0.0
|
|
33:61/0 = 0
|
|
33:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:61/0/physics_layer_0/angular_velocity = 0.0
|
|
34:61/0 = 0
|
|
34:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:61/0/physics_layer_0/angular_velocity = 0.0
|
|
35:61/0 = 0
|
|
35:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:61/0/physics_layer_0/angular_velocity = 0.0
|
|
0:62/0 = 0
|
|
0:62/0/texture_origin = Vector2i(0, -6)
|
|
0:62/0/y_sort_origin = -6
|
|
0:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:62/0/physics_layer_0/angular_velocity = 0.0
|
|
0:62/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
1:62/0 = 0
|
|
1:62/0/texture_origin = Vector2i(0, -6)
|
|
1:62/0/y_sort_origin = -6
|
|
1:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:62/0/physics_layer_0/angular_velocity = 0.0
|
|
1:62/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
2:62/0 = 0
|
|
2:62/0/texture_origin = Vector2i(0, -6)
|
|
2:62/0/y_sort_origin = -6
|
|
2:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:62/0/physics_layer_0/angular_velocity = 0.0
|
|
2:62/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
3:62/0 = 0
|
|
3:62/0/texture_origin = Vector2i(0, -6)
|
|
3:62/0/y_sort_origin = -6
|
|
3:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:62/0/physics_layer_0/angular_velocity = 0.0
|
|
3:62/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
4:62/0 = 0
|
|
4:62/0/texture_origin = Vector2i(0, -6)
|
|
4:62/0/y_sort_origin = -6
|
|
4:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:62/0/physics_layer_0/angular_velocity = 0.0
|
|
4:62/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
5:62/0 = 0
|
|
5:62/0/texture_origin = Vector2i(0, -6)
|
|
5:62/0/y_sort_origin = -6
|
|
5:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:62/0/physics_layer_0/angular_velocity = 0.0
|
|
5:62/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
6:62/0 = 0
|
|
6:62/0/texture_origin = Vector2i(0, -6)
|
|
6:62/0/y_sort_origin = -6
|
|
6:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:62/0/physics_layer_0/angular_velocity = 0.0
|
|
6:62/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
7:62/0 = 0
|
|
7:62/0/texture_origin = Vector2i(0, -6)
|
|
7:62/0/y_sort_origin = -6
|
|
7:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:62/0/physics_layer_0/angular_velocity = 0.0
|
|
7:62/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
8:62/0 = 0
|
|
8:62/0/texture_origin = Vector2i(0, -6)
|
|
8:62/0/y_sort_origin = -6
|
|
8:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:62/0/physics_layer_0/angular_velocity = 0.0
|
|
8:62/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
9:62/0 = 0
|
|
9:62/0/texture_origin = Vector2i(0, -6)
|
|
9:62/0/y_sort_origin = -6
|
|
9:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:62/0/physics_layer_0/angular_velocity = 0.0
|
|
9:62/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
10:62/0 = 0
|
|
10:62/0/texture_origin = Vector2i(0, -6)
|
|
10:62/0/y_sort_origin = -6
|
|
10:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:62/0/physics_layer_0/angular_velocity = 0.0
|
|
10:62/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
11:62/0 = 0
|
|
11:62/0/texture_origin = Vector2i(0, -6)
|
|
11:62/0/y_sort_origin = -6
|
|
11:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:62/0/physics_layer_0/angular_velocity = 0.0
|
|
11:62/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
12:62/0 = 0
|
|
12:62/0/texture_origin = Vector2i(0, -6)
|
|
12:62/0/y_sort_origin = -6
|
|
12:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:62/0/physics_layer_0/angular_velocity = 0.0
|
|
12:62/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
13:62/0 = 0
|
|
13:62/0/texture_origin = Vector2i(0, -6)
|
|
13:62/0/y_sort_origin = -6
|
|
13:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:62/0/physics_layer_0/angular_velocity = 0.0
|
|
13:62/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
14:62/0 = 0
|
|
14:62/0/texture_origin = Vector2i(0, -6)
|
|
14:62/0/y_sort_origin = -6
|
|
14:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:62/0/physics_layer_0/angular_velocity = 0.0
|
|
14:62/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
15:62/0 = 0
|
|
15:62/0/texture_origin = Vector2i(0, -6)
|
|
15:62/0/y_sort_origin = -6
|
|
15:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:62/0/physics_layer_0/angular_velocity = 0.0
|
|
15:62/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
16:62/0 = 0
|
|
16:62/0/texture_origin = Vector2i(0, -6)
|
|
16:62/0/y_sort_origin = -6
|
|
16:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:62/0/physics_layer_0/angular_velocity = 0.0
|
|
16:62/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
17:62/0 = 0
|
|
17:62/0/texture_origin = Vector2i(0, -6)
|
|
17:62/0/y_sort_origin = -6
|
|
17:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:62/0/physics_layer_0/angular_velocity = 0.0
|
|
17:62/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
18:62/0 = 0
|
|
18:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:62/0/physics_layer_0/angular_velocity = 0.0
|
|
19:62/0 = 0
|
|
19:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:62/0/physics_layer_0/angular_velocity = 0.0
|
|
20:62/0 = 0
|
|
20:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:62/0/physics_layer_0/angular_velocity = 0.0
|
|
21:62/0 = 0
|
|
21:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:62/0/physics_layer_0/angular_velocity = 0.0
|
|
22:62/0 = 0
|
|
22:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:62/0/physics_layer_0/angular_velocity = 0.0
|
|
23:62/0 = 0
|
|
23:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:62/0/physics_layer_0/angular_velocity = 0.0
|
|
24:62/0 = 0
|
|
24:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:62/0/physics_layer_0/angular_velocity = 0.0
|
|
25:62/0 = 0
|
|
25:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:62/0/physics_layer_0/angular_velocity = 0.0
|
|
26:62/0 = 0
|
|
26:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:62/0/physics_layer_0/angular_velocity = 0.0
|
|
27:62/0 = 0
|
|
27:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:62/0/physics_layer_0/angular_velocity = 0.0
|
|
28:62/0 = 0
|
|
28:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:62/0/physics_layer_0/angular_velocity = 0.0
|
|
29:62/0 = 0
|
|
29:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:62/0/physics_layer_0/angular_velocity = 0.0
|
|
30:62/0 = 0
|
|
30:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:62/0/physics_layer_0/angular_velocity = 0.0
|
|
31:62/0 = 0
|
|
31:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:62/0/physics_layer_0/angular_velocity = 0.0
|
|
32:62/0 = 0
|
|
32:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:62/0/physics_layer_0/angular_velocity = 0.0
|
|
33:62/0 = 0
|
|
33:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:62/0/physics_layer_0/angular_velocity = 0.0
|
|
34:62/0 = 0
|
|
34:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:62/0/physics_layer_0/angular_velocity = 0.0
|
|
35:62/0 = 0
|
|
35:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:62/0/physics_layer_0/angular_velocity = 0.0
|
|
0:63/0 = 0
|
|
0:63/0/texture_origin = Vector2i(0, -6)
|
|
0:63/0/y_sort_origin = -6
|
|
0:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:63/0/physics_layer_0/angular_velocity = 0.0
|
|
0:63/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
1:63/0 = 0
|
|
1:63/0/texture_origin = Vector2i(0, -6)
|
|
1:63/0/y_sort_origin = -6
|
|
1:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:63/0/physics_layer_0/angular_velocity = 0.0
|
|
1:63/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
2:63/0 = 0
|
|
2:63/0/texture_origin = Vector2i(0, -6)
|
|
2:63/0/y_sort_origin = -6
|
|
2:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:63/0/physics_layer_0/angular_velocity = 0.0
|
|
2:63/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
3:63/0 = 0
|
|
3:63/0/texture_origin = Vector2i(0, -6)
|
|
3:63/0/y_sort_origin = -6
|
|
3:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:63/0/physics_layer_0/angular_velocity = 0.0
|
|
3:63/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
4:63/0 = 0
|
|
4:63/0/texture_origin = Vector2i(0, -6)
|
|
4:63/0/y_sort_origin = -6
|
|
4:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:63/0/physics_layer_0/angular_velocity = 0.0
|
|
4:63/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
5:63/0 = 0
|
|
5:63/0/texture_origin = Vector2i(0, -6)
|
|
5:63/0/y_sort_origin = -6
|
|
5:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:63/0/physics_layer_0/angular_velocity = 0.0
|
|
5:63/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
6:63/0 = 0
|
|
6:63/0/texture_origin = Vector2i(0, -6)
|
|
6:63/0/y_sort_origin = -6
|
|
6:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:63/0/physics_layer_0/angular_velocity = 0.0
|
|
6:63/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
7:63/0 = 0
|
|
7:63/0/texture_origin = Vector2i(0, -6)
|
|
7:63/0/y_sort_origin = -6
|
|
7:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:63/0/physics_layer_0/angular_velocity = 0.0
|
|
7:63/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
8:63/0 = 0
|
|
8:63/0/texture_origin = Vector2i(0, -6)
|
|
8:63/0/y_sort_origin = -6
|
|
8:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:63/0/physics_layer_0/angular_velocity = 0.0
|
|
8:63/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
9:63/0 = 0
|
|
9:63/0/texture_origin = Vector2i(0, -6)
|
|
9:63/0/y_sort_origin = -6
|
|
9:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:63/0/physics_layer_0/angular_velocity = 0.0
|
|
9:63/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
10:63/0 = 0
|
|
10:63/0/texture_origin = Vector2i(0, -6)
|
|
10:63/0/y_sort_origin = -6
|
|
10:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:63/0/physics_layer_0/angular_velocity = 0.0
|
|
10:63/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
11:63/0 = 0
|
|
11:63/0/texture_origin = Vector2i(0, -6)
|
|
11:63/0/y_sort_origin = -6
|
|
11:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:63/0/physics_layer_0/angular_velocity = 0.0
|
|
11:63/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
12:63/0 = 0
|
|
12:63/0/texture_origin = Vector2i(0, -6)
|
|
12:63/0/y_sort_origin = -6
|
|
12:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:63/0/physics_layer_0/angular_velocity = 0.0
|
|
12:63/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
13:63/0 = 0
|
|
13:63/0/texture_origin = Vector2i(0, -6)
|
|
13:63/0/y_sort_origin = -6
|
|
13:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:63/0/physics_layer_0/angular_velocity = 0.0
|
|
13:63/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
14:63/0 = 0
|
|
14:63/0/texture_origin = Vector2i(0, -6)
|
|
14:63/0/y_sort_origin = -6
|
|
14:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:63/0/physics_layer_0/angular_velocity = 0.0
|
|
14:63/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
15:63/0 = 0
|
|
15:63/0/texture_origin = Vector2i(0, -6)
|
|
15:63/0/y_sort_origin = -6
|
|
15:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:63/0/physics_layer_0/angular_velocity = 0.0
|
|
15:63/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
16:63/0 = 0
|
|
16:63/0/texture_origin = Vector2i(0, -6)
|
|
16:63/0/y_sort_origin = -6
|
|
16:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:63/0/physics_layer_0/angular_velocity = 0.0
|
|
16:63/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
17:63/0 = 0
|
|
17:63/0/texture_origin = Vector2i(0, -6)
|
|
17:63/0/y_sort_origin = -6
|
|
17:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:63/0/physics_layer_0/angular_velocity = 0.0
|
|
17:63/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
18:63/0 = 0
|
|
18:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:63/0/physics_layer_0/angular_velocity = 0.0
|
|
19:63/0 = 0
|
|
19:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:63/0/physics_layer_0/angular_velocity = 0.0
|
|
20:63/0 = 0
|
|
20:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:63/0/physics_layer_0/angular_velocity = 0.0
|
|
21:63/0 = 0
|
|
21:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:63/0/physics_layer_0/angular_velocity = 0.0
|
|
22:63/0 = 0
|
|
22:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:63/0/physics_layer_0/angular_velocity = 0.0
|
|
23:63/0 = 0
|
|
23:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:63/0/physics_layer_0/angular_velocity = 0.0
|
|
24:63/0 = 0
|
|
24:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:63/0/physics_layer_0/angular_velocity = 0.0
|
|
25:63/0 = 0
|
|
25:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:63/0/physics_layer_0/angular_velocity = 0.0
|
|
26:63/0 = 0
|
|
26:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:63/0/physics_layer_0/angular_velocity = 0.0
|
|
27:63/0 = 0
|
|
27:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:63/0/physics_layer_0/angular_velocity = 0.0
|
|
28:63/0 = 0
|
|
28:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:63/0/physics_layer_0/angular_velocity = 0.0
|
|
29:63/0 = 0
|
|
29:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:63/0/physics_layer_0/angular_velocity = 0.0
|
|
30:63/0 = 0
|
|
30:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:63/0/physics_layer_0/angular_velocity = 0.0
|
|
31:63/0 = 0
|
|
31:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:63/0/physics_layer_0/angular_velocity = 0.0
|
|
32:63/0 = 0
|
|
32:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:63/0/physics_layer_0/angular_velocity = 0.0
|
|
33:63/0 = 0
|
|
33:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:63/0/physics_layer_0/angular_velocity = 0.0
|
|
34:63/0 = 0
|
|
34:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:63/0/physics_layer_0/angular_velocity = 0.0
|
|
35:63/0 = 0
|
|
35:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:63/0/physics_layer_0/angular_velocity = 0.0
|
|
0:64/0 = 0
|
|
0:64/0/texture_origin = Vector2i(0, -6)
|
|
0:64/0/y_sort_origin = -6
|
|
0:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:64/0/physics_layer_0/angular_velocity = 0.0
|
|
0:64/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
1:64/0 = 0
|
|
1:64/0/texture_origin = Vector2i(0, -6)
|
|
1:64/0/y_sort_origin = -6
|
|
1:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:64/0/physics_layer_0/angular_velocity = 0.0
|
|
1:64/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
2:64/0 = 0
|
|
2:64/0/texture_origin = Vector2i(0, -6)
|
|
2:64/0/y_sort_origin = -6
|
|
2:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:64/0/physics_layer_0/angular_velocity = 0.0
|
|
2:64/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
3:64/0 = 0
|
|
3:64/0/texture_origin = Vector2i(0, -6)
|
|
3:64/0/y_sort_origin = -6
|
|
3:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:64/0/physics_layer_0/angular_velocity = 0.0
|
|
3:64/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
4:64/0 = 0
|
|
4:64/0/texture_origin = Vector2i(0, -6)
|
|
4:64/0/y_sort_origin = -6
|
|
4:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:64/0/physics_layer_0/angular_velocity = 0.0
|
|
4:64/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
5:64/0 = 0
|
|
5:64/0/texture_origin = Vector2i(0, -6)
|
|
5:64/0/y_sort_origin = -6
|
|
5:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:64/0/physics_layer_0/angular_velocity = 0.0
|
|
5:64/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6)
|
|
18:64/0 = 0
|
|
18:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:64/0/physics_layer_0/angular_velocity = 0.0
|
|
19:64/0 = 0
|
|
19:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:64/0/physics_layer_0/angular_velocity = 0.0
|
|
20:64/0 = 0
|
|
20:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:64/0/physics_layer_0/angular_velocity = 0.0
|
|
21:64/0 = 0
|
|
21:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:64/0/physics_layer_0/angular_velocity = 0.0
|
|
22:64/0 = 0
|
|
22:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:64/0/physics_layer_0/angular_velocity = 0.0
|
|
23:64/0 = 0
|
|
23:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:64/0/physics_layer_0/angular_velocity = 0.0
|
|
24:64/0 = 0
|
|
24:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:64/0/physics_layer_0/angular_velocity = 0.0
|
|
25:64/0 = 0
|
|
25:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:64/0/physics_layer_0/angular_velocity = 0.0
|
|
26:64/0 = 0
|
|
26:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:64/0/physics_layer_0/angular_velocity = 0.0
|
|
27:64/0 = 0
|
|
27:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:64/0/physics_layer_0/angular_velocity = 0.0
|
|
28:64/0 = 0
|
|
28:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:64/0/physics_layer_0/angular_velocity = 0.0
|
|
29:64/0 = 0
|
|
29:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:64/0/physics_layer_0/angular_velocity = 0.0
|
|
30:64/0 = 0
|
|
30:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:64/0/physics_layer_0/angular_velocity = 0.0
|
|
31:64/0 = 0
|
|
31:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:64/0/physics_layer_0/angular_velocity = 0.0
|
|
32:64/0 = 0
|
|
32:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:64/0/physics_layer_0/angular_velocity = 0.0
|
|
33:64/0 = 0
|
|
33:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:64/0/physics_layer_0/angular_velocity = 0.0
|
|
34:64/0 = 0
|
|
34:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:64/0/physics_layer_0/angular_velocity = 0.0
|
|
35:64/0 = 0
|
|
35:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:64/0/physics_layer_0/angular_velocity = 0.0
|
|
0:65/0 = 0
|
|
0:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:65/0/physics_layer_0/angular_velocity = 0.0
|
|
1:65/0 = 0
|
|
1:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:65/0/physics_layer_0/angular_velocity = 0.0
|
|
2:65/0 = 0
|
|
2:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:65/0/physics_layer_0/angular_velocity = 0.0
|
|
3:65/0 = 0
|
|
3:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:65/0/physics_layer_0/angular_velocity = 0.0
|
|
4:65/0 = 0
|
|
4:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:65/0/physics_layer_0/angular_velocity = 0.0
|
|
5:65/0 = 0
|
|
5:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:65/0/physics_layer_0/angular_velocity = 0.0
|
|
6:65/0 = 0
|
|
6:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:65/0/physics_layer_0/angular_velocity = 0.0
|
|
7:65/0 = 0
|
|
7:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:65/0/physics_layer_0/angular_velocity = 0.0
|
|
8:65/0 = 0
|
|
8:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:65/0/physics_layer_0/angular_velocity = 0.0
|
|
9:65/0 = 0
|
|
9:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:65/0/physics_layer_0/angular_velocity = 0.0
|
|
10:65/0 = 0
|
|
10:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:65/0/physics_layer_0/angular_velocity = 0.0
|
|
11:65/0 = 0
|
|
11:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:65/0/physics_layer_0/angular_velocity = 0.0
|
|
12:65/0 = 0
|
|
12:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:65/0/physics_layer_0/angular_velocity = 0.0
|
|
13:65/0 = 0
|
|
13:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:65/0/physics_layer_0/angular_velocity = 0.0
|
|
14:65/0 = 0
|
|
14:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:65/0/physics_layer_0/angular_velocity = 0.0
|
|
15:65/0 = 0
|
|
15:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:65/0/physics_layer_0/angular_velocity = 0.0
|
|
16:65/0 = 0
|
|
16:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:65/0/physics_layer_0/angular_velocity = 0.0
|
|
17:65/0 = 0
|
|
17:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:65/0/physics_layer_0/angular_velocity = 0.0
|
|
18:65/0 = 0
|
|
18:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:65/0/physics_layer_0/angular_velocity = 0.0
|
|
19:65/0 = 0
|
|
19:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:65/0/physics_layer_0/angular_velocity = 0.0
|
|
20:65/0 = 0
|
|
20:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:65/0/physics_layer_0/angular_velocity = 0.0
|
|
21:65/0 = 0
|
|
21:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:65/0/physics_layer_0/angular_velocity = 0.0
|
|
22:65/0 = 0
|
|
22:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:65/0/physics_layer_0/angular_velocity = 0.0
|
|
23:65/0 = 0
|
|
23:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:65/0/physics_layer_0/angular_velocity = 0.0
|
|
24:65/0 = 0
|
|
24:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:65/0/physics_layer_0/angular_velocity = 0.0
|
|
25:65/0 = 0
|
|
25:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:65/0/physics_layer_0/angular_velocity = 0.0
|
|
26:65/0 = 0
|
|
26:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:65/0/physics_layer_0/angular_velocity = 0.0
|
|
27:65/0 = 0
|
|
27:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:65/0/physics_layer_0/angular_velocity = 0.0
|
|
28:65/0 = 0
|
|
28:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:65/0/physics_layer_0/angular_velocity = 0.0
|
|
29:65/0 = 0
|
|
29:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:65/0/physics_layer_0/angular_velocity = 0.0
|
|
30:65/0 = 0
|
|
30:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:65/0/physics_layer_0/angular_velocity = 0.0
|
|
31:65/0 = 0
|
|
31:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:65/0/physics_layer_0/angular_velocity = 0.0
|
|
32:65/0 = 0
|
|
32:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:65/0/physics_layer_0/angular_velocity = 0.0
|
|
33:65/0 = 0
|
|
33:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:65/0/physics_layer_0/angular_velocity = 0.0
|
|
34:65/0 = 0
|
|
34:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:65/0/physics_layer_0/angular_velocity = 0.0
|
|
35:65/0 = 0
|
|
35:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:65/0/physics_layer_0/angular_velocity = 0.0
|
|
0:66/0 = 0
|
|
0:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:66/0/physics_layer_0/angular_velocity = 0.0
|
|
1:66/0 = 0
|
|
1:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:66/0/physics_layer_0/angular_velocity = 0.0
|
|
2:66/0 = 0
|
|
2:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:66/0/physics_layer_0/angular_velocity = 0.0
|
|
3:66/0 = 0
|
|
3:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:66/0/physics_layer_0/angular_velocity = 0.0
|
|
4:66/0 = 0
|
|
4:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:66/0/physics_layer_0/angular_velocity = 0.0
|
|
5:66/0 = 0
|
|
5:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:66/0/physics_layer_0/angular_velocity = 0.0
|
|
6:66/0 = 0
|
|
6:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:66/0/physics_layer_0/angular_velocity = 0.0
|
|
7:66/0 = 0
|
|
7:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:66/0/physics_layer_0/angular_velocity = 0.0
|
|
8:66/0 = 0
|
|
8:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:66/0/physics_layer_0/angular_velocity = 0.0
|
|
9:66/0 = 0
|
|
9:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:66/0/physics_layer_0/angular_velocity = 0.0
|
|
10:66/0 = 0
|
|
10:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:66/0/physics_layer_0/angular_velocity = 0.0
|
|
11:66/0 = 0
|
|
11:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:66/0/physics_layer_0/angular_velocity = 0.0
|
|
12:66/0 = 0
|
|
12:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:66/0/physics_layer_0/angular_velocity = 0.0
|
|
13:66/0 = 0
|
|
13:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:66/0/physics_layer_0/angular_velocity = 0.0
|
|
14:66/0 = 0
|
|
14:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:66/0/physics_layer_0/angular_velocity = 0.0
|
|
15:66/0 = 0
|
|
15:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:66/0/physics_layer_0/angular_velocity = 0.0
|
|
16:66/0 = 0
|
|
16:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:66/0/physics_layer_0/angular_velocity = 0.0
|
|
17:66/0 = 0
|
|
17:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:66/0/physics_layer_0/angular_velocity = 0.0
|
|
18:66/0 = 0
|
|
18:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:66/0/physics_layer_0/angular_velocity = 0.0
|
|
19:66/0 = 0
|
|
19:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:66/0/physics_layer_0/angular_velocity = 0.0
|
|
20:66/0 = 0
|
|
20:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:66/0/physics_layer_0/angular_velocity = 0.0
|
|
21:66/0 = 0
|
|
21:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:66/0/physics_layer_0/angular_velocity = 0.0
|
|
22:66/0 = 0
|
|
22:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:66/0/physics_layer_0/angular_velocity = 0.0
|
|
23:66/0 = 0
|
|
23:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:66/0/physics_layer_0/angular_velocity = 0.0
|
|
24:66/0 = 0
|
|
24:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:66/0/physics_layer_0/angular_velocity = 0.0
|
|
25:66/0 = 0
|
|
25:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:66/0/physics_layer_0/angular_velocity = 0.0
|
|
26:66/0 = 0
|
|
26:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:66/0/physics_layer_0/angular_velocity = 0.0
|
|
27:66/0 = 0
|
|
27:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:66/0/physics_layer_0/angular_velocity = 0.0
|
|
28:66/0 = 0
|
|
28:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:66/0/physics_layer_0/angular_velocity = 0.0
|
|
29:66/0 = 0
|
|
29:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:66/0/physics_layer_0/angular_velocity = 0.0
|
|
30:66/0 = 0
|
|
30:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:66/0/physics_layer_0/angular_velocity = 0.0
|
|
31:66/0 = 0
|
|
31:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:66/0/physics_layer_0/angular_velocity = 0.0
|
|
32:66/0 = 0
|
|
32:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:66/0/physics_layer_0/angular_velocity = 0.0
|
|
33:66/0 = 0
|
|
33:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:66/0/physics_layer_0/angular_velocity = 0.0
|
|
34:66/0 = 0
|
|
34:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:66/0/physics_layer_0/angular_velocity = 0.0
|
|
35:66/0 = 0
|
|
35:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:66/0/physics_layer_0/angular_velocity = 0.0
|
|
0:67/0 = 0
|
|
0:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:67/0/physics_layer_0/angular_velocity = 0.0
|
|
1:67/0 = 0
|
|
1:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:67/0/physics_layer_0/angular_velocity = 0.0
|
|
2:67/0 = 0
|
|
2:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:67/0/physics_layer_0/angular_velocity = 0.0
|
|
3:67/0 = 0
|
|
3:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:67/0/physics_layer_0/angular_velocity = 0.0
|
|
4:67/0 = 0
|
|
4:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:67/0/physics_layer_0/angular_velocity = 0.0
|
|
5:67/0 = 0
|
|
5:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:67/0/physics_layer_0/angular_velocity = 0.0
|
|
6:67/0 = 0
|
|
6:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:67/0/physics_layer_0/angular_velocity = 0.0
|
|
7:67/0 = 0
|
|
7:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:67/0/physics_layer_0/angular_velocity = 0.0
|
|
8:67/0 = 0
|
|
8:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:67/0/physics_layer_0/angular_velocity = 0.0
|
|
9:67/0 = 0
|
|
9:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:67/0/physics_layer_0/angular_velocity = 0.0
|
|
10:67/0 = 0
|
|
10:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:67/0/physics_layer_0/angular_velocity = 0.0
|
|
11:67/0 = 0
|
|
11:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:67/0/physics_layer_0/angular_velocity = 0.0
|
|
12:67/0 = 0
|
|
12:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:67/0/physics_layer_0/angular_velocity = 0.0
|
|
13:67/0 = 0
|
|
13:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:67/0/physics_layer_0/angular_velocity = 0.0
|
|
14:67/0 = 0
|
|
14:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:67/0/physics_layer_0/angular_velocity = 0.0
|
|
15:67/0 = 0
|
|
15:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:67/0/physics_layer_0/angular_velocity = 0.0
|
|
16:67/0 = 0
|
|
16:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:67/0/physics_layer_0/angular_velocity = 0.0
|
|
17:67/0 = 0
|
|
17:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:67/0/physics_layer_0/angular_velocity = 0.0
|
|
18:67/0 = 0
|
|
18:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:67/0/physics_layer_0/angular_velocity = 0.0
|
|
19:67/0 = 0
|
|
19:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:67/0/physics_layer_0/angular_velocity = 0.0
|
|
20:67/0 = 0
|
|
20:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:67/0/physics_layer_0/angular_velocity = 0.0
|
|
21:67/0 = 0
|
|
21:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:67/0/physics_layer_0/angular_velocity = 0.0
|
|
22:67/0 = 0
|
|
22:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:67/0/physics_layer_0/angular_velocity = 0.0
|
|
23:67/0 = 0
|
|
23:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:67/0/physics_layer_0/angular_velocity = 0.0
|
|
24:67/0 = 0
|
|
24:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:67/0/physics_layer_0/angular_velocity = 0.0
|
|
25:67/0 = 0
|
|
25:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:67/0/physics_layer_0/angular_velocity = 0.0
|
|
26:67/0 = 0
|
|
26:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:67/0/physics_layer_0/angular_velocity = 0.0
|
|
27:67/0 = 0
|
|
27:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:67/0/physics_layer_0/angular_velocity = 0.0
|
|
28:67/0 = 0
|
|
28:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:67/0/physics_layer_0/angular_velocity = 0.0
|
|
29:67/0 = 0
|
|
29:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:67/0/physics_layer_0/angular_velocity = 0.0
|
|
30:67/0 = 0
|
|
30:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:67/0/physics_layer_0/angular_velocity = 0.0
|
|
31:67/0 = 0
|
|
31:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:67/0/physics_layer_0/angular_velocity = 0.0
|
|
32:67/0 = 0
|
|
32:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:67/0/physics_layer_0/angular_velocity = 0.0
|
|
33:67/0 = 0
|
|
33:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:67/0/physics_layer_0/angular_velocity = 0.0
|
|
34:67/0 = 0
|
|
34:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:67/0/physics_layer_0/angular_velocity = 0.0
|
|
35:67/0 = 0
|
|
35:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:67/0/physics_layer_0/angular_velocity = 0.0
|
|
0:68/0 = 0
|
|
0:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:68/0/physics_layer_0/angular_velocity = 0.0
|
|
1:68/0 = 0
|
|
1:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:68/0/physics_layer_0/angular_velocity = 0.0
|
|
2:68/0 = 0
|
|
2:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:68/0/physics_layer_0/angular_velocity = 0.0
|
|
3:68/0 = 0
|
|
3:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:68/0/physics_layer_0/angular_velocity = 0.0
|
|
4:68/0 = 0
|
|
4:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:68/0/physics_layer_0/angular_velocity = 0.0
|
|
5:68/0 = 0
|
|
5:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:68/0/physics_layer_0/angular_velocity = 0.0
|
|
6:68/0 = 0
|
|
6:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:68/0/physics_layer_0/angular_velocity = 0.0
|
|
7:68/0 = 0
|
|
7:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:68/0/physics_layer_0/angular_velocity = 0.0
|
|
8:68/0 = 0
|
|
8:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:68/0/physics_layer_0/angular_velocity = 0.0
|
|
9:68/0 = 0
|
|
9:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:68/0/physics_layer_0/angular_velocity = 0.0
|
|
10:68/0 = 0
|
|
10:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:68/0/physics_layer_0/angular_velocity = 0.0
|
|
11:68/0 = 0
|
|
11:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:68/0/physics_layer_0/angular_velocity = 0.0
|
|
12:68/0 = 0
|
|
12:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:68/0/physics_layer_0/angular_velocity = 0.0
|
|
13:68/0 = 0
|
|
13:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:68/0/physics_layer_0/angular_velocity = 0.0
|
|
14:68/0 = 0
|
|
14:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:68/0/physics_layer_0/angular_velocity = 0.0
|
|
15:68/0 = 0
|
|
15:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:68/0/physics_layer_0/angular_velocity = 0.0
|
|
16:68/0 = 0
|
|
16:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:68/0/physics_layer_0/angular_velocity = 0.0
|
|
17:68/0 = 0
|
|
17:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:68/0/physics_layer_0/angular_velocity = 0.0
|
|
18:68/0 = 0
|
|
18:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:68/0/physics_layer_0/angular_velocity = 0.0
|
|
19:68/0 = 0
|
|
19:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:68/0/physics_layer_0/angular_velocity = 0.0
|
|
20:68/0 = 0
|
|
20:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:68/0/physics_layer_0/angular_velocity = 0.0
|
|
21:68/0 = 0
|
|
21:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:68/0/physics_layer_0/angular_velocity = 0.0
|
|
22:68/0 = 0
|
|
22:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:68/0/physics_layer_0/angular_velocity = 0.0
|
|
23:68/0 = 0
|
|
23:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:68/0/physics_layer_0/angular_velocity = 0.0
|
|
24:68/0 = 0
|
|
24:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:68/0/physics_layer_0/angular_velocity = 0.0
|
|
25:68/0 = 0
|
|
25:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:68/0/physics_layer_0/angular_velocity = 0.0
|
|
26:68/0 = 0
|
|
26:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:68/0/physics_layer_0/angular_velocity = 0.0
|
|
27:68/0 = 0
|
|
27:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:68/0/physics_layer_0/angular_velocity = 0.0
|
|
28:68/0 = 0
|
|
28:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:68/0/physics_layer_0/angular_velocity = 0.0
|
|
29:68/0 = 0
|
|
29:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:68/0/physics_layer_0/angular_velocity = 0.0
|
|
30:68/0 = 0
|
|
30:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:68/0/physics_layer_0/angular_velocity = 0.0
|
|
31:68/0 = 0
|
|
31:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:68/0/physics_layer_0/angular_velocity = 0.0
|
|
32:68/0 = 0
|
|
32:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:68/0/physics_layer_0/angular_velocity = 0.0
|
|
33:68/0 = 0
|
|
33:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:68/0/physics_layer_0/angular_velocity = 0.0
|
|
34:68/0 = 0
|
|
34:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:68/0/physics_layer_0/angular_velocity = 0.0
|
|
35:68/0 = 0
|
|
35:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:68/0/physics_layer_0/angular_velocity = 0.0
|
|
0:69/0 = 0
|
|
0:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:69/0/physics_layer_0/angular_velocity = 0.0
|
|
1:69/0 = 0
|
|
1:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:69/0/physics_layer_0/angular_velocity = 0.0
|
|
2:69/0 = 0
|
|
2:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:69/0/physics_layer_0/angular_velocity = 0.0
|
|
3:69/0 = 0
|
|
3:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:69/0/physics_layer_0/angular_velocity = 0.0
|
|
4:69/0 = 0
|
|
4:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:69/0/physics_layer_0/angular_velocity = 0.0
|
|
5:69/0 = 0
|
|
5:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:69/0/physics_layer_0/angular_velocity = 0.0
|
|
6:69/0 = 0
|
|
6:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:69/0/physics_layer_0/angular_velocity = 0.0
|
|
7:69/0 = 0
|
|
7:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:69/0/physics_layer_0/angular_velocity = 0.0
|
|
8:69/0 = 0
|
|
8:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:69/0/physics_layer_0/angular_velocity = 0.0
|
|
9:69/0 = 0
|
|
9:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:69/0/physics_layer_0/angular_velocity = 0.0
|
|
10:69/0 = 0
|
|
10:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:69/0/physics_layer_0/angular_velocity = 0.0
|
|
11:69/0 = 0
|
|
11:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:69/0/physics_layer_0/angular_velocity = 0.0
|
|
12:69/0 = 0
|
|
12:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:69/0/physics_layer_0/angular_velocity = 0.0
|
|
13:69/0 = 0
|
|
13:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:69/0/physics_layer_0/angular_velocity = 0.0
|
|
14:69/0 = 0
|
|
14:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:69/0/physics_layer_0/angular_velocity = 0.0
|
|
15:69/0 = 0
|
|
15:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:69/0/physics_layer_0/angular_velocity = 0.0
|
|
16:69/0 = 0
|
|
16:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:69/0/physics_layer_0/angular_velocity = 0.0
|
|
17:69/0 = 0
|
|
17:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:69/0/physics_layer_0/angular_velocity = 0.0
|
|
18:69/0 = 0
|
|
18:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:69/0/physics_layer_0/angular_velocity = 0.0
|
|
19:69/0 = 0
|
|
19:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:69/0/physics_layer_0/angular_velocity = 0.0
|
|
20:69/0 = 0
|
|
20:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:69/0/physics_layer_0/angular_velocity = 0.0
|
|
21:69/0 = 0
|
|
21:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:69/0/physics_layer_0/angular_velocity = 0.0
|
|
22:69/0 = 0
|
|
22:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:69/0/physics_layer_0/angular_velocity = 0.0
|
|
23:69/0 = 0
|
|
23:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:69/0/physics_layer_0/angular_velocity = 0.0
|
|
24:69/0 = 0
|
|
24:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:69/0/physics_layer_0/angular_velocity = 0.0
|
|
25:69/0 = 0
|
|
25:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:69/0/physics_layer_0/angular_velocity = 0.0
|
|
26:69/0 = 0
|
|
26:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:69/0/physics_layer_0/angular_velocity = 0.0
|
|
27:69/0 = 0
|
|
27:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:69/0/physics_layer_0/angular_velocity = 0.0
|
|
28:69/0 = 0
|
|
28:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:69/0/physics_layer_0/angular_velocity = 0.0
|
|
29:69/0 = 0
|
|
29:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:69/0/physics_layer_0/angular_velocity = 0.0
|
|
30:69/0 = 0
|
|
30:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:69/0/physics_layer_0/angular_velocity = 0.0
|
|
31:69/0 = 0
|
|
31:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:69/0/physics_layer_0/angular_velocity = 0.0
|
|
32:69/0 = 0
|
|
32:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:69/0/physics_layer_0/angular_velocity = 0.0
|
|
33:69/0 = 0
|
|
33:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:69/0/physics_layer_0/angular_velocity = 0.0
|
|
34:69/0 = 0
|
|
34:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:69/0/physics_layer_0/angular_velocity = 0.0
|
|
35:69/0 = 0
|
|
35:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:69/0/physics_layer_0/angular_velocity = 0.0
|
|
0:70/0 = 0
|
|
0:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:70/0/physics_layer_0/angular_velocity = 0.0
|
|
1:70/0 = 0
|
|
1:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:70/0/physics_layer_0/angular_velocity = 0.0
|
|
2:70/0 = 0
|
|
2:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:70/0/physics_layer_0/angular_velocity = 0.0
|
|
3:70/0 = 0
|
|
3:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:70/0/physics_layer_0/angular_velocity = 0.0
|
|
4:70/0 = 0
|
|
4:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:70/0/physics_layer_0/angular_velocity = 0.0
|
|
5:70/0 = 0
|
|
5:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:70/0/physics_layer_0/angular_velocity = 0.0
|
|
6:70/0 = 0
|
|
6:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:70/0/physics_layer_0/angular_velocity = 0.0
|
|
7:70/0 = 0
|
|
7:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:70/0/physics_layer_0/angular_velocity = 0.0
|
|
8:70/0 = 0
|
|
8:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:70/0/physics_layer_0/angular_velocity = 0.0
|
|
9:70/0 = 0
|
|
9:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:70/0/physics_layer_0/angular_velocity = 0.0
|
|
10:70/0 = 0
|
|
10:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:70/0/physics_layer_0/angular_velocity = 0.0
|
|
11:70/0 = 0
|
|
11:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:70/0/physics_layer_0/angular_velocity = 0.0
|
|
12:70/0 = 0
|
|
12:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:70/0/physics_layer_0/angular_velocity = 0.0
|
|
13:70/0 = 0
|
|
13:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:70/0/physics_layer_0/angular_velocity = 0.0
|
|
14:70/0 = 0
|
|
14:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:70/0/physics_layer_0/angular_velocity = 0.0
|
|
15:70/0 = 0
|
|
15:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:70/0/physics_layer_0/angular_velocity = 0.0
|
|
16:70/0 = 0
|
|
16:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:70/0/physics_layer_0/angular_velocity = 0.0
|
|
17:70/0 = 0
|
|
17:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:70/0/physics_layer_0/angular_velocity = 0.0
|
|
18:70/0 = 0
|
|
18:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:70/0/physics_layer_0/angular_velocity = 0.0
|
|
19:70/0 = 0
|
|
19:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:70/0/physics_layer_0/angular_velocity = 0.0
|
|
20:70/0 = 0
|
|
20:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:70/0/physics_layer_0/angular_velocity = 0.0
|
|
21:70/0 = 0
|
|
21:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:70/0/physics_layer_0/angular_velocity = 0.0
|
|
22:70/0 = 0
|
|
22:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:70/0/physics_layer_0/angular_velocity = 0.0
|
|
23:70/0 = 0
|
|
23:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:70/0/physics_layer_0/angular_velocity = 0.0
|
|
24:70/0 = 0
|
|
24:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:70/0/physics_layer_0/angular_velocity = 0.0
|
|
25:70/0 = 0
|
|
25:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:70/0/physics_layer_0/angular_velocity = 0.0
|
|
26:70/0 = 0
|
|
26:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:70/0/physics_layer_0/angular_velocity = 0.0
|
|
27:70/0 = 0
|
|
27:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:70/0/physics_layer_0/angular_velocity = 0.0
|
|
28:70/0 = 0
|
|
28:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:70/0/physics_layer_0/angular_velocity = 0.0
|
|
29:70/0 = 0
|
|
29:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:70/0/physics_layer_0/angular_velocity = 0.0
|
|
30:70/0 = 0
|
|
30:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:70/0/physics_layer_0/angular_velocity = 0.0
|
|
31:70/0 = 0
|
|
31:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:70/0/physics_layer_0/angular_velocity = 0.0
|
|
32:70/0 = 0
|
|
32:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:70/0/physics_layer_0/angular_velocity = 0.0
|
|
33:70/0 = 0
|
|
33:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:70/0/physics_layer_0/angular_velocity = 0.0
|
|
34:70/0 = 0
|
|
34:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:70/0/physics_layer_0/angular_velocity = 0.0
|
|
35:70/0 = 0
|
|
35:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:70/0/physics_layer_0/angular_velocity = 0.0
|
|
0:71/0 = 0
|
|
0:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:71/0/physics_layer_0/angular_velocity = 0.0
|
|
1:71/0 = 0
|
|
1:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:71/0/physics_layer_0/angular_velocity = 0.0
|
|
2:71/0 = 0
|
|
2:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:71/0/physics_layer_0/angular_velocity = 0.0
|
|
3:71/0 = 0
|
|
3:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:71/0/physics_layer_0/angular_velocity = 0.0
|
|
4:71/0 = 0
|
|
4:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:71/0/physics_layer_0/angular_velocity = 0.0
|
|
5:71/0 = 0
|
|
5:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:71/0/physics_layer_0/angular_velocity = 0.0
|
|
6:71/0 = 0
|
|
6:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:71/0/physics_layer_0/angular_velocity = 0.0
|
|
7:71/0 = 0
|
|
7:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:71/0/physics_layer_0/angular_velocity = 0.0
|
|
8:71/0 = 0
|
|
8:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:71/0/physics_layer_0/angular_velocity = 0.0
|
|
9:71/0 = 0
|
|
9:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:71/0/physics_layer_0/angular_velocity = 0.0
|
|
10:71/0 = 0
|
|
10:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:71/0/physics_layer_0/angular_velocity = 0.0
|
|
11:71/0 = 0
|
|
11:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:71/0/physics_layer_0/angular_velocity = 0.0
|
|
12:71/0 = 0
|
|
12:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:71/0/physics_layer_0/angular_velocity = 0.0
|
|
13:71/0 = 0
|
|
13:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:71/0/physics_layer_0/angular_velocity = 0.0
|
|
14:71/0 = 0
|
|
14:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:71/0/physics_layer_0/angular_velocity = 0.0
|
|
15:71/0 = 0
|
|
15:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:71/0/physics_layer_0/angular_velocity = 0.0
|
|
16:71/0 = 0
|
|
16:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:71/0/physics_layer_0/angular_velocity = 0.0
|
|
17:71/0 = 0
|
|
17:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:71/0/physics_layer_0/angular_velocity = 0.0
|
|
18:71/0 = 0
|
|
18:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:71/0/physics_layer_0/angular_velocity = 0.0
|
|
19:71/0 = 0
|
|
19:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:71/0/physics_layer_0/angular_velocity = 0.0
|
|
20:71/0 = 0
|
|
20:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:71/0/physics_layer_0/angular_velocity = 0.0
|
|
21:71/0 = 0
|
|
21:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:71/0/physics_layer_0/angular_velocity = 0.0
|
|
22:71/0 = 0
|
|
22:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:71/0/physics_layer_0/angular_velocity = 0.0
|
|
23:71/0 = 0
|
|
23:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:71/0/physics_layer_0/angular_velocity = 0.0
|
|
24:71/0 = 0
|
|
24:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:71/0/physics_layer_0/angular_velocity = 0.0
|
|
25:71/0 = 0
|
|
25:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:71/0/physics_layer_0/angular_velocity = 0.0
|
|
26:71/0 = 0
|
|
26:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:71/0/physics_layer_0/angular_velocity = 0.0
|
|
27:71/0 = 0
|
|
27:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:71/0/physics_layer_0/angular_velocity = 0.0
|
|
28:71/0 = 0
|
|
28:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:71/0/physics_layer_0/angular_velocity = 0.0
|
|
29:71/0 = 0
|
|
29:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:71/0/physics_layer_0/angular_velocity = 0.0
|
|
30:71/0 = 0
|
|
30:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:71/0/physics_layer_0/angular_velocity = 0.0
|
|
31:71/0 = 0
|
|
31:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:71/0/physics_layer_0/angular_velocity = 0.0
|
|
32:71/0 = 0
|
|
32:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:71/0/physics_layer_0/angular_velocity = 0.0
|
|
33:71/0 = 0
|
|
33:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:71/0/physics_layer_0/angular_velocity = 0.0
|
|
34:71/0 = 0
|
|
34:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:71/0/physics_layer_0/angular_velocity = 0.0
|
|
35:71/0 = 0
|
|
35:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:71/0/physics_layer_0/angular_velocity = 0.0
|
|
0:72/0 = 0
|
|
0:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:72/0/physics_layer_0/angular_velocity = 0.0
|
|
1:72/0 = 0
|
|
1:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:72/0/physics_layer_0/angular_velocity = 0.0
|
|
2:72/0 = 0
|
|
2:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:72/0/physics_layer_0/angular_velocity = 0.0
|
|
3:72/0 = 0
|
|
3:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:72/0/physics_layer_0/angular_velocity = 0.0
|
|
4:72/0 = 0
|
|
4:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:72/0/physics_layer_0/angular_velocity = 0.0
|
|
5:72/0 = 0
|
|
5:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:72/0/physics_layer_0/angular_velocity = 0.0
|
|
6:72/0 = 0
|
|
6:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:72/0/physics_layer_0/angular_velocity = 0.0
|
|
7:72/0 = 0
|
|
7:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:72/0/physics_layer_0/angular_velocity = 0.0
|
|
8:72/0 = 0
|
|
8:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:72/0/physics_layer_0/angular_velocity = 0.0
|
|
9:72/0 = 0
|
|
9:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:72/0/physics_layer_0/angular_velocity = 0.0
|
|
10:72/0 = 0
|
|
10:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:72/0/physics_layer_0/angular_velocity = 0.0
|
|
11:72/0 = 0
|
|
11:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:72/0/physics_layer_0/angular_velocity = 0.0
|
|
12:72/0 = 0
|
|
12:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:72/0/physics_layer_0/angular_velocity = 0.0
|
|
13:72/0 = 0
|
|
13:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:72/0/physics_layer_0/angular_velocity = 0.0
|
|
14:72/0 = 0
|
|
14:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:72/0/physics_layer_0/angular_velocity = 0.0
|
|
15:72/0 = 0
|
|
15:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:72/0/physics_layer_0/angular_velocity = 0.0
|
|
16:72/0 = 0
|
|
16:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:72/0/physics_layer_0/angular_velocity = 0.0
|
|
17:72/0 = 0
|
|
17:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:72/0/physics_layer_0/angular_velocity = 0.0
|
|
18:72/0 = 0
|
|
18:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:72/0/physics_layer_0/angular_velocity = 0.0
|
|
19:72/0 = 0
|
|
19:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:72/0/physics_layer_0/angular_velocity = 0.0
|
|
20:72/0 = 0
|
|
20:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:72/0/physics_layer_0/angular_velocity = 0.0
|
|
21:72/0 = 0
|
|
21:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:72/0/physics_layer_0/angular_velocity = 0.0
|
|
22:72/0 = 0
|
|
22:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:72/0/physics_layer_0/angular_velocity = 0.0
|
|
23:72/0 = 0
|
|
23:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:72/0/physics_layer_0/angular_velocity = 0.0
|
|
24:72/0 = 0
|
|
24:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:72/0/physics_layer_0/angular_velocity = 0.0
|
|
25:72/0 = 0
|
|
25:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:72/0/physics_layer_0/angular_velocity = 0.0
|
|
26:72/0 = 0
|
|
26:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:72/0/physics_layer_0/angular_velocity = 0.0
|
|
27:72/0 = 0
|
|
27:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:72/0/physics_layer_0/angular_velocity = 0.0
|
|
28:72/0 = 0
|
|
28:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:72/0/physics_layer_0/angular_velocity = 0.0
|
|
29:72/0 = 0
|
|
29:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:72/0/physics_layer_0/angular_velocity = 0.0
|
|
30:72/0 = 0
|
|
30:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:72/0/physics_layer_0/angular_velocity = 0.0
|
|
31:72/0 = 0
|
|
31:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:72/0/physics_layer_0/angular_velocity = 0.0
|
|
32:72/0 = 0
|
|
32:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:72/0/physics_layer_0/angular_velocity = 0.0
|
|
33:72/0 = 0
|
|
33:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:72/0/physics_layer_0/angular_velocity = 0.0
|
|
34:72/0 = 0
|
|
34:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:72/0/physics_layer_0/angular_velocity = 0.0
|
|
35:72/0 = 0
|
|
35:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:72/0/physics_layer_0/angular_velocity = 0.0
|
|
0:73/0 = 0
|
|
0:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:73/0/physics_layer_0/angular_velocity = 0.0
|
|
1:73/0 = 0
|
|
1:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:73/0/physics_layer_0/angular_velocity = 0.0
|
|
2:73/0 = 0
|
|
2:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:73/0/physics_layer_0/angular_velocity = 0.0
|
|
3:73/0 = 0
|
|
3:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:73/0/physics_layer_0/angular_velocity = 0.0
|
|
4:73/0 = 0
|
|
4:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:73/0/physics_layer_0/angular_velocity = 0.0
|
|
5:73/0 = 0
|
|
5:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:73/0/physics_layer_0/angular_velocity = 0.0
|
|
6:73/0 = 0
|
|
6:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:73/0/physics_layer_0/angular_velocity = 0.0
|
|
7:73/0 = 0
|
|
7:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:73/0/physics_layer_0/angular_velocity = 0.0
|
|
8:73/0 = 0
|
|
8:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:73/0/physics_layer_0/angular_velocity = 0.0
|
|
9:73/0 = 0
|
|
9:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:73/0/physics_layer_0/angular_velocity = 0.0
|
|
10:73/0 = 0
|
|
10:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:73/0/physics_layer_0/angular_velocity = 0.0
|
|
11:73/0 = 0
|
|
11:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:73/0/physics_layer_0/angular_velocity = 0.0
|
|
12:73/0 = 0
|
|
12:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:73/0/physics_layer_0/angular_velocity = 0.0
|
|
13:73/0 = 0
|
|
13:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:73/0/physics_layer_0/angular_velocity = 0.0
|
|
14:73/0 = 0
|
|
14:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:73/0/physics_layer_0/angular_velocity = 0.0
|
|
15:73/0 = 0
|
|
15:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:73/0/physics_layer_0/angular_velocity = 0.0
|
|
16:73/0 = 0
|
|
16:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:73/0/physics_layer_0/angular_velocity = 0.0
|
|
17:73/0 = 0
|
|
17:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:73/0/physics_layer_0/angular_velocity = 0.0
|
|
18:73/0 = 0
|
|
18:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:73/0/physics_layer_0/angular_velocity = 0.0
|
|
19:73/0 = 0
|
|
19:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:73/0/physics_layer_0/angular_velocity = 0.0
|
|
20:73/0 = 0
|
|
20:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:73/0/physics_layer_0/angular_velocity = 0.0
|
|
21:73/0 = 0
|
|
21:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:73/0/physics_layer_0/angular_velocity = 0.0
|
|
22:73/0 = 0
|
|
22:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:73/0/physics_layer_0/angular_velocity = 0.0
|
|
23:73/0 = 0
|
|
23:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:73/0/physics_layer_0/angular_velocity = 0.0
|
|
24:73/0 = 0
|
|
24:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:73/0/physics_layer_0/angular_velocity = 0.0
|
|
25:73/0 = 0
|
|
25:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:73/0/physics_layer_0/angular_velocity = 0.0
|
|
26:73/0 = 0
|
|
26:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:73/0/physics_layer_0/angular_velocity = 0.0
|
|
27:73/0 = 0
|
|
27:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:73/0/physics_layer_0/angular_velocity = 0.0
|
|
28:73/0 = 0
|
|
28:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:73/0/physics_layer_0/angular_velocity = 0.0
|
|
29:73/0 = 0
|
|
29:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:73/0/physics_layer_0/angular_velocity = 0.0
|
|
30:73/0 = 0
|
|
30:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:73/0/physics_layer_0/angular_velocity = 0.0
|
|
31:73/0 = 0
|
|
31:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:73/0/physics_layer_0/angular_velocity = 0.0
|
|
32:73/0 = 0
|
|
32:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:73/0/physics_layer_0/angular_velocity = 0.0
|
|
33:73/0 = 0
|
|
33:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:73/0/physics_layer_0/angular_velocity = 0.0
|
|
34:73/0 = 0
|
|
34:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:73/0/physics_layer_0/angular_velocity = 0.0
|
|
35:73/0 = 0
|
|
35:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:73/0/physics_layer_0/angular_velocity = 0.0
|
|
0:74/0 = 0
|
|
0:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:74/0/physics_layer_0/angular_velocity = 0.0
|
|
1:74/0 = 0
|
|
1:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:74/0/physics_layer_0/angular_velocity = 0.0
|
|
2:74/0 = 0
|
|
2:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:74/0/physics_layer_0/angular_velocity = 0.0
|
|
3:74/0 = 0
|
|
3:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:74/0/physics_layer_0/angular_velocity = 0.0
|
|
4:74/0 = 0
|
|
4:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:74/0/physics_layer_0/angular_velocity = 0.0
|
|
5:74/0 = 0
|
|
5:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:74/0/physics_layer_0/angular_velocity = 0.0
|
|
6:74/0 = 0
|
|
6:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:74/0/physics_layer_0/angular_velocity = 0.0
|
|
7:74/0 = 0
|
|
7:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:74/0/physics_layer_0/angular_velocity = 0.0
|
|
8:74/0 = 0
|
|
8:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:74/0/physics_layer_0/angular_velocity = 0.0
|
|
9:74/0 = 0
|
|
9:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:74/0/physics_layer_0/angular_velocity = 0.0
|
|
10:74/0 = 0
|
|
10:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:74/0/physics_layer_0/angular_velocity = 0.0
|
|
11:74/0 = 0
|
|
11:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:74/0/physics_layer_0/angular_velocity = 0.0
|
|
12:74/0 = 0
|
|
12:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:74/0/physics_layer_0/angular_velocity = 0.0
|
|
13:74/0 = 0
|
|
13:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:74/0/physics_layer_0/angular_velocity = 0.0
|
|
14:74/0 = 0
|
|
14:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:74/0/physics_layer_0/angular_velocity = 0.0
|
|
15:74/0 = 0
|
|
15:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:74/0/physics_layer_0/angular_velocity = 0.0
|
|
16:74/0 = 0
|
|
16:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:74/0/physics_layer_0/angular_velocity = 0.0
|
|
17:74/0 = 0
|
|
17:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:74/0/physics_layer_0/angular_velocity = 0.0
|
|
18:74/0 = 0
|
|
18:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:74/0/physics_layer_0/angular_velocity = 0.0
|
|
19:74/0 = 0
|
|
19:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:74/0/physics_layer_0/angular_velocity = 0.0
|
|
20:74/0 = 0
|
|
20:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:74/0/physics_layer_0/angular_velocity = 0.0
|
|
21:74/0 = 0
|
|
21:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:74/0/physics_layer_0/angular_velocity = 0.0
|
|
22:74/0 = 0
|
|
22:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:74/0/physics_layer_0/angular_velocity = 0.0
|
|
23:74/0 = 0
|
|
23:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:74/0/physics_layer_0/angular_velocity = 0.0
|
|
24:74/0 = 0
|
|
24:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:74/0/physics_layer_0/angular_velocity = 0.0
|
|
25:74/0 = 0
|
|
25:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:74/0/physics_layer_0/angular_velocity = 0.0
|
|
26:74/0 = 0
|
|
26:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:74/0/physics_layer_0/angular_velocity = 0.0
|
|
27:74/0 = 0
|
|
27:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:74/0/physics_layer_0/angular_velocity = 0.0
|
|
28:74/0 = 0
|
|
28:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:74/0/physics_layer_0/angular_velocity = 0.0
|
|
29:74/0 = 0
|
|
29:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:74/0/physics_layer_0/angular_velocity = 0.0
|
|
32:74/0 = 0
|
|
32:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:74/0/physics_layer_0/angular_velocity = 0.0
|
|
33:74/0 = 0
|
|
33:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:74/0/physics_layer_0/angular_velocity = 0.0
|
|
0:75/0 = 0
|
|
0:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:75/0/physics_layer_0/angular_velocity = 0.0
|
|
1:75/0 = 0
|
|
1:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:75/0/physics_layer_0/angular_velocity = 0.0
|
|
2:75/0 = 0
|
|
2:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:75/0/physics_layer_0/angular_velocity = 0.0
|
|
3:75/0 = 0
|
|
3:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:75/0/physics_layer_0/angular_velocity = 0.0
|
|
4:75/0 = 0
|
|
4:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:75/0/physics_layer_0/angular_velocity = 0.0
|
|
5:75/0 = 0
|
|
5:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:75/0/physics_layer_0/angular_velocity = 0.0
|
|
6:75/0 = 0
|
|
6:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:75/0/physics_layer_0/angular_velocity = 0.0
|
|
7:75/0 = 0
|
|
7:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:75/0/physics_layer_0/angular_velocity = 0.0
|
|
8:75/0 = 0
|
|
8:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:75/0/physics_layer_0/angular_velocity = 0.0
|
|
9:75/0 = 0
|
|
9:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:75/0/physics_layer_0/angular_velocity = 0.0
|
|
10:75/0 = 0
|
|
10:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:75/0/physics_layer_0/angular_velocity = 0.0
|
|
11:75/0 = 0
|
|
11:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:75/0/physics_layer_0/angular_velocity = 0.0
|
|
12:75/0 = 0
|
|
12:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:75/0/physics_layer_0/angular_velocity = 0.0
|
|
13:75/0 = 0
|
|
13:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:75/0/physics_layer_0/angular_velocity = 0.0
|
|
14:75/0 = 0
|
|
14:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:75/0/physics_layer_0/angular_velocity = 0.0
|
|
15:75/0 = 0
|
|
15:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:75/0/physics_layer_0/angular_velocity = 0.0
|
|
16:75/0 = 0
|
|
16:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:75/0/physics_layer_0/angular_velocity = 0.0
|
|
17:75/0 = 0
|
|
17:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:75/0/physics_layer_0/angular_velocity = 0.0
|
|
18:75/0 = 0
|
|
18:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:75/0/physics_layer_0/angular_velocity = 0.0
|
|
19:75/0 = 0
|
|
19:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:75/0/physics_layer_0/angular_velocity = 0.0
|
|
20:75/0 = 0
|
|
20:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:75/0/physics_layer_0/angular_velocity = 0.0
|
|
21:75/0 = 0
|
|
21:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:75/0/physics_layer_0/angular_velocity = 0.0
|
|
22:75/0 = 0
|
|
22:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:75/0/physics_layer_0/angular_velocity = 0.0
|
|
23:75/0 = 0
|
|
23:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:75/0/physics_layer_0/angular_velocity = 0.0
|
|
24:75/0 = 0
|
|
24:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:75/0/physics_layer_0/angular_velocity = 0.0
|
|
25:75/0 = 0
|
|
25:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:75/0/physics_layer_0/angular_velocity = 0.0
|
|
26:75/0 = 0
|
|
26:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:75/0/physics_layer_0/angular_velocity = 0.0
|
|
27:75/0 = 0
|
|
27:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:75/0/physics_layer_0/angular_velocity = 0.0
|
|
28:75/0 = 0
|
|
28:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:75/0/physics_layer_0/angular_velocity = 0.0
|
|
29:75/0 = 0
|
|
29:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:75/0/physics_layer_0/angular_velocity = 0.0
|
|
30:75/0 = 0
|
|
30:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:75/0/physics_layer_0/angular_velocity = 0.0
|
|
31:75/0 = 0
|
|
31:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:75/0/physics_layer_0/angular_velocity = 0.0
|
|
32:75/0 = 0
|
|
32:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:75/0/physics_layer_0/angular_velocity = 0.0
|
|
33:75/0 = 0
|
|
33:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:75/0/physics_layer_0/angular_velocity = 0.0
|
|
34:75/0 = 0
|
|
34:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:75/0/physics_layer_0/angular_velocity = 0.0
|
|
35:75/0 = 0
|
|
35:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:75/0/physics_layer_0/angular_velocity = 0.0
|
|
0:76/0 = 0
|
|
0:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:76/0/physics_layer_0/angular_velocity = 0.0
|
|
1:76/0 = 0
|
|
1:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:76/0/physics_layer_0/angular_velocity = 0.0
|
|
4:76/0 = 0
|
|
4:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:76/0/physics_layer_0/angular_velocity = 0.0
|
|
5:76/0 = 0
|
|
5:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:76/0/physics_layer_0/angular_velocity = 0.0
|
|
8:76/0 = 0
|
|
8:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:76/0/physics_layer_0/angular_velocity = 0.0
|
|
9:76/0 = 0
|
|
9:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:76/0/physics_layer_0/angular_velocity = 0.0
|
|
12:76/0 = 0
|
|
12:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:76/0/physics_layer_0/angular_velocity = 0.0
|
|
13:76/0 = 0
|
|
13:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:76/0/physics_layer_0/angular_velocity = 0.0
|
|
16:76/0 = 0
|
|
16:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:76/0/physics_layer_0/angular_velocity = 0.0
|
|
17:76/0 = 0
|
|
17:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:76/0/physics_layer_0/angular_velocity = 0.0
|
|
20:76/0 = 0
|
|
20:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:76/0/physics_layer_0/angular_velocity = 0.0
|
|
21:76/0 = 0
|
|
21:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:76/0/physics_layer_0/angular_velocity = 0.0
|
|
24:76/0 = 0
|
|
24:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:76/0/physics_layer_0/angular_velocity = 0.0
|
|
25:76/0 = 0
|
|
25:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:76/0/physics_layer_0/angular_velocity = 0.0
|
|
28:76/0 = 0
|
|
28:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:76/0/physics_layer_0/angular_velocity = 0.0
|
|
29:76/0 = 0
|
|
29:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:76/0/physics_layer_0/angular_velocity = 0.0
|
|
32:76/0 = 0
|
|
32:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:76/0/physics_layer_0/angular_velocity = 0.0
|
|
33:76/0 = 0
|
|
33:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:76/0/physics_layer_0/angular_velocity = 0.0
|
|
0:77/0 = 0
|
|
0:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:77/0/physics_layer_0/angular_velocity = 0.0
|
|
1:77/0 = 0
|
|
1:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:77/0/physics_layer_0/angular_velocity = 0.0
|
|
2:77/0 = 0
|
|
2:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:77/0/physics_layer_0/angular_velocity = 0.0
|
|
3:77/0 = 0
|
|
3:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:77/0/physics_layer_0/angular_velocity = 0.0
|
|
4:77/0 = 0
|
|
4:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:77/0/physics_layer_0/angular_velocity = 0.0
|
|
5:77/0 = 0
|
|
5:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:77/0/physics_layer_0/angular_velocity = 0.0
|
|
6:77/0 = 0
|
|
6:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:77/0/physics_layer_0/angular_velocity = 0.0
|
|
7:77/0 = 0
|
|
7:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:77/0/physics_layer_0/angular_velocity = 0.0
|
|
8:77/0 = 0
|
|
8:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:77/0/physics_layer_0/angular_velocity = 0.0
|
|
9:77/0 = 0
|
|
9:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:77/0/physics_layer_0/angular_velocity = 0.0
|
|
10:77/0 = 0
|
|
10:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:77/0/physics_layer_0/angular_velocity = 0.0
|
|
11:77/0 = 0
|
|
11:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:77/0/physics_layer_0/angular_velocity = 0.0
|
|
12:77/0 = 0
|
|
12:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:77/0/physics_layer_0/angular_velocity = 0.0
|
|
13:77/0 = 0
|
|
13:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:77/0/physics_layer_0/angular_velocity = 0.0
|
|
14:77/0 = 0
|
|
14:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:77/0/physics_layer_0/angular_velocity = 0.0
|
|
15:77/0 = 0
|
|
15:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:77/0/physics_layer_0/angular_velocity = 0.0
|
|
16:77/0 = 0
|
|
16:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:77/0/physics_layer_0/angular_velocity = 0.0
|
|
17:77/0 = 0
|
|
17:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:77/0/physics_layer_0/angular_velocity = 0.0
|
|
18:77/0 = 0
|
|
18:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:77/0/physics_layer_0/angular_velocity = 0.0
|
|
19:77/0 = 0
|
|
19:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:77/0/physics_layer_0/angular_velocity = 0.0
|
|
20:77/0 = 0
|
|
20:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:77/0/physics_layer_0/angular_velocity = 0.0
|
|
21:77/0 = 0
|
|
21:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:77/0/physics_layer_0/angular_velocity = 0.0
|
|
22:77/0 = 0
|
|
22:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:77/0/physics_layer_0/angular_velocity = 0.0
|
|
23:77/0 = 0
|
|
23:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:77/0/physics_layer_0/angular_velocity = 0.0
|
|
24:77/0 = 0
|
|
24:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:77/0/physics_layer_0/angular_velocity = 0.0
|
|
25:77/0 = 0
|
|
25:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:77/0/physics_layer_0/angular_velocity = 0.0
|
|
26:77/0 = 0
|
|
26:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:77/0/physics_layer_0/angular_velocity = 0.0
|
|
27:77/0 = 0
|
|
27:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:77/0/physics_layer_0/angular_velocity = 0.0
|
|
28:77/0 = 0
|
|
28:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:77/0/physics_layer_0/angular_velocity = 0.0
|
|
29:77/0 = 0
|
|
29:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:77/0/physics_layer_0/angular_velocity = 0.0
|
|
30:77/0 = 0
|
|
30:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:77/0/physics_layer_0/angular_velocity = 0.0
|
|
31:77/0 = 0
|
|
31:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:77/0/physics_layer_0/angular_velocity = 0.0
|
|
32:77/0 = 0
|
|
32:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:77/0/physics_layer_0/angular_velocity = 0.0
|
|
33:77/0 = 0
|
|
33:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:77/0/physics_layer_0/angular_velocity = 0.0
|
|
34:77/0 = 0
|
|
34:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:77/0/physics_layer_0/angular_velocity = 0.0
|
|
35:77/0 = 0
|
|
35:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:77/0/physics_layer_0/angular_velocity = 0.0
|
|
0:78/0 = 0
|
|
0:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:78/0/physics_layer_0/angular_velocity = 0.0
|
|
1:78/0 = 0
|
|
1:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:78/0/physics_layer_0/angular_velocity = 0.0
|
|
5:78/0 = 0
|
|
5:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:78/0/physics_layer_0/angular_velocity = 0.0
|
|
7:78/0 = 0
|
|
7:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:78/0/physics_layer_0/angular_velocity = 0.0
|
|
8:78/0 = 0
|
|
8:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:78/0/physics_layer_0/angular_velocity = 0.0
|
|
10:78/0 = 0
|
|
10:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:78/0/physics_layer_0/angular_velocity = 0.0
|
|
13:78/0 = 0
|
|
13:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:78/0/physics_layer_0/angular_velocity = 0.0
|
|
15:78/0 = 0
|
|
15:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:78/0/physics_layer_0/angular_velocity = 0.0
|
|
16:78/0 = 0
|
|
16:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:78/0/physics_layer_0/angular_velocity = 0.0
|
|
18:78/0 = 0
|
|
18:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:78/0/physics_layer_0/angular_velocity = 0.0
|
|
21:78/0 = 0
|
|
21:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:78/0/physics_layer_0/angular_velocity = 0.0
|
|
26:78/0 = 0
|
|
26:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:78/0/physics_layer_0/angular_velocity = 0.0
|
|
29:78/0 = 0
|
|
29:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:78/0/physics_layer_0/angular_velocity = 0.0
|
|
31:78/0 = 0
|
|
31:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:78/0/physics_layer_0/angular_velocity = 0.0
|
|
33:78/0 = 0
|
|
33:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:78/0/physics_layer_0/angular_velocity = 0.0
|
|
35:78/0 = 0
|
|
35:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:78/0/physics_layer_0/angular_velocity = 0.0
|
|
0:79/0 = 0
|
|
0:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:79/0/physics_layer_0/angular_velocity = 0.0
|
|
1:79/0 = 0
|
|
1:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:79/0/physics_layer_0/angular_velocity = 0.0
|
|
2:79/0 = 0
|
|
2:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:79/0/physics_layer_0/angular_velocity = 0.0
|
|
3:79/0 = 0
|
|
3:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:79/0/physics_layer_0/angular_velocity = 0.0
|
|
5:79/0 = 0
|
|
5:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:79/0/physics_layer_0/angular_velocity = 0.0
|
|
7:79/0 = 0
|
|
7:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:79/0/physics_layer_0/angular_velocity = 0.0
|
|
8:79/0 = 0
|
|
8:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:79/0/physics_layer_0/angular_velocity = 0.0
|
|
10:79/0 = 0
|
|
10:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:79/0/physics_layer_0/angular_velocity = 0.0
|
|
13:79/0 = 0
|
|
13:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:79/0/physics_layer_0/angular_velocity = 0.0
|
|
15:79/0 = 0
|
|
15:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:79/0/physics_layer_0/angular_velocity = 0.0
|
|
16:79/0 = 0
|
|
16:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:79/0/physics_layer_0/angular_velocity = 0.0
|
|
18:79/0 = 0
|
|
18:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:79/0/physics_layer_0/angular_velocity = 0.0
|
|
20:79/0 = 0
|
|
20:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:79/0/physics_layer_0/angular_velocity = 0.0
|
|
21:79/0 = 0
|
|
21:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:79/0/physics_layer_0/angular_velocity = 0.0
|
|
22:79/0 = 0
|
|
22:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:79/0/physics_layer_0/angular_velocity = 0.0
|
|
23:79/0 = 0
|
|
23:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:79/0/physics_layer_0/angular_velocity = 0.0
|
|
24:79/0 = 0
|
|
24:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:79/0/physics_layer_0/angular_velocity = 0.0
|
|
25:79/0 = 0
|
|
25:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:79/0/physics_layer_0/angular_velocity = 0.0
|
|
26:79/0 = 0
|
|
26:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:79/0/physics_layer_0/angular_velocity = 0.0
|
|
27:79/0 = 0
|
|
27:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:79/0/physics_layer_0/angular_velocity = 0.0
|
|
29:79/0 = 0
|
|
29:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:79/0/physics_layer_0/angular_velocity = 0.0
|
|
31:79/0 = 0
|
|
31:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:79/0/physics_layer_0/angular_velocity = 0.0
|
|
33:79/0 = 0
|
|
33:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:79/0/physics_layer_0/angular_velocity = 0.0
|
|
35:79/0 = 0
|
|
35:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:79/0/physics_layer_0/angular_velocity = 0.0
|
|
1:80/0 = 0
|
|
1:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:80/0/physics_layer_0/angular_velocity = 0.0
|
|
3:80/0 = 0
|
|
3:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:80/0/physics_layer_0/angular_velocity = 0.0
|
|
5:80/0 = 0
|
|
5:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:80/0/physics_layer_0/angular_velocity = 0.0
|
|
7:80/0 = 0
|
|
7:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:80/0/physics_layer_0/angular_velocity = 0.0
|
|
9:80/0 = 0
|
|
9:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:80/0/physics_layer_0/angular_velocity = 0.0
|
|
11:80/0 = 0
|
|
11:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:80/0/physics_layer_0/angular_velocity = 0.0
|
|
12:80/0 = 0
|
|
12:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:80/0/physics_layer_0/angular_velocity = 0.0
|
|
14:80/0 = 0
|
|
14:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:80/0/physics_layer_0/angular_velocity = 0.0
|
|
16:80/0 = 0
|
|
16:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:80/0/physics_layer_0/angular_velocity = 0.0
|
|
18:80/0 = 0
|
|
18:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:80/0/physics_layer_0/angular_velocity = 0.0
|
|
20:80/0 = 0
|
|
20:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:80/0/physics_layer_0/angular_velocity = 0.0
|
|
22:80/0 = 0
|
|
22:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:80/0/physics_layer_0/angular_velocity = 0.0
|
|
24:80/0 = 0
|
|
24:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:80/0/physics_layer_0/angular_velocity = 0.0
|
|
26:80/0 = 0
|
|
26:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:80/0/physics_layer_0/angular_velocity = 0.0
|
|
28:80/0 = 0
|
|
28:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:80/0/physics_layer_0/angular_velocity = 0.0
|
|
30:80/0 = 0
|
|
30:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:80/0/physics_layer_0/angular_velocity = 0.0
|
|
32:80/0 = 0
|
|
32:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:80/0/physics_layer_0/angular_velocity = 0.0
|
|
33:80/0 = 0
|
|
33:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:80/0/physics_layer_0/angular_velocity = 0.0
|
|
34:80/0 = 0
|
|
34:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:80/0/physics_layer_0/angular_velocity = 0.0
|
|
35:80/0 = 0
|
|
35:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:80/0/physics_layer_0/angular_velocity = 0.0
|
|
1:81/0 = 0
|
|
1:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:81/0/physics_layer_0/angular_velocity = 0.0
|
|
3:81/0 = 0
|
|
3:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:81/0/physics_layer_0/angular_velocity = 0.0
|
|
5:81/0 = 0
|
|
5:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:81/0/physics_layer_0/angular_velocity = 0.0
|
|
7:81/0 = 0
|
|
7:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:81/0/physics_layer_0/angular_velocity = 0.0
|
|
9:81/0 = 0
|
|
9:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:81/0/physics_layer_0/angular_velocity = 0.0
|
|
11:81/0 = 0
|
|
11:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:81/0/physics_layer_0/angular_velocity = 0.0
|
|
12:81/0 = 0
|
|
12:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:81/0/physics_layer_0/angular_velocity = 0.0
|
|
14:81/0 = 0
|
|
14:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:81/0/physics_layer_0/angular_velocity = 0.0
|
|
16:81/0 = 0
|
|
16:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:81/0/physics_layer_0/angular_velocity = 0.0
|
|
18:81/0 = 0
|
|
18:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:81/0/physics_layer_0/angular_velocity = 0.0
|
|
20:81/0 = 0
|
|
20:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:81/0/physics_layer_0/angular_velocity = 0.0
|
|
22:81/0 = 0
|
|
22:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:81/0/physics_layer_0/angular_velocity = 0.0
|
|
24:81/0 = 0
|
|
24:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:81/0/physics_layer_0/angular_velocity = 0.0
|
|
26:81/0 = 0
|
|
26:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:81/0/physics_layer_0/angular_velocity = 0.0
|
|
28:81/0 = 0
|
|
28:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:81/0/physics_layer_0/angular_velocity = 0.0
|
|
30:81/0 = 0
|
|
30:81/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:81/0/physics_layer_0/angular_velocity = 0.0
|
|
0:82/0 = 0
|
|
0:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:82/0/physics_layer_0/angular_velocity = 0.0
|
|
1:82/0 = 0
|
|
1:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:82/0/physics_layer_0/angular_velocity = 0.0
|
|
2:82/0 = 0
|
|
2:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:82/0/physics_layer_0/angular_velocity = 0.0
|
|
3:82/0 = 0
|
|
3:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:82/0/physics_layer_0/angular_velocity = 0.0
|
|
4:82/0 = 0
|
|
4:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:82/0/physics_layer_0/angular_velocity = 0.0
|
|
5:82/0 = 0
|
|
5:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:82/0/physics_layer_0/angular_velocity = 0.0
|
|
6:82/0 = 0
|
|
6:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:82/0/physics_layer_0/angular_velocity = 0.0
|
|
7:82/0 = 0
|
|
7:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:82/0/physics_layer_0/angular_velocity = 0.0
|
|
8:82/0 = 0
|
|
8:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:82/0/physics_layer_0/angular_velocity = 0.0
|
|
9:82/0 = 0
|
|
9:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:82/0/physics_layer_0/angular_velocity = 0.0
|
|
10:82/0 = 0
|
|
10:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:82/0/physics_layer_0/angular_velocity = 0.0
|
|
11:82/0 = 0
|
|
11:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:82/0/physics_layer_0/angular_velocity = 0.0
|
|
12:82/0 = 0
|
|
12:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:82/0/physics_layer_0/angular_velocity = 0.0
|
|
13:82/0 = 0
|
|
13:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:82/0/physics_layer_0/angular_velocity = 0.0
|
|
14:82/0 = 0
|
|
14:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:82/0/physics_layer_0/angular_velocity = 0.0
|
|
15:82/0 = 0
|
|
15:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:82/0/physics_layer_0/angular_velocity = 0.0
|
|
16:82/0 = 0
|
|
16:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:82/0/physics_layer_0/angular_velocity = 0.0
|
|
17:82/0 = 0
|
|
17:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:82/0/physics_layer_0/angular_velocity = 0.0
|
|
18:82/0 = 0
|
|
18:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:82/0/physics_layer_0/angular_velocity = 0.0
|
|
19:82/0 = 0
|
|
19:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:82/0/physics_layer_0/angular_velocity = 0.0
|
|
20:82/0 = 0
|
|
20:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:82/0/physics_layer_0/angular_velocity = 0.0
|
|
21:82/0 = 0
|
|
21:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:82/0/physics_layer_0/angular_velocity = 0.0
|
|
22:82/0 = 0
|
|
22:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:82/0/physics_layer_0/angular_velocity = 0.0
|
|
23:82/0 = 0
|
|
23:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:82/0/physics_layer_0/angular_velocity = 0.0
|
|
24:82/0 = 0
|
|
24:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:82/0/physics_layer_0/angular_velocity = 0.0
|
|
25:82/0 = 0
|
|
25:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:82/0/physics_layer_0/angular_velocity = 0.0
|
|
26:82/0 = 0
|
|
26:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:82/0/physics_layer_0/angular_velocity = 0.0
|
|
27:82/0 = 0
|
|
27:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:82/0/physics_layer_0/angular_velocity = 0.0
|
|
28:82/0 = 0
|
|
28:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:82/0/physics_layer_0/angular_velocity = 0.0
|
|
29:82/0 = 0
|
|
29:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:82/0/physics_layer_0/angular_velocity = 0.0
|
|
30:82/0 = 0
|
|
30:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:82/0/physics_layer_0/angular_velocity = 0.0
|
|
31:82/0 = 0
|
|
31:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:82/0/physics_layer_0/angular_velocity = 0.0
|
|
32:82/0 = 0
|
|
32:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:82/0/physics_layer_0/angular_velocity = 0.0
|
|
33:82/0 = 0
|
|
33:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:82/0/physics_layer_0/angular_velocity = 0.0
|
|
34:82/0 = 0
|
|
34:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:82/0/physics_layer_0/angular_velocity = 0.0
|
|
35:82/0 = 0
|
|
35:82/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:82/0/physics_layer_0/angular_velocity = 0.0
|
|
0:84/0 = 0
|
|
0:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:84/0/physics_layer_0/angular_velocity = 0.0
|
|
1:84/0 = 0
|
|
1:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:84/0/physics_layer_0/angular_velocity = 0.0
|
|
2:84/0 = 0
|
|
2:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:84/0/physics_layer_0/angular_velocity = 0.0
|
|
3:84/0 = 0
|
|
3:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:84/0/physics_layer_0/angular_velocity = 0.0
|
|
4:84/0 = 0
|
|
4:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:84/0/physics_layer_0/angular_velocity = 0.0
|
|
5:84/0 = 0
|
|
5:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:84/0/physics_layer_0/angular_velocity = 0.0
|
|
6:84/0 = 0
|
|
6:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:84/0/physics_layer_0/angular_velocity = 0.0
|
|
7:84/0 = 0
|
|
7:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:84/0/physics_layer_0/angular_velocity = 0.0
|
|
8:84/0 = 0
|
|
8:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:84/0/physics_layer_0/angular_velocity = 0.0
|
|
9:84/0 = 0
|
|
9:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:84/0/physics_layer_0/angular_velocity = 0.0
|
|
10:84/0 = 0
|
|
10:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:84/0/physics_layer_0/angular_velocity = 0.0
|
|
11:84/0 = 0
|
|
11:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:84/0/physics_layer_0/angular_velocity = 0.0
|
|
13:84/0 = 0
|
|
13:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:84/0/physics_layer_0/angular_velocity = 0.0
|
|
15:84/0 = 0
|
|
15:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:84/0/physics_layer_0/angular_velocity = 0.0
|
|
16:84/0 = 0
|
|
16:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:84/0/physics_layer_0/angular_velocity = 0.0
|
|
18:84/0 = 0
|
|
18:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:84/0/physics_layer_0/angular_velocity = 0.0
|
|
20:84/0 = 0
|
|
20:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:84/0/physics_layer_0/angular_velocity = 0.0
|
|
21:84/0 = 0
|
|
21:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:84/0/physics_layer_0/angular_velocity = 0.0
|
|
22:84/0 = 0
|
|
22:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:84/0/physics_layer_0/angular_velocity = 0.0
|
|
23:84/0 = 0
|
|
23:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:84/0/physics_layer_0/angular_velocity = 0.0
|
|
24:84/0 = 0
|
|
24:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:84/0/physics_layer_0/angular_velocity = 0.0
|
|
25:84/0 = 0
|
|
25:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:84/0/physics_layer_0/angular_velocity = 0.0
|
|
26:84/0 = 0
|
|
26:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:84/0/physics_layer_0/angular_velocity = 0.0
|
|
27:84/0 = 0
|
|
27:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:84/0/physics_layer_0/angular_velocity = 0.0
|
|
28:84/0 = 0
|
|
28:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:84/0/physics_layer_0/angular_velocity = 0.0
|
|
29:84/0 = 0
|
|
29:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:84/0/physics_layer_0/angular_velocity = 0.0
|
|
30:84/0 = 0
|
|
30:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:84/0/physics_layer_0/angular_velocity = 0.0
|
|
31:84/0 = 0
|
|
31:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:84/0/physics_layer_0/angular_velocity = 0.0
|
|
32:84/0 = 0
|
|
32:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:84/0/physics_layer_0/angular_velocity = 0.0
|
|
33:84/0 = 0
|
|
33:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:84/0/physics_layer_0/angular_velocity = 0.0
|
|
34:84/0 = 0
|
|
34:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:84/0/physics_layer_0/angular_velocity = 0.0
|
|
35:84/0 = 0
|
|
35:84/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:84/0/physics_layer_0/angular_velocity = 0.0
|
|
8:85/0 = 0
|
|
8:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:85/0/physics_layer_0/angular_velocity = 0.0
|
|
9:85/0 = 0
|
|
9:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:85/0/physics_layer_0/angular_velocity = 0.0
|
|
10:85/0 = 0
|
|
10:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:85/0/physics_layer_0/angular_velocity = 0.0
|
|
11:85/0 = 0
|
|
11:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:85/0/physics_layer_0/angular_velocity = 0.0
|
|
13:85/0 = 0
|
|
13:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:85/0/physics_layer_0/angular_velocity = 0.0
|
|
15:85/0 = 0
|
|
15:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:85/0/physics_layer_0/angular_velocity = 0.0
|
|
16:85/0 = 0
|
|
16:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:85/0/physics_layer_0/angular_velocity = 0.0
|
|
18:85/0 = 0
|
|
18:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:85/0/physics_layer_0/angular_velocity = 0.0
|
|
20:85/0 = 0
|
|
20:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:85/0/physics_layer_0/angular_velocity = 0.0
|
|
21:85/0 = 0
|
|
21:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:85/0/physics_layer_0/angular_velocity = 0.0
|
|
22:85/0 = 0
|
|
22:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:85/0/physics_layer_0/angular_velocity = 0.0
|
|
23:85/0 = 0
|
|
23:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:85/0/physics_layer_0/angular_velocity = 0.0
|
|
24:85/0 = 0
|
|
24:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:85/0/physics_layer_0/angular_velocity = 0.0
|
|
25:85/0 = 0
|
|
25:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:85/0/physics_layer_0/angular_velocity = 0.0
|
|
26:85/0 = 0
|
|
26:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:85/0/physics_layer_0/angular_velocity = 0.0
|
|
27:85/0 = 0
|
|
27:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:85/0/physics_layer_0/angular_velocity = 0.0
|
|
28:85/0 = 0
|
|
28:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:85/0/physics_layer_0/angular_velocity = 0.0
|
|
29:85/0 = 0
|
|
29:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:85/0/physics_layer_0/angular_velocity = 0.0
|
|
30:85/0 = 0
|
|
30:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:85/0/physics_layer_0/angular_velocity = 0.0
|
|
31:85/0 = 0
|
|
31:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:85/0/physics_layer_0/angular_velocity = 0.0
|
|
32:85/0 = 0
|
|
32:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:85/0/physics_layer_0/angular_velocity = 0.0
|
|
33:85/0 = 0
|
|
33:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:85/0/physics_layer_0/angular_velocity = 0.0
|
|
34:85/0 = 0
|
|
34:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:85/0/physics_layer_0/angular_velocity = 0.0
|
|
35:85/0 = 0
|
|
35:85/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:85/0/physics_layer_0/angular_velocity = 0.0
|
|
0:86/0 = 0
|
|
0:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:86/0/physics_layer_0/angular_velocity = 0.0
|
|
1:86/0 = 0
|
|
1:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:86/0/physics_layer_0/angular_velocity = 0.0
|
|
2:86/0 = 0
|
|
2:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:86/0/physics_layer_0/angular_velocity = 0.0
|
|
3:86/0 = 0
|
|
3:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:86/0/physics_layer_0/angular_velocity = 0.0
|
|
4:86/0 = 0
|
|
4:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:86/0/physics_layer_0/angular_velocity = 0.0
|
|
5:86/0 = 0
|
|
5:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:86/0/physics_layer_0/angular_velocity = 0.0
|
|
6:86/0 = 0
|
|
6:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:86/0/physics_layer_0/angular_velocity = 0.0
|
|
7:86/0 = 0
|
|
7:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:86/0/physics_layer_0/angular_velocity = 0.0
|
|
8:86/0 = 0
|
|
8:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:86/0/physics_layer_0/angular_velocity = 0.0
|
|
9:86/0 = 0
|
|
9:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:86/0/physics_layer_0/angular_velocity = 0.0
|
|
10:86/0 = 0
|
|
10:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:86/0/physics_layer_0/angular_velocity = 0.0
|
|
11:86/0 = 0
|
|
11:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:86/0/physics_layer_0/angular_velocity = 0.0
|
|
12:86/0 = 0
|
|
12:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:86/0/physics_layer_0/angular_velocity = 0.0
|
|
13:86/0 = 0
|
|
13:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:86/0/physics_layer_0/angular_velocity = 0.0
|
|
14:86/0 = 0
|
|
14:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:86/0/physics_layer_0/angular_velocity = 0.0
|
|
15:86/0 = 0
|
|
15:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:86/0/physics_layer_0/angular_velocity = 0.0
|
|
16:86/0 = 0
|
|
16:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:86/0/physics_layer_0/angular_velocity = 0.0
|
|
17:86/0 = 0
|
|
17:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:86/0/physics_layer_0/angular_velocity = 0.0
|
|
18:86/0 = 0
|
|
18:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:86/0/physics_layer_0/angular_velocity = 0.0
|
|
19:86/0 = 0
|
|
19:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:86/0/physics_layer_0/angular_velocity = 0.0
|
|
20:86/0 = 0
|
|
20:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:86/0/physics_layer_0/angular_velocity = 0.0
|
|
21:86/0 = 0
|
|
21:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:86/0/physics_layer_0/angular_velocity = 0.0
|
|
22:86/0 = 0
|
|
22:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:86/0/physics_layer_0/angular_velocity = 0.0
|
|
23:86/0 = 0
|
|
23:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:86/0/physics_layer_0/angular_velocity = 0.0
|
|
24:86/0 = 0
|
|
24:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:86/0/physics_layer_0/angular_velocity = 0.0
|
|
25:86/0 = 0
|
|
25:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:86/0/physics_layer_0/angular_velocity = 0.0
|
|
26:86/0 = 0
|
|
26:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:86/0/physics_layer_0/angular_velocity = 0.0
|
|
27:86/0 = 0
|
|
27:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:86/0/physics_layer_0/angular_velocity = 0.0
|
|
28:86/0 = 0
|
|
28:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:86/0/physics_layer_0/angular_velocity = 0.0
|
|
29:86/0 = 0
|
|
29:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:86/0/physics_layer_0/angular_velocity = 0.0
|
|
30:86/0 = 0
|
|
30:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:86/0/physics_layer_0/angular_velocity = 0.0
|
|
31:86/0 = 0
|
|
31:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:86/0/physics_layer_0/angular_velocity = 0.0
|
|
32:86/0 = 0
|
|
32:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:86/0/physics_layer_0/angular_velocity = 0.0
|
|
33:86/0 = 0
|
|
33:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:86/0/physics_layer_0/angular_velocity = 0.0
|
|
34:86/0 = 0
|
|
34:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:86/0/physics_layer_0/angular_velocity = 0.0
|
|
35:86/0 = 0
|
|
35:86/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:86/0/physics_layer_0/angular_velocity = 0.0
|
|
0:87/0 = 0
|
|
0:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:87/0/physics_layer_0/angular_velocity = 0.0
|
|
1:87/0 = 0
|
|
1:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:87/0/physics_layer_0/angular_velocity = 0.0
|
|
2:87/0 = 0
|
|
2:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:87/0/physics_layer_0/angular_velocity = 0.0
|
|
3:87/0 = 0
|
|
3:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:87/0/physics_layer_0/angular_velocity = 0.0
|
|
4:87/0 = 0
|
|
4:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:87/0/physics_layer_0/angular_velocity = 0.0
|
|
5:87/0 = 0
|
|
5:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:87/0/physics_layer_0/angular_velocity = 0.0
|
|
6:87/0 = 0
|
|
6:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:87/0/physics_layer_0/angular_velocity = 0.0
|
|
7:87/0 = 0
|
|
7:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:87/0/physics_layer_0/angular_velocity = 0.0
|
|
8:87/0 = 0
|
|
8:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:87/0/physics_layer_0/angular_velocity = 0.0
|
|
9:87/0 = 0
|
|
9:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:87/0/physics_layer_0/angular_velocity = 0.0
|
|
10:87/0 = 0
|
|
10:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:87/0/physics_layer_0/angular_velocity = 0.0
|
|
11:87/0 = 0
|
|
11:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:87/0/physics_layer_0/angular_velocity = 0.0
|
|
12:87/0 = 0
|
|
12:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:87/0/physics_layer_0/angular_velocity = 0.0
|
|
13:87/0 = 0
|
|
13:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:87/0/physics_layer_0/angular_velocity = 0.0
|
|
14:87/0 = 0
|
|
14:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:87/0/physics_layer_0/angular_velocity = 0.0
|
|
15:87/0 = 0
|
|
15:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:87/0/physics_layer_0/angular_velocity = 0.0
|
|
16:87/0 = 0
|
|
16:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:87/0/physics_layer_0/angular_velocity = 0.0
|
|
17:87/0 = 0
|
|
17:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:87/0/physics_layer_0/angular_velocity = 0.0
|
|
18:87/0 = 0
|
|
18:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:87/0/physics_layer_0/angular_velocity = 0.0
|
|
19:87/0 = 0
|
|
19:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:87/0/physics_layer_0/angular_velocity = 0.0
|
|
20:87/0 = 0
|
|
20:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:87/0/physics_layer_0/angular_velocity = 0.0
|
|
21:87/0 = 0
|
|
21:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:87/0/physics_layer_0/angular_velocity = 0.0
|
|
22:87/0 = 0
|
|
22:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:87/0/physics_layer_0/angular_velocity = 0.0
|
|
23:87/0 = 0
|
|
23:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:87/0/physics_layer_0/angular_velocity = 0.0
|
|
24:87/0 = 0
|
|
24:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:87/0/physics_layer_0/angular_velocity = 0.0
|
|
25:87/0 = 0
|
|
25:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:87/0/physics_layer_0/angular_velocity = 0.0
|
|
26:87/0 = 0
|
|
26:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:87/0/physics_layer_0/angular_velocity = 0.0
|
|
27:87/0 = 0
|
|
27:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:87/0/physics_layer_0/angular_velocity = 0.0
|
|
28:87/0 = 0
|
|
28:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:87/0/physics_layer_0/angular_velocity = 0.0
|
|
29:87/0 = 0
|
|
29:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:87/0/physics_layer_0/angular_velocity = 0.0
|
|
30:87/0 = 0
|
|
30:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:87/0/physics_layer_0/angular_velocity = 0.0
|
|
31:87/0 = 0
|
|
31:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:87/0/physics_layer_0/angular_velocity = 0.0
|
|
32:87/0 = 0
|
|
32:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:87/0/physics_layer_0/angular_velocity = 0.0
|
|
33:87/0 = 0
|
|
33:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:87/0/physics_layer_0/angular_velocity = 0.0
|
|
34:87/0 = 0
|
|
34:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:87/0/physics_layer_0/angular_velocity = 0.0
|
|
35:87/0 = 0
|
|
35:87/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:87/0/physics_layer_0/angular_velocity = 0.0
|
|
0:88/0 = 0
|
|
0:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:88/0/physics_layer_0/angular_velocity = 0.0
|
|
1:88/0 = 0
|
|
1:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:88/0/physics_layer_0/angular_velocity = 0.0
|
|
2:88/0 = 0
|
|
2:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:88/0/physics_layer_0/angular_velocity = 0.0
|
|
3:88/0 = 0
|
|
3:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:88/0/physics_layer_0/angular_velocity = 0.0
|
|
4:88/0 = 0
|
|
4:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:88/0/physics_layer_0/angular_velocity = 0.0
|
|
5:88/0 = 0
|
|
5:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:88/0/physics_layer_0/angular_velocity = 0.0
|
|
6:88/0 = 0
|
|
6:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:88/0/physics_layer_0/angular_velocity = 0.0
|
|
7:88/0 = 0
|
|
7:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:88/0/physics_layer_0/angular_velocity = 0.0
|
|
8:88/0 = 0
|
|
8:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:88/0/physics_layer_0/angular_velocity = 0.0
|
|
9:88/0 = 0
|
|
9:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:88/0/physics_layer_0/angular_velocity = 0.0
|
|
10:88/0 = 0
|
|
10:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:88/0/physics_layer_0/angular_velocity = 0.0
|
|
11:88/0 = 0
|
|
11:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:88/0/physics_layer_0/angular_velocity = 0.0
|
|
12:88/0 = 0
|
|
12:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:88/0/physics_layer_0/angular_velocity = 0.0
|
|
13:88/0 = 0
|
|
13:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:88/0/physics_layer_0/angular_velocity = 0.0
|
|
14:88/0 = 0
|
|
14:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:88/0/physics_layer_0/angular_velocity = 0.0
|
|
15:88/0 = 0
|
|
15:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:88/0/physics_layer_0/angular_velocity = 0.0
|
|
16:88/0 = 0
|
|
16:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:88/0/physics_layer_0/angular_velocity = 0.0
|
|
17:88/0 = 0
|
|
17:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:88/0/physics_layer_0/angular_velocity = 0.0
|
|
18:88/0 = 0
|
|
18:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:88/0/physics_layer_0/angular_velocity = 0.0
|
|
19:88/0 = 0
|
|
19:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:88/0/physics_layer_0/angular_velocity = 0.0
|
|
20:88/0 = 0
|
|
20:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:88/0/physics_layer_0/angular_velocity = 0.0
|
|
21:88/0 = 0
|
|
21:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:88/0/physics_layer_0/angular_velocity = 0.0
|
|
22:88/0 = 0
|
|
22:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:88/0/physics_layer_0/angular_velocity = 0.0
|
|
23:88/0 = 0
|
|
23:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:88/0/physics_layer_0/angular_velocity = 0.0
|
|
24:88/0 = 0
|
|
24:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:88/0/physics_layer_0/angular_velocity = 0.0
|
|
25:88/0 = 0
|
|
25:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:88/0/physics_layer_0/angular_velocity = 0.0
|
|
26:88/0 = 0
|
|
26:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:88/0/physics_layer_0/angular_velocity = 0.0
|
|
27:88/0 = 0
|
|
27:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:88/0/physics_layer_0/angular_velocity = 0.0
|
|
28:88/0 = 0
|
|
28:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:88/0/physics_layer_0/angular_velocity = 0.0
|
|
29:88/0 = 0
|
|
29:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:88/0/physics_layer_0/angular_velocity = 0.0
|
|
30:88/0 = 0
|
|
30:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:88/0/physics_layer_0/angular_velocity = 0.0
|
|
31:88/0 = 0
|
|
31:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:88/0/physics_layer_0/angular_velocity = 0.0
|
|
32:88/0 = 0
|
|
32:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:88/0/physics_layer_0/angular_velocity = 0.0
|
|
33:88/0 = 0
|
|
33:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:88/0/physics_layer_0/angular_velocity = 0.0
|
|
34:88/0 = 0
|
|
34:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:88/0/physics_layer_0/angular_velocity = 0.0
|
|
35:88/0 = 0
|
|
35:88/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:88/0/physics_layer_0/angular_velocity = 0.0
|
|
0:89/0 = 0
|
|
0:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:89/0/physics_layer_0/angular_velocity = 0.0
|
|
1:89/0 = 0
|
|
1:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:89/0/physics_layer_0/angular_velocity = 0.0
|
|
2:89/0 = 0
|
|
2:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:89/0/physics_layer_0/angular_velocity = 0.0
|
|
3:89/0 = 0
|
|
3:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:89/0/physics_layer_0/angular_velocity = 0.0
|
|
4:89/0 = 0
|
|
4:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:89/0/physics_layer_0/angular_velocity = 0.0
|
|
5:89/0 = 0
|
|
5:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:89/0/physics_layer_0/angular_velocity = 0.0
|
|
6:89/0 = 0
|
|
6:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:89/0/physics_layer_0/angular_velocity = 0.0
|
|
7:89/0 = 0
|
|
7:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:89/0/physics_layer_0/angular_velocity = 0.0
|
|
8:89/0 = 0
|
|
8:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:89/0/physics_layer_0/angular_velocity = 0.0
|
|
9:89/0 = 0
|
|
9:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:89/0/physics_layer_0/angular_velocity = 0.0
|
|
10:89/0 = 0
|
|
10:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:89/0/physics_layer_0/angular_velocity = 0.0
|
|
11:89/0 = 0
|
|
11:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:89/0/physics_layer_0/angular_velocity = 0.0
|
|
12:89/0 = 0
|
|
12:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:89/0/physics_layer_0/angular_velocity = 0.0
|
|
13:89/0 = 0
|
|
13:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:89/0/physics_layer_0/angular_velocity = 0.0
|
|
14:89/0 = 0
|
|
14:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:89/0/physics_layer_0/angular_velocity = 0.0
|
|
15:89/0 = 0
|
|
15:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:89/0/physics_layer_0/angular_velocity = 0.0
|
|
16:89/0 = 0
|
|
16:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:89/0/physics_layer_0/angular_velocity = 0.0
|
|
17:89/0 = 0
|
|
17:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:89/0/physics_layer_0/angular_velocity = 0.0
|
|
18:89/0 = 0
|
|
18:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:89/0/physics_layer_0/angular_velocity = 0.0
|
|
19:89/0 = 0
|
|
19:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:89/0/physics_layer_0/angular_velocity = 0.0
|
|
20:89/0 = 0
|
|
20:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:89/0/physics_layer_0/angular_velocity = 0.0
|
|
21:89/0 = 0
|
|
21:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:89/0/physics_layer_0/angular_velocity = 0.0
|
|
22:89/0 = 0
|
|
22:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:89/0/physics_layer_0/angular_velocity = 0.0
|
|
23:89/0 = 0
|
|
23:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:89/0/physics_layer_0/angular_velocity = 0.0
|
|
24:89/0 = 0
|
|
24:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:89/0/physics_layer_0/angular_velocity = 0.0
|
|
25:89/0 = 0
|
|
25:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:89/0/physics_layer_0/angular_velocity = 0.0
|
|
26:89/0 = 0
|
|
26:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:89/0/physics_layer_0/angular_velocity = 0.0
|
|
27:89/0 = 0
|
|
27:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:89/0/physics_layer_0/angular_velocity = 0.0
|
|
28:89/0 = 0
|
|
28:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:89/0/physics_layer_0/angular_velocity = 0.0
|
|
29:89/0 = 0
|
|
29:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:89/0/physics_layer_0/angular_velocity = 0.0
|
|
30:89/0 = 0
|
|
30:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:89/0/physics_layer_0/angular_velocity = 0.0
|
|
31:89/0 = 0
|
|
31:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:89/0/physics_layer_0/angular_velocity = 0.0
|
|
32:89/0 = 0
|
|
32:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:89/0/physics_layer_0/angular_velocity = 0.0
|
|
33:89/0 = 0
|
|
33:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:89/0/physics_layer_0/angular_velocity = 0.0
|
|
34:89/0 = 0
|
|
34:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:89/0/physics_layer_0/angular_velocity = 0.0
|
|
35:89/0 = 0
|
|
35:89/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:89/0/physics_layer_0/angular_velocity = 0.0
|
|
0:90/0 = 0
|
|
0:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:90/0/physics_layer_0/angular_velocity = 0.0
|
|
1:90/0 = 0
|
|
1:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:90/0/physics_layer_0/angular_velocity = 0.0
|
|
2:90/0 = 0
|
|
2:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:90/0/physics_layer_0/angular_velocity = 0.0
|
|
3:90/0 = 0
|
|
3:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:90/0/physics_layer_0/angular_velocity = 0.0
|
|
4:90/0 = 0
|
|
4:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:90/0/physics_layer_0/angular_velocity = 0.0
|
|
5:90/0 = 0
|
|
5:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:90/0/physics_layer_0/angular_velocity = 0.0
|
|
6:90/0 = 0
|
|
6:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:90/0/physics_layer_0/angular_velocity = 0.0
|
|
7:90/0 = 0
|
|
7:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:90/0/physics_layer_0/angular_velocity = 0.0
|
|
8:90/0 = 0
|
|
8:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:90/0/physics_layer_0/angular_velocity = 0.0
|
|
9:90/0 = 0
|
|
9:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:90/0/physics_layer_0/angular_velocity = 0.0
|
|
10:90/0 = 0
|
|
10:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:90/0/physics_layer_0/angular_velocity = 0.0
|
|
11:90/0 = 0
|
|
11:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:90/0/physics_layer_0/angular_velocity = 0.0
|
|
12:90/0 = 0
|
|
12:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:90/0/physics_layer_0/angular_velocity = 0.0
|
|
13:90/0 = 0
|
|
13:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:90/0/physics_layer_0/angular_velocity = 0.0
|
|
14:90/0 = 0
|
|
14:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:90/0/physics_layer_0/angular_velocity = 0.0
|
|
15:90/0 = 0
|
|
15:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:90/0/physics_layer_0/angular_velocity = 0.0
|
|
16:90/0 = 0
|
|
16:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:90/0/physics_layer_0/angular_velocity = 0.0
|
|
17:90/0 = 0
|
|
17:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:90/0/physics_layer_0/angular_velocity = 0.0
|
|
18:90/0 = 0
|
|
18:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:90/0/physics_layer_0/angular_velocity = 0.0
|
|
19:90/0 = 0
|
|
19:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:90/0/physics_layer_0/angular_velocity = 0.0
|
|
20:90/0 = 0
|
|
20:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:90/0/physics_layer_0/angular_velocity = 0.0
|
|
21:90/0 = 0
|
|
21:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:90/0/physics_layer_0/angular_velocity = 0.0
|
|
22:90/0 = 0
|
|
22:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:90/0/physics_layer_0/angular_velocity = 0.0
|
|
23:90/0 = 0
|
|
23:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:90/0/physics_layer_0/angular_velocity = 0.0
|
|
24:90/0 = 0
|
|
24:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:90/0/physics_layer_0/angular_velocity = 0.0
|
|
25:90/0 = 0
|
|
25:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:90/0/physics_layer_0/angular_velocity = 0.0
|
|
26:90/0 = 0
|
|
26:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:90/0/physics_layer_0/angular_velocity = 0.0
|
|
27:90/0 = 0
|
|
27:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:90/0/physics_layer_0/angular_velocity = 0.0
|
|
28:90/0 = 0
|
|
28:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:90/0/physics_layer_0/angular_velocity = 0.0
|
|
29:90/0 = 0
|
|
29:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:90/0/physics_layer_0/angular_velocity = 0.0
|
|
30:90/0 = 0
|
|
30:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:90/0/physics_layer_0/angular_velocity = 0.0
|
|
31:90/0 = 0
|
|
31:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:90/0/physics_layer_0/angular_velocity = 0.0
|
|
32:90/0 = 0
|
|
32:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:90/0/physics_layer_0/angular_velocity = 0.0
|
|
33:90/0 = 0
|
|
33:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:90/0/physics_layer_0/angular_velocity = 0.0
|
|
34:90/0 = 0
|
|
34:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:90/0/physics_layer_0/angular_velocity = 0.0
|
|
35:90/0 = 0
|
|
35:90/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:90/0/physics_layer_0/angular_velocity = 0.0
|
|
0:91/0 = 0
|
|
0:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:91/0/physics_layer_0/angular_velocity = 0.0
|
|
1:91/0 = 0
|
|
1:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:91/0/physics_layer_0/angular_velocity = 0.0
|
|
2:91/0 = 0
|
|
2:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:91/0/physics_layer_0/angular_velocity = 0.0
|
|
3:91/0 = 0
|
|
3:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:91/0/physics_layer_0/angular_velocity = 0.0
|
|
4:91/0 = 0
|
|
4:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:91/0/physics_layer_0/angular_velocity = 0.0
|
|
5:91/0 = 0
|
|
5:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:91/0/physics_layer_0/angular_velocity = 0.0
|
|
6:91/0 = 0
|
|
6:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:91/0/physics_layer_0/angular_velocity = 0.0
|
|
7:91/0 = 0
|
|
7:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:91/0/physics_layer_0/angular_velocity = 0.0
|
|
8:91/0 = 0
|
|
8:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:91/0/physics_layer_0/angular_velocity = 0.0
|
|
9:91/0 = 0
|
|
9:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:91/0/physics_layer_0/angular_velocity = 0.0
|
|
10:91/0 = 0
|
|
10:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:91/0/physics_layer_0/angular_velocity = 0.0
|
|
11:91/0 = 0
|
|
11:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:91/0/physics_layer_0/angular_velocity = 0.0
|
|
12:91/0 = 0
|
|
12:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:91/0/physics_layer_0/angular_velocity = 0.0
|
|
13:91/0 = 0
|
|
13:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:91/0/physics_layer_0/angular_velocity = 0.0
|
|
14:91/0 = 0
|
|
14:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:91/0/physics_layer_0/angular_velocity = 0.0
|
|
15:91/0 = 0
|
|
15:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:91/0/physics_layer_0/angular_velocity = 0.0
|
|
16:91/0 = 0
|
|
16:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:91/0/physics_layer_0/angular_velocity = 0.0
|
|
17:91/0 = 0
|
|
17:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:91/0/physics_layer_0/angular_velocity = 0.0
|
|
18:91/0 = 0
|
|
18:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:91/0/physics_layer_0/angular_velocity = 0.0
|
|
19:91/0 = 0
|
|
19:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:91/0/physics_layer_0/angular_velocity = 0.0
|
|
20:91/0 = 0
|
|
20:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:91/0/physics_layer_0/angular_velocity = 0.0
|
|
21:91/0 = 0
|
|
21:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:91/0/physics_layer_0/angular_velocity = 0.0
|
|
22:91/0 = 0
|
|
22:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:91/0/physics_layer_0/angular_velocity = 0.0
|
|
23:91/0 = 0
|
|
23:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:91/0/physics_layer_0/angular_velocity = 0.0
|
|
24:91/0 = 0
|
|
24:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:91/0/physics_layer_0/angular_velocity = 0.0
|
|
25:91/0 = 0
|
|
25:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:91/0/physics_layer_0/angular_velocity = 0.0
|
|
26:91/0 = 0
|
|
26:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:91/0/physics_layer_0/angular_velocity = 0.0
|
|
27:91/0 = 0
|
|
27:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:91/0/physics_layer_0/angular_velocity = 0.0
|
|
28:91/0 = 0
|
|
28:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:91/0/physics_layer_0/angular_velocity = 0.0
|
|
29:91/0 = 0
|
|
29:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:91/0/physics_layer_0/angular_velocity = 0.0
|
|
30:91/0 = 0
|
|
30:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:91/0/physics_layer_0/angular_velocity = 0.0
|
|
31:91/0 = 0
|
|
31:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:91/0/physics_layer_0/angular_velocity = 0.0
|
|
32:91/0 = 0
|
|
32:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:91/0/physics_layer_0/angular_velocity = 0.0
|
|
33:91/0 = 0
|
|
33:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:91/0/physics_layer_0/angular_velocity = 0.0
|
|
34:91/0 = 0
|
|
34:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:91/0/physics_layer_0/angular_velocity = 0.0
|
|
35:91/0 = 0
|
|
35:91/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:91/0/physics_layer_0/angular_velocity = 0.0
|
|
0:92/0 = 0
|
|
0:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:92/0/physics_layer_0/angular_velocity = 0.0
|
|
1:92/0 = 0
|
|
1:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:92/0/physics_layer_0/angular_velocity = 0.0
|
|
2:92/0 = 0
|
|
2:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:92/0/physics_layer_0/angular_velocity = 0.0
|
|
3:92/0 = 0
|
|
3:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:92/0/physics_layer_0/angular_velocity = 0.0
|
|
4:92/0 = 0
|
|
4:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:92/0/physics_layer_0/angular_velocity = 0.0
|
|
5:92/0 = 0
|
|
5:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:92/0/physics_layer_0/angular_velocity = 0.0
|
|
6:92/0 = 0
|
|
6:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:92/0/physics_layer_0/angular_velocity = 0.0
|
|
7:92/0 = 0
|
|
7:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:92/0/physics_layer_0/angular_velocity = 0.0
|
|
8:92/0 = 0
|
|
8:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:92/0/physics_layer_0/angular_velocity = 0.0
|
|
9:92/0 = 0
|
|
9:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:92/0/physics_layer_0/angular_velocity = 0.0
|
|
10:92/0 = 0
|
|
10:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:92/0/physics_layer_0/angular_velocity = 0.0
|
|
11:92/0 = 0
|
|
11:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:92/0/physics_layer_0/angular_velocity = 0.0
|
|
12:92/0 = 0
|
|
12:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:92/0/physics_layer_0/angular_velocity = 0.0
|
|
13:92/0 = 0
|
|
13:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:92/0/physics_layer_0/angular_velocity = 0.0
|
|
14:92/0 = 0
|
|
14:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:92/0/physics_layer_0/angular_velocity = 0.0
|
|
15:92/0 = 0
|
|
15:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:92/0/physics_layer_0/angular_velocity = 0.0
|
|
16:92/0 = 0
|
|
16:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:92/0/physics_layer_0/angular_velocity = 0.0
|
|
17:92/0 = 0
|
|
17:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:92/0/physics_layer_0/angular_velocity = 0.0
|
|
18:92/0 = 0
|
|
18:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:92/0/physics_layer_0/angular_velocity = 0.0
|
|
19:92/0 = 0
|
|
19:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:92/0/physics_layer_0/angular_velocity = 0.0
|
|
20:92/0 = 0
|
|
20:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:92/0/physics_layer_0/angular_velocity = 0.0
|
|
21:92/0 = 0
|
|
21:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:92/0/physics_layer_0/angular_velocity = 0.0
|
|
22:92/0 = 0
|
|
22:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:92/0/physics_layer_0/angular_velocity = 0.0
|
|
23:92/0 = 0
|
|
23:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:92/0/physics_layer_0/angular_velocity = 0.0
|
|
24:92/0 = 0
|
|
24:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:92/0/physics_layer_0/angular_velocity = 0.0
|
|
25:92/0 = 0
|
|
25:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:92/0/physics_layer_0/angular_velocity = 0.0
|
|
26:92/0 = 0
|
|
26:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:92/0/physics_layer_0/angular_velocity = 0.0
|
|
27:92/0 = 0
|
|
27:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:92/0/physics_layer_0/angular_velocity = 0.0
|
|
28:92/0 = 0
|
|
28:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:92/0/physics_layer_0/angular_velocity = 0.0
|
|
29:92/0 = 0
|
|
29:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:92/0/physics_layer_0/angular_velocity = 0.0
|
|
30:92/0 = 0
|
|
30:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:92/0/physics_layer_0/angular_velocity = 0.0
|
|
31:92/0 = 0
|
|
31:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:92/0/physics_layer_0/angular_velocity = 0.0
|
|
32:92/0 = 0
|
|
32:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:92/0/physics_layer_0/angular_velocity = 0.0
|
|
33:92/0 = 0
|
|
33:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:92/0/physics_layer_0/angular_velocity = 0.0
|
|
34:92/0 = 0
|
|
34:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:92/0/physics_layer_0/angular_velocity = 0.0
|
|
35:92/0 = 0
|
|
35:92/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:92/0/physics_layer_0/angular_velocity = 0.0
|
|
0:93/0 = 0
|
|
0:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:93/0/physics_layer_0/angular_velocity = 0.0
|
|
1:93/0 = 0
|
|
1:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:93/0/physics_layer_0/angular_velocity = 0.0
|
|
2:93/0 = 0
|
|
2:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:93/0/physics_layer_0/angular_velocity = 0.0
|
|
3:93/0 = 0
|
|
3:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:93/0/physics_layer_0/angular_velocity = 0.0
|
|
4:93/0 = 0
|
|
4:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:93/0/physics_layer_0/angular_velocity = 0.0
|
|
5:93/0 = 0
|
|
5:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:93/0/physics_layer_0/angular_velocity = 0.0
|
|
6:93/0 = 0
|
|
6:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:93/0/physics_layer_0/angular_velocity = 0.0
|
|
7:93/0 = 0
|
|
7:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:93/0/physics_layer_0/angular_velocity = 0.0
|
|
8:93/0 = 0
|
|
8:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:93/0/physics_layer_0/angular_velocity = 0.0
|
|
9:93/0 = 0
|
|
9:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:93/0/physics_layer_0/angular_velocity = 0.0
|
|
10:93/0 = 0
|
|
10:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:93/0/physics_layer_0/angular_velocity = 0.0
|
|
11:93/0 = 0
|
|
11:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:93/0/physics_layer_0/angular_velocity = 0.0
|
|
12:93/0 = 0
|
|
12:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:93/0/physics_layer_0/angular_velocity = 0.0
|
|
13:93/0 = 0
|
|
13:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:93/0/physics_layer_0/angular_velocity = 0.0
|
|
14:93/0 = 0
|
|
14:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:93/0/physics_layer_0/angular_velocity = 0.0
|
|
15:93/0 = 0
|
|
15:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:93/0/physics_layer_0/angular_velocity = 0.0
|
|
16:93/0 = 0
|
|
16:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:93/0/physics_layer_0/angular_velocity = 0.0
|
|
17:93/0 = 0
|
|
17:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:93/0/physics_layer_0/angular_velocity = 0.0
|
|
18:93/0 = 0
|
|
18:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:93/0/physics_layer_0/angular_velocity = 0.0
|
|
19:93/0 = 0
|
|
19:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:93/0/physics_layer_0/angular_velocity = 0.0
|
|
20:93/0 = 0
|
|
20:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:93/0/physics_layer_0/angular_velocity = 0.0
|
|
21:93/0 = 0
|
|
21:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:93/0/physics_layer_0/angular_velocity = 0.0
|
|
22:93/0 = 0
|
|
22:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:93/0/physics_layer_0/angular_velocity = 0.0
|
|
23:93/0 = 0
|
|
23:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:93/0/physics_layer_0/angular_velocity = 0.0
|
|
24:93/0 = 0
|
|
24:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:93/0/physics_layer_0/angular_velocity = 0.0
|
|
25:93/0 = 0
|
|
25:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:93/0/physics_layer_0/angular_velocity = 0.0
|
|
26:93/0 = 0
|
|
26:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:93/0/physics_layer_0/angular_velocity = 0.0
|
|
27:93/0 = 0
|
|
27:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:93/0/physics_layer_0/angular_velocity = 0.0
|
|
28:93/0 = 0
|
|
28:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:93/0/physics_layer_0/angular_velocity = 0.0
|
|
29:93/0 = 0
|
|
29:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:93/0/physics_layer_0/angular_velocity = 0.0
|
|
30:93/0 = 0
|
|
30:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:93/0/physics_layer_0/angular_velocity = 0.0
|
|
31:93/0 = 0
|
|
31:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:93/0/physics_layer_0/angular_velocity = 0.0
|
|
32:93/0 = 0
|
|
32:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:93/0/physics_layer_0/angular_velocity = 0.0
|
|
33:93/0 = 0
|
|
33:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:93/0/physics_layer_0/angular_velocity = 0.0
|
|
34:93/0 = 0
|
|
34:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:93/0/physics_layer_0/angular_velocity = 0.0
|
|
35:93/0 = 0
|
|
35:93/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:93/0/physics_layer_0/angular_velocity = 0.0
|
|
0:94/0 = 0
|
|
0:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:94/0/physics_layer_0/angular_velocity = 0.0
|
|
1:94/0 = 0
|
|
1:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:94/0/physics_layer_0/angular_velocity = 0.0
|
|
2:94/0 = 0
|
|
2:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:94/0/physics_layer_0/angular_velocity = 0.0
|
|
3:94/0 = 0
|
|
3:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:94/0/physics_layer_0/angular_velocity = 0.0
|
|
4:94/0 = 0
|
|
4:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:94/0/physics_layer_0/angular_velocity = 0.0
|
|
5:94/0 = 0
|
|
5:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:94/0/physics_layer_0/angular_velocity = 0.0
|
|
6:94/0 = 0
|
|
6:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:94/0/physics_layer_0/angular_velocity = 0.0
|
|
7:94/0 = 0
|
|
7:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:94/0/physics_layer_0/angular_velocity = 0.0
|
|
8:94/0 = 0
|
|
8:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:94/0/physics_layer_0/angular_velocity = 0.0
|
|
9:94/0 = 0
|
|
9:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:94/0/physics_layer_0/angular_velocity = 0.0
|
|
10:94/0 = 0
|
|
10:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:94/0/physics_layer_0/angular_velocity = 0.0
|
|
11:94/0 = 0
|
|
11:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:94/0/physics_layer_0/angular_velocity = 0.0
|
|
12:94/0 = 0
|
|
12:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:94/0/physics_layer_0/angular_velocity = 0.0
|
|
13:94/0 = 0
|
|
13:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:94/0/physics_layer_0/angular_velocity = 0.0
|
|
14:94/0 = 0
|
|
14:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:94/0/physics_layer_0/angular_velocity = 0.0
|
|
15:94/0 = 0
|
|
15:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:94/0/physics_layer_0/angular_velocity = 0.0
|
|
16:94/0 = 0
|
|
16:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:94/0/physics_layer_0/angular_velocity = 0.0
|
|
17:94/0 = 0
|
|
17:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:94/0/physics_layer_0/angular_velocity = 0.0
|
|
18:94/0 = 0
|
|
18:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:94/0/physics_layer_0/angular_velocity = 0.0
|
|
19:94/0 = 0
|
|
19:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:94/0/physics_layer_0/angular_velocity = 0.0
|
|
20:94/0 = 0
|
|
20:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:94/0/physics_layer_0/angular_velocity = 0.0
|
|
21:94/0 = 0
|
|
21:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:94/0/physics_layer_0/angular_velocity = 0.0
|
|
22:94/0 = 0
|
|
22:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:94/0/physics_layer_0/angular_velocity = 0.0
|
|
23:94/0 = 0
|
|
23:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:94/0/physics_layer_0/angular_velocity = 0.0
|
|
24:94/0 = 0
|
|
24:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:94/0/physics_layer_0/angular_velocity = 0.0
|
|
25:94/0 = 0
|
|
25:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:94/0/physics_layer_0/angular_velocity = 0.0
|
|
26:94/0 = 0
|
|
26:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:94/0/physics_layer_0/angular_velocity = 0.0
|
|
27:94/0 = 0
|
|
27:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:94/0/physics_layer_0/angular_velocity = 0.0
|
|
28:94/0 = 0
|
|
28:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:94/0/physics_layer_0/angular_velocity = 0.0
|
|
29:94/0 = 0
|
|
29:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:94/0/physics_layer_0/angular_velocity = 0.0
|
|
30:94/0 = 0
|
|
30:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:94/0/physics_layer_0/angular_velocity = 0.0
|
|
31:94/0 = 0
|
|
31:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:94/0/physics_layer_0/angular_velocity = 0.0
|
|
32:94/0 = 0
|
|
32:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:94/0/physics_layer_0/angular_velocity = 0.0
|
|
33:94/0 = 0
|
|
33:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:94/0/physics_layer_0/angular_velocity = 0.0
|
|
34:94/0 = 0
|
|
34:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:94/0/physics_layer_0/angular_velocity = 0.0
|
|
35:94/0 = 0
|
|
35:94/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:94/0/physics_layer_0/angular_velocity = 0.0
|
|
0:95/0 = 0
|
|
0:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:95/0/physics_layer_0/angular_velocity = 0.0
|
|
1:95/0 = 0
|
|
1:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:95/0/physics_layer_0/angular_velocity = 0.0
|
|
2:95/0 = 0
|
|
2:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:95/0/physics_layer_0/angular_velocity = 0.0
|
|
3:95/0 = 0
|
|
3:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:95/0/physics_layer_0/angular_velocity = 0.0
|
|
4:95/0 = 0
|
|
4:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:95/0/physics_layer_0/angular_velocity = 0.0
|
|
5:95/0 = 0
|
|
5:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:95/0/physics_layer_0/angular_velocity = 0.0
|
|
6:95/0 = 0
|
|
6:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:95/0/physics_layer_0/angular_velocity = 0.0
|
|
7:95/0 = 0
|
|
7:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:95/0/physics_layer_0/angular_velocity = 0.0
|
|
8:95/0 = 0
|
|
8:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:95/0/physics_layer_0/angular_velocity = 0.0
|
|
9:95/0 = 0
|
|
9:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:95/0/physics_layer_0/angular_velocity = 0.0
|
|
10:95/0 = 0
|
|
10:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:95/0/physics_layer_0/angular_velocity = 0.0
|
|
11:95/0 = 0
|
|
11:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:95/0/physics_layer_0/angular_velocity = 0.0
|
|
12:95/0 = 0
|
|
12:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:95/0/physics_layer_0/angular_velocity = 0.0
|
|
13:95/0 = 0
|
|
13:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:95/0/physics_layer_0/angular_velocity = 0.0
|
|
14:95/0 = 0
|
|
14:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:95/0/physics_layer_0/angular_velocity = 0.0
|
|
15:95/0 = 0
|
|
15:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:95/0/physics_layer_0/angular_velocity = 0.0
|
|
16:95/0 = 0
|
|
16:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:95/0/physics_layer_0/angular_velocity = 0.0
|
|
17:95/0 = 0
|
|
17:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:95/0/physics_layer_0/angular_velocity = 0.0
|
|
18:95/0 = 0
|
|
18:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:95/0/physics_layer_0/angular_velocity = 0.0
|
|
19:95/0 = 0
|
|
19:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:95/0/physics_layer_0/angular_velocity = 0.0
|
|
20:95/0 = 0
|
|
20:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:95/0/physics_layer_0/angular_velocity = 0.0
|
|
21:95/0 = 0
|
|
21:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:95/0/physics_layer_0/angular_velocity = 0.0
|
|
22:95/0 = 0
|
|
22:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:95/0/physics_layer_0/angular_velocity = 0.0
|
|
23:95/0 = 0
|
|
23:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:95/0/physics_layer_0/angular_velocity = 0.0
|
|
24:95/0 = 0
|
|
24:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:95/0/physics_layer_0/angular_velocity = 0.0
|
|
25:95/0 = 0
|
|
25:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:95/0/physics_layer_0/angular_velocity = 0.0
|
|
26:95/0 = 0
|
|
26:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:95/0/physics_layer_0/angular_velocity = 0.0
|
|
27:95/0 = 0
|
|
27:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:95/0/physics_layer_0/angular_velocity = 0.0
|
|
28:95/0 = 0
|
|
28:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:95/0/physics_layer_0/angular_velocity = 0.0
|
|
29:95/0 = 0
|
|
29:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:95/0/physics_layer_0/angular_velocity = 0.0
|
|
30:95/0 = 0
|
|
30:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:95/0/physics_layer_0/angular_velocity = 0.0
|
|
31:95/0 = 0
|
|
31:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:95/0/physics_layer_0/angular_velocity = 0.0
|
|
32:95/0 = 0
|
|
32:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:95/0/physics_layer_0/angular_velocity = 0.0
|
|
33:95/0 = 0
|
|
33:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:95/0/physics_layer_0/angular_velocity = 0.0
|
|
34:95/0 = 0
|
|
34:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:95/0/physics_layer_0/angular_velocity = 0.0
|
|
35:95/0 = 0
|
|
35:95/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:95/0/physics_layer_0/angular_velocity = 0.0
|
|
0:96/0 = 0
|
|
0:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:96/0/physics_layer_0/angular_velocity = 0.0
|
|
1:96/0 = 0
|
|
1:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:96/0/physics_layer_0/angular_velocity = 0.0
|
|
2:96/0 = 0
|
|
2:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:96/0/physics_layer_0/angular_velocity = 0.0
|
|
3:96/0 = 0
|
|
3:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:96/0/physics_layer_0/angular_velocity = 0.0
|
|
4:96/0 = 0
|
|
4:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:96/0/physics_layer_0/angular_velocity = 0.0
|
|
5:96/0 = 0
|
|
5:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:96/0/physics_layer_0/angular_velocity = 0.0
|
|
6:96/0 = 0
|
|
6:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:96/0/physics_layer_0/angular_velocity = 0.0
|
|
7:96/0 = 0
|
|
7:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:96/0/physics_layer_0/angular_velocity = 0.0
|
|
8:96/0 = 0
|
|
8:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:96/0/physics_layer_0/angular_velocity = 0.0
|
|
9:96/0 = 0
|
|
9:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:96/0/physics_layer_0/angular_velocity = 0.0
|
|
10:96/0 = 0
|
|
10:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:96/0/physics_layer_0/angular_velocity = 0.0
|
|
11:96/0 = 0
|
|
11:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:96/0/physics_layer_0/angular_velocity = 0.0
|
|
12:96/0 = 0
|
|
12:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:96/0/physics_layer_0/angular_velocity = 0.0
|
|
13:96/0 = 0
|
|
13:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:96/0/physics_layer_0/angular_velocity = 0.0
|
|
14:96/0 = 0
|
|
14:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:96/0/physics_layer_0/angular_velocity = 0.0
|
|
15:96/0 = 0
|
|
15:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:96/0/physics_layer_0/angular_velocity = 0.0
|
|
16:96/0 = 0
|
|
16:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:96/0/physics_layer_0/angular_velocity = 0.0
|
|
17:96/0 = 0
|
|
17:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:96/0/physics_layer_0/angular_velocity = 0.0
|
|
18:96/0 = 0
|
|
18:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:96/0/physics_layer_0/angular_velocity = 0.0
|
|
19:96/0 = 0
|
|
19:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:96/0/physics_layer_0/angular_velocity = 0.0
|
|
20:96/0 = 0
|
|
20:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:96/0/physics_layer_0/angular_velocity = 0.0
|
|
21:96/0 = 0
|
|
21:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:96/0/physics_layer_0/angular_velocity = 0.0
|
|
22:96/0 = 0
|
|
22:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:96/0/physics_layer_0/angular_velocity = 0.0
|
|
23:96/0 = 0
|
|
23:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:96/0/physics_layer_0/angular_velocity = 0.0
|
|
24:96/0 = 0
|
|
24:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:96/0/physics_layer_0/angular_velocity = 0.0
|
|
25:96/0 = 0
|
|
25:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:96/0/physics_layer_0/angular_velocity = 0.0
|
|
26:96/0 = 0
|
|
26:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:96/0/physics_layer_0/angular_velocity = 0.0
|
|
27:96/0 = 0
|
|
27:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:96/0/physics_layer_0/angular_velocity = 0.0
|
|
28:96/0 = 0
|
|
28:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:96/0/physics_layer_0/angular_velocity = 0.0
|
|
29:96/0 = 0
|
|
29:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:96/0/physics_layer_0/angular_velocity = 0.0
|
|
30:96/0 = 0
|
|
30:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:96/0/physics_layer_0/angular_velocity = 0.0
|
|
31:96/0 = 0
|
|
31:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:96/0/physics_layer_0/angular_velocity = 0.0
|
|
32:96/0 = 0
|
|
32:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:96/0/physics_layer_0/angular_velocity = 0.0
|
|
33:96/0 = 0
|
|
33:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:96/0/physics_layer_0/angular_velocity = 0.0
|
|
34:96/0 = 0
|
|
34:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:96/0/physics_layer_0/angular_velocity = 0.0
|
|
35:96/0 = 0
|
|
35:96/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:96/0/physics_layer_0/angular_velocity = 0.0
|
|
0:97/0 = 0
|
|
0:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:97/0/physics_layer_0/angular_velocity = 0.0
|
|
1:97/0 = 0
|
|
1:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:97/0/physics_layer_0/angular_velocity = 0.0
|
|
2:97/0 = 0
|
|
2:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:97/0/physics_layer_0/angular_velocity = 0.0
|
|
3:97/0 = 0
|
|
3:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:97/0/physics_layer_0/angular_velocity = 0.0
|
|
4:97/0 = 0
|
|
4:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:97/0/physics_layer_0/angular_velocity = 0.0
|
|
5:97/0 = 0
|
|
5:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:97/0/physics_layer_0/angular_velocity = 0.0
|
|
6:97/0 = 0
|
|
6:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:97/0/physics_layer_0/angular_velocity = 0.0
|
|
7:97/0 = 0
|
|
7:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:97/0/physics_layer_0/angular_velocity = 0.0
|
|
8:97/0 = 0
|
|
8:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:97/0/physics_layer_0/angular_velocity = 0.0
|
|
9:97/0 = 0
|
|
9:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:97/0/physics_layer_0/angular_velocity = 0.0
|
|
10:97/0 = 0
|
|
10:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:97/0/physics_layer_0/angular_velocity = 0.0
|
|
11:97/0 = 0
|
|
11:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:97/0/physics_layer_0/angular_velocity = 0.0
|
|
12:97/0 = 0
|
|
12:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:97/0/physics_layer_0/angular_velocity = 0.0
|
|
13:97/0 = 0
|
|
13:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:97/0/physics_layer_0/angular_velocity = 0.0
|
|
14:97/0 = 0
|
|
14:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:97/0/physics_layer_0/angular_velocity = 0.0
|
|
15:97/0 = 0
|
|
15:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:97/0/physics_layer_0/angular_velocity = 0.0
|
|
16:97/0 = 0
|
|
16:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:97/0/physics_layer_0/angular_velocity = 0.0
|
|
17:97/0 = 0
|
|
17:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:97/0/physics_layer_0/angular_velocity = 0.0
|
|
18:97/0 = 0
|
|
18:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:97/0/physics_layer_0/angular_velocity = 0.0
|
|
19:97/0 = 0
|
|
19:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:97/0/physics_layer_0/angular_velocity = 0.0
|
|
20:97/0 = 0
|
|
20:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:97/0/physics_layer_0/angular_velocity = 0.0
|
|
21:97/0 = 0
|
|
21:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:97/0/physics_layer_0/angular_velocity = 0.0
|
|
22:97/0 = 0
|
|
22:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:97/0/physics_layer_0/angular_velocity = 0.0
|
|
23:97/0 = 0
|
|
23:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:97/0/physics_layer_0/angular_velocity = 0.0
|
|
24:97/0 = 0
|
|
24:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:97/0/physics_layer_0/angular_velocity = 0.0
|
|
25:97/0 = 0
|
|
25:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:97/0/physics_layer_0/angular_velocity = 0.0
|
|
26:97/0 = 0
|
|
26:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:97/0/physics_layer_0/angular_velocity = 0.0
|
|
27:97/0 = 0
|
|
27:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:97/0/physics_layer_0/angular_velocity = 0.0
|
|
28:97/0 = 0
|
|
28:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:97/0/physics_layer_0/angular_velocity = 0.0
|
|
29:97/0 = 0
|
|
29:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:97/0/physics_layer_0/angular_velocity = 0.0
|
|
30:97/0 = 0
|
|
30:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:97/0/physics_layer_0/angular_velocity = 0.0
|
|
31:97/0 = 0
|
|
31:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:97/0/physics_layer_0/angular_velocity = 0.0
|
|
32:97/0 = 0
|
|
32:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:97/0/physics_layer_0/angular_velocity = 0.0
|
|
33:97/0 = 0
|
|
33:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:97/0/physics_layer_0/angular_velocity = 0.0
|
|
34:97/0 = 0
|
|
34:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:97/0/physics_layer_0/angular_velocity = 0.0
|
|
35:97/0 = 0
|
|
35:97/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:97/0/physics_layer_0/angular_velocity = 0.0
|
|
0:98/0 = 0
|
|
0:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:98/0/physics_layer_0/angular_velocity = 0.0
|
|
1:98/0 = 0
|
|
1:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:98/0/physics_layer_0/angular_velocity = 0.0
|
|
2:98/0 = 0
|
|
2:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:98/0/physics_layer_0/angular_velocity = 0.0
|
|
3:98/0 = 0
|
|
3:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:98/0/physics_layer_0/angular_velocity = 0.0
|
|
4:98/0 = 0
|
|
4:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:98/0/physics_layer_0/angular_velocity = 0.0
|
|
5:98/0 = 0
|
|
5:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:98/0/physics_layer_0/angular_velocity = 0.0
|
|
6:98/0 = 0
|
|
6:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:98/0/physics_layer_0/angular_velocity = 0.0
|
|
7:98/0 = 0
|
|
7:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:98/0/physics_layer_0/angular_velocity = 0.0
|
|
8:98/0 = 0
|
|
8:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:98/0/physics_layer_0/angular_velocity = 0.0
|
|
9:98/0 = 0
|
|
9:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:98/0/physics_layer_0/angular_velocity = 0.0
|
|
10:98/0 = 0
|
|
10:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:98/0/physics_layer_0/angular_velocity = 0.0
|
|
11:98/0 = 0
|
|
11:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:98/0/physics_layer_0/angular_velocity = 0.0
|
|
12:98/0 = 0
|
|
12:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:98/0/physics_layer_0/angular_velocity = 0.0
|
|
13:98/0 = 0
|
|
13:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:98/0/physics_layer_0/angular_velocity = 0.0
|
|
14:98/0 = 0
|
|
14:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:98/0/physics_layer_0/angular_velocity = 0.0
|
|
15:98/0 = 0
|
|
15:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:98/0/physics_layer_0/angular_velocity = 0.0
|
|
16:98/0 = 0
|
|
16:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:98/0/physics_layer_0/angular_velocity = 0.0
|
|
17:98/0 = 0
|
|
17:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:98/0/physics_layer_0/angular_velocity = 0.0
|
|
18:98/0 = 0
|
|
18:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:98/0/physics_layer_0/angular_velocity = 0.0
|
|
19:98/0 = 0
|
|
19:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:98/0/physics_layer_0/angular_velocity = 0.0
|
|
20:98/0 = 0
|
|
20:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:98/0/physics_layer_0/angular_velocity = 0.0
|
|
21:98/0 = 0
|
|
21:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:98/0/physics_layer_0/angular_velocity = 0.0
|
|
22:98/0 = 0
|
|
22:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:98/0/physics_layer_0/angular_velocity = 0.0
|
|
23:98/0 = 0
|
|
23:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:98/0/physics_layer_0/angular_velocity = 0.0
|
|
24:98/0 = 0
|
|
24:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:98/0/physics_layer_0/angular_velocity = 0.0
|
|
25:98/0 = 0
|
|
25:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:98/0/physics_layer_0/angular_velocity = 0.0
|
|
26:98/0 = 0
|
|
26:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:98/0/physics_layer_0/angular_velocity = 0.0
|
|
27:98/0 = 0
|
|
27:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:98/0/physics_layer_0/angular_velocity = 0.0
|
|
28:98/0 = 0
|
|
28:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:98/0/physics_layer_0/angular_velocity = 0.0
|
|
29:98/0 = 0
|
|
29:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:98/0/physics_layer_0/angular_velocity = 0.0
|
|
30:98/0 = 0
|
|
30:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:98/0/physics_layer_0/angular_velocity = 0.0
|
|
31:98/0 = 0
|
|
31:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:98/0/physics_layer_0/angular_velocity = 0.0
|
|
32:98/0 = 0
|
|
32:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:98/0/physics_layer_0/angular_velocity = 0.0
|
|
33:98/0 = 0
|
|
33:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:98/0/physics_layer_0/angular_velocity = 0.0
|
|
34:98/0 = 0
|
|
34:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:98/0/physics_layer_0/angular_velocity = 0.0
|
|
35:98/0 = 0
|
|
35:98/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:98/0/physics_layer_0/angular_velocity = 0.0
|
|
0:99/0 = 0
|
|
0:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:99/0/physics_layer_0/angular_velocity = 0.0
|
|
1:99/0 = 0
|
|
1:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:99/0/physics_layer_0/angular_velocity = 0.0
|
|
2:99/0 = 0
|
|
2:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:99/0/physics_layer_0/angular_velocity = 0.0
|
|
3:99/0 = 0
|
|
3:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:99/0/physics_layer_0/angular_velocity = 0.0
|
|
4:99/0 = 0
|
|
4:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:99/0/physics_layer_0/angular_velocity = 0.0
|
|
5:99/0 = 0
|
|
5:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:99/0/physics_layer_0/angular_velocity = 0.0
|
|
6:99/0 = 0
|
|
6:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:99/0/physics_layer_0/angular_velocity = 0.0
|
|
7:99/0 = 0
|
|
7:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:99/0/physics_layer_0/angular_velocity = 0.0
|
|
8:99/0 = 0
|
|
8:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:99/0/physics_layer_0/angular_velocity = 0.0
|
|
9:99/0 = 0
|
|
9:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:99/0/physics_layer_0/angular_velocity = 0.0
|
|
10:99/0 = 0
|
|
10:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:99/0/physics_layer_0/angular_velocity = 0.0
|
|
11:99/0 = 0
|
|
11:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:99/0/physics_layer_0/angular_velocity = 0.0
|
|
12:99/0 = 0
|
|
12:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:99/0/physics_layer_0/angular_velocity = 0.0
|
|
13:99/0 = 0
|
|
13:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:99/0/physics_layer_0/angular_velocity = 0.0
|
|
14:99/0 = 0
|
|
14:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:99/0/physics_layer_0/angular_velocity = 0.0
|
|
15:99/0 = 0
|
|
15:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:99/0/physics_layer_0/angular_velocity = 0.0
|
|
16:99/0 = 0
|
|
16:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:99/0/physics_layer_0/angular_velocity = 0.0
|
|
17:99/0 = 0
|
|
17:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:99/0/physics_layer_0/angular_velocity = 0.0
|
|
18:99/0 = 0
|
|
18:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:99/0/physics_layer_0/angular_velocity = 0.0
|
|
19:99/0 = 0
|
|
19:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:99/0/physics_layer_0/angular_velocity = 0.0
|
|
20:99/0 = 0
|
|
20:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:99/0/physics_layer_0/angular_velocity = 0.0
|
|
21:99/0 = 0
|
|
21:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:99/0/physics_layer_0/angular_velocity = 0.0
|
|
22:99/0 = 0
|
|
22:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:99/0/physics_layer_0/angular_velocity = 0.0
|
|
23:99/0 = 0
|
|
23:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:99/0/physics_layer_0/angular_velocity = 0.0
|
|
24:99/0 = 0
|
|
24:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:99/0/physics_layer_0/angular_velocity = 0.0
|
|
25:99/0 = 0
|
|
25:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:99/0/physics_layer_0/angular_velocity = 0.0
|
|
26:99/0 = 0
|
|
26:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:99/0/physics_layer_0/angular_velocity = 0.0
|
|
27:99/0 = 0
|
|
27:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:99/0/physics_layer_0/angular_velocity = 0.0
|
|
28:99/0 = 0
|
|
28:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:99/0/physics_layer_0/angular_velocity = 0.0
|
|
29:99/0 = 0
|
|
29:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:99/0/physics_layer_0/angular_velocity = 0.0
|
|
30:99/0 = 0
|
|
30:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:99/0/physics_layer_0/angular_velocity = 0.0
|
|
31:99/0 = 0
|
|
31:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:99/0/physics_layer_0/angular_velocity = 0.0
|
|
32:99/0 = 0
|
|
32:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:99/0/physics_layer_0/angular_velocity = 0.0
|
|
33:99/0 = 0
|
|
33:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:99/0/physics_layer_0/angular_velocity = 0.0
|
|
34:99/0 = 0
|
|
34:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:99/0/physics_layer_0/angular_velocity = 0.0
|
|
35:99/0 = 0
|
|
35:99/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:99/0/physics_layer_0/angular_velocity = 0.0
|
|
0:100/0 = 0
|
|
0:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:100/0/physics_layer_0/angular_velocity = 0.0
|
|
1:100/0 = 0
|
|
1:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:100/0/physics_layer_0/angular_velocity = 0.0
|
|
2:100/0 = 0
|
|
2:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:100/0/physics_layer_0/angular_velocity = 0.0
|
|
3:100/0 = 0
|
|
3:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:100/0/physics_layer_0/angular_velocity = 0.0
|
|
4:100/0 = 0
|
|
4:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:100/0/physics_layer_0/angular_velocity = 0.0
|
|
5:100/0 = 0
|
|
5:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:100/0/physics_layer_0/angular_velocity = 0.0
|
|
6:100/0 = 0
|
|
6:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:100/0/physics_layer_0/angular_velocity = 0.0
|
|
7:100/0 = 0
|
|
7:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:100/0/physics_layer_0/angular_velocity = 0.0
|
|
8:100/0 = 0
|
|
8:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:100/0/physics_layer_0/angular_velocity = 0.0
|
|
9:100/0 = 0
|
|
9:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:100/0/physics_layer_0/angular_velocity = 0.0
|
|
10:100/0 = 0
|
|
10:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:100/0/physics_layer_0/angular_velocity = 0.0
|
|
11:100/0 = 0
|
|
11:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:100/0/physics_layer_0/angular_velocity = 0.0
|
|
12:100/0 = 0
|
|
12:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:100/0/physics_layer_0/angular_velocity = 0.0
|
|
13:100/0 = 0
|
|
13:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:100/0/physics_layer_0/angular_velocity = 0.0
|
|
14:100/0 = 0
|
|
14:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:100/0/physics_layer_0/angular_velocity = 0.0
|
|
15:100/0 = 0
|
|
15:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:100/0/physics_layer_0/angular_velocity = 0.0
|
|
16:100/0 = 0
|
|
16:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:100/0/physics_layer_0/angular_velocity = 0.0
|
|
17:100/0 = 0
|
|
17:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:100/0/physics_layer_0/angular_velocity = 0.0
|
|
18:100/0 = 0
|
|
18:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:100/0/physics_layer_0/angular_velocity = 0.0
|
|
19:100/0 = 0
|
|
19:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:100/0/physics_layer_0/angular_velocity = 0.0
|
|
20:100/0 = 0
|
|
20:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:100/0/physics_layer_0/angular_velocity = 0.0
|
|
21:100/0 = 0
|
|
21:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:100/0/physics_layer_0/angular_velocity = 0.0
|
|
22:100/0 = 0
|
|
22:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:100/0/physics_layer_0/angular_velocity = 0.0
|
|
23:100/0 = 0
|
|
23:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:100/0/physics_layer_0/angular_velocity = 0.0
|
|
24:100/0 = 0
|
|
24:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:100/0/physics_layer_0/angular_velocity = 0.0
|
|
25:100/0 = 0
|
|
25:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:100/0/physics_layer_0/angular_velocity = 0.0
|
|
26:100/0 = 0
|
|
26:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:100/0/physics_layer_0/angular_velocity = 0.0
|
|
27:100/0 = 0
|
|
27:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:100/0/physics_layer_0/angular_velocity = 0.0
|
|
28:100/0 = 0
|
|
28:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:100/0/physics_layer_0/angular_velocity = 0.0
|
|
29:100/0 = 0
|
|
29:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:100/0/physics_layer_0/angular_velocity = 0.0
|
|
30:100/0 = 0
|
|
30:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:100/0/physics_layer_0/angular_velocity = 0.0
|
|
31:100/0 = 0
|
|
31:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:100/0/physics_layer_0/angular_velocity = 0.0
|
|
32:100/0 = 0
|
|
32:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:100/0/physics_layer_0/angular_velocity = 0.0
|
|
33:100/0 = 0
|
|
33:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:100/0/physics_layer_0/angular_velocity = 0.0
|
|
34:100/0 = 0
|
|
34:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:100/0/physics_layer_0/angular_velocity = 0.0
|
|
35:100/0 = 0
|
|
35:100/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:100/0/physics_layer_0/angular_velocity = 0.0
|
|
0:101/0 = 0
|
|
0:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:101/0/physics_layer_0/angular_velocity = 0.0
|
|
1:101/0 = 0
|
|
1:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:101/0/physics_layer_0/angular_velocity = 0.0
|
|
2:101/0 = 0
|
|
2:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:101/0/physics_layer_0/angular_velocity = 0.0
|
|
3:101/0 = 0
|
|
3:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:101/0/physics_layer_0/angular_velocity = 0.0
|
|
4:101/0 = 0
|
|
4:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:101/0/physics_layer_0/angular_velocity = 0.0
|
|
5:101/0 = 0
|
|
5:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:101/0/physics_layer_0/angular_velocity = 0.0
|
|
6:101/0 = 0
|
|
6:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:101/0/physics_layer_0/angular_velocity = 0.0
|
|
7:101/0 = 0
|
|
7:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:101/0/physics_layer_0/angular_velocity = 0.0
|
|
8:101/0 = 0
|
|
8:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:101/0/physics_layer_0/angular_velocity = 0.0
|
|
9:101/0 = 0
|
|
9:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:101/0/physics_layer_0/angular_velocity = 0.0
|
|
10:101/0 = 0
|
|
10:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:101/0/physics_layer_0/angular_velocity = 0.0
|
|
11:101/0 = 0
|
|
11:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:101/0/physics_layer_0/angular_velocity = 0.0
|
|
12:101/0 = 0
|
|
12:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:101/0/physics_layer_0/angular_velocity = 0.0
|
|
13:101/0 = 0
|
|
13:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:101/0/physics_layer_0/angular_velocity = 0.0
|
|
14:101/0 = 0
|
|
14:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:101/0/physics_layer_0/angular_velocity = 0.0
|
|
15:101/0 = 0
|
|
15:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:101/0/physics_layer_0/angular_velocity = 0.0
|
|
16:101/0 = 0
|
|
16:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:101/0/physics_layer_0/angular_velocity = 0.0
|
|
17:101/0 = 0
|
|
17:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:101/0/physics_layer_0/angular_velocity = 0.0
|
|
18:101/0 = 0
|
|
18:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:101/0/physics_layer_0/angular_velocity = 0.0
|
|
19:101/0 = 0
|
|
19:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:101/0/physics_layer_0/angular_velocity = 0.0
|
|
20:101/0 = 0
|
|
20:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:101/0/physics_layer_0/angular_velocity = 0.0
|
|
21:101/0 = 0
|
|
21:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:101/0/physics_layer_0/angular_velocity = 0.0
|
|
22:101/0 = 0
|
|
22:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:101/0/physics_layer_0/angular_velocity = 0.0
|
|
23:101/0 = 0
|
|
23:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:101/0/physics_layer_0/angular_velocity = 0.0
|
|
24:101/0 = 0
|
|
24:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:101/0/physics_layer_0/angular_velocity = 0.0
|
|
25:101/0 = 0
|
|
25:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:101/0/physics_layer_0/angular_velocity = 0.0
|
|
26:101/0 = 0
|
|
26:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:101/0/physics_layer_0/angular_velocity = 0.0
|
|
27:101/0 = 0
|
|
27:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:101/0/physics_layer_0/angular_velocity = 0.0
|
|
28:101/0 = 0
|
|
28:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:101/0/physics_layer_0/angular_velocity = 0.0
|
|
29:101/0 = 0
|
|
29:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:101/0/physics_layer_0/angular_velocity = 0.0
|
|
30:101/0 = 0
|
|
30:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:101/0/physics_layer_0/angular_velocity = 0.0
|
|
31:101/0 = 0
|
|
31:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:101/0/physics_layer_0/angular_velocity = 0.0
|
|
32:101/0 = 0
|
|
32:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:101/0/physics_layer_0/angular_velocity = 0.0
|
|
33:101/0 = 0
|
|
33:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:101/0/physics_layer_0/angular_velocity = 0.0
|
|
34:101/0 = 0
|
|
34:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:101/0/physics_layer_0/angular_velocity = 0.0
|
|
35:101/0 = 0
|
|
35:101/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:101/0/physics_layer_0/angular_velocity = 0.0
|
|
0:102/0 = 0
|
|
0:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:102/0/physics_layer_0/angular_velocity = 0.0
|
|
1:102/0 = 0
|
|
1:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:102/0/physics_layer_0/angular_velocity = 0.0
|
|
2:102/0 = 0
|
|
2:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:102/0/physics_layer_0/angular_velocity = 0.0
|
|
3:102/0 = 0
|
|
3:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:102/0/physics_layer_0/angular_velocity = 0.0
|
|
4:102/0 = 0
|
|
4:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:102/0/physics_layer_0/angular_velocity = 0.0
|
|
5:102/0 = 0
|
|
5:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:102/0/physics_layer_0/angular_velocity = 0.0
|
|
6:102/0 = 0
|
|
6:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:102/0/physics_layer_0/angular_velocity = 0.0
|
|
7:102/0 = 0
|
|
7:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:102/0/physics_layer_0/angular_velocity = 0.0
|
|
8:102/0 = 0
|
|
8:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:102/0/physics_layer_0/angular_velocity = 0.0
|
|
9:102/0 = 0
|
|
9:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:102/0/physics_layer_0/angular_velocity = 0.0
|
|
10:102/0 = 0
|
|
10:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:102/0/physics_layer_0/angular_velocity = 0.0
|
|
11:102/0 = 0
|
|
11:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:102/0/physics_layer_0/angular_velocity = 0.0
|
|
12:102/0 = 0
|
|
12:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:102/0/physics_layer_0/angular_velocity = 0.0
|
|
13:102/0 = 0
|
|
13:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:102/0/physics_layer_0/angular_velocity = 0.0
|
|
14:102/0 = 0
|
|
14:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:102/0/physics_layer_0/angular_velocity = 0.0
|
|
15:102/0 = 0
|
|
15:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:102/0/physics_layer_0/angular_velocity = 0.0
|
|
16:102/0 = 0
|
|
16:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:102/0/physics_layer_0/angular_velocity = 0.0
|
|
17:102/0 = 0
|
|
17:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:102/0/physics_layer_0/angular_velocity = 0.0
|
|
18:102/0 = 0
|
|
18:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:102/0/physics_layer_0/angular_velocity = 0.0
|
|
19:102/0 = 0
|
|
19:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:102/0/physics_layer_0/angular_velocity = 0.0
|
|
20:102/0 = 0
|
|
20:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:102/0/physics_layer_0/angular_velocity = 0.0
|
|
21:102/0 = 0
|
|
21:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:102/0/physics_layer_0/angular_velocity = 0.0
|
|
22:102/0 = 0
|
|
22:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:102/0/physics_layer_0/angular_velocity = 0.0
|
|
23:102/0 = 0
|
|
23:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:102/0/physics_layer_0/angular_velocity = 0.0
|
|
24:102/0 = 0
|
|
24:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:102/0/physics_layer_0/angular_velocity = 0.0
|
|
25:102/0 = 0
|
|
25:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:102/0/physics_layer_0/angular_velocity = 0.0
|
|
26:102/0 = 0
|
|
26:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:102/0/physics_layer_0/angular_velocity = 0.0
|
|
27:102/0 = 0
|
|
27:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:102/0/physics_layer_0/angular_velocity = 0.0
|
|
28:102/0 = 0
|
|
28:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:102/0/physics_layer_0/angular_velocity = 0.0
|
|
29:102/0 = 0
|
|
29:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:102/0/physics_layer_0/angular_velocity = 0.0
|
|
30:102/0 = 0
|
|
30:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:102/0/physics_layer_0/angular_velocity = 0.0
|
|
31:102/0 = 0
|
|
31:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:102/0/physics_layer_0/angular_velocity = 0.0
|
|
32:102/0 = 0
|
|
32:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:102/0/physics_layer_0/angular_velocity = 0.0
|
|
33:102/0 = 0
|
|
33:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:102/0/physics_layer_0/angular_velocity = 0.0
|
|
34:102/0 = 0
|
|
34:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:102/0/physics_layer_0/angular_velocity = 0.0
|
|
35:102/0 = 0
|
|
35:102/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:102/0/physics_layer_0/angular_velocity = 0.0
|
|
0:103/0 = 0
|
|
0:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:103/0/physics_layer_0/angular_velocity = 0.0
|
|
1:103/0 = 0
|
|
1:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:103/0/physics_layer_0/angular_velocity = 0.0
|
|
2:103/0 = 0
|
|
2:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:103/0/physics_layer_0/angular_velocity = 0.0
|
|
3:103/0 = 0
|
|
3:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:103/0/physics_layer_0/angular_velocity = 0.0
|
|
4:103/0 = 0
|
|
4:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:103/0/physics_layer_0/angular_velocity = 0.0
|
|
5:103/0 = 0
|
|
5:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:103/0/physics_layer_0/angular_velocity = 0.0
|
|
6:103/0 = 0
|
|
6:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:103/0/physics_layer_0/angular_velocity = 0.0
|
|
7:103/0 = 0
|
|
7:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:103/0/physics_layer_0/angular_velocity = 0.0
|
|
8:103/0 = 0
|
|
8:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:103/0/physics_layer_0/angular_velocity = 0.0
|
|
9:103/0 = 0
|
|
9:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:103/0/physics_layer_0/angular_velocity = 0.0
|
|
10:103/0 = 0
|
|
10:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:103/0/physics_layer_0/angular_velocity = 0.0
|
|
11:103/0 = 0
|
|
11:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:103/0/physics_layer_0/angular_velocity = 0.0
|
|
12:103/0 = 0
|
|
12:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:103/0/physics_layer_0/angular_velocity = 0.0
|
|
13:103/0 = 0
|
|
13:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:103/0/physics_layer_0/angular_velocity = 0.0
|
|
14:103/0 = 0
|
|
14:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:103/0/physics_layer_0/angular_velocity = 0.0
|
|
15:103/0 = 0
|
|
15:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:103/0/physics_layer_0/angular_velocity = 0.0
|
|
16:103/0 = 0
|
|
16:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:103/0/physics_layer_0/angular_velocity = 0.0
|
|
17:103/0 = 0
|
|
17:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:103/0/physics_layer_0/angular_velocity = 0.0
|
|
18:103/0 = 0
|
|
18:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:103/0/physics_layer_0/angular_velocity = 0.0
|
|
19:103/0 = 0
|
|
19:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:103/0/physics_layer_0/angular_velocity = 0.0
|
|
20:103/0 = 0
|
|
20:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:103/0/physics_layer_0/angular_velocity = 0.0
|
|
21:103/0 = 0
|
|
21:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:103/0/physics_layer_0/angular_velocity = 0.0
|
|
22:103/0 = 0
|
|
22:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:103/0/physics_layer_0/angular_velocity = 0.0
|
|
23:103/0 = 0
|
|
23:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:103/0/physics_layer_0/angular_velocity = 0.0
|
|
24:103/0 = 0
|
|
24:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:103/0/physics_layer_0/angular_velocity = 0.0
|
|
25:103/0 = 0
|
|
25:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:103/0/physics_layer_0/angular_velocity = 0.0
|
|
26:103/0 = 0
|
|
26:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:103/0/physics_layer_0/angular_velocity = 0.0
|
|
27:103/0 = 0
|
|
27:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:103/0/physics_layer_0/angular_velocity = 0.0
|
|
28:103/0 = 0
|
|
28:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:103/0/physics_layer_0/angular_velocity = 0.0
|
|
29:103/0 = 0
|
|
29:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:103/0/physics_layer_0/angular_velocity = 0.0
|
|
30:103/0 = 0
|
|
30:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:103/0/physics_layer_0/angular_velocity = 0.0
|
|
31:103/0 = 0
|
|
31:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:103/0/physics_layer_0/angular_velocity = 0.0
|
|
32:103/0 = 0
|
|
32:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:103/0/physics_layer_0/angular_velocity = 0.0
|
|
33:103/0 = 0
|
|
33:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:103/0/physics_layer_0/angular_velocity = 0.0
|
|
34:103/0 = 0
|
|
34:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:103/0/physics_layer_0/angular_velocity = 0.0
|
|
35:103/0 = 0
|
|
35:103/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:103/0/physics_layer_0/angular_velocity = 0.0
|
|
0:104/0 = 0
|
|
0:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:104/0/physics_layer_0/angular_velocity = 0.0
|
|
1:104/0 = 0
|
|
1:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:104/0/physics_layer_0/angular_velocity = 0.0
|
|
2:104/0 = 0
|
|
2:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:104/0/physics_layer_0/angular_velocity = 0.0
|
|
3:104/0 = 0
|
|
3:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:104/0/physics_layer_0/angular_velocity = 0.0
|
|
4:104/0 = 0
|
|
4:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:104/0/physics_layer_0/angular_velocity = 0.0
|
|
5:104/0 = 0
|
|
5:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:104/0/physics_layer_0/angular_velocity = 0.0
|
|
6:104/0 = 0
|
|
6:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:104/0/physics_layer_0/angular_velocity = 0.0
|
|
7:104/0 = 0
|
|
7:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:104/0/physics_layer_0/angular_velocity = 0.0
|
|
8:104/0 = 0
|
|
8:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:104/0/physics_layer_0/angular_velocity = 0.0
|
|
9:104/0 = 0
|
|
9:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:104/0/physics_layer_0/angular_velocity = 0.0
|
|
10:104/0 = 0
|
|
10:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:104/0/physics_layer_0/angular_velocity = 0.0
|
|
11:104/0 = 0
|
|
11:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:104/0/physics_layer_0/angular_velocity = 0.0
|
|
12:104/0 = 0
|
|
12:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:104/0/physics_layer_0/angular_velocity = 0.0
|
|
13:104/0 = 0
|
|
13:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:104/0/physics_layer_0/angular_velocity = 0.0
|
|
14:104/0 = 0
|
|
14:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:104/0/physics_layer_0/angular_velocity = 0.0
|
|
15:104/0 = 0
|
|
15:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:104/0/physics_layer_0/angular_velocity = 0.0
|
|
16:104/0 = 0
|
|
16:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:104/0/physics_layer_0/angular_velocity = 0.0
|
|
17:104/0 = 0
|
|
17:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:104/0/physics_layer_0/angular_velocity = 0.0
|
|
18:104/0 = 0
|
|
18:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:104/0/physics_layer_0/angular_velocity = 0.0
|
|
19:104/0 = 0
|
|
19:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:104/0/physics_layer_0/angular_velocity = 0.0
|
|
20:104/0 = 0
|
|
20:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:104/0/physics_layer_0/angular_velocity = 0.0
|
|
21:104/0 = 0
|
|
21:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:104/0/physics_layer_0/angular_velocity = 0.0
|
|
22:104/0 = 0
|
|
22:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:104/0/physics_layer_0/angular_velocity = 0.0
|
|
23:104/0 = 0
|
|
23:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:104/0/physics_layer_0/angular_velocity = 0.0
|
|
24:104/0 = 0
|
|
24:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:104/0/physics_layer_0/angular_velocity = 0.0
|
|
25:104/0 = 0
|
|
25:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:104/0/physics_layer_0/angular_velocity = 0.0
|
|
27:104/0 = 0
|
|
27:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:104/0/physics_layer_0/angular_velocity = 0.0
|
|
29:104/0 = 0
|
|
29:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:104/0/physics_layer_0/angular_velocity = 0.0
|
|
30:104/0 = 0
|
|
30:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:104/0/physics_layer_0/angular_velocity = 0.0
|
|
32:104/0 = 0
|
|
32:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:104/0/physics_layer_0/angular_velocity = 0.0
|
|
34:104/0 = 0
|
|
34:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:104/0/physics_layer_0/angular_velocity = 0.0
|
|
35:104/0 = 0
|
|
35:104/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:104/0/physics_layer_0/angular_velocity = 0.0
|
|
0:105/0 = 0
|
|
0:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:105/0/physics_layer_0/angular_velocity = 0.0
|
|
1:105/0 = 0
|
|
1:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:105/0/physics_layer_0/angular_velocity = 0.0
|
|
2:105/0 = 0
|
|
2:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:105/0/physics_layer_0/angular_velocity = 0.0
|
|
3:105/0 = 0
|
|
3:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:105/0/physics_layer_0/angular_velocity = 0.0
|
|
4:105/0 = 0
|
|
4:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:105/0/physics_layer_0/angular_velocity = 0.0
|
|
5:105/0 = 0
|
|
5:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:105/0/physics_layer_0/angular_velocity = 0.0
|
|
6:105/0 = 0
|
|
6:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:105/0/physics_layer_0/angular_velocity = 0.0
|
|
7:105/0 = 0
|
|
7:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:105/0/physics_layer_0/angular_velocity = 0.0
|
|
8:105/0 = 0
|
|
8:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:105/0/physics_layer_0/angular_velocity = 0.0
|
|
9:105/0 = 0
|
|
9:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:105/0/physics_layer_0/angular_velocity = 0.0
|
|
10:105/0 = 0
|
|
10:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:105/0/physics_layer_0/angular_velocity = 0.0
|
|
11:105/0 = 0
|
|
11:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:105/0/physics_layer_0/angular_velocity = 0.0
|
|
12:105/0 = 0
|
|
12:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:105/0/physics_layer_0/angular_velocity = 0.0
|
|
13:105/0 = 0
|
|
13:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:105/0/physics_layer_0/angular_velocity = 0.0
|
|
14:105/0 = 0
|
|
14:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:105/0/physics_layer_0/angular_velocity = 0.0
|
|
15:105/0 = 0
|
|
15:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:105/0/physics_layer_0/angular_velocity = 0.0
|
|
16:105/0 = 0
|
|
16:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:105/0/physics_layer_0/angular_velocity = 0.0
|
|
17:105/0 = 0
|
|
17:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:105/0/physics_layer_0/angular_velocity = 0.0
|
|
18:105/0 = 0
|
|
18:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:105/0/physics_layer_0/angular_velocity = 0.0
|
|
19:105/0 = 0
|
|
19:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:105/0/physics_layer_0/angular_velocity = 0.0
|
|
20:105/0 = 0
|
|
20:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:105/0/physics_layer_0/angular_velocity = 0.0
|
|
21:105/0 = 0
|
|
21:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:105/0/physics_layer_0/angular_velocity = 0.0
|
|
22:105/0 = 0
|
|
22:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:105/0/physics_layer_0/angular_velocity = 0.0
|
|
23:105/0 = 0
|
|
23:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:105/0/physics_layer_0/angular_velocity = 0.0
|
|
24:105/0 = 0
|
|
24:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:105/0/physics_layer_0/angular_velocity = 0.0
|
|
25:105/0 = 0
|
|
25:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:105/0/physics_layer_0/angular_velocity = 0.0
|
|
27:105/0 = 0
|
|
27:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:105/0/physics_layer_0/angular_velocity = 0.0
|
|
29:105/0 = 0
|
|
29:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:105/0/physics_layer_0/angular_velocity = 0.0
|
|
30:105/0 = 0
|
|
30:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:105/0/physics_layer_0/angular_velocity = 0.0
|
|
32:105/0 = 0
|
|
32:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:105/0/physics_layer_0/angular_velocity = 0.0
|
|
34:105/0 = 0
|
|
34:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:105/0/physics_layer_0/angular_velocity = 0.0
|
|
35:105/0 = 0
|
|
35:105/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:105/0/physics_layer_0/angular_velocity = 0.0
|
|
0:106/0 = 0
|
|
0:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:106/0/physics_layer_0/angular_velocity = 0.0
|
|
1:106/0 = 0
|
|
1:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:106/0/physics_layer_0/angular_velocity = 0.0
|
|
3:106/0 = 0
|
|
3:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:106/0/physics_layer_0/angular_velocity = 0.0
|
|
5:106/0 = 0
|
|
5:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:106/0/physics_layer_0/angular_velocity = 0.0
|
|
6:106/0 = 0
|
|
6:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:106/0/physics_layer_0/angular_velocity = 0.0
|
|
8:106/0 = 0
|
|
8:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:106/0/physics_layer_0/angular_velocity = 0.0
|
|
10:106/0 = 0
|
|
10:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:106/0/physics_layer_0/angular_velocity = 0.0
|
|
11:106/0 = 0
|
|
11:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:106/0/physics_layer_0/angular_velocity = 0.0
|
|
12:106/0 = 0
|
|
12:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:106/0/physics_layer_0/angular_velocity = 0.0
|
|
13:106/0 = 0
|
|
13:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:106/0/physics_layer_0/angular_velocity = 0.0
|
|
14:106/0 = 0
|
|
14:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:106/0/physics_layer_0/angular_velocity = 0.0
|
|
15:106/0 = 0
|
|
15:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:106/0/physics_layer_0/angular_velocity = 0.0
|
|
16:106/0 = 0
|
|
16:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:106/0/physics_layer_0/angular_velocity = 0.0
|
|
17:106/0 = 0
|
|
17:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:106/0/physics_layer_0/angular_velocity = 0.0
|
|
18:106/0 = 0
|
|
18:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:106/0/physics_layer_0/angular_velocity = 0.0
|
|
19:106/0 = 0
|
|
19:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:106/0/physics_layer_0/angular_velocity = 0.0
|
|
20:106/0 = 0
|
|
20:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:106/0/physics_layer_0/angular_velocity = 0.0
|
|
21:106/0 = 0
|
|
21:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:106/0/physics_layer_0/angular_velocity = 0.0
|
|
22:106/0 = 0
|
|
22:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:106/0/physics_layer_0/angular_velocity = 0.0
|
|
23:106/0 = 0
|
|
23:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:106/0/physics_layer_0/angular_velocity = 0.0
|
|
24:106/0 = 0
|
|
24:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:106/0/physics_layer_0/angular_velocity = 0.0
|
|
25:106/0 = 0
|
|
25:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:106/0/physics_layer_0/angular_velocity = 0.0
|
|
26:106/0 = 0
|
|
26:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:106/0/physics_layer_0/angular_velocity = 0.0
|
|
27:106/0 = 0
|
|
27:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:106/0/physics_layer_0/angular_velocity = 0.0
|
|
28:106/0 = 0
|
|
28:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:106/0/physics_layer_0/angular_velocity = 0.0
|
|
29:106/0 = 0
|
|
29:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:106/0/physics_layer_0/angular_velocity = 0.0
|
|
30:106/0 = 0
|
|
30:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:106/0/physics_layer_0/angular_velocity = 0.0
|
|
31:106/0 = 0
|
|
31:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:106/0/physics_layer_0/angular_velocity = 0.0
|
|
32:106/0 = 0
|
|
32:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:106/0/physics_layer_0/angular_velocity = 0.0
|
|
33:106/0 = 0
|
|
33:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:106/0/physics_layer_0/angular_velocity = 0.0
|
|
34:106/0 = 0
|
|
34:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:106/0/physics_layer_0/angular_velocity = 0.0
|
|
35:106/0 = 0
|
|
35:106/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:106/0/physics_layer_0/angular_velocity = 0.0
|
|
0:107/0 = 0
|
|
0:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:107/0/physics_layer_0/angular_velocity = 0.0
|
|
1:107/0 = 0
|
|
1:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:107/0/physics_layer_0/angular_velocity = 0.0
|
|
3:107/0 = 0
|
|
3:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:107/0/physics_layer_0/angular_velocity = 0.0
|
|
5:107/0 = 0
|
|
5:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:107/0/physics_layer_0/angular_velocity = 0.0
|
|
6:107/0 = 0
|
|
6:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:107/0/physics_layer_0/angular_velocity = 0.0
|
|
8:107/0 = 0
|
|
8:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:107/0/physics_layer_0/angular_velocity = 0.0
|
|
10:107/0 = 0
|
|
10:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:107/0/physics_layer_0/angular_velocity = 0.0
|
|
11:107/0 = 0
|
|
11:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:107/0/physics_layer_0/angular_velocity = 0.0
|
|
12:107/0 = 0
|
|
12:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:107/0/physics_layer_0/angular_velocity = 0.0
|
|
13:107/0 = 0
|
|
13:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:107/0/physics_layer_0/angular_velocity = 0.0
|
|
14:107/0 = 0
|
|
14:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:107/0/physics_layer_0/angular_velocity = 0.0
|
|
15:107/0 = 0
|
|
15:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:107/0/physics_layer_0/angular_velocity = 0.0
|
|
16:107/0 = 0
|
|
16:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:107/0/physics_layer_0/angular_velocity = 0.0
|
|
17:107/0 = 0
|
|
17:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:107/0/physics_layer_0/angular_velocity = 0.0
|
|
18:107/0 = 0
|
|
18:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:107/0/physics_layer_0/angular_velocity = 0.0
|
|
19:107/0 = 0
|
|
19:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:107/0/physics_layer_0/angular_velocity = 0.0
|
|
20:107/0 = 0
|
|
20:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:107/0/physics_layer_0/angular_velocity = 0.0
|
|
21:107/0 = 0
|
|
21:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:107/0/physics_layer_0/angular_velocity = 0.0
|
|
22:107/0 = 0
|
|
22:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:107/0/physics_layer_0/angular_velocity = 0.0
|
|
23:107/0 = 0
|
|
23:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:107/0/physics_layer_0/angular_velocity = 0.0
|
|
24:107/0 = 0
|
|
24:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:107/0/physics_layer_0/angular_velocity = 0.0
|
|
25:107/0 = 0
|
|
25:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:107/0/physics_layer_0/angular_velocity = 0.0
|
|
26:107/0 = 0
|
|
26:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:107/0/physics_layer_0/angular_velocity = 0.0
|
|
27:107/0 = 0
|
|
27:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:107/0/physics_layer_0/angular_velocity = 0.0
|
|
28:107/0 = 0
|
|
28:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:107/0/physics_layer_0/angular_velocity = 0.0
|
|
29:107/0 = 0
|
|
29:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:107/0/physics_layer_0/angular_velocity = 0.0
|
|
30:107/0 = 0
|
|
30:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:107/0/physics_layer_0/angular_velocity = 0.0
|
|
31:107/0 = 0
|
|
31:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:107/0/physics_layer_0/angular_velocity = 0.0
|
|
32:107/0 = 0
|
|
32:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:107/0/physics_layer_0/angular_velocity = 0.0
|
|
33:107/0 = 0
|
|
33:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:107/0/physics_layer_0/angular_velocity = 0.0
|
|
34:107/0 = 0
|
|
34:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:107/0/physics_layer_0/angular_velocity = 0.0
|
|
35:107/0 = 0
|
|
35:107/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:107/0/physics_layer_0/angular_velocity = 0.0
|
|
0:108/0 = 0
|
|
0:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:108/0/physics_layer_0/angular_velocity = 0.0
|
|
1:108/0 = 0
|
|
1:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:108/0/physics_layer_0/angular_velocity = 0.0
|
|
2:108/0 = 0
|
|
2:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:108/0/physics_layer_0/angular_velocity = 0.0
|
|
3:108/0 = 0
|
|
3:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:108/0/physics_layer_0/angular_velocity = 0.0
|
|
4:108/0 = 0
|
|
4:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:108/0/physics_layer_0/angular_velocity = 0.0
|
|
5:108/0 = 0
|
|
5:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:108/0/physics_layer_0/angular_velocity = 0.0
|
|
6:108/0 = 0
|
|
6:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:108/0/physics_layer_0/angular_velocity = 0.0
|
|
7:108/0 = 0
|
|
7:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:108/0/physics_layer_0/angular_velocity = 0.0
|
|
8:108/0 = 0
|
|
8:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:108/0/physics_layer_0/angular_velocity = 0.0
|
|
9:108/0 = 0
|
|
9:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:108/0/physics_layer_0/angular_velocity = 0.0
|
|
10:108/0 = 0
|
|
10:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:108/0/physics_layer_0/angular_velocity = 0.0
|
|
11:108/0 = 0
|
|
11:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:108/0/physics_layer_0/angular_velocity = 0.0
|
|
12:108/0 = 0
|
|
12:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:108/0/physics_layer_0/angular_velocity = 0.0
|
|
13:108/0 = 0
|
|
13:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:108/0/physics_layer_0/angular_velocity = 0.0
|
|
14:108/0 = 0
|
|
14:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:108/0/physics_layer_0/angular_velocity = 0.0
|
|
15:108/0 = 0
|
|
15:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:108/0/physics_layer_0/angular_velocity = 0.0
|
|
16:108/0 = 0
|
|
16:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:108/0/physics_layer_0/angular_velocity = 0.0
|
|
17:108/0 = 0
|
|
17:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:108/0/physics_layer_0/angular_velocity = 0.0
|
|
18:108/0 = 0
|
|
18:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:108/0/physics_layer_0/angular_velocity = 0.0
|
|
19:108/0 = 0
|
|
19:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:108/0/physics_layer_0/angular_velocity = 0.0
|
|
20:108/0 = 0
|
|
20:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:108/0/physics_layer_0/angular_velocity = 0.0
|
|
21:108/0 = 0
|
|
21:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:108/0/physics_layer_0/angular_velocity = 0.0
|
|
22:108/0 = 0
|
|
22:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:108/0/physics_layer_0/angular_velocity = 0.0
|
|
23:108/0 = 0
|
|
23:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:108/0/physics_layer_0/angular_velocity = 0.0
|
|
24:108/0 = 0
|
|
24:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:108/0/physics_layer_0/angular_velocity = 0.0
|
|
25:108/0 = 0
|
|
25:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:108/0/physics_layer_0/angular_velocity = 0.0
|
|
26:108/0 = 0
|
|
26:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:108/0/physics_layer_0/angular_velocity = 0.0
|
|
27:108/0 = 0
|
|
27:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:108/0/physics_layer_0/angular_velocity = 0.0
|
|
28:108/0 = 0
|
|
28:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:108/0/physics_layer_0/angular_velocity = 0.0
|
|
29:108/0 = 0
|
|
29:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:108/0/physics_layer_0/angular_velocity = 0.0
|
|
30:108/0 = 0
|
|
30:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:108/0/physics_layer_0/angular_velocity = 0.0
|
|
31:108/0 = 0
|
|
31:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:108/0/physics_layer_0/angular_velocity = 0.0
|
|
32:108/0 = 0
|
|
32:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:108/0/physics_layer_0/angular_velocity = 0.0
|
|
33:108/0 = 0
|
|
33:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:108/0/physics_layer_0/angular_velocity = 0.0
|
|
34:108/0 = 0
|
|
34:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:108/0/physics_layer_0/angular_velocity = 0.0
|
|
35:108/0 = 0
|
|
35:108/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:108/0/physics_layer_0/angular_velocity = 0.0
|
|
0:109/0 = 0
|
|
0:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:109/0/physics_layer_0/angular_velocity = 0.0
|
|
1:109/0 = 0
|
|
1:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:109/0/physics_layer_0/angular_velocity = 0.0
|
|
2:109/0 = 0
|
|
2:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:109/0/physics_layer_0/angular_velocity = 0.0
|
|
3:109/0 = 0
|
|
3:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:109/0/physics_layer_0/angular_velocity = 0.0
|
|
4:109/0 = 0
|
|
4:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:109/0/physics_layer_0/angular_velocity = 0.0
|
|
5:109/0 = 0
|
|
5:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:109/0/physics_layer_0/angular_velocity = 0.0
|
|
6:109/0 = 0
|
|
6:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:109/0/physics_layer_0/angular_velocity = 0.0
|
|
7:109/0 = 0
|
|
7:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:109/0/physics_layer_0/angular_velocity = 0.0
|
|
8:109/0 = 0
|
|
8:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:109/0/physics_layer_0/angular_velocity = 0.0
|
|
9:109/0 = 0
|
|
9:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:109/0/physics_layer_0/angular_velocity = 0.0
|
|
10:109/0 = 0
|
|
10:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:109/0/physics_layer_0/angular_velocity = 0.0
|
|
11:109/0 = 0
|
|
11:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:109/0/physics_layer_0/angular_velocity = 0.0
|
|
12:109/0 = 0
|
|
12:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:109/0/physics_layer_0/angular_velocity = 0.0
|
|
13:109/0 = 0
|
|
13:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:109/0/physics_layer_0/angular_velocity = 0.0
|
|
14:109/0 = 0
|
|
14:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:109/0/physics_layer_0/angular_velocity = 0.0
|
|
15:109/0 = 0
|
|
15:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:109/0/physics_layer_0/angular_velocity = 0.0
|
|
16:109/0 = 0
|
|
16:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:109/0/physics_layer_0/angular_velocity = 0.0
|
|
17:109/0 = 0
|
|
17:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:109/0/physics_layer_0/angular_velocity = 0.0
|
|
18:109/0 = 0
|
|
18:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:109/0/physics_layer_0/angular_velocity = 0.0
|
|
19:109/0 = 0
|
|
19:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:109/0/physics_layer_0/angular_velocity = 0.0
|
|
20:109/0 = 0
|
|
20:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:109/0/physics_layer_0/angular_velocity = 0.0
|
|
21:109/0 = 0
|
|
21:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:109/0/physics_layer_0/angular_velocity = 0.0
|
|
22:109/0 = 0
|
|
22:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:109/0/physics_layer_0/angular_velocity = 0.0
|
|
23:109/0 = 0
|
|
23:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:109/0/physics_layer_0/angular_velocity = 0.0
|
|
24:109/0 = 0
|
|
24:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:109/0/physics_layer_0/angular_velocity = 0.0
|
|
25:109/0 = 0
|
|
25:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:109/0/physics_layer_0/angular_velocity = 0.0
|
|
26:109/0 = 0
|
|
26:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:109/0/physics_layer_0/angular_velocity = 0.0
|
|
27:109/0 = 0
|
|
27:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:109/0/physics_layer_0/angular_velocity = 0.0
|
|
28:109/0 = 0
|
|
28:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:109/0/physics_layer_0/angular_velocity = 0.0
|
|
29:109/0 = 0
|
|
29:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:109/0/physics_layer_0/angular_velocity = 0.0
|
|
30:109/0 = 0
|
|
30:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:109/0/physics_layer_0/angular_velocity = 0.0
|
|
31:109/0 = 0
|
|
31:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:109/0/physics_layer_0/angular_velocity = 0.0
|
|
32:109/0 = 0
|
|
32:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:109/0/physics_layer_0/angular_velocity = 0.0
|
|
33:109/0 = 0
|
|
33:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:109/0/physics_layer_0/angular_velocity = 0.0
|
|
34:109/0 = 0
|
|
34:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:109/0/physics_layer_0/angular_velocity = 0.0
|
|
35:109/0 = 0
|
|
35:109/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:109/0/physics_layer_0/angular_velocity = 0.0
|
|
0:110/0 = 0
|
|
0:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:110/0/physics_layer_0/angular_velocity = 0.0
|
|
1:110/0 = 0
|
|
1:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:110/0/physics_layer_0/angular_velocity = 0.0
|
|
2:110/0 = 0
|
|
2:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:110/0/physics_layer_0/angular_velocity = 0.0
|
|
3:110/0 = 0
|
|
3:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:110/0/physics_layer_0/angular_velocity = 0.0
|
|
4:110/0 = 0
|
|
4:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:110/0/physics_layer_0/angular_velocity = 0.0
|
|
5:110/0 = 0
|
|
5:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:110/0/physics_layer_0/angular_velocity = 0.0
|
|
6:110/0 = 0
|
|
6:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:110/0/physics_layer_0/angular_velocity = 0.0
|
|
7:110/0 = 0
|
|
7:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:110/0/physics_layer_0/angular_velocity = 0.0
|
|
8:110/0 = 0
|
|
8:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:110/0/physics_layer_0/angular_velocity = 0.0
|
|
9:110/0 = 0
|
|
9:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:110/0/physics_layer_0/angular_velocity = 0.0
|
|
10:110/0 = 0
|
|
10:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:110/0/physics_layer_0/angular_velocity = 0.0
|
|
11:110/0 = 0
|
|
11:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:110/0/physics_layer_0/angular_velocity = 0.0
|
|
12:110/0 = 0
|
|
12:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:110/0/physics_layer_0/angular_velocity = 0.0
|
|
13:110/0 = 0
|
|
13:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:110/0/physics_layer_0/angular_velocity = 0.0
|
|
14:110/0 = 0
|
|
14:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:110/0/physics_layer_0/angular_velocity = 0.0
|
|
15:110/0 = 0
|
|
15:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:110/0/physics_layer_0/angular_velocity = 0.0
|
|
16:110/0 = 0
|
|
16:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:110/0/physics_layer_0/angular_velocity = 0.0
|
|
17:110/0 = 0
|
|
17:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:110/0/physics_layer_0/angular_velocity = 0.0
|
|
18:110/0 = 0
|
|
18:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:110/0/physics_layer_0/angular_velocity = 0.0
|
|
19:110/0 = 0
|
|
19:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:110/0/physics_layer_0/angular_velocity = 0.0
|
|
20:110/0 = 0
|
|
20:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:110/0/physics_layer_0/angular_velocity = 0.0
|
|
21:110/0 = 0
|
|
21:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:110/0/physics_layer_0/angular_velocity = 0.0
|
|
22:110/0 = 0
|
|
22:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:110/0/physics_layer_0/angular_velocity = 0.0
|
|
23:110/0 = 0
|
|
23:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:110/0/physics_layer_0/angular_velocity = 0.0
|
|
24:110/0 = 0
|
|
24:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:110/0/physics_layer_0/angular_velocity = 0.0
|
|
25:110/0 = 0
|
|
25:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:110/0/physics_layer_0/angular_velocity = 0.0
|
|
26:110/0 = 0
|
|
26:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:110/0/physics_layer_0/angular_velocity = 0.0
|
|
27:110/0 = 0
|
|
27:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:110/0/physics_layer_0/angular_velocity = 0.0
|
|
28:110/0 = 0
|
|
28:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:110/0/physics_layer_0/angular_velocity = 0.0
|
|
29:110/0 = 0
|
|
29:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:110/0/physics_layer_0/angular_velocity = 0.0
|
|
30:110/0 = 0
|
|
30:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:110/0/physics_layer_0/angular_velocity = 0.0
|
|
31:110/0 = 0
|
|
31:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:110/0/physics_layer_0/angular_velocity = 0.0
|
|
32:110/0 = 0
|
|
32:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:110/0/physics_layer_0/angular_velocity = 0.0
|
|
33:110/0 = 0
|
|
33:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:110/0/physics_layer_0/angular_velocity = 0.0
|
|
34:110/0 = 0
|
|
34:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:110/0/physics_layer_0/angular_velocity = 0.0
|
|
35:110/0 = 0
|
|
35:110/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:110/0/physics_layer_0/angular_velocity = 0.0
|
|
0:111/0 = 0
|
|
0:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:111/0/physics_layer_0/angular_velocity = 0.0
|
|
1:111/0 = 0
|
|
1:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:111/0/physics_layer_0/angular_velocity = 0.0
|
|
2:111/0 = 0
|
|
2:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:111/0/physics_layer_0/angular_velocity = 0.0
|
|
3:111/0 = 0
|
|
3:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:111/0/physics_layer_0/angular_velocity = 0.0
|
|
4:111/0 = 0
|
|
4:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:111/0/physics_layer_0/angular_velocity = 0.0
|
|
5:111/0 = 0
|
|
5:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:111/0/physics_layer_0/angular_velocity = 0.0
|
|
6:111/0 = 0
|
|
6:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:111/0/physics_layer_0/angular_velocity = 0.0
|
|
7:111/0 = 0
|
|
7:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:111/0/physics_layer_0/angular_velocity = 0.0
|
|
8:111/0 = 0
|
|
8:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:111/0/physics_layer_0/angular_velocity = 0.0
|
|
9:111/0 = 0
|
|
9:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:111/0/physics_layer_0/angular_velocity = 0.0
|
|
10:111/0 = 0
|
|
10:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:111/0/physics_layer_0/angular_velocity = 0.0
|
|
11:111/0 = 0
|
|
11:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:111/0/physics_layer_0/angular_velocity = 0.0
|
|
12:111/0 = 0
|
|
12:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:111/0/physics_layer_0/angular_velocity = 0.0
|
|
13:111/0 = 0
|
|
13:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:111/0/physics_layer_0/angular_velocity = 0.0
|
|
14:111/0 = 0
|
|
14:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:111/0/physics_layer_0/angular_velocity = 0.0
|
|
15:111/0 = 0
|
|
15:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:111/0/physics_layer_0/angular_velocity = 0.0
|
|
16:111/0 = 0
|
|
16:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:111/0/physics_layer_0/angular_velocity = 0.0
|
|
17:111/0 = 0
|
|
17:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:111/0/physics_layer_0/angular_velocity = 0.0
|
|
18:111/0 = 0
|
|
18:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:111/0/physics_layer_0/angular_velocity = 0.0
|
|
19:111/0 = 0
|
|
19:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:111/0/physics_layer_0/angular_velocity = 0.0
|
|
20:111/0 = 0
|
|
20:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:111/0/physics_layer_0/angular_velocity = 0.0
|
|
21:111/0 = 0
|
|
21:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:111/0/physics_layer_0/angular_velocity = 0.0
|
|
22:111/0 = 0
|
|
22:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:111/0/physics_layer_0/angular_velocity = 0.0
|
|
23:111/0 = 0
|
|
23:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:111/0/physics_layer_0/angular_velocity = 0.0
|
|
24:111/0 = 0
|
|
24:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:111/0/physics_layer_0/angular_velocity = 0.0
|
|
25:111/0 = 0
|
|
25:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:111/0/physics_layer_0/angular_velocity = 0.0
|
|
26:111/0 = 0
|
|
26:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:111/0/physics_layer_0/angular_velocity = 0.0
|
|
27:111/0 = 0
|
|
27:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:111/0/physics_layer_0/angular_velocity = 0.0
|
|
28:111/0 = 0
|
|
28:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:111/0/physics_layer_0/angular_velocity = 0.0
|
|
29:111/0 = 0
|
|
29:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:111/0/physics_layer_0/angular_velocity = 0.0
|
|
30:111/0 = 0
|
|
30:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:111/0/physics_layer_0/angular_velocity = 0.0
|
|
31:111/0 = 0
|
|
31:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:111/0/physics_layer_0/angular_velocity = 0.0
|
|
32:111/0 = 0
|
|
32:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:111/0/physics_layer_0/angular_velocity = 0.0
|
|
33:111/0 = 0
|
|
33:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:111/0/physics_layer_0/angular_velocity = 0.0
|
|
34:111/0 = 0
|
|
34:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:111/0/physics_layer_0/angular_velocity = 0.0
|
|
35:111/0 = 0
|
|
35:111/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:111/0/physics_layer_0/angular_velocity = 0.0
|
|
0:112/0 = 0
|
|
0:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:112/0/physics_layer_0/angular_velocity = 0.0
|
|
1:112/0 = 0
|
|
1:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:112/0/physics_layer_0/angular_velocity = 0.0
|
|
2:112/0 = 0
|
|
2:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:112/0/physics_layer_0/angular_velocity = 0.0
|
|
3:112/0 = 0
|
|
3:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:112/0/physics_layer_0/angular_velocity = 0.0
|
|
4:112/0 = 0
|
|
4:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:112/0/physics_layer_0/angular_velocity = 0.0
|
|
5:112/0 = 0
|
|
5:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:112/0/physics_layer_0/angular_velocity = 0.0
|
|
6:112/0 = 0
|
|
6:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:112/0/physics_layer_0/angular_velocity = 0.0
|
|
7:112/0 = 0
|
|
7:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:112/0/physics_layer_0/angular_velocity = 0.0
|
|
8:112/0 = 0
|
|
8:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:112/0/physics_layer_0/angular_velocity = 0.0
|
|
9:112/0 = 0
|
|
9:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:112/0/physics_layer_0/angular_velocity = 0.0
|
|
10:112/0 = 0
|
|
10:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:112/0/physics_layer_0/angular_velocity = 0.0
|
|
11:112/0 = 0
|
|
11:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:112/0/physics_layer_0/angular_velocity = 0.0
|
|
12:112/0 = 0
|
|
12:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:112/0/physics_layer_0/angular_velocity = 0.0
|
|
13:112/0 = 0
|
|
13:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:112/0/physics_layer_0/angular_velocity = 0.0
|
|
14:112/0 = 0
|
|
14:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:112/0/physics_layer_0/angular_velocity = 0.0
|
|
15:112/0 = 0
|
|
15:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:112/0/physics_layer_0/angular_velocity = 0.0
|
|
16:112/0 = 0
|
|
16:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:112/0/physics_layer_0/angular_velocity = 0.0
|
|
17:112/0 = 0
|
|
17:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:112/0/physics_layer_0/angular_velocity = 0.0
|
|
18:112/0 = 0
|
|
18:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:112/0/physics_layer_0/angular_velocity = 0.0
|
|
19:112/0 = 0
|
|
19:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:112/0/physics_layer_0/angular_velocity = 0.0
|
|
20:112/0 = 0
|
|
20:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:112/0/physics_layer_0/angular_velocity = 0.0
|
|
21:112/0 = 0
|
|
21:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:112/0/physics_layer_0/angular_velocity = 0.0
|
|
22:112/0 = 0
|
|
22:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:112/0/physics_layer_0/angular_velocity = 0.0
|
|
23:112/0 = 0
|
|
23:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:112/0/physics_layer_0/angular_velocity = 0.0
|
|
24:112/0 = 0
|
|
24:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:112/0/physics_layer_0/angular_velocity = 0.0
|
|
25:112/0 = 0
|
|
25:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:112/0/physics_layer_0/angular_velocity = 0.0
|
|
26:112/0 = 0
|
|
26:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:112/0/physics_layer_0/angular_velocity = 0.0
|
|
27:112/0 = 0
|
|
27:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:112/0/physics_layer_0/angular_velocity = 0.0
|
|
28:112/0 = 0
|
|
28:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:112/0/physics_layer_0/angular_velocity = 0.0
|
|
29:112/0 = 0
|
|
29:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:112/0/physics_layer_0/angular_velocity = 0.0
|
|
30:112/0 = 0
|
|
30:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:112/0/physics_layer_0/angular_velocity = 0.0
|
|
31:112/0 = 0
|
|
31:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:112/0/physics_layer_0/angular_velocity = 0.0
|
|
32:112/0 = 0
|
|
32:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:112/0/physics_layer_0/angular_velocity = 0.0
|
|
33:112/0 = 0
|
|
33:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:112/0/physics_layer_0/angular_velocity = 0.0
|
|
34:112/0 = 0
|
|
34:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:112/0/physics_layer_0/angular_velocity = 0.0
|
|
35:112/0 = 0
|
|
35:112/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:112/0/physics_layer_0/angular_velocity = 0.0
|
|
0:113/0 = 0
|
|
0:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:113/0/physics_layer_0/angular_velocity = 0.0
|
|
1:113/0 = 0
|
|
1:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:113/0/physics_layer_0/angular_velocity = 0.0
|
|
2:113/0 = 0
|
|
2:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:113/0/physics_layer_0/angular_velocity = 0.0
|
|
3:113/0 = 0
|
|
3:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:113/0/physics_layer_0/angular_velocity = 0.0
|
|
4:113/0 = 0
|
|
4:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:113/0/physics_layer_0/angular_velocity = 0.0
|
|
5:113/0 = 0
|
|
5:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:113/0/physics_layer_0/angular_velocity = 0.0
|
|
6:113/0 = 0
|
|
6:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:113/0/physics_layer_0/angular_velocity = 0.0
|
|
7:113/0 = 0
|
|
7:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:113/0/physics_layer_0/angular_velocity = 0.0
|
|
8:113/0 = 0
|
|
8:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:113/0/physics_layer_0/angular_velocity = 0.0
|
|
9:113/0 = 0
|
|
9:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:113/0/physics_layer_0/angular_velocity = 0.0
|
|
10:113/0 = 0
|
|
10:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:113/0/physics_layer_0/angular_velocity = 0.0
|
|
11:113/0 = 0
|
|
11:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:113/0/physics_layer_0/angular_velocity = 0.0
|
|
12:113/0 = 0
|
|
12:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:113/0/physics_layer_0/angular_velocity = 0.0
|
|
13:113/0 = 0
|
|
13:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:113/0/physics_layer_0/angular_velocity = 0.0
|
|
14:113/0 = 0
|
|
14:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:113/0/physics_layer_0/angular_velocity = 0.0
|
|
15:113/0 = 0
|
|
15:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:113/0/physics_layer_0/angular_velocity = 0.0
|
|
16:113/0 = 0
|
|
16:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:113/0/physics_layer_0/angular_velocity = 0.0
|
|
17:113/0 = 0
|
|
17:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:113/0/physics_layer_0/angular_velocity = 0.0
|
|
18:113/0 = 0
|
|
18:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:113/0/physics_layer_0/angular_velocity = 0.0
|
|
19:113/0 = 0
|
|
19:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:113/0/physics_layer_0/angular_velocity = 0.0
|
|
20:113/0 = 0
|
|
20:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:113/0/physics_layer_0/angular_velocity = 0.0
|
|
21:113/0 = 0
|
|
21:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:113/0/physics_layer_0/angular_velocity = 0.0
|
|
22:113/0 = 0
|
|
22:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:113/0/physics_layer_0/angular_velocity = 0.0
|
|
23:113/0 = 0
|
|
23:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:113/0/physics_layer_0/angular_velocity = 0.0
|
|
24:113/0 = 0
|
|
24:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:113/0/physics_layer_0/angular_velocity = 0.0
|
|
25:113/0 = 0
|
|
25:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:113/0/physics_layer_0/angular_velocity = 0.0
|
|
26:113/0 = 0
|
|
26:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:113/0/physics_layer_0/angular_velocity = 0.0
|
|
27:113/0 = 0
|
|
27:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:113/0/physics_layer_0/angular_velocity = 0.0
|
|
28:113/0 = 0
|
|
28:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:113/0/physics_layer_0/angular_velocity = 0.0
|
|
29:113/0 = 0
|
|
29:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:113/0/physics_layer_0/angular_velocity = 0.0
|
|
30:113/0 = 0
|
|
30:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:113/0/physics_layer_0/angular_velocity = 0.0
|
|
31:113/0 = 0
|
|
31:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:113/0/physics_layer_0/angular_velocity = 0.0
|
|
32:113/0 = 0
|
|
32:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:113/0/physics_layer_0/angular_velocity = 0.0
|
|
33:113/0 = 0
|
|
33:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:113/0/physics_layer_0/angular_velocity = 0.0
|
|
34:113/0 = 0
|
|
34:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:113/0/physics_layer_0/angular_velocity = 0.0
|
|
35:113/0 = 0
|
|
35:113/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:113/0/physics_layer_0/angular_velocity = 0.0
|
|
0:114/0 = 0
|
|
0:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:114/0/physics_layer_0/angular_velocity = 0.0
|
|
1:114/0 = 0
|
|
1:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:114/0/physics_layer_0/angular_velocity = 0.0
|
|
2:114/0 = 0
|
|
2:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:114/0/physics_layer_0/angular_velocity = 0.0
|
|
3:114/0 = 0
|
|
3:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:114/0/physics_layer_0/angular_velocity = 0.0
|
|
4:114/0 = 0
|
|
4:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:114/0/physics_layer_0/angular_velocity = 0.0
|
|
5:114/0 = 0
|
|
5:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:114/0/physics_layer_0/angular_velocity = 0.0
|
|
6:114/0 = 0
|
|
6:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:114/0/physics_layer_0/angular_velocity = 0.0
|
|
7:114/0 = 0
|
|
7:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:114/0/physics_layer_0/angular_velocity = 0.0
|
|
8:114/0 = 0
|
|
8:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:114/0/physics_layer_0/angular_velocity = 0.0
|
|
9:114/0 = 0
|
|
9:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:114/0/physics_layer_0/angular_velocity = 0.0
|
|
10:114/0 = 0
|
|
10:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:114/0/physics_layer_0/angular_velocity = 0.0
|
|
11:114/0 = 0
|
|
11:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:114/0/physics_layer_0/angular_velocity = 0.0
|
|
12:114/0 = 0
|
|
12:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:114/0/physics_layer_0/angular_velocity = 0.0
|
|
13:114/0 = 0
|
|
13:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:114/0/physics_layer_0/angular_velocity = 0.0
|
|
14:114/0 = 0
|
|
14:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:114/0/physics_layer_0/angular_velocity = 0.0
|
|
15:114/0 = 0
|
|
15:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:114/0/physics_layer_0/angular_velocity = 0.0
|
|
16:114/0 = 0
|
|
16:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:114/0/physics_layer_0/angular_velocity = 0.0
|
|
17:114/0 = 0
|
|
17:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:114/0/physics_layer_0/angular_velocity = 0.0
|
|
18:114/0 = 0
|
|
18:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:114/0/physics_layer_0/angular_velocity = 0.0
|
|
19:114/0 = 0
|
|
19:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:114/0/physics_layer_0/angular_velocity = 0.0
|
|
20:114/0 = 0
|
|
20:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:114/0/physics_layer_0/angular_velocity = 0.0
|
|
21:114/0 = 0
|
|
21:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:114/0/physics_layer_0/angular_velocity = 0.0
|
|
22:114/0 = 0
|
|
22:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:114/0/physics_layer_0/angular_velocity = 0.0
|
|
23:114/0 = 0
|
|
23:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:114/0/physics_layer_0/angular_velocity = 0.0
|
|
24:114/0 = 0
|
|
24:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:114/0/physics_layer_0/angular_velocity = 0.0
|
|
25:114/0 = 0
|
|
25:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:114/0/physics_layer_0/angular_velocity = 0.0
|
|
26:114/0 = 0
|
|
26:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:114/0/physics_layer_0/angular_velocity = 0.0
|
|
27:114/0 = 0
|
|
27:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:114/0/physics_layer_0/angular_velocity = 0.0
|
|
28:114/0 = 0
|
|
28:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:114/0/physics_layer_0/angular_velocity = 0.0
|
|
29:114/0 = 0
|
|
29:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:114/0/physics_layer_0/angular_velocity = 0.0
|
|
30:114/0 = 0
|
|
30:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:114/0/physics_layer_0/angular_velocity = 0.0
|
|
31:114/0 = 0
|
|
31:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:114/0/physics_layer_0/angular_velocity = 0.0
|
|
32:114/0 = 0
|
|
32:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:114/0/physics_layer_0/angular_velocity = 0.0
|
|
33:114/0 = 0
|
|
33:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:114/0/physics_layer_0/angular_velocity = 0.0
|
|
34:114/0 = 0
|
|
34:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:114/0/physics_layer_0/angular_velocity = 0.0
|
|
35:114/0 = 0
|
|
35:114/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:114/0/physics_layer_0/angular_velocity = 0.0
|
|
0:115/0 = 0
|
|
0:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:115/0/physics_layer_0/angular_velocity = 0.0
|
|
1:115/0 = 0
|
|
1:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:115/0/physics_layer_0/angular_velocity = 0.0
|
|
2:115/0 = 0
|
|
2:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:115/0/physics_layer_0/angular_velocity = 0.0
|
|
3:115/0 = 0
|
|
3:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:115/0/physics_layer_0/angular_velocity = 0.0
|
|
4:115/0 = 0
|
|
4:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:115/0/physics_layer_0/angular_velocity = 0.0
|
|
5:115/0 = 0
|
|
5:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:115/0/physics_layer_0/angular_velocity = 0.0
|
|
6:115/0 = 0
|
|
6:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:115/0/physics_layer_0/angular_velocity = 0.0
|
|
7:115/0 = 0
|
|
7:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:115/0/physics_layer_0/angular_velocity = 0.0
|
|
8:115/0 = 0
|
|
8:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:115/0/physics_layer_0/angular_velocity = 0.0
|
|
9:115/0 = 0
|
|
9:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:115/0/physics_layer_0/angular_velocity = 0.0
|
|
10:115/0 = 0
|
|
10:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:115/0/physics_layer_0/angular_velocity = 0.0
|
|
11:115/0 = 0
|
|
11:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:115/0/physics_layer_0/angular_velocity = 0.0
|
|
12:115/0 = 0
|
|
12:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:115/0/physics_layer_0/angular_velocity = 0.0
|
|
13:115/0 = 0
|
|
13:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:115/0/physics_layer_0/angular_velocity = 0.0
|
|
14:115/0 = 0
|
|
14:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:115/0/physics_layer_0/angular_velocity = 0.0
|
|
15:115/0 = 0
|
|
15:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:115/0/physics_layer_0/angular_velocity = 0.0
|
|
16:115/0 = 0
|
|
16:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:115/0/physics_layer_0/angular_velocity = 0.0
|
|
17:115/0 = 0
|
|
17:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:115/0/physics_layer_0/angular_velocity = 0.0
|
|
18:115/0 = 0
|
|
18:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:115/0/physics_layer_0/angular_velocity = 0.0
|
|
19:115/0 = 0
|
|
19:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:115/0/physics_layer_0/angular_velocity = 0.0
|
|
20:115/0 = 0
|
|
20:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:115/0/physics_layer_0/angular_velocity = 0.0
|
|
21:115/0 = 0
|
|
21:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:115/0/physics_layer_0/angular_velocity = 0.0
|
|
22:115/0 = 0
|
|
22:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:115/0/physics_layer_0/angular_velocity = 0.0
|
|
23:115/0 = 0
|
|
23:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:115/0/physics_layer_0/angular_velocity = 0.0
|
|
24:115/0 = 0
|
|
24:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:115/0/physics_layer_0/angular_velocity = 0.0
|
|
25:115/0 = 0
|
|
25:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:115/0/physics_layer_0/angular_velocity = 0.0
|
|
26:115/0 = 0
|
|
26:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:115/0/physics_layer_0/angular_velocity = 0.0
|
|
27:115/0 = 0
|
|
27:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:115/0/physics_layer_0/angular_velocity = 0.0
|
|
28:115/0 = 0
|
|
28:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:115/0/physics_layer_0/angular_velocity = 0.0
|
|
29:115/0 = 0
|
|
29:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:115/0/physics_layer_0/angular_velocity = 0.0
|
|
30:115/0 = 0
|
|
30:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:115/0/physics_layer_0/angular_velocity = 0.0
|
|
31:115/0 = 0
|
|
31:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:115/0/physics_layer_0/angular_velocity = 0.0
|
|
32:115/0 = 0
|
|
32:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:115/0/physics_layer_0/angular_velocity = 0.0
|
|
33:115/0 = 0
|
|
33:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:115/0/physics_layer_0/angular_velocity = 0.0
|
|
34:115/0 = 0
|
|
34:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:115/0/physics_layer_0/angular_velocity = 0.0
|
|
35:115/0 = 0
|
|
35:115/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:115/0/physics_layer_0/angular_velocity = 0.0
|
|
0:116/0 = 0
|
|
0:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:116/0/physics_layer_0/angular_velocity = 0.0
|
|
1:116/0 = 0
|
|
1:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:116/0/physics_layer_0/angular_velocity = 0.0
|
|
2:116/0 = 0
|
|
2:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:116/0/physics_layer_0/angular_velocity = 0.0
|
|
3:116/0 = 0
|
|
3:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:116/0/physics_layer_0/angular_velocity = 0.0
|
|
4:116/0 = 0
|
|
4:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:116/0/physics_layer_0/angular_velocity = 0.0
|
|
5:116/0 = 0
|
|
5:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:116/0/physics_layer_0/angular_velocity = 0.0
|
|
6:116/0 = 0
|
|
6:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:116/0/physics_layer_0/angular_velocity = 0.0
|
|
7:116/0 = 0
|
|
7:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:116/0/physics_layer_0/angular_velocity = 0.0
|
|
8:116/0 = 0
|
|
8:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:116/0/physics_layer_0/angular_velocity = 0.0
|
|
9:116/0 = 0
|
|
9:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:116/0/physics_layer_0/angular_velocity = 0.0
|
|
10:116/0 = 0
|
|
10:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:116/0/physics_layer_0/angular_velocity = 0.0
|
|
11:116/0 = 0
|
|
11:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:116/0/physics_layer_0/angular_velocity = 0.0
|
|
12:116/0 = 0
|
|
12:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:116/0/physics_layer_0/angular_velocity = 0.0
|
|
13:116/0 = 0
|
|
13:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:116/0/physics_layer_0/angular_velocity = 0.0
|
|
14:116/0 = 0
|
|
14:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:116/0/physics_layer_0/angular_velocity = 0.0
|
|
15:116/0 = 0
|
|
15:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:116/0/physics_layer_0/angular_velocity = 0.0
|
|
16:116/0 = 0
|
|
16:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:116/0/physics_layer_0/angular_velocity = 0.0
|
|
17:116/0 = 0
|
|
17:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:116/0/physics_layer_0/angular_velocity = 0.0
|
|
18:116/0 = 0
|
|
18:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:116/0/physics_layer_0/angular_velocity = 0.0
|
|
19:116/0 = 0
|
|
19:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:116/0/physics_layer_0/angular_velocity = 0.0
|
|
20:116/0 = 0
|
|
20:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:116/0/physics_layer_0/angular_velocity = 0.0
|
|
21:116/0 = 0
|
|
21:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:116/0/physics_layer_0/angular_velocity = 0.0
|
|
22:116/0 = 0
|
|
22:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:116/0/physics_layer_0/angular_velocity = 0.0
|
|
23:116/0 = 0
|
|
23:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:116/0/physics_layer_0/angular_velocity = 0.0
|
|
24:116/0 = 0
|
|
24:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:116/0/physics_layer_0/angular_velocity = 0.0
|
|
25:116/0 = 0
|
|
25:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:116/0/physics_layer_0/angular_velocity = 0.0
|
|
26:116/0 = 0
|
|
26:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:116/0/physics_layer_0/angular_velocity = 0.0
|
|
27:116/0 = 0
|
|
27:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:116/0/physics_layer_0/angular_velocity = 0.0
|
|
28:116/0 = 0
|
|
28:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:116/0/physics_layer_0/angular_velocity = 0.0
|
|
29:116/0 = 0
|
|
29:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:116/0/physics_layer_0/angular_velocity = 0.0
|
|
30:116/0 = 0
|
|
30:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:116/0/physics_layer_0/angular_velocity = 0.0
|
|
31:116/0 = 0
|
|
31:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:116/0/physics_layer_0/angular_velocity = 0.0
|
|
32:116/0 = 0
|
|
32:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:116/0/physics_layer_0/angular_velocity = 0.0
|
|
33:116/0 = 0
|
|
33:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:116/0/physics_layer_0/angular_velocity = 0.0
|
|
34:116/0 = 0
|
|
34:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:116/0/physics_layer_0/angular_velocity = 0.0
|
|
35:116/0 = 0
|
|
35:116/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:116/0/physics_layer_0/angular_velocity = 0.0
|
|
0:117/0 = 0
|
|
0:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:117/0/physics_layer_0/angular_velocity = 0.0
|
|
1:117/0 = 0
|
|
1:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:117/0/physics_layer_0/angular_velocity = 0.0
|
|
2:117/0 = 0
|
|
2:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:117/0/physics_layer_0/angular_velocity = 0.0
|
|
3:117/0 = 0
|
|
3:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:117/0/physics_layer_0/angular_velocity = 0.0
|
|
4:117/0 = 0
|
|
4:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:117/0/physics_layer_0/angular_velocity = 0.0
|
|
5:117/0 = 0
|
|
5:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:117/0/physics_layer_0/angular_velocity = 0.0
|
|
6:117/0 = 0
|
|
6:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:117/0/physics_layer_0/angular_velocity = 0.0
|
|
7:117/0 = 0
|
|
7:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:117/0/physics_layer_0/angular_velocity = 0.0
|
|
8:117/0 = 0
|
|
8:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:117/0/physics_layer_0/angular_velocity = 0.0
|
|
9:117/0 = 0
|
|
9:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:117/0/physics_layer_0/angular_velocity = 0.0
|
|
10:117/0 = 0
|
|
10:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:117/0/physics_layer_0/angular_velocity = 0.0
|
|
11:117/0 = 0
|
|
11:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:117/0/physics_layer_0/angular_velocity = 0.0
|
|
12:117/0 = 0
|
|
12:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:117/0/physics_layer_0/angular_velocity = 0.0
|
|
13:117/0 = 0
|
|
13:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:117/0/physics_layer_0/angular_velocity = 0.0
|
|
14:117/0 = 0
|
|
14:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:117/0/physics_layer_0/angular_velocity = 0.0
|
|
15:117/0 = 0
|
|
15:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:117/0/physics_layer_0/angular_velocity = 0.0
|
|
16:117/0 = 0
|
|
16:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:117/0/physics_layer_0/angular_velocity = 0.0
|
|
17:117/0 = 0
|
|
17:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:117/0/physics_layer_0/angular_velocity = 0.0
|
|
18:117/0 = 0
|
|
18:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:117/0/physics_layer_0/angular_velocity = 0.0
|
|
19:117/0 = 0
|
|
19:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:117/0/physics_layer_0/angular_velocity = 0.0
|
|
20:117/0 = 0
|
|
20:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:117/0/physics_layer_0/angular_velocity = 0.0
|
|
21:117/0 = 0
|
|
21:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:117/0/physics_layer_0/angular_velocity = 0.0
|
|
22:117/0 = 0
|
|
22:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:117/0/physics_layer_0/angular_velocity = 0.0
|
|
23:117/0 = 0
|
|
23:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:117/0/physics_layer_0/angular_velocity = 0.0
|
|
24:117/0 = 0
|
|
24:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:117/0/physics_layer_0/angular_velocity = 0.0
|
|
25:117/0 = 0
|
|
25:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:117/0/physics_layer_0/angular_velocity = 0.0
|
|
26:117/0 = 0
|
|
26:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:117/0/physics_layer_0/angular_velocity = 0.0
|
|
27:117/0 = 0
|
|
27:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:117/0/physics_layer_0/angular_velocity = 0.0
|
|
28:117/0 = 0
|
|
28:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:117/0/physics_layer_0/angular_velocity = 0.0
|
|
29:117/0 = 0
|
|
29:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:117/0/physics_layer_0/angular_velocity = 0.0
|
|
30:117/0 = 0
|
|
30:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:117/0/physics_layer_0/angular_velocity = 0.0
|
|
31:117/0 = 0
|
|
31:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:117/0/physics_layer_0/angular_velocity = 0.0
|
|
32:117/0 = 0
|
|
32:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:117/0/physics_layer_0/angular_velocity = 0.0
|
|
33:117/0 = 0
|
|
33:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:117/0/physics_layer_0/angular_velocity = 0.0
|
|
34:117/0 = 0
|
|
34:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:117/0/physics_layer_0/angular_velocity = 0.0
|
|
35:117/0 = 0
|
|
35:117/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:117/0/physics_layer_0/angular_velocity = 0.0
|
|
0:118/0 = 0
|
|
0:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:118/0/physics_layer_0/angular_velocity = 0.0
|
|
1:118/0 = 0
|
|
1:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:118/0/physics_layer_0/angular_velocity = 0.0
|
|
2:118/0 = 0
|
|
2:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:118/0/physics_layer_0/angular_velocity = 0.0
|
|
3:118/0 = 0
|
|
3:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:118/0/physics_layer_0/angular_velocity = 0.0
|
|
4:118/0 = 0
|
|
4:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:118/0/physics_layer_0/angular_velocity = 0.0
|
|
5:118/0 = 0
|
|
5:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:118/0/physics_layer_0/angular_velocity = 0.0
|
|
6:118/0 = 0
|
|
6:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:118/0/physics_layer_0/angular_velocity = 0.0
|
|
7:118/0 = 0
|
|
7:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:118/0/physics_layer_0/angular_velocity = 0.0
|
|
8:118/0 = 0
|
|
8:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:118/0/physics_layer_0/angular_velocity = 0.0
|
|
9:118/0 = 0
|
|
9:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:118/0/physics_layer_0/angular_velocity = 0.0
|
|
10:118/0 = 0
|
|
10:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:118/0/physics_layer_0/angular_velocity = 0.0
|
|
11:118/0 = 0
|
|
11:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:118/0/physics_layer_0/angular_velocity = 0.0
|
|
12:118/0 = 0
|
|
12:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:118/0/physics_layer_0/angular_velocity = 0.0
|
|
13:118/0 = 0
|
|
13:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:118/0/physics_layer_0/angular_velocity = 0.0
|
|
14:118/0 = 0
|
|
14:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:118/0/physics_layer_0/angular_velocity = 0.0
|
|
15:118/0 = 0
|
|
15:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:118/0/physics_layer_0/angular_velocity = 0.0
|
|
16:118/0 = 0
|
|
16:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:118/0/physics_layer_0/angular_velocity = 0.0
|
|
17:118/0 = 0
|
|
17:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:118/0/physics_layer_0/angular_velocity = 0.0
|
|
18:118/0 = 0
|
|
18:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:118/0/physics_layer_0/angular_velocity = 0.0
|
|
19:118/0 = 0
|
|
19:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:118/0/physics_layer_0/angular_velocity = 0.0
|
|
20:118/0 = 0
|
|
20:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:118/0/physics_layer_0/angular_velocity = 0.0
|
|
21:118/0 = 0
|
|
21:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:118/0/physics_layer_0/angular_velocity = 0.0
|
|
22:118/0 = 0
|
|
22:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:118/0/physics_layer_0/angular_velocity = 0.0
|
|
23:118/0 = 0
|
|
23:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:118/0/physics_layer_0/angular_velocity = 0.0
|
|
24:118/0 = 0
|
|
24:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:118/0/physics_layer_0/angular_velocity = 0.0
|
|
25:118/0 = 0
|
|
25:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:118/0/physics_layer_0/angular_velocity = 0.0
|
|
26:118/0 = 0
|
|
26:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:118/0/physics_layer_0/angular_velocity = 0.0
|
|
27:118/0 = 0
|
|
27:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:118/0/physics_layer_0/angular_velocity = 0.0
|
|
28:118/0 = 0
|
|
28:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:118/0/physics_layer_0/angular_velocity = 0.0
|
|
29:118/0 = 0
|
|
29:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:118/0/physics_layer_0/angular_velocity = 0.0
|
|
30:118/0 = 0
|
|
30:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:118/0/physics_layer_0/angular_velocity = 0.0
|
|
31:118/0 = 0
|
|
31:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:118/0/physics_layer_0/angular_velocity = 0.0
|
|
32:118/0 = 0
|
|
32:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:118/0/physics_layer_0/angular_velocity = 0.0
|
|
33:118/0 = 0
|
|
33:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:118/0/physics_layer_0/angular_velocity = 0.0
|
|
34:118/0 = 0
|
|
34:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:118/0/physics_layer_0/angular_velocity = 0.0
|
|
35:118/0 = 0
|
|
35:118/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:118/0/physics_layer_0/angular_velocity = 0.0
|
|
0:119/0 = 0
|
|
0:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:119/0/physics_layer_0/angular_velocity = 0.0
|
|
1:119/0 = 0
|
|
1:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:119/0/physics_layer_0/angular_velocity = 0.0
|
|
2:119/0 = 0
|
|
2:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:119/0/physics_layer_0/angular_velocity = 0.0
|
|
3:119/0 = 0
|
|
3:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:119/0/physics_layer_0/angular_velocity = 0.0
|
|
4:119/0 = 0
|
|
4:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:119/0/physics_layer_0/angular_velocity = 0.0
|
|
5:119/0 = 0
|
|
5:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:119/0/physics_layer_0/angular_velocity = 0.0
|
|
6:119/0 = 0
|
|
6:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:119/0/physics_layer_0/angular_velocity = 0.0
|
|
7:119/0 = 0
|
|
7:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:119/0/physics_layer_0/angular_velocity = 0.0
|
|
8:119/0 = 0
|
|
8:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:119/0/physics_layer_0/angular_velocity = 0.0
|
|
9:119/0 = 0
|
|
9:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:119/0/physics_layer_0/angular_velocity = 0.0
|
|
10:119/0 = 0
|
|
10:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:119/0/physics_layer_0/angular_velocity = 0.0
|
|
11:119/0 = 0
|
|
11:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:119/0/physics_layer_0/angular_velocity = 0.0
|
|
12:119/0 = 0
|
|
12:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:119/0/physics_layer_0/angular_velocity = 0.0
|
|
13:119/0 = 0
|
|
13:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:119/0/physics_layer_0/angular_velocity = 0.0
|
|
14:119/0 = 0
|
|
14:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:119/0/physics_layer_0/angular_velocity = 0.0
|
|
15:119/0 = 0
|
|
15:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:119/0/physics_layer_0/angular_velocity = 0.0
|
|
16:119/0 = 0
|
|
16:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:119/0/physics_layer_0/angular_velocity = 0.0
|
|
17:119/0 = 0
|
|
17:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:119/0/physics_layer_0/angular_velocity = 0.0
|
|
18:119/0 = 0
|
|
18:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:119/0/physics_layer_0/angular_velocity = 0.0
|
|
19:119/0 = 0
|
|
19:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:119/0/physics_layer_0/angular_velocity = 0.0
|
|
20:119/0 = 0
|
|
20:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:119/0/physics_layer_0/angular_velocity = 0.0
|
|
21:119/0 = 0
|
|
21:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:119/0/physics_layer_0/angular_velocity = 0.0
|
|
22:119/0 = 0
|
|
22:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:119/0/physics_layer_0/angular_velocity = 0.0
|
|
23:119/0 = 0
|
|
23:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:119/0/physics_layer_0/angular_velocity = 0.0
|
|
24:119/0 = 0
|
|
24:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:119/0/physics_layer_0/angular_velocity = 0.0
|
|
25:119/0 = 0
|
|
25:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:119/0/physics_layer_0/angular_velocity = 0.0
|
|
26:119/0 = 0
|
|
26:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:119/0/physics_layer_0/angular_velocity = 0.0
|
|
27:119/0 = 0
|
|
27:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:119/0/physics_layer_0/angular_velocity = 0.0
|
|
28:119/0 = 0
|
|
28:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:119/0/physics_layer_0/angular_velocity = 0.0
|
|
29:119/0 = 0
|
|
29:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:119/0/physics_layer_0/angular_velocity = 0.0
|
|
30:119/0 = 0
|
|
30:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:119/0/physics_layer_0/angular_velocity = 0.0
|
|
31:119/0 = 0
|
|
31:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:119/0/physics_layer_0/angular_velocity = 0.0
|
|
32:119/0 = 0
|
|
32:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:119/0/physics_layer_0/angular_velocity = 0.0
|
|
33:119/0 = 0
|
|
33:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:119/0/physics_layer_0/angular_velocity = 0.0
|
|
34:119/0 = 0
|
|
34:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:119/0/physics_layer_0/angular_velocity = 0.0
|
|
35:119/0 = 0
|
|
35:119/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:119/0/physics_layer_0/angular_velocity = 0.0
|
|
0:120/0 = 0
|
|
0:120/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:120/0/physics_layer_0/angular_velocity = 0.0
|
|
1:120/0 = 0
|
|
1:120/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:120/0/physics_layer_0/angular_velocity = 0.0
|
|
2:120/0 = 0
|
|
2:120/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:120/0/physics_layer_0/angular_velocity = 0.0
|
|
3:120/0 = 0
|
|
3:120/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:120/0/physics_layer_0/angular_velocity = 0.0
|
|
4:120/0 = 0
|
|
4:120/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:120/0/physics_layer_0/angular_velocity = 0.0
|
|
5:120/0 = 0
|
|
5:120/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:120/0/physics_layer_0/angular_velocity = 0.0
|
|
6:120/0 = 0
|
|
6:120/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:120/0/physics_layer_0/angular_velocity = 0.0
|
|
7:120/0 = 0
|
|
7:120/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:120/0/physics_layer_0/angular_velocity = 0.0
|
|
8:120/0 = 0
|
|
8:120/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:120/0/physics_layer_0/angular_velocity = 0.0
|
|
9:120/0 = 0
|
|
9:120/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:120/0/physics_layer_0/angular_velocity = 0.0
|
|
10:120/0 = 0
|
|
10:120/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:120/0/physics_layer_0/angular_velocity = 0.0
|
|
11:120/0 = 0
|
|
11:120/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:120/0/physics_layer_0/angular_velocity = 0.0
|
|
12:120/0 = 0
|
|
12:120/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:120/0/physics_layer_0/angular_velocity = 0.0
|
|
13:120/0 = 0
|
|
13:120/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:120/0/physics_layer_0/angular_velocity = 0.0
|
|
14:120/0 = 0
|
|
14:120/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:120/0/physics_layer_0/angular_velocity = 0.0
|
|
15:120/0 = 0
|
|
15:120/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:120/0/physics_layer_0/angular_velocity = 0.0
|
|
16:120/0 = 0
|
|
16:120/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:120/0/physics_layer_0/angular_velocity = 0.0
|
|
17:120/0 = 0
|
|
17:120/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:120/0/physics_layer_0/angular_velocity = 0.0
|
|
18:120/0 = 0
|
|
18:120/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:120/0/physics_layer_0/angular_velocity = 0.0
|
|
19:120/0 = 0
|
|
19:120/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:120/0/physics_layer_0/angular_velocity = 0.0
|
|
20:120/0 = 0
|
|
20:120/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:120/0/physics_layer_0/angular_velocity = 0.0
|
|
21:120/0 = 0
|
|
21:120/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:120/0/physics_layer_0/angular_velocity = 0.0
|
|
22:120/0 = 0
|
|
22:120/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:120/0/physics_layer_0/angular_velocity = 0.0
|
|
23:120/0 = 0
|
|
23:120/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:120/0/physics_layer_0/angular_velocity = 0.0
|
|
24:120/0 = 0
|
|
24:120/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:120/0/physics_layer_0/angular_velocity = 0.0
|
|
25:120/0 = 0
|
|
25:120/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:120/0/physics_layer_0/angular_velocity = 0.0
|
|
26:120/0 = 0
|
|
26:120/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:120/0/physics_layer_0/angular_velocity = 0.0
|
|
27:120/0 = 0
|
|
27:120/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:120/0/physics_layer_0/angular_velocity = 0.0
|
|
28:120/0 = 0
|
|
28:120/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:120/0/physics_layer_0/angular_velocity = 0.0
|
|
29:120/0 = 0
|
|
29:120/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:120/0/physics_layer_0/angular_velocity = 0.0
|
|
30:120/0 = 0
|
|
30:120/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:120/0/physics_layer_0/angular_velocity = 0.0
|
|
31:120/0 = 0
|
|
31:120/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:120/0/physics_layer_0/angular_velocity = 0.0
|
|
32:120/0 = 0
|
|
32:120/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:120/0/physics_layer_0/angular_velocity = 0.0
|
|
33:120/0 = 0
|
|
33:120/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:120/0/physics_layer_0/angular_velocity = 0.0
|
|
34:120/0 = 0
|
|
34:120/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:120/0/physics_layer_0/angular_velocity = 0.0
|
|
35:120/0 = 0
|
|
35:120/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:120/0/physics_layer_0/angular_velocity = 0.0
|
|
0:121/0 = 0
|
|
0:121/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:121/0/physics_layer_0/angular_velocity = 0.0
|
|
1:121/0 = 0
|
|
1:121/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:121/0/physics_layer_0/angular_velocity = 0.0
|
|
2:121/0 = 0
|
|
2:121/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:121/0/physics_layer_0/angular_velocity = 0.0
|
|
3:121/0 = 0
|
|
3:121/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:121/0/physics_layer_0/angular_velocity = 0.0
|
|
4:121/0 = 0
|
|
4:121/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:121/0/physics_layer_0/angular_velocity = 0.0
|
|
5:121/0 = 0
|
|
5:121/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:121/0/physics_layer_0/angular_velocity = 0.0
|
|
6:121/0 = 0
|
|
6:121/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:121/0/physics_layer_0/angular_velocity = 0.0
|
|
7:121/0 = 0
|
|
7:121/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:121/0/physics_layer_0/angular_velocity = 0.0
|
|
8:121/0 = 0
|
|
8:121/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:121/0/physics_layer_0/angular_velocity = 0.0
|
|
9:121/0 = 0
|
|
9:121/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:121/0/physics_layer_0/angular_velocity = 0.0
|
|
10:121/0 = 0
|
|
10:121/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:121/0/physics_layer_0/angular_velocity = 0.0
|
|
11:121/0 = 0
|
|
11:121/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:121/0/physics_layer_0/angular_velocity = 0.0
|
|
12:121/0 = 0
|
|
12:121/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:121/0/physics_layer_0/angular_velocity = 0.0
|
|
13:121/0 = 0
|
|
13:121/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:121/0/physics_layer_0/angular_velocity = 0.0
|
|
14:121/0 = 0
|
|
14:121/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:121/0/physics_layer_0/angular_velocity = 0.0
|
|
15:121/0 = 0
|
|
15:121/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:121/0/physics_layer_0/angular_velocity = 0.0
|
|
16:121/0 = 0
|
|
16:121/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:121/0/physics_layer_0/angular_velocity = 0.0
|
|
17:121/0 = 0
|
|
17:121/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:121/0/physics_layer_0/angular_velocity = 0.0
|
|
18:121/0 = 0
|
|
18:121/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:121/0/physics_layer_0/angular_velocity = 0.0
|
|
19:121/0 = 0
|
|
19:121/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:121/0/physics_layer_0/angular_velocity = 0.0
|
|
20:121/0 = 0
|
|
20:121/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:121/0/physics_layer_0/angular_velocity = 0.0
|
|
21:121/0 = 0
|
|
21:121/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:121/0/physics_layer_0/angular_velocity = 0.0
|
|
22:121/0 = 0
|
|
22:121/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:121/0/physics_layer_0/angular_velocity = 0.0
|
|
23:121/0 = 0
|
|
23:121/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:121/0/physics_layer_0/angular_velocity = 0.0
|
|
24:121/0 = 0
|
|
24:121/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:121/0/physics_layer_0/angular_velocity = 0.0
|
|
25:121/0 = 0
|
|
25:121/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:121/0/physics_layer_0/angular_velocity = 0.0
|
|
26:121/0 = 0
|
|
26:121/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:121/0/physics_layer_0/angular_velocity = 0.0
|
|
27:121/0 = 0
|
|
27:121/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:121/0/physics_layer_0/angular_velocity = 0.0
|
|
28:121/0 = 0
|
|
28:121/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:121/0/physics_layer_0/angular_velocity = 0.0
|
|
29:121/0 = 0
|
|
29:121/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:121/0/physics_layer_0/angular_velocity = 0.0
|
|
30:121/0 = 0
|
|
30:121/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:121/0/physics_layer_0/angular_velocity = 0.0
|
|
31:121/0 = 0
|
|
31:121/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:121/0/physics_layer_0/angular_velocity = 0.0
|
|
32:121/0 = 0
|
|
32:121/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:121/0/physics_layer_0/angular_velocity = 0.0
|
|
33:121/0 = 0
|
|
33:121/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:121/0/physics_layer_0/angular_velocity = 0.0
|
|
34:121/0 = 0
|
|
34:121/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:121/0/physics_layer_0/angular_velocity = 0.0
|
|
35:121/0 = 0
|
|
35:121/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:121/0/physics_layer_0/angular_velocity = 0.0
|
|
0:122/0 = 0
|
|
0:122/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:122/0/physics_layer_0/angular_velocity = 0.0
|
|
1:122/0 = 0
|
|
1:122/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:122/0/physics_layer_0/angular_velocity = 0.0
|
|
2:122/0 = 0
|
|
2:122/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:122/0/physics_layer_0/angular_velocity = 0.0
|
|
3:122/0 = 0
|
|
3:122/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:122/0/physics_layer_0/angular_velocity = 0.0
|
|
4:122/0 = 0
|
|
4:122/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:122/0/physics_layer_0/angular_velocity = 0.0
|
|
5:122/0 = 0
|
|
5:122/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:122/0/physics_layer_0/angular_velocity = 0.0
|
|
6:122/0 = 0
|
|
6:122/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:122/0/physics_layer_0/angular_velocity = 0.0
|
|
7:122/0 = 0
|
|
7:122/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:122/0/physics_layer_0/angular_velocity = 0.0
|
|
8:122/0 = 0
|
|
8:122/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:122/0/physics_layer_0/angular_velocity = 0.0
|
|
9:122/0 = 0
|
|
9:122/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:122/0/physics_layer_0/angular_velocity = 0.0
|
|
10:122/0 = 0
|
|
10:122/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:122/0/physics_layer_0/angular_velocity = 0.0
|
|
11:122/0 = 0
|
|
11:122/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:122/0/physics_layer_0/angular_velocity = 0.0
|
|
12:122/0 = 0
|
|
12:122/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:122/0/physics_layer_0/angular_velocity = 0.0
|
|
13:122/0 = 0
|
|
13:122/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:122/0/physics_layer_0/angular_velocity = 0.0
|
|
14:122/0 = 0
|
|
14:122/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:122/0/physics_layer_0/angular_velocity = 0.0
|
|
15:122/0 = 0
|
|
15:122/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:122/0/physics_layer_0/angular_velocity = 0.0
|
|
16:122/0 = 0
|
|
16:122/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:122/0/physics_layer_0/angular_velocity = 0.0
|
|
17:122/0 = 0
|
|
17:122/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:122/0/physics_layer_0/angular_velocity = 0.0
|
|
18:122/0 = 0
|
|
18:122/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:122/0/physics_layer_0/angular_velocity = 0.0
|
|
19:122/0 = 0
|
|
19:122/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:122/0/physics_layer_0/angular_velocity = 0.0
|
|
20:122/0 = 0
|
|
20:122/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:122/0/physics_layer_0/angular_velocity = 0.0
|
|
21:122/0 = 0
|
|
21:122/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:122/0/physics_layer_0/angular_velocity = 0.0
|
|
22:122/0 = 0
|
|
22:122/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:122/0/physics_layer_0/angular_velocity = 0.0
|
|
23:122/0 = 0
|
|
23:122/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:122/0/physics_layer_0/angular_velocity = 0.0
|
|
24:122/0 = 0
|
|
24:122/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:122/0/physics_layer_0/angular_velocity = 0.0
|
|
25:122/0 = 0
|
|
25:122/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:122/0/physics_layer_0/angular_velocity = 0.0
|
|
26:122/0 = 0
|
|
26:122/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:122/0/physics_layer_0/angular_velocity = 0.0
|
|
27:122/0 = 0
|
|
27:122/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:122/0/physics_layer_0/angular_velocity = 0.0
|
|
28:122/0 = 0
|
|
28:122/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:122/0/physics_layer_0/angular_velocity = 0.0
|
|
29:122/0 = 0
|
|
29:122/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:122/0/physics_layer_0/angular_velocity = 0.0
|
|
30:122/0 = 0
|
|
30:122/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:122/0/physics_layer_0/angular_velocity = 0.0
|
|
31:122/0 = 0
|
|
31:122/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:122/0/physics_layer_0/angular_velocity = 0.0
|
|
32:122/0 = 0
|
|
32:122/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:122/0/physics_layer_0/angular_velocity = 0.0
|
|
33:122/0 = 0
|
|
33:122/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:122/0/physics_layer_0/angular_velocity = 0.0
|
|
34:122/0 = 0
|
|
34:122/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:122/0/physics_layer_0/angular_velocity = 0.0
|
|
35:122/0 = 0
|
|
35:122/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:122/0/physics_layer_0/angular_velocity = 0.0
|
|
0:123/0 = 0
|
|
0:123/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:123/0/physics_layer_0/angular_velocity = 0.0
|
|
1:123/0 = 0
|
|
1:123/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:123/0/physics_layer_0/angular_velocity = 0.0
|
|
2:123/0 = 0
|
|
2:123/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:123/0/physics_layer_0/angular_velocity = 0.0
|
|
3:123/0 = 0
|
|
3:123/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:123/0/physics_layer_0/angular_velocity = 0.0
|
|
4:123/0 = 0
|
|
4:123/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:123/0/physics_layer_0/angular_velocity = 0.0
|
|
5:123/0 = 0
|
|
5:123/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:123/0/physics_layer_0/angular_velocity = 0.0
|
|
6:123/0 = 0
|
|
6:123/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:123/0/physics_layer_0/angular_velocity = 0.0
|
|
7:123/0 = 0
|
|
7:123/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:123/0/physics_layer_0/angular_velocity = 0.0
|
|
8:123/0 = 0
|
|
8:123/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:123/0/physics_layer_0/angular_velocity = 0.0
|
|
9:123/0 = 0
|
|
9:123/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:123/0/physics_layer_0/angular_velocity = 0.0
|
|
10:123/0 = 0
|
|
10:123/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:123/0/physics_layer_0/angular_velocity = 0.0
|
|
11:123/0 = 0
|
|
11:123/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:123/0/physics_layer_0/angular_velocity = 0.0
|
|
12:123/0 = 0
|
|
12:123/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:123/0/physics_layer_0/angular_velocity = 0.0
|
|
13:123/0 = 0
|
|
13:123/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:123/0/physics_layer_0/angular_velocity = 0.0
|
|
14:123/0 = 0
|
|
14:123/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:123/0/physics_layer_0/angular_velocity = 0.0
|
|
15:123/0 = 0
|
|
15:123/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:123/0/physics_layer_0/angular_velocity = 0.0
|
|
16:123/0 = 0
|
|
16:123/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:123/0/physics_layer_0/angular_velocity = 0.0
|
|
17:123/0 = 0
|
|
17:123/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:123/0/physics_layer_0/angular_velocity = 0.0
|
|
18:123/0 = 0
|
|
18:123/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:123/0/physics_layer_0/angular_velocity = 0.0
|
|
19:123/0 = 0
|
|
19:123/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:123/0/physics_layer_0/angular_velocity = 0.0
|
|
20:123/0 = 0
|
|
20:123/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:123/0/physics_layer_0/angular_velocity = 0.0
|
|
21:123/0 = 0
|
|
21:123/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:123/0/physics_layer_0/angular_velocity = 0.0
|
|
22:123/0 = 0
|
|
22:123/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:123/0/physics_layer_0/angular_velocity = 0.0
|
|
23:123/0 = 0
|
|
23:123/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:123/0/physics_layer_0/angular_velocity = 0.0
|
|
24:123/0 = 0
|
|
24:123/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:123/0/physics_layer_0/angular_velocity = 0.0
|
|
25:123/0 = 0
|
|
25:123/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:123/0/physics_layer_0/angular_velocity = 0.0
|
|
26:123/0 = 0
|
|
26:123/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:123/0/physics_layer_0/angular_velocity = 0.0
|
|
27:123/0 = 0
|
|
27:123/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:123/0/physics_layer_0/angular_velocity = 0.0
|
|
28:123/0 = 0
|
|
28:123/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:123/0/physics_layer_0/angular_velocity = 0.0
|
|
29:123/0 = 0
|
|
29:123/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:123/0/physics_layer_0/angular_velocity = 0.0
|
|
30:123/0 = 0
|
|
30:123/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:123/0/physics_layer_0/angular_velocity = 0.0
|
|
31:123/0 = 0
|
|
31:123/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:123/0/physics_layer_0/angular_velocity = 0.0
|
|
32:123/0 = 0
|
|
32:123/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:123/0/physics_layer_0/angular_velocity = 0.0
|
|
33:123/0 = 0
|
|
33:123/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:123/0/physics_layer_0/angular_velocity = 0.0
|
|
34:123/0 = 0
|
|
34:123/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:123/0/physics_layer_0/angular_velocity = 0.0
|
|
35:123/0 = 0
|
|
35:123/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:123/0/physics_layer_0/angular_velocity = 0.0
|
|
0:124/0 = 0
|
|
0:124/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:124/0/physics_layer_0/angular_velocity = 0.0
|
|
1:124/0 = 0
|
|
1:124/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:124/0/physics_layer_0/angular_velocity = 0.0
|
|
2:124/0 = 0
|
|
2:124/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:124/0/physics_layer_0/angular_velocity = 0.0
|
|
3:124/0 = 0
|
|
3:124/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:124/0/physics_layer_0/angular_velocity = 0.0
|
|
4:124/0 = 0
|
|
4:124/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:124/0/physics_layer_0/angular_velocity = 0.0
|
|
5:124/0 = 0
|
|
5:124/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:124/0/physics_layer_0/angular_velocity = 0.0
|
|
6:124/0 = 0
|
|
6:124/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:124/0/physics_layer_0/angular_velocity = 0.0
|
|
7:124/0 = 0
|
|
7:124/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:124/0/physics_layer_0/angular_velocity = 0.0
|
|
8:124/0 = 0
|
|
8:124/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:124/0/physics_layer_0/angular_velocity = 0.0
|
|
9:124/0 = 0
|
|
9:124/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:124/0/physics_layer_0/angular_velocity = 0.0
|
|
10:124/0 = 0
|
|
10:124/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:124/0/physics_layer_0/angular_velocity = 0.0
|
|
11:124/0 = 0
|
|
11:124/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:124/0/physics_layer_0/angular_velocity = 0.0
|
|
12:124/0 = 0
|
|
12:124/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:124/0/physics_layer_0/angular_velocity = 0.0
|
|
13:124/0 = 0
|
|
13:124/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:124/0/physics_layer_0/angular_velocity = 0.0
|
|
14:124/0 = 0
|
|
14:124/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:124/0/physics_layer_0/angular_velocity = 0.0
|
|
15:124/0 = 0
|
|
15:124/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:124/0/physics_layer_0/angular_velocity = 0.0
|
|
16:124/0 = 0
|
|
16:124/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:124/0/physics_layer_0/angular_velocity = 0.0
|
|
17:124/0 = 0
|
|
17:124/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:124/0/physics_layer_0/angular_velocity = 0.0
|
|
18:124/0 = 0
|
|
18:124/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:124/0/physics_layer_0/angular_velocity = 0.0
|
|
19:124/0 = 0
|
|
19:124/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:124/0/physics_layer_0/angular_velocity = 0.0
|
|
20:124/0 = 0
|
|
20:124/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:124/0/physics_layer_0/angular_velocity = 0.0
|
|
21:124/0 = 0
|
|
21:124/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:124/0/physics_layer_0/angular_velocity = 0.0
|
|
22:124/0 = 0
|
|
22:124/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:124/0/physics_layer_0/angular_velocity = 0.0
|
|
23:124/0 = 0
|
|
23:124/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:124/0/physics_layer_0/angular_velocity = 0.0
|
|
24:124/0 = 0
|
|
24:124/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:124/0/physics_layer_0/angular_velocity = 0.0
|
|
25:124/0 = 0
|
|
25:124/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:124/0/physics_layer_0/angular_velocity = 0.0
|
|
26:124/0 = 0
|
|
26:124/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:124/0/physics_layer_0/angular_velocity = 0.0
|
|
27:124/0 = 0
|
|
27:124/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:124/0/physics_layer_0/angular_velocity = 0.0
|
|
28:124/0 = 0
|
|
28:124/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:124/0/physics_layer_0/angular_velocity = 0.0
|
|
29:124/0 = 0
|
|
29:124/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:124/0/physics_layer_0/angular_velocity = 0.0
|
|
30:124/0 = 0
|
|
30:124/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:124/0/physics_layer_0/angular_velocity = 0.0
|
|
31:124/0 = 0
|
|
31:124/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:124/0/physics_layer_0/angular_velocity = 0.0
|
|
32:124/0 = 0
|
|
32:124/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:124/0/physics_layer_0/angular_velocity = 0.0
|
|
33:124/0 = 0
|
|
33:124/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:124/0/physics_layer_0/angular_velocity = 0.0
|
|
34:124/0 = 0
|
|
34:124/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:124/0/physics_layer_0/angular_velocity = 0.0
|
|
35:124/0 = 0
|
|
35:124/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:124/0/physics_layer_0/angular_velocity = 0.0
|
|
0:125/0 = 0
|
|
0:125/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:125/0/physics_layer_0/angular_velocity = 0.0
|
|
1:125/0 = 0
|
|
1:125/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:125/0/physics_layer_0/angular_velocity = 0.0
|
|
2:125/0 = 0
|
|
2:125/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:125/0/physics_layer_0/angular_velocity = 0.0
|
|
3:125/0 = 0
|
|
3:125/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:125/0/physics_layer_0/angular_velocity = 0.0
|
|
4:125/0 = 0
|
|
4:125/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:125/0/physics_layer_0/angular_velocity = 0.0
|
|
5:125/0 = 0
|
|
5:125/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:125/0/physics_layer_0/angular_velocity = 0.0
|
|
6:125/0 = 0
|
|
6:125/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:125/0/physics_layer_0/angular_velocity = 0.0
|
|
7:125/0 = 0
|
|
7:125/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:125/0/physics_layer_0/angular_velocity = 0.0
|
|
8:125/0 = 0
|
|
8:125/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:125/0/physics_layer_0/angular_velocity = 0.0
|
|
9:125/0 = 0
|
|
9:125/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:125/0/physics_layer_0/angular_velocity = 0.0
|
|
10:125/0 = 0
|
|
10:125/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:125/0/physics_layer_0/angular_velocity = 0.0
|
|
11:125/0 = 0
|
|
11:125/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:125/0/physics_layer_0/angular_velocity = 0.0
|
|
12:125/0 = 0
|
|
12:125/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:125/0/physics_layer_0/angular_velocity = 0.0
|
|
13:125/0 = 0
|
|
13:125/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:125/0/physics_layer_0/angular_velocity = 0.0
|
|
14:125/0 = 0
|
|
14:125/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:125/0/physics_layer_0/angular_velocity = 0.0
|
|
15:125/0 = 0
|
|
15:125/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:125/0/physics_layer_0/angular_velocity = 0.0
|
|
16:125/0 = 0
|
|
16:125/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:125/0/physics_layer_0/angular_velocity = 0.0
|
|
17:125/0 = 0
|
|
17:125/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:125/0/physics_layer_0/angular_velocity = 0.0
|
|
18:125/0 = 0
|
|
18:125/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:125/0/physics_layer_0/angular_velocity = 0.0
|
|
19:125/0 = 0
|
|
19:125/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:125/0/physics_layer_0/angular_velocity = 0.0
|
|
20:125/0 = 0
|
|
20:125/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:125/0/physics_layer_0/angular_velocity = 0.0
|
|
21:125/0 = 0
|
|
21:125/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:125/0/physics_layer_0/angular_velocity = 0.0
|
|
22:125/0 = 0
|
|
22:125/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:125/0/physics_layer_0/angular_velocity = 0.0
|
|
23:125/0 = 0
|
|
23:125/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:125/0/physics_layer_0/angular_velocity = 0.0
|
|
24:125/0 = 0
|
|
24:125/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:125/0/physics_layer_0/angular_velocity = 0.0
|
|
25:125/0 = 0
|
|
25:125/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:125/0/physics_layer_0/angular_velocity = 0.0
|
|
26:125/0 = 0
|
|
26:125/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:125/0/physics_layer_0/angular_velocity = 0.0
|
|
27:125/0 = 0
|
|
27:125/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:125/0/physics_layer_0/angular_velocity = 0.0
|
|
28:125/0 = 0
|
|
28:125/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:125/0/physics_layer_0/angular_velocity = 0.0
|
|
29:125/0 = 0
|
|
29:125/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:125/0/physics_layer_0/angular_velocity = 0.0
|
|
30:125/0 = 0
|
|
30:125/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:125/0/physics_layer_0/angular_velocity = 0.0
|
|
31:125/0 = 0
|
|
31:125/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:125/0/physics_layer_0/angular_velocity = 0.0
|
|
32:125/0 = 0
|
|
32:125/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:125/0/physics_layer_0/angular_velocity = 0.0
|
|
33:125/0 = 0
|
|
33:125/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:125/0/physics_layer_0/angular_velocity = 0.0
|
|
34:125/0 = 0
|
|
34:125/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:125/0/physics_layer_0/angular_velocity = 0.0
|
|
35:125/0 = 0
|
|
35:125/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:125/0/physics_layer_0/angular_velocity = 0.0
|
|
0:126/0 = 0
|
|
0:126/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:126/0/physics_layer_0/angular_velocity = 0.0
|
|
1:126/0 = 0
|
|
1:126/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:126/0/physics_layer_0/angular_velocity = 0.0
|
|
2:126/0 = 0
|
|
2:126/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:126/0/physics_layer_0/angular_velocity = 0.0
|
|
3:126/0 = 0
|
|
3:126/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:126/0/physics_layer_0/angular_velocity = 0.0
|
|
4:126/0 = 0
|
|
4:126/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:126/0/physics_layer_0/angular_velocity = 0.0
|
|
5:126/0 = 0
|
|
5:126/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:126/0/physics_layer_0/angular_velocity = 0.0
|
|
6:126/0 = 0
|
|
6:126/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:126/0/physics_layer_0/angular_velocity = 0.0
|
|
7:126/0 = 0
|
|
7:126/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:126/0/physics_layer_0/angular_velocity = 0.0
|
|
8:126/0 = 0
|
|
8:126/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:126/0/physics_layer_0/angular_velocity = 0.0
|
|
9:126/0 = 0
|
|
9:126/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:126/0/physics_layer_0/angular_velocity = 0.0
|
|
10:126/0 = 0
|
|
10:126/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:126/0/physics_layer_0/angular_velocity = 0.0
|
|
11:126/0 = 0
|
|
11:126/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:126/0/physics_layer_0/angular_velocity = 0.0
|
|
12:126/0 = 0
|
|
12:126/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:126/0/physics_layer_0/angular_velocity = 0.0
|
|
13:126/0 = 0
|
|
13:126/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:126/0/physics_layer_0/angular_velocity = 0.0
|
|
14:126/0 = 0
|
|
14:126/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:126/0/physics_layer_0/angular_velocity = 0.0
|
|
15:126/0 = 0
|
|
15:126/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:126/0/physics_layer_0/angular_velocity = 0.0
|
|
16:126/0 = 0
|
|
16:126/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:126/0/physics_layer_0/angular_velocity = 0.0
|
|
17:126/0 = 0
|
|
17:126/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:126/0/physics_layer_0/angular_velocity = 0.0
|
|
18:126/0 = 0
|
|
18:126/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:126/0/physics_layer_0/angular_velocity = 0.0
|
|
19:126/0 = 0
|
|
19:126/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:126/0/physics_layer_0/angular_velocity = 0.0
|
|
20:126/0 = 0
|
|
20:126/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:126/0/physics_layer_0/angular_velocity = 0.0
|
|
21:126/0 = 0
|
|
21:126/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:126/0/physics_layer_0/angular_velocity = 0.0
|
|
22:126/0 = 0
|
|
22:126/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:126/0/physics_layer_0/angular_velocity = 0.0
|
|
23:126/0 = 0
|
|
23:126/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:126/0/physics_layer_0/angular_velocity = 0.0
|
|
24:126/0 = 0
|
|
24:126/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:126/0/physics_layer_0/angular_velocity = 0.0
|
|
25:126/0 = 0
|
|
25:126/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:126/0/physics_layer_0/angular_velocity = 0.0
|
|
26:126/0 = 0
|
|
26:126/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:126/0/physics_layer_0/angular_velocity = 0.0
|
|
27:126/0 = 0
|
|
27:126/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:126/0/physics_layer_0/angular_velocity = 0.0
|
|
28:126/0 = 0
|
|
28:126/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:126/0/physics_layer_0/angular_velocity = 0.0
|
|
29:126/0 = 0
|
|
29:126/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:126/0/physics_layer_0/angular_velocity = 0.0
|
|
30:126/0 = 0
|
|
30:126/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:126/0/physics_layer_0/angular_velocity = 0.0
|
|
31:126/0 = 0
|
|
31:126/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:126/0/physics_layer_0/angular_velocity = 0.0
|
|
32:126/0 = 0
|
|
32:126/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:126/0/physics_layer_0/angular_velocity = 0.0
|
|
33:126/0 = 0
|
|
33:126/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:126/0/physics_layer_0/angular_velocity = 0.0
|
|
34:126/0 = 0
|
|
34:126/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:126/0/physics_layer_0/angular_velocity = 0.0
|
|
35:126/0 = 0
|
|
35:126/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:126/0/physics_layer_0/angular_velocity = 0.0
|
|
0:127/0 = 0
|
|
0:127/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:127/0/physics_layer_0/angular_velocity = 0.0
|
|
1:127/0 = 0
|
|
1:127/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:127/0/physics_layer_0/angular_velocity = 0.0
|
|
2:127/0 = 0
|
|
2:127/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:127/0/physics_layer_0/angular_velocity = 0.0
|
|
3:127/0 = 0
|
|
3:127/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:127/0/physics_layer_0/angular_velocity = 0.0
|
|
4:127/0 = 0
|
|
4:127/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:127/0/physics_layer_0/angular_velocity = 0.0
|
|
5:127/0 = 0
|
|
5:127/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:127/0/physics_layer_0/angular_velocity = 0.0
|
|
6:127/0 = 0
|
|
6:127/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:127/0/physics_layer_0/angular_velocity = 0.0
|
|
7:127/0 = 0
|
|
7:127/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:127/0/physics_layer_0/angular_velocity = 0.0
|
|
8:127/0 = 0
|
|
8:127/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:127/0/physics_layer_0/angular_velocity = 0.0
|
|
9:127/0 = 0
|
|
9:127/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:127/0/physics_layer_0/angular_velocity = 0.0
|
|
10:127/0 = 0
|
|
10:127/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:127/0/physics_layer_0/angular_velocity = 0.0
|
|
11:127/0 = 0
|
|
11:127/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:127/0/physics_layer_0/angular_velocity = 0.0
|
|
12:127/0 = 0
|
|
12:127/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:127/0/physics_layer_0/angular_velocity = 0.0
|
|
13:127/0 = 0
|
|
13:127/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:127/0/physics_layer_0/angular_velocity = 0.0
|
|
14:127/0 = 0
|
|
14:127/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:127/0/physics_layer_0/angular_velocity = 0.0
|
|
15:127/0 = 0
|
|
15:127/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:127/0/physics_layer_0/angular_velocity = 0.0
|
|
16:127/0 = 0
|
|
16:127/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:127/0/physics_layer_0/angular_velocity = 0.0
|
|
17:127/0 = 0
|
|
17:127/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:127/0/physics_layer_0/angular_velocity = 0.0
|
|
18:127/0 = 0
|
|
18:127/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:127/0/physics_layer_0/angular_velocity = 0.0
|
|
19:127/0 = 0
|
|
19:127/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:127/0/physics_layer_0/angular_velocity = 0.0
|
|
20:127/0 = 0
|
|
20:127/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:127/0/physics_layer_0/angular_velocity = 0.0
|
|
21:127/0 = 0
|
|
21:127/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:127/0/physics_layer_0/angular_velocity = 0.0
|
|
22:127/0 = 0
|
|
22:127/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:127/0/physics_layer_0/angular_velocity = 0.0
|
|
23:127/0 = 0
|
|
23:127/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:127/0/physics_layer_0/angular_velocity = 0.0
|
|
24:127/0 = 0
|
|
24:127/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:127/0/physics_layer_0/angular_velocity = 0.0
|
|
25:127/0 = 0
|
|
25:127/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:127/0/physics_layer_0/angular_velocity = 0.0
|
|
26:127/0 = 0
|
|
26:127/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:127/0/physics_layer_0/angular_velocity = 0.0
|
|
27:127/0 = 0
|
|
27:127/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:127/0/physics_layer_0/angular_velocity = 0.0
|
|
28:127/0 = 0
|
|
28:127/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:127/0/physics_layer_0/angular_velocity = 0.0
|
|
29:127/0 = 0
|
|
29:127/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:127/0/physics_layer_0/angular_velocity = 0.0
|
|
30:127/0 = 0
|
|
30:127/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:127/0/physics_layer_0/angular_velocity = 0.0
|
|
31:127/0 = 0
|
|
31:127/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:127/0/physics_layer_0/angular_velocity = 0.0
|
|
32:127/0 = 0
|
|
32:127/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:127/0/physics_layer_0/angular_velocity = 0.0
|
|
33:127/0 = 0
|
|
33:127/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:127/0/physics_layer_0/angular_velocity = 0.0
|
|
34:127/0 = 0
|
|
34:127/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:127/0/physics_layer_0/angular_velocity = 0.0
|
|
35:127/0 = 0
|
|
35:127/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:127/0/physics_layer_0/angular_velocity = 0.0
|
|
0:128/0 = 0
|
|
0:128/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:128/0/physics_layer_0/angular_velocity = 0.0
|
|
1:128/0 = 0
|
|
1:128/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:128/0/physics_layer_0/angular_velocity = 0.0
|
|
2:128/0 = 0
|
|
2:128/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:128/0/physics_layer_0/angular_velocity = 0.0
|
|
3:128/0 = 0
|
|
3:128/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:128/0/physics_layer_0/angular_velocity = 0.0
|
|
4:128/0 = 0
|
|
4:128/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:128/0/physics_layer_0/angular_velocity = 0.0
|
|
5:128/0 = 0
|
|
5:128/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:128/0/physics_layer_0/angular_velocity = 0.0
|
|
6:128/0 = 0
|
|
6:128/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:128/0/physics_layer_0/angular_velocity = 0.0
|
|
7:128/0 = 0
|
|
7:128/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:128/0/physics_layer_0/angular_velocity = 0.0
|
|
8:128/0 = 0
|
|
8:128/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:128/0/physics_layer_0/angular_velocity = 0.0
|
|
9:128/0 = 0
|
|
9:128/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:128/0/physics_layer_0/angular_velocity = 0.0
|
|
10:128/0 = 0
|
|
10:128/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:128/0/physics_layer_0/angular_velocity = 0.0
|
|
11:128/0 = 0
|
|
11:128/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:128/0/physics_layer_0/angular_velocity = 0.0
|
|
0:129/0 = 0
|
|
0:129/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:129/0/physics_layer_0/angular_velocity = 0.0
|
|
1:129/0 = 0
|
|
1:129/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:129/0/physics_layer_0/angular_velocity = 0.0
|
|
2:129/0 = 0
|
|
2:129/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:129/0/physics_layer_0/angular_velocity = 0.0
|
|
3:129/0 = 0
|
|
3:129/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:129/0/physics_layer_0/angular_velocity = 0.0
|
|
4:129/0 = 0
|
|
4:129/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:129/0/physics_layer_0/angular_velocity = 0.0
|
|
5:129/0 = 0
|
|
5:129/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:129/0/physics_layer_0/angular_velocity = 0.0
|
|
6:129/0 = 0
|
|
6:129/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:129/0/physics_layer_0/angular_velocity = 0.0
|
|
7:129/0 = 0
|
|
7:129/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:129/0/physics_layer_0/angular_velocity = 0.0
|
|
8:129/0 = 0
|
|
8:129/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:129/0/physics_layer_0/angular_velocity = 0.0
|
|
9:129/0 = 0
|
|
9:129/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:129/0/physics_layer_0/angular_velocity = 0.0
|
|
10:129/0 = 0
|
|
10:129/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:129/0/physics_layer_0/angular_velocity = 0.0
|
|
11:129/0 = 0
|
|
11:129/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:129/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
[sub_resource type="TileSet" id="TileSet_4at2g"]
|
|
tile_shape = 1
|
|
tile_size = Vector2i(24, 12)
|
|
physics_layer_0/collision_layer = 0
|
|
navigation_layer_0/layers = 1
|
|
sources/0 = SubResource("TileSetAtlasSource_kegq5")
|
|
|
|
[node name="Node2D" type="Node2D"]
|
|
position = Vector2(38, 39)
|
|
|
|
[node name="TileMap" type="TileMap" parent="."]
|
|
y_sort_enabled = true
|
|
tile_set = SubResource("TileSet_4at2g")
|
|
format = 2
|
|
layer_0/name = "Layer 0"
|
|
layer_0/y_sort_enabled = true
|
|
layer_0/navigation_enabled = false
|
|
layer_0/tile_data = PackedInt32Array(1572855, 131072, 0, 589817, 327680, 0, 655353, 327680, 0, 720889, 327680, 0, 720890, 131072, 0, 786425, 327680, 0, 983032, 327680, 0, 1048567, 327680, 0, 1114103, 131072, 0, 1179638, 131072, 0, 1114106, 327680, 0, 1179642, 327680, 0, 1245178, 327680, 0, 1179641, 327680, 0, 589813, 131072, 0, 655349, 131072, 0, 720886, 327680, 0, 786421, 131072, 0, 720885, 131072, 0, 786420, 131072, 0, 720884, 131072, 0, 655348, 131072, 0, 851956, 131072, 0, 917492, 131072, 0, 851957, 131072, 0, 917493, 131072, 0, 983029, 131072, 0, 983028, 131072, 0, 1048564, 131072, 0, 262134, 327680, 0, 327671, 327680, 0, 393207, 327680, 0, 458743, 327680, 0, 393206, 327680, 0, -262148, 131072, 0, -327683, 131072, 0, -393219, 131072, 0, -458754, 131072, 0, -524290, 131072, 0, -589825, 131072, 0, -655361, 131072, 0, -458755, 131072, 0, -393220, 131072, 0, -524291, 131072, 0, -589826, 131072, 0, -655362, 131072, 0, -327684, 131072, 0, -262149, 131072, 0, -196612, 131072, 0, -786432, 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layer_2/name = "Layer 2"
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