[gd_scene load_steps=7 format=3 uid="uid://bv451a8wgty4u"] [ext_resource type="PackedScene" uid="uid://bghghp5ep4w2j" path="res://Scenes/player.tscn" id="2_8mh54"] [ext_resource type="PackedScene" uid="uid://cxmcqehjjy82j" path="res://Scenes/reisen.tscn" id="3_8k37m"] [ext_resource type="PackedScene" uid="uid://rp4jhx0tuh24" path="res://Scenes/fragola.tscn" id="4_s7wq6"] [ext_resource type="Texture2D" uid="uid://boi73xiydtslu" path="res://Sprites/MCBlocksBlackOutline.png" id="4_xm6li"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_kegq5"] texture = ExtResource("4_xm6li") margins = Vector2i(4, 4) separation = Vector2i(8, 8) texture_region_size = Vector2i(24, 24) 0:0/0 = 0 0:0/0/texture_origin = Vector2i(0, -6) 0:0/0/y_sort_origin = -6 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:0/0 = 0 1:0/0/texture_origin = Vector2i(0, -6) 1:0/0/y_sort_origin = -6 1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:0/0/physics_layer_0/angular_velocity = 0.0 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:0/0 = 0 2:0/0/texture_origin = Vector2i(0, -6) 2:0/0/y_sort_origin = -6 2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:0/0/physics_layer_0/angular_velocity = 0.0 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:0/0 = 0 3:0/0/texture_origin = Vector2i(0, -6) 3:0/0/y_sort_origin = -6 3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:0/0/physics_layer_0/angular_velocity = 0.0 3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:0/0 = 0 4:0/0/texture_origin = Vector2i(0, -6) 4:0/0/y_sort_origin = -6 4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:0/0/physics_layer_0/angular_velocity = 0.0 4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:0/0 = 0 5:0/0/texture_origin = Vector2i(0, -6) 5:0/0/y_sort_origin = -6 5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:0/0/physics_layer_0/angular_velocity = 0.0 5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:0/0 = 0 6:0/0/texture_origin = Vector2i(0, -6) 6:0/0/y_sort_origin = -6 6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:0/0/physics_layer_0/angular_velocity = 0.0 6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:0/0 = 0 7:0/0/texture_origin = Vector2i(0, -6) 7:0/0/y_sort_origin = -6 7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:0/0/physics_layer_0/angular_velocity = 0.0 7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:0/0 = 0 8:0/0/texture_origin = Vector2i(0, -6) 8:0/0/y_sort_origin = -6 8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:0/0/physics_layer_0/angular_velocity = 0.0 8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:0/0 = 0 9:0/0/texture_origin = Vector2i(0, -6) 9:0/0/y_sort_origin = -6 9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:0/0/physics_layer_0/angular_velocity = 0.0 9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:0/0 = 0 10:0/0/texture_origin = Vector2i(0, -6) 10:0/0/y_sort_origin = -6 10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:0/0/physics_layer_0/angular_velocity = 0.0 10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:0/0 = 0 11:0/0/texture_origin = Vector2i(0, -6) 11:0/0/y_sort_origin = -6 11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:0/0/physics_layer_0/angular_velocity = 0.0 11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:0/0 = 0 12:0/0/texture_origin = Vector2i(0, -6) 12:0/0/y_sort_origin = -6 12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:0/0/physics_layer_0/angular_velocity = 0.0 12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:0/0 = 0 13:0/0/texture_origin = Vector2i(0, -6) 13:0/0/y_sort_origin = -6 13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:0/0/physics_layer_0/angular_velocity = 0.0 13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:0/0 = 0 14:0/0/texture_origin = Vector2i(0, -6) 14:0/0/y_sort_origin = -6 14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:0/0/physics_layer_0/angular_velocity = 0.0 14:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:0/0 = 0 15:0/0/texture_origin = Vector2i(0, -6) 15:0/0/y_sort_origin = -6 15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:0/0/physics_layer_0/angular_velocity = 0.0 15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:0/0 = 0 16:0/0/texture_origin = Vector2i(0, -6) 16:0/0/y_sort_origin = -6 16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:0/0/physics_layer_0/angular_velocity = 0.0 16:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:0/0 = 0 17:0/0/texture_origin = Vector2i(0, -6) 17:0/0/y_sort_origin = -6 17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:0/0/physics_layer_0/angular_velocity = 0.0 17:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 18:0/0 = 0 18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:0/0/physics_layer_0/angular_velocity = 0.0 19:0/0 = 0 19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:0/0/physics_layer_0/angular_velocity = 0.0 20:0/0 = 0 20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:0/0/physics_layer_0/angular_velocity = 0.0 21:0/0 = 0 21:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:0/0/physics_layer_0/angular_velocity = 0.0 22:0/0 = 0 22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:0/0/physics_layer_0/angular_velocity = 0.0 23:0/0 = 0 23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:0/0/physics_layer_0/angular_velocity = 0.0 24:0/0 = 0 24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:0/0/physics_layer_0/angular_velocity = 0.0 25:0/0 = 0 25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:0/0/physics_layer_0/angular_velocity = 0.0 26:0/0 = 0 26:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:0/0/physics_layer_0/angular_velocity = 0.0 27:0/0 = 0 27:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:0/0/physics_layer_0/angular_velocity = 0.0 28:0/0 = 0 28:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:0/0/physics_layer_0/angular_velocity = 0.0 29:0/0 = 0 29:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:0/0/physics_layer_0/angular_velocity = 0.0 30:0/0 = 0 30:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:0/0/physics_layer_0/angular_velocity = 0.0 31:0/0 = 0 31:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:0/0/physics_layer_0/angular_velocity = 0.0 32:0/0 = 0 32:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:0/0/physics_layer_0/angular_velocity = 0.0 33:0/0 = 0 33:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:0/0/physics_layer_0/angular_velocity = 0.0 34:0/0 = 0 34:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:0/0/physics_layer_0/angular_velocity = 0.0 35:0/0 = 0 35:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:0/0/physics_layer_0/angular_velocity = 0.0 0:1/0 = 0 0:1/0/texture_origin = Vector2i(0, -6) 0:1/0/y_sort_origin = -6 0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:1/0/physics_layer_0/angular_velocity = 0.0 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:1/0 = 0 1:1/0/texture_origin = Vector2i(0, -6) 1:1/0/y_sort_origin = -6 1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:1/0/physics_layer_0/angular_velocity = 0.0 1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:1/0 = 0 2:1/0/texture_origin = Vector2i(0, -6) 2:1/0/y_sort_origin = -6 2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:1/0/physics_layer_0/angular_velocity = 0.0 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:1/0 = 0 3:1/0/texture_origin = Vector2i(0, -6) 3:1/0/y_sort_origin = -6 3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:1/0/physics_layer_0/angular_velocity = 0.0 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:1/0 = 0 4:1/0/texture_origin = Vector2i(0, -6) 4:1/0/y_sort_origin = -6 4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:1/0/physics_layer_0/angular_velocity = 0.0 4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:1/0 = 0 5:1/0/texture_origin = Vector2i(0, -6) 5:1/0/y_sort_origin = -6 5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:1/0/physics_layer_0/angular_velocity = 0.0 5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:1/0 = 0 6:1/0/texture_origin = Vector2i(0, -6) 6:1/0/y_sort_origin = -6 6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:1/0/physics_layer_0/angular_velocity = 0.0 6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:1/0 = 0 7:1/0/texture_origin = Vector2i(0, -6) 7:1/0/y_sort_origin = -6 7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:1/0/physics_layer_0/angular_velocity = 0.0 7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:1/0 = 0 8:1/0/texture_origin = Vector2i(0, -6) 8:1/0/y_sort_origin = -6 8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:1/0/physics_layer_0/angular_velocity = 0.0 8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:1/0 = 0 9:1/0/texture_origin = Vector2i(0, -6) 9:1/0/y_sort_origin = -6 9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:1/0/physics_layer_0/angular_velocity = 0.0 9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:1/0 = 0 10:1/0/texture_origin = Vector2i(0, -6) 10:1/0/y_sort_origin = -6 10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:1/0/physics_layer_0/angular_velocity = 0.0 10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:1/0 = 0 11:1/0/texture_origin = Vector2i(0, -6) 11:1/0/y_sort_origin = -6 11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:1/0/physics_layer_0/angular_velocity = 0.0 11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:1/0 = 0 12:1/0/texture_origin = Vector2i(0, -6) 12:1/0/y_sort_origin = -6 12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:1/0/physics_layer_0/angular_velocity = 0.0 12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:1/0 = 0 13:1/0/texture_origin = Vector2i(0, -6) 13:1/0/y_sort_origin = -6 13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:1/0/physics_layer_0/angular_velocity = 0.0 13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:1/0 = 0 14:1/0/texture_origin = Vector2i(0, -6) 14:1/0/y_sort_origin = -6 14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:1/0/physics_layer_0/angular_velocity = 0.0 14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:1/0 = 0 15:1/0/texture_origin = Vector2i(0, -6) 15:1/0/y_sort_origin = -6 15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:1/0/physics_layer_0/angular_velocity = 0.0 15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:1/0 = 0 16:1/0/texture_origin = Vector2i(0, -6) 16:1/0/y_sort_origin = -6 16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:1/0/physics_layer_0/angular_velocity = 0.0 16:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:1/0 = 0 17:1/0/texture_origin = Vector2i(0, -6) 17:1/0/y_sort_origin = -6 17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:1/0/physics_layer_0/angular_velocity = 0.0 17:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 18:1/0 = 0 18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:1/0/physics_layer_0/angular_velocity = 0.0 19:1/0 = 0 19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:1/0/physics_layer_0/angular_velocity = 0.0 20:1/0 = 0 20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:1/0/physics_layer_0/angular_velocity = 0.0 21:1/0 = 0 21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:1/0/physics_layer_0/angular_velocity = 0.0 22:1/0 = 0 22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:1/0/physics_layer_0/angular_velocity = 0.0 23:1/0 = 0 23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:1/0/physics_layer_0/angular_velocity = 0.0 24:1/0 = 0 24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:1/0/physics_layer_0/angular_velocity = 0.0 25:1/0 = 0 25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:1/0/physics_layer_0/angular_velocity = 0.0 26:1/0 = 0 26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:1/0/physics_layer_0/angular_velocity = 0.0 27:1/0 = 0 27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:1/0/physics_layer_0/angular_velocity = 0.0 28:1/0 = 0 28:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:1/0/physics_layer_0/angular_velocity = 0.0 29:1/0 = 0 29:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:1/0/physics_layer_0/angular_velocity = 0.0 30:1/0 = 0 30:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:1/0/physics_layer_0/angular_velocity = 0.0 31:1/0 = 0 31:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:1/0/physics_layer_0/angular_velocity = 0.0 32:1/0 = 0 32:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:1/0/physics_layer_0/angular_velocity = 0.0 33:1/0 = 0 33:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:1/0/physics_layer_0/angular_velocity = 0.0 34:1/0 = 0 34:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:1/0/physics_layer_0/angular_velocity = 0.0 35:1/0 = 0 35:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:1/0/physics_layer_0/angular_velocity = 0.0 0:2/0 = 0 0:2/0/texture_origin = Vector2i(0, -6) 0:2/0/y_sort_origin = -6 0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:2/0/physics_layer_0/angular_velocity = 0.0 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:2/0 = 0 1:2/0/texture_origin = Vector2i(0, -6) 1:2/0/y_sort_origin = -6 1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:2/0/physics_layer_0/angular_velocity = 0.0 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:2/0 = 0 2:2/0/texture_origin = Vector2i(0, -6) 2:2/0/y_sort_origin = -6 2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:2/0/physics_layer_0/angular_velocity = 0.0 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:2/0 = 0 3:2/0/texture_origin = Vector2i(0, -6) 3:2/0/y_sort_origin = -6 3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:2/0/physics_layer_0/angular_velocity = 0.0 3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:2/0 = 0 4:2/0/texture_origin = Vector2i(0, -6) 4:2/0/y_sort_origin = -6 4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:2/0/physics_layer_0/angular_velocity = 0.0 4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:2/0 = 0 5:2/0/texture_origin = Vector2i(0, -6) 5:2/0/y_sort_origin = -6 5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:2/0/physics_layer_0/angular_velocity = 0.0 5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:2/0 = 0 6:2/0/texture_origin = Vector2i(0, -6) 6:2/0/y_sort_origin = -6 6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:2/0/physics_layer_0/angular_velocity = 0.0 6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:2/0 = 0 7:2/0/texture_origin = Vector2i(0, -6) 7:2/0/y_sort_origin = -6 7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:2/0/physics_layer_0/angular_velocity = 0.0 7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:2/0 = 0 8:2/0/texture_origin = Vector2i(0, -6) 8:2/0/y_sort_origin = -6 8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:2/0/physics_layer_0/angular_velocity = 0.0 8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:2/0 = 0 9:2/0/texture_origin = Vector2i(0, -6) 9:2/0/y_sort_origin = -6 9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:2/0/physics_layer_0/angular_velocity = 0.0 9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:2/0 = 0 10:2/0/texture_origin = Vector2i(0, -6) 10:2/0/y_sort_origin = -6 10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:2/0/physics_layer_0/angular_velocity = 0.0 10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:2/0 = 0 11:2/0/texture_origin = Vector2i(0, -6) 11:2/0/y_sort_origin = -6 11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:2/0/physics_layer_0/angular_velocity = 0.0 11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:2/0 = 0 12:2/0/texture_origin = Vector2i(0, -6) 12:2/0/y_sort_origin = -6 12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:2/0/physics_layer_0/angular_velocity = 0.0 12:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:2/0 = 0 13:2/0/texture_origin = Vector2i(0, -6) 13:2/0/y_sort_origin = -6 13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:2/0/physics_layer_0/angular_velocity = 0.0 13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:2/0 = 0 14:2/0/texture_origin = Vector2i(0, -6) 14:2/0/y_sort_origin = -6 14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:2/0/physics_layer_0/angular_velocity = 0.0 14:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:2/0 = 0 15:2/0/texture_origin = Vector2i(0, -6) 15:2/0/y_sort_origin = -6 15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:2/0/physics_layer_0/angular_velocity = 0.0 15:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:2/0 = 0 16:2/0/texture_origin = Vector2i(0, -6) 16:2/0/y_sort_origin = -6 16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:2/0/physics_layer_0/angular_velocity = 0.0 16:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:2/0 = 0 17:2/0/texture_origin = Vector2i(0, -6) 17:2/0/y_sort_origin = -6 17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:2/0/physics_layer_0/angular_velocity = 0.0 17:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 18:2/0 = 0 18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:2/0/physics_layer_0/angular_velocity = 0.0 19:2/0 = 0 19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:2/0/physics_layer_0/angular_velocity = 0.0 20:2/0 = 0 20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:2/0/physics_layer_0/angular_velocity = 0.0 21:2/0 = 0 21:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:2/0/physics_layer_0/angular_velocity = 0.0 22:2/0 = 0 22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:2/0/physics_layer_0/angular_velocity = 0.0 23:2/0 = 0 23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:2/0/physics_layer_0/angular_velocity = 0.0 24:2/0 = 0 24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:2/0/physics_layer_0/angular_velocity = 0.0 25:2/0 = 0 25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:2/0/physics_layer_0/angular_velocity = 0.0 26:2/0 = 0 26:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:2/0/physics_layer_0/angular_velocity = 0.0 27:2/0 = 0 27:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:2/0/physics_layer_0/angular_velocity = 0.0 28:2/0 = 0 28:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:2/0/physics_layer_0/angular_velocity = 0.0 29:2/0 = 0 29:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:2/0/physics_layer_0/angular_velocity = 0.0 30:2/0 = 0 30:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:2/0/physics_layer_0/angular_velocity = 0.0 31:2/0 = 0 31:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:2/0/physics_layer_0/angular_velocity = 0.0 32:2/0 = 0 32:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:2/0/physics_layer_0/angular_velocity = 0.0 33:2/0 = 0 33:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:2/0/physics_layer_0/angular_velocity = 0.0 34:2/0 = 0 34:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:2/0/physics_layer_0/angular_velocity = 0.0 35:2/0 = 0 35:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:2/0/physics_layer_0/angular_velocity = 0.0 0:3/0 = 0 0:3/0/texture_origin = Vector2i(0, -6) 0:3/0/y_sort_origin = -6 0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:3/0/physics_layer_0/angular_velocity = 0.0 0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:3/0 = 0 1:3/0/texture_origin = Vector2i(0, -6) 1:3/0/y_sort_origin = -6 1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:3/0/physics_layer_0/angular_velocity = 0.0 1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:3/0 = 0 2:3/0/texture_origin = Vector2i(0, -6) 2:3/0/y_sort_origin = -6 2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:3/0/physics_layer_0/angular_velocity = 0.0 2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:3/0 = 0 3:3/0/texture_origin = Vector2i(0, -6) 3:3/0/y_sort_origin = -6 3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:3/0/physics_layer_0/angular_velocity = 0.0 3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:3/0 = 0 4:3/0/texture_origin = Vector2i(0, -6) 4:3/0/y_sort_origin = -6 4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:3/0/physics_layer_0/angular_velocity = 0.0 4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:3/0 = 0 5:3/0/texture_origin = Vector2i(0, -6) 5:3/0/y_sort_origin = -6 5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:3/0/physics_layer_0/angular_velocity = 0.0 5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:3/0 = 0 6:3/0/texture_origin = Vector2i(0, -6) 6:3/0/y_sort_origin = -6 6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:3/0/physics_layer_0/angular_velocity = 0.0 6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:3/0 = 0 7:3/0/texture_origin = Vector2i(0, -6) 7:3/0/y_sort_origin = -6 7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:3/0/physics_layer_0/angular_velocity = 0.0 7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:3/0 = 0 8:3/0/texture_origin = Vector2i(0, -6) 8:3/0/y_sort_origin = -6 8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:3/0/physics_layer_0/angular_velocity = 0.0 8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:3/0 = 0 9:3/0/texture_origin = Vector2i(0, -6) 9:3/0/y_sort_origin = -6 9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:3/0/physics_layer_0/angular_velocity = 0.0 9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:3/0 = 0 10:3/0/texture_origin = Vector2i(0, -6) 10:3/0/y_sort_origin = -6 10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:3/0/physics_layer_0/angular_velocity = 0.0 10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:3/0 = 0 11:3/0/texture_origin = Vector2i(0, -6) 11:3/0/y_sort_origin = -6 11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:3/0/physics_layer_0/angular_velocity = 0.0 11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:3/0 = 0 12:3/0/texture_origin = Vector2i(0, -6) 12:3/0/y_sort_origin = -6 12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:3/0/physics_layer_0/angular_velocity = 0.0 12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:3/0 = 0 13:3/0/texture_origin = Vector2i(0, -6) 13:3/0/y_sort_origin = -6 13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:3/0/physics_layer_0/angular_velocity = 0.0 13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:3/0 = 0 14:3/0/texture_origin = Vector2i(0, -6) 14:3/0/y_sort_origin = -6 14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:3/0/physics_layer_0/angular_velocity = 0.0 14:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:3/0 = 0 15:3/0/texture_origin = Vector2i(0, -6) 15:3/0/y_sort_origin = -6 15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:3/0/physics_layer_0/angular_velocity = 0.0 15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:3/0 = 0 16:3/0/texture_origin = Vector2i(0, -6) 16:3/0/y_sort_origin = -6 16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:3/0/physics_layer_0/angular_velocity = 0.0 16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:3/0 = 0 17:3/0/texture_origin = Vector2i(0, -6) 17:3/0/y_sort_origin = -6 17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:3/0/physics_layer_0/angular_velocity = 0.0 17:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 18:3/0 = 0 18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:3/0/physics_layer_0/angular_velocity = 0.0 19:3/0 = 0 19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:3/0/physics_layer_0/angular_velocity = 0.0 20:3/0 = 0 20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:3/0/physics_layer_0/angular_velocity = 0.0 21:3/0 = 0 21:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:3/0/physics_layer_0/angular_velocity = 0.0 22:3/0 = 0 22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:3/0/physics_layer_0/angular_velocity = 0.0 23:3/0 = 0 23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:3/0/physics_layer_0/angular_velocity = 0.0 24:3/0 = 0 24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:3/0/physics_layer_0/angular_velocity = 0.0 25:3/0 = 0 25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:3/0/physics_layer_0/angular_velocity = 0.0 26:3/0 = 0 26:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:3/0/physics_layer_0/angular_velocity = 0.0 27:3/0 = 0 27:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:3/0/physics_layer_0/angular_velocity = 0.0 28:3/0 = 0 28:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:3/0/physics_layer_0/angular_velocity = 0.0 29:3/0 = 0 29:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:3/0/physics_layer_0/angular_velocity = 0.0 30:3/0 = 0 30:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:3/0/physics_layer_0/angular_velocity = 0.0 31:3/0 = 0 31:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:3/0/physics_layer_0/angular_velocity = 0.0 32:3/0 = 0 32:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:3/0/physics_layer_0/angular_velocity = 0.0 33:3/0 = 0 33:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:3/0/physics_layer_0/angular_velocity = 0.0 34:3/0 = 0 34:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:3/0/physics_layer_0/angular_velocity = 0.0 35:3/0 = 0 35:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:3/0/physics_layer_0/angular_velocity = 0.0 0:4/0 = 0 0:4/0/texture_origin = Vector2i(0, -6) 0:4/0/y_sort_origin = -6 0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:4/0/physics_layer_0/angular_velocity = 0.0 0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:4/0 = 0 1:4/0/texture_origin = Vector2i(0, -6) 1:4/0/y_sort_origin = -6 1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:4/0/physics_layer_0/angular_velocity = 0.0 1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:4/0 = 0 2:4/0/texture_origin = Vector2i(0, -6) 2:4/0/y_sort_origin = -6 2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:4/0/physics_layer_0/angular_velocity = 0.0 2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:4/0 = 0 3:4/0/texture_origin = Vector2i(0, -6) 3:4/0/y_sort_origin = -6 3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:4/0/physics_layer_0/angular_velocity = 0.0 3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:4/0 = 0 4:4/0/texture_origin = Vector2i(0, -6) 4:4/0/y_sort_origin = -6 4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:4/0/physics_layer_0/angular_velocity = 0.0 4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:4/0 = 0 5:4/0/texture_origin = Vector2i(0, -6) 5:4/0/y_sort_origin = -6 5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:4/0/physics_layer_0/angular_velocity = 0.0 5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:4/0 = 0 6:4/0/texture_origin = Vector2i(0, -6) 6:4/0/y_sort_origin = -6 6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:4/0/physics_layer_0/angular_velocity = 0.0 6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:4/0 = 0 7:4/0/texture_origin = Vector2i(0, -6) 7:4/0/y_sort_origin = -6 7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:4/0/physics_layer_0/angular_velocity = 0.0 7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:4/0 = 0 8:4/0/texture_origin = Vector2i(0, -6) 8:4/0/y_sort_origin = -6 8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:4/0/physics_layer_0/angular_velocity = 0.0 8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:4/0 = 0 9:4/0/texture_origin = Vector2i(0, -6) 9:4/0/y_sort_origin = -6 9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:4/0/physics_layer_0/angular_velocity = 0.0 9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:4/0 = 0 10:4/0/texture_origin = Vector2i(0, -6) 10:4/0/y_sort_origin = -6 10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:4/0/physics_layer_0/angular_velocity = 0.0 10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:4/0 = 0 11:4/0/texture_origin = Vector2i(0, -6) 11:4/0/y_sort_origin = -6 11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:4/0/physics_layer_0/angular_velocity = 0.0 11:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:4/0 = 0 12:4/0/texture_origin = Vector2i(0, -6) 12:4/0/y_sort_origin = -6 12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:4/0/physics_layer_0/angular_velocity = 0.0 12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:4/0 = 0 13:4/0/texture_origin = Vector2i(0, -6) 13:4/0/y_sort_origin = -6 13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:4/0/physics_layer_0/angular_velocity = 0.0 13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:4/0 = 0 14:4/0/texture_origin = Vector2i(0, -6) 14:4/0/y_sort_origin = -6 14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:4/0/physics_layer_0/angular_velocity = 0.0 14:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:4/0 = 0 15:4/0/texture_origin = Vector2i(0, -6) 15:4/0/y_sort_origin = -6 15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:4/0/physics_layer_0/angular_velocity = 0.0 15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:4/0 = 0 16:4/0/texture_origin = Vector2i(0, -6) 16:4/0/y_sort_origin = -6 16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:4/0/physics_layer_0/angular_velocity = 0.0 16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:4/0 = 0 17:4/0/texture_origin = Vector2i(0, -6) 17:4/0/y_sort_origin = -6 17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:4/0/physics_layer_0/angular_velocity = 0.0 17:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 18:4/0 = 0 18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:4/0/physics_layer_0/angular_velocity = 0.0 19:4/0 = 0 19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:4/0/physics_layer_0/angular_velocity = 0.0 20:4/0 = 0 20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:4/0/physics_layer_0/angular_velocity = 0.0 21:4/0 = 0 21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:4/0/physics_layer_0/angular_velocity = 0.0 22:4/0 = 0 22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:4/0/physics_layer_0/angular_velocity = 0.0 23:4/0 = 0 23:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:4/0/physics_layer_0/angular_velocity = 0.0 24:4/0 = 0 24:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:4/0/physics_layer_0/angular_velocity = 0.0 25:4/0 = 0 25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:4/0/physics_layer_0/angular_velocity = 0.0 26:4/0 = 0 26:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:4/0/physics_layer_0/angular_velocity = 0.0 27:4/0 = 0 27:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:4/0/physics_layer_0/angular_velocity = 0.0 28:4/0 = 0 28:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:4/0/physics_layer_0/angular_velocity = 0.0 29:4/0 = 0 29:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:4/0/physics_layer_0/angular_velocity = 0.0 30:4/0 = 0 30:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:4/0/physics_layer_0/angular_velocity = 0.0 31:4/0 = 0 31:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:4/0/physics_layer_0/angular_velocity = 0.0 32:4/0 = 0 32:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:4/0/physics_layer_0/angular_velocity = 0.0 33:4/0 = 0 33:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:4/0/physics_layer_0/angular_velocity = 0.0 34:4/0 = 0 34:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:4/0/physics_layer_0/angular_velocity = 0.0 35:4/0 = 0 35:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:4/0/physics_layer_0/angular_velocity = 0.0 0:5/0 = 0 0:5/0/texture_origin = Vector2i(0, -6) 0:5/0/y_sort_origin = -6 0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:5/0/physics_layer_0/angular_velocity = 0.0 0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:5/0 = 0 1:5/0/texture_origin = Vector2i(0, -6) 1:5/0/y_sort_origin = -6 1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:5/0/physics_layer_0/angular_velocity = 0.0 1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:5/0 = 0 2:5/0/texture_origin = Vector2i(0, -6) 2:5/0/y_sort_origin = -6 2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:5/0/physics_layer_0/angular_velocity = 0.0 2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:5/0 = 0 3:5/0/texture_origin = Vector2i(0, -6) 3:5/0/y_sort_origin = -6 3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:5/0/physics_layer_0/angular_velocity = 0.0 3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:5/0 = 0 4:5/0/texture_origin = Vector2i(0, -6) 4:5/0/y_sort_origin = -6 4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:5/0/physics_layer_0/angular_velocity = 0.0 4:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:5/0 = 0 5:5/0/texture_origin = Vector2i(0, -6) 5:5/0/y_sort_origin = -6 5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:5/0/physics_layer_0/angular_velocity = 0.0 5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:5/0 = 0 6:5/0/texture_origin = Vector2i(0, -6) 6:5/0/y_sort_origin = -6 6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:5/0/physics_layer_0/angular_velocity = 0.0 6:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:5/0 = 0 7:5/0/texture_origin = Vector2i(0, -6) 7:5/0/y_sort_origin = -6 7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:5/0/physics_layer_0/angular_velocity = 0.0 7:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:5/0 = 0 8:5/0/texture_origin = Vector2i(0, -6) 8:5/0/y_sort_origin = -6 8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:5/0/physics_layer_0/angular_velocity = 0.0 8:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:5/0 = 0 9:5/0/texture_origin = Vector2i(0, -6) 9:5/0/y_sort_origin = -6 9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:5/0/physics_layer_0/angular_velocity = 0.0 9:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:5/0 = 0 10:5/0/texture_origin = Vector2i(0, -6) 10:5/0/y_sort_origin = -6 10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:5/0/physics_layer_0/angular_velocity = 0.0 10:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:5/0 = 0 11:5/0/texture_origin = Vector2i(0, -6) 11:5/0/y_sort_origin = -6 11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:5/0/physics_layer_0/angular_velocity = 0.0 11:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:5/0 = 0 12:5/0/texture_origin = Vector2i(0, -6) 12:5/0/y_sort_origin = -6 12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:5/0/physics_layer_0/angular_velocity = 0.0 12:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:5/0 = 0 13:5/0/texture_origin = Vector2i(0, -6) 13:5/0/y_sort_origin = -6 13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:5/0/physics_layer_0/angular_velocity = 0.0 13:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:5/0 = 0 14:5/0/texture_origin = Vector2i(0, -6) 14:5/0/y_sort_origin = -6 14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:5/0/physics_layer_0/angular_velocity = 0.0 14:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:5/0 = 0 15:5/0/texture_origin = Vector2i(0, -6) 15:5/0/y_sort_origin = -6 15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:5/0/physics_layer_0/angular_velocity = 0.0 15:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:5/0 = 0 16:5/0/texture_origin = Vector2i(0, -6) 16:5/0/y_sort_origin = -6 16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:5/0/physics_layer_0/angular_velocity = 0.0 16:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:5/0 = 0 17:5/0/texture_origin = Vector2i(0, -6) 17:5/0/y_sort_origin = -6 17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:5/0/physics_layer_0/angular_velocity = 0.0 17:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 18:5/0 = 0 18:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:5/0/physics_layer_0/angular_velocity = 0.0 19:5/0 = 0 19:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:5/0/physics_layer_0/angular_velocity = 0.0 20:5/0 = 0 20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:5/0/physics_layer_0/angular_velocity = 0.0 21:5/0 = 0 21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:5/0/physics_layer_0/angular_velocity = 0.0 22:5/0 = 0 22:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:5/0/physics_layer_0/angular_velocity = 0.0 23:5/0 = 0 23:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:5/0/physics_layer_0/angular_velocity = 0.0 24:5/0 = 0 24:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:5/0/physics_layer_0/angular_velocity = 0.0 25:5/0 = 0 25:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:5/0/physics_layer_0/angular_velocity = 0.0 26:5/0 = 0 26:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:5/0/physics_layer_0/angular_velocity = 0.0 27:5/0 = 0 27:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:5/0/physics_layer_0/angular_velocity = 0.0 28:5/0 = 0 28:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:5/0/physics_layer_0/angular_velocity = 0.0 29:5/0 = 0 29:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:5/0/physics_layer_0/angular_velocity = 0.0 30:5/0 = 0 30:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:5/0/physics_layer_0/angular_velocity = 0.0 31:5/0 = 0 31:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:5/0/physics_layer_0/angular_velocity = 0.0 32:5/0 = 0 32:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:5/0/physics_layer_0/angular_velocity = 0.0 33:5/0 = 0 33:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:5/0/physics_layer_0/angular_velocity = 0.0 34:5/0 = 0 34:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:5/0/physics_layer_0/angular_velocity = 0.0 35:5/0 = 0 35:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:5/0/physics_layer_0/angular_velocity = 0.0 0:6/0 = 0 0:6/0/texture_origin = Vector2i(0, -6) 0:6/0/y_sort_origin = -6 0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:6/0/physics_layer_0/angular_velocity = 0.0 0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:6/0 = 0 1:6/0/texture_origin = Vector2i(0, -6) 1:6/0/y_sort_origin = -6 1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:6/0/physics_layer_0/angular_velocity = 0.0 1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:6/0 = 0 2:6/0/texture_origin = Vector2i(0, -6) 2:6/0/y_sort_origin = -6 2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:6/0/physics_layer_0/angular_velocity = 0.0 2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:6/0 = 0 3:6/0/texture_origin = Vector2i(0, -6) 3:6/0/y_sort_origin = -6 3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:6/0/physics_layer_0/angular_velocity = 0.0 3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:6/0 = 0 4:6/0/texture_origin = Vector2i(0, -6) 4:6/0/y_sort_origin = -6 4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:6/0/physics_layer_0/angular_velocity = 0.0 4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:6/0 = 0 5:6/0/texture_origin = Vector2i(0, -6) 5:6/0/y_sort_origin = -6 5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:6/0/physics_layer_0/angular_velocity = 0.0 5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:6/0 = 0 6:6/0/texture_origin = Vector2i(0, -6) 6:6/0/y_sort_origin = -6 6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:6/0/physics_layer_0/angular_velocity = 0.0 6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:6/0 = 0 7:6/0/texture_origin = Vector2i(0, -6) 7:6/0/y_sort_origin = -6 7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:6/0/physics_layer_0/angular_velocity = 0.0 7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:6/0 = 0 8:6/0/texture_origin = Vector2i(0, -6) 8:6/0/y_sort_origin = -6 8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:6/0/physics_layer_0/angular_velocity = 0.0 8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:6/0 = 0 9:6/0/texture_origin = Vector2i(0, -6) 9:6/0/y_sort_origin = -6 9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:6/0/physics_layer_0/angular_velocity = 0.0 9:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:6/0 = 0 10:6/0/texture_origin = Vector2i(0, -6) 10:6/0/y_sort_origin = -6 10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:6/0/physics_layer_0/angular_velocity = 0.0 10:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:6/0 = 0 11:6/0/texture_origin = Vector2i(0, -6) 11:6/0/y_sort_origin = -6 11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:6/0/physics_layer_0/angular_velocity = 0.0 11:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:6/0 = 0 12:6/0/texture_origin = Vector2i(0, -6) 12:6/0/y_sort_origin = -6 12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:6/0/physics_layer_0/angular_velocity = 0.0 12:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:6/0 = 0 13:6/0/texture_origin = Vector2i(0, -6) 13:6/0/y_sort_origin = -6 13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:6/0/physics_layer_0/angular_velocity = 0.0 13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:6/0 = 0 14:6/0/texture_origin = Vector2i(0, -6) 14:6/0/y_sort_origin = -6 14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:6/0/physics_layer_0/angular_velocity = 0.0 14:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:6/0 = 0 15:6/0/texture_origin = Vector2i(0, -6) 15:6/0/y_sort_origin = -6 15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:6/0/physics_layer_0/angular_velocity = 0.0 15:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:6/0 = 0 16:6/0/texture_origin = Vector2i(0, -6) 16:6/0/y_sort_origin = -6 16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:6/0/physics_layer_0/angular_velocity = 0.0 16:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:6/0 = 0 17:6/0/texture_origin = Vector2i(0, -6) 17:6/0/y_sort_origin = -6 17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:6/0/physics_layer_0/angular_velocity = 0.0 17:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 18:6/0 = 0 18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:6/0/physics_layer_0/angular_velocity = 0.0 19:6/0 = 0 19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:6/0/physics_layer_0/angular_velocity = 0.0 20:6/0 = 0 20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:6/0/physics_layer_0/angular_velocity = 0.0 21:6/0 = 0 21:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:6/0/physics_layer_0/angular_velocity = 0.0 22:6/0 = 0 22:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:6/0/physics_layer_0/angular_velocity = 0.0 23:6/0 = 0 23:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:6/0/physics_layer_0/angular_velocity = 0.0 24:6/0 = 0 24:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:6/0/physics_layer_0/angular_velocity = 0.0 25:6/0 = 0 25:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:6/0/physics_layer_0/angular_velocity = 0.0 26:6/0 = 0 26:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:6/0/physics_layer_0/angular_velocity = 0.0 27:6/0 = 0 27:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:6/0/physics_layer_0/angular_velocity = 0.0 28:6/0 = 0 28:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:6/0/physics_layer_0/angular_velocity = 0.0 29:6/0 = 0 29:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:6/0/physics_layer_0/angular_velocity = 0.0 30:6/0 = 0 30:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:6/0/physics_layer_0/angular_velocity = 0.0 31:6/0 = 0 31:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:6/0/physics_layer_0/angular_velocity = 0.0 32:6/0 = 0 32:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:6/0/physics_layer_0/angular_velocity = 0.0 33:6/0 = 0 33:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:6/0/physics_layer_0/angular_velocity = 0.0 34:6/0 = 0 34:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:6/0/physics_layer_0/angular_velocity = 0.0 35:6/0 = 0 35:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:6/0/physics_layer_0/angular_velocity = 0.0 0:7/0 = 0 0:7/0/texture_origin = Vector2i(0, -6) 0:7/0/y_sort_origin = -6 0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:7/0/physics_layer_0/angular_velocity = 0.0 0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:7/0 = 0 1:7/0/texture_origin = Vector2i(0, -6) 1:7/0/y_sort_origin = -6 1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:7/0/physics_layer_0/angular_velocity = 0.0 1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:7/0 = 0 2:7/0/texture_origin = Vector2i(0, -6) 2:7/0/y_sort_origin = -6 2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:7/0/physics_layer_0/angular_velocity = 0.0 2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:7/0 = 0 3:7/0/texture_origin = Vector2i(0, -6) 3:7/0/y_sort_origin = -6 3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:7/0/physics_layer_0/angular_velocity = 0.0 3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:7/0 = 0 4:7/0/texture_origin = Vector2i(0, -6) 4:7/0/y_sort_origin = -6 4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:7/0/physics_layer_0/angular_velocity = 0.0 4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:7/0 = 0 5:7/0/texture_origin = Vector2i(0, -6) 5:7/0/y_sort_origin = -6 5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:7/0/physics_layer_0/angular_velocity = 0.0 5:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:7/0 = 0 6:7/0/texture_origin = Vector2i(0, -6) 6:7/0/y_sort_origin = -6 6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:7/0/physics_layer_0/angular_velocity = 0.0 6:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:7/0 = 0 7:7/0/texture_origin = Vector2i(0, -6) 7:7/0/y_sort_origin = -6 7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:7/0/physics_layer_0/angular_velocity = 0.0 7:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:7/0 = 0 8:7/0/texture_origin = Vector2i(0, -6) 8:7/0/y_sort_origin = -6 8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:7/0/physics_layer_0/angular_velocity = 0.0 8:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:7/0 = 0 9:7/0/texture_origin = Vector2i(0, -6) 9:7/0/y_sort_origin = -6 9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:7/0/physics_layer_0/angular_velocity = 0.0 9:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:7/0 = 0 10:7/0/texture_origin = Vector2i(0, -6) 10:7/0/y_sort_origin = -6 10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:7/0/physics_layer_0/angular_velocity = 0.0 10:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:7/0 = 0 11:7/0/texture_origin = Vector2i(0, -6) 11:7/0/y_sort_origin = -6 11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:7/0/physics_layer_0/angular_velocity = 0.0 11:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:7/0 = 0 12:7/0/texture_origin = Vector2i(0, -6) 12:7/0/y_sort_origin = -6 12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:7/0/physics_layer_0/angular_velocity = 0.0 12:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:7/0 = 0 13:7/0/texture_origin = Vector2i(0, -6) 13:7/0/y_sort_origin = -6 13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:7/0/physics_layer_0/angular_velocity = 0.0 13:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:7/0 = 0 14:7/0/texture_origin = Vector2i(0, -6) 14:7/0/y_sort_origin = -6 14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:7/0/physics_layer_0/angular_velocity = 0.0 14:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:7/0 = 0 15:7/0/texture_origin = Vector2i(0, -6) 15:7/0/y_sort_origin = -6 15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:7/0/physics_layer_0/angular_velocity = 0.0 15:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:7/0 = 0 16:7/0/texture_origin = Vector2i(0, -6) 16:7/0/y_sort_origin = -6 16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:7/0/physics_layer_0/angular_velocity = 0.0 16:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:7/0 = 0 17:7/0/texture_origin = Vector2i(0, -6) 17:7/0/y_sort_origin = -6 17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:7/0/physics_layer_0/angular_velocity = 0.0 17:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 18:7/0 = 0 18:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:7/0/physics_layer_0/angular_velocity = 0.0 19:7/0 = 0 19:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:7/0/physics_layer_0/angular_velocity = 0.0 20:7/0 = 0 20:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:7/0/physics_layer_0/angular_velocity = 0.0 21:7/0 = 0 21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:7/0/physics_layer_0/angular_velocity = 0.0 22:7/0 = 0 22:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:7/0/physics_layer_0/angular_velocity = 0.0 23:7/0 = 0 23:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:7/0/physics_layer_0/angular_velocity = 0.0 24:7/0 = 0 24:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:7/0/physics_layer_0/angular_velocity = 0.0 25:7/0 = 0 25:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:7/0/physics_layer_0/angular_velocity = 0.0 26:7/0 = 0 26:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:7/0/physics_layer_0/angular_velocity = 0.0 27:7/0 = 0 27:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:7/0/physics_layer_0/angular_velocity = 0.0 28:7/0 = 0 28:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:7/0/physics_layer_0/angular_velocity = 0.0 29:7/0 = 0 29:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:7/0/physics_layer_0/angular_velocity = 0.0 30:7/0 = 0 30:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:7/0/physics_layer_0/angular_velocity = 0.0 31:7/0 = 0 31:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:7/0/physics_layer_0/angular_velocity = 0.0 32:7/0 = 0 32:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:7/0/physics_layer_0/angular_velocity = 0.0 33:7/0 = 0 33:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:7/0/physics_layer_0/angular_velocity = 0.0 34:7/0 = 0 34:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:7/0/physics_layer_0/angular_velocity = 0.0 35:7/0 = 0 35:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:7/0/physics_layer_0/angular_velocity = 0.0 0:8/0 = 0 0:8/0/texture_origin = Vector2i(0, -6) 0:8/0/y_sort_origin = -6 0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:8/0/physics_layer_0/angular_velocity = 0.0 0:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:8/0 = 0 1:8/0/texture_origin = Vector2i(0, -6) 1:8/0/y_sort_origin = -6 1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:8/0/physics_layer_0/angular_velocity = 0.0 1:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:8/0 = 0 2:8/0/texture_origin = Vector2i(0, -6) 2:8/0/y_sort_origin = -6 2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:8/0/physics_layer_0/angular_velocity = 0.0 2:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:8/0 = 0 3:8/0/texture_origin = Vector2i(0, -6) 3:8/0/y_sort_origin = -6 3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:8/0/physics_layer_0/angular_velocity = 0.0 3:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:8/0 = 0 4:8/0/texture_origin = Vector2i(0, -6) 4:8/0/y_sort_origin = -6 4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:8/0/physics_layer_0/angular_velocity = 0.0 4:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:8/0 = 0 5:8/0/texture_origin = Vector2i(0, -6) 5:8/0/y_sort_origin = -6 5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:8/0/physics_layer_0/angular_velocity = 0.0 5:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:8/0 = 0 6:8/0/texture_origin = Vector2i(0, -6) 6:8/0/y_sort_origin = -6 6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:8/0/physics_layer_0/angular_velocity = 0.0 6:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:8/0 = 0 7:8/0/texture_origin = Vector2i(0, -6) 7:8/0/y_sort_origin = -6 7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:8/0/physics_layer_0/angular_velocity = 0.0 7:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:8/0 = 0 8:8/0/texture_origin = Vector2i(0, -6) 8:8/0/y_sort_origin = -6 8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:8/0/physics_layer_0/angular_velocity = 0.0 8:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:8/0 = 0 9:8/0/texture_origin = Vector2i(0, -6) 9:8/0/y_sort_origin = -6 9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:8/0/physics_layer_0/angular_velocity = 0.0 9:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:8/0 = 0 10:8/0/texture_origin = Vector2i(0, -6) 10:8/0/y_sort_origin = -6 10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:8/0/physics_layer_0/angular_velocity = 0.0 10:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:8/0 = 0 11:8/0/texture_origin = Vector2i(0, -6) 11:8/0/y_sort_origin = -6 11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:8/0/physics_layer_0/angular_velocity = 0.0 11:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:8/0 = 0 12:8/0/texture_origin = Vector2i(0, -6) 12:8/0/y_sort_origin = -6 12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:8/0/physics_layer_0/angular_velocity = 0.0 12:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:8/0 = 0 13:8/0/texture_origin = Vector2i(0, -6) 13:8/0/y_sort_origin = -6 13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:8/0/physics_layer_0/angular_velocity = 0.0 13:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:8/0 = 0 14:8/0/texture_origin = Vector2i(0, -6) 14:8/0/y_sort_origin = -6 14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:8/0/physics_layer_0/angular_velocity = 0.0 14:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:8/0 = 0 15:8/0/texture_origin = Vector2i(0, -6) 15:8/0/y_sort_origin = -6 15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:8/0/physics_layer_0/angular_velocity = 0.0 15:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:8/0 = 0 16:8/0/texture_origin = Vector2i(0, -6) 16:8/0/y_sort_origin = -6 16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:8/0/physics_layer_0/angular_velocity = 0.0 16:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:8/0 = 0 17:8/0/texture_origin = Vector2i(0, -6) 17:8/0/y_sort_origin = -6 17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:8/0/physics_layer_0/angular_velocity = 0.0 17:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 18:8/0 = 0 18:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:8/0/physics_layer_0/angular_velocity = 0.0 19:8/0 = 0 19:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:8/0/physics_layer_0/angular_velocity = 0.0 20:8/0 = 0 20:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:8/0/physics_layer_0/angular_velocity = 0.0 21:8/0 = 0 21:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:8/0/physics_layer_0/angular_velocity = 0.0 22:8/0 = 0 22:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:8/0/physics_layer_0/angular_velocity = 0.0 23:8/0 = 0 23:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:8/0/physics_layer_0/angular_velocity = 0.0 24:8/0 = 0 24:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:8/0/physics_layer_0/angular_velocity = 0.0 25:8/0 = 0 25:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:8/0/physics_layer_0/angular_velocity = 0.0 26:8/0 = 0 26:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:8/0/physics_layer_0/angular_velocity = 0.0 27:8/0 = 0 27:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:8/0/physics_layer_0/angular_velocity = 0.0 28:8/0 = 0 28:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:8/0/physics_layer_0/angular_velocity = 0.0 29:8/0 = 0 29:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:8/0/physics_layer_0/angular_velocity = 0.0 30:8/0 = 0 30:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:8/0/physics_layer_0/angular_velocity = 0.0 31:8/0 = 0 31:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:8/0/physics_layer_0/angular_velocity = 0.0 32:8/0 = 0 32:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:8/0/physics_layer_0/angular_velocity = 0.0 33:8/0 = 0 33:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:8/0/physics_layer_0/angular_velocity = 0.0 34:8/0 = 0 34:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:8/0/physics_layer_0/angular_velocity = 0.0 35:8/0 = 0 35:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:8/0/physics_layer_0/angular_velocity = 0.0 0:9/0 = 0 0:9/0/texture_origin = Vector2i(0, -6) 0:9/0/y_sort_origin = -6 0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:9/0/physics_layer_0/angular_velocity = 0.0 0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:9/0 = 0 1:9/0/texture_origin = Vector2i(0, -6) 1:9/0/y_sort_origin = -6 1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:9/0/physics_layer_0/angular_velocity = 0.0 1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:9/0 = 0 2:9/0/texture_origin = Vector2i(0, -6) 2:9/0/y_sort_origin = -6 2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:9/0/physics_layer_0/angular_velocity = 0.0 2:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:9/0 = 0 3:9/0/texture_origin = Vector2i(0, -6) 3:9/0/y_sort_origin = -6 3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:9/0/physics_layer_0/angular_velocity = 0.0 3:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:9/0 = 0 4:9/0/texture_origin = Vector2i(0, -6) 4:9/0/y_sort_origin = -6 4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:9/0/physics_layer_0/angular_velocity = 0.0 4:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:9/0 = 0 5:9/0/texture_origin = Vector2i(0, -6) 5:9/0/y_sort_origin = -6 5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:9/0/physics_layer_0/angular_velocity = 0.0 5:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:9/0 = 0 6:9/0/texture_origin = Vector2i(0, -6) 6:9/0/y_sort_origin = -6 6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:9/0/physics_layer_0/angular_velocity = 0.0 6:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:9/0 = 0 7:9/0/texture_origin = Vector2i(0, -6) 7:9/0/y_sort_origin = -6 7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:9/0/physics_layer_0/angular_velocity = 0.0 7:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:9/0 = 0 8:9/0/texture_origin = Vector2i(0, -6) 8:9/0/y_sort_origin = -6 8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:9/0/physics_layer_0/angular_velocity = 0.0 8:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:9/0 = 0 9:9/0/texture_origin = Vector2i(0, -6) 9:9/0/y_sort_origin = -6 9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:9/0/physics_layer_0/angular_velocity = 0.0 9:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:9/0 = 0 10:9/0/texture_origin = Vector2i(0, -6) 10:9/0/y_sort_origin = -6 10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:9/0/physics_layer_0/angular_velocity = 0.0 10:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:9/0 = 0 11:9/0/texture_origin = Vector2i(0, -6) 11:9/0/y_sort_origin = -6 11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:9/0/physics_layer_0/angular_velocity = 0.0 11:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:9/0 = 0 12:9/0/texture_origin = Vector2i(0, -6) 12:9/0/y_sort_origin = -6 12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:9/0/physics_layer_0/angular_velocity = 0.0 12:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:9/0 = 0 13:9/0/texture_origin = Vector2i(0, -6) 13:9/0/y_sort_origin = -6 13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:9/0/physics_layer_0/angular_velocity = 0.0 13:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:9/0 = 0 14:9/0/texture_origin = Vector2i(0, -6) 14:9/0/y_sort_origin = -6 14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:9/0/physics_layer_0/angular_velocity = 0.0 14:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:9/0 = 0 15:9/0/texture_origin = Vector2i(0, -6) 15:9/0/y_sort_origin = -6 15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:9/0/physics_layer_0/angular_velocity = 0.0 15:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:9/0 = 0 16:9/0/texture_origin = Vector2i(0, -6) 16:9/0/y_sort_origin = -6 16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:9/0/physics_layer_0/angular_velocity = 0.0 16:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:9/0 = 0 17:9/0/texture_origin = Vector2i(0, -6) 17:9/0/y_sort_origin = -6 17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:9/0/physics_layer_0/angular_velocity = 0.0 17:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 18:9/0 = 0 18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:9/0/physics_layer_0/angular_velocity = 0.0 19:9/0 = 0 19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:9/0/physics_layer_0/angular_velocity = 0.0 20:9/0 = 0 20:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:9/0/physics_layer_0/angular_velocity = 0.0 21:9/0 = 0 21:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:9/0/physics_layer_0/angular_velocity = 0.0 22:9/0 = 0 22:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:9/0/physics_layer_0/angular_velocity = 0.0 23:9/0 = 0 23:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:9/0/physics_layer_0/angular_velocity = 0.0 24:9/0 = 0 24:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:9/0/physics_layer_0/angular_velocity = 0.0 25:9/0 = 0 25:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:9/0/physics_layer_0/angular_velocity = 0.0 26:9/0 = 0 26:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:9/0/physics_layer_0/angular_velocity = 0.0 27:9/0 = 0 27:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:9/0/physics_layer_0/angular_velocity = 0.0 28:9/0 = 0 28:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:9/0/physics_layer_0/angular_velocity = 0.0 29:9/0 = 0 29:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:9/0/physics_layer_0/angular_velocity = 0.0 30:9/0 = 0 30:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:9/0/physics_layer_0/angular_velocity = 0.0 31:9/0 = 0 31:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:9/0/physics_layer_0/angular_velocity = 0.0 32:9/0 = 0 32:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:9/0/physics_layer_0/angular_velocity = 0.0 33:9/0 = 0 33:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:9/0/physics_layer_0/angular_velocity = 0.0 34:9/0 = 0 34:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:9/0/physics_layer_0/angular_velocity = 0.0 35:9/0 = 0 35:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:9/0/physics_layer_0/angular_velocity = 0.0 0:10/0 = 0 0:10/0/texture_origin = Vector2i(0, -6) 0:10/0/y_sort_origin = -6 0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:10/0/physics_layer_0/angular_velocity = 0.0 0:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:10/0 = 0 1:10/0/texture_origin = Vector2i(0, -6) 1:10/0/y_sort_origin = -6 1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:10/0/physics_layer_0/angular_velocity = 0.0 1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:10/0 = 0 2:10/0/texture_origin = Vector2i(0, -6) 2:10/0/y_sort_origin = -6 2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:10/0/physics_layer_0/angular_velocity = 0.0 2:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:10/0 = 0 3:10/0/texture_origin = Vector2i(0, -6) 3:10/0/y_sort_origin = -6 3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:10/0/physics_layer_0/angular_velocity = 0.0 3:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:10/0 = 0 4:10/0/texture_origin = Vector2i(0, -6) 4:10/0/y_sort_origin = -6 4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:10/0/physics_layer_0/angular_velocity = 0.0 4:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:10/0 = 0 5:10/0/texture_origin = Vector2i(0, -6) 5:10/0/y_sort_origin = -6 5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:10/0/physics_layer_0/angular_velocity = 0.0 5:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:10/0 = 0 6:10/0/texture_origin = Vector2i(0, -6) 6:10/0/y_sort_origin = -6 6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:10/0/physics_layer_0/angular_velocity = 0.0 6:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:10/0 = 0 7:10/0/texture_origin = Vector2i(0, -6) 7:10/0/y_sort_origin = -6 7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:10/0/physics_layer_0/angular_velocity = 0.0 7:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:10/0 = 0 8:10/0/texture_origin = Vector2i(0, -6) 8:10/0/y_sort_origin = -6 8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:10/0/physics_layer_0/angular_velocity = 0.0 8:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:10/0 = 0 9:10/0/texture_origin = Vector2i(0, -6) 9:10/0/y_sort_origin = -6 9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:10/0/physics_layer_0/angular_velocity = 0.0 9:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:10/0 = 0 10:10/0/texture_origin = Vector2i(0, -6) 10:10/0/y_sort_origin = -6 10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:10/0/physics_layer_0/angular_velocity = 0.0 10:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:10/0 = 0 11:10/0/texture_origin = Vector2i(0, -6) 11:10/0/y_sort_origin = -6 11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:10/0/physics_layer_0/angular_velocity = 0.0 11:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:10/0 = 0 12:10/0/texture_origin = Vector2i(0, -6) 12:10/0/y_sort_origin = -6 12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:10/0/physics_layer_0/angular_velocity = 0.0 12:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:10/0 = 0 13:10/0/texture_origin = Vector2i(0, -6) 13:10/0/y_sort_origin = -6 13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:10/0/physics_layer_0/angular_velocity = 0.0 13:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:10/0 = 0 14:10/0/texture_origin = Vector2i(0, -6) 14:10/0/y_sort_origin = -6 14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:10/0/physics_layer_0/angular_velocity = 0.0 14:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:10/0 = 0 15:10/0/texture_origin = Vector2i(0, -6) 15:10/0/y_sort_origin = -6 15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:10/0/physics_layer_0/angular_velocity = 0.0 15:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:10/0 = 0 16:10/0/texture_origin = Vector2i(0, -6) 16:10/0/y_sort_origin = -6 16:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:10/0/physics_layer_0/angular_velocity = 0.0 16:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:10/0 = 0 17:10/0/texture_origin = Vector2i(0, -6) 17:10/0/y_sort_origin = -6 17:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:10/0/physics_layer_0/angular_velocity = 0.0 17:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 18:10/0 = 0 18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:10/0/physics_layer_0/angular_velocity = 0.0 19:10/0 = 0 19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:10/0/physics_layer_0/angular_velocity = 0.0 20:10/0 = 0 20:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:10/0/physics_layer_0/angular_velocity = 0.0 21:10/0 = 0 21:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:10/0/physics_layer_0/angular_velocity = 0.0 22:10/0 = 0 22:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:10/0/physics_layer_0/angular_velocity = 0.0 23:10/0 = 0 23:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:10/0/physics_layer_0/angular_velocity = 0.0 24:10/0 = 0 24:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:10/0/physics_layer_0/angular_velocity = 0.0 25:10/0 = 0 25:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:10/0/physics_layer_0/angular_velocity = 0.0 26:10/0 = 0 26:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:10/0/physics_layer_0/angular_velocity = 0.0 27:10/0 = 0 27:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:10/0/physics_layer_0/angular_velocity = 0.0 28:10/0 = 0 28:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:10/0/physics_layer_0/angular_velocity = 0.0 29:10/0 = 0 29:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:10/0/physics_layer_0/angular_velocity = 0.0 30:10/0 = 0 30:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:10/0/physics_layer_0/angular_velocity = 0.0 31:10/0 = 0 31:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:10/0/physics_layer_0/angular_velocity = 0.0 32:10/0 = 0 32:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:10/0/physics_layer_0/angular_velocity = 0.0 33:10/0 = 0 33:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:10/0/physics_layer_0/angular_velocity = 0.0 34:10/0 = 0 34:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:10/0/physics_layer_0/angular_velocity = 0.0 35:10/0 = 0 35:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:10/0/physics_layer_0/angular_velocity = 0.0 0:11/0 = 0 0:11/0/texture_origin = Vector2i(0, -6) 0:11/0/y_sort_origin = -6 0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:11/0/physics_layer_0/angular_velocity = 0.0 0:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:11/0 = 0 1:11/0/texture_origin = Vector2i(0, -6) 1:11/0/y_sort_origin = -6 1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:11/0/physics_layer_0/angular_velocity = 0.0 1:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:11/0 = 0 2:11/0/texture_origin = Vector2i(0, -6) 2:11/0/y_sort_origin = -6 2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:11/0/physics_layer_0/angular_velocity = 0.0 2:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:11/0 = 0 3:11/0/texture_origin = Vector2i(0, -6) 3:11/0/y_sort_origin = -6 3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:11/0/physics_layer_0/angular_velocity = 0.0 3:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:11/0 = 0 4:11/0/texture_origin = Vector2i(0, -6) 4:11/0/y_sort_origin = -6 4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:11/0/physics_layer_0/angular_velocity = 0.0 4:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:11/0 = 0 5:11/0/texture_origin = Vector2i(0, -6) 5:11/0/y_sort_origin = -6 5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:11/0/physics_layer_0/angular_velocity = 0.0 5:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:11/0 = 0 6:11/0/texture_origin = Vector2i(0, -6) 6:11/0/y_sort_origin = -6 6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:11/0/physics_layer_0/angular_velocity = 0.0 6:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:11/0 = 0 7:11/0/texture_origin = Vector2i(0, -6) 7:11/0/y_sort_origin = -6 7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:11/0/physics_layer_0/angular_velocity = 0.0 7:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:11/0 = 0 8:11/0/texture_origin = Vector2i(0, -6) 8:11/0/y_sort_origin = -6 8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:11/0/physics_layer_0/angular_velocity = 0.0 8:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:11/0 = 0 9:11/0/texture_origin = Vector2i(0, -6) 9:11/0/y_sort_origin = -6 9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:11/0/physics_layer_0/angular_velocity = 0.0 9:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:11/0 = 0 10:11/0/texture_origin = Vector2i(0, -6) 10:11/0/y_sort_origin = -6 10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:11/0/physics_layer_0/angular_velocity = 0.0 10:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:11/0 = 0 11:11/0/texture_origin = Vector2i(0, -6) 11:11/0/y_sort_origin = -6 11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:11/0/physics_layer_0/angular_velocity = 0.0 11:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:11/0 = 0 12:11/0/texture_origin = Vector2i(0, -6) 12:11/0/y_sort_origin = -6 12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:11/0/physics_layer_0/angular_velocity = 0.0 12:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:11/0 = 0 13:11/0/texture_origin = Vector2i(0, -6) 13:11/0/y_sort_origin = -6 13:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:11/0/physics_layer_0/angular_velocity = 0.0 13:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:11/0 = 0 14:11/0/texture_origin = Vector2i(0, -6) 14:11/0/y_sort_origin = -6 14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:11/0/physics_layer_0/angular_velocity = 0.0 14:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:11/0 = 0 15:11/0/texture_origin = Vector2i(0, -6) 15:11/0/y_sort_origin = -6 15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:11/0/physics_layer_0/angular_velocity = 0.0 15:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:11/0 = 0 16:11/0/texture_origin = Vector2i(0, -6) 16:11/0/y_sort_origin = -6 16:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:11/0/physics_layer_0/angular_velocity = 0.0 16:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:11/0 = 0 17:11/0/texture_origin = Vector2i(0, -6) 17:11/0/y_sort_origin = -6 17:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:11/0/physics_layer_0/angular_velocity = 0.0 17:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 18:11/0 = 0 18:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:11/0/physics_layer_0/angular_velocity = 0.0 19:11/0 = 0 19:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:11/0/physics_layer_0/angular_velocity = 0.0 20:11/0 = 0 20:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:11/0/physics_layer_0/angular_velocity = 0.0 21:11/0 = 0 21:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:11/0/physics_layer_0/angular_velocity = 0.0 22:11/0 = 0 22:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:11/0/physics_layer_0/angular_velocity = 0.0 23:11/0 = 0 23:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:11/0/physics_layer_0/angular_velocity = 0.0 24:11/0 = 0 24:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:11/0/physics_layer_0/angular_velocity = 0.0 25:11/0 = 0 25:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:11/0/physics_layer_0/angular_velocity = 0.0 26:11/0 = 0 26:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:11/0/physics_layer_0/angular_velocity = 0.0 27:11/0 = 0 27:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:11/0/physics_layer_0/angular_velocity = 0.0 28:11/0 = 0 28:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:11/0/physics_layer_0/angular_velocity = 0.0 29:11/0 = 0 29:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:11/0/physics_layer_0/angular_velocity = 0.0 30:11/0 = 0 30:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:11/0/physics_layer_0/angular_velocity = 0.0 31:11/0 = 0 31:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:11/0/physics_layer_0/angular_velocity = 0.0 32:11/0 = 0 32:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:11/0/physics_layer_0/angular_velocity = 0.0 33:11/0 = 0 33:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:11/0/physics_layer_0/angular_velocity = 0.0 34:11/0 = 0 34:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:11/0/physics_layer_0/angular_velocity = 0.0 35:11/0 = 0 35:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:11/0/physics_layer_0/angular_velocity = 0.0 0:12/0 = 0 0:12/0/texture_origin = Vector2i(0, -6) 0:12/0/y_sort_origin = -6 0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:12/0/physics_layer_0/angular_velocity = 0.0 0:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:12/0 = 0 1:12/0/texture_origin = Vector2i(0, -6) 1:12/0/y_sort_origin = -6 1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:12/0/physics_layer_0/angular_velocity = 0.0 1:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:12/0 = 0 2:12/0/texture_origin = Vector2i(0, -6) 2:12/0/y_sort_origin = -6 2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:12/0/physics_layer_0/angular_velocity = 0.0 2:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:12/0 = 0 3:12/0/texture_origin = Vector2i(0, -6) 3:12/0/y_sort_origin = -6 3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:12/0/physics_layer_0/angular_velocity = 0.0 3:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:12/0 = 0 4:12/0/texture_origin = Vector2i(0, -6) 4:12/0/y_sort_origin = -6 4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:12/0/physics_layer_0/angular_velocity = 0.0 4:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:12/0 = 0 5:12/0/texture_origin = Vector2i(0, -6) 5:12/0/y_sort_origin = -6 5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:12/0/physics_layer_0/angular_velocity = 0.0 5:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:12/0 = 0 6:12/0/texture_origin = Vector2i(0, -6) 6:12/0/y_sort_origin = -6 6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:12/0/physics_layer_0/angular_velocity = 0.0 6:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:12/0 = 0 7:12/0/texture_origin = Vector2i(0, -6) 7:12/0/y_sort_origin = -6 7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:12/0/physics_layer_0/angular_velocity = 0.0 7:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:12/0 = 0 8:12/0/texture_origin = Vector2i(0, -6) 8:12/0/y_sort_origin = -6 8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:12/0/physics_layer_0/angular_velocity = 0.0 8:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:12/0 = 0 9:12/0/texture_origin = Vector2i(0, -6) 9:12/0/y_sort_origin = -6 9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:12/0/physics_layer_0/angular_velocity = 0.0 9:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:12/0 = 0 10:12/0/texture_origin = Vector2i(0, -6) 10:12/0/y_sort_origin = -6 10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:12/0/physics_layer_0/angular_velocity = 0.0 10:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:12/0 = 0 11:12/0/texture_origin = Vector2i(0, -6) 11:12/0/y_sort_origin = -6 11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:12/0/physics_layer_0/angular_velocity = 0.0 11:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:12/0 = 0 12:12/0/texture_origin = Vector2i(0, -6) 12:12/0/y_sort_origin = -6 12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:12/0/physics_layer_0/angular_velocity = 0.0 12:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:12/0 = 0 13:12/0/texture_origin = Vector2i(0, -6) 13:12/0/y_sort_origin = -6 13:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:12/0/physics_layer_0/angular_velocity = 0.0 13:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:12/0 = 0 14:12/0/texture_origin = Vector2i(0, -6) 14:12/0/y_sort_origin = -6 14:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:12/0/physics_layer_0/angular_velocity = 0.0 14:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:12/0 = 0 15:12/0/texture_origin = Vector2i(0, -6) 15:12/0/y_sort_origin = -6 15:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:12/0/physics_layer_0/angular_velocity = 0.0 15:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:12/0 = 0 16:12/0/texture_origin = Vector2i(0, -6) 16:12/0/y_sort_origin = -6 16:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:12/0/physics_layer_0/angular_velocity = 0.0 16:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:12/0 = 0 17:12/0/texture_origin = Vector2i(0, -6) 17:12/0/y_sort_origin = -6 17:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:12/0/physics_layer_0/angular_velocity = 0.0 17:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 18:12/0 = 0 18:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:12/0/physics_layer_0/angular_velocity = 0.0 19:12/0 = 0 19:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:12/0/physics_layer_0/angular_velocity = 0.0 20:12/0 = 0 20:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:12/0/physics_layer_0/angular_velocity = 0.0 21:12/0 = 0 21:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:12/0/physics_layer_0/angular_velocity = 0.0 22:12/0 = 0 22:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:12/0/physics_layer_0/angular_velocity = 0.0 23:12/0 = 0 23:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:12/0/physics_layer_0/angular_velocity = 0.0 24:12/0 = 0 24:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:12/0/physics_layer_0/angular_velocity = 0.0 25:12/0 = 0 25:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:12/0/physics_layer_0/angular_velocity = 0.0 26:12/0 = 0 26:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:12/0/physics_layer_0/angular_velocity = 0.0 27:12/0 = 0 27:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:12/0/physics_layer_0/angular_velocity = 0.0 28:12/0 = 0 28:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:12/0/physics_layer_0/angular_velocity = 0.0 29:12/0 = 0 29:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:12/0/physics_layer_0/angular_velocity = 0.0 30:12/0 = 0 30:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:12/0/physics_layer_0/angular_velocity = 0.0 31:12/0 = 0 31:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:12/0/physics_layer_0/angular_velocity = 0.0 32:12/0 = 0 32:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:12/0/physics_layer_0/angular_velocity = 0.0 33:12/0 = 0 33:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:12/0/physics_layer_0/angular_velocity = 0.0 34:12/0 = 0 34:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:12/0/physics_layer_0/angular_velocity = 0.0 35:12/0 = 0 35:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:12/0/physics_layer_0/angular_velocity = 0.0 0:13/0 = 0 0:13/0/texture_origin = Vector2i(0, -6) 0:13/0/y_sort_origin = -6 0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:13/0/physics_layer_0/angular_velocity = 0.0 0:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:13/0 = 0 1:13/0/texture_origin = Vector2i(0, -6) 1:13/0/y_sort_origin = -6 1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:13/0/physics_layer_0/angular_velocity = 0.0 1:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:13/0 = 0 2:13/0/texture_origin = Vector2i(0, -6) 2:13/0/y_sort_origin = -6 2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:13/0/physics_layer_0/angular_velocity = 0.0 2:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:13/0 = 0 3:13/0/texture_origin = Vector2i(0, -6) 3:13/0/y_sort_origin = -6 3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:13/0/physics_layer_0/angular_velocity = 0.0 3:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:13/0 = 0 4:13/0/texture_origin = Vector2i(0, -6) 4:13/0/y_sort_origin = -6 4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:13/0/physics_layer_0/angular_velocity = 0.0 4:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:13/0 = 0 5:13/0/texture_origin = Vector2i(0, -6) 5:13/0/y_sort_origin = -6 5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:13/0/physics_layer_0/angular_velocity = 0.0 5:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:13/0 = 0 6:13/0/texture_origin = Vector2i(0, -6) 6:13/0/y_sort_origin = -6 6:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:13/0/physics_layer_0/angular_velocity = 0.0 6:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:13/0 = 0 7:13/0/texture_origin = Vector2i(0, -6) 7:13/0/y_sort_origin = -6 7:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:13/0/physics_layer_0/angular_velocity = 0.0 7:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:13/0 = 0 8:13/0/texture_origin = Vector2i(0, -6) 8:13/0/y_sort_origin = -6 8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:13/0/physics_layer_0/angular_velocity = 0.0 8:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:13/0 = 0 9:13/0/texture_origin = Vector2i(0, -6) 9:13/0/y_sort_origin = -6 9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:13/0/physics_layer_0/angular_velocity = 0.0 9:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:13/0 = 0 10:13/0/texture_origin = Vector2i(0, -6) 10:13/0/y_sort_origin = -6 10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:13/0/physics_layer_0/angular_velocity = 0.0 10:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:13/0 = 0 11:13/0/texture_origin = Vector2i(0, -6) 11:13/0/y_sort_origin = -6 11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:13/0/physics_layer_0/angular_velocity = 0.0 11:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:13/0 = 0 12:13/0/texture_origin = Vector2i(0, -6) 12:13/0/y_sort_origin = -6 12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:13/0/physics_layer_0/angular_velocity = 0.0 12:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:13/0 = 0 13:13/0/texture_origin = Vector2i(0, -6) 13:13/0/y_sort_origin = -6 13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:13/0/physics_layer_0/angular_velocity = 0.0 13:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:13/0 = 0 14:13/0/texture_origin = Vector2i(0, -6) 14:13/0/y_sort_origin = -6 14:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:13/0/physics_layer_0/angular_velocity = 0.0 14:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:13/0 = 0 15:13/0/texture_origin = Vector2i(0, -6) 15:13/0/y_sort_origin = -6 15:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:13/0/physics_layer_0/angular_velocity = 0.0 15:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:13/0 = 0 16:13/0/texture_origin = Vector2i(0, -6) 16:13/0/y_sort_origin = -6 16:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:13/0/physics_layer_0/angular_velocity = 0.0 16:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:13/0 = 0 17:13/0/texture_origin = Vector2i(0, -6) 17:13/0/y_sort_origin = -6 17:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:13/0/physics_layer_0/angular_velocity = 0.0 17:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 18:13/0 = 0 18:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:13/0/physics_layer_0/angular_velocity = 0.0 19:13/0 = 0 19:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:13/0/physics_layer_0/angular_velocity = 0.0 20:13/0 = 0 20:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:13/0/physics_layer_0/angular_velocity = 0.0 21:13/0 = 0 21:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:13/0/physics_layer_0/angular_velocity = 0.0 22:13/0 = 0 22:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:13/0/physics_layer_0/angular_velocity = 0.0 23:13/0 = 0 23:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:13/0/physics_layer_0/angular_velocity = 0.0 24:13/0 = 0 24:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:13/0/physics_layer_0/angular_velocity = 0.0 25:13/0 = 0 25:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:13/0/physics_layer_0/angular_velocity = 0.0 26:13/0 = 0 26:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:13/0/physics_layer_0/angular_velocity = 0.0 27:13/0 = 0 27:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:13/0/physics_layer_0/angular_velocity = 0.0 28:13/0 = 0 28:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:13/0/physics_layer_0/angular_velocity = 0.0 29:13/0 = 0 29:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:13/0/physics_layer_0/angular_velocity = 0.0 30:13/0 = 0 30:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:13/0/physics_layer_0/angular_velocity = 0.0 31:13/0 = 0 31:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:13/0/physics_layer_0/angular_velocity = 0.0 32:13/0 = 0 32:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:13/0/physics_layer_0/angular_velocity = 0.0 33:13/0 = 0 33:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:13/0/physics_layer_0/angular_velocity = 0.0 34:13/0 = 0 34:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:13/0/physics_layer_0/angular_velocity = 0.0 35:13/0 = 0 35:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:13/0/physics_layer_0/angular_velocity = 0.0 0:14/0 = 0 0:14/0/texture_origin = Vector2i(0, -6) 0:14/0/y_sort_origin = -6 0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:14/0/physics_layer_0/angular_velocity = 0.0 0:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:14/0 = 0 1:14/0/texture_origin = Vector2i(0, -6) 1:14/0/y_sort_origin = -6 1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:14/0/physics_layer_0/angular_velocity = 0.0 1:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:14/0 = 0 2:14/0/texture_origin = Vector2i(0, -6) 2:14/0/y_sort_origin = -6 2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:14/0/physics_layer_0/angular_velocity = 0.0 2:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:14/0 = 0 3:14/0/texture_origin = Vector2i(0, -6) 3:14/0/y_sort_origin = -6 3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:14/0/physics_layer_0/angular_velocity = 0.0 3:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:14/0 = 0 4:14/0/texture_origin = Vector2i(0, -6) 4:14/0/y_sort_origin = -6 4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:14/0/physics_layer_0/angular_velocity = 0.0 4:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:14/0 = 0 5:14/0/texture_origin = Vector2i(0, -6) 5:14/0/y_sort_origin = -6 5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:14/0/physics_layer_0/angular_velocity = 0.0 5:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:14/0 = 0 6:14/0/texture_origin = Vector2i(0, -6) 6:14/0/y_sort_origin = -6 6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:14/0/physics_layer_0/angular_velocity = 0.0 6:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:14/0 = 0 7:14/0/texture_origin = Vector2i(0, -6) 7:14/0/y_sort_origin = -6 7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:14/0/physics_layer_0/angular_velocity = 0.0 7:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:14/0 = 0 8:14/0/texture_origin = Vector2i(0, -6) 8:14/0/y_sort_origin = -6 8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:14/0/physics_layer_0/angular_velocity = 0.0 8:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:14/0 = 0 9:14/0/texture_origin = Vector2i(0, -6) 9:14/0/y_sort_origin = -6 9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:14/0/physics_layer_0/angular_velocity = 0.0 9:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:14/0 = 0 10:14/0/texture_origin = Vector2i(0, -6) 10:14/0/y_sort_origin = -6 10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:14/0/physics_layer_0/angular_velocity = 0.0 10:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:14/0 = 0 11:14/0/texture_origin = Vector2i(0, -6) 11:14/0/y_sort_origin = -6 11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:14/0/physics_layer_0/angular_velocity = 0.0 11:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:14/0 = 0 12:14/0/texture_origin = Vector2i(0, -6) 12:14/0/y_sort_origin = -6 12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:14/0/physics_layer_0/angular_velocity = 0.0 12:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:14/0 = 0 13:14/0/texture_origin = Vector2i(0, -6) 13:14/0/y_sort_origin = -6 13:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:14/0/physics_layer_0/angular_velocity = 0.0 13:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:14/0 = 0 14:14/0/texture_origin = Vector2i(0, -6) 14:14/0/y_sort_origin = -6 14:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:14/0/physics_layer_0/angular_velocity = 0.0 14:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:14/0 = 0 15:14/0/texture_origin = Vector2i(0, -6) 15:14/0/y_sort_origin = -6 15:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:14/0/physics_layer_0/angular_velocity = 0.0 15:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:14/0 = 0 16:14/0/texture_origin = Vector2i(0, -6) 16:14/0/y_sort_origin = -6 16:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:14/0/physics_layer_0/angular_velocity = 0.0 16:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:14/0 = 0 17:14/0/texture_origin = Vector2i(0, -6) 17:14/0/y_sort_origin = -6 17:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:14/0/physics_layer_0/angular_velocity = 0.0 17:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 18:14/0 = 0 18:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:14/0/physics_layer_0/angular_velocity = 0.0 19:14/0 = 0 19:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:14/0/physics_layer_0/angular_velocity = 0.0 20:14/0 = 0 20:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:14/0/physics_layer_0/angular_velocity = 0.0 21:14/0 = 0 21:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:14/0/physics_layer_0/angular_velocity = 0.0 22:14/0 = 0 22:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:14/0/physics_layer_0/angular_velocity = 0.0 23:14/0 = 0 23:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:14/0/physics_layer_0/angular_velocity = 0.0 24:14/0 = 0 24:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:14/0/physics_layer_0/angular_velocity = 0.0 25:14/0 = 0 25:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:14/0/physics_layer_0/angular_velocity = 0.0 26:14/0 = 0 26:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:14/0/physics_layer_0/angular_velocity = 0.0 27:14/0 = 0 27:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:14/0/physics_layer_0/angular_velocity = 0.0 28:14/0 = 0 28:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:14/0/physics_layer_0/angular_velocity = 0.0 29:14/0 = 0 29:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:14/0/physics_layer_0/angular_velocity = 0.0 30:14/0 = 0 30:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:14/0/physics_layer_0/angular_velocity = 0.0 31:14/0 = 0 31:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:14/0/physics_layer_0/angular_velocity = 0.0 32:14/0 = 0 32:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:14/0/physics_layer_0/angular_velocity = 0.0 33:14/0 = 0 33:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:14/0/physics_layer_0/angular_velocity = 0.0 34:14/0 = 0 34:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:14/0/physics_layer_0/angular_velocity = 0.0 35:14/0 = 0 35:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:14/0/physics_layer_0/angular_velocity = 0.0 0:15/0 = 0 0:15/0/texture_origin = Vector2i(0, -6) 0:15/0/y_sort_origin = -6 0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:15/0/physics_layer_0/angular_velocity = 0.0 0:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:15/0 = 0 1:15/0/texture_origin = Vector2i(0, -6) 1:15/0/y_sort_origin = -6 1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:15/0/physics_layer_0/angular_velocity = 0.0 1:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:15/0 = 0 2:15/0/texture_origin = Vector2i(0, -6) 2:15/0/y_sort_origin = -6 2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:15/0/physics_layer_0/angular_velocity = 0.0 2:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:15/0 = 0 3:15/0/texture_origin = Vector2i(0, -6) 3:15/0/y_sort_origin = -6 3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:15/0/physics_layer_0/angular_velocity = 0.0 3:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:15/0 = 0 4:15/0/texture_origin = Vector2i(0, -6) 4:15/0/y_sort_origin = -6 4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:15/0/physics_layer_0/angular_velocity = 0.0 4:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:15/0 = 0 5:15/0/texture_origin = Vector2i(0, -6) 5:15/0/y_sort_origin = -6 5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:15/0/physics_layer_0/angular_velocity = 0.0 5:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:15/0 = 0 6:15/0/texture_origin = Vector2i(0, -6) 6:15/0/y_sort_origin = -6 6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:15/0/physics_layer_0/angular_velocity = 0.0 6:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:15/0 = 0 7:15/0/texture_origin = Vector2i(0, -6) 7:15/0/y_sort_origin = -6 7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:15/0/physics_layer_0/angular_velocity = 0.0 7:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:15/0 = 0 8:15/0/texture_origin = Vector2i(0, -6) 8:15/0/y_sort_origin = -6 8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:15/0/physics_layer_0/angular_velocity = 0.0 8:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:15/0 = 0 9:15/0/texture_origin = Vector2i(0, -6) 9:15/0/y_sort_origin = -6 9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:15/0/physics_layer_0/angular_velocity = 0.0 9:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:15/0 = 0 10:15/0/texture_origin = Vector2i(0, -6) 10:15/0/y_sort_origin = -6 10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:15/0/physics_layer_0/angular_velocity = 0.0 10:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:15/0 = 0 11:15/0/texture_origin = Vector2i(0, -6) 11:15/0/y_sort_origin = -6 11:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:15/0/physics_layer_0/angular_velocity = 0.0 11:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:15/0 = 0 12:15/0/texture_origin = Vector2i(0, -6) 12:15/0/y_sort_origin = -6 12:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:15/0/physics_layer_0/angular_velocity = 0.0 12:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:15/0 = 0 13:15/0/texture_origin = Vector2i(0, -6) 13:15/0/y_sort_origin = -6 13:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:15/0/physics_layer_0/angular_velocity = 0.0 13:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:15/0 = 0 14:15/0/texture_origin = Vector2i(0, -6) 14:15/0/y_sort_origin = -6 14:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:15/0/physics_layer_0/angular_velocity = 0.0 14:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:15/0 = 0 15:15/0/texture_origin = Vector2i(0, -6) 15:15/0/y_sort_origin = -6 15:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:15/0/physics_layer_0/angular_velocity = 0.0 15:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:15/0 = 0 16:15/0/texture_origin = Vector2i(0, -6) 16:15/0/y_sort_origin = -6 16:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:15/0/physics_layer_0/angular_velocity = 0.0 16:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:15/0 = 0 17:15/0/texture_origin = Vector2i(0, -6) 17:15/0/y_sort_origin = -6 17:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:15/0/physics_layer_0/angular_velocity = 0.0 17:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 18:15/0 = 0 18:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:15/0/physics_layer_0/angular_velocity = 0.0 19:15/0 = 0 19:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:15/0/physics_layer_0/angular_velocity = 0.0 20:15/0 = 0 20:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:15/0/physics_layer_0/angular_velocity = 0.0 21:15/0 = 0 21:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:15/0/physics_layer_0/angular_velocity = 0.0 22:15/0 = 0 22:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:15/0/physics_layer_0/angular_velocity = 0.0 23:15/0 = 0 23:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:15/0/physics_layer_0/angular_velocity = 0.0 24:15/0 = 0 24:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:15/0/physics_layer_0/angular_velocity = 0.0 25:15/0 = 0 25:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:15/0/physics_layer_0/angular_velocity = 0.0 26:15/0 = 0 26:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:15/0/physics_layer_0/angular_velocity = 0.0 27:15/0 = 0 27:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:15/0/physics_layer_0/angular_velocity = 0.0 28:15/0 = 0 28:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:15/0/physics_layer_0/angular_velocity = 0.0 29:15/0 = 0 29:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:15/0/physics_layer_0/angular_velocity = 0.0 30:15/0 = 0 30:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:15/0/physics_layer_0/angular_velocity = 0.0 31:15/0 = 0 31:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:15/0/physics_layer_0/angular_velocity = 0.0 32:15/0 = 0 32:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:15/0/physics_layer_0/angular_velocity = 0.0 33:15/0 = 0 33:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:15/0/physics_layer_0/angular_velocity = 0.0 34:15/0 = 0 34:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:15/0/physics_layer_0/angular_velocity = 0.0 35:15/0 = 0 35:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:15/0/physics_layer_0/angular_velocity = 0.0 0:16/0 = 0 0:16/0/texture_origin = Vector2i(0, -6) 0:16/0/y_sort_origin = -6 0:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:16/0/physics_layer_0/angular_velocity = 0.0 0:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:16/0 = 0 1:16/0/texture_origin = Vector2i(0, -6) 1:16/0/y_sort_origin = -6 1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:16/0/physics_layer_0/angular_velocity = 0.0 1:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:16/0 = 0 2:16/0/texture_origin = Vector2i(0, -6) 2:16/0/y_sort_origin = -6 2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:16/0/physics_layer_0/angular_velocity = 0.0 2:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:16/0 = 0 3:16/0/texture_origin = Vector2i(0, -6) 3:16/0/y_sort_origin = -6 3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:16/0/physics_layer_0/angular_velocity = 0.0 3:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:16/0 = 0 4:16/0/texture_origin = Vector2i(0, -6) 4:16/0/y_sort_origin = -6 4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:16/0/physics_layer_0/angular_velocity = 0.0 4:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:16/0 = 0 5:16/0/texture_origin = Vector2i(0, -6) 5:16/0/y_sort_origin = -6 5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:16/0/physics_layer_0/angular_velocity = 0.0 5:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:16/0 = 0 6:16/0/texture_origin = Vector2i(0, -6) 6:16/0/y_sort_origin = -6 6:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:16/0/physics_layer_0/angular_velocity = 0.0 6:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:16/0 = 0 7:16/0/texture_origin = Vector2i(0, -6) 7:16/0/y_sort_origin = -6 7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:16/0/physics_layer_0/angular_velocity = 0.0 7:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:16/0 = 0 8:16/0/texture_origin = Vector2i(0, -6) 8:16/0/y_sort_origin = -6 8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:16/0/physics_layer_0/angular_velocity = 0.0 8:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:16/0 = 0 9:16/0/texture_origin = Vector2i(0, -6) 9:16/0/y_sort_origin = -6 9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:16/0/physics_layer_0/angular_velocity = 0.0 9:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:16/0 = 0 10:16/0/texture_origin = Vector2i(0, -6) 10:16/0/y_sort_origin = -6 10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:16/0/physics_layer_0/angular_velocity = 0.0 10:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:16/0 = 0 11:16/0/texture_origin = Vector2i(0, -6) 11:16/0/y_sort_origin = -6 11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:16/0/physics_layer_0/angular_velocity = 0.0 11:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:16/0 = 0 12:16/0/texture_origin = Vector2i(0, -6) 12:16/0/y_sort_origin = -6 12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:16/0/physics_layer_0/angular_velocity = 0.0 12:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:16/0 = 0 13:16/0/texture_origin = Vector2i(0, -6) 13:16/0/y_sort_origin = -6 13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:16/0/physics_layer_0/angular_velocity = 0.0 13:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:16/0 = 0 14:16/0/texture_origin = Vector2i(0, -6) 14:16/0/y_sort_origin = -6 14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:16/0/physics_layer_0/angular_velocity = 0.0 14:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:16/0 = 0 15:16/0/texture_origin = Vector2i(0, -6) 15:16/0/y_sort_origin = -6 15:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:16/0/physics_layer_0/angular_velocity = 0.0 15:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:16/0 = 0 16:16/0/texture_origin = Vector2i(0, -6) 16:16/0/y_sort_origin = -6 16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:16/0/physics_layer_0/angular_velocity = 0.0 16:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:16/0 = 0 17:16/0/texture_origin = Vector2i(0, -6) 17:16/0/y_sort_origin = -6 17:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:16/0/physics_layer_0/angular_velocity = 0.0 17:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 18:16/0 = 0 18:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:16/0/physics_layer_0/angular_velocity = 0.0 19:16/0 = 0 19:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:16/0/physics_layer_0/angular_velocity = 0.0 20:16/0 = 0 20:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:16/0/physics_layer_0/angular_velocity = 0.0 21:16/0 = 0 21:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:16/0/physics_layer_0/angular_velocity = 0.0 22:16/0 = 0 22:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:16/0/physics_layer_0/angular_velocity = 0.0 23:16/0 = 0 23:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:16/0/physics_layer_0/angular_velocity = 0.0 24:16/0 = 0 24:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:16/0/physics_layer_0/angular_velocity = 0.0 25:16/0 = 0 25:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:16/0/physics_layer_0/angular_velocity = 0.0 26:16/0 = 0 26:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:16/0/physics_layer_0/angular_velocity = 0.0 27:16/0 = 0 27:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:16/0/physics_layer_0/angular_velocity = 0.0 28:16/0 = 0 28:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:16/0/physics_layer_0/angular_velocity = 0.0 29:16/0 = 0 29:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:16/0/physics_layer_0/angular_velocity = 0.0 30:16/0 = 0 30:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:16/0/physics_layer_0/angular_velocity = 0.0 31:16/0 = 0 31:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:16/0/physics_layer_0/angular_velocity = 0.0 32:16/0 = 0 32:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:16/0/physics_layer_0/angular_velocity = 0.0 33:16/0 = 0 33:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:16/0/physics_layer_0/angular_velocity = 0.0 34:16/0 = 0 34:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:16/0/physics_layer_0/angular_velocity = 0.0 35:16/0 = 0 35:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:16/0/physics_layer_0/angular_velocity = 0.0 0:17/0 = 0 0:17/0/texture_origin = Vector2i(0, -6) 0:17/0/y_sort_origin = -6 0:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:17/0/physics_layer_0/angular_velocity = 0.0 0:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:17/0 = 0 1:17/0/texture_origin = Vector2i(0, -6) 1:17/0/y_sort_origin = -6 1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:17/0/physics_layer_0/angular_velocity = 0.0 1:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:17/0 = 0 2:17/0/texture_origin = Vector2i(0, -6) 2:17/0/y_sort_origin = -6 2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:17/0/physics_layer_0/angular_velocity = 0.0 2:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:17/0 = 0 3:17/0/texture_origin = Vector2i(0, -6) 3:17/0/y_sort_origin = -6 3:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:17/0/physics_layer_0/angular_velocity = 0.0 3:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:17/0 = 0 4:17/0/texture_origin = Vector2i(0, -6) 4:17/0/y_sort_origin = -6 4:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:17/0/physics_layer_0/angular_velocity = 0.0 4:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:17/0 = 0 5:17/0/texture_origin = Vector2i(0, -6) 5:17/0/y_sort_origin = -6 5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:17/0/physics_layer_0/angular_velocity = 0.0 5:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:17/0 = 0 6:17/0/texture_origin = Vector2i(0, -6) 6:17/0/y_sort_origin = -6 6:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:17/0/physics_layer_0/angular_velocity = 0.0 6:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:17/0 = 0 7:17/0/texture_origin = Vector2i(0, -6) 7:17/0/y_sort_origin = -6 7:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:17/0/physics_layer_0/angular_velocity = 0.0 7:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:17/0 = 0 8:17/0/texture_origin = Vector2i(0, -6) 8:17/0/y_sort_origin = -6 8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:17/0/physics_layer_0/angular_velocity = 0.0 8:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:17/0 = 0 9:17/0/texture_origin = Vector2i(0, -6) 9:17/0/y_sort_origin = -6 9:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:17/0/physics_layer_0/angular_velocity = 0.0 9:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:17/0 = 0 10:17/0/texture_origin = Vector2i(0, -6) 10:17/0/y_sort_origin = -6 10:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:17/0/physics_layer_0/angular_velocity = 0.0 10:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:17/0 = 0 11:17/0/texture_origin = Vector2i(0, -6) 11:17/0/y_sort_origin = -6 11:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:17/0/physics_layer_0/angular_velocity = 0.0 11:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:17/0 = 0 12:17/0/texture_origin = Vector2i(0, -6) 12:17/0/y_sort_origin = -6 12:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:17/0/physics_layer_0/angular_velocity = 0.0 12:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:17/0 = 0 13:17/0/texture_origin = Vector2i(0, -6) 13:17/0/y_sort_origin = -6 13:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:17/0/physics_layer_0/angular_velocity = 0.0 13:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:17/0 = 0 14:17/0/texture_origin = Vector2i(0, -6) 14:17/0/y_sort_origin = -6 14:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:17/0/physics_layer_0/angular_velocity = 0.0 14:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:17/0 = 0 15:17/0/texture_origin = Vector2i(0, -6) 15:17/0/y_sort_origin = -6 15:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:17/0/physics_layer_0/angular_velocity = 0.0 15:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:17/0 = 0 16:17/0/texture_origin = Vector2i(0, -6) 16:17/0/y_sort_origin = -6 16:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:17/0/physics_layer_0/angular_velocity = 0.0 16:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:17/0 = 0 17:17/0/texture_origin = Vector2i(0, -6) 17:17/0/y_sort_origin = -6 17:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:17/0/physics_layer_0/angular_velocity = 0.0 17:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 18:17/0 = 0 18:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:17/0/physics_layer_0/angular_velocity = 0.0 19:17/0 = 0 19:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:17/0/physics_layer_0/angular_velocity = 0.0 20:17/0 = 0 20:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:17/0/physics_layer_0/angular_velocity = 0.0 21:17/0 = 0 21:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:17/0/physics_layer_0/angular_velocity = 0.0 22:17/0 = 0 22:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:17/0/physics_layer_0/angular_velocity = 0.0 23:17/0 = 0 23:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:17/0/physics_layer_0/angular_velocity = 0.0 24:17/0 = 0 24:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:17/0/physics_layer_0/angular_velocity = 0.0 25:17/0 = 0 25:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:17/0/physics_layer_0/angular_velocity = 0.0 26:17/0 = 0 26:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:17/0/physics_layer_0/angular_velocity = 0.0 27:17/0 = 0 27:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:17/0/physics_layer_0/angular_velocity = 0.0 28:17/0 = 0 28:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:17/0/physics_layer_0/angular_velocity = 0.0 29:17/0 = 0 29:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:17/0/physics_layer_0/angular_velocity = 0.0 30:17/0 = 0 30:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:17/0/physics_layer_0/angular_velocity = 0.0 31:17/0 = 0 31:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:17/0/physics_layer_0/angular_velocity = 0.0 32:17/0 = 0 32:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:17/0/physics_layer_0/angular_velocity = 0.0 33:17/0 = 0 33:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:17/0/physics_layer_0/angular_velocity = 0.0 34:17/0 = 0 34:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:17/0/physics_layer_0/angular_velocity = 0.0 35:17/0 = 0 35:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:17/0/physics_layer_0/angular_velocity = 0.0 0:18/0 = 0 0:18/0/texture_origin = Vector2i(0, -6) 0:18/0/y_sort_origin = -6 0:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:18/0/physics_layer_0/angular_velocity = 0.0 0:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:18/0 = 0 1:18/0/texture_origin = Vector2i(0, -6) 1:18/0/y_sort_origin = -6 1:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:18/0/physics_layer_0/angular_velocity = 0.0 1:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:18/0 = 0 2:18/0/texture_origin = Vector2i(0, -6) 2:18/0/y_sort_origin = -6 2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:18/0/physics_layer_0/angular_velocity = 0.0 2:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:18/0 = 0 3:18/0/texture_origin = Vector2i(0, -6) 3:18/0/y_sort_origin = -6 3:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:18/0/physics_layer_0/angular_velocity = 0.0 3:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:18/0 = 0 4:18/0/texture_origin = Vector2i(0, -6) 4:18/0/y_sort_origin = -6 4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:18/0/physics_layer_0/angular_velocity = 0.0 4:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:18/0 = 0 5:18/0/texture_origin = Vector2i(0, -6) 5:18/0/y_sort_origin = -6 5:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:18/0/physics_layer_0/angular_velocity = 0.0 5:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:18/0 = 0 6:18/0/texture_origin = Vector2i(0, -6) 6:18/0/y_sort_origin = -6 6:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:18/0/physics_layer_0/angular_velocity = 0.0 6:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:18/0 = 0 7:18/0/texture_origin = Vector2i(0, -6) 7:18/0/y_sort_origin = -6 7:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:18/0/physics_layer_0/angular_velocity = 0.0 7:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:18/0 = 0 8:18/0/texture_origin = Vector2i(0, -6) 8:18/0/y_sort_origin = -6 8:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:18/0/physics_layer_0/angular_velocity = 0.0 8:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:18/0 = 0 9:18/0/texture_origin = Vector2i(0, -6) 9:18/0/y_sort_origin = -6 9:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:18/0/physics_layer_0/angular_velocity = 0.0 9:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:18/0 = 0 10:18/0/texture_origin = Vector2i(0, -6) 10:18/0/y_sort_origin = -6 10:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:18/0/physics_layer_0/angular_velocity = 0.0 10:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:18/0 = 0 11:18/0/texture_origin = Vector2i(0, -6) 11:18/0/y_sort_origin = -6 11:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:18/0/physics_layer_0/angular_velocity = 0.0 11:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:18/0 = 0 12:18/0/texture_origin = Vector2i(0, -6) 12:18/0/y_sort_origin = -6 12:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:18/0/physics_layer_0/angular_velocity = 0.0 12:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:18/0 = 0 13:18/0/texture_origin = Vector2i(0, -6) 13:18/0/y_sort_origin = -6 13:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:18/0/physics_layer_0/angular_velocity = 0.0 13:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:18/0 = 0 14:18/0/texture_origin = Vector2i(0, -6) 14:18/0/y_sort_origin = -6 14:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:18/0/physics_layer_0/angular_velocity = 0.0 14:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:18/0 = 0 15:18/0/texture_origin = Vector2i(0, -6) 15:18/0/y_sort_origin = -6 15:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:18/0/physics_layer_0/angular_velocity = 0.0 15:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:18/0 = 0 16:18/0/texture_origin = Vector2i(0, -6) 16:18/0/y_sort_origin = -6 16:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:18/0/physics_layer_0/angular_velocity = 0.0 16:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:18/0 = 0 17:18/0/texture_origin = Vector2i(0, -6) 17:18/0/y_sort_origin = -6 17:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:18/0/physics_layer_0/angular_velocity = 0.0 17:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 18:18/0 = 0 18:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:18/0/physics_layer_0/angular_velocity = 0.0 19:18/0 = 0 19:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:18/0/physics_layer_0/angular_velocity = 0.0 20:18/0 = 0 20:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:18/0/physics_layer_0/angular_velocity = 0.0 21:18/0 = 0 21:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:18/0/physics_layer_0/angular_velocity = 0.0 22:18/0 = 0 22:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:18/0/physics_layer_0/angular_velocity = 0.0 23:18/0 = 0 23:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:18/0/physics_layer_0/angular_velocity = 0.0 24:18/0 = 0 24:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:18/0/physics_layer_0/angular_velocity = 0.0 25:18/0 = 0 25:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:18/0/physics_layer_0/angular_velocity = 0.0 26:18/0 = 0 26:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:18/0/physics_layer_0/angular_velocity = 0.0 27:18/0 = 0 27:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:18/0/physics_layer_0/angular_velocity = 0.0 28:18/0 = 0 28:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:18/0/physics_layer_0/angular_velocity = 0.0 29:18/0 = 0 29:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:18/0/physics_layer_0/angular_velocity = 0.0 30:18/0 = 0 30:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:18/0/physics_layer_0/angular_velocity = 0.0 31:18/0 = 0 31:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:18/0/physics_layer_0/angular_velocity = 0.0 32:18/0 = 0 32:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:18/0/physics_layer_0/angular_velocity = 0.0 33:18/0 = 0 33:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:18/0/physics_layer_0/angular_velocity = 0.0 34:18/0 = 0 34:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:18/0/physics_layer_0/angular_velocity = 0.0 35:18/0 = 0 35:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:18/0/physics_layer_0/angular_velocity = 0.0 0:19/0 = 0 0:19/0/texture_origin = Vector2i(0, -6) 0:19/0/y_sort_origin = -6 0:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:19/0/physics_layer_0/angular_velocity = 0.0 0:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:19/0 = 0 1:19/0/texture_origin = Vector2i(0, -6) 1:19/0/y_sort_origin = -6 1:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:19/0/physics_layer_0/angular_velocity = 0.0 1:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:19/0 = 0 2:19/0/texture_origin = Vector2i(0, -6) 2:19/0/y_sort_origin = -6 2:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:19/0/physics_layer_0/angular_velocity = 0.0 2:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:19/0 = 0 3:19/0/texture_origin = Vector2i(0, -6) 3:19/0/y_sort_origin = -6 3:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:19/0/physics_layer_0/angular_velocity = 0.0 3:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:19/0 = 0 4:19/0/texture_origin = Vector2i(0, -6) 4:19/0/y_sort_origin = -6 4:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:19/0/physics_layer_0/angular_velocity = 0.0 4:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:19/0 = 0 5:19/0/texture_origin = Vector2i(0, -6) 5:19/0/y_sort_origin = -6 5:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:19/0/physics_layer_0/angular_velocity = 0.0 5:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:19/0 = 0 6:19/0/texture_origin = Vector2i(0, -6) 6:19/0/y_sort_origin = -6 6:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:19/0/physics_layer_0/angular_velocity = 0.0 6:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:19/0 = 0 7:19/0/texture_origin = Vector2i(0, -6) 7:19/0/y_sort_origin = -6 7:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:19/0/physics_layer_0/angular_velocity = 0.0 7:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:19/0 = 0 8:19/0/texture_origin = Vector2i(0, -6) 8:19/0/y_sort_origin = -6 8:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:19/0/physics_layer_0/angular_velocity = 0.0 8:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:19/0 = 0 9:19/0/texture_origin = Vector2i(0, -6) 9:19/0/y_sort_origin = -6 9:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:19/0/physics_layer_0/angular_velocity = 0.0 9:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:19/0 = 0 10:19/0/texture_origin = Vector2i(0, -6) 10:19/0/y_sort_origin = -6 10:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:19/0/physics_layer_0/angular_velocity = 0.0 10:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:19/0 = 0 11:19/0/texture_origin = Vector2i(0, -6) 11:19/0/y_sort_origin = -6 11:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:19/0/physics_layer_0/angular_velocity = 0.0 11:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:19/0 = 0 12:19/0/texture_origin = Vector2i(0, -6) 12:19/0/y_sort_origin = -6 12:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:19/0/physics_layer_0/angular_velocity = 0.0 12:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:19/0 = 0 13:19/0/texture_origin = Vector2i(0, -6) 13:19/0/y_sort_origin = -6 13:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:19/0/physics_layer_0/angular_velocity = 0.0 13:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:19/0 = 0 14:19/0/texture_origin = Vector2i(0, -6) 14:19/0/y_sort_origin = -6 14:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:19/0/physics_layer_0/angular_velocity = 0.0 14:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:19/0 = 0 15:19/0/texture_origin = Vector2i(0, -6) 15:19/0/y_sort_origin = -6 15:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:19/0/physics_layer_0/angular_velocity = 0.0 15:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:19/0 = 0 16:19/0/texture_origin = Vector2i(0, -6) 16:19/0/y_sort_origin = -6 16:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:19/0/physics_layer_0/angular_velocity = 0.0 16:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:19/0 = 0 17:19/0/texture_origin = Vector2i(0, -6) 17:19/0/y_sort_origin = -6 17:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:19/0/physics_layer_0/angular_velocity = 0.0 17:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 18:19/0 = 0 18:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:19/0/physics_layer_0/angular_velocity = 0.0 19:19/0 = 0 19:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:19/0/physics_layer_0/angular_velocity = 0.0 20:19/0 = 0 20:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:19/0/physics_layer_0/angular_velocity = 0.0 21:19/0 = 0 21:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:19/0/physics_layer_0/angular_velocity = 0.0 22:19/0 = 0 22:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:19/0/physics_layer_0/angular_velocity = 0.0 23:19/0 = 0 23:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:19/0/physics_layer_0/angular_velocity = 0.0 24:19/0 = 0 24:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:19/0/physics_layer_0/angular_velocity = 0.0 25:19/0 = 0 25:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:19/0/physics_layer_0/angular_velocity = 0.0 26:19/0 = 0 26:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:19/0/physics_layer_0/angular_velocity = 0.0 27:19/0 = 0 27:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:19/0/physics_layer_0/angular_velocity = 0.0 28:19/0 = 0 28:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:19/0/physics_layer_0/angular_velocity = 0.0 29:19/0 = 0 29:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:19/0/physics_layer_0/angular_velocity = 0.0 30:19/0 = 0 30:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:19/0/physics_layer_0/angular_velocity = 0.0 31:19/0 = 0 31:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:19/0/physics_layer_0/angular_velocity = 0.0 32:19/0 = 0 32:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:19/0/physics_layer_0/angular_velocity = 0.0 33:19/0 = 0 33:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:19/0/physics_layer_0/angular_velocity = 0.0 34:19/0 = 0 34:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:19/0/physics_layer_0/angular_velocity = 0.0 35:19/0 = 0 35:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:19/0/physics_layer_0/angular_velocity = 0.0 0:20/0 = 0 0:20/0/texture_origin = Vector2i(0, -6) 0:20/0/y_sort_origin = -6 0:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:20/0/physics_layer_0/angular_velocity = 0.0 0:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:20/0 = 0 1:20/0/texture_origin = Vector2i(0, -6) 1:20/0/y_sort_origin = -6 1:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:20/0/physics_layer_0/angular_velocity = 0.0 1:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:20/0 = 0 2:20/0/texture_origin = Vector2i(0, -6) 2:20/0/y_sort_origin = -6 2:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:20/0/physics_layer_0/angular_velocity = 0.0 2:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:20/0 = 0 3:20/0/texture_origin = Vector2i(0, -6) 3:20/0/y_sort_origin = -6 3:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:20/0/physics_layer_0/angular_velocity = 0.0 3:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:20/0 = 0 4:20/0/texture_origin = Vector2i(0, -6) 4:20/0/y_sort_origin = -6 4:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:20/0/physics_layer_0/angular_velocity = 0.0 4:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:20/0 = 0 5:20/0/texture_origin = Vector2i(0, -6) 5:20/0/y_sort_origin = -6 5:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:20/0/physics_layer_0/angular_velocity = 0.0 5:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:20/0 = 0 6:20/0/texture_origin = Vector2i(0, -6) 6:20/0/y_sort_origin = -6 6:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:20/0/physics_layer_0/angular_velocity = 0.0 6:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:20/0 = 0 7:20/0/texture_origin = Vector2i(0, -6) 7:20/0/y_sort_origin = -6 7:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:20/0/physics_layer_0/angular_velocity = 0.0 7:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:20/0 = 0 8:20/0/texture_origin = Vector2i(0, -6) 8:20/0/y_sort_origin = -6 8:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:20/0/physics_layer_0/angular_velocity = 0.0 8:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:20/0 = 0 9:20/0/texture_origin = Vector2i(0, -6) 9:20/0/y_sort_origin = -6 9:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:20/0/physics_layer_0/angular_velocity = 0.0 9:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:20/0 = 0 10:20/0/texture_origin = Vector2i(0, -6) 10:20/0/y_sort_origin = -6 10:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:20/0/physics_layer_0/angular_velocity = 0.0 10:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:20/0 = 0 11:20/0/texture_origin = Vector2i(0, -6) 11:20/0/y_sort_origin = -6 11:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:20/0/physics_layer_0/angular_velocity = 0.0 11:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:20/0 = 0 12:20/0/texture_origin = Vector2i(0, -6) 12:20/0/y_sort_origin = -6 12:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:20/0/physics_layer_0/angular_velocity = 0.0 12:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:20/0 = 0 13:20/0/texture_origin = Vector2i(0, -6) 13:20/0/y_sort_origin = -6 13:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:20/0/physics_layer_0/angular_velocity = 0.0 13:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:20/0 = 0 14:20/0/texture_origin = Vector2i(0, -6) 14:20/0/y_sort_origin = -6 14:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:20/0/physics_layer_0/angular_velocity = 0.0 14:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:20/0 = 0 15:20/0/texture_origin = Vector2i(0, -6) 15:20/0/y_sort_origin = -6 15:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:20/0/physics_layer_0/angular_velocity = 0.0 15:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:20/0 = 0 16:20/0/texture_origin = Vector2i(0, -6) 16:20/0/y_sort_origin = -6 16:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:20/0/physics_layer_0/angular_velocity = 0.0 16:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:20/0 = 0 17:20/0/texture_origin = Vector2i(0, -6) 17:20/0/y_sort_origin = -6 17:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:20/0/physics_layer_0/angular_velocity = 0.0 17:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 18:20/0 = 0 18:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:20/0/physics_layer_0/angular_velocity = 0.0 19:20/0 = 0 19:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:20/0/physics_layer_0/angular_velocity = 0.0 20:20/0 = 0 20:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:20/0/physics_layer_0/angular_velocity = 0.0 21:20/0 = 0 21:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:20/0/physics_layer_0/angular_velocity = 0.0 22:20/0 = 0 22:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:20/0/physics_layer_0/angular_velocity = 0.0 23:20/0 = 0 23:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:20/0/physics_layer_0/angular_velocity = 0.0 24:20/0 = 0 24:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:20/0/physics_layer_0/angular_velocity = 0.0 25:20/0 = 0 25:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:20/0/physics_layer_0/angular_velocity = 0.0 26:20/0 = 0 26:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:20/0/physics_layer_0/angular_velocity = 0.0 27:20/0 = 0 27:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:20/0/physics_layer_0/angular_velocity = 0.0 28:20/0 = 0 28:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:20/0/physics_layer_0/angular_velocity = 0.0 29:20/0 = 0 29:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:20/0/physics_layer_0/angular_velocity = 0.0 30:20/0 = 0 30:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:20/0/physics_layer_0/angular_velocity = 0.0 31:20/0 = 0 31:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:20/0/physics_layer_0/angular_velocity = 0.0 32:20/0 = 0 32:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:20/0/physics_layer_0/angular_velocity = 0.0 33:20/0 = 0 33:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:20/0/physics_layer_0/angular_velocity = 0.0 34:20/0 = 0 34:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:20/0/physics_layer_0/angular_velocity = 0.0 35:20/0 = 0 35:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:20/0/physics_layer_0/angular_velocity = 0.0 0:21/0 = 0 0:21/0/texture_origin = Vector2i(0, -6) 0:21/0/y_sort_origin = -6 0:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:21/0/physics_layer_0/angular_velocity = 0.0 0:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:21/0 = 0 1:21/0/texture_origin = Vector2i(0, -6) 1:21/0/y_sort_origin = -6 1:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:21/0/physics_layer_0/angular_velocity = 0.0 1:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:21/0 = 0 2:21/0/texture_origin = Vector2i(0, -6) 2:21/0/y_sort_origin = -6 2:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:21/0/physics_layer_0/angular_velocity = 0.0 2:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:21/0 = 0 3:21/0/texture_origin = Vector2i(0, -6) 3:21/0/y_sort_origin = -6 3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:21/0/physics_layer_0/angular_velocity = 0.0 3:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:21/0 = 0 4:21/0/texture_origin = Vector2i(0, -6) 4:21/0/y_sort_origin = -6 4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:21/0/physics_layer_0/angular_velocity = 0.0 4:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:21/0 = 0 5:21/0/texture_origin = Vector2i(0, -6) 5:21/0/y_sort_origin = -6 5:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:21/0/physics_layer_0/angular_velocity = 0.0 5:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:21/0 = 0 6:21/0/texture_origin = Vector2i(0, -6) 6:21/0/y_sort_origin = -6 6:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:21/0/physics_layer_0/angular_velocity = 0.0 6:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:21/0 = 0 7:21/0/texture_origin = Vector2i(0, -6) 7:21/0/y_sort_origin = -6 7:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:21/0/physics_layer_0/angular_velocity = 0.0 7:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:21/0 = 0 8:21/0/texture_origin = Vector2i(0, -6) 8:21/0/y_sort_origin = -6 8:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:21/0/physics_layer_0/angular_velocity = 0.0 8:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:21/0 = 0 9:21/0/texture_origin = Vector2i(0, -6) 9:21/0/y_sort_origin = -6 9:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:21/0/physics_layer_0/angular_velocity = 0.0 9:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:21/0 = 0 10:21/0/texture_origin = Vector2i(0, -6) 10:21/0/y_sort_origin = -6 10:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:21/0/physics_layer_0/angular_velocity = 0.0 10:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:21/0 = 0 11:21/0/texture_origin = Vector2i(0, -6) 11:21/0/y_sort_origin = -6 11:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:21/0/physics_layer_0/angular_velocity = 0.0 11:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:21/0 = 0 12:21/0/texture_origin = Vector2i(0, -6) 12:21/0/y_sort_origin = -6 12:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:21/0/physics_layer_0/angular_velocity = 0.0 12:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:21/0 = 0 13:21/0/texture_origin = Vector2i(0, -6) 13:21/0/y_sort_origin = -6 13:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:21/0/physics_layer_0/angular_velocity = 0.0 13:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:21/0 = 0 14:21/0/texture_origin = Vector2i(0, -6) 14:21/0/y_sort_origin = -6 14:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:21/0/physics_layer_0/angular_velocity = 0.0 14:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:21/0 = 0 15:21/0/texture_origin = Vector2i(0, -6) 15:21/0/y_sort_origin = -6 15:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:21/0/physics_layer_0/angular_velocity = 0.0 15:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:21/0 = 0 16:21/0/texture_origin = Vector2i(0, -6) 16:21/0/y_sort_origin = -6 16:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:21/0/physics_layer_0/angular_velocity = 0.0 16:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:21/0 = 0 17:21/0/texture_origin = Vector2i(0, -6) 17:21/0/y_sort_origin = -6 17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:21/0/physics_layer_0/angular_velocity = 0.0 17:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 18:21/0 = 0 18:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:21/0/physics_layer_0/angular_velocity = 0.0 19:21/0 = 0 19:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:21/0/physics_layer_0/angular_velocity = 0.0 20:21/0 = 0 20:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:21/0/physics_layer_0/angular_velocity = 0.0 21:21/0 = 0 21:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:21/0/physics_layer_0/angular_velocity = 0.0 22:21/0 = 0 22:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:21/0/physics_layer_0/angular_velocity = 0.0 23:21/0 = 0 23:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:21/0/physics_layer_0/angular_velocity = 0.0 24:21/0 = 0 24:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:21/0/physics_layer_0/angular_velocity = 0.0 25:21/0 = 0 25:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:21/0/physics_layer_0/angular_velocity = 0.0 26:21/0 = 0 26:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:21/0/physics_layer_0/angular_velocity = 0.0 27:21/0 = 0 27:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:21/0/physics_layer_0/angular_velocity = 0.0 28:21/0 = 0 28:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:21/0/physics_layer_0/angular_velocity = 0.0 29:21/0 = 0 29:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:21/0/physics_layer_0/angular_velocity = 0.0 30:21/0 = 0 30:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:21/0/physics_layer_0/angular_velocity = 0.0 31:21/0 = 0 31:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:21/0/physics_layer_0/angular_velocity = 0.0 32:21/0 = 0 32:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:21/0/physics_layer_0/angular_velocity = 0.0 33:21/0 = 0 33:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:21/0/physics_layer_0/angular_velocity = 0.0 34:21/0 = 0 34:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:21/0/physics_layer_0/angular_velocity = 0.0 35:21/0 = 0 35:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:21/0/physics_layer_0/angular_velocity = 0.0 0:22/0 = 0 0:22/0/texture_origin = Vector2i(0, -6) 0:22/0/y_sort_origin = -6 0:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:22/0/physics_layer_0/angular_velocity = 0.0 0:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:22/0 = 0 1:22/0/texture_origin = Vector2i(0, -6) 1:22/0/y_sort_origin = -6 1:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:22/0/physics_layer_0/angular_velocity = 0.0 1:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:22/0 = 0 2:22/0/texture_origin = Vector2i(0, -6) 2:22/0/y_sort_origin = -6 2:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:22/0/physics_layer_0/angular_velocity = 0.0 2:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:22/0 = 0 3:22/0/texture_origin = Vector2i(0, -6) 3:22/0/y_sort_origin = -6 3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:22/0/physics_layer_0/angular_velocity = 0.0 3:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:22/0 = 0 4:22/0/texture_origin = Vector2i(0, -6) 4:22/0/y_sort_origin = -6 4:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:22/0/physics_layer_0/angular_velocity = 0.0 4:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:22/0 = 0 5:22/0/texture_origin = Vector2i(0, -6) 5:22/0/y_sort_origin = -6 5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:22/0/physics_layer_0/angular_velocity = 0.0 5:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:22/0 = 0 6:22/0/texture_origin = Vector2i(0, -6) 6:22/0/y_sort_origin = -6 6:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:22/0/physics_layer_0/angular_velocity = 0.0 6:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:22/0 = 0 7:22/0/texture_origin = Vector2i(0, -6) 7:22/0/y_sort_origin = -6 7:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:22/0/physics_layer_0/angular_velocity = 0.0 7:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:22/0 = 0 8:22/0/texture_origin = Vector2i(0, -6) 8:22/0/y_sort_origin = -6 8:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:22/0/physics_layer_0/angular_velocity = 0.0 8:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:22/0 = 0 9:22/0/texture_origin = Vector2i(0, -6) 9:22/0/y_sort_origin = -6 9:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:22/0/physics_layer_0/angular_velocity = 0.0 9:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:22/0 = 0 10:22/0/texture_origin = Vector2i(0, -6) 10:22/0/y_sort_origin = -6 10:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:22/0/physics_layer_0/angular_velocity = 0.0 10:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:22/0 = 0 11:22/0/texture_origin = Vector2i(0, -6) 11:22/0/y_sort_origin = -6 11:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:22/0/physics_layer_0/angular_velocity = 0.0 11:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:22/0 = 0 12:22/0/texture_origin = Vector2i(0, -6) 12:22/0/y_sort_origin = -6 12:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:22/0/physics_layer_0/angular_velocity = 0.0 12:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:22/0 = 0 13:22/0/texture_origin = Vector2i(0, -6) 13:22/0/y_sort_origin = -6 13:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:22/0/physics_layer_0/angular_velocity = 0.0 13:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:22/0 = 0 14:22/0/texture_origin = Vector2i(0, -6) 14:22/0/y_sort_origin = -6 14:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:22/0/physics_layer_0/angular_velocity = 0.0 14:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:22/0 = 0 15:22/0/texture_origin = Vector2i(0, -6) 15:22/0/y_sort_origin = -6 15:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:22/0/physics_layer_0/angular_velocity = 0.0 15:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:22/0 = 0 16:22/0/texture_origin = Vector2i(0, -6) 16:22/0/y_sort_origin = -6 16:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:22/0/physics_layer_0/angular_velocity = 0.0 16:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:22/0 = 0 17:22/0/texture_origin = Vector2i(0, -6) 17:22/0/y_sort_origin = -6 17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:22/0/physics_layer_0/angular_velocity = 0.0 17:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 18:22/0 = 0 18:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:22/0/physics_layer_0/angular_velocity = 0.0 19:22/0 = 0 19:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:22/0/physics_layer_0/angular_velocity = 0.0 20:22/0 = 0 20:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:22/0/physics_layer_0/angular_velocity = 0.0 21:22/0 = 0 21:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:22/0/physics_layer_0/angular_velocity = 0.0 22:22/0 = 0 22:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:22/0/physics_layer_0/angular_velocity = 0.0 23:22/0 = 0 23:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:22/0/physics_layer_0/angular_velocity = 0.0 24:22/0 = 0 24:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:22/0/physics_layer_0/angular_velocity = 0.0 25:22/0 = 0 25:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:22/0/physics_layer_0/angular_velocity = 0.0 26:22/0 = 0 26:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:22/0/physics_layer_0/angular_velocity = 0.0 27:22/0 = 0 27:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:22/0/physics_layer_0/angular_velocity = 0.0 28:22/0 = 0 28:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:22/0/physics_layer_0/angular_velocity = 0.0 29:22/0 = 0 29:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:22/0/physics_layer_0/angular_velocity = 0.0 30:22/0 = 0 30:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:22/0/physics_layer_0/angular_velocity = 0.0 31:22/0 = 0 31:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:22/0/physics_layer_0/angular_velocity = 0.0 32:22/0 = 0 32:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:22/0/physics_layer_0/angular_velocity = 0.0 33:22/0 = 0 33:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:22/0/physics_layer_0/angular_velocity = 0.0 34:22/0 = 0 34:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:22/0/physics_layer_0/angular_velocity = 0.0 35:22/0 = 0 35:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:22/0/physics_layer_0/angular_velocity = 0.0 0:23/0 = 0 0:23/0/texture_origin = Vector2i(0, -6) 0:23/0/y_sort_origin = -6 0:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:23/0/physics_layer_0/angular_velocity = 0.0 0:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:23/0 = 0 1:23/0/texture_origin = Vector2i(0, -6) 1:23/0/y_sort_origin = -6 1:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:23/0/physics_layer_0/angular_velocity = 0.0 1:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:23/0 = 0 2:23/0/texture_origin = Vector2i(0, -6) 2:23/0/y_sort_origin = -6 2:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:23/0/physics_layer_0/angular_velocity = 0.0 2:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:23/0 = 0 3:23/0/texture_origin = Vector2i(0, -6) 3:23/0/y_sort_origin = -6 3:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:23/0/physics_layer_0/angular_velocity = 0.0 3:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:23/0 = 0 4:23/0/texture_origin = Vector2i(0, -6) 4:23/0/y_sort_origin = -6 4:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:23/0/physics_layer_0/angular_velocity = 0.0 4:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:23/0 = 0 5:23/0/texture_origin = Vector2i(0, -6) 5:23/0/y_sort_origin = -6 5:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:23/0/physics_layer_0/angular_velocity = 0.0 5:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:23/0 = 0 6:23/0/texture_origin = Vector2i(0, -6) 6:23/0/y_sort_origin = -6 6:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:23/0/physics_layer_0/angular_velocity = 0.0 6:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:23/0 = 0 7:23/0/texture_origin = Vector2i(0, -6) 7:23/0/y_sort_origin = -6 7:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:23/0/physics_layer_0/angular_velocity = 0.0 7:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:23/0 = 0 8:23/0/texture_origin = Vector2i(0, -6) 8:23/0/y_sort_origin = -6 8:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:23/0/physics_layer_0/angular_velocity = 0.0 8:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:23/0 = 0 9:23/0/texture_origin = Vector2i(0, -6) 9:23/0/y_sort_origin = -6 9:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:23/0/physics_layer_0/angular_velocity = 0.0 9:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:23/0 = 0 10:23/0/texture_origin = Vector2i(0, -6) 10:23/0/y_sort_origin = -6 10:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:23/0/physics_layer_0/angular_velocity = 0.0 10:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:23/0 = 0 11:23/0/texture_origin = Vector2i(0, -6) 11:23/0/y_sort_origin = -6 11:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:23/0/physics_layer_0/angular_velocity = 0.0 11:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:23/0 = 0 12:23/0/texture_origin = Vector2i(0, -6) 12:23/0/y_sort_origin = -6 12:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:23/0/physics_layer_0/angular_velocity = 0.0 12:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:23/0 = 0 13:23/0/texture_origin = Vector2i(0, -6) 13:23/0/y_sort_origin = -6 13:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:23/0/physics_layer_0/angular_velocity = 0.0 13:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:23/0 = 0 14:23/0/texture_origin = Vector2i(0, -6) 14:23/0/y_sort_origin = -6 14:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:23/0/physics_layer_0/angular_velocity = 0.0 14:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:23/0 = 0 15:23/0/texture_origin = Vector2i(0, -6) 15:23/0/y_sort_origin = -6 15:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:23/0/physics_layer_0/angular_velocity = 0.0 15:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:23/0 = 0 16:23/0/texture_origin = Vector2i(0, -6) 16:23/0/y_sort_origin = -6 16:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:23/0/physics_layer_0/angular_velocity = 0.0 16:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:23/0 = 0 17:23/0/texture_origin = Vector2i(0, -6) 17:23/0/y_sort_origin = -6 17:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:23/0/physics_layer_0/angular_velocity = 0.0 17:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 18:23/0 = 0 18:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:23/0/physics_layer_0/angular_velocity = 0.0 19:23/0 = 0 19:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:23/0/physics_layer_0/angular_velocity = 0.0 20:23/0 = 0 20:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:23/0/physics_layer_0/angular_velocity = 0.0 21:23/0 = 0 21:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:23/0/physics_layer_0/angular_velocity = 0.0 22:23/0 = 0 22:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:23/0/physics_layer_0/angular_velocity = 0.0 23:23/0 = 0 23:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:23/0/physics_layer_0/angular_velocity = 0.0 24:23/0 = 0 24:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:23/0/physics_layer_0/angular_velocity = 0.0 25:23/0 = 0 25:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:23/0/physics_layer_0/angular_velocity = 0.0 26:23/0 = 0 26:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:23/0/physics_layer_0/angular_velocity = 0.0 27:23/0 = 0 27:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:23/0/physics_layer_0/angular_velocity = 0.0 28:23/0 = 0 28:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:23/0/physics_layer_0/angular_velocity = 0.0 29:23/0 = 0 29:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:23/0/physics_layer_0/angular_velocity = 0.0 30:23/0 = 0 30:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:23/0/physics_layer_0/angular_velocity = 0.0 31:23/0 = 0 31:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:23/0/physics_layer_0/angular_velocity = 0.0 32:23/0 = 0 32:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:23/0/physics_layer_0/angular_velocity = 0.0 33:23/0 = 0 33:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:23/0/physics_layer_0/angular_velocity = 0.0 34:23/0 = 0 34:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:23/0/physics_layer_0/angular_velocity = 0.0 35:23/0 = 0 35:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:23/0/physics_layer_0/angular_velocity = 0.0 0:24/0 = 0 0:24/0/texture_origin = Vector2i(0, -6) 0:24/0/y_sort_origin = -6 0:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:24/0/physics_layer_0/angular_velocity = 0.0 0:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:24/0 = 0 1:24/0/texture_origin = Vector2i(0, -6) 1:24/0/y_sort_origin = -6 1:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:24/0/physics_layer_0/angular_velocity = 0.0 1:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:24/0 = 0 2:24/0/texture_origin = Vector2i(0, -6) 2:24/0/y_sort_origin = -6 2:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:24/0/physics_layer_0/angular_velocity = 0.0 2:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:24/0 = 0 3:24/0/texture_origin = Vector2i(0, -6) 3:24/0/y_sort_origin = -6 3:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:24/0/physics_layer_0/angular_velocity = 0.0 3:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:24/0 = 0 4:24/0/texture_origin = Vector2i(0, -6) 4:24/0/y_sort_origin = -6 4:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:24/0/physics_layer_0/angular_velocity = 0.0 4:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:24/0 = 0 5:24/0/texture_origin = Vector2i(0, -6) 5:24/0/y_sort_origin = -6 5:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:24/0/physics_layer_0/angular_velocity = 0.0 5:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:24/0 = 0 6:24/0/texture_origin = Vector2i(0, -6) 6:24/0/y_sort_origin = -6 6:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:24/0/physics_layer_0/angular_velocity = 0.0 6:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:24/0 = 0 7:24/0/texture_origin = Vector2i(0, -6) 7:24/0/y_sort_origin = -6 7:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:24/0/physics_layer_0/angular_velocity = 0.0 7:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:24/0 = 0 8:24/0/texture_origin = Vector2i(0, -6) 8:24/0/y_sort_origin = -6 8:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:24/0/physics_layer_0/angular_velocity = 0.0 8:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:24/0 = 0 9:24/0/texture_origin = Vector2i(0, -6) 9:24/0/y_sort_origin = -6 9:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:24/0/physics_layer_0/angular_velocity = 0.0 9:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:24/0 = 0 10:24/0/texture_origin = Vector2i(0, -6) 10:24/0/y_sort_origin = -6 10:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:24/0/physics_layer_0/angular_velocity = 0.0 10:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:24/0 = 0 11:24/0/texture_origin = Vector2i(0, -6) 11:24/0/y_sort_origin = -6 11:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:24/0/physics_layer_0/angular_velocity = 0.0 11:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:24/0 = 0 12:24/0/texture_origin = Vector2i(0, -6) 12:24/0/y_sort_origin = -6 12:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:24/0/physics_layer_0/angular_velocity = 0.0 12:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:24/0 = 0 13:24/0/texture_origin = Vector2i(0, -6) 13:24/0/y_sort_origin = -6 13:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:24/0/physics_layer_0/angular_velocity = 0.0 13:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:24/0 = 0 14:24/0/texture_origin = Vector2i(0, -6) 14:24/0/y_sort_origin = -6 14:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:24/0/physics_layer_0/angular_velocity = 0.0 14:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:24/0 = 0 15:24/0/texture_origin = Vector2i(0, -6) 15:24/0/y_sort_origin = -6 15:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:24/0/physics_layer_0/angular_velocity = 0.0 15:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:24/0 = 0 16:24/0/texture_origin = Vector2i(0, -6) 16:24/0/y_sort_origin = -6 16:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:24/0/physics_layer_0/angular_velocity = 0.0 16:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:24/0 = 0 17:24/0/texture_origin = Vector2i(0, -6) 17:24/0/y_sort_origin = -6 17:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:24/0/physics_layer_0/angular_velocity = 0.0 17:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 18:24/0 = 0 18:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:24/0/physics_layer_0/angular_velocity = 0.0 19:24/0 = 0 19:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:24/0/physics_layer_0/angular_velocity = 0.0 20:24/0 = 0 20:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:24/0/physics_layer_0/angular_velocity = 0.0 21:24/0 = 0 21:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:24/0/physics_layer_0/angular_velocity = 0.0 22:24/0 = 0 22:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:24/0/physics_layer_0/angular_velocity = 0.0 23:24/0 = 0 23:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:24/0/physics_layer_0/angular_velocity = 0.0 24:24/0 = 0 24:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:24/0/physics_layer_0/angular_velocity = 0.0 25:24/0 = 0 25:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:24/0/physics_layer_0/angular_velocity = 0.0 26:24/0 = 0 26:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:24/0/physics_layer_0/angular_velocity = 0.0 27:24/0 = 0 27:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:24/0/physics_layer_0/angular_velocity = 0.0 28:24/0 = 0 28:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:24/0/physics_layer_0/angular_velocity = 0.0 29:24/0 = 0 29:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:24/0/physics_layer_0/angular_velocity = 0.0 30:24/0 = 0 30:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:24/0/physics_layer_0/angular_velocity = 0.0 31:24/0 = 0 31:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:24/0/physics_layer_0/angular_velocity = 0.0 32:24/0 = 0 32:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:24/0/physics_layer_0/angular_velocity = 0.0 33:24/0 = 0 33:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:24/0/physics_layer_0/angular_velocity = 0.0 34:24/0 = 0 34:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:24/0/physics_layer_0/angular_velocity = 0.0 35:24/0 = 0 35:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:24/0/physics_layer_0/angular_velocity = 0.0 0:25/0 = 0 0:25/0/texture_origin = Vector2i(0, -6) 0:25/0/y_sort_origin = -6 0:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:25/0/physics_layer_0/angular_velocity = 0.0 0:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:25/0 = 0 1:25/0/texture_origin = Vector2i(0, -6) 1:25/0/y_sort_origin = -6 1:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:25/0/physics_layer_0/angular_velocity = 0.0 1:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:25/0 = 0 2:25/0/texture_origin = Vector2i(0, -6) 2:25/0/y_sort_origin = -6 2:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:25/0/physics_layer_0/angular_velocity = 0.0 2:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:25/0 = 0 3:25/0/texture_origin = Vector2i(0, -6) 3:25/0/y_sort_origin = -6 3:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:25/0/physics_layer_0/angular_velocity = 0.0 3:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:25/0 = 0 4:25/0/texture_origin = Vector2i(0, -6) 4:25/0/y_sort_origin = -6 4:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:25/0/physics_layer_0/angular_velocity = 0.0 4:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:25/0 = 0 5:25/0/texture_origin = Vector2i(0, -6) 5:25/0/y_sort_origin = -6 5:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:25/0/physics_layer_0/angular_velocity = 0.0 5:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:25/0 = 0 6:25/0/texture_origin = Vector2i(0, -6) 6:25/0/y_sort_origin = -6 6:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:25/0/physics_layer_0/angular_velocity = 0.0 6:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:25/0 = 0 7:25/0/texture_origin = Vector2i(0, -6) 7:25/0/y_sort_origin = -6 7:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:25/0/physics_layer_0/angular_velocity = 0.0 7:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:25/0 = 0 8:25/0/texture_origin = Vector2i(0, -6) 8:25/0/y_sort_origin = -6 8:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:25/0/physics_layer_0/angular_velocity = 0.0 8:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:25/0 = 0 9:25/0/texture_origin = Vector2i(0, -6) 9:25/0/y_sort_origin = -6 9:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:25/0/physics_layer_0/angular_velocity = 0.0 9:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:25/0 = 0 10:25/0/texture_origin = Vector2i(0, -6) 10:25/0/y_sort_origin = -6 10:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:25/0/physics_layer_0/angular_velocity = 0.0 10:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:25/0 = 0 11:25/0/texture_origin = Vector2i(0, -6) 11:25/0/y_sort_origin = -6 11:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:25/0/physics_layer_0/angular_velocity = 0.0 11:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:25/0 = 0 12:25/0/texture_origin = Vector2i(0, -6) 12:25/0/y_sort_origin = -6 12:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:25/0/physics_layer_0/angular_velocity = 0.0 12:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:25/0 = 0 13:25/0/texture_origin = Vector2i(0, -6) 13:25/0/y_sort_origin = -6 13:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:25/0/physics_layer_0/angular_velocity = 0.0 13:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:25/0 = 0 14:25/0/texture_origin = Vector2i(0, -6) 14:25/0/y_sort_origin = -6 14:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:25/0/physics_layer_0/angular_velocity = 0.0 14:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:25/0 = 0 15:25/0/texture_origin = Vector2i(0, -6) 15:25/0/y_sort_origin = -6 15:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:25/0/physics_layer_0/angular_velocity = 0.0 15:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:25/0 = 0 16:25/0/texture_origin = Vector2i(0, -6) 16:25/0/y_sort_origin = -6 16:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:25/0/physics_layer_0/angular_velocity = 0.0 16:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:25/0 = 0 17:25/0/texture_origin = Vector2i(0, -6) 17:25/0/y_sort_origin = -6 17:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:25/0/physics_layer_0/angular_velocity = 0.0 17:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 18:25/0 = 0 18:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:25/0/physics_layer_0/angular_velocity = 0.0 19:25/0 = 0 19:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:25/0/physics_layer_0/angular_velocity = 0.0 20:25/0 = 0 20:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:25/0/physics_layer_0/angular_velocity = 0.0 21:25/0 = 0 21:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:25/0/physics_layer_0/angular_velocity = 0.0 22:25/0 = 0 22:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:25/0/physics_layer_0/angular_velocity = 0.0 23:25/0 = 0 23:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:25/0/physics_layer_0/angular_velocity = 0.0 24:25/0 = 0 24:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:25/0/physics_layer_0/angular_velocity = 0.0 25:25/0 = 0 25:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:25/0/physics_layer_0/angular_velocity = 0.0 26:25/0 = 0 26:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:25/0/physics_layer_0/angular_velocity = 0.0 27:25/0 = 0 27:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:25/0/physics_layer_0/angular_velocity = 0.0 28:25/0 = 0 28:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:25/0/physics_layer_0/angular_velocity = 0.0 29:25/0 = 0 29:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:25/0/physics_layer_0/angular_velocity = 0.0 30:25/0 = 0 30:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:25/0/physics_layer_0/angular_velocity = 0.0 31:25/0 = 0 31:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:25/0/physics_layer_0/angular_velocity = 0.0 32:25/0 = 0 32:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:25/0/physics_layer_0/angular_velocity = 0.0 33:25/0 = 0 33:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:25/0/physics_layer_0/angular_velocity = 0.0 34:25/0 = 0 34:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:25/0/physics_layer_0/angular_velocity = 0.0 35:25/0 = 0 35:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:25/0/physics_layer_0/angular_velocity = 0.0 0:26/0 = 0 0:26/0/texture_origin = Vector2i(0, -6) 0:26/0/y_sort_origin = -6 0:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:26/0/physics_layer_0/angular_velocity = 0.0 0:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:26/0 = 0 1:26/0/texture_origin = Vector2i(0, -6) 1:26/0/y_sort_origin = -6 1:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:26/0/physics_layer_0/angular_velocity = 0.0 1:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:26/0 = 0 2:26/0/texture_origin = Vector2i(0, -6) 2:26/0/y_sort_origin = -6 2:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:26/0/physics_layer_0/angular_velocity = 0.0 2:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:26/0 = 0 3:26/0/texture_origin = Vector2i(0, -6) 3:26/0/y_sort_origin = -6 3:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:26/0/physics_layer_0/angular_velocity = 0.0 3:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:26/0 = 0 4:26/0/texture_origin = Vector2i(0, -6) 4:26/0/y_sort_origin = -6 4:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:26/0/physics_layer_0/angular_velocity = 0.0 4:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:26/0 = 0 5:26/0/texture_origin = Vector2i(0, -6) 5:26/0/y_sort_origin = -6 5:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:26/0/physics_layer_0/angular_velocity = 0.0 5:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:26/0 = 0 6:26/0/texture_origin = Vector2i(0, -6) 6:26/0/y_sort_origin = -6 6:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:26/0/physics_layer_0/angular_velocity = 0.0 6:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:26/0 = 0 7:26/0/texture_origin = Vector2i(0, -6) 7:26/0/y_sort_origin = -6 7:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:26/0/physics_layer_0/angular_velocity = 0.0 7:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:26/0 = 0 8:26/0/texture_origin = Vector2i(0, -6) 8:26/0/y_sort_origin = -6 8:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:26/0/physics_layer_0/angular_velocity = 0.0 8:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:26/0 = 0 9:26/0/texture_origin = Vector2i(0, -6) 9:26/0/y_sort_origin = -6 9:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:26/0/physics_layer_0/angular_velocity = 0.0 9:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:26/0 = 0 10:26/0/texture_origin = Vector2i(0, -6) 10:26/0/y_sort_origin = -6 10:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:26/0/physics_layer_0/angular_velocity = 0.0 10:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:26/0 = 0 11:26/0/texture_origin = Vector2i(0, -6) 11:26/0/y_sort_origin = -6 11:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:26/0/physics_layer_0/angular_velocity = 0.0 11:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:26/0 = 0 12:26/0/texture_origin = Vector2i(0, -6) 12:26/0/y_sort_origin = -6 12:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:26/0/physics_layer_0/angular_velocity = 0.0 12:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:26/0 = 0 13:26/0/texture_origin = Vector2i(0, -6) 13:26/0/y_sort_origin = -6 13:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:26/0/physics_layer_0/angular_velocity = 0.0 13:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:26/0 = 0 14:26/0/texture_origin = Vector2i(0, -6) 14:26/0/y_sort_origin = -6 14:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:26/0/physics_layer_0/angular_velocity = 0.0 14:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:26/0 = 0 15:26/0/texture_origin = Vector2i(0, -6) 15:26/0/y_sort_origin = -6 15:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:26/0/physics_layer_0/angular_velocity = 0.0 15:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:26/0 = 0 16:26/0/texture_origin = Vector2i(0, -6) 16:26/0/y_sort_origin = -6 16:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:26/0/physics_layer_0/angular_velocity = 0.0 16:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:26/0 = 0 17:26/0/texture_origin = Vector2i(0, -6) 17:26/0/y_sort_origin = -6 17:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:26/0/physics_layer_0/angular_velocity = 0.0 17:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 18:26/0 = 0 18:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:26/0/physics_layer_0/angular_velocity = 0.0 19:26/0 = 0 19:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:26/0/physics_layer_0/angular_velocity = 0.0 20:26/0 = 0 20:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:26/0/physics_layer_0/angular_velocity = 0.0 21:26/0 = 0 21:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:26/0/physics_layer_0/angular_velocity = 0.0 22:26/0 = 0 22:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:26/0/physics_layer_0/angular_velocity = 0.0 23:26/0 = 0 23:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:26/0/physics_layer_0/angular_velocity = 0.0 24:26/0 = 0 24:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:26/0/physics_layer_0/angular_velocity = 0.0 25:26/0 = 0 25:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:26/0/physics_layer_0/angular_velocity = 0.0 26:26/0 = 0 26:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:26/0/physics_layer_0/angular_velocity = 0.0 27:26/0 = 0 27:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:26/0/physics_layer_0/angular_velocity = 0.0 28:26/0 = 0 28:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:26/0/physics_layer_0/angular_velocity = 0.0 29:26/0 = 0 29:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:26/0/physics_layer_0/angular_velocity = 0.0 30:26/0 = 0 30:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:26/0/physics_layer_0/angular_velocity = 0.0 31:26/0 = 0 31:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:26/0/physics_layer_0/angular_velocity = 0.0 32:26/0 = 0 32:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:26/0/physics_layer_0/angular_velocity = 0.0 33:26/0 = 0 33:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:26/0/physics_layer_0/angular_velocity = 0.0 34:26/0 = 0 34:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:26/0/physics_layer_0/angular_velocity = 0.0 35:26/0 = 0 35:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:26/0/physics_layer_0/angular_velocity = 0.0 0:27/0 = 0 0:27/0/texture_origin = Vector2i(0, -6) 0:27/0/y_sort_origin = -6 0:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:27/0/physics_layer_0/angular_velocity = 0.0 0:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:27/0 = 0 1:27/0/texture_origin = Vector2i(0, -6) 1:27/0/y_sort_origin = -6 1:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:27/0/physics_layer_0/angular_velocity = 0.0 1:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:27/0 = 0 2:27/0/texture_origin = Vector2i(0, -6) 2:27/0/y_sort_origin = -6 2:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:27/0/physics_layer_0/angular_velocity = 0.0 2:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:27/0 = 0 3:27/0/texture_origin = Vector2i(0, -6) 3:27/0/y_sort_origin = -6 3:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:27/0/physics_layer_0/angular_velocity = 0.0 3:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:27/0 = 0 4:27/0/texture_origin = Vector2i(0, -6) 4:27/0/y_sort_origin = -6 4:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:27/0/physics_layer_0/angular_velocity = 0.0 4:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:27/0 = 0 5:27/0/texture_origin = Vector2i(0, -6) 5:27/0/y_sort_origin = -6 5:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:27/0/physics_layer_0/angular_velocity = 0.0 5:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:27/0 = 0 6:27/0/texture_origin = Vector2i(0, -6) 6:27/0/y_sort_origin = -6 6:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:27/0/physics_layer_0/angular_velocity = 0.0 6:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:27/0 = 0 7:27/0/texture_origin = Vector2i(0, -6) 7:27/0/y_sort_origin = -6 7:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:27/0/physics_layer_0/angular_velocity = 0.0 7:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:27/0 = 0 8:27/0/texture_origin = Vector2i(0, -6) 8:27/0/y_sort_origin = -6 8:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:27/0/physics_layer_0/angular_velocity = 0.0 8:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:27/0 = 0 9:27/0/texture_origin = Vector2i(0, -6) 9:27/0/y_sort_origin = -6 9:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:27/0/physics_layer_0/angular_velocity = 0.0 9:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:27/0 = 0 10:27/0/texture_origin = Vector2i(0, -6) 10:27/0/y_sort_origin = -6 10:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:27/0/physics_layer_0/angular_velocity = 0.0 10:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:27/0 = 0 11:27/0/texture_origin = Vector2i(0, -6) 11:27/0/y_sort_origin = -6 11:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:27/0/physics_layer_0/angular_velocity = 0.0 11:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:27/0 = 0 12:27/0/texture_origin = Vector2i(0, -6) 12:27/0/y_sort_origin = -6 12:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:27/0/physics_layer_0/angular_velocity = 0.0 12:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:27/0 = 0 13:27/0/texture_origin = Vector2i(0, -6) 13:27/0/y_sort_origin = -6 13:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:27/0/physics_layer_0/angular_velocity = 0.0 13:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:27/0 = 0 14:27/0/texture_origin = Vector2i(0, -6) 14:27/0/y_sort_origin = -6 14:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:27/0/physics_layer_0/angular_velocity = 0.0 14:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:27/0 = 0 15:27/0/texture_origin = Vector2i(0, -6) 15:27/0/y_sort_origin = -6 15:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:27/0/physics_layer_0/angular_velocity = 0.0 15:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:27/0 = 0 16:27/0/texture_origin = Vector2i(0, -6) 16:27/0/y_sort_origin = -6 16:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:27/0/physics_layer_0/angular_velocity = 0.0 16:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:27/0 = 0 17:27/0/texture_origin = Vector2i(0, -6) 17:27/0/y_sort_origin = -6 17:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:27/0/physics_layer_0/angular_velocity = 0.0 17:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 18:27/0 = 0 18:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:27/0/physics_layer_0/angular_velocity = 0.0 19:27/0 = 0 19:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:27/0/physics_layer_0/angular_velocity = 0.0 20:27/0 = 0 20:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:27/0/physics_layer_0/angular_velocity = 0.0 21:27/0 = 0 21:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:27/0/physics_layer_0/angular_velocity = 0.0 22:27/0 = 0 22:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:27/0/physics_layer_0/angular_velocity = 0.0 23:27/0 = 0 23:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:27/0/physics_layer_0/angular_velocity = 0.0 24:27/0 = 0 24:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:27/0/physics_layer_0/angular_velocity = 0.0 25:27/0 = 0 25:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:27/0/physics_layer_0/angular_velocity = 0.0 26:27/0 = 0 26:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:27/0/physics_layer_0/angular_velocity = 0.0 27:27/0 = 0 27:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:27/0/physics_layer_0/angular_velocity = 0.0 28:27/0 = 0 28:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:27/0/physics_layer_0/angular_velocity = 0.0 29:27/0 = 0 29:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:27/0/physics_layer_0/angular_velocity = 0.0 30:27/0 = 0 30:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:27/0/physics_layer_0/angular_velocity = 0.0 31:27/0 = 0 31:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:27/0/physics_layer_0/angular_velocity = 0.0 32:27/0 = 0 32:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:27/0/physics_layer_0/angular_velocity = 0.0 33:27/0 = 0 33:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:27/0/physics_layer_0/angular_velocity = 0.0 34:27/0 = 0 34:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:27/0/physics_layer_0/angular_velocity = 0.0 35:27/0 = 0 35:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:27/0/physics_layer_0/angular_velocity = 0.0 0:28/0 = 0 0:28/0/texture_origin = Vector2i(0, -6) 0:28/0/y_sort_origin = -6 0:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:28/0/physics_layer_0/angular_velocity = 0.0 0:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:28/0 = 0 1:28/0/texture_origin = Vector2i(0, -6) 1:28/0/y_sort_origin = -6 1:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:28/0/physics_layer_0/angular_velocity = 0.0 1:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:28/0 = 0 2:28/0/texture_origin = Vector2i(0, -6) 2:28/0/y_sort_origin = -6 2:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:28/0/physics_layer_0/angular_velocity = 0.0 2:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:28/0 = 0 3:28/0/texture_origin = Vector2i(0, -6) 3:28/0/y_sort_origin = -6 3:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:28/0/physics_layer_0/angular_velocity = 0.0 3:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:28/0 = 0 4:28/0/texture_origin = Vector2i(0, -6) 4:28/0/y_sort_origin = -6 4:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:28/0/physics_layer_0/angular_velocity = 0.0 4:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:28/0 = 0 5:28/0/texture_origin = Vector2i(0, -6) 5:28/0/y_sort_origin = -6 5:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:28/0/physics_layer_0/angular_velocity = 0.0 5:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:28/0 = 0 6:28/0/texture_origin = Vector2i(0, -6) 6:28/0/y_sort_origin = -6 6:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:28/0/physics_layer_0/angular_velocity = 0.0 6:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:28/0 = 0 7:28/0/texture_origin = Vector2i(0, -6) 7:28/0/y_sort_origin = -6 7:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:28/0/physics_layer_0/angular_velocity = 0.0 7:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:28/0 = 0 8:28/0/texture_origin = Vector2i(0, -6) 8:28/0/y_sort_origin = -6 8:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:28/0/physics_layer_0/angular_velocity = 0.0 8:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:28/0 = 0 9:28/0/texture_origin = Vector2i(0, -6) 9:28/0/y_sort_origin = -6 9:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:28/0/physics_layer_0/angular_velocity = 0.0 9:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:28/0 = 0 10:28/0/texture_origin = Vector2i(0, -6) 10:28/0/y_sort_origin = -6 10:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:28/0/physics_layer_0/angular_velocity = 0.0 10:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:28/0 = 0 11:28/0/texture_origin = Vector2i(0, -6) 11:28/0/y_sort_origin = -6 11:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:28/0/physics_layer_0/angular_velocity = 0.0 11:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:28/0 = 0 12:28/0/texture_origin = Vector2i(0, -6) 12:28/0/y_sort_origin = -6 12:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:28/0/physics_layer_0/angular_velocity = 0.0 12:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:28/0 = 0 13:28/0/texture_origin = Vector2i(0, -6) 13:28/0/y_sort_origin = -6 13:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:28/0/physics_layer_0/angular_velocity = 0.0 13:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:28/0 = 0 14:28/0/texture_origin = Vector2i(0, -6) 14:28/0/y_sort_origin = -6 14:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:28/0/physics_layer_0/angular_velocity = 0.0 14:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:28/0 = 0 15:28/0/texture_origin = Vector2i(0, -6) 15:28/0/y_sort_origin = -6 15:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:28/0/physics_layer_0/angular_velocity = 0.0 15:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:28/0 = 0 16:28/0/texture_origin = Vector2i(0, -6) 16:28/0/y_sort_origin = -6 16:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:28/0/physics_layer_0/angular_velocity = 0.0 16:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:28/0 = 0 17:28/0/texture_origin = Vector2i(0, -6) 17:28/0/y_sort_origin = -6 17:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:28/0/physics_layer_0/angular_velocity = 0.0 17:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 18:28/0 = 0 18:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:28/0/physics_layer_0/angular_velocity = 0.0 19:28/0 = 0 19:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:28/0/physics_layer_0/angular_velocity = 0.0 20:28/0 = 0 20:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:28/0/physics_layer_0/angular_velocity = 0.0 21:28/0 = 0 21:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:28/0/physics_layer_0/angular_velocity = 0.0 22:28/0 = 0 22:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:28/0/physics_layer_0/angular_velocity = 0.0 23:28/0 = 0 23:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:28/0/physics_layer_0/angular_velocity = 0.0 24:28/0 = 0 24:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:28/0/physics_layer_0/angular_velocity = 0.0 25:28/0 = 0 25:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:28/0/physics_layer_0/angular_velocity = 0.0 26:28/0 = 0 26:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:28/0/physics_layer_0/angular_velocity = 0.0 27:28/0 = 0 27:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:28/0/physics_layer_0/angular_velocity = 0.0 28:28/0 = 0 28:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:28/0/physics_layer_0/angular_velocity = 0.0 29:28/0 = 0 29:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:28/0/physics_layer_0/angular_velocity = 0.0 30:28/0 = 0 30:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:28/0/physics_layer_0/angular_velocity = 0.0 31:28/0 = 0 31:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:28/0/physics_layer_0/angular_velocity = 0.0 32:28/0 = 0 32:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:28/0/physics_layer_0/angular_velocity = 0.0 33:28/0 = 0 33:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:28/0/physics_layer_0/angular_velocity = 0.0 34:28/0 = 0 34:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:28/0/physics_layer_0/angular_velocity = 0.0 35:28/0 = 0 35:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:28/0/physics_layer_0/angular_velocity = 0.0 0:29/0 = 0 0:29/0/texture_origin = Vector2i(0, -6) 0:29/0/y_sort_origin = -6 0:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:29/0/physics_layer_0/angular_velocity = 0.0 0:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:29/0 = 0 1:29/0/texture_origin = Vector2i(0, -6) 1:29/0/y_sort_origin = -6 1:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:29/0/physics_layer_0/angular_velocity = 0.0 1:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:29/0 = 0 2:29/0/texture_origin = Vector2i(0, -6) 2:29/0/y_sort_origin = -6 2:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:29/0/physics_layer_0/angular_velocity = 0.0 2:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:29/0 = 0 3:29/0/texture_origin = Vector2i(0, -6) 3:29/0/y_sort_origin = -6 3:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:29/0/physics_layer_0/angular_velocity = 0.0 3:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:29/0 = 0 4:29/0/texture_origin = Vector2i(0, -6) 4:29/0/y_sort_origin = -6 4:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:29/0/physics_layer_0/angular_velocity = 0.0 4:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:29/0 = 0 5:29/0/texture_origin = Vector2i(0, -6) 5:29/0/y_sort_origin = -6 5:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:29/0/physics_layer_0/angular_velocity = 0.0 5:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:29/0 = 0 6:29/0/texture_origin = Vector2i(0, -6) 6:29/0/y_sort_origin = -6 6:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:29/0/physics_layer_0/angular_velocity = 0.0 6:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:29/0 = 0 7:29/0/texture_origin = Vector2i(0, -6) 7:29/0/y_sort_origin = -6 7:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:29/0/physics_layer_0/angular_velocity = 0.0 7:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:29/0 = 0 8:29/0/texture_origin = Vector2i(0, -6) 8:29/0/y_sort_origin = -6 8:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:29/0/physics_layer_0/angular_velocity = 0.0 8:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:29/0 = 0 9:29/0/texture_origin = Vector2i(0, -6) 9:29/0/y_sort_origin = -6 9:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:29/0/physics_layer_0/angular_velocity = 0.0 9:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:29/0 = 0 10:29/0/texture_origin = Vector2i(0, -6) 10:29/0/y_sort_origin = -6 10:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:29/0/physics_layer_0/angular_velocity = 0.0 10:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:29/0 = 0 11:29/0/texture_origin = Vector2i(0, -6) 11:29/0/y_sort_origin = -6 11:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:29/0/physics_layer_0/angular_velocity = 0.0 11:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:29/0 = 0 12:29/0/texture_origin = Vector2i(0, -6) 12:29/0/y_sort_origin = -6 12:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:29/0/physics_layer_0/angular_velocity = 0.0 12:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:29/0 = 0 13:29/0/texture_origin = Vector2i(0, -6) 13:29/0/y_sort_origin = -6 13:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:29/0/physics_layer_0/angular_velocity = 0.0 13:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:29/0 = 0 14:29/0/texture_origin = Vector2i(0, -6) 14:29/0/y_sort_origin = -6 14:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:29/0/physics_layer_0/angular_velocity = 0.0 14:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:29/0 = 0 15:29/0/texture_origin = Vector2i(0, -6) 15:29/0/y_sort_origin = -6 15:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:29/0/physics_layer_0/angular_velocity = 0.0 15:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:29/0 = 0 16:29/0/texture_origin = Vector2i(0, -6) 16:29/0/y_sort_origin = -6 16:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:29/0/physics_layer_0/angular_velocity = 0.0 16:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:29/0 = 0 17:29/0/texture_origin = Vector2i(0, -6) 17:29/0/y_sort_origin = -6 17:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:29/0/physics_layer_0/angular_velocity = 0.0 17:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 18:29/0 = 0 18:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:29/0/physics_layer_0/angular_velocity = 0.0 19:29/0 = 0 19:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:29/0/physics_layer_0/angular_velocity = 0.0 20:29/0 = 0 20:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:29/0/physics_layer_0/angular_velocity = 0.0 21:29/0 = 0 21:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:29/0/physics_layer_0/angular_velocity = 0.0 22:29/0 = 0 22:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:29/0/physics_layer_0/angular_velocity = 0.0 23:29/0 = 0 23:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:29/0/physics_layer_0/angular_velocity = 0.0 24:29/0 = 0 24:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:29/0/physics_layer_0/angular_velocity = 0.0 25:29/0 = 0 25:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:29/0/physics_layer_0/angular_velocity = 0.0 26:29/0 = 0 26:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:29/0/physics_layer_0/angular_velocity = 0.0 27:29/0 = 0 27:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:29/0/physics_layer_0/angular_velocity = 0.0 28:29/0 = 0 28:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:29/0/physics_layer_0/angular_velocity = 0.0 29:29/0 = 0 29:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:29/0/physics_layer_0/angular_velocity = 0.0 30:29/0 = 0 30:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:29/0/physics_layer_0/angular_velocity = 0.0 31:29/0 = 0 31:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:29/0/physics_layer_0/angular_velocity = 0.0 32:29/0 = 0 32:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:29/0/physics_layer_0/angular_velocity = 0.0 33:29/0 = 0 33:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:29/0/physics_layer_0/angular_velocity = 0.0 34:29/0 = 0 34:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:29/0/physics_layer_0/angular_velocity = 0.0 35:29/0 = 0 35:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:29/0/physics_layer_0/angular_velocity = 0.0 0:30/0 = 0 0:30/0/texture_origin = Vector2i(0, -6) 0:30/0/y_sort_origin = -6 0:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:30/0/physics_layer_0/angular_velocity = 0.0 0:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:30/0 = 0 1:30/0/texture_origin = Vector2i(0, -6) 1:30/0/y_sort_origin = -6 1:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:30/0/physics_layer_0/angular_velocity = 0.0 1:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:30/0 = 0 2:30/0/texture_origin = Vector2i(0, -6) 2:30/0/y_sort_origin = -6 2:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:30/0/physics_layer_0/angular_velocity = 0.0 2:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:30/0 = 0 3:30/0/texture_origin = Vector2i(0, -6) 3:30/0/y_sort_origin = -6 3:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:30/0/physics_layer_0/angular_velocity = 0.0 3:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:30/0 = 0 4:30/0/texture_origin = Vector2i(0, -6) 4:30/0/y_sort_origin = -6 4:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:30/0/physics_layer_0/angular_velocity = 0.0 4:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:30/0 = 0 5:30/0/texture_origin = Vector2i(0, -6) 5:30/0/y_sort_origin = -6 5:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:30/0/physics_layer_0/angular_velocity = 0.0 5:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:30/0 = 0 6:30/0/texture_origin = Vector2i(0, -6) 6:30/0/y_sort_origin = -6 6:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:30/0/physics_layer_0/angular_velocity = 0.0 6:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:30/0 = 0 7:30/0/texture_origin = Vector2i(0, -6) 7:30/0/y_sort_origin = -6 7:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:30/0/physics_layer_0/angular_velocity = 0.0 7:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:30/0 = 0 8:30/0/texture_origin = Vector2i(0, -6) 8:30/0/y_sort_origin = -6 8:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:30/0/physics_layer_0/angular_velocity = 0.0 8:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:30/0 = 0 9:30/0/texture_origin = Vector2i(0, -6) 9:30/0/y_sort_origin = -6 9:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:30/0/physics_layer_0/angular_velocity = 0.0 9:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:30/0 = 0 10:30/0/texture_origin = Vector2i(0, -6) 10:30/0/y_sort_origin = -6 10:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:30/0/physics_layer_0/angular_velocity = 0.0 10:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:30/0 = 0 11:30/0/texture_origin = Vector2i(0, -6) 11:30/0/y_sort_origin = -6 11:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:30/0/physics_layer_0/angular_velocity = 0.0 11:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:30/0 = 0 12:30/0/texture_origin = Vector2i(0, -6) 12:30/0/y_sort_origin = -6 12:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:30/0/physics_layer_0/angular_velocity = 0.0 12:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:30/0 = 0 13:30/0/texture_origin = Vector2i(0, -6) 13:30/0/y_sort_origin = -6 13:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:30/0/physics_layer_0/angular_velocity = 0.0 13:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:30/0 = 0 14:30/0/texture_origin = Vector2i(0, -6) 14:30/0/y_sort_origin = -6 14:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:30/0/physics_layer_0/angular_velocity = 0.0 14:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:30/0 = 0 15:30/0/texture_origin = Vector2i(0, -6) 15:30/0/y_sort_origin = -6 15:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:30/0/physics_layer_0/angular_velocity = 0.0 15:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:30/0 = 0 16:30/0/texture_origin = Vector2i(0, -6) 16:30/0/y_sort_origin = -6 16:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:30/0/physics_layer_0/angular_velocity = 0.0 16:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:30/0 = 0 17:30/0/texture_origin = Vector2i(0, -6) 17:30/0/y_sort_origin = -6 17:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:30/0/physics_layer_0/angular_velocity = 0.0 17:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 18:30/0 = 0 18:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:30/0/physics_layer_0/angular_velocity = 0.0 19:30/0 = 0 19:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:30/0/physics_layer_0/angular_velocity = 0.0 20:30/0 = 0 20:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:30/0/physics_layer_0/angular_velocity = 0.0 21:30/0 = 0 21:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:30/0/physics_layer_0/angular_velocity = 0.0 22:30/0 = 0 22:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:30/0/physics_layer_0/angular_velocity = 0.0 23:30/0 = 0 23:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:30/0/physics_layer_0/angular_velocity = 0.0 24:30/0 = 0 24:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:30/0/physics_layer_0/angular_velocity = 0.0 25:30/0 = 0 25:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:30/0/physics_layer_0/angular_velocity = 0.0 26:30/0 = 0 26:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:30/0/physics_layer_0/angular_velocity = 0.0 27:30/0 = 0 27:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:30/0/physics_layer_0/angular_velocity = 0.0 28:30/0 = 0 28:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:30/0/physics_layer_0/angular_velocity = 0.0 29:30/0 = 0 29:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:30/0/physics_layer_0/angular_velocity = 0.0 30:30/0 = 0 30:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:30/0/physics_layer_0/angular_velocity = 0.0 31:30/0 = 0 31:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:30/0/physics_layer_0/angular_velocity = 0.0 32:30/0 = 0 32:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:30/0/physics_layer_0/angular_velocity = 0.0 33:30/0 = 0 33:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:30/0/physics_layer_0/angular_velocity = 0.0 34:30/0 = 0 34:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:30/0/physics_layer_0/angular_velocity = 0.0 35:30/0 = 0 35:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:30/0/physics_layer_0/angular_velocity = 0.0 0:31/0 = 0 0:31/0/texture_origin = Vector2i(0, -6) 0:31/0/y_sort_origin = -6 0:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:31/0/physics_layer_0/angular_velocity = 0.0 0:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:31/0 = 0 1:31/0/texture_origin = Vector2i(0, -6) 1:31/0/y_sort_origin = -6 1:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:31/0/physics_layer_0/angular_velocity = 0.0 1:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:31/0 = 0 2:31/0/texture_origin = Vector2i(0, -6) 2:31/0/y_sort_origin = -6 2:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:31/0/physics_layer_0/angular_velocity = 0.0 2:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:31/0 = 0 3:31/0/texture_origin = Vector2i(0, -6) 3:31/0/y_sort_origin = -6 3:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:31/0/physics_layer_0/angular_velocity = 0.0 3:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:31/0 = 0 4:31/0/texture_origin = Vector2i(0, -6) 4:31/0/y_sort_origin = -6 4:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:31/0/physics_layer_0/angular_velocity = 0.0 4:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:31/0 = 0 5:31/0/texture_origin = Vector2i(0, -6) 5:31/0/y_sort_origin = -6 5:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:31/0/physics_layer_0/angular_velocity = 0.0 5:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:31/0 = 0 6:31/0/texture_origin = Vector2i(0, -6) 6:31/0/y_sort_origin = -6 6:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:31/0/physics_layer_0/angular_velocity = 0.0 6:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:31/0 = 0 7:31/0/texture_origin = Vector2i(0, -6) 7:31/0/y_sort_origin = -6 7:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:31/0/physics_layer_0/angular_velocity = 0.0 7:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:31/0 = 0 8:31/0/texture_origin = Vector2i(0, -6) 8:31/0/y_sort_origin = -6 8:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:31/0/physics_layer_0/angular_velocity = 0.0 8:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:31/0 = 0 9:31/0/texture_origin = Vector2i(0, -6) 9:31/0/y_sort_origin = -6 9:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:31/0/physics_layer_0/angular_velocity = 0.0 9:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:31/0 = 0 10:31/0/texture_origin = Vector2i(0, -6) 10:31/0/y_sort_origin = -6 10:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:31/0/physics_layer_0/angular_velocity = 0.0 10:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:31/0 = 0 11:31/0/texture_origin = Vector2i(0, -6) 11:31/0/y_sort_origin = -6 11:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:31/0/physics_layer_0/angular_velocity = 0.0 11:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:31/0 = 0 12:31/0/texture_origin = Vector2i(0, -6) 12:31/0/y_sort_origin = -6 12:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:31/0/physics_layer_0/angular_velocity = 0.0 12:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:31/0 = 0 13:31/0/texture_origin = Vector2i(0, -6) 13:31/0/y_sort_origin = -6 13:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:31/0/physics_layer_0/angular_velocity = 0.0 13:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:31/0 = 0 14:31/0/texture_origin = Vector2i(0, -6) 14:31/0/y_sort_origin = -6 14:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:31/0/physics_layer_0/angular_velocity = 0.0 14:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:31/0 = 0 15:31/0/texture_origin = Vector2i(0, -6) 15:31/0/y_sort_origin = -6 15:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:31/0/physics_layer_0/angular_velocity = 0.0 15:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:31/0 = 0 16:31/0/texture_origin = Vector2i(0, -6) 16:31/0/y_sort_origin = -6 16:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:31/0/physics_layer_0/angular_velocity = 0.0 16:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:31/0 = 0 17:31/0/texture_origin = Vector2i(0, -6) 17:31/0/y_sort_origin = -6 17:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:31/0/physics_layer_0/angular_velocity = 0.0 17:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 18:31/0 = 0 18:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:31/0/physics_layer_0/angular_velocity = 0.0 19:31/0 = 0 19:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:31/0/physics_layer_0/angular_velocity = 0.0 20:31/0 = 0 20:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:31/0/physics_layer_0/angular_velocity = 0.0 21:31/0 = 0 21:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:31/0/physics_layer_0/angular_velocity = 0.0 22:31/0 = 0 22:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:31/0/physics_layer_0/angular_velocity = 0.0 23:31/0 = 0 23:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:31/0/physics_layer_0/angular_velocity = 0.0 24:31/0 = 0 24:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:31/0/physics_layer_0/angular_velocity = 0.0 25:31/0 = 0 25:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:31/0/physics_layer_0/angular_velocity = 0.0 26:31/0 = 0 26:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:31/0/physics_layer_0/angular_velocity = 0.0 27:31/0 = 0 27:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:31/0/physics_layer_0/angular_velocity = 0.0 28:31/0 = 0 28:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:31/0/physics_layer_0/angular_velocity = 0.0 29:31/0 = 0 29:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:31/0/physics_layer_0/angular_velocity = 0.0 30:31/0 = 0 30:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:31/0/physics_layer_0/angular_velocity = 0.0 31:31/0 = 0 31:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:31/0/physics_layer_0/angular_velocity = 0.0 32:31/0 = 0 32:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:31/0/physics_layer_0/angular_velocity = 0.0 33:31/0 = 0 33:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:31/0/physics_layer_0/angular_velocity = 0.0 34:31/0 = 0 34:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:31/0/physics_layer_0/angular_velocity = 0.0 35:31/0 = 0 35:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:31/0/physics_layer_0/angular_velocity = 0.0 0:32/0 = 0 0:32/0/texture_origin = Vector2i(0, -6) 0:32/0/y_sort_origin = -6 0:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:32/0/physics_layer_0/angular_velocity = 0.0 0:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:32/0 = 0 1:32/0/texture_origin = Vector2i(0, -6) 1:32/0/y_sort_origin = -6 1:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:32/0/physics_layer_0/angular_velocity = 0.0 1:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:32/0 = 0 2:32/0/texture_origin = Vector2i(0, -6) 2:32/0/y_sort_origin = -6 2:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:32/0/physics_layer_0/angular_velocity = 0.0 2:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:32/0 = 0 3:32/0/texture_origin = Vector2i(0, -6) 3:32/0/y_sort_origin = -6 3:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:32/0/physics_layer_0/angular_velocity = 0.0 3:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:32/0 = 0 4:32/0/texture_origin = Vector2i(0, -6) 4:32/0/y_sort_origin = -6 4:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:32/0/physics_layer_0/angular_velocity = 0.0 4:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:32/0 = 0 5:32/0/texture_origin = Vector2i(0, -6) 5:32/0/y_sort_origin = -6 5:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:32/0/physics_layer_0/angular_velocity = 0.0 5:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:32/0 = 0 6:32/0/texture_origin = Vector2i(0, -6) 6:32/0/y_sort_origin = -6 6:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:32/0/physics_layer_0/angular_velocity = 0.0 6:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:32/0 = 0 7:32/0/texture_origin = Vector2i(0, -6) 7:32/0/y_sort_origin = -6 7:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:32/0/physics_layer_0/angular_velocity = 0.0 7:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:32/0 = 0 8:32/0/texture_origin = Vector2i(0, -6) 8:32/0/y_sort_origin = -6 8:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:32/0/physics_layer_0/angular_velocity = 0.0 8:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:32/0 = 0 9:32/0/texture_origin = Vector2i(0, -6) 9:32/0/y_sort_origin = -6 9:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:32/0/physics_layer_0/angular_velocity = 0.0 9:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:32/0 = 0 10:32/0/texture_origin = Vector2i(0, -6) 10:32/0/y_sort_origin = -6 10:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:32/0/physics_layer_0/angular_velocity = 0.0 10:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:32/0 = 0 11:32/0/texture_origin = Vector2i(0, -6) 11:32/0/y_sort_origin = -6 11:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:32/0/physics_layer_0/angular_velocity = 0.0 11:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:32/0 = 0 12:32/0/texture_origin = Vector2i(0, -6) 12:32/0/y_sort_origin = -6 12:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:32/0/physics_layer_0/angular_velocity = 0.0 12:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:32/0 = 0 13:32/0/texture_origin = Vector2i(0, -6) 13:32/0/y_sort_origin = -6 13:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:32/0/physics_layer_0/angular_velocity = 0.0 13:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:32/0 = 0 14:32/0/texture_origin = Vector2i(0, -6) 14:32/0/y_sort_origin = -6 14:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:32/0/physics_layer_0/angular_velocity = 0.0 14:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:32/0 = 0 15:32/0/texture_origin = Vector2i(0, -6) 15:32/0/y_sort_origin = -6 15:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:32/0/physics_layer_0/angular_velocity = 0.0 15:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:32/0 = 0 16:32/0/texture_origin = Vector2i(0, -6) 16:32/0/y_sort_origin = -6 16:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:32/0/physics_layer_0/angular_velocity = 0.0 16:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:32/0 = 0 17:32/0/texture_origin = Vector2i(0, -6) 17:32/0/y_sort_origin = -6 17:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:32/0/physics_layer_0/angular_velocity = 0.0 17:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 18:32/0 = 0 18:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:32/0/physics_layer_0/angular_velocity = 0.0 19:32/0 = 0 19:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:32/0/physics_layer_0/angular_velocity = 0.0 20:32/0 = 0 20:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:32/0/physics_layer_0/angular_velocity = 0.0 21:32/0 = 0 21:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:32/0/physics_layer_0/angular_velocity = 0.0 22:32/0 = 0 22:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:32/0/physics_layer_0/angular_velocity = 0.0 23:32/0 = 0 23:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:32/0/physics_layer_0/angular_velocity = 0.0 24:32/0 = 0 24:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:32/0/physics_layer_0/angular_velocity = 0.0 25:32/0 = 0 25:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:32/0/physics_layer_0/angular_velocity = 0.0 26:32/0 = 0 26:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:32/0/physics_layer_0/angular_velocity = 0.0 27:32/0 = 0 27:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:32/0/physics_layer_0/angular_velocity = 0.0 28:32/0 = 0 28:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:32/0/physics_layer_0/angular_velocity = 0.0 29:32/0 = 0 29:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:32/0/physics_layer_0/angular_velocity = 0.0 30:32/0 = 0 30:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:32/0/physics_layer_0/angular_velocity = 0.0 31:32/0 = 0 31:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:32/0/physics_layer_0/angular_velocity = 0.0 32:32/0 = 0 32:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:32/0/physics_layer_0/angular_velocity = 0.0 33:32/0 = 0 33:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:32/0/physics_layer_0/angular_velocity = 0.0 34:32/0 = 0 34:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:32/0/physics_layer_0/angular_velocity = 0.0 35:32/0 = 0 35:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:32/0/physics_layer_0/angular_velocity = 0.0 0:33/0 = 0 0:33/0/texture_origin = Vector2i(0, -6) 0:33/0/y_sort_origin = -6 0:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:33/0/physics_layer_0/angular_velocity = 0.0 0:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:33/0 = 0 1:33/0/texture_origin = Vector2i(0, -6) 1:33/0/y_sort_origin = -6 1:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:33/0/physics_layer_0/angular_velocity = 0.0 1:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:33/0 = 0 2:33/0/texture_origin = Vector2i(0, -6) 2:33/0/y_sort_origin = -6 2:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:33/0/physics_layer_0/angular_velocity = 0.0 2:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:33/0 = 0 3:33/0/texture_origin = Vector2i(0, -6) 3:33/0/y_sort_origin = -6 3:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:33/0/physics_layer_0/angular_velocity = 0.0 3:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:33/0 = 0 4:33/0/texture_origin = Vector2i(0, -6) 4:33/0/y_sort_origin = -6 4:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:33/0/physics_layer_0/angular_velocity = 0.0 4:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:33/0 = 0 5:33/0/texture_origin = Vector2i(0, -6) 5:33/0/y_sort_origin = -6 5:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:33/0/physics_layer_0/angular_velocity = 0.0 5:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:33/0 = 0 6:33/0/texture_origin = Vector2i(0, -6) 6:33/0/y_sort_origin = -6 6:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:33/0/physics_layer_0/angular_velocity = 0.0 6:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:33/0 = 0 7:33/0/texture_origin = Vector2i(0, -6) 7:33/0/y_sort_origin = -6 7:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:33/0/physics_layer_0/angular_velocity = 0.0 7:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:33/0 = 0 8:33/0/texture_origin = Vector2i(0, -6) 8:33/0/y_sort_origin = -6 8:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:33/0/physics_layer_0/angular_velocity = 0.0 8:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:33/0 = 0 9:33/0/texture_origin = Vector2i(0, -6) 9:33/0/y_sort_origin = -6 9:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:33/0/physics_layer_0/angular_velocity = 0.0 9:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:33/0 = 0 10:33/0/texture_origin = Vector2i(0, -6) 10:33/0/y_sort_origin = -6 10:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:33/0/physics_layer_0/angular_velocity = 0.0 10:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:33/0 = 0 11:33/0/texture_origin = Vector2i(0, -6) 11:33/0/y_sort_origin = -6 11:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:33/0/physics_layer_0/angular_velocity = 0.0 11:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:33/0 = 0 12:33/0/texture_origin = Vector2i(0, -6) 12:33/0/y_sort_origin = -6 12:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:33/0/physics_layer_0/angular_velocity = 0.0 12:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:33/0 = 0 13:33/0/texture_origin = Vector2i(0, -6) 13:33/0/y_sort_origin = -6 13:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:33/0/physics_layer_0/angular_velocity = 0.0 13:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:33/0 = 0 14:33/0/texture_origin = Vector2i(0, -6) 14:33/0/y_sort_origin = -6 14:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:33/0/physics_layer_0/angular_velocity = 0.0 14:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:33/0 = 0 15:33/0/texture_origin = Vector2i(0, -6) 15:33/0/y_sort_origin = -6 15:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:33/0/physics_layer_0/angular_velocity = 0.0 15:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:33/0 = 0 16:33/0/texture_origin = Vector2i(0, -6) 16:33/0/y_sort_origin = -6 16:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:33/0/physics_layer_0/angular_velocity = 0.0 16:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:33/0 = 0 17:33/0/texture_origin = Vector2i(0, -6) 17:33/0/y_sort_origin = -6 17:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:33/0/physics_layer_0/angular_velocity = 0.0 17:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 18:33/0 = 0 18:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:33/0/physics_layer_0/angular_velocity = 0.0 19:33/0 = 0 19:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:33/0/physics_layer_0/angular_velocity = 0.0 20:33/0 = 0 20:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:33/0/physics_layer_0/angular_velocity = 0.0 21:33/0 = 0 21:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:33/0/physics_layer_0/angular_velocity = 0.0 22:33/0 = 0 22:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:33/0/physics_layer_0/angular_velocity = 0.0 23:33/0 = 0 23:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:33/0/physics_layer_0/angular_velocity = 0.0 24:33/0 = 0 24:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:33/0/physics_layer_0/angular_velocity = 0.0 25:33/0 = 0 25:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:33/0/physics_layer_0/angular_velocity = 0.0 26:33/0 = 0 26:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:33/0/physics_layer_0/angular_velocity = 0.0 27:33/0 = 0 27:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:33/0/physics_layer_0/angular_velocity = 0.0 28:33/0 = 0 28:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:33/0/physics_layer_0/angular_velocity = 0.0 29:33/0 = 0 29:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:33/0/physics_layer_0/angular_velocity = 0.0 30:33/0 = 0 30:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:33/0/physics_layer_0/angular_velocity = 0.0 31:33/0 = 0 31:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:33/0/physics_layer_0/angular_velocity = 0.0 32:33/0 = 0 32:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:33/0/physics_layer_0/angular_velocity = 0.0 33:33/0 = 0 33:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:33/0/physics_layer_0/angular_velocity = 0.0 34:33/0 = 0 34:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:33/0/physics_layer_0/angular_velocity = 0.0 35:33/0 = 0 35:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:33/0/physics_layer_0/angular_velocity = 0.0 0:34/0 = 0 0:34/0/texture_origin = Vector2i(0, -6) 0:34/0/y_sort_origin = -6 0:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:34/0/physics_layer_0/angular_velocity = 0.0 0:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:34/0 = 0 1:34/0/texture_origin = Vector2i(0, -6) 1:34/0/y_sort_origin = -6 1:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:34/0/physics_layer_0/angular_velocity = 0.0 1:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:34/0 = 0 2:34/0/texture_origin = Vector2i(0, -6) 2:34/0/y_sort_origin = -6 2:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:34/0/physics_layer_0/angular_velocity = 0.0 2:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:34/0 = 0 3:34/0/texture_origin = Vector2i(0, -6) 3:34/0/y_sort_origin = -6 3:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:34/0/physics_layer_0/angular_velocity = 0.0 3:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:34/0 = 0 4:34/0/texture_origin = Vector2i(0, -6) 4:34/0/y_sort_origin = -6 4:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:34/0/physics_layer_0/angular_velocity = 0.0 4:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:34/0 = 0 5:34/0/texture_origin = Vector2i(0, -6) 5:34/0/y_sort_origin = -6 5:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:34/0/physics_layer_0/angular_velocity = 0.0 5:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:34/0 = 0 6:34/0/texture_origin = Vector2i(0, -6) 6:34/0/y_sort_origin = -6 6:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:34/0/physics_layer_0/angular_velocity = 0.0 6:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:34/0 = 0 7:34/0/texture_origin = Vector2i(0, -6) 7:34/0/y_sort_origin = -6 7:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:34/0/physics_layer_0/angular_velocity = 0.0 7:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:34/0 = 0 8:34/0/texture_origin = Vector2i(0, -6) 8:34/0/y_sort_origin = -6 8:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:34/0/physics_layer_0/angular_velocity = 0.0 8:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:34/0 = 0 9:34/0/texture_origin = Vector2i(0, -6) 9:34/0/y_sort_origin = -6 9:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:34/0/physics_layer_0/angular_velocity = 0.0 9:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:34/0 = 0 10:34/0/texture_origin = Vector2i(0, -6) 10:34/0/y_sort_origin = -6 10:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:34/0/physics_layer_0/angular_velocity = 0.0 10:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:34/0 = 0 11:34/0/texture_origin = Vector2i(0, -6) 11:34/0/y_sort_origin = -6 11:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:34/0/physics_layer_0/angular_velocity = 0.0 11:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:34/0 = 0 12:34/0/texture_origin = Vector2i(0, -6) 12:34/0/y_sort_origin = -6 12:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:34/0/physics_layer_0/angular_velocity = 0.0 12:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:34/0 = 0 13:34/0/texture_origin = Vector2i(0, -6) 13:34/0/y_sort_origin = -6 13:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:34/0/physics_layer_0/angular_velocity = 0.0 13:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:34/0 = 0 14:34/0/texture_origin = Vector2i(0, -6) 14:34/0/y_sort_origin = -6 14:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:34/0/physics_layer_0/angular_velocity = 0.0 14:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:34/0 = 0 15:34/0/texture_origin = Vector2i(0, -6) 15:34/0/y_sort_origin = -6 15:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:34/0/physics_layer_0/angular_velocity = 0.0 15:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:34/0 = 0 16:34/0/texture_origin = Vector2i(0, -6) 16:34/0/y_sort_origin = -6 16:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:34/0/physics_layer_0/angular_velocity = 0.0 16:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:34/0 = 0 17:34/0/texture_origin = Vector2i(0, -6) 17:34/0/y_sort_origin = -6 17:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:34/0/physics_layer_0/angular_velocity = 0.0 17:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 18:34/0 = 0 18:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:34/0/physics_layer_0/angular_velocity = 0.0 19:34/0 = 0 19:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:34/0/physics_layer_0/angular_velocity = 0.0 20:34/0 = 0 20:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:34/0/physics_layer_0/angular_velocity = 0.0 21:34/0 = 0 21:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:34/0/physics_layer_0/angular_velocity = 0.0 22:34/0 = 0 22:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:34/0/physics_layer_0/angular_velocity = 0.0 23:34/0 = 0 23:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:34/0/physics_layer_0/angular_velocity = 0.0 26:34/0 = 0 26:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:34/0/physics_layer_0/angular_velocity = 0.0 27:34/0 = 0 27:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:34/0/physics_layer_0/angular_velocity = 0.0 28:34/0 = 0 28:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:34/0/physics_layer_0/angular_velocity = 0.0 29:34/0 = 0 29:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:34/0/physics_layer_0/angular_velocity = 0.0 30:34/0 = 0 30:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:34/0/physics_layer_0/angular_velocity = 0.0 31:34/0 = 0 31:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:34/0/physics_layer_0/angular_velocity = 0.0 32:34/0 = 0 32:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:34/0/physics_layer_0/angular_velocity = 0.0 33:34/0 = 0 33:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:34/0/physics_layer_0/angular_velocity = 0.0 34:34/0 = 0 34:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:34/0/physics_layer_0/angular_velocity = 0.0 35:34/0 = 0 35:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:34/0/physics_layer_0/angular_velocity = 0.0 0:35/0 = 0 0:35/0/texture_origin = Vector2i(0, -6) 0:35/0/y_sort_origin = -6 0:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:35/0/physics_layer_0/angular_velocity = 0.0 0:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:35/0 = 0 1:35/0/texture_origin = Vector2i(0, -6) 1:35/0/y_sort_origin = -6 1:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:35/0/physics_layer_0/angular_velocity = 0.0 1:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:35/0 = 0 2:35/0/texture_origin = Vector2i(0, -6) 2:35/0/y_sort_origin = -6 2:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:35/0/physics_layer_0/angular_velocity = 0.0 2:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:35/0 = 0 3:35/0/texture_origin = Vector2i(0, -6) 3:35/0/y_sort_origin = -6 3:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:35/0/physics_layer_0/angular_velocity = 0.0 3:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:35/0 = 0 4:35/0/texture_origin = Vector2i(0, -6) 4:35/0/y_sort_origin = -6 4:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:35/0/physics_layer_0/angular_velocity = 0.0 4:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:35/0 = 0 5:35/0/texture_origin = Vector2i(0, -6) 5:35/0/y_sort_origin = -6 5:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:35/0/physics_layer_0/angular_velocity = 0.0 5:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:35/0 = 0 6:35/0/texture_origin = Vector2i(0, -6) 6:35/0/y_sort_origin = -6 6:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:35/0/physics_layer_0/angular_velocity = 0.0 6:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:35/0 = 0 7:35/0/texture_origin = Vector2i(0, -6) 7:35/0/y_sort_origin = -6 7:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:35/0/physics_layer_0/angular_velocity = 0.0 7:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:35/0 = 0 8:35/0/texture_origin = Vector2i(0, -6) 8:35/0/y_sort_origin = -6 8:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:35/0/physics_layer_0/angular_velocity = 0.0 8:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:35/0 = 0 9:35/0/texture_origin = Vector2i(0, -6) 9:35/0/y_sort_origin = -6 9:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:35/0/physics_layer_0/angular_velocity = 0.0 9:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:35/0 = 0 10:35/0/texture_origin = Vector2i(0, -6) 10:35/0/y_sort_origin = -6 10:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:35/0/physics_layer_0/angular_velocity = 0.0 10:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:35/0 = 0 11:35/0/texture_origin = Vector2i(0, -6) 11:35/0/y_sort_origin = -6 11:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:35/0/physics_layer_0/angular_velocity = 0.0 11:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:35/0 = 0 12:35/0/texture_origin = Vector2i(0, -6) 12:35/0/y_sort_origin = -6 12:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:35/0/physics_layer_0/angular_velocity = 0.0 12:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:35/0 = 0 13:35/0/texture_origin = Vector2i(0, -6) 13:35/0/y_sort_origin = -6 13:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:35/0/physics_layer_0/angular_velocity = 0.0 13:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:35/0 = 0 14:35/0/texture_origin = Vector2i(0, -6) 14:35/0/y_sort_origin = -6 14:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:35/0/physics_layer_0/angular_velocity = 0.0 14:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:35/0 = 0 15:35/0/texture_origin = Vector2i(0, -6) 15:35/0/y_sort_origin = -6 15:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:35/0/physics_layer_0/angular_velocity = 0.0 15:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:35/0 = 0 16:35/0/texture_origin = Vector2i(0, -6) 16:35/0/y_sort_origin = -6 16:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:35/0/physics_layer_0/angular_velocity = 0.0 16:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:35/0 = 0 17:35/0/texture_origin = Vector2i(0, -6) 17:35/0/y_sort_origin = -6 17:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:35/0/physics_layer_0/angular_velocity = 0.0 17:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 18:35/0 = 0 18:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:35/0/physics_layer_0/angular_velocity = 0.0 19:35/0 = 0 19:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:35/0/physics_layer_0/angular_velocity = 0.0 20:35/0 = 0 20:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:35/0/physics_layer_0/angular_velocity = 0.0 21:35/0 = 0 21:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:35/0/physics_layer_0/angular_velocity = 0.0 22:35/0 = 0 22:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:35/0/physics_layer_0/angular_velocity = 0.0 23:35/0 = 0 23:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:35/0/physics_layer_0/angular_velocity = 0.0 24:35/0 = 0 24:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:35/0/physics_layer_0/angular_velocity = 0.0 25:35/0 = 0 25:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:35/0/physics_layer_0/angular_velocity = 0.0 26:35/0 = 0 26:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:35/0/physics_layer_0/angular_velocity = 0.0 27:35/0 = 0 27:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:35/0/physics_layer_0/angular_velocity = 0.0 28:35/0 = 0 28:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:35/0/physics_layer_0/angular_velocity = 0.0 29:35/0 = 0 29:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:35/0/physics_layer_0/angular_velocity = 0.0 30:35/0 = 0 30:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:35/0/physics_layer_0/angular_velocity = 0.0 31:35/0 = 0 31:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:35/0/physics_layer_0/angular_velocity = 0.0 32:35/0 = 0 32:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:35/0/physics_layer_0/angular_velocity = 0.0 33:35/0 = 0 33:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:35/0/physics_layer_0/angular_velocity = 0.0 34:35/0 = 0 34:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:35/0/physics_layer_0/angular_velocity = 0.0 35:35/0 = 0 35:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:35/0/physics_layer_0/angular_velocity = 0.0 0:36/0 = 0 0:36/0/texture_origin = Vector2i(0, -6) 0:36/0/y_sort_origin = -6 0:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:36/0/physics_layer_0/angular_velocity = 0.0 0:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:36/0 = 0 1:36/0/texture_origin = Vector2i(0, -6) 1:36/0/y_sort_origin = -6 1:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:36/0/physics_layer_0/angular_velocity = 0.0 1:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:36/0 = 0 2:36/0/texture_origin = Vector2i(0, -6) 2:36/0/y_sort_origin = -6 2:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:36/0/physics_layer_0/angular_velocity = 0.0 2:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:36/0 = 0 3:36/0/texture_origin = Vector2i(0, -6) 3:36/0/y_sort_origin = -6 3:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:36/0/physics_layer_0/angular_velocity = 0.0 3:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:36/0 = 0 4:36/0/texture_origin = Vector2i(0, -6) 4:36/0/y_sort_origin = -6 4:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:36/0/physics_layer_0/angular_velocity = 0.0 4:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:36/0 = 0 5:36/0/texture_origin = Vector2i(0, -6) 5:36/0/y_sort_origin = -6 5:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:36/0/physics_layer_0/angular_velocity = 0.0 5:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:36/0 = 0 6:36/0/texture_origin = Vector2i(0, -6) 6:36/0/y_sort_origin = -6 6:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:36/0/physics_layer_0/angular_velocity = 0.0 6:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:36/0 = 0 7:36/0/texture_origin = Vector2i(0, -6) 7:36/0/y_sort_origin = -6 7:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:36/0/physics_layer_0/angular_velocity = 0.0 7:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:36/0 = 0 8:36/0/texture_origin = Vector2i(0, -6) 8:36/0/y_sort_origin = -6 8:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:36/0/physics_layer_0/angular_velocity = 0.0 8:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:36/0 = 0 9:36/0/texture_origin = Vector2i(0, -6) 9:36/0/y_sort_origin = -6 9:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:36/0/physics_layer_0/angular_velocity = 0.0 9:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:36/0 = 0 10:36/0/texture_origin = Vector2i(0, -6) 10:36/0/y_sort_origin = -6 10:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:36/0/physics_layer_0/angular_velocity = 0.0 10:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:36/0 = 0 11:36/0/texture_origin = Vector2i(0, -6) 11:36/0/y_sort_origin = -6 11:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:36/0/physics_layer_0/angular_velocity = 0.0 11:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:36/0 = 0 12:36/0/texture_origin = Vector2i(0, -6) 12:36/0/y_sort_origin = -6 12:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:36/0/physics_layer_0/angular_velocity = 0.0 12:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:36/0 = 0 13:36/0/texture_origin = Vector2i(0, -6) 13:36/0/y_sort_origin = -6 13:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:36/0/physics_layer_0/angular_velocity = 0.0 13:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:36/0 = 0 14:36/0/texture_origin = Vector2i(0, -6) 14:36/0/y_sort_origin = -6 14:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:36/0/physics_layer_0/angular_velocity = 0.0 14:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:36/0 = 0 15:36/0/texture_origin = Vector2i(0, -6) 15:36/0/y_sort_origin = -6 15:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:36/0/physics_layer_0/angular_velocity = 0.0 15:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:36/0 = 0 16:36/0/texture_origin = Vector2i(0, -6) 16:36/0/y_sort_origin = -6 16:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:36/0/physics_layer_0/angular_velocity = 0.0 16:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:36/0 = 0 17:36/0/texture_origin = Vector2i(0, -6) 17:36/0/y_sort_origin = -6 17:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:36/0/physics_layer_0/angular_velocity = 0.0 17:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 18:36/0 = 0 18:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:36/0/physics_layer_0/angular_velocity = 0.0 19:36/0 = 0 19:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:36/0/physics_layer_0/angular_velocity = 0.0 20:36/0 = 0 20:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:36/0/physics_layer_0/angular_velocity = 0.0 21:36/0 = 0 21:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:36/0/physics_layer_0/angular_velocity = 0.0 22:36/0 = 0 22:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:36/0/physics_layer_0/angular_velocity = 0.0 23:36/0 = 0 23:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:36/0/physics_layer_0/angular_velocity = 0.0 24:36/0 = 0 24:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:36/0/physics_layer_0/angular_velocity = 0.0 25:36/0 = 0 25:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:36/0/physics_layer_0/angular_velocity = 0.0 26:36/0 = 0 26:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:36/0/physics_layer_0/angular_velocity = 0.0 27:36/0 = 0 27:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:36/0/physics_layer_0/angular_velocity = 0.0 28:36/0 = 0 28:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:36/0/physics_layer_0/angular_velocity = 0.0 29:36/0 = 0 29:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:36/0/physics_layer_0/angular_velocity = 0.0 30:36/0 = 0 30:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:36/0/physics_layer_0/angular_velocity = 0.0 31:36/0 = 0 31:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:36/0/physics_layer_0/angular_velocity = 0.0 32:36/0 = 0 32:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:36/0/physics_layer_0/angular_velocity = 0.0 33:36/0 = 0 33:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:36/0/physics_layer_0/angular_velocity = 0.0 34:36/0 = 0 34:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:36/0/physics_layer_0/angular_velocity = 0.0 35:36/0 = 0 35:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:36/0/physics_layer_0/angular_velocity = 0.0 0:37/0 = 0 0:37/0/texture_origin = Vector2i(0, -6) 0:37/0/y_sort_origin = -6 0:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:37/0/physics_layer_0/angular_velocity = 0.0 0:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:37/0 = 0 1:37/0/texture_origin = Vector2i(0, -6) 1:37/0/y_sort_origin = -6 1:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:37/0/physics_layer_0/angular_velocity = 0.0 1:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:37/0 = 0 2:37/0/texture_origin = Vector2i(0, -6) 2:37/0/y_sort_origin = -6 2:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:37/0/physics_layer_0/angular_velocity = 0.0 2:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:37/0 = 0 3:37/0/texture_origin = Vector2i(0, -6) 3:37/0/y_sort_origin = -6 3:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:37/0/physics_layer_0/angular_velocity = 0.0 3:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:37/0 = 0 4:37/0/texture_origin = Vector2i(0, -6) 4:37/0/y_sort_origin = -6 4:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:37/0/physics_layer_0/angular_velocity = 0.0 4:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:37/0 = 0 5:37/0/texture_origin = Vector2i(0, -6) 5:37/0/y_sort_origin = -6 5:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:37/0/physics_layer_0/angular_velocity = 0.0 5:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:37/0 = 0 6:37/0/texture_origin = Vector2i(0, -6) 6:37/0/y_sort_origin = -6 6:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:37/0/physics_layer_0/angular_velocity = 0.0 6:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:37/0 = 0 7:37/0/texture_origin = Vector2i(0, -6) 7:37/0/y_sort_origin = -6 7:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:37/0/physics_layer_0/angular_velocity = 0.0 7:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:37/0 = 0 8:37/0/texture_origin = Vector2i(0, -6) 8:37/0/y_sort_origin = -6 8:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:37/0/physics_layer_0/angular_velocity = 0.0 8:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:37/0 = 0 9:37/0/texture_origin = Vector2i(0, -6) 9:37/0/y_sort_origin = -6 9:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:37/0/physics_layer_0/angular_velocity = 0.0 9:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:37/0 = 0 10:37/0/texture_origin = Vector2i(0, -6) 10:37/0/y_sort_origin = -6 10:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:37/0/physics_layer_0/angular_velocity = 0.0 10:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:37/0 = 0 11:37/0/texture_origin = Vector2i(0, -6) 11:37/0/y_sort_origin = -6 11:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:37/0/physics_layer_0/angular_velocity = 0.0 11:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:37/0 = 0 12:37/0/texture_origin = Vector2i(0, -6) 12:37/0/y_sort_origin = -6 12:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:37/0/physics_layer_0/angular_velocity = 0.0 12:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:37/0 = 0 13:37/0/texture_origin = Vector2i(0, -6) 13:37/0/y_sort_origin = -6 13:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:37/0/physics_layer_0/angular_velocity = 0.0 13:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:37/0 = 0 14:37/0/texture_origin = Vector2i(0, -6) 14:37/0/y_sort_origin = -6 14:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:37/0/physics_layer_0/angular_velocity = 0.0 14:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:37/0 = 0 15:37/0/texture_origin = Vector2i(0, -6) 15:37/0/y_sort_origin = -6 15:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:37/0/physics_layer_0/angular_velocity = 0.0 15:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:37/0 = 0 16:37/0/texture_origin = Vector2i(0, -6) 16:37/0/y_sort_origin = -6 16:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:37/0/physics_layer_0/angular_velocity = 0.0 16:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:37/0 = 0 17:37/0/texture_origin = Vector2i(0, -6) 17:37/0/y_sort_origin = -6 17:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:37/0/physics_layer_0/angular_velocity = 0.0 17:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 18:37/0 = 0 18:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:37/0/physics_layer_0/angular_velocity = 0.0 19:37/0 = 0 19:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:37/0/physics_layer_0/angular_velocity = 0.0 20:37/0 = 0 20:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:37/0/physics_layer_0/angular_velocity = 0.0 21:37/0 = 0 21:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:37/0/physics_layer_0/angular_velocity = 0.0 22:37/0 = 0 22:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:37/0/physics_layer_0/angular_velocity = 0.0 23:37/0 = 0 23:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:37/0/physics_layer_0/angular_velocity = 0.0 24:37/0 = 0 24:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:37/0/physics_layer_0/angular_velocity = 0.0 25:37/0 = 0 25:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:37/0/physics_layer_0/angular_velocity = 0.0 26:37/0 = 0 26:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:37/0/physics_layer_0/angular_velocity = 0.0 27:37/0 = 0 27:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:37/0/physics_layer_0/angular_velocity = 0.0 28:37/0 = 0 28:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:37/0/physics_layer_0/angular_velocity = 0.0 29:37/0 = 0 29:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:37/0/physics_layer_0/angular_velocity = 0.0 30:37/0 = 0 30:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:37/0/physics_layer_0/angular_velocity = 0.0 31:37/0 = 0 31:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:37/0/physics_layer_0/angular_velocity = 0.0 32:37/0 = 0 32:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:37/0/physics_layer_0/angular_velocity = 0.0 33:37/0 = 0 33:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:37/0/physics_layer_0/angular_velocity = 0.0 34:37/0 = 0 34:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:37/0/physics_layer_0/angular_velocity = 0.0 35:37/0 = 0 35:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:37/0/physics_layer_0/angular_velocity = 0.0 0:38/0 = 0 0:38/0/texture_origin = Vector2i(0, -6) 0:38/0/y_sort_origin = -6 0:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:38/0/physics_layer_0/angular_velocity = 0.0 0:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:38/0 = 0 1:38/0/texture_origin = Vector2i(0, -6) 1:38/0/y_sort_origin = -6 1:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:38/0/physics_layer_0/angular_velocity = 0.0 1:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:38/0 = 0 2:38/0/texture_origin = Vector2i(0, -6) 2:38/0/y_sort_origin = -6 2:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:38/0/physics_layer_0/angular_velocity = 0.0 2:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:38/0 = 0 3:38/0/texture_origin = Vector2i(0, -6) 3:38/0/y_sort_origin = -6 3:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:38/0/physics_layer_0/angular_velocity = 0.0 3:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:38/0 = 0 4:38/0/texture_origin = Vector2i(0, -6) 4:38/0/y_sort_origin = -6 4:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:38/0/physics_layer_0/angular_velocity = 0.0 4:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:38/0 = 0 5:38/0/texture_origin = Vector2i(0, -6) 5:38/0/y_sort_origin = -6 5:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:38/0/physics_layer_0/angular_velocity = 0.0 5:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:38/0 = 0 6:38/0/texture_origin = Vector2i(0, -6) 6:38/0/y_sort_origin = -6 6:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:38/0/physics_layer_0/angular_velocity = 0.0 6:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:38/0 = 0 7:38/0/texture_origin = Vector2i(0, -6) 7:38/0/y_sort_origin = -6 7:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:38/0/physics_layer_0/angular_velocity = 0.0 7:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:38/0 = 0 8:38/0/texture_origin = Vector2i(0, -6) 8:38/0/y_sort_origin = -6 8:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:38/0/physics_layer_0/angular_velocity = 0.0 8:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:38/0 = 0 9:38/0/texture_origin = Vector2i(0, -6) 9:38/0/y_sort_origin = -6 9:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:38/0/physics_layer_0/angular_velocity = 0.0 9:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:38/0 = 0 10:38/0/texture_origin = Vector2i(0, -6) 10:38/0/y_sort_origin = -6 10:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:38/0/physics_layer_0/angular_velocity = 0.0 10:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:38/0 = 0 11:38/0/texture_origin = Vector2i(0, -6) 11:38/0/y_sort_origin = -6 11:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:38/0/physics_layer_0/angular_velocity = 0.0 11:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:38/0 = 0 12:38/0/texture_origin = Vector2i(0, -6) 12:38/0/y_sort_origin = -6 12:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:38/0/physics_layer_0/angular_velocity = 0.0 12:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:38/0 = 0 13:38/0/texture_origin = Vector2i(0, -6) 13:38/0/y_sort_origin = -6 13:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:38/0/physics_layer_0/angular_velocity = 0.0 13:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:38/0 = 0 14:38/0/texture_origin = Vector2i(0, -6) 14:38/0/y_sort_origin = -6 14:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:38/0/physics_layer_0/angular_velocity = 0.0 14:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:38/0 = 0 15:38/0/texture_origin = Vector2i(0, -6) 15:38/0/y_sort_origin = -6 15:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:38/0/physics_layer_0/angular_velocity = 0.0 15:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:38/0 = 0 16:38/0/texture_origin = Vector2i(0, -6) 16:38/0/y_sort_origin = -6 16:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:38/0/physics_layer_0/angular_velocity = 0.0 16:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:38/0 = 0 17:38/0/texture_origin = Vector2i(0, -6) 17:38/0/y_sort_origin = -6 17:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:38/0/physics_layer_0/angular_velocity = 0.0 17:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 18:38/0 = 0 18:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:38/0/physics_layer_0/angular_velocity = 0.0 19:38/0 = 0 19:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:38/0/physics_layer_0/angular_velocity = 0.0 20:38/0 = 0 20:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:38/0/physics_layer_0/angular_velocity = 0.0 21:38/0 = 0 21:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:38/0/physics_layer_0/angular_velocity = 0.0 22:38/0 = 0 22:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:38/0/physics_layer_0/angular_velocity = 0.0 23:38/0 = 0 23:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:38/0/physics_layer_0/angular_velocity = 0.0 24:38/0 = 0 24:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:38/0/physics_layer_0/angular_velocity = 0.0 25:38/0 = 0 25:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:38/0/physics_layer_0/angular_velocity = 0.0 26:38/0 = 0 26:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:38/0/physics_layer_0/angular_velocity = 0.0 27:38/0 = 0 27:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:38/0/physics_layer_0/angular_velocity = 0.0 28:38/0 = 0 28:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:38/0/physics_layer_0/angular_velocity = 0.0 29:38/0 = 0 29:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:38/0/physics_layer_0/angular_velocity = 0.0 30:38/0 = 0 30:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:38/0/physics_layer_0/angular_velocity = 0.0 31:38/0 = 0 31:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:38/0/physics_layer_0/angular_velocity = 0.0 32:38/0 = 0 32:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:38/0/physics_layer_0/angular_velocity = 0.0 33:38/0 = 0 33:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:38/0/physics_layer_0/angular_velocity = 0.0 34:38/0 = 0 34:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:38/0/physics_layer_0/angular_velocity = 0.0 35:38/0 = 0 35:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:38/0/physics_layer_0/angular_velocity = 0.0 0:39/0 = 0 0:39/0/texture_origin = Vector2i(0, -6) 0:39/0/y_sort_origin = -6 0:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:39/0/physics_layer_0/angular_velocity = 0.0 0:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:39/0 = 0 1:39/0/texture_origin = Vector2i(0, -6) 1:39/0/y_sort_origin = -6 1:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:39/0/physics_layer_0/angular_velocity = 0.0 1:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:39/0 = 0 2:39/0/texture_origin = Vector2i(0, -6) 2:39/0/y_sort_origin = -6 2:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:39/0/physics_layer_0/angular_velocity = 0.0 2:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:39/0 = 0 3:39/0/texture_origin = Vector2i(0, -6) 3:39/0/y_sort_origin = -6 3:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:39/0/physics_layer_0/angular_velocity = 0.0 3:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:39/0 = 0 4:39/0/texture_origin = Vector2i(0, -6) 4:39/0/y_sort_origin = -6 4:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:39/0/physics_layer_0/angular_velocity = 0.0 4:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:39/0 = 0 5:39/0/texture_origin = Vector2i(0, -6) 5:39/0/y_sort_origin = -6 5:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:39/0/physics_layer_0/angular_velocity = 0.0 5:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:39/0 = 0 6:39/0/texture_origin = Vector2i(0, -6) 6:39/0/y_sort_origin = -6 6:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:39/0/physics_layer_0/angular_velocity = 0.0 6:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:39/0 = 0 7:39/0/texture_origin = Vector2i(0, -6) 7:39/0/y_sort_origin = -6 7:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:39/0/physics_layer_0/angular_velocity = 0.0 7:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:39/0 = 0 8:39/0/texture_origin = Vector2i(0, -6) 8:39/0/y_sort_origin = -6 8:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:39/0/physics_layer_0/angular_velocity = 0.0 8:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:39/0 = 0 9:39/0/texture_origin = Vector2i(0, -6) 9:39/0/y_sort_origin = -6 9:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:39/0/physics_layer_0/angular_velocity = 0.0 9:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:39/0 = 0 10:39/0/texture_origin = Vector2i(0, -6) 10:39/0/y_sort_origin = -6 10:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:39/0/physics_layer_0/angular_velocity = 0.0 10:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:39/0 = 0 11:39/0/texture_origin = Vector2i(0, -6) 11:39/0/y_sort_origin = -6 11:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:39/0/physics_layer_0/angular_velocity = 0.0 11:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:39/0 = 0 12:39/0/texture_origin = Vector2i(0, -6) 12:39/0/y_sort_origin = -6 12:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:39/0/physics_layer_0/angular_velocity = 0.0 12:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:39/0 = 0 13:39/0/texture_origin = Vector2i(0, -6) 13:39/0/y_sort_origin = -6 13:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:39/0/physics_layer_0/angular_velocity = 0.0 13:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:39/0 = 0 14:39/0/texture_origin = Vector2i(0, -6) 14:39/0/y_sort_origin = -6 14:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:39/0/physics_layer_0/angular_velocity = 0.0 14:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:39/0 = 0 15:39/0/texture_origin = Vector2i(0, -6) 15:39/0/y_sort_origin = -6 15:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:39/0/physics_layer_0/angular_velocity = 0.0 15:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:39/0 = 0 16:39/0/texture_origin = Vector2i(0, -6) 16:39/0/y_sort_origin = -6 16:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:39/0/physics_layer_0/angular_velocity = 0.0 16:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:39/0 = 0 17:39/0/texture_origin = Vector2i(0, -6) 17:39/0/y_sort_origin = -6 17:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:39/0/physics_layer_0/angular_velocity = 0.0 17:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 18:39/0 = 0 18:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:39/0/physics_layer_0/angular_velocity = 0.0 19:39/0 = 0 19:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:39/0/physics_layer_0/angular_velocity = 0.0 20:39/0 = 0 20:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:39/0/physics_layer_0/angular_velocity = 0.0 21:39/0 = 0 21:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:39/0/physics_layer_0/angular_velocity = 0.0 22:39/0 = 0 22:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:39/0/physics_layer_0/angular_velocity = 0.0 23:39/0 = 0 23:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:39/0/physics_layer_0/angular_velocity = 0.0 24:39/0 = 0 24:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:39/0/physics_layer_0/angular_velocity = 0.0 25:39/0 = 0 25:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:39/0/physics_layer_0/angular_velocity = 0.0 26:39/0 = 0 26:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:39/0/physics_layer_0/angular_velocity = 0.0 27:39/0 = 0 27:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:39/0/physics_layer_0/angular_velocity = 0.0 28:39/0 = 0 28:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:39/0/physics_layer_0/angular_velocity = 0.0 29:39/0 = 0 29:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:39/0/physics_layer_0/angular_velocity = 0.0 30:39/0 = 0 30:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:39/0/physics_layer_0/angular_velocity = 0.0 31:39/0 = 0 31:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:39/0/physics_layer_0/angular_velocity = 0.0 32:39/0 = 0 32:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:39/0/physics_layer_0/angular_velocity = 0.0 33:39/0 = 0 33:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:39/0/physics_layer_0/angular_velocity = 0.0 34:39/0 = 0 34:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:39/0/physics_layer_0/angular_velocity = 0.0 35:39/0 = 0 35:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:39/0/physics_layer_0/angular_velocity = 0.0 0:40/0 = 0 0:40/0/texture_origin = Vector2i(0, -6) 0:40/0/y_sort_origin = -6 0:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:40/0/physics_layer_0/angular_velocity = 0.0 0:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:40/0 = 0 1:40/0/texture_origin = Vector2i(0, -6) 1:40/0/y_sort_origin = -6 1:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:40/0/physics_layer_0/angular_velocity = 0.0 1:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:40/0 = 0 2:40/0/texture_origin = Vector2i(0, -6) 2:40/0/y_sort_origin = -6 2:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:40/0/physics_layer_0/angular_velocity = 0.0 2:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:40/0 = 0 3:40/0/texture_origin = Vector2i(0, -6) 3:40/0/y_sort_origin = -6 3:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:40/0/physics_layer_0/angular_velocity = 0.0 3:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:40/0 = 0 4:40/0/texture_origin = Vector2i(0, -6) 4:40/0/y_sort_origin = -6 4:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:40/0/physics_layer_0/angular_velocity = 0.0 4:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:40/0 = 0 5:40/0/texture_origin = Vector2i(0, -6) 5:40/0/y_sort_origin = -6 5:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:40/0/physics_layer_0/angular_velocity = 0.0 5:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:40/0 = 0 6:40/0/texture_origin = Vector2i(0, -6) 6:40/0/y_sort_origin = -6 6:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:40/0/physics_layer_0/angular_velocity = 0.0 6:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:40/0 = 0 7:40/0/texture_origin = Vector2i(0, -6) 7:40/0/y_sort_origin = -6 7:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:40/0/physics_layer_0/angular_velocity = 0.0 7:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:40/0 = 0 8:40/0/texture_origin = Vector2i(0, -6) 8:40/0/y_sort_origin = -6 8:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:40/0/physics_layer_0/angular_velocity = 0.0 8:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:40/0 = 0 9:40/0/texture_origin = Vector2i(0, -6) 9:40/0/y_sort_origin = -6 9:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:40/0/physics_layer_0/angular_velocity = 0.0 9:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:40/0 = 0 10:40/0/texture_origin = Vector2i(0, -6) 10:40/0/y_sort_origin = -6 10:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:40/0/physics_layer_0/angular_velocity = 0.0 10:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:40/0 = 0 11:40/0/texture_origin = Vector2i(0, -6) 11:40/0/y_sort_origin = -6 11:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:40/0/physics_layer_0/angular_velocity = 0.0 11:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:40/0 = 0 12:40/0/texture_origin = Vector2i(0, -6) 12:40/0/y_sort_origin = -6 12:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:40/0/physics_layer_0/angular_velocity = 0.0 12:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:40/0 = 0 13:40/0/texture_origin = Vector2i(0, -6) 13:40/0/y_sort_origin = -6 13:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:40/0/physics_layer_0/angular_velocity = 0.0 13:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:40/0 = 0 14:40/0/texture_origin = Vector2i(0, -6) 14:40/0/y_sort_origin = -6 14:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:40/0/physics_layer_0/angular_velocity = 0.0 14:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:40/0 = 0 15:40/0/texture_origin = Vector2i(0, -6) 15:40/0/y_sort_origin = -6 15:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:40/0/physics_layer_0/angular_velocity = 0.0 15:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:40/0 = 0 16:40/0/texture_origin = Vector2i(0, -6) 16:40/0/y_sort_origin = -6 16:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:40/0/physics_layer_0/angular_velocity = 0.0 16:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:40/0 = 0 17:40/0/texture_origin = Vector2i(0, -6) 17:40/0/y_sort_origin = -6 17:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:40/0/physics_layer_0/angular_velocity = 0.0 17:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 18:40/0 = 0 18:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:40/0/physics_layer_0/angular_velocity = 0.0 19:40/0 = 0 19:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:40/0/physics_layer_0/angular_velocity = 0.0 20:40/0 = 0 20:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:40/0/physics_layer_0/angular_velocity = 0.0 21:40/0 = 0 21:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:40/0/physics_layer_0/angular_velocity = 0.0 22:40/0 = 0 22:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:40/0/physics_layer_0/angular_velocity = 0.0 23:40/0 = 0 23:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:40/0/physics_layer_0/angular_velocity = 0.0 24:40/0 = 0 24:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:40/0/physics_layer_0/angular_velocity = 0.0 25:40/0 = 0 25:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:40/0/physics_layer_0/angular_velocity = 0.0 26:40/0 = 0 26:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:40/0/physics_layer_0/angular_velocity = 0.0 27:40/0 = 0 27:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:40/0/physics_layer_0/angular_velocity = 0.0 28:40/0 = 0 28:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:40/0/physics_layer_0/angular_velocity = 0.0 29:40/0 = 0 29:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:40/0/physics_layer_0/angular_velocity = 0.0 30:40/0 = 0 30:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:40/0/physics_layer_0/angular_velocity = 0.0 31:40/0 = 0 31:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:40/0/physics_layer_0/angular_velocity = 0.0 32:40/0 = 0 32:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:40/0/physics_layer_0/angular_velocity = 0.0 33:40/0 = 0 33:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:40/0/physics_layer_0/angular_velocity = 0.0 34:40/0 = 0 34:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:40/0/physics_layer_0/angular_velocity = 0.0 35:40/0 = 0 35:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:40/0/physics_layer_0/angular_velocity = 0.0 0:41/0 = 0 0:41/0/texture_origin = Vector2i(0, -6) 0:41/0/y_sort_origin = -6 0:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:41/0/physics_layer_0/angular_velocity = 0.0 0:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:41/0 = 0 1:41/0/texture_origin = Vector2i(0, -6) 1:41/0/y_sort_origin = -6 1:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:41/0/physics_layer_0/angular_velocity = 0.0 1:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:41/0 = 0 2:41/0/texture_origin = Vector2i(0, -6) 2:41/0/y_sort_origin = -6 2:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:41/0/physics_layer_0/angular_velocity = 0.0 2:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:41/0 = 0 3:41/0/texture_origin = Vector2i(0, -6) 3:41/0/y_sort_origin = -6 3:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:41/0/physics_layer_0/angular_velocity = 0.0 3:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:41/0 = 0 4:41/0/texture_origin = Vector2i(0, -6) 4:41/0/y_sort_origin = -6 4:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:41/0/physics_layer_0/angular_velocity = 0.0 4:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:41/0 = 0 5:41/0/texture_origin = Vector2i(0, -6) 5:41/0/y_sort_origin = -6 5:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:41/0/physics_layer_0/angular_velocity = 0.0 5:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:41/0 = 0 6:41/0/texture_origin = Vector2i(0, -6) 6:41/0/y_sort_origin = -6 6:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:41/0/physics_layer_0/angular_velocity = 0.0 6:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:41/0 = 0 7:41/0/texture_origin = Vector2i(0, -6) 7:41/0/y_sort_origin = -6 7:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:41/0/physics_layer_0/angular_velocity = 0.0 7:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:41/0 = 0 8:41/0/texture_origin = Vector2i(0, -6) 8:41/0/y_sort_origin = -6 8:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:41/0/physics_layer_0/angular_velocity = 0.0 8:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:41/0 = 0 9:41/0/texture_origin = Vector2i(0, -6) 9:41/0/y_sort_origin = -6 9:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:41/0/physics_layer_0/angular_velocity = 0.0 9:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:41/0 = 0 10:41/0/texture_origin = Vector2i(0, -6) 10:41/0/y_sort_origin = -6 10:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:41/0/physics_layer_0/angular_velocity = 0.0 10:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:41/0 = 0 11:41/0/texture_origin = Vector2i(0, -6) 11:41/0/y_sort_origin = -6 11:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:41/0/physics_layer_0/angular_velocity = 0.0 11:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:41/0 = 0 12:41/0/texture_origin = Vector2i(0, -6) 12:41/0/y_sort_origin = -6 12:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:41/0/physics_layer_0/angular_velocity = 0.0 12:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:41/0 = 0 13:41/0/texture_origin = Vector2i(0, -6) 13:41/0/y_sort_origin = -6 13:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:41/0/physics_layer_0/angular_velocity = 0.0 13:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:41/0 = 0 14:41/0/texture_origin = Vector2i(0, -6) 14:41/0/y_sort_origin = -6 14:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:41/0/physics_layer_0/angular_velocity = 0.0 14:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:41/0 = 0 15:41/0/texture_origin = Vector2i(0, -6) 15:41/0/y_sort_origin = -6 15:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:41/0/physics_layer_0/angular_velocity = 0.0 15:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:41/0 = 0 16:41/0/texture_origin = Vector2i(0, -6) 16:41/0/y_sort_origin = -6 16:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:41/0/physics_layer_0/angular_velocity = 0.0 16:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:41/0 = 0 17:41/0/texture_origin = Vector2i(0, -6) 17:41/0/y_sort_origin = -6 17:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:41/0/physics_layer_0/angular_velocity = 0.0 17:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 18:41/0 = 0 18:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:41/0/physics_layer_0/angular_velocity = 0.0 19:41/0 = 0 19:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:41/0/physics_layer_0/angular_velocity = 0.0 20:41/0 = 0 20:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:41/0/physics_layer_0/angular_velocity = 0.0 21:41/0 = 0 21:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:41/0/physics_layer_0/angular_velocity = 0.0 22:41/0 = 0 22:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:41/0/physics_layer_0/angular_velocity = 0.0 23:41/0 = 0 23:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:41/0/physics_layer_0/angular_velocity = 0.0 24:41/0 = 0 24:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:41/0/physics_layer_0/angular_velocity = 0.0 25:41/0 = 0 25:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:41/0/physics_layer_0/angular_velocity = 0.0 26:41/0 = 0 26:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:41/0/physics_layer_0/angular_velocity = 0.0 27:41/0 = 0 27:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:41/0/physics_layer_0/angular_velocity = 0.0 28:41/0 = 0 28:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:41/0/physics_layer_0/angular_velocity = 0.0 29:41/0 = 0 29:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:41/0/physics_layer_0/angular_velocity = 0.0 30:41/0 = 0 30:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:41/0/physics_layer_0/angular_velocity = 0.0 31:41/0 = 0 31:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:41/0/physics_layer_0/angular_velocity = 0.0 32:41/0 = 0 32:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:41/0/physics_layer_0/angular_velocity = 0.0 33:41/0 = 0 33:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:41/0/physics_layer_0/angular_velocity = 0.0 34:41/0 = 0 34:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:41/0/physics_layer_0/angular_velocity = 0.0 35:41/0 = 0 35:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:41/0/physics_layer_0/angular_velocity = 0.0 0:42/0 = 0 0:42/0/texture_origin = Vector2i(0, -6) 0:42/0/y_sort_origin = -6 0:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:42/0/physics_layer_0/angular_velocity = 0.0 0:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:42/0 = 0 1:42/0/texture_origin = Vector2i(0, -6) 1:42/0/y_sort_origin = -6 1:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:42/0/physics_layer_0/angular_velocity = 0.0 1:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:42/0 = 0 2:42/0/texture_origin = Vector2i(0, -6) 2:42/0/y_sort_origin = -6 2:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:42/0/physics_layer_0/angular_velocity = 0.0 2:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:42/0 = 0 3:42/0/texture_origin = Vector2i(0, -6) 3:42/0/y_sort_origin = -6 3:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:42/0/physics_layer_0/angular_velocity = 0.0 3:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:42/0 = 0 4:42/0/texture_origin = Vector2i(0, -6) 4:42/0/y_sort_origin = -6 4:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:42/0/physics_layer_0/angular_velocity = 0.0 4:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:42/0 = 0 5:42/0/texture_origin = Vector2i(0, -6) 5:42/0/y_sort_origin = -6 5:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:42/0/physics_layer_0/angular_velocity = 0.0 5:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:42/0 = 0 6:42/0/texture_origin = Vector2i(0, -6) 6:42/0/y_sort_origin = -6 6:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:42/0/physics_layer_0/angular_velocity = 0.0 6:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:42/0 = 0 7:42/0/texture_origin = Vector2i(0, -6) 7:42/0/y_sort_origin = -6 7:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:42/0/physics_layer_0/angular_velocity = 0.0 7:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:42/0 = 0 8:42/0/texture_origin = Vector2i(0, -6) 8:42/0/y_sort_origin = -6 8:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:42/0/physics_layer_0/angular_velocity = 0.0 8:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:42/0 = 0 9:42/0/texture_origin = Vector2i(0, -6) 9:42/0/y_sort_origin = -6 9:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:42/0/physics_layer_0/angular_velocity = 0.0 9:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:42/0 = 0 10:42/0/texture_origin = Vector2i(0, -6) 10:42/0/y_sort_origin = -6 10:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:42/0/physics_layer_0/angular_velocity = 0.0 10:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:42/0 = 0 11:42/0/texture_origin = Vector2i(0, -6) 11:42/0/y_sort_origin = -6 11:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:42/0/physics_layer_0/angular_velocity = 0.0 11:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:42/0 = 0 12:42/0/texture_origin = Vector2i(0, -6) 12:42/0/y_sort_origin = -6 12:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:42/0/physics_layer_0/angular_velocity = 0.0 12:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:42/0 = 0 13:42/0/texture_origin = Vector2i(0, -6) 13:42/0/y_sort_origin = -6 13:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:42/0/physics_layer_0/angular_velocity = 0.0 13:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:42/0 = 0 14:42/0/texture_origin = Vector2i(0, -6) 14:42/0/y_sort_origin = -6 14:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:42/0/physics_layer_0/angular_velocity = 0.0 14:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:42/0 = 0 15:42/0/texture_origin = Vector2i(0, -6) 15:42/0/y_sort_origin = -6 15:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:42/0/physics_layer_0/angular_velocity = 0.0 15:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:42/0 = 0 16:42/0/texture_origin = Vector2i(0, -6) 16:42/0/y_sort_origin = -6 16:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:42/0/physics_layer_0/angular_velocity = 0.0 16:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:42/0 = 0 17:42/0/texture_origin = Vector2i(0, -6) 17:42/0/y_sort_origin = -6 17:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:42/0/physics_layer_0/angular_velocity = 0.0 17:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 18:42/0 = 0 18:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:42/0/physics_layer_0/angular_velocity = 0.0 19:42/0 = 0 19:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:42/0/physics_layer_0/angular_velocity = 0.0 20:42/0 = 0 20:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:42/0/physics_layer_0/angular_velocity = 0.0 21:42/0 = 0 21:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:42/0/physics_layer_0/angular_velocity = 0.0 22:42/0 = 0 22:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:42/0/physics_layer_0/angular_velocity = 0.0 23:42/0 = 0 23:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:42/0/physics_layer_0/angular_velocity = 0.0 24:42/0 = 0 24:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:42/0/physics_layer_0/angular_velocity = 0.0 25:42/0 = 0 25:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:42/0/physics_layer_0/angular_velocity = 0.0 26:42/0 = 0 26:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:42/0/physics_layer_0/angular_velocity = 0.0 27:42/0 = 0 27:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:42/0/physics_layer_0/angular_velocity = 0.0 28:42/0 = 0 28:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:42/0/physics_layer_0/angular_velocity = 0.0 29:42/0 = 0 29:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:42/0/physics_layer_0/angular_velocity = 0.0 30:42/0 = 0 30:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:42/0/physics_layer_0/angular_velocity = 0.0 31:42/0 = 0 31:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:42/0/physics_layer_0/angular_velocity = 0.0 32:42/0 = 0 32:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:42/0/physics_layer_0/angular_velocity = 0.0 33:42/0 = 0 33:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:42/0/physics_layer_0/angular_velocity = 0.0 34:42/0 = 0 34:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:42/0/physics_layer_0/angular_velocity = 0.0 35:42/0 = 0 35:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:42/0/physics_layer_0/angular_velocity = 0.0 0:43/0 = 0 0:43/0/texture_origin = Vector2i(0, -6) 0:43/0/y_sort_origin = -6 0:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:43/0/physics_layer_0/angular_velocity = 0.0 0:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:43/0 = 0 1:43/0/texture_origin = Vector2i(0, -6) 1:43/0/y_sort_origin = -6 1:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:43/0/physics_layer_0/angular_velocity = 0.0 1:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:43/0 = 0 2:43/0/texture_origin = Vector2i(0, -6) 2:43/0/y_sort_origin = -6 2:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:43/0/physics_layer_0/angular_velocity = 0.0 2:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:43/0 = 0 3:43/0/texture_origin = Vector2i(0, -6) 3:43/0/y_sort_origin = -6 3:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:43/0/physics_layer_0/angular_velocity = 0.0 3:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:43/0 = 0 4:43/0/texture_origin = Vector2i(0, -6) 4:43/0/y_sort_origin = -6 4:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:43/0/physics_layer_0/angular_velocity = 0.0 4:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:43/0 = 0 5:43/0/texture_origin = Vector2i(0, -6) 5:43/0/y_sort_origin = -6 5:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:43/0/physics_layer_0/angular_velocity = 0.0 5:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:43/0 = 0 6:43/0/texture_origin = Vector2i(0, -6) 6:43/0/y_sort_origin = -6 6:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:43/0/physics_layer_0/angular_velocity = 0.0 6:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:43/0 = 0 7:43/0/texture_origin = Vector2i(0, -6) 7:43/0/y_sort_origin = -6 7:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:43/0/physics_layer_0/angular_velocity = 0.0 7:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:43/0 = 0 8:43/0/texture_origin = Vector2i(0, -6) 8:43/0/y_sort_origin = -6 8:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:43/0/physics_layer_0/angular_velocity = 0.0 8:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:43/0 = 0 9:43/0/texture_origin = Vector2i(0, -6) 9:43/0/y_sort_origin = -6 9:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:43/0/physics_layer_0/angular_velocity = 0.0 9:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:43/0 = 0 10:43/0/texture_origin = Vector2i(0, -6) 10:43/0/y_sort_origin = -6 10:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:43/0/physics_layer_0/angular_velocity = 0.0 10:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:43/0 = 0 11:43/0/texture_origin = Vector2i(0, -6) 11:43/0/y_sort_origin = -6 11:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:43/0/physics_layer_0/angular_velocity = 0.0 11:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:43/0 = 0 12:43/0/texture_origin = Vector2i(0, -6) 12:43/0/y_sort_origin = -6 12:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:43/0/physics_layer_0/angular_velocity = 0.0 12:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:43/0 = 0 13:43/0/texture_origin = Vector2i(0, -6) 13:43/0/y_sort_origin = -6 13:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:43/0/physics_layer_0/angular_velocity = 0.0 13:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:43/0 = 0 14:43/0/texture_origin = Vector2i(0, -6) 14:43/0/y_sort_origin = -6 14:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:43/0/physics_layer_0/angular_velocity = 0.0 14:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:43/0 = 0 15:43/0/texture_origin = Vector2i(0, -6) 15:43/0/y_sort_origin = -6 15:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:43/0/physics_layer_0/angular_velocity = 0.0 15:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:43/0 = 0 16:43/0/texture_origin = Vector2i(0, -6) 16:43/0/y_sort_origin = -6 16:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:43/0/physics_layer_0/angular_velocity = 0.0 16:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:43/0 = 0 17:43/0/texture_origin = Vector2i(0, -6) 17:43/0/y_sort_origin = -6 17:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:43/0/physics_layer_0/angular_velocity = 0.0 17:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 18:43/0 = 0 18:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:43/0/physics_layer_0/angular_velocity = 0.0 19:43/0 = 0 19:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:43/0/physics_layer_0/angular_velocity = 0.0 20:43/0 = 0 20:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:43/0/physics_layer_0/angular_velocity = 0.0 21:43/0 = 0 21:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:43/0/physics_layer_0/angular_velocity = 0.0 22:43/0 = 0 22:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:43/0/physics_layer_0/angular_velocity = 0.0 23:43/0 = 0 23:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:43/0/physics_layer_0/angular_velocity = 0.0 24:43/0 = 0 24:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:43/0/physics_layer_0/angular_velocity = 0.0 25:43/0 = 0 25:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:43/0/physics_layer_0/angular_velocity = 0.0 26:43/0 = 0 26:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:43/0/physics_layer_0/angular_velocity = 0.0 27:43/0 = 0 27:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:43/0/physics_layer_0/angular_velocity = 0.0 28:43/0 = 0 28:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:43/0/physics_layer_0/angular_velocity = 0.0 29:43/0 = 0 29:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:43/0/physics_layer_0/angular_velocity = 0.0 30:43/0 = 0 30:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:43/0/physics_layer_0/angular_velocity = 0.0 31:43/0 = 0 31:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:43/0/physics_layer_0/angular_velocity = 0.0 32:43/0 = 0 32:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:43/0/physics_layer_0/angular_velocity = 0.0 33:43/0 = 0 33:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:43/0/physics_layer_0/angular_velocity = 0.0 34:43/0 = 0 34:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:43/0/physics_layer_0/angular_velocity = 0.0 35:43/0 = 0 35:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:43/0/physics_layer_0/angular_velocity = 0.0 0:44/0 = 0 0:44/0/texture_origin = Vector2i(0, -6) 0:44/0/y_sort_origin = -6 0:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:44/0/physics_layer_0/angular_velocity = 0.0 0:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:44/0 = 0 1:44/0/texture_origin = Vector2i(0, -6) 1:44/0/y_sort_origin = -6 1:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:44/0/physics_layer_0/angular_velocity = 0.0 1:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:44/0 = 0 2:44/0/texture_origin = Vector2i(0, -6) 2:44/0/y_sort_origin = -6 2:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:44/0/physics_layer_0/angular_velocity = 0.0 2:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:44/0 = 0 3:44/0/texture_origin = Vector2i(0, -6) 3:44/0/y_sort_origin = -6 3:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:44/0/physics_layer_0/angular_velocity = 0.0 3:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:44/0 = 0 4:44/0/texture_origin = Vector2i(0, -6) 4:44/0/y_sort_origin = -6 4:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:44/0/physics_layer_0/angular_velocity = 0.0 4:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:44/0 = 0 5:44/0/texture_origin = Vector2i(0, -6) 5:44/0/y_sort_origin = -6 5:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:44/0/physics_layer_0/angular_velocity = 0.0 5:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:44/0 = 0 6:44/0/texture_origin = Vector2i(0, -6) 6:44/0/y_sort_origin = -6 6:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:44/0/physics_layer_0/angular_velocity = 0.0 6:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:44/0 = 0 7:44/0/texture_origin = Vector2i(0, -6) 7:44/0/y_sort_origin = -6 7:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:44/0/physics_layer_0/angular_velocity = 0.0 7:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:44/0 = 0 8:44/0/texture_origin = Vector2i(0, -6) 8:44/0/y_sort_origin = -6 8:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:44/0/physics_layer_0/angular_velocity = 0.0 8:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:44/0 = 0 9:44/0/texture_origin = Vector2i(0, -6) 9:44/0/y_sort_origin = -6 9:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:44/0/physics_layer_0/angular_velocity = 0.0 9:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:44/0 = 0 10:44/0/texture_origin = Vector2i(0, -6) 10:44/0/y_sort_origin = -6 10:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:44/0/physics_layer_0/angular_velocity = 0.0 10:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:44/0 = 0 11:44/0/texture_origin = Vector2i(0, -6) 11:44/0/y_sort_origin = -6 11:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:44/0/physics_layer_0/angular_velocity = 0.0 11:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:44/0 = 0 12:44/0/texture_origin = Vector2i(0, -6) 12:44/0/y_sort_origin = -6 12:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:44/0/physics_layer_0/angular_velocity = 0.0 12:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:44/0 = 0 13:44/0/texture_origin = Vector2i(0, -6) 13:44/0/y_sort_origin = -6 13:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:44/0/physics_layer_0/angular_velocity = 0.0 13:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:44/0 = 0 14:44/0/texture_origin = Vector2i(0, -6) 14:44/0/y_sort_origin = -6 14:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:44/0/physics_layer_0/angular_velocity = 0.0 14:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:44/0 = 0 15:44/0/texture_origin = Vector2i(0, -6) 15:44/0/y_sort_origin = -6 15:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:44/0/physics_layer_0/angular_velocity = 0.0 15:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:44/0 = 0 16:44/0/texture_origin = Vector2i(0, -6) 16:44/0/y_sort_origin = -6 16:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:44/0/physics_layer_0/angular_velocity = 0.0 16:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:44/0 = 0 17:44/0/texture_origin = Vector2i(0, -6) 17:44/0/y_sort_origin = -6 17:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:44/0/physics_layer_0/angular_velocity = 0.0 17:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 18:44/0 = 0 18:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:44/0/physics_layer_0/angular_velocity = 0.0 19:44/0 = 0 19:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:44/0/physics_layer_0/angular_velocity = 0.0 20:44/0 = 0 20:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:44/0/physics_layer_0/angular_velocity = 0.0 21:44/0 = 0 21:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:44/0/physics_layer_0/angular_velocity = 0.0 22:44/0 = 0 22:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:44/0/physics_layer_0/angular_velocity = 0.0 23:44/0 = 0 23:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:44/0/physics_layer_0/angular_velocity = 0.0 24:44/0 = 0 24:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:44/0/physics_layer_0/angular_velocity = 0.0 25:44/0 = 0 25:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:44/0/physics_layer_0/angular_velocity = 0.0 26:44/0 = 0 26:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:44/0/physics_layer_0/angular_velocity = 0.0 27:44/0 = 0 27:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:44/0/physics_layer_0/angular_velocity = 0.0 28:44/0 = 0 28:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:44/0/physics_layer_0/angular_velocity = 0.0 29:44/0 = 0 29:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:44/0/physics_layer_0/angular_velocity = 0.0 30:44/0 = 0 30:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:44/0/physics_layer_0/angular_velocity = 0.0 31:44/0 = 0 31:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:44/0/physics_layer_0/angular_velocity = 0.0 32:44/0 = 0 32:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:44/0/physics_layer_0/angular_velocity = 0.0 33:44/0 = 0 33:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:44/0/physics_layer_0/angular_velocity = 0.0 34:44/0 = 0 34:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:44/0/physics_layer_0/angular_velocity = 0.0 35:44/0 = 0 35:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:44/0/physics_layer_0/angular_velocity = 0.0 0:45/0 = 0 0:45/0/texture_origin = Vector2i(0, -6) 0:45/0/y_sort_origin = -6 0:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:45/0/physics_layer_0/angular_velocity = 0.0 0:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:45/0 = 0 1:45/0/texture_origin = Vector2i(0, -6) 1:45/0/y_sort_origin = -6 1:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:45/0/physics_layer_0/angular_velocity = 0.0 1:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:45/0 = 0 2:45/0/texture_origin = Vector2i(0, -6) 2:45/0/y_sort_origin = -6 2:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:45/0/physics_layer_0/angular_velocity = 0.0 2:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:45/0 = 0 3:45/0/texture_origin = Vector2i(0, -6) 3:45/0/y_sort_origin = -6 3:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:45/0/physics_layer_0/angular_velocity = 0.0 3:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:45/0 = 0 4:45/0/texture_origin = Vector2i(0, -6) 4:45/0/y_sort_origin = -6 4:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:45/0/physics_layer_0/angular_velocity = 0.0 4:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:45/0 = 0 5:45/0/texture_origin = Vector2i(0, -6) 5:45/0/y_sort_origin = -6 5:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:45/0/physics_layer_0/angular_velocity = 0.0 5:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:45/0 = 0 6:45/0/texture_origin = Vector2i(0, -6) 6:45/0/y_sort_origin = -6 6:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:45/0/physics_layer_0/angular_velocity = 0.0 6:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:45/0 = 0 7:45/0/texture_origin = Vector2i(0, -6) 7:45/0/y_sort_origin = -6 7:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:45/0/physics_layer_0/angular_velocity = 0.0 7:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:45/0 = 0 8:45/0/texture_origin = Vector2i(0, -6) 8:45/0/y_sort_origin = -6 8:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:45/0/physics_layer_0/angular_velocity = 0.0 8:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:45/0 = 0 9:45/0/texture_origin = Vector2i(0, -6) 9:45/0/y_sort_origin = -6 9:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:45/0/physics_layer_0/angular_velocity = 0.0 9:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:45/0 = 0 10:45/0/texture_origin = Vector2i(0, -6) 10:45/0/y_sort_origin = -6 10:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:45/0/physics_layer_0/angular_velocity = 0.0 10:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:45/0 = 0 11:45/0/texture_origin = Vector2i(0, -6) 11:45/0/y_sort_origin = -6 11:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:45/0/physics_layer_0/angular_velocity = 0.0 11:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:45/0 = 0 12:45/0/texture_origin = Vector2i(0, -6) 12:45/0/y_sort_origin = -6 12:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:45/0/physics_layer_0/angular_velocity = 0.0 12:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:45/0 = 0 13:45/0/texture_origin = Vector2i(0, -6) 13:45/0/y_sort_origin = -6 13:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:45/0/physics_layer_0/angular_velocity = 0.0 13:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:45/0 = 0 14:45/0/texture_origin = Vector2i(0, -6) 14:45/0/y_sort_origin = -6 14:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:45/0/physics_layer_0/angular_velocity = 0.0 14:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:45/0 = 0 15:45/0/texture_origin = Vector2i(0, -6) 15:45/0/y_sort_origin = -6 15:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:45/0/physics_layer_0/angular_velocity = 0.0 15:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:45/0 = 0 16:45/0/texture_origin = Vector2i(0, -6) 16:45/0/y_sort_origin = -6 16:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:45/0/physics_layer_0/angular_velocity = 0.0 16:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:45/0 = 0 17:45/0/texture_origin = Vector2i(0, -6) 17:45/0/y_sort_origin = -6 17:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:45/0/physics_layer_0/angular_velocity = 0.0 17:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 18:45/0 = 0 18:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:45/0/physics_layer_0/angular_velocity = 0.0 19:45/0 = 0 19:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:45/0/physics_layer_0/angular_velocity = 0.0 20:45/0 = 0 20:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:45/0/physics_layer_0/angular_velocity = 0.0 21:45/0 = 0 21:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:45/0/physics_layer_0/angular_velocity = 0.0 22:45/0 = 0 22:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:45/0/physics_layer_0/angular_velocity = 0.0 23:45/0 = 0 23:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:45/0/physics_layer_0/angular_velocity = 0.0 24:45/0 = 0 24:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:45/0/physics_layer_0/angular_velocity = 0.0 25:45/0 = 0 25:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:45/0/physics_layer_0/angular_velocity = 0.0 26:45/0 = 0 26:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:45/0/physics_layer_0/angular_velocity = 0.0 27:45/0 = 0 27:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:45/0/physics_layer_0/angular_velocity = 0.0 28:45/0 = 0 28:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:45/0/physics_layer_0/angular_velocity = 0.0 29:45/0 = 0 29:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:45/0/physics_layer_0/angular_velocity = 0.0 30:45/0 = 0 30:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:45/0/physics_layer_0/angular_velocity = 0.0 31:45/0 = 0 31:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:45/0/physics_layer_0/angular_velocity = 0.0 32:45/0 = 0 32:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:45/0/physics_layer_0/angular_velocity = 0.0 33:45/0 = 0 33:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:45/0/physics_layer_0/angular_velocity = 0.0 34:45/0 = 0 34:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:45/0/physics_layer_0/angular_velocity = 0.0 35:45/0 = 0 35:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:45/0/physics_layer_0/angular_velocity = 0.0 0:46/0 = 0 0:46/0/texture_origin = Vector2i(0, -6) 0:46/0/y_sort_origin = -6 0:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:46/0/physics_layer_0/angular_velocity = 0.0 0:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:46/0 = 0 1:46/0/texture_origin = Vector2i(0, -6) 1:46/0/y_sort_origin = -6 1:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:46/0/physics_layer_0/angular_velocity = 0.0 1:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:46/0 = 0 2:46/0/texture_origin = Vector2i(0, -6) 2:46/0/y_sort_origin = -6 2:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:46/0/physics_layer_0/angular_velocity = 0.0 2:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:46/0 = 0 3:46/0/texture_origin = Vector2i(0, -6) 3:46/0/y_sort_origin = -6 3:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:46/0/physics_layer_0/angular_velocity = 0.0 3:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:46/0 = 0 4:46/0/texture_origin = Vector2i(0, -6) 4:46/0/y_sort_origin = -6 4:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:46/0/physics_layer_0/angular_velocity = 0.0 4:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:46/0 = 0 5:46/0/texture_origin = Vector2i(0, -6) 5:46/0/y_sort_origin = -6 5:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:46/0/physics_layer_0/angular_velocity = 0.0 5:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:46/0 = 0 6:46/0/texture_origin = Vector2i(0, -6) 6:46/0/y_sort_origin = -6 6:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:46/0/physics_layer_0/angular_velocity = 0.0 6:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:46/0 = 0 7:46/0/texture_origin = Vector2i(0, -6) 7:46/0/y_sort_origin = -6 7:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:46/0/physics_layer_0/angular_velocity = 0.0 7:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:46/0 = 0 8:46/0/texture_origin = Vector2i(0, -6) 8:46/0/y_sort_origin = -6 8:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:46/0/physics_layer_0/angular_velocity = 0.0 8:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:46/0 = 0 9:46/0/texture_origin = Vector2i(0, -6) 9:46/0/y_sort_origin = -6 9:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:46/0/physics_layer_0/angular_velocity = 0.0 9:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:46/0 = 0 10:46/0/texture_origin = Vector2i(0, -6) 10:46/0/y_sort_origin = -6 10:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:46/0/physics_layer_0/angular_velocity = 0.0 10:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:46/0 = 0 11:46/0/texture_origin = Vector2i(0, -6) 11:46/0/y_sort_origin = -6 11:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:46/0/physics_layer_0/angular_velocity = 0.0 11:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:46/0 = 0 12:46/0/texture_origin = Vector2i(0, -6) 12:46/0/y_sort_origin = -6 12:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:46/0/physics_layer_0/angular_velocity = 0.0 12:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:46/0 = 0 13:46/0/texture_origin = Vector2i(0, -6) 13:46/0/y_sort_origin = -6 13:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:46/0/physics_layer_0/angular_velocity = 0.0 13:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:46/0 = 0 14:46/0/texture_origin = Vector2i(0, -6) 14:46/0/y_sort_origin = -6 14:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:46/0/physics_layer_0/angular_velocity = 0.0 14:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:46/0 = 0 15:46/0/texture_origin = Vector2i(0, -6) 15:46/0/y_sort_origin = -6 15:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:46/0/physics_layer_0/angular_velocity = 0.0 15:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:46/0 = 0 16:46/0/texture_origin = Vector2i(0, -6) 16:46/0/y_sort_origin = -6 16:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:46/0/physics_layer_0/angular_velocity = 0.0 16:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:46/0 = 0 17:46/0/texture_origin = Vector2i(0, -6) 17:46/0/y_sort_origin = -6 17:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:46/0/physics_layer_0/angular_velocity = 0.0 17:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 18:46/0 = 0 18:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:46/0/physics_layer_0/angular_velocity = 0.0 19:46/0 = 0 19:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:46/0/physics_layer_0/angular_velocity = 0.0 20:46/0 = 0 20:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:46/0/physics_layer_0/angular_velocity = 0.0 21:46/0 = 0 21:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:46/0/physics_layer_0/angular_velocity = 0.0 22:46/0 = 0 22:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:46/0/physics_layer_0/angular_velocity = 0.0 23:46/0 = 0 23:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:46/0/physics_layer_0/angular_velocity = 0.0 24:46/0 = 0 24:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:46/0/physics_layer_0/angular_velocity = 0.0 25:46/0 = 0 25:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:46/0/physics_layer_0/angular_velocity = 0.0 26:46/0 = 0 26:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:46/0/physics_layer_0/angular_velocity = 0.0 27:46/0 = 0 27:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:46/0/physics_layer_0/angular_velocity = 0.0 28:46/0 = 0 28:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:46/0/physics_layer_0/angular_velocity = 0.0 29:46/0 = 0 29:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:46/0/physics_layer_0/angular_velocity = 0.0 30:46/0 = 0 30:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:46/0/physics_layer_0/angular_velocity = 0.0 31:46/0 = 0 31:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:46/0/physics_layer_0/angular_velocity = 0.0 32:46/0 = 0 32:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:46/0/physics_layer_0/angular_velocity = 0.0 33:46/0 = 0 33:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:46/0/physics_layer_0/angular_velocity = 0.0 34:46/0 = 0 34:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:46/0/physics_layer_0/angular_velocity = 0.0 35:46/0 = 0 35:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:46/0/physics_layer_0/angular_velocity = 0.0 0:47/0 = 0 0:47/0/texture_origin = Vector2i(0, -6) 0:47/0/y_sort_origin = -6 0:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:47/0/physics_layer_0/angular_velocity = 0.0 0:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:47/0 = 0 1:47/0/texture_origin = Vector2i(0, -6) 1:47/0/y_sort_origin = -6 1:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:47/0/physics_layer_0/angular_velocity = 0.0 1:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:47/0 = 0 2:47/0/texture_origin = Vector2i(0, -6) 2:47/0/y_sort_origin = -6 2:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:47/0/physics_layer_0/angular_velocity = 0.0 2:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:47/0 = 0 3:47/0/texture_origin = Vector2i(0, -6) 3:47/0/y_sort_origin = -6 3:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:47/0/physics_layer_0/angular_velocity = 0.0 3:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:47/0 = 0 4:47/0/texture_origin = Vector2i(0, -6) 4:47/0/y_sort_origin = -6 4:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:47/0/physics_layer_0/angular_velocity = 0.0 4:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:47/0 = 0 5:47/0/texture_origin = Vector2i(0, -6) 5:47/0/y_sort_origin = -6 5:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:47/0/physics_layer_0/angular_velocity = 0.0 5:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:47/0 = 0 6:47/0/texture_origin = Vector2i(0, -6) 6:47/0/y_sort_origin = -6 6:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:47/0/physics_layer_0/angular_velocity = 0.0 6:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:47/0 = 0 7:47/0/texture_origin = Vector2i(0, -6) 7:47/0/y_sort_origin = -6 7:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:47/0/physics_layer_0/angular_velocity = 0.0 7:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:47/0 = 0 8:47/0/texture_origin = Vector2i(0, -6) 8:47/0/y_sort_origin = -6 8:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:47/0/physics_layer_0/angular_velocity = 0.0 8:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:47/0 = 0 9:47/0/texture_origin = Vector2i(0, -6) 9:47/0/y_sort_origin = -6 9:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:47/0/physics_layer_0/angular_velocity = 0.0 9:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:47/0 = 0 10:47/0/texture_origin = Vector2i(0, -6) 10:47/0/y_sort_origin = -6 10:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:47/0/physics_layer_0/angular_velocity = 0.0 10:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:47/0 = 0 11:47/0/texture_origin = Vector2i(0, -6) 11:47/0/y_sort_origin = -6 11:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:47/0/physics_layer_0/angular_velocity = 0.0 11:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:47/0 = 0 12:47/0/texture_origin = Vector2i(0, -6) 12:47/0/y_sort_origin = -6 12:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:47/0/physics_layer_0/angular_velocity = 0.0 12:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:47/0 = 0 13:47/0/texture_origin = Vector2i(0, -6) 13:47/0/y_sort_origin = -6 13:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:47/0/physics_layer_0/angular_velocity = 0.0 13:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:47/0 = 0 14:47/0/texture_origin = Vector2i(0, -6) 14:47/0/y_sort_origin = -6 14:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:47/0/physics_layer_0/angular_velocity = 0.0 14:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:47/0 = 0 15:47/0/texture_origin = Vector2i(0, -6) 15:47/0/y_sort_origin = -6 15:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:47/0/physics_layer_0/angular_velocity = 0.0 15:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:47/0 = 0 16:47/0/texture_origin = Vector2i(0, -6) 16:47/0/y_sort_origin = -6 16:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:47/0/physics_layer_0/angular_velocity = 0.0 16:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:47/0 = 0 17:47/0/texture_origin = Vector2i(0, -6) 17:47/0/y_sort_origin = -6 17:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:47/0/physics_layer_0/angular_velocity = 0.0 17:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 18:47/0 = 0 18:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:47/0/physics_layer_0/angular_velocity = 0.0 19:47/0 = 0 19:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:47/0/physics_layer_0/angular_velocity = 0.0 20:47/0 = 0 20:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:47/0/physics_layer_0/angular_velocity = 0.0 21:47/0 = 0 21:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:47/0/physics_layer_0/angular_velocity = 0.0 22:47/0 = 0 22:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:47/0/physics_layer_0/angular_velocity = 0.0 23:47/0 = 0 23:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:47/0/physics_layer_0/angular_velocity = 0.0 24:47/0 = 0 24:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:47/0/physics_layer_0/angular_velocity = 0.0 25:47/0 = 0 25:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:47/0/physics_layer_0/angular_velocity = 0.0 26:47/0 = 0 26:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:47/0/physics_layer_0/angular_velocity = 0.0 27:47/0 = 0 27:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:47/0/physics_layer_0/angular_velocity = 0.0 28:47/0 = 0 28:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:47/0/physics_layer_0/angular_velocity = 0.0 29:47/0 = 0 29:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:47/0/physics_layer_0/angular_velocity = 0.0 30:47/0 = 0 30:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:47/0/physics_layer_0/angular_velocity = 0.0 31:47/0 = 0 31:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:47/0/physics_layer_0/angular_velocity = 0.0 32:47/0 = 0 32:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:47/0/physics_layer_0/angular_velocity = 0.0 33:47/0 = 0 33:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:47/0/physics_layer_0/angular_velocity = 0.0 34:47/0 = 0 34:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:47/0/physics_layer_0/angular_velocity = 0.0 35:47/0 = 0 35:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:47/0/physics_layer_0/angular_velocity = 0.0 0:48/0 = 0 0:48/0/texture_origin = Vector2i(0, -6) 0:48/0/y_sort_origin = -6 0:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:48/0/physics_layer_0/angular_velocity = 0.0 0:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:48/0 = 0 1:48/0/texture_origin = Vector2i(0, -6) 1:48/0/y_sort_origin = -6 1:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:48/0/physics_layer_0/angular_velocity = 0.0 1:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:48/0 = 0 2:48/0/texture_origin = Vector2i(0, -6) 2:48/0/y_sort_origin = -6 2:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:48/0/physics_layer_0/angular_velocity = 0.0 2:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:48/0 = 0 3:48/0/texture_origin = Vector2i(0, -6) 3:48/0/y_sort_origin = -6 3:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:48/0/physics_layer_0/angular_velocity = 0.0 3:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:48/0 = 0 4:48/0/texture_origin = Vector2i(0, -6) 4:48/0/y_sort_origin = -6 4:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:48/0/physics_layer_0/angular_velocity = 0.0 4:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:48/0 = 0 5:48/0/texture_origin = Vector2i(0, -6) 5:48/0/y_sort_origin = -6 5:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:48/0/physics_layer_0/angular_velocity = 0.0 5:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:48/0 = 0 6:48/0/texture_origin = Vector2i(0, -6) 6:48/0/y_sort_origin = -6 6:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:48/0/physics_layer_0/angular_velocity = 0.0 6:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:48/0 = 0 7:48/0/texture_origin = Vector2i(0, -6) 7:48/0/y_sort_origin = -6 7:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:48/0/physics_layer_0/angular_velocity = 0.0 7:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:48/0 = 0 8:48/0/texture_origin = Vector2i(0, -6) 8:48/0/y_sort_origin = -6 8:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:48/0/physics_layer_0/angular_velocity = 0.0 8:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:48/0 = 0 9:48/0/texture_origin = Vector2i(0, -6) 9:48/0/y_sort_origin = -6 9:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:48/0/physics_layer_0/angular_velocity = 0.0 9:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:48/0 = 0 10:48/0/texture_origin = Vector2i(0, -6) 10:48/0/y_sort_origin = -6 10:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:48/0/physics_layer_0/angular_velocity = 0.0 10:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:48/0 = 0 11:48/0/texture_origin = Vector2i(0, -6) 11:48/0/y_sort_origin = -6 11:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:48/0/physics_layer_0/angular_velocity = 0.0 11:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:48/0 = 0 12:48/0/texture_origin = Vector2i(0, -6) 12:48/0/y_sort_origin = -6 12:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:48/0/physics_layer_0/angular_velocity = 0.0 12:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:48/0 = 0 13:48/0/texture_origin = Vector2i(0, -6) 13:48/0/y_sort_origin = -6 13:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:48/0/physics_layer_0/angular_velocity = 0.0 13:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:48/0 = 0 14:48/0/texture_origin = Vector2i(0, -6) 14:48/0/y_sort_origin = -6 14:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:48/0/physics_layer_0/angular_velocity = 0.0 14:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:48/0 = 0 15:48/0/texture_origin = Vector2i(0, -6) 15:48/0/y_sort_origin = -6 15:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:48/0/physics_layer_0/angular_velocity = 0.0 15:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:48/0 = 0 16:48/0/texture_origin = Vector2i(0, -6) 16:48/0/y_sort_origin = -6 16:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:48/0/physics_layer_0/angular_velocity = 0.0 16:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:48/0 = 0 17:48/0/texture_origin = Vector2i(0, -6) 17:48/0/y_sort_origin = -6 17:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:48/0/physics_layer_0/angular_velocity = 0.0 17:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 18:48/0 = 0 18:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:48/0/physics_layer_0/angular_velocity = 0.0 19:48/0 = 0 19:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:48/0/physics_layer_0/angular_velocity = 0.0 20:48/0 = 0 20:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:48/0/physics_layer_0/angular_velocity = 0.0 21:48/0 = 0 21:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:48/0/physics_layer_0/angular_velocity = 0.0 22:48/0 = 0 22:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:48/0/physics_layer_0/angular_velocity = 0.0 23:48/0 = 0 23:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:48/0/physics_layer_0/angular_velocity = 0.0 24:48/0 = 0 24:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:48/0/physics_layer_0/angular_velocity = 0.0 25:48/0 = 0 25:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:48/0/physics_layer_0/angular_velocity = 0.0 26:48/0 = 0 26:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:48/0/physics_layer_0/angular_velocity = 0.0 27:48/0 = 0 27:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:48/0/physics_layer_0/angular_velocity = 0.0 28:48/0 = 0 28:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:48/0/physics_layer_0/angular_velocity = 0.0 29:48/0 = 0 29:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:48/0/physics_layer_0/angular_velocity = 0.0 30:48/0 = 0 30:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:48/0/physics_layer_0/angular_velocity = 0.0 31:48/0 = 0 31:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:48/0/physics_layer_0/angular_velocity = 0.0 32:48/0 = 0 32:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:48/0/physics_layer_0/angular_velocity = 0.0 33:48/0 = 0 33:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:48/0/physics_layer_0/angular_velocity = 0.0 34:48/0 = 0 34:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:48/0/physics_layer_0/angular_velocity = 0.0 35:48/0 = 0 35:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:48/0/physics_layer_0/angular_velocity = 0.0 0:49/0 = 0 0:49/0/texture_origin = Vector2i(0, -6) 0:49/0/y_sort_origin = -6 0:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:49/0/physics_layer_0/angular_velocity = 0.0 0:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:49/0 = 0 1:49/0/texture_origin = Vector2i(0, -6) 1:49/0/y_sort_origin = -6 1:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:49/0/physics_layer_0/angular_velocity = 0.0 1:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:49/0 = 0 2:49/0/texture_origin = Vector2i(0, -6) 2:49/0/y_sort_origin = -6 2:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:49/0/physics_layer_0/angular_velocity = 0.0 2:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:49/0 = 0 3:49/0/texture_origin = Vector2i(0, -6) 3:49/0/y_sort_origin = -6 3:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:49/0/physics_layer_0/angular_velocity = 0.0 3:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:49/0 = 0 4:49/0/texture_origin = Vector2i(0, -6) 4:49/0/y_sort_origin = -6 4:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:49/0/physics_layer_0/angular_velocity = 0.0 4:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:49/0 = 0 5:49/0/texture_origin = Vector2i(0, -6) 5:49/0/y_sort_origin = -6 5:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:49/0/physics_layer_0/angular_velocity = 0.0 5:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:49/0 = 0 6:49/0/texture_origin = Vector2i(0, -6) 6:49/0/y_sort_origin = -6 6:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:49/0/physics_layer_0/angular_velocity = 0.0 6:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:49/0 = 0 7:49/0/texture_origin = Vector2i(0, -6) 7:49/0/y_sort_origin = -6 7:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:49/0/physics_layer_0/angular_velocity = 0.0 7:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:49/0 = 0 8:49/0/texture_origin = Vector2i(0, -6) 8:49/0/y_sort_origin = -6 8:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:49/0/physics_layer_0/angular_velocity = 0.0 8:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:49/0 = 0 9:49/0/texture_origin = Vector2i(0, -6) 9:49/0/y_sort_origin = -6 9:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:49/0/physics_layer_0/angular_velocity = 0.0 9:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:49/0 = 0 10:49/0/texture_origin = Vector2i(0, -6) 10:49/0/y_sort_origin = -6 10:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:49/0/physics_layer_0/angular_velocity = 0.0 10:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:49/0 = 0 11:49/0/texture_origin = Vector2i(0, -6) 11:49/0/y_sort_origin = -6 11:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:49/0/physics_layer_0/angular_velocity = 0.0 11:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:49/0 = 0 12:49/0/texture_origin = Vector2i(0, -6) 12:49/0/y_sort_origin = -6 12:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:49/0/physics_layer_0/angular_velocity = 0.0 12:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:49/0 = 0 13:49/0/texture_origin = Vector2i(0, -6) 13:49/0/y_sort_origin = -6 13:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:49/0/physics_layer_0/angular_velocity = 0.0 13:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:49/0 = 0 14:49/0/texture_origin = Vector2i(0, -6) 14:49/0/y_sort_origin = -6 14:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:49/0/physics_layer_0/angular_velocity = 0.0 14:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:49/0 = 0 15:49/0/texture_origin = Vector2i(0, -6) 15:49/0/y_sort_origin = -6 15:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:49/0/physics_layer_0/angular_velocity = 0.0 15:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:49/0 = 0 16:49/0/texture_origin = Vector2i(0, -6) 16:49/0/y_sort_origin = -6 16:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:49/0/physics_layer_0/angular_velocity = 0.0 16:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:49/0 = 0 17:49/0/texture_origin = Vector2i(0, -6) 17:49/0/y_sort_origin = -6 17:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:49/0/physics_layer_0/angular_velocity = 0.0 17:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 18:49/0 = 0 18:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:49/0/physics_layer_0/angular_velocity = 0.0 19:49/0 = 0 19:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:49/0/physics_layer_0/angular_velocity = 0.0 20:49/0 = 0 20:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:49/0/physics_layer_0/angular_velocity = 0.0 21:49/0 = 0 21:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:49/0/physics_layer_0/angular_velocity = 0.0 22:49/0 = 0 22:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:49/0/physics_layer_0/angular_velocity = 0.0 23:49/0 = 0 23:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:49/0/physics_layer_0/angular_velocity = 0.0 24:49/0 = 0 24:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:49/0/physics_layer_0/angular_velocity = 0.0 25:49/0 = 0 25:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:49/0/physics_layer_0/angular_velocity = 0.0 26:49/0 = 0 26:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:49/0/physics_layer_0/angular_velocity = 0.0 27:49/0 = 0 27:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:49/0/physics_layer_0/angular_velocity = 0.0 28:49/0 = 0 28:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:49/0/physics_layer_0/angular_velocity = 0.0 29:49/0 = 0 29:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:49/0/physics_layer_0/angular_velocity = 0.0 30:49/0 = 0 30:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:49/0/physics_layer_0/angular_velocity = 0.0 31:49/0 = 0 31:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:49/0/physics_layer_0/angular_velocity = 0.0 32:49/0 = 0 32:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:49/0/physics_layer_0/angular_velocity = 0.0 33:49/0 = 0 33:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:49/0/physics_layer_0/angular_velocity = 0.0 34:49/0 = 0 34:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:49/0/physics_layer_0/angular_velocity = 0.0 35:49/0 = 0 35:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:49/0/physics_layer_0/angular_velocity = 0.0 0:50/0 = 0 0:50/0/texture_origin = Vector2i(0, -6) 0:50/0/y_sort_origin = -6 0:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:50/0/physics_layer_0/angular_velocity = 0.0 0:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:50/0 = 0 1:50/0/texture_origin = Vector2i(0, -6) 1:50/0/y_sort_origin = -6 1:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:50/0/physics_layer_0/angular_velocity = 0.0 1:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:50/0 = 0 2:50/0/texture_origin = Vector2i(0, -6) 2:50/0/y_sort_origin = -6 2:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:50/0/physics_layer_0/angular_velocity = 0.0 2:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:50/0 = 0 3:50/0/texture_origin = Vector2i(0, -6) 3:50/0/y_sort_origin = -6 3:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:50/0/physics_layer_0/angular_velocity = 0.0 3:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:50/0 = 0 4:50/0/texture_origin = Vector2i(0, -6) 4:50/0/y_sort_origin = -6 4:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:50/0/physics_layer_0/angular_velocity = 0.0 4:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:50/0 = 0 5:50/0/texture_origin = Vector2i(0, -6) 5:50/0/y_sort_origin = -6 5:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:50/0/physics_layer_0/angular_velocity = 0.0 5:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:50/0 = 0 6:50/0/texture_origin = Vector2i(0, -6) 6:50/0/y_sort_origin = -6 6:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:50/0/physics_layer_0/angular_velocity = 0.0 6:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:50/0 = 0 7:50/0/texture_origin = Vector2i(0, -6) 7:50/0/y_sort_origin = -6 7:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:50/0/physics_layer_0/angular_velocity = 0.0 7:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:50/0 = 0 8:50/0/texture_origin = Vector2i(0, -6) 8:50/0/y_sort_origin = -6 8:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:50/0/physics_layer_0/angular_velocity = 0.0 8:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:50/0 = 0 9:50/0/texture_origin = Vector2i(0, -6) 9:50/0/y_sort_origin = -6 9:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:50/0/physics_layer_0/angular_velocity = 0.0 9:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:50/0 = 0 10:50/0/texture_origin = Vector2i(0, -6) 10:50/0/y_sort_origin = -6 10:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:50/0/physics_layer_0/angular_velocity = 0.0 10:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:50/0 = 0 11:50/0/texture_origin = Vector2i(0, -6) 11:50/0/y_sort_origin = -6 11:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:50/0/physics_layer_0/angular_velocity = 0.0 11:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:50/0 = 0 12:50/0/texture_origin = Vector2i(0, -6) 12:50/0/y_sort_origin = -6 12:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:50/0/physics_layer_0/angular_velocity = 0.0 12:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:50/0 = 0 13:50/0/texture_origin = Vector2i(0, -6) 13:50/0/y_sort_origin = -6 13:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:50/0/physics_layer_0/angular_velocity = 0.0 13:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:50/0 = 0 14:50/0/texture_origin = Vector2i(0, -6) 14:50/0/y_sort_origin = -6 14:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:50/0/physics_layer_0/angular_velocity = 0.0 14:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:50/0 = 0 15:50/0/texture_origin = Vector2i(0, -6) 15:50/0/y_sort_origin = -6 15:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:50/0/physics_layer_0/angular_velocity = 0.0 15:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:50/0 = 0 16:50/0/texture_origin = Vector2i(0, -6) 16:50/0/y_sort_origin = -6 16:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:50/0/physics_layer_0/angular_velocity = 0.0 16:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:50/0 = 0 17:50/0/texture_origin = Vector2i(0, -6) 17:50/0/y_sort_origin = -6 17:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:50/0/physics_layer_0/angular_velocity = 0.0 17:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 18:50/0 = 0 18:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:50/0/physics_layer_0/angular_velocity = 0.0 19:50/0 = 0 19:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:50/0/physics_layer_0/angular_velocity = 0.0 20:50/0 = 0 20:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:50/0/physics_layer_0/angular_velocity = 0.0 21:50/0 = 0 21:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:50/0/physics_layer_0/angular_velocity = 0.0 22:50/0 = 0 22:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:50/0/physics_layer_0/angular_velocity = 0.0 23:50/0 = 0 23:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:50/0/physics_layer_0/angular_velocity = 0.0 24:50/0 = 0 24:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:50/0/physics_layer_0/angular_velocity = 0.0 25:50/0 = 0 25:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:50/0/physics_layer_0/angular_velocity = 0.0 26:50/0 = 0 26:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:50/0/physics_layer_0/angular_velocity = 0.0 27:50/0 = 0 27:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:50/0/physics_layer_0/angular_velocity = 0.0 28:50/0 = 0 28:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:50/0/physics_layer_0/angular_velocity = 0.0 29:50/0 = 0 29:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:50/0/physics_layer_0/angular_velocity = 0.0 30:50/0 = 0 30:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:50/0/physics_layer_0/angular_velocity = 0.0 31:50/0 = 0 31:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:50/0/physics_layer_0/angular_velocity = 0.0 32:50/0 = 0 32:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:50/0/physics_layer_0/angular_velocity = 0.0 33:50/0 = 0 33:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:50/0/physics_layer_0/angular_velocity = 0.0 34:50/0 = 0 34:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:50/0/physics_layer_0/angular_velocity = 0.0 35:50/0 = 0 35:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:50/0/physics_layer_0/angular_velocity = 0.0 0:51/0 = 0 0:51/0/texture_origin = Vector2i(0, -6) 0:51/0/y_sort_origin = -6 0:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:51/0/physics_layer_0/angular_velocity = 0.0 0:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:51/0 = 0 1:51/0/texture_origin = Vector2i(0, -6) 1:51/0/y_sort_origin = -6 1:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:51/0/physics_layer_0/angular_velocity = 0.0 1:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:51/0 = 0 2:51/0/texture_origin = Vector2i(0, -6) 2:51/0/y_sort_origin = -6 2:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:51/0/physics_layer_0/angular_velocity = 0.0 2:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:51/0 = 0 3:51/0/texture_origin = Vector2i(0, -6) 3:51/0/y_sort_origin = -6 3:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:51/0/physics_layer_0/angular_velocity = 0.0 3:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:51/0 = 0 4:51/0/texture_origin = Vector2i(0, -6) 4:51/0/y_sort_origin = -6 4:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:51/0/physics_layer_0/angular_velocity = 0.0 4:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:51/0 = 0 5:51/0/texture_origin = Vector2i(0, -6) 5:51/0/y_sort_origin = -6 5:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:51/0/physics_layer_0/angular_velocity = 0.0 5:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:51/0 = 0 6:51/0/texture_origin = Vector2i(0, -6) 6:51/0/y_sort_origin = -6 6:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:51/0/physics_layer_0/angular_velocity = 0.0 6:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:51/0 = 0 7:51/0/texture_origin = Vector2i(0, -6) 7:51/0/y_sort_origin = -6 7:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:51/0/physics_layer_0/angular_velocity = 0.0 7:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:51/0 = 0 8:51/0/texture_origin = Vector2i(0, -6) 8:51/0/y_sort_origin = -6 8:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:51/0/physics_layer_0/angular_velocity = 0.0 8:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:51/0 = 0 9:51/0/texture_origin = Vector2i(0, -6) 9:51/0/y_sort_origin = -6 9:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:51/0/physics_layer_0/angular_velocity = 0.0 9:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:51/0 = 0 10:51/0/texture_origin = Vector2i(0, -6) 10:51/0/y_sort_origin = -6 10:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:51/0/physics_layer_0/angular_velocity = 0.0 10:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:51/0 = 0 11:51/0/texture_origin = Vector2i(0, -6) 11:51/0/y_sort_origin = -6 11:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:51/0/physics_layer_0/angular_velocity = 0.0 11:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:51/0 = 0 12:51/0/texture_origin = Vector2i(0, -6) 12:51/0/y_sort_origin = -6 12:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:51/0/physics_layer_0/angular_velocity = 0.0 12:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:51/0 = 0 13:51/0/texture_origin = Vector2i(0, -6) 13:51/0/y_sort_origin = -6 13:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:51/0/physics_layer_0/angular_velocity = 0.0 13:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:51/0 = 0 14:51/0/texture_origin = Vector2i(0, -6) 14:51/0/y_sort_origin = -6 14:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:51/0/physics_layer_0/angular_velocity = 0.0 14:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:51/0 = 0 15:51/0/texture_origin = Vector2i(0, -6) 15:51/0/y_sort_origin = -6 15:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:51/0/physics_layer_0/angular_velocity = 0.0 15:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:51/0 = 0 16:51/0/texture_origin = Vector2i(0, -6) 16:51/0/y_sort_origin = -6 16:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:51/0/physics_layer_0/angular_velocity = 0.0 16:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:51/0 = 0 17:51/0/texture_origin = Vector2i(0, -6) 17:51/0/y_sort_origin = -6 17:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:51/0/physics_layer_0/angular_velocity = 0.0 17:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 18:51/0 = 0 18:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:51/0/physics_layer_0/angular_velocity = 0.0 19:51/0 = 0 19:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:51/0/physics_layer_0/angular_velocity = 0.0 20:51/0 = 0 20:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:51/0/physics_layer_0/angular_velocity = 0.0 21:51/0 = 0 21:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:51/0/physics_layer_0/angular_velocity = 0.0 22:51/0 = 0 22:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:51/0/physics_layer_0/angular_velocity = 0.0 23:51/0 = 0 23:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:51/0/physics_layer_0/angular_velocity = 0.0 24:51/0 = 0 24:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:51/0/physics_layer_0/angular_velocity = 0.0 25:51/0 = 0 25:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:51/0/physics_layer_0/angular_velocity = 0.0 26:51/0 = 0 26:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:51/0/physics_layer_0/angular_velocity = 0.0 27:51/0 = 0 27:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:51/0/physics_layer_0/angular_velocity = 0.0 28:51/0 = 0 28:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:51/0/physics_layer_0/angular_velocity = 0.0 29:51/0 = 0 29:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:51/0/physics_layer_0/angular_velocity = 0.0 30:51/0 = 0 30:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:51/0/physics_layer_0/angular_velocity = 0.0 31:51/0 = 0 31:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:51/0/physics_layer_0/angular_velocity = 0.0 32:51/0 = 0 32:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:51/0/physics_layer_0/angular_velocity = 0.0 33:51/0 = 0 33:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:51/0/physics_layer_0/angular_velocity = 0.0 34:51/0 = 0 34:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:51/0/physics_layer_0/angular_velocity = 0.0 35:51/0 = 0 35:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:51/0/physics_layer_0/angular_velocity = 0.0 0:52/0 = 0 0:52/0/texture_origin = Vector2i(0, -6) 0:52/0/y_sort_origin = -6 0:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:52/0/physics_layer_0/angular_velocity = 0.0 0:52/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:52/0 = 0 1:52/0/texture_origin = Vector2i(0, -6) 1:52/0/y_sort_origin = -6 1:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:52/0/physics_layer_0/angular_velocity = 0.0 1:52/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:52/0 = 0 2:52/0/texture_origin = Vector2i(0, -6) 2:52/0/y_sort_origin = -6 2:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:52/0/physics_layer_0/angular_velocity = 0.0 2:52/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:52/0 = 0 3:52/0/texture_origin = Vector2i(0, -6) 3:52/0/y_sort_origin = -6 3:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:52/0/physics_layer_0/angular_velocity = 0.0 3:52/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:52/0 = 0 4:52/0/texture_origin = Vector2i(0, -6) 4:52/0/y_sort_origin = -6 4:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:52/0/physics_layer_0/angular_velocity = 0.0 4:52/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:52/0 = 0 5:52/0/texture_origin = Vector2i(0, -6) 5:52/0/y_sort_origin = -6 5:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:52/0/physics_layer_0/angular_velocity = 0.0 5:52/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:52/0 = 0 6:52/0/texture_origin = Vector2i(0, -6) 6:52/0/y_sort_origin = -6 6:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:52/0/physics_layer_0/angular_velocity = 0.0 6:52/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:52/0 = 0 7:52/0/texture_origin = Vector2i(0, -6) 7:52/0/y_sort_origin = -6 7:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:52/0/physics_layer_0/angular_velocity = 0.0 7:52/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:52/0 = 0 8:52/0/texture_origin = Vector2i(0, -6) 8:52/0/y_sort_origin = -6 8:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:52/0/physics_layer_0/angular_velocity = 0.0 8:52/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:52/0 = 0 9:52/0/texture_origin = Vector2i(0, -6) 9:52/0/y_sort_origin = -6 9:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:52/0/physics_layer_0/angular_velocity = 0.0 9:52/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:52/0 = 0 10:52/0/texture_origin = Vector2i(0, -6) 10:52/0/y_sort_origin = -6 10:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:52/0/physics_layer_0/angular_velocity = 0.0 10:52/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:52/0 = 0 11:52/0/texture_origin = Vector2i(0, -6) 11:52/0/y_sort_origin = -6 11:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:52/0/physics_layer_0/angular_velocity = 0.0 11:52/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:52/0 = 0 12:52/0/texture_origin = Vector2i(0, -6) 12:52/0/y_sort_origin = -6 12:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:52/0/physics_layer_0/angular_velocity = 0.0 12:52/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:52/0 = 0 13:52/0/texture_origin = Vector2i(0, -6) 13:52/0/y_sort_origin = -6 13:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:52/0/physics_layer_0/angular_velocity = 0.0 13:52/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:52/0 = 0 14:52/0/texture_origin = Vector2i(0, -6) 14:52/0/y_sort_origin = -6 14:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:52/0/physics_layer_0/angular_velocity = 0.0 14:52/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:52/0 = 0 15:52/0/texture_origin = Vector2i(0, -6) 15:52/0/y_sort_origin = -6 15:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:52/0/physics_layer_0/angular_velocity = 0.0 15:52/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:52/0 = 0 16:52/0/texture_origin = Vector2i(0, -6) 16:52/0/y_sort_origin = -6 16:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:52/0/physics_layer_0/angular_velocity = 0.0 16:52/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:52/0 = 0 17:52/0/texture_origin = Vector2i(0, -6) 17:52/0/y_sort_origin = -6 17:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:52/0/physics_layer_0/angular_velocity = 0.0 17:52/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 18:52/0 = 0 18:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:52/0/physics_layer_0/angular_velocity = 0.0 19:52/0 = 0 19:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:52/0/physics_layer_0/angular_velocity = 0.0 20:52/0 = 0 20:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:52/0/physics_layer_0/angular_velocity = 0.0 21:52/0 = 0 21:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:52/0/physics_layer_0/angular_velocity = 0.0 22:52/0 = 0 22:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:52/0/physics_layer_0/angular_velocity = 0.0 23:52/0 = 0 23:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:52/0/physics_layer_0/angular_velocity = 0.0 24:52/0 = 0 24:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:52/0/physics_layer_0/angular_velocity = 0.0 25:52/0 = 0 25:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:52/0/physics_layer_0/angular_velocity = 0.0 26:52/0 = 0 26:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:52/0/physics_layer_0/angular_velocity = 0.0 27:52/0 = 0 27:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:52/0/physics_layer_0/angular_velocity = 0.0 28:52/0 = 0 28:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:52/0/physics_layer_0/angular_velocity = 0.0 29:52/0 = 0 29:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:52/0/physics_layer_0/angular_velocity = 0.0 30:52/0 = 0 30:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:52/0/physics_layer_0/angular_velocity = 0.0 31:52/0 = 0 31:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:52/0/physics_layer_0/angular_velocity = 0.0 32:52/0 = 0 32:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:52/0/physics_layer_0/angular_velocity = 0.0 33:52/0 = 0 33:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:52/0/physics_layer_0/angular_velocity = 0.0 34:52/0 = 0 34:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:52/0/physics_layer_0/angular_velocity = 0.0 35:52/0 = 0 35:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:52/0/physics_layer_0/angular_velocity = 0.0 0:53/0 = 0 0:53/0/texture_origin = Vector2i(0, -6) 0:53/0/y_sort_origin = -6 0:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:53/0/physics_layer_0/angular_velocity = 0.0 0:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:53/0 = 0 1:53/0/texture_origin = Vector2i(0, -6) 1:53/0/y_sort_origin = -6 1:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:53/0/physics_layer_0/angular_velocity = 0.0 1:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:53/0 = 0 2:53/0/texture_origin = Vector2i(0, -6) 2:53/0/y_sort_origin = -6 2:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:53/0/physics_layer_0/angular_velocity = 0.0 2:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:53/0 = 0 3:53/0/texture_origin = Vector2i(0, -6) 3:53/0/y_sort_origin = -6 3:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:53/0/physics_layer_0/angular_velocity = 0.0 3:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:53/0 = 0 4:53/0/texture_origin = Vector2i(0, -6) 4:53/0/y_sort_origin = -6 4:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:53/0/physics_layer_0/angular_velocity = 0.0 4:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:53/0 = 0 5:53/0/texture_origin = Vector2i(0, -6) 5:53/0/y_sort_origin = -6 5:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:53/0/physics_layer_0/angular_velocity = 0.0 5:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:53/0 = 0 6:53/0/texture_origin = Vector2i(0, -6) 6:53/0/y_sort_origin = -6 6:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:53/0/physics_layer_0/angular_velocity = 0.0 6:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:53/0 = 0 7:53/0/texture_origin = Vector2i(0, -6) 7:53/0/y_sort_origin = -6 7:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:53/0/physics_layer_0/angular_velocity = 0.0 7:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:53/0 = 0 8:53/0/texture_origin = Vector2i(0, -6) 8:53/0/y_sort_origin = -6 8:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:53/0/physics_layer_0/angular_velocity = 0.0 8:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:53/0 = 0 9:53/0/texture_origin = Vector2i(0, -6) 9:53/0/y_sort_origin = -6 9:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:53/0/physics_layer_0/angular_velocity = 0.0 9:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:53/0 = 0 10:53/0/texture_origin = Vector2i(0, -6) 10:53/0/y_sort_origin = -6 10:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:53/0/physics_layer_0/angular_velocity = 0.0 10:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:53/0 = 0 11:53/0/texture_origin = Vector2i(0, -6) 11:53/0/y_sort_origin = -6 11:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:53/0/physics_layer_0/angular_velocity = 0.0 11:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:53/0 = 0 12:53/0/texture_origin = Vector2i(0, -6) 12:53/0/y_sort_origin = -6 12:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:53/0/physics_layer_0/angular_velocity = 0.0 12:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:53/0 = 0 13:53/0/texture_origin = Vector2i(0, -6) 13:53/0/y_sort_origin = -6 13:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:53/0/physics_layer_0/angular_velocity = 0.0 13:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:53/0 = 0 14:53/0/texture_origin = Vector2i(0, -6) 14:53/0/y_sort_origin = -6 14:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:53/0/physics_layer_0/angular_velocity = 0.0 14:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:53/0 = 0 15:53/0/texture_origin = Vector2i(0, -6) 15:53/0/y_sort_origin = -6 15:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:53/0/physics_layer_0/angular_velocity = 0.0 15:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:53/0 = 0 16:53/0/texture_origin = Vector2i(0, -6) 16:53/0/y_sort_origin = -6 16:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:53/0/physics_layer_0/angular_velocity = 0.0 16:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:53/0 = 0 17:53/0/texture_origin = Vector2i(0, -6) 17:53/0/y_sort_origin = -6 17:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:53/0/physics_layer_0/angular_velocity = 0.0 17:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 18:53/0 = 0 18:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:53/0/physics_layer_0/angular_velocity = 0.0 19:53/0 = 0 19:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:53/0/physics_layer_0/angular_velocity = 0.0 20:53/0 = 0 20:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:53/0/physics_layer_0/angular_velocity = 0.0 21:53/0 = 0 21:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:53/0/physics_layer_0/angular_velocity = 0.0 22:53/0 = 0 22:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:53/0/physics_layer_0/angular_velocity = 0.0 23:53/0 = 0 23:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:53/0/physics_layer_0/angular_velocity = 0.0 24:53/0 = 0 24:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:53/0/physics_layer_0/angular_velocity = 0.0 25:53/0 = 0 25:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:53/0/physics_layer_0/angular_velocity = 0.0 26:53/0 = 0 26:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:53/0/physics_layer_0/angular_velocity = 0.0 27:53/0 = 0 27:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:53/0/physics_layer_0/angular_velocity = 0.0 28:53/0 = 0 28:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:53/0/physics_layer_0/angular_velocity = 0.0 29:53/0 = 0 29:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:53/0/physics_layer_0/angular_velocity = 0.0 30:53/0 = 0 30:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:53/0/physics_layer_0/angular_velocity = 0.0 31:53/0 = 0 31:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:53/0/physics_layer_0/angular_velocity = 0.0 32:53/0 = 0 32:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:53/0/physics_layer_0/angular_velocity = 0.0 33:53/0 = 0 33:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:53/0/physics_layer_0/angular_velocity = 0.0 34:53/0 = 0 34:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:53/0/physics_layer_0/angular_velocity = 0.0 35:53/0 = 0 35:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:53/0/physics_layer_0/angular_velocity = 0.0 0:54/0 = 0 0:54/0/texture_origin = Vector2i(0, -6) 0:54/0/y_sort_origin = -6 0:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:54/0/physics_layer_0/angular_velocity = 0.0 0:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:54/0 = 0 1:54/0/texture_origin = Vector2i(0, -6) 1:54/0/y_sort_origin = -6 1:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:54/0/physics_layer_0/angular_velocity = 0.0 1:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:54/0 = 0 2:54/0/texture_origin = Vector2i(0, -6) 2:54/0/y_sort_origin = -6 2:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:54/0/physics_layer_0/angular_velocity = 0.0 2:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:54/0 = 0 3:54/0/texture_origin = Vector2i(0, -6) 3:54/0/y_sort_origin = -6 3:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:54/0/physics_layer_0/angular_velocity = 0.0 3:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:54/0 = 0 4:54/0/texture_origin = Vector2i(0, -6) 4:54/0/y_sort_origin = -6 4:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:54/0/physics_layer_0/angular_velocity = 0.0 4:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:54/0 = 0 5:54/0/texture_origin = Vector2i(0, -6) 5:54/0/y_sort_origin = -6 5:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:54/0/physics_layer_0/angular_velocity = 0.0 5:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:54/0 = 0 6:54/0/texture_origin = Vector2i(0, -6) 6:54/0/y_sort_origin = -6 6:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:54/0/physics_layer_0/angular_velocity = 0.0 6:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:54/0 = 0 7:54/0/texture_origin = Vector2i(0, -6) 7:54/0/y_sort_origin = -6 7:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:54/0/physics_layer_0/angular_velocity = 0.0 7:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:54/0 = 0 8:54/0/texture_origin = Vector2i(0, -6) 8:54/0/y_sort_origin = -6 8:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:54/0/physics_layer_0/angular_velocity = 0.0 8:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:54/0 = 0 9:54/0/texture_origin = Vector2i(0, -6) 9:54/0/y_sort_origin = -6 9:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:54/0/physics_layer_0/angular_velocity = 0.0 9:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:54/0 = 0 10:54/0/texture_origin = Vector2i(0, -6) 10:54/0/y_sort_origin = -6 10:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:54/0/physics_layer_0/angular_velocity = 0.0 10:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:54/0 = 0 11:54/0/texture_origin = Vector2i(0, -6) 11:54/0/y_sort_origin = -6 11:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:54/0/physics_layer_0/angular_velocity = 0.0 11:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:54/0 = 0 12:54/0/texture_origin = Vector2i(0, -6) 12:54/0/y_sort_origin = -6 12:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:54/0/physics_layer_0/angular_velocity = 0.0 12:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:54/0 = 0 13:54/0/texture_origin = Vector2i(0, -6) 13:54/0/y_sort_origin = -6 13:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:54/0/physics_layer_0/angular_velocity = 0.0 13:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:54/0 = 0 14:54/0/texture_origin = Vector2i(0, -6) 14:54/0/y_sort_origin = -6 14:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:54/0/physics_layer_0/angular_velocity = 0.0 14:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:54/0 = 0 15:54/0/texture_origin = Vector2i(0, -6) 15:54/0/y_sort_origin = -6 15:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:54/0/physics_layer_0/angular_velocity = 0.0 15:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:54/0 = 0 16:54/0/texture_origin = Vector2i(0, -6) 16:54/0/y_sort_origin = -6 16:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:54/0/physics_layer_0/angular_velocity = 0.0 16:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:54/0 = 0 17:54/0/texture_origin = Vector2i(0, -6) 17:54/0/y_sort_origin = -6 17:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:54/0/physics_layer_0/angular_velocity = 0.0 17:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 18:54/0 = 0 18:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:54/0/physics_layer_0/angular_velocity = 0.0 19:54/0 = 0 19:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:54/0/physics_layer_0/angular_velocity = 0.0 20:54/0 = 0 20:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:54/0/physics_layer_0/angular_velocity = 0.0 21:54/0 = 0 21:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:54/0/physics_layer_0/angular_velocity = 0.0 22:54/0 = 0 22:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:54/0/physics_layer_0/angular_velocity = 0.0 23:54/0 = 0 23:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:54/0/physics_layer_0/angular_velocity = 0.0 24:54/0 = 0 24:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:54/0/physics_layer_0/angular_velocity = 0.0 25:54/0 = 0 25:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:54/0/physics_layer_0/angular_velocity = 0.0 26:54/0 = 0 26:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:54/0/physics_layer_0/angular_velocity = 0.0 27:54/0 = 0 27:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:54/0/physics_layer_0/angular_velocity = 0.0 28:54/0 = 0 28:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:54/0/physics_layer_0/angular_velocity = 0.0 29:54/0 = 0 29:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:54/0/physics_layer_0/angular_velocity = 0.0 30:54/0 = 0 30:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:54/0/physics_layer_0/angular_velocity = 0.0 31:54/0 = 0 31:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:54/0/physics_layer_0/angular_velocity = 0.0 32:54/0 = 0 32:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:54/0/physics_layer_0/angular_velocity = 0.0 33:54/0 = 0 33:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:54/0/physics_layer_0/angular_velocity = 0.0 34:54/0 = 0 34:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:54/0/physics_layer_0/angular_velocity = 0.0 35:54/0 = 0 35:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:54/0/physics_layer_0/angular_velocity = 0.0 0:55/0 = 0 0:55/0/texture_origin = Vector2i(0, -6) 0:55/0/y_sort_origin = -6 0:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:55/0/physics_layer_0/angular_velocity = 0.0 0:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:55/0 = 0 1:55/0/texture_origin = Vector2i(0, -6) 1:55/0/y_sort_origin = -6 1:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:55/0/physics_layer_0/angular_velocity = 0.0 1:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:55/0 = 0 2:55/0/texture_origin = Vector2i(0, -6) 2:55/0/y_sort_origin = -6 2:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:55/0/physics_layer_0/angular_velocity = 0.0 2:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:55/0 = 0 3:55/0/texture_origin = Vector2i(0, -6) 3:55/0/y_sort_origin = -6 3:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:55/0/physics_layer_0/angular_velocity = 0.0 3:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:55/0 = 0 4:55/0/texture_origin = Vector2i(0, -6) 4:55/0/y_sort_origin = -6 4:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:55/0/physics_layer_0/angular_velocity = 0.0 4:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:55/0 = 0 5:55/0/texture_origin = Vector2i(0, -6) 5:55/0/y_sort_origin = -6 5:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:55/0/physics_layer_0/angular_velocity = 0.0 5:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:55/0 = 0 6:55/0/texture_origin = Vector2i(0, -6) 6:55/0/y_sort_origin = -6 6:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:55/0/physics_layer_0/angular_velocity = 0.0 6:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:55/0 = 0 7:55/0/texture_origin = Vector2i(0, -6) 7:55/0/y_sort_origin = -6 7:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:55/0/physics_layer_0/angular_velocity = 0.0 7:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:55/0 = 0 8:55/0/texture_origin = Vector2i(0, -6) 8:55/0/y_sort_origin = -6 8:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:55/0/physics_layer_0/angular_velocity = 0.0 8:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:55/0 = 0 9:55/0/texture_origin = Vector2i(0, -6) 9:55/0/y_sort_origin = -6 9:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:55/0/physics_layer_0/angular_velocity = 0.0 9:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:55/0 = 0 10:55/0/texture_origin = Vector2i(0, -6) 10:55/0/y_sort_origin = -6 10:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:55/0/physics_layer_0/angular_velocity = 0.0 10:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:55/0 = 0 11:55/0/texture_origin = Vector2i(0, -6) 11:55/0/y_sort_origin = -6 11:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:55/0/physics_layer_0/angular_velocity = 0.0 11:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:55/0 = 0 12:55/0/texture_origin = Vector2i(0, -6) 12:55/0/y_sort_origin = -6 12:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:55/0/physics_layer_0/angular_velocity = 0.0 12:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:55/0 = 0 13:55/0/texture_origin = Vector2i(0, -6) 13:55/0/y_sort_origin = -6 13:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:55/0/physics_layer_0/angular_velocity = 0.0 13:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:55/0 = 0 14:55/0/texture_origin = Vector2i(0, -6) 14:55/0/y_sort_origin = -6 14:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:55/0/physics_layer_0/angular_velocity = 0.0 14:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:55/0 = 0 15:55/0/texture_origin = Vector2i(0, -6) 15:55/0/y_sort_origin = -6 15:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:55/0/physics_layer_0/angular_velocity = 0.0 15:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:55/0 = 0 16:55/0/texture_origin = Vector2i(0, -6) 16:55/0/y_sort_origin = -6 16:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:55/0/physics_layer_0/angular_velocity = 0.0 16:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:55/0 = 0 17:55/0/texture_origin = Vector2i(0, -6) 17:55/0/y_sort_origin = -6 17:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:55/0/physics_layer_0/angular_velocity = 0.0 17:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 18:55/0 = 0 18:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:55/0/physics_layer_0/angular_velocity = 0.0 19:55/0 = 0 19:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:55/0/physics_layer_0/angular_velocity = 0.0 20:55/0 = 0 20:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:55/0/physics_layer_0/angular_velocity = 0.0 21:55/0 = 0 21:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:55/0/physics_layer_0/angular_velocity = 0.0 22:55/0 = 0 22:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:55/0/physics_layer_0/angular_velocity = 0.0 23:55/0 = 0 23:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:55/0/physics_layer_0/angular_velocity = 0.0 24:55/0 = 0 24:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:55/0/physics_layer_0/angular_velocity = 0.0 25:55/0 = 0 25:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:55/0/physics_layer_0/angular_velocity = 0.0 26:55/0 = 0 26:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:55/0/physics_layer_0/angular_velocity = 0.0 27:55/0 = 0 27:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:55/0/physics_layer_0/angular_velocity = 0.0 28:55/0 = 0 28:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:55/0/physics_layer_0/angular_velocity = 0.0 29:55/0 = 0 29:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:55/0/physics_layer_0/angular_velocity = 0.0 30:55/0 = 0 30:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:55/0/physics_layer_0/angular_velocity = 0.0 31:55/0 = 0 31:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:55/0/physics_layer_0/angular_velocity = 0.0 32:55/0 = 0 32:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:55/0/physics_layer_0/angular_velocity = 0.0 33:55/0 = 0 33:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:55/0/physics_layer_0/angular_velocity = 0.0 34:55/0 = 0 34:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:55/0/physics_layer_0/angular_velocity = 0.0 35:55/0 = 0 35:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:55/0/physics_layer_0/angular_velocity = 0.0 0:56/0 = 0 0:56/0/texture_origin = Vector2i(0, -6) 0:56/0/y_sort_origin = -6 0:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:56/0/physics_layer_0/angular_velocity = 0.0 0:56/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:56/0 = 0 1:56/0/texture_origin = Vector2i(0, -6) 1:56/0/y_sort_origin = -6 1:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:56/0/physics_layer_0/angular_velocity = 0.0 1:56/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:56/0 = 0 2:56/0/texture_origin = Vector2i(0, -6) 2:56/0/y_sort_origin = -6 2:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:56/0/physics_layer_0/angular_velocity = 0.0 2:56/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:56/0 = 0 3:56/0/texture_origin = Vector2i(0, -6) 3:56/0/y_sort_origin = -6 3:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:56/0/physics_layer_0/angular_velocity = 0.0 3:56/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:56/0 = 0 4:56/0/texture_origin = Vector2i(0, -6) 4:56/0/y_sort_origin = -6 4:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:56/0/physics_layer_0/angular_velocity = 0.0 4:56/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:56/0 = 0 5:56/0/texture_origin = Vector2i(0, -6) 5:56/0/y_sort_origin = -6 5:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:56/0/physics_layer_0/angular_velocity = 0.0 5:56/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:56/0 = 0 6:56/0/texture_origin = Vector2i(0, -6) 6:56/0/y_sort_origin = -6 6:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:56/0/physics_layer_0/angular_velocity = 0.0 6:56/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:56/0 = 0 7:56/0/texture_origin = Vector2i(0, -6) 7:56/0/y_sort_origin = -6 7:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:56/0/physics_layer_0/angular_velocity = 0.0 7:56/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:56/0 = 0 8:56/0/texture_origin = Vector2i(0, -6) 8:56/0/y_sort_origin = -6 8:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:56/0/physics_layer_0/angular_velocity = 0.0 8:56/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:56/0 = 0 9:56/0/texture_origin = Vector2i(0, -6) 9:56/0/y_sort_origin = -6 9:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:56/0/physics_layer_0/angular_velocity = 0.0 9:56/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:56/0 = 0 10:56/0/texture_origin = Vector2i(0, -6) 10:56/0/y_sort_origin = -6 10:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:56/0/physics_layer_0/angular_velocity = 0.0 10:56/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:56/0 = 0 11:56/0/texture_origin = Vector2i(0, -6) 11:56/0/y_sort_origin = -6 11:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:56/0/physics_layer_0/angular_velocity = 0.0 11:56/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:56/0 = 0 12:56/0/texture_origin = Vector2i(0, -6) 12:56/0/y_sort_origin = -6 12:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:56/0/physics_layer_0/angular_velocity = 0.0 12:56/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:56/0 = 0 13:56/0/texture_origin = Vector2i(0, -6) 13:56/0/y_sort_origin = -6 13:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:56/0/physics_layer_0/angular_velocity = 0.0 13:56/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:56/0 = 0 14:56/0/texture_origin = Vector2i(0, -6) 14:56/0/y_sort_origin = -6 14:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:56/0/physics_layer_0/angular_velocity = 0.0 14:56/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:56/0 = 0 15:56/0/texture_origin = Vector2i(0, -6) 15:56/0/y_sort_origin = -6 15:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:56/0/physics_layer_0/angular_velocity = 0.0 15:56/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:56/0 = 0 16:56/0/texture_origin = Vector2i(0, -6) 16:56/0/y_sort_origin = -6 16:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:56/0/physics_layer_0/angular_velocity = 0.0 16:56/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:56/0 = 0 17:56/0/texture_origin = Vector2i(0, -6) 17:56/0/y_sort_origin = -6 17:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:56/0/physics_layer_0/angular_velocity = 0.0 17:56/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 18:56/0 = 0 18:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:56/0/physics_layer_0/angular_velocity = 0.0 19:56/0 = 0 19:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:56/0/physics_layer_0/angular_velocity = 0.0 20:56/0 = 0 20:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:56/0/physics_layer_0/angular_velocity = 0.0 21:56/0 = 0 21:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:56/0/physics_layer_0/angular_velocity = 0.0 22:56/0 = 0 22:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:56/0/physics_layer_0/angular_velocity = 0.0 23:56/0 = 0 23:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:56/0/physics_layer_0/angular_velocity = 0.0 24:56/0 = 0 24:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:56/0/physics_layer_0/angular_velocity = 0.0 25:56/0 = 0 25:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:56/0/physics_layer_0/angular_velocity = 0.0 26:56/0 = 0 26:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:56/0/physics_layer_0/angular_velocity = 0.0 27:56/0 = 0 27:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:56/0/physics_layer_0/angular_velocity = 0.0 28:56/0 = 0 28:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:56/0/physics_layer_0/angular_velocity = 0.0 29:56/0 = 0 29:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:56/0/physics_layer_0/angular_velocity = 0.0 30:56/0 = 0 30:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:56/0/physics_layer_0/angular_velocity = 0.0 31:56/0 = 0 31:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:56/0/physics_layer_0/angular_velocity = 0.0 32:56/0 = 0 32:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:56/0/physics_layer_0/angular_velocity = 0.0 33:56/0 = 0 33:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:56/0/physics_layer_0/angular_velocity = 0.0 34:56/0 = 0 34:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:56/0/physics_layer_0/angular_velocity = 0.0 35:56/0 = 0 35:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:56/0/physics_layer_0/angular_velocity = 0.0 0:57/0 = 0 0:57/0/texture_origin = Vector2i(0, -6) 0:57/0/y_sort_origin = -6 0:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:57/0/physics_layer_0/angular_velocity = 0.0 0:57/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:57/0 = 0 1:57/0/texture_origin = Vector2i(0, -6) 1:57/0/y_sort_origin = -6 1:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:57/0/physics_layer_0/angular_velocity = 0.0 1:57/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:57/0 = 0 2:57/0/texture_origin = Vector2i(0, -6) 2:57/0/y_sort_origin = -6 2:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:57/0/physics_layer_0/angular_velocity = 0.0 2:57/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:57/0 = 0 3:57/0/texture_origin = Vector2i(0, -6) 3:57/0/y_sort_origin = -6 3:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:57/0/physics_layer_0/angular_velocity = 0.0 3:57/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:57/0 = 0 4:57/0/texture_origin = Vector2i(0, -6) 4:57/0/y_sort_origin = -6 4:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:57/0/physics_layer_0/angular_velocity = 0.0 4:57/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:57/0 = 0 5:57/0/texture_origin = Vector2i(0, -6) 5:57/0/y_sort_origin = -6 5:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:57/0/physics_layer_0/angular_velocity = 0.0 5:57/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:57/0 = 0 6:57/0/texture_origin = Vector2i(0, -6) 6:57/0/y_sort_origin = -6 6:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:57/0/physics_layer_0/angular_velocity = 0.0 6:57/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:57/0 = 0 7:57/0/texture_origin = Vector2i(0, -6) 7:57/0/y_sort_origin = -6 7:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:57/0/physics_layer_0/angular_velocity = 0.0 7:57/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:57/0 = 0 8:57/0/texture_origin = Vector2i(0, -6) 8:57/0/y_sort_origin = -6 8:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:57/0/physics_layer_0/angular_velocity = 0.0 8:57/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:57/0 = 0 9:57/0/texture_origin = Vector2i(0, -6) 9:57/0/y_sort_origin = -6 9:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:57/0/physics_layer_0/angular_velocity = 0.0 9:57/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:57/0 = 0 10:57/0/texture_origin = Vector2i(0, -6) 10:57/0/y_sort_origin = -6 10:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:57/0/physics_layer_0/angular_velocity = 0.0 10:57/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:57/0 = 0 11:57/0/texture_origin = Vector2i(0, -6) 11:57/0/y_sort_origin = -6 11:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:57/0/physics_layer_0/angular_velocity = 0.0 11:57/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:57/0 = 0 12:57/0/texture_origin = Vector2i(0, -6) 12:57/0/y_sort_origin = -6 12:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:57/0/physics_layer_0/angular_velocity = 0.0 12:57/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:57/0 = 0 13:57/0/texture_origin = Vector2i(0, -6) 13:57/0/y_sort_origin = -6 13:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:57/0/physics_layer_0/angular_velocity = 0.0 13:57/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:57/0 = 0 14:57/0/texture_origin = Vector2i(0, -6) 14:57/0/y_sort_origin = -6 14:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:57/0/physics_layer_0/angular_velocity = 0.0 14:57/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:57/0 = 0 15:57/0/texture_origin = Vector2i(0, -6) 15:57/0/y_sort_origin = -6 15:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:57/0/physics_layer_0/angular_velocity = 0.0 15:57/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:57/0 = 0 16:57/0/texture_origin = Vector2i(0, -6) 16:57/0/y_sort_origin = -6 16:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:57/0/physics_layer_0/angular_velocity = 0.0 16:57/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:57/0 = 0 17:57/0/texture_origin = Vector2i(0, -6) 17:57/0/y_sort_origin = -6 17:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:57/0/physics_layer_0/angular_velocity = 0.0 17:57/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 18:57/0 = 0 18:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:57/0/physics_layer_0/angular_velocity = 0.0 19:57/0 = 0 19:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:57/0/physics_layer_0/angular_velocity = 0.0 20:57/0 = 0 20:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:57/0/physics_layer_0/angular_velocity = 0.0 21:57/0 = 0 21:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:57/0/physics_layer_0/angular_velocity = 0.0 22:57/0 = 0 22:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:57/0/physics_layer_0/angular_velocity = 0.0 23:57/0 = 0 23:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:57/0/physics_layer_0/angular_velocity = 0.0 24:57/0 = 0 24:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:57/0/physics_layer_0/angular_velocity = 0.0 25:57/0 = 0 25:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:57/0/physics_layer_0/angular_velocity = 0.0 26:57/0 = 0 26:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:57/0/physics_layer_0/angular_velocity = 0.0 27:57/0 = 0 27:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:57/0/physics_layer_0/angular_velocity = 0.0 28:57/0 = 0 28:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:57/0/physics_layer_0/angular_velocity = 0.0 29:57/0 = 0 29:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:57/0/physics_layer_0/angular_velocity = 0.0 30:57/0 = 0 30:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:57/0/physics_layer_0/angular_velocity = 0.0 31:57/0 = 0 31:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:57/0/physics_layer_0/angular_velocity = 0.0 32:57/0 = 0 32:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:57/0/physics_layer_0/angular_velocity = 0.0 33:57/0 = 0 33:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:57/0/physics_layer_0/angular_velocity = 0.0 34:57/0 = 0 34:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:57/0/physics_layer_0/angular_velocity = 0.0 35:57/0 = 0 35:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:57/0/physics_layer_0/angular_velocity = 0.0 0:58/0 = 0 0:58/0/texture_origin = Vector2i(0, -6) 0:58/0/y_sort_origin = -6 0:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:58/0/physics_layer_0/angular_velocity = 0.0 0:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:58/0 = 0 1:58/0/texture_origin = Vector2i(0, -6) 1:58/0/y_sort_origin = -6 1:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:58/0/physics_layer_0/angular_velocity = 0.0 1:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:58/0 = 0 2:58/0/texture_origin = Vector2i(0, -6) 2:58/0/y_sort_origin = -6 2:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:58/0/physics_layer_0/angular_velocity = 0.0 2:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:58/0 = 0 3:58/0/texture_origin = Vector2i(0, -6) 3:58/0/y_sort_origin = -6 3:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:58/0/physics_layer_0/angular_velocity = 0.0 3:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:58/0 = 0 4:58/0/texture_origin = Vector2i(0, -6) 4:58/0/y_sort_origin = -6 4:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:58/0/physics_layer_0/angular_velocity = 0.0 4:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:58/0 = 0 5:58/0/texture_origin = Vector2i(0, -6) 5:58/0/y_sort_origin = -6 5:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:58/0/physics_layer_0/angular_velocity = 0.0 5:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:58/0 = 0 6:58/0/texture_origin = Vector2i(0, -6) 6:58/0/y_sort_origin = -6 6:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:58/0/physics_layer_0/angular_velocity = 0.0 6:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:58/0 = 0 7:58/0/texture_origin = Vector2i(0, -6) 7:58/0/y_sort_origin = -6 7:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:58/0/physics_layer_0/angular_velocity = 0.0 7:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:58/0 = 0 8:58/0/texture_origin = Vector2i(0, -6) 8:58/0/y_sort_origin = -6 8:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:58/0/physics_layer_0/angular_velocity = 0.0 8:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:58/0 = 0 9:58/0/texture_origin = Vector2i(0, -6) 9:58/0/y_sort_origin = -6 9:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:58/0/physics_layer_0/angular_velocity = 0.0 9:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:58/0 = 0 10:58/0/texture_origin = Vector2i(0, -6) 10:58/0/y_sort_origin = -6 10:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:58/0/physics_layer_0/angular_velocity = 0.0 10:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:58/0 = 0 11:58/0/texture_origin = Vector2i(0, -6) 11:58/0/y_sort_origin = -6 11:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:58/0/physics_layer_0/angular_velocity = 0.0 11:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:58/0 = 0 12:58/0/texture_origin = Vector2i(0, -6) 12:58/0/y_sort_origin = -6 12:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:58/0/physics_layer_0/angular_velocity = 0.0 12:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:58/0 = 0 13:58/0/texture_origin = Vector2i(0, -6) 13:58/0/y_sort_origin = -6 13:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:58/0/physics_layer_0/angular_velocity = 0.0 13:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:58/0 = 0 14:58/0/texture_origin = Vector2i(0, -6) 14:58/0/y_sort_origin = -6 14:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:58/0/physics_layer_0/angular_velocity = 0.0 14:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:58/0 = 0 15:58/0/texture_origin = Vector2i(0, -6) 15:58/0/y_sort_origin = -6 15:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:58/0/physics_layer_0/angular_velocity = 0.0 15:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:58/0 = 0 16:58/0/texture_origin = Vector2i(0, -6) 16:58/0/y_sort_origin = -6 16:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:58/0/physics_layer_0/angular_velocity = 0.0 16:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:58/0 = 0 17:58/0/texture_origin = Vector2i(0, -6) 17:58/0/y_sort_origin = -6 17:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:58/0/physics_layer_0/angular_velocity = 0.0 17:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 18:58/0 = 0 18:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:58/0/physics_layer_0/angular_velocity = 0.0 19:58/0 = 0 19:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:58/0/physics_layer_0/angular_velocity = 0.0 20:58/0 = 0 20:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:58/0/physics_layer_0/angular_velocity = 0.0 21:58/0 = 0 21:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:58/0/physics_layer_0/angular_velocity = 0.0 22:58/0 = 0 22:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:58/0/physics_layer_0/angular_velocity = 0.0 23:58/0 = 0 23:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:58/0/physics_layer_0/angular_velocity = 0.0 24:58/0 = 0 24:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:58/0/physics_layer_0/angular_velocity = 0.0 25:58/0 = 0 25:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:58/0/physics_layer_0/angular_velocity = 0.0 26:58/0 = 0 26:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:58/0/physics_layer_0/angular_velocity = 0.0 27:58/0 = 0 27:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:58/0/physics_layer_0/angular_velocity = 0.0 28:58/0 = 0 28:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:58/0/physics_layer_0/angular_velocity = 0.0 29:58/0 = 0 29:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:58/0/physics_layer_0/angular_velocity = 0.0 30:58/0 = 0 30:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:58/0/physics_layer_0/angular_velocity = 0.0 31:58/0 = 0 31:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:58/0/physics_layer_0/angular_velocity = 0.0 32:58/0 = 0 32:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:58/0/physics_layer_0/angular_velocity = 0.0 33:58/0 = 0 33:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:58/0/physics_layer_0/angular_velocity = 0.0 34:58/0 = 0 34:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:58/0/physics_layer_0/angular_velocity = 0.0 35:58/0 = 0 35:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:58/0/physics_layer_0/angular_velocity = 0.0 0:59/0 = 0 0:59/0/texture_origin = Vector2i(0, -6) 0:59/0/y_sort_origin = -6 0:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:59/0/physics_layer_0/angular_velocity = 0.0 0:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:59/0 = 0 1:59/0/texture_origin = Vector2i(0, -6) 1:59/0/y_sort_origin = -6 1:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:59/0/physics_layer_0/angular_velocity = 0.0 1:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:59/0 = 0 2:59/0/texture_origin = Vector2i(0, -6) 2:59/0/y_sort_origin = -6 2:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:59/0/physics_layer_0/angular_velocity = 0.0 2:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:59/0 = 0 3:59/0/texture_origin = Vector2i(0, -6) 3:59/0/y_sort_origin = -6 3:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:59/0/physics_layer_0/angular_velocity = 0.0 3:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:59/0 = 0 4:59/0/texture_origin = Vector2i(0, -6) 4:59/0/y_sort_origin = -6 4:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:59/0/physics_layer_0/angular_velocity = 0.0 4:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:59/0 = 0 5:59/0/texture_origin = Vector2i(0, -6) 5:59/0/y_sort_origin = -6 5:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:59/0/physics_layer_0/angular_velocity = 0.0 5:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:59/0 = 0 6:59/0/texture_origin = Vector2i(0, -6) 6:59/0/y_sort_origin = -6 6:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:59/0/physics_layer_0/angular_velocity = 0.0 6:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:59/0 = 0 7:59/0/texture_origin = Vector2i(0, -6) 7:59/0/y_sort_origin = -6 7:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:59/0/physics_layer_0/angular_velocity = 0.0 7:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:59/0 = 0 8:59/0/texture_origin = Vector2i(0, -6) 8:59/0/y_sort_origin = -6 8:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:59/0/physics_layer_0/angular_velocity = 0.0 8:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:59/0 = 0 9:59/0/texture_origin = Vector2i(0, -6) 9:59/0/y_sort_origin = -6 9:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:59/0/physics_layer_0/angular_velocity = 0.0 9:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:59/0 = 0 10:59/0/texture_origin = Vector2i(0, -6) 10:59/0/y_sort_origin = -6 10:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:59/0/physics_layer_0/angular_velocity = 0.0 10:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:59/0 = 0 11:59/0/texture_origin = Vector2i(0, -6) 11:59/0/y_sort_origin = -6 11:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:59/0/physics_layer_0/angular_velocity = 0.0 11:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:59/0 = 0 12:59/0/texture_origin = Vector2i(0, -6) 12:59/0/y_sort_origin = -6 12:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:59/0/physics_layer_0/angular_velocity = 0.0 12:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:59/0 = 0 13:59/0/texture_origin = Vector2i(0, -6) 13:59/0/y_sort_origin = -6 13:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:59/0/physics_layer_0/angular_velocity = 0.0 13:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:59/0 = 0 14:59/0/texture_origin = Vector2i(0, -6) 14:59/0/y_sort_origin = -6 14:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:59/0/physics_layer_0/angular_velocity = 0.0 14:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:59/0 = 0 15:59/0/texture_origin = Vector2i(0, -6) 15:59/0/y_sort_origin = -6 15:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:59/0/physics_layer_0/angular_velocity = 0.0 15:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:59/0 = 0 16:59/0/texture_origin = Vector2i(0, -6) 16:59/0/y_sort_origin = -6 16:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:59/0/physics_layer_0/angular_velocity = 0.0 16:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:59/0 = 0 17:59/0/texture_origin = Vector2i(0, -6) 17:59/0/y_sort_origin = -6 17:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:59/0/physics_layer_0/angular_velocity = 0.0 17:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 18:59/0 = 0 18:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:59/0/physics_layer_0/angular_velocity = 0.0 19:59/0 = 0 19:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:59/0/physics_layer_0/angular_velocity = 0.0 20:59/0 = 0 20:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:59/0/physics_layer_0/angular_velocity = 0.0 21:59/0 = 0 21:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:59/0/physics_layer_0/angular_velocity = 0.0 22:59/0 = 0 22:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:59/0/physics_layer_0/angular_velocity = 0.0 23:59/0 = 0 23:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:59/0/physics_layer_0/angular_velocity = 0.0 24:59/0 = 0 24:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:59/0/physics_layer_0/angular_velocity = 0.0 25:59/0 = 0 25:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:59/0/physics_layer_0/angular_velocity = 0.0 26:59/0 = 0 26:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:59/0/physics_layer_0/angular_velocity = 0.0 27:59/0 = 0 27:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:59/0/physics_layer_0/angular_velocity = 0.0 28:59/0 = 0 28:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:59/0/physics_layer_0/angular_velocity = 0.0 29:59/0 = 0 29:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:59/0/physics_layer_0/angular_velocity = 0.0 30:59/0 = 0 30:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:59/0/physics_layer_0/angular_velocity = 0.0 31:59/0 = 0 31:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:59/0/physics_layer_0/angular_velocity = 0.0 32:59/0 = 0 32:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:59/0/physics_layer_0/angular_velocity = 0.0 33:59/0 = 0 33:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:59/0/physics_layer_0/angular_velocity = 0.0 34:59/0 = 0 34:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:59/0/physics_layer_0/angular_velocity = 0.0 35:59/0 = 0 35:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:59/0/physics_layer_0/angular_velocity = 0.0 0:60/0 = 0 0:60/0/texture_origin = Vector2i(0, -6) 0:60/0/y_sort_origin = -6 0:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:60/0/physics_layer_0/angular_velocity = 0.0 0:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:60/0 = 0 1:60/0/texture_origin = Vector2i(0, -6) 1:60/0/y_sort_origin = -6 1:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:60/0/physics_layer_0/angular_velocity = 0.0 1:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:60/0 = 0 2:60/0/texture_origin = Vector2i(0, -6) 2:60/0/y_sort_origin = -6 2:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:60/0/physics_layer_0/angular_velocity = 0.0 2:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:60/0 = 0 3:60/0/texture_origin = Vector2i(0, -6) 3:60/0/y_sort_origin = -6 3:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:60/0/physics_layer_0/angular_velocity = 0.0 3:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:60/0 = 0 4:60/0/texture_origin = Vector2i(0, -6) 4:60/0/y_sort_origin = -6 4:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:60/0/physics_layer_0/angular_velocity = 0.0 4:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:60/0 = 0 5:60/0/texture_origin = Vector2i(0, -6) 5:60/0/y_sort_origin = -6 5:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:60/0/physics_layer_0/angular_velocity = 0.0 5:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:60/0 = 0 6:60/0/texture_origin = Vector2i(0, -6) 6:60/0/y_sort_origin = -6 6:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:60/0/physics_layer_0/angular_velocity = 0.0 6:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:60/0 = 0 7:60/0/texture_origin = Vector2i(0, -6) 7:60/0/y_sort_origin = -6 7:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:60/0/physics_layer_0/angular_velocity = 0.0 7:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:60/0 = 0 8:60/0/texture_origin = Vector2i(0, -6) 8:60/0/y_sort_origin = -6 8:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:60/0/physics_layer_0/angular_velocity = 0.0 8:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:60/0 = 0 9:60/0/texture_origin = Vector2i(0, -6) 9:60/0/y_sort_origin = -6 9:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:60/0/physics_layer_0/angular_velocity = 0.0 9:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:60/0 = 0 10:60/0/texture_origin = Vector2i(0, -6) 10:60/0/y_sort_origin = -6 10:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:60/0/physics_layer_0/angular_velocity = 0.0 10:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:60/0 = 0 11:60/0/texture_origin = Vector2i(0, -6) 11:60/0/y_sort_origin = -6 11:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:60/0/physics_layer_0/angular_velocity = 0.0 11:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:60/0 = 0 12:60/0/texture_origin = Vector2i(0, -6) 12:60/0/y_sort_origin = -6 12:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:60/0/physics_layer_0/angular_velocity = 0.0 12:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:60/0 = 0 13:60/0/texture_origin = Vector2i(0, -6) 13:60/0/y_sort_origin = -6 13:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:60/0/physics_layer_0/angular_velocity = 0.0 13:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:60/0 = 0 14:60/0/texture_origin = Vector2i(0, -6) 14:60/0/y_sort_origin = -6 14:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:60/0/physics_layer_0/angular_velocity = 0.0 14:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:60/0 = 0 15:60/0/texture_origin = Vector2i(0, -6) 15:60/0/y_sort_origin = -6 15:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:60/0/physics_layer_0/angular_velocity = 0.0 15:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:60/0 = 0 16:60/0/texture_origin = Vector2i(0, -6) 16:60/0/y_sort_origin = -6 16:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:60/0/physics_layer_0/angular_velocity = 0.0 16:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:60/0 = 0 17:60/0/texture_origin = Vector2i(0, -6) 17:60/0/y_sort_origin = -6 17:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:60/0/physics_layer_0/angular_velocity = 0.0 17:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 18:60/0 = 0 18:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:60/0/physics_layer_0/angular_velocity = 0.0 19:60/0 = 0 19:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:60/0/physics_layer_0/angular_velocity = 0.0 20:60/0 = 0 20:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:60/0/physics_layer_0/angular_velocity = 0.0 21:60/0 = 0 21:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:60/0/physics_layer_0/angular_velocity = 0.0 22:60/0 = 0 22:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:60/0/physics_layer_0/angular_velocity = 0.0 23:60/0 = 0 23:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:60/0/physics_layer_0/angular_velocity = 0.0 24:60/0 = 0 24:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:60/0/physics_layer_0/angular_velocity = 0.0 25:60/0 = 0 25:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:60/0/physics_layer_0/angular_velocity = 0.0 26:60/0 = 0 26:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:60/0/physics_layer_0/angular_velocity = 0.0 27:60/0 = 0 27:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:60/0/physics_layer_0/angular_velocity = 0.0 28:60/0 = 0 28:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:60/0/physics_layer_0/angular_velocity = 0.0 29:60/0 = 0 29:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:60/0/physics_layer_0/angular_velocity = 0.0 30:60/0 = 0 30:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:60/0/physics_layer_0/angular_velocity = 0.0 31:60/0 = 0 31:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:60/0/physics_layer_0/angular_velocity = 0.0 32:60/0 = 0 32:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:60/0/physics_layer_0/angular_velocity = 0.0 33:60/0 = 0 33:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:60/0/physics_layer_0/angular_velocity = 0.0 34:60/0 = 0 34:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:60/0/physics_layer_0/angular_velocity = 0.0 35:60/0 = 0 35:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:60/0/physics_layer_0/angular_velocity = 0.0 0:61/0 = 0 0:61/0/texture_origin = Vector2i(0, -6) 0:61/0/y_sort_origin = -6 0:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:61/0/physics_layer_0/angular_velocity = 0.0 0:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:61/0 = 0 1:61/0/texture_origin = Vector2i(0, -6) 1:61/0/y_sort_origin = -6 1:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:61/0/physics_layer_0/angular_velocity = 0.0 1:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:61/0 = 0 2:61/0/texture_origin = Vector2i(0, -6) 2:61/0/y_sort_origin = -6 2:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:61/0/physics_layer_0/angular_velocity = 0.0 2:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:61/0 = 0 3:61/0/texture_origin = Vector2i(0, -6) 3:61/0/y_sort_origin = -6 3:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:61/0/physics_layer_0/angular_velocity = 0.0 3:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:61/0 = 0 4:61/0/texture_origin = Vector2i(0, -6) 4:61/0/y_sort_origin = -6 4:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:61/0/physics_layer_0/angular_velocity = 0.0 4:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:61/0 = 0 5:61/0/texture_origin = Vector2i(0, -6) 5:61/0/y_sort_origin = -6 5:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:61/0/physics_layer_0/angular_velocity = 0.0 5:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:61/0 = 0 6:61/0/texture_origin = Vector2i(0, -6) 6:61/0/y_sort_origin = -6 6:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:61/0/physics_layer_0/angular_velocity = 0.0 6:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:61/0 = 0 7:61/0/texture_origin = Vector2i(0, -6) 7:61/0/y_sort_origin = -6 7:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:61/0/physics_layer_0/angular_velocity = 0.0 7:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:61/0 = 0 8:61/0/texture_origin = Vector2i(0, -6) 8:61/0/y_sort_origin = -6 8:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:61/0/physics_layer_0/angular_velocity = 0.0 8:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:61/0 = 0 9:61/0/texture_origin = Vector2i(0, -6) 9:61/0/y_sort_origin = -6 9:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:61/0/physics_layer_0/angular_velocity = 0.0 9:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:61/0 = 0 10:61/0/texture_origin = Vector2i(0, -6) 10:61/0/y_sort_origin = -6 10:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:61/0/physics_layer_0/angular_velocity = 0.0 10:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:61/0 = 0 11:61/0/texture_origin = Vector2i(0, -6) 11:61/0/y_sort_origin = -6 11:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:61/0/physics_layer_0/angular_velocity = 0.0 11:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:61/0 = 0 12:61/0/texture_origin = Vector2i(0, -6) 12:61/0/y_sort_origin = -6 12:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:61/0/physics_layer_0/angular_velocity = 0.0 12:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:61/0 = 0 13:61/0/texture_origin = Vector2i(0, -6) 13:61/0/y_sort_origin = -6 13:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:61/0/physics_layer_0/angular_velocity = 0.0 13:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:61/0 = 0 14:61/0/texture_origin = Vector2i(0, -6) 14:61/0/y_sort_origin = -6 14:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:61/0/physics_layer_0/angular_velocity = 0.0 14:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:61/0 = 0 15:61/0/texture_origin = Vector2i(0, -6) 15:61/0/y_sort_origin = -6 15:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:61/0/physics_layer_0/angular_velocity = 0.0 15:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:61/0 = 0 16:61/0/texture_origin = Vector2i(0, -6) 16:61/0/y_sort_origin = -6 16:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:61/0/physics_layer_0/angular_velocity = 0.0 16:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:61/0 = 0 17:61/0/texture_origin = Vector2i(0, -6) 17:61/0/y_sort_origin = -6 17:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:61/0/physics_layer_0/angular_velocity = 0.0 17:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 18:61/0 = 0 18:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:61/0/physics_layer_0/angular_velocity = 0.0 19:61/0 = 0 19:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:61/0/physics_layer_0/angular_velocity = 0.0 20:61/0 = 0 20:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:61/0/physics_layer_0/angular_velocity = 0.0 21:61/0 = 0 21:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:61/0/physics_layer_0/angular_velocity = 0.0 22:61/0 = 0 22:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:61/0/physics_layer_0/angular_velocity = 0.0 23:61/0 = 0 23:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:61/0/physics_layer_0/angular_velocity = 0.0 24:61/0 = 0 24:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:61/0/physics_layer_0/angular_velocity = 0.0 25:61/0 = 0 25:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:61/0/physics_layer_0/angular_velocity = 0.0 26:61/0 = 0 26:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:61/0/physics_layer_0/angular_velocity = 0.0 27:61/0 = 0 27:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:61/0/physics_layer_0/angular_velocity = 0.0 28:61/0 = 0 28:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:61/0/physics_layer_0/angular_velocity = 0.0 29:61/0 = 0 29:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:61/0/physics_layer_0/angular_velocity = 0.0 30:61/0 = 0 30:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:61/0/physics_layer_0/angular_velocity = 0.0 31:61/0 = 0 31:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:61/0/physics_layer_0/angular_velocity = 0.0 32:61/0 = 0 32:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:61/0/physics_layer_0/angular_velocity = 0.0 33:61/0 = 0 33:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:61/0/physics_layer_0/angular_velocity = 0.0 34:61/0 = 0 34:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:61/0/physics_layer_0/angular_velocity = 0.0 35:61/0 = 0 35:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:61/0/physics_layer_0/angular_velocity = 0.0 0:62/0 = 0 0:62/0/texture_origin = Vector2i(0, -6) 0:62/0/y_sort_origin = -6 0:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:62/0/physics_layer_0/angular_velocity = 0.0 0:62/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:62/0 = 0 1:62/0/texture_origin = Vector2i(0, -6) 1:62/0/y_sort_origin = -6 1:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:62/0/physics_layer_0/angular_velocity = 0.0 1:62/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:62/0 = 0 2:62/0/texture_origin = Vector2i(0, -6) 2:62/0/y_sort_origin = -6 2:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:62/0/physics_layer_0/angular_velocity = 0.0 2:62/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:62/0 = 0 3:62/0/texture_origin = Vector2i(0, -6) 3:62/0/y_sort_origin = -6 3:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:62/0/physics_layer_0/angular_velocity = 0.0 3:62/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:62/0 = 0 4:62/0/texture_origin = Vector2i(0, -6) 4:62/0/y_sort_origin = -6 4:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:62/0/physics_layer_0/angular_velocity = 0.0 4:62/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:62/0 = 0 5:62/0/texture_origin = Vector2i(0, -6) 5:62/0/y_sort_origin = -6 5:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:62/0/physics_layer_0/angular_velocity = 0.0 5:62/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:62/0 = 0 6:62/0/texture_origin = Vector2i(0, -6) 6:62/0/y_sort_origin = -6 6:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:62/0/physics_layer_0/angular_velocity = 0.0 6:62/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:62/0 = 0 7:62/0/texture_origin = Vector2i(0, -6) 7:62/0/y_sort_origin = -6 7:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:62/0/physics_layer_0/angular_velocity = 0.0 7:62/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:62/0 = 0 8:62/0/texture_origin = Vector2i(0, -6) 8:62/0/y_sort_origin = -6 8:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:62/0/physics_layer_0/angular_velocity = 0.0 8:62/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:62/0 = 0 9:62/0/texture_origin = Vector2i(0, -6) 9:62/0/y_sort_origin = -6 9:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:62/0/physics_layer_0/angular_velocity = 0.0 9:62/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:62/0 = 0 10:62/0/texture_origin = Vector2i(0, -6) 10:62/0/y_sort_origin = -6 10:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:62/0/physics_layer_0/angular_velocity = 0.0 10:62/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:62/0 = 0 11:62/0/texture_origin = Vector2i(0, -6) 11:62/0/y_sort_origin = -6 11:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:62/0/physics_layer_0/angular_velocity = 0.0 11:62/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:62/0 = 0 12:62/0/texture_origin = Vector2i(0, -6) 12:62/0/y_sort_origin = -6 12:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:62/0/physics_layer_0/angular_velocity = 0.0 12:62/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:62/0 = 0 13:62/0/texture_origin = Vector2i(0, -6) 13:62/0/y_sort_origin = -6 13:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:62/0/physics_layer_0/angular_velocity = 0.0 13:62/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:62/0 = 0 14:62/0/texture_origin = Vector2i(0, -6) 14:62/0/y_sort_origin = -6 14:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:62/0/physics_layer_0/angular_velocity = 0.0 14:62/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:62/0 = 0 15:62/0/texture_origin = Vector2i(0, -6) 15:62/0/y_sort_origin = -6 15:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:62/0/physics_layer_0/angular_velocity = 0.0 15:62/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:62/0 = 0 16:62/0/texture_origin = Vector2i(0, -6) 16:62/0/y_sort_origin = -6 16:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:62/0/physics_layer_0/angular_velocity = 0.0 16:62/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:62/0 = 0 17:62/0/texture_origin = Vector2i(0, -6) 17:62/0/y_sort_origin = -6 17:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:62/0/physics_layer_0/angular_velocity = 0.0 17:62/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 18:62/0 = 0 18:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:62/0/physics_layer_0/angular_velocity = 0.0 19:62/0 = 0 19:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:62/0/physics_layer_0/angular_velocity = 0.0 20:62/0 = 0 20:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:62/0/physics_layer_0/angular_velocity = 0.0 21:62/0 = 0 21:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:62/0/physics_layer_0/angular_velocity = 0.0 22:62/0 = 0 22:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:62/0/physics_layer_0/angular_velocity = 0.0 23:62/0 = 0 23:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:62/0/physics_layer_0/angular_velocity = 0.0 24:62/0 = 0 24:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:62/0/physics_layer_0/angular_velocity = 0.0 25:62/0 = 0 25:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:62/0/physics_layer_0/angular_velocity = 0.0 26:62/0 = 0 26:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:62/0/physics_layer_0/angular_velocity = 0.0 27:62/0 = 0 27:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:62/0/physics_layer_0/angular_velocity = 0.0 28:62/0 = 0 28:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:62/0/physics_layer_0/angular_velocity = 0.0 29:62/0 = 0 29:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:62/0/physics_layer_0/angular_velocity = 0.0 30:62/0 = 0 30:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:62/0/physics_layer_0/angular_velocity = 0.0 31:62/0 = 0 31:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:62/0/physics_layer_0/angular_velocity = 0.0 32:62/0 = 0 32:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:62/0/physics_layer_0/angular_velocity = 0.0 33:62/0 = 0 33:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:62/0/physics_layer_0/angular_velocity = 0.0 34:62/0 = 0 34:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:62/0/physics_layer_0/angular_velocity = 0.0 35:62/0 = 0 35:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:62/0/physics_layer_0/angular_velocity = 0.0 0:63/0 = 0 0:63/0/texture_origin = Vector2i(0, -6) 0:63/0/y_sort_origin = -6 0:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:63/0/physics_layer_0/angular_velocity = 0.0 0:63/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:63/0 = 0 1:63/0/texture_origin = Vector2i(0, -6) 1:63/0/y_sort_origin = -6 1:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:63/0/physics_layer_0/angular_velocity = 0.0 1:63/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:63/0 = 0 2:63/0/texture_origin = Vector2i(0, -6) 2:63/0/y_sort_origin = -6 2:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:63/0/physics_layer_0/angular_velocity = 0.0 2:63/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:63/0 = 0 3:63/0/texture_origin = Vector2i(0, -6) 3:63/0/y_sort_origin = -6 3:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:63/0/physics_layer_0/angular_velocity = 0.0 3:63/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:63/0 = 0 4:63/0/texture_origin = Vector2i(0, -6) 4:63/0/y_sort_origin = -6 4:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:63/0/physics_layer_0/angular_velocity = 0.0 4:63/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:63/0 = 0 5:63/0/texture_origin = Vector2i(0, -6) 5:63/0/y_sort_origin = -6 5:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:63/0/physics_layer_0/angular_velocity = 0.0 5:63/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:63/0 = 0 6:63/0/texture_origin = Vector2i(0, -6) 6:63/0/y_sort_origin = -6 6:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:63/0/physics_layer_0/angular_velocity = 0.0 6:63/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:63/0 = 0 7:63/0/texture_origin = Vector2i(0, -6) 7:63/0/y_sort_origin = -6 7:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:63/0/physics_layer_0/angular_velocity = 0.0 7:63/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:63/0 = 0 8:63/0/texture_origin = Vector2i(0, -6) 8:63/0/y_sort_origin = -6 8:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:63/0/physics_layer_0/angular_velocity = 0.0 8:63/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:63/0 = 0 9:63/0/texture_origin = Vector2i(0, -6) 9:63/0/y_sort_origin = -6 9:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:63/0/physics_layer_0/angular_velocity = 0.0 9:63/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:63/0 = 0 10:63/0/texture_origin = Vector2i(0, -6) 10:63/0/y_sort_origin = -6 10:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:63/0/physics_layer_0/angular_velocity = 0.0 10:63/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:63/0 = 0 11:63/0/texture_origin = Vector2i(0, -6) 11:63/0/y_sort_origin = -6 11:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:63/0/physics_layer_0/angular_velocity = 0.0 11:63/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:63/0 = 0 12:63/0/texture_origin = Vector2i(0, -6) 12:63/0/y_sort_origin = -6 12:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:63/0/physics_layer_0/angular_velocity = 0.0 12:63/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:63/0 = 0 13:63/0/texture_origin = Vector2i(0, -6) 13:63/0/y_sort_origin = -6 13:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:63/0/physics_layer_0/angular_velocity = 0.0 13:63/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:63/0 = 0 14:63/0/texture_origin = Vector2i(0, -6) 14:63/0/y_sort_origin = -6 14:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:63/0/physics_layer_0/angular_velocity = 0.0 14:63/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:63/0 = 0 15:63/0/texture_origin = Vector2i(0, -6) 15:63/0/y_sort_origin = -6 15:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:63/0/physics_layer_0/angular_velocity = 0.0 15:63/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:63/0 = 0 16:63/0/texture_origin = Vector2i(0, -6) 16:63/0/y_sort_origin = -6 16:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:63/0/physics_layer_0/angular_velocity = 0.0 16:63/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:63/0 = 0 17:63/0/texture_origin = Vector2i(0, -6) 17:63/0/y_sort_origin = -6 17:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:63/0/physics_layer_0/angular_velocity = 0.0 17:63/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 18:63/0 = 0 18:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:63/0/physics_layer_0/angular_velocity = 0.0 19:63/0 = 0 19:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:63/0/physics_layer_0/angular_velocity = 0.0 20:63/0 = 0 20:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:63/0/physics_layer_0/angular_velocity = 0.0 21:63/0 = 0 21:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:63/0/physics_layer_0/angular_velocity = 0.0 22:63/0 = 0 22:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:63/0/physics_layer_0/angular_velocity = 0.0 23:63/0 = 0 23:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:63/0/physics_layer_0/angular_velocity = 0.0 24:63/0 = 0 24:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:63/0/physics_layer_0/angular_velocity = 0.0 25:63/0 = 0 25:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:63/0/physics_layer_0/angular_velocity = 0.0 26:63/0 = 0 26:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:63/0/physics_layer_0/angular_velocity = 0.0 27:63/0 = 0 27:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:63/0/physics_layer_0/angular_velocity = 0.0 28:63/0 = 0 28:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:63/0/physics_layer_0/angular_velocity = 0.0 29:63/0 = 0 29:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:63/0/physics_layer_0/angular_velocity = 0.0 30:63/0 = 0 30:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:63/0/physics_layer_0/angular_velocity = 0.0 31:63/0 = 0 31:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:63/0/physics_layer_0/angular_velocity = 0.0 32:63/0 = 0 32:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:63/0/physics_layer_0/angular_velocity = 0.0 33:63/0 = 0 33:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:63/0/physics_layer_0/angular_velocity = 0.0 34:63/0 = 0 34:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:63/0/physics_layer_0/angular_velocity = 0.0 35:63/0 = 0 35:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:63/0/physics_layer_0/angular_velocity = 0.0 0:64/0 = 0 0:64/0/texture_origin = Vector2i(0, -6) 0:64/0/y_sort_origin = -6 0:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:64/0/physics_layer_0/angular_velocity = 0.0 0:64/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:64/0 = 0 1:64/0/texture_origin = Vector2i(0, -6) 1:64/0/y_sort_origin = -6 1:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:64/0/physics_layer_0/angular_velocity = 0.0 1:64/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:64/0 = 0 2:64/0/texture_origin = Vector2i(0, -6) 2:64/0/y_sort_origin = -6 2:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:64/0/physics_layer_0/angular_velocity = 0.0 2:64/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:64/0 = 0 3:64/0/texture_origin = Vector2i(0, -6) 3:64/0/y_sort_origin = -6 3:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:64/0/physics_layer_0/angular_velocity = 0.0 3:64/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:64/0 = 0 4:64/0/texture_origin = Vector2i(0, -6) 4:64/0/y_sort_origin = -6 4:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:64/0/physics_layer_0/angular_velocity = 0.0 4:64/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:64/0 = 0 5:64/0/texture_origin = Vector2i(0, -6) 5:64/0/y_sort_origin = -6 5:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:64/0/physics_layer_0/angular_velocity = 0.0 5:64/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 18:64/0 = 0 18:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:64/0/physics_layer_0/angular_velocity = 0.0 19:64/0 = 0 19:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:64/0/physics_layer_0/angular_velocity = 0.0 20:64/0 = 0 20:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:64/0/physics_layer_0/angular_velocity = 0.0 21:64/0 = 0 21:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:64/0/physics_layer_0/angular_velocity = 0.0 22:64/0 = 0 22:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:64/0/physics_layer_0/angular_velocity = 0.0 23:64/0 = 0 23:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:64/0/physics_layer_0/angular_velocity = 0.0 24:64/0 = 0 24:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:64/0/physics_layer_0/angular_velocity = 0.0 25:64/0 = 0 25:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:64/0/physics_layer_0/angular_velocity = 0.0 26:64/0 = 0 26:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:64/0/physics_layer_0/angular_velocity = 0.0 27:64/0 = 0 27:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:64/0/physics_layer_0/angular_velocity = 0.0 28:64/0 = 0 28:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:64/0/physics_layer_0/angular_velocity = 0.0 29:64/0 = 0 29:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:64/0/physics_layer_0/angular_velocity = 0.0 30:64/0 = 0 30:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:64/0/physics_layer_0/angular_velocity = 0.0 31:64/0 = 0 31:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:64/0/physics_layer_0/angular_velocity = 0.0 32:64/0 = 0 32:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:64/0/physics_layer_0/angular_velocity = 0.0 33:64/0 = 0 33:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:64/0/physics_layer_0/angular_velocity = 0.0 34:64/0 = 0 34:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:64/0/physics_layer_0/angular_velocity = 0.0 35:64/0 = 0 35:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:64/0/physics_layer_0/angular_velocity = 0.0 0:65/0 = 0 0:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:65/0/physics_layer_0/angular_velocity = 0.0 1:65/0 = 0 1:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:65/0/physics_layer_0/angular_velocity = 0.0 2:65/0 = 0 2:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:65/0/physics_layer_0/angular_velocity = 0.0 3:65/0 = 0 3:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:65/0/physics_layer_0/angular_velocity = 0.0 4:65/0 = 0 4:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:65/0/physics_layer_0/angular_velocity = 0.0 5:65/0 = 0 5:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:65/0/physics_layer_0/angular_velocity = 0.0 6:65/0 = 0 6:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:65/0/physics_layer_0/angular_velocity = 0.0 7:65/0 = 0 7:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:65/0/physics_layer_0/angular_velocity = 0.0 8:65/0 = 0 8:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:65/0/physics_layer_0/angular_velocity = 0.0 9:65/0 = 0 9:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:65/0/physics_layer_0/angular_velocity = 0.0 10:65/0 = 0 10:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:65/0/physics_layer_0/angular_velocity = 0.0 11:65/0 = 0 11:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:65/0/physics_layer_0/angular_velocity = 0.0 12:65/0 = 0 12:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:65/0/physics_layer_0/angular_velocity = 0.0 13:65/0 = 0 13:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:65/0/physics_layer_0/angular_velocity = 0.0 14:65/0 = 0 14:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:65/0/physics_layer_0/angular_velocity = 0.0 15:65/0 = 0 15:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:65/0/physics_layer_0/angular_velocity = 0.0 16:65/0 = 0 16:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:65/0/physics_layer_0/angular_velocity = 0.0 17:65/0 = 0 17:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:65/0/physics_layer_0/angular_velocity = 0.0 18:65/0 = 0 18:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:65/0/physics_layer_0/angular_velocity = 0.0 19:65/0 = 0 19:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:65/0/physics_layer_0/angular_velocity = 0.0 20:65/0 = 0 20:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:65/0/physics_layer_0/angular_velocity = 0.0 21:65/0 = 0 21:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:65/0/physics_layer_0/angular_velocity = 0.0 22:65/0 = 0 22:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:65/0/physics_layer_0/angular_velocity = 0.0 23:65/0 = 0 23:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:65/0/physics_layer_0/angular_velocity = 0.0 24:65/0 = 0 24:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:65/0/physics_layer_0/angular_velocity = 0.0 25:65/0 = 0 25:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:65/0/physics_layer_0/angular_velocity = 0.0 26:65/0 = 0 26:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:65/0/physics_layer_0/angular_velocity = 0.0 27:65/0 = 0 27:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:65/0/physics_layer_0/angular_velocity = 0.0 28:65/0 = 0 28:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:65/0/physics_layer_0/angular_velocity = 0.0 29:65/0 = 0 29:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:65/0/physics_layer_0/angular_velocity = 0.0 30:65/0 = 0 30:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:65/0/physics_layer_0/angular_velocity = 0.0 31:65/0 = 0 31:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:65/0/physics_layer_0/angular_velocity = 0.0 32:65/0 = 0 32:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:65/0/physics_layer_0/angular_velocity = 0.0 33:65/0 = 0 33:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:65/0/physics_layer_0/angular_velocity = 0.0 34:65/0 = 0 34:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:65/0/physics_layer_0/angular_velocity = 0.0 35:65/0 = 0 35:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:65/0/physics_layer_0/angular_velocity = 0.0 0:66/0 = 0 0:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:66/0/physics_layer_0/angular_velocity = 0.0 1:66/0 = 0 1:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:66/0/physics_layer_0/angular_velocity = 0.0 2:66/0 = 0 2:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:66/0/physics_layer_0/angular_velocity = 0.0 3:66/0 = 0 3:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:66/0/physics_layer_0/angular_velocity = 0.0 4:66/0 = 0 4:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:66/0/physics_layer_0/angular_velocity = 0.0 5:66/0 = 0 5:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:66/0/physics_layer_0/angular_velocity = 0.0 6:66/0 = 0 6:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:66/0/physics_layer_0/angular_velocity = 0.0 7:66/0 = 0 7:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:66/0/physics_layer_0/angular_velocity = 0.0 8:66/0 = 0 8:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:66/0/physics_layer_0/angular_velocity = 0.0 9:66/0 = 0 9:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:66/0/physics_layer_0/angular_velocity = 0.0 10:66/0 = 0 10:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:66/0/physics_layer_0/angular_velocity = 0.0 11:66/0 = 0 11:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:66/0/physics_layer_0/angular_velocity = 0.0 12:66/0 = 0 12:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:66/0/physics_layer_0/angular_velocity = 0.0 13:66/0 = 0 13:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:66/0/physics_layer_0/angular_velocity = 0.0 14:66/0 = 0 14:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:66/0/physics_layer_0/angular_velocity = 0.0 15:66/0 = 0 15:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:66/0/physics_layer_0/angular_velocity = 0.0 16:66/0 = 0 16:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:66/0/physics_layer_0/angular_velocity = 0.0 17:66/0 = 0 17:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:66/0/physics_layer_0/angular_velocity = 0.0 18:66/0 = 0 18:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:66/0/physics_layer_0/angular_velocity = 0.0 19:66/0 = 0 19:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:66/0/physics_layer_0/angular_velocity = 0.0 20:66/0 = 0 20:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:66/0/physics_layer_0/angular_velocity = 0.0 21:66/0 = 0 21:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:66/0/physics_layer_0/angular_velocity = 0.0 22:66/0 = 0 22:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:66/0/physics_layer_0/angular_velocity = 0.0 23:66/0 = 0 23:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:66/0/physics_layer_0/angular_velocity = 0.0 24:66/0 = 0 24:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:66/0/physics_layer_0/angular_velocity = 0.0 25:66/0 = 0 25:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:66/0/physics_layer_0/angular_velocity = 0.0 26:66/0 = 0 26:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:66/0/physics_layer_0/angular_velocity = 0.0 27:66/0 = 0 27:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:66/0/physics_layer_0/angular_velocity = 0.0 28:66/0 = 0 28:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:66/0/physics_layer_0/angular_velocity = 0.0 29:66/0 = 0 29:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:66/0/physics_layer_0/angular_velocity = 0.0 30:66/0 = 0 30:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:66/0/physics_layer_0/angular_velocity = 0.0 31:66/0 = 0 31:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:66/0/physics_layer_0/angular_velocity = 0.0 32:66/0 = 0 32:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:66/0/physics_layer_0/angular_velocity = 0.0 33:66/0 = 0 33:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:66/0/physics_layer_0/angular_velocity = 0.0 34:66/0 = 0 34:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:66/0/physics_layer_0/angular_velocity = 0.0 35:66/0 = 0 35:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:66/0/physics_layer_0/angular_velocity = 0.0 0:67/0 = 0 0:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:67/0/physics_layer_0/angular_velocity = 0.0 1:67/0 = 0 1:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:67/0/physics_layer_0/angular_velocity = 0.0 2:67/0 = 0 2:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:67/0/physics_layer_0/angular_velocity = 0.0 3:67/0 = 0 3:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:67/0/physics_layer_0/angular_velocity = 0.0 4:67/0 = 0 4:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:67/0/physics_layer_0/angular_velocity = 0.0 5:67/0 = 0 5:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:67/0/physics_layer_0/angular_velocity = 0.0 6:67/0 = 0 6:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:67/0/physics_layer_0/angular_velocity = 0.0 7:67/0 = 0 7:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:67/0/physics_layer_0/angular_velocity = 0.0 8:67/0 = 0 8:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:67/0/physics_layer_0/angular_velocity = 0.0 9:67/0 = 0 9:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:67/0/physics_layer_0/angular_velocity = 0.0 10:67/0 = 0 10:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:67/0/physics_layer_0/angular_velocity = 0.0 11:67/0 = 0 11:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:67/0/physics_layer_0/angular_velocity = 0.0 12:67/0 = 0 12:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:67/0/physics_layer_0/angular_velocity = 0.0 13:67/0 = 0 13:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:67/0/physics_layer_0/angular_velocity = 0.0 14:67/0 = 0 14:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:67/0/physics_layer_0/angular_velocity = 0.0 15:67/0 = 0 15:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:67/0/physics_layer_0/angular_velocity = 0.0 16:67/0 = 0 16:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:67/0/physics_layer_0/angular_velocity = 0.0 17:67/0 = 0 17:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:67/0/physics_layer_0/angular_velocity = 0.0 18:67/0 = 0 18:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:67/0/physics_layer_0/angular_velocity = 0.0 19:67/0 = 0 19:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:67/0/physics_layer_0/angular_velocity = 0.0 20:67/0 = 0 20:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:67/0/physics_layer_0/angular_velocity = 0.0 21:67/0 = 0 21:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:67/0/physics_layer_0/angular_velocity = 0.0 22:67/0 = 0 22:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:67/0/physics_layer_0/angular_velocity = 0.0 23:67/0 = 0 23:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:67/0/physics_layer_0/angular_velocity = 0.0 24:67/0 = 0 24:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:67/0/physics_layer_0/angular_velocity = 0.0 25:67/0 = 0 25:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:67/0/physics_layer_0/angular_velocity = 0.0 26:67/0 = 0 26:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:67/0/physics_layer_0/angular_velocity = 0.0 27:67/0 = 0 27:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:67/0/physics_layer_0/angular_velocity = 0.0 28:67/0 = 0 28:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:67/0/physics_layer_0/angular_velocity = 0.0 29:67/0 = 0 29:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:67/0/physics_layer_0/angular_velocity = 0.0 30:67/0 = 0 30:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:67/0/physics_layer_0/angular_velocity = 0.0 31:67/0 = 0 31:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:67/0/physics_layer_0/angular_velocity = 0.0 32:67/0 = 0 32:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:67/0/physics_layer_0/angular_velocity = 0.0 33:67/0 = 0 33:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:67/0/physics_layer_0/angular_velocity = 0.0 34:67/0 = 0 34:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:67/0/physics_layer_0/angular_velocity = 0.0 35:67/0 = 0 35:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:67/0/physics_layer_0/angular_velocity = 0.0 0:68/0 = 0 0:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:68/0/physics_layer_0/angular_velocity = 0.0 1:68/0 = 0 1:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:68/0/physics_layer_0/angular_velocity = 0.0 2:68/0 = 0 2:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:68/0/physics_layer_0/angular_velocity = 0.0 3:68/0 = 0 3:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:68/0/physics_layer_0/angular_velocity = 0.0 4:68/0 = 0 4:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:68/0/physics_layer_0/angular_velocity = 0.0 5:68/0 = 0 5:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:68/0/physics_layer_0/angular_velocity = 0.0 6:68/0 = 0 6:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:68/0/physics_layer_0/angular_velocity = 0.0 7:68/0 = 0 7:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:68/0/physics_layer_0/angular_velocity = 0.0 8:68/0 = 0 8:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:68/0/physics_layer_0/angular_velocity = 0.0 9:68/0 = 0 9:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:68/0/physics_layer_0/angular_velocity = 0.0 10:68/0 = 0 10:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:68/0/physics_layer_0/angular_velocity = 0.0 11:68/0 = 0 11:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:68/0/physics_layer_0/angular_velocity = 0.0 12:68/0 = 0 12:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:68/0/physics_layer_0/angular_velocity = 0.0 13:68/0 = 0 13:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:68/0/physics_layer_0/angular_velocity = 0.0 14:68/0 = 0 14:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:68/0/physics_layer_0/angular_velocity = 0.0 15:68/0 = 0 15:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:68/0/physics_layer_0/angular_velocity = 0.0 16:68/0 = 0 16:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:68/0/physics_layer_0/angular_velocity = 0.0 17:68/0 = 0 17:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:68/0/physics_layer_0/angular_velocity = 0.0 18:68/0 = 0 18:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:68/0/physics_layer_0/angular_velocity = 0.0 19:68/0 = 0 19:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:68/0/physics_layer_0/angular_velocity = 0.0 20:68/0 = 0 20:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:68/0/physics_layer_0/angular_velocity = 0.0 21:68/0 = 0 21:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:68/0/physics_layer_0/angular_velocity = 0.0 22:68/0 = 0 22:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:68/0/physics_layer_0/angular_velocity = 0.0 23:68/0 = 0 23:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:68/0/physics_layer_0/angular_velocity = 0.0 24:68/0 = 0 24:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:68/0/physics_layer_0/angular_velocity = 0.0 25:68/0 = 0 25:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:68/0/physics_layer_0/angular_velocity = 0.0 26:68/0 = 0 26:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:68/0/physics_layer_0/angular_velocity = 0.0 27:68/0 = 0 27:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:68/0/physics_layer_0/angular_velocity = 0.0 28:68/0 = 0 28:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:68/0/physics_layer_0/angular_velocity = 0.0 29:68/0 = 0 29:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:68/0/physics_layer_0/angular_velocity = 0.0 30:68/0 = 0 30:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:68/0/physics_layer_0/angular_velocity = 0.0 31:68/0 = 0 31:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:68/0/physics_layer_0/angular_velocity = 0.0 32:68/0 = 0 32:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:68/0/physics_layer_0/angular_velocity = 0.0 33:68/0 = 0 33:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:68/0/physics_layer_0/angular_velocity = 0.0 34:68/0 = 0 34:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:68/0/physics_layer_0/angular_velocity = 0.0 35:68/0 = 0 35:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:68/0/physics_layer_0/angular_velocity = 0.0 0:69/0 = 0 0:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:69/0/physics_layer_0/angular_velocity = 0.0 1:69/0 = 0 1:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:69/0/physics_layer_0/angular_velocity = 0.0 2:69/0 = 0 2:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:69/0/physics_layer_0/angular_velocity = 0.0 3:69/0 = 0 3:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:69/0/physics_layer_0/angular_velocity = 0.0 4:69/0 = 0 4:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:69/0/physics_layer_0/angular_velocity = 0.0 5:69/0 = 0 5:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:69/0/physics_layer_0/angular_velocity = 0.0 6:69/0 = 0 6:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:69/0/physics_layer_0/angular_velocity = 0.0 7:69/0 = 0 7:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:69/0/physics_layer_0/angular_velocity = 0.0 8:69/0 = 0 8:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:69/0/physics_layer_0/angular_velocity = 0.0 9:69/0 = 0 9:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:69/0/physics_layer_0/angular_velocity = 0.0 10:69/0 = 0 10:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:69/0/physics_layer_0/angular_velocity = 0.0 11:69/0 = 0 11:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:69/0/physics_layer_0/angular_velocity = 0.0 12:69/0 = 0 12:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:69/0/physics_layer_0/angular_velocity = 0.0 13:69/0 = 0 13:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:69/0/physics_layer_0/angular_velocity = 0.0 14:69/0 = 0 14:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:69/0/physics_layer_0/angular_velocity = 0.0 15:69/0 = 0 15:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:69/0/physics_layer_0/angular_velocity = 0.0 16:69/0 = 0 16:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:69/0/physics_layer_0/angular_velocity = 0.0 17:69/0 = 0 17:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:69/0/physics_layer_0/angular_velocity = 0.0 18:69/0 = 0 18:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:69/0/physics_layer_0/angular_velocity = 0.0 19:69/0 = 0 19:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:69/0/physics_layer_0/angular_velocity = 0.0 20:69/0 = 0 20:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:69/0/physics_layer_0/angular_velocity = 0.0 21:69/0 = 0 21:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:69/0/physics_layer_0/angular_velocity = 0.0 22:69/0 = 0 22:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:69/0/physics_layer_0/angular_velocity = 0.0 23:69/0 = 0 23:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:69/0/physics_layer_0/angular_velocity = 0.0 24:69/0 = 0 24:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:69/0/physics_layer_0/angular_velocity = 0.0 25:69/0 = 0 25:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:69/0/physics_layer_0/angular_velocity = 0.0 26:69/0 = 0 26:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:69/0/physics_layer_0/angular_velocity = 0.0 27:69/0 = 0 27:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:69/0/physics_layer_0/angular_velocity = 0.0 28:69/0 = 0 28:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:69/0/physics_layer_0/angular_velocity = 0.0 29:69/0 = 0 29:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:69/0/physics_layer_0/angular_velocity = 0.0 30:69/0 = 0 30:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:69/0/physics_layer_0/angular_velocity = 0.0 31:69/0 = 0 31:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:69/0/physics_layer_0/angular_velocity = 0.0 32:69/0 = 0 32:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:69/0/physics_layer_0/angular_velocity = 0.0 33:69/0 = 0 33:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:69/0/physics_layer_0/angular_velocity = 0.0 34:69/0 = 0 34:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:69/0/physics_layer_0/angular_velocity = 0.0 35:69/0 = 0 35:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:69/0/physics_layer_0/angular_velocity = 0.0 0:70/0 = 0 0:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:70/0/physics_layer_0/angular_velocity = 0.0 1:70/0 = 0 1:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:70/0/physics_layer_0/angular_velocity = 0.0 2:70/0 = 0 2:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:70/0/physics_layer_0/angular_velocity = 0.0 3:70/0 = 0 3:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:70/0/physics_layer_0/angular_velocity = 0.0 4:70/0 = 0 4:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:70/0/physics_layer_0/angular_velocity = 0.0 5:70/0 = 0 5:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:70/0/physics_layer_0/angular_velocity = 0.0 6:70/0 = 0 6:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:70/0/physics_layer_0/angular_velocity = 0.0 7:70/0 = 0 7:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:70/0/physics_layer_0/angular_velocity = 0.0 8:70/0 = 0 8:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:70/0/physics_layer_0/angular_velocity = 0.0 9:70/0 = 0 9:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:70/0/physics_layer_0/angular_velocity = 0.0 10:70/0 = 0 10:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:70/0/physics_layer_0/angular_velocity = 0.0 11:70/0 = 0 11:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:70/0/physics_layer_0/angular_velocity = 0.0 12:70/0 = 0 12:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:70/0/physics_layer_0/angular_velocity = 0.0 13:70/0 = 0 13:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:70/0/physics_layer_0/angular_velocity = 0.0 14:70/0 = 0 14:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:70/0/physics_layer_0/angular_velocity = 0.0 15:70/0 = 0 15:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:70/0/physics_layer_0/angular_velocity = 0.0 16:70/0 = 0 16:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:70/0/physics_layer_0/angular_velocity = 0.0 17:70/0 = 0 17:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:70/0/physics_layer_0/angular_velocity = 0.0 18:70/0 = 0 18:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:70/0/physics_layer_0/angular_velocity = 0.0 19:70/0 = 0 19:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:70/0/physics_layer_0/angular_velocity = 0.0 20:70/0 = 0 20:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:70/0/physics_layer_0/angular_velocity = 0.0 21:70/0 = 0 21:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:70/0/physics_layer_0/angular_velocity = 0.0 22:70/0 = 0 22:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:70/0/physics_layer_0/angular_velocity = 0.0 23:70/0 = 0 23:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:70/0/physics_layer_0/angular_velocity = 0.0 24:70/0 = 0 24:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:70/0/physics_layer_0/angular_velocity = 0.0 25:70/0 = 0 25:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:70/0/physics_layer_0/angular_velocity = 0.0 26:70/0 = 0 26:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:70/0/physics_layer_0/angular_velocity = 0.0 27:70/0 = 0 27:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:70/0/physics_layer_0/angular_velocity = 0.0 28:70/0 = 0 28:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:70/0/physics_layer_0/angular_velocity = 0.0 29:70/0 = 0 29:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:70/0/physics_layer_0/angular_velocity = 0.0 30:70/0 = 0 30:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:70/0/physics_layer_0/angular_velocity = 0.0 31:70/0 = 0 31:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:70/0/physics_layer_0/angular_velocity = 0.0 32:70/0 = 0 32:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:70/0/physics_layer_0/angular_velocity = 0.0 33:70/0 = 0 33:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:70/0/physics_layer_0/angular_velocity = 0.0 34:70/0 = 0 34:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:70/0/physics_layer_0/angular_velocity = 0.0 35:70/0 = 0 35:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:70/0/physics_layer_0/angular_velocity = 0.0 0:71/0 = 0 0:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:71/0/physics_layer_0/angular_velocity = 0.0 1:71/0 = 0 1:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:71/0/physics_layer_0/angular_velocity = 0.0 2:71/0 = 0 2:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:71/0/physics_layer_0/angular_velocity = 0.0 3:71/0 = 0 3:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:71/0/physics_layer_0/angular_velocity = 0.0 4:71/0 = 0 4:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:71/0/physics_layer_0/angular_velocity = 0.0 5:71/0 = 0 5:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:71/0/physics_layer_0/angular_velocity = 0.0 6:71/0 = 0 6:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:71/0/physics_layer_0/angular_velocity = 0.0 7:71/0 = 0 7:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:71/0/physics_layer_0/angular_velocity = 0.0 8:71/0 = 0 8:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:71/0/physics_layer_0/angular_velocity = 0.0 9:71/0 = 0 9:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:71/0/physics_layer_0/angular_velocity = 0.0 10:71/0 = 0 10:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:71/0/physics_layer_0/angular_velocity = 0.0 11:71/0 = 0 11:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:71/0/physics_layer_0/angular_velocity = 0.0 12:71/0 = 0 12:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:71/0/physics_layer_0/angular_velocity = 0.0 13:71/0 = 0 13:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:71/0/physics_layer_0/angular_velocity = 0.0 14:71/0 = 0 14:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:71/0/physics_layer_0/angular_velocity = 0.0 15:71/0 = 0 15:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:71/0/physics_layer_0/angular_velocity = 0.0 16:71/0 = 0 16:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:71/0/physics_layer_0/angular_velocity = 0.0 17:71/0 = 0 17:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:71/0/physics_layer_0/angular_velocity = 0.0 18:71/0 = 0 18:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:71/0/physics_layer_0/angular_velocity = 0.0 19:71/0 = 0 19:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:71/0/physics_layer_0/angular_velocity = 0.0 20:71/0 = 0 20:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:71/0/physics_layer_0/angular_velocity = 0.0 21:71/0 = 0 21:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:71/0/physics_layer_0/angular_velocity = 0.0 22:71/0 = 0 22:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:71/0/physics_layer_0/angular_velocity = 0.0 23:71/0 = 0 23:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:71/0/physics_layer_0/angular_velocity = 0.0 24:71/0 = 0 24:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:71/0/physics_layer_0/angular_velocity = 0.0 25:71/0 = 0 25:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:71/0/physics_layer_0/angular_velocity = 0.0 26:71/0 = 0 26:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:71/0/physics_layer_0/angular_velocity = 0.0 27:71/0 = 0 27:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:71/0/physics_layer_0/angular_velocity = 0.0 28:71/0 = 0 28:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:71/0/physics_layer_0/angular_velocity = 0.0 29:71/0 = 0 29:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:71/0/physics_layer_0/angular_velocity = 0.0 30:71/0 = 0 30:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:71/0/physics_layer_0/angular_velocity = 0.0 31:71/0 = 0 31:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:71/0/physics_layer_0/angular_velocity = 0.0 32:71/0 = 0 32:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:71/0/physics_layer_0/angular_velocity = 0.0 33:71/0 = 0 33:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:71/0/physics_layer_0/angular_velocity = 0.0 34:71/0 = 0 34:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:71/0/physics_layer_0/angular_velocity = 0.0 35:71/0 = 0 35:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:71/0/physics_layer_0/angular_velocity = 0.0 0:72/0 = 0 0:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:72/0/physics_layer_0/angular_velocity = 0.0 1:72/0 = 0 1:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:72/0/physics_layer_0/angular_velocity = 0.0 2:72/0 = 0 2:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:72/0/physics_layer_0/angular_velocity = 0.0 3:72/0 = 0 3:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:72/0/physics_layer_0/angular_velocity = 0.0 4:72/0 = 0 4:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:72/0/physics_layer_0/angular_velocity = 0.0 5:72/0 = 0 5:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:72/0/physics_layer_0/angular_velocity = 0.0 6:72/0 = 0 6:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:72/0/physics_layer_0/angular_velocity = 0.0 7:72/0 = 0 7:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:72/0/physics_layer_0/angular_velocity = 0.0 8:72/0 = 0 8:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:72/0/physics_layer_0/angular_velocity = 0.0 9:72/0 = 0 9:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:72/0/physics_layer_0/angular_velocity = 0.0 10:72/0 = 0 10:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:72/0/physics_layer_0/angular_velocity = 0.0 11:72/0 = 0 11:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:72/0/physics_layer_0/angular_velocity = 0.0 12:72/0 = 0 12:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:72/0/physics_layer_0/angular_velocity = 0.0 13:72/0 = 0 13:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:72/0/physics_layer_0/angular_velocity = 0.0 14:72/0 = 0 14:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:72/0/physics_layer_0/angular_velocity = 0.0 15:72/0 = 0 15:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:72/0/physics_layer_0/angular_velocity = 0.0 16:72/0 = 0 16:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:72/0/physics_layer_0/angular_velocity = 0.0 17:72/0 = 0 17:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:72/0/physics_layer_0/angular_velocity = 0.0 18:72/0 = 0 18:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:72/0/physics_layer_0/angular_velocity = 0.0 19:72/0 = 0 19:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:72/0/physics_layer_0/angular_velocity = 0.0 20:72/0 = 0 20:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:72/0/physics_layer_0/angular_velocity = 0.0 21:72/0 = 0 21:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:72/0/physics_layer_0/angular_velocity = 0.0 22:72/0 = 0 22:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:72/0/physics_layer_0/angular_velocity = 0.0 23:72/0 = 0 23:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:72/0/physics_layer_0/angular_velocity = 0.0 24:72/0 = 0 24:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:72/0/physics_layer_0/angular_velocity = 0.0 25:72/0 = 0 25:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:72/0/physics_layer_0/angular_velocity = 0.0 26:72/0 = 0 26:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:72/0/physics_layer_0/angular_velocity = 0.0 27:72/0 = 0 27:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:72/0/physics_layer_0/angular_velocity = 0.0 28:72/0 = 0 28:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:72/0/physics_layer_0/angular_velocity = 0.0 29:72/0 = 0 29:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:72/0/physics_layer_0/angular_velocity = 0.0 30:72/0 = 0 30:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:72/0/physics_layer_0/angular_velocity = 0.0 31:72/0 = 0 31:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:72/0/physics_layer_0/angular_velocity = 0.0 32:72/0 = 0 32:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:72/0/physics_layer_0/angular_velocity = 0.0 33:72/0 = 0 33:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:72/0/physics_layer_0/angular_velocity = 0.0 34:72/0 = 0 34:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:72/0/physics_layer_0/angular_velocity = 0.0 35:72/0 = 0 35:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:72/0/physics_layer_0/angular_velocity = 0.0 0:73/0 = 0 0:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:73/0/physics_layer_0/angular_velocity = 0.0 1:73/0 = 0 1:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:73/0/physics_layer_0/angular_velocity = 0.0 2:73/0 = 0 2:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:73/0/physics_layer_0/angular_velocity = 0.0 3:73/0 = 0 3:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:73/0/physics_layer_0/angular_velocity = 0.0 4:73/0 = 0 4:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:73/0/physics_layer_0/angular_velocity = 0.0 5:73/0 = 0 5:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:73/0/physics_layer_0/angular_velocity = 0.0 6:73/0 = 0 6:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:73/0/physics_layer_0/angular_velocity = 0.0 7:73/0 = 0 7:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:73/0/physics_layer_0/angular_velocity = 0.0 8:73/0 = 0 8:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:73/0/physics_layer_0/angular_velocity = 0.0 9:73/0 = 0 9:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:73/0/physics_layer_0/angular_velocity = 0.0 10:73/0 = 0 10:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:73/0/physics_layer_0/angular_velocity = 0.0 11:73/0 = 0 11:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:73/0/physics_layer_0/angular_velocity = 0.0 12:73/0 = 0 12:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:73/0/physics_layer_0/angular_velocity = 0.0 13:73/0 = 0 13:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:73/0/physics_layer_0/angular_velocity = 0.0 14:73/0 = 0 14:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:73/0/physics_layer_0/angular_velocity = 0.0 15:73/0 = 0 15:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:73/0/physics_layer_0/angular_velocity = 0.0 16:73/0 = 0 16:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:73/0/physics_layer_0/angular_velocity = 0.0 17:73/0 = 0 17:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:73/0/physics_layer_0/angular_velocity = 0.0 18:73/0 = 0 18:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:73/0/physics_layer_0/angular_velocity = 0.0 19:73/0 = 0 19:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:73/0/physics_layer_0/angular_velocity = 0.0 20:73/0 = 0 20:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:73/0/physics_layer_0/angular_velocity = 0.0 21:73/0 = 0 21:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:73/0/physics_layer_0/angular_velocity = 0.0 22:73/0 = 0 22:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:73/0/physics_layer_0/angular_velocity = 0.0 23:73/0 = 0 23:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:73/0/physics_layer_0/angular_velocity = 0.0 24:73/0 = 0 24:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:73/0/physics_layer_0/angular_velocity = 0.0 25:73/0 = 0 25:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:73/0/physics_layer_0/angular_velocity = 0.0 26:73/0 = 0 26:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:73/0/physics_layer_0/angular_velocity = 0.0 27:73/0 = 0 27:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:73/0/physics_layer_0/angular_velocity = 0.0 28:73/0 = 0 28:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:73/0/physics_layer_0/angular_velocity = 0.0 29:73/0 = 0 29:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:73/0/physics_layer_0/angular_velocity = 0.0 30:73/0 = 0 30:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:73/0/physics_layer_0/angular_velocity = 0.0 31:73/0 = 0 31:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:73/0/physics_layer_0/angular_velocity = 0.0 32:73/0 = 0 32:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:73/0/physics_layer_0/angular_velocity = 0.0 33:73/0 = 0 33:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:73/0/physics_layer_0/angular_velocity = 0.0 34:73/0 = 0 34:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:73/0/physics_layer_0/angular_velocity = 0.0 35:73/0 = 0 35:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:73/0/physics_layer_0/angular_velocity = 0.0 0:74/0 = 0 0:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:74/0/physics_layer_0/angular_velocity = 0.0 1:74/0 = 0 1:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:74/0/physics_layer_0/angular_velocity = 0.0 2:74/0 = 0 2:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:74/0/physics_layer_0/angular_velocity = 0.0 3:74/0 = 0 3:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:74/0/physics_layer_0/angular_velocity = 0.0 4:74/0 = 0 4:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:74/0/physics_layer_0/angular_velocity = 0.0 5:74/0 = 0 5:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:74/0/physics_layer_0/angular_velocity = 0.0 6:74/0 = 0 6:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:74/0/physics_layer_0/angular_velocity = 0.0 7:74/0 = 0 7:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:74/0/physics_layer_0/angular_velocity = 0.0 8:74/0 = 0 8:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:74/0/physics_layer_0/angular_velocity = 0.0 9:74/0 = 0 9:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:74/0/physics_layer_0/angular_velocity = 0.0 10:74/0 = 0 10:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:74/0/physics_layer_0/angular_velocity = 0.0 11:74/0 = 0 11:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:74/0/physics_layer_0/angular_velocity = 0.0 12:74/0 = 0 12:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:74/0/physics_layer_0/angular_velocity = 0.0 13:74/0 = 0 13:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:74/0/physics_layer_0/angular_velocity = 0.0 14:74/0 = 0 14:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:74/0/physics_layer_0/angular_velocity = 0.0 15:74/0 = 0 15:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:74/0/physics_layer_0/angular_velocity = 0.0 16:74/0 = 0 16:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:74/0/physics_layer_0/angular_velocity = 0.0 17:74/0 = 0 17:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:74/0/physics_layer_0/angular_velocity = 0.0 18:74/0 = 0 18:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:74/0/physics_layer_0/angular_velocity = 0.0 19:74/0 = 0 19:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:74/0/physics_layer_0/angular_velocity = 0.0 20:74/0 = 0 20:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:74/0/physics_layer_0/angular_velocity = 0.0 21:74/0 = 0 21:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:74/0/physics_layer_0/angular_velocity = 0.0 22:74/0 = 0 22:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:74/0/physics_layer_0/angular_velocity = 0.0 23:74/0 = 0 23:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:74/0/physics_layer_0/angular_velocity = 0.0 24:74/0 = 0 24:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:74/0/physics_layer_0/angular_velocity = 0.0 25:74/0 = 0 25:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:74/0/physics_layer_0/angular_velocity = 0.0 26:74/0 = 0 26:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:74/0/physics_layer_0/angular_velocity = 0.0 27:74/0 = 0 27:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:74/0/physics_layer_0/angular_velocity = 0.0 28:74/0 = 0 28:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:74/0/physics_layer_0/angular_velocity = 0.0 29:74/0 = 0 29:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:74/0/physics_layer_0/angular_velocity = 0.0 32:74/0 = 0 32:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:74/0/physics_layer_0/angular_velocity = 0.0 33:74/0 = 0 33:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:74/0/physics_layer_0/angular_velocity = 0.0 0:75/0 = 0 0:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:75/0/physics_layer_0/angular_velocity = 0.0 1:75/0 = 0 1:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:75/0/physics_layer_0/angular_velocity = 0.0 2:75/0 = 0 2:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:75/0/physics_layer_0/angular_velocity = 0.0 3:75/0 = 0 3:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:75/0/physics_layer_0/angular_velocity = 0.0 4:75/0 = 0 4:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:75/0/physics_layer_0/angular_velocity = 0.0 5:75/0 = 0 5:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:75/0/physics_layer_0/angular_velocity = 0.0 6:75/0 = 0 6:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:75/0/physics_layer_0/angular_velocity = 0.0 7:75/0 = 0 7:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:75/0/physics_layer_0/angular_velocity = 0.0 8:75/0 = 0 8:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:75/0/physics_layer_0/angular_velocity = 0.0 9:75/0 = 0 9:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:75/0/physics_layer_0/angular_velocity = 0.0 10:75/0 = 0 10:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:75/0/physics_layer_0/angular_velocity = 0.0 11:75/0 = 0 11:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:75/0/physics_layer_0/angular_velocity = 0.0 12:75/0 = 0 12:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:75/0/physics_layer_0/angular_velocity = 0.0 13:75/0 = 0 13:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:75/0/physics_layer_0/angular_velocity = 0.0 14:75/0 = 0 14:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:75/0/physics_layer_0/angular_velocity = 0.0 15:75/0 = 0 15:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:75/0/physics_layer_0/angular_velocity = 0.0 16:75/0 = 0 16:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:75/0/physics_layer_0/angular_velocity = 0.0 17:75/0 = 0 17:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:75/0/physics_layer_0/angular_velocity = 0.0 18:75/0 = 0 18:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:75/0/physics_layer_0/angular_velocity = 0.0 19:75/0 = 0 19:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:75/0/physics_layer_0/angular_velocity = 0.0 20:75/0 = 0 20:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:75/0/physics_layer_0/angular_velocity = 0.0 21:75/0 = 0 21:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:75/0/physics_layer_0/angular_velocity = 0.0 22:75/0 = 0 22:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:75/0/physics_layer_0/angular_velocity = 0.0 23:75/0 = 0 23:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:75/0/physics_layer_0/angular_velocity = 0.0 24:75/0 = 0 24:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:75/0/physics_layer_0/angular_velocity = 0.0 25:75/0 = 0 25:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:75/0/physics_layer_0/angular_velocity = 0.0 26:75/0 = 0 26:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:75/0/physics_layer_0/angular_velocity = 0.0 27:75/0 = 0 27:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:75/0/physics_layer_0/angular_velocity = 0.0 28:75/0 = 0 28:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:75/0/physics_layer_0/angular_velocity = 0.0 29:75/0 = 0 29:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:75/0/physics_layer_0/angular_velocity = 0.0 30:75/0 = 0 30:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:75/0/physics_layer_0/angular_velocity = 0.0 31:75/0 = 0 31:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:75/0/physics_layer_0/angular_velocity = 0.0 32:75/0 = 0 32:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:75/0/physics_layer_0/angular_velocity = 0.0 33:75/0 = 0 33:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:75/0/physics_layer_0/angular_velocity = 0.0 34:75/0 = 0 34:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:75/0/physics_layer_0/angular_velocity = 0.0 35:75/0 = 0 35:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:75/0/physics_layer_0/angular_velocity = 0.0 0:76/0 = 0 0:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:76/0/physics_layer_0/angular_velocity = 0.0 1:76/0 = 0 1:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:76/0/physics_layer_0/angular_velocity = 0.0 4:76/0 = 0 4:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:76/0/physics_layer_0/angular_velocity = 0.0 5:76/0 = 0 5:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:76/0/physics_layer_0/angular_velocity = 0.0 8:76/0 = 0 8:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:76/0/physics_layer_0/angular_velocity = 0.0 9:76/0 = 0 9:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:76/0/physics_layer_0/angular_velocity = 0.0 12:76/0 = 0 12:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:76/0/physics_layer_0/angular_velocity = 0.0 13:76/0 = 0 13:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:76/0/physics_layer_0/angular_velocity = 0.0 16:76/0 = 0 16:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:76/0/physics_layer_0/angular_velocity = 0.0 17:76/0 = 0 17:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:76/0/physics_layer_0/angular_velocity = 0.0 20:76/0 = 0 20:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:76/0/physics_layer_0/angular_velocity = 0.0 21:76/0 = 0 21:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:76/0/physics_layer_0/angular_velocity = 0.0 24:76/0 = 0 24:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:76/0/physics_layer_0/angular_velocity = 0.0 25:76/0 = 0 25:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:76/0/physics_layer_0/angular_velocity = 0.0 28:76/0 = 0 28:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:76/0/physics_layer_0/angular_velocity = 0.0 29:76/0 = 0 29:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:76/0/physics_layer_0/angular_velocity = 0.0 32:76/0 = 0 32:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:76/0/physics_layer_0/angular_velocity = 0.0 33:76/0 = 0 33:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:76/0/physics_layer_0/angular_velocity = 0.0 0:77/0 = 0 0:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:77/0/physics_layer_0/angular_velocity = 0.0 1:77/0 = 0 1:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:77/0/physics_layer_0/angular_velocity = 0.0 2:77/0 = 0 2:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:77/0/physics_layer_0/angular_velocity = 0.0 3:77/0 = 0 3:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:77/0/physics_layer_0/angular_velocity = 0.0 4:77/0 = 0 4:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:77/0/physics_layer_0/angular_velocity = 0.0 5:77/0 = 0 5:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:77/0/physics_layer_0/angular_velocity = 0.0 6:77/0 = 0 6:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:77/0/physics_layer_0/angular_velocity = 0.0 7:77/0 = 0 7:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:77/0/physics_layer_0/angular_velocity = 0.0 8:77/0 = 0 8:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:77/0/physics_layer_0/angular_velocity = 0.0 9:77/0 = 0 9:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:77/0/physics_layer_0/angular_velocity = 0.0 10:77/0 = 0 10:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:77/0/physics_layer_0/angular_velocity = 0.0 11:77/0 = 0 11:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:77/0/physics_layer_0/angular_velocity = 0.0 12:77/0 = 0 12:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:77/0/physics_layer_0/angular_velocity = 0.0 13:77/0 = 0 13:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:77/0/physics_layer_0/angular_velocity = 0.0 14:77/0 = 0 14:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:77/0/physics_layer_0/angular_velocity = 0.0 15:77/0 = 0 15:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:77/0/physics_layer_0/angular_velocity = 0.0 16:77/0 = 0 16:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:77/0/physics_layer_0/angular_velocity = 0.0 17:77/0 = 0 17:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:77/0/physics_layer_0/angular_velocity = 0.0 18:77/0 = 0 18:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:77/0/physics_layer_0/angular_velocity = 0.0 19:77/0 = 0 19:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:77/0/physics_layer_0/angular_velocity = 0.0 20:77/0 = 0 20:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:77/0/physics_layer_0/angular_velocity = 0.0 21:77/0 = 0 21:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:77/0/physics_layer_0/angular_velocity = 0.0 22:77/0 = 0 22:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:77/0/physics_layer_0/angular_velocity = 0.0 23:77/0 = 0 23:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:77/0/physics_layer_0/angular_velocity = 0.0 24:77/0 = 0 24:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:77/0/physics_layer_0/angular_velocity = 0.0 25:77/0 = 0 25:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:77/0/physics_layer_0/angular_velocity = 0.0 26:77/0 = 0 26:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:77/0/physics_layer_0/angular_velocity = 0.0 27:77/0 = 0 27:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:77/0/physics_layer_0/angular_velocity = 0.0 28:77/0 = 0 28:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:77/0/physics_layer_0/angular_velocity = 0.0 29:77/0 = 0 29:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:77/0/physics_layer_0/angular_velocity = 0.0 30:77/0 = 0 30:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:77/0/physics_layer_0/angular_velocity = 0.0 31:77/0 = 0 31:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:77/0/physics_layer_0/angular_velocity = 0.0 32:77/0 = 0 32:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:77/0/physics_layer_0/angular_velocity = 0.0 33:77/0 = 0 33:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:77/0/physics_layer_0/angular_velocity = 0.0 34:77/0 = 0 34:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:77/0/physics_layer_0/angular_velocity = 0.0 35:77/0 = 0 35:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:77/0/physics_layer_0/angular_velocity = 0.0 0:78/0 = 0 0:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:78/0/physics_layer_0/angular_velocity = 0.0 1:78/0 = 0 1:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:78/0/physics_layer_0/angular_velocity = 0.0 5:78/0 = 0 5:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:78/0/physics_layer_0/angular_velocity = 0.0 7:78/0 = 0 7:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:78/0/physics_layer_0/angular_velocity = 0.0 8:78/0 = 0 8:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:78/0/physics_layer_0/angular_velocity = 0.0 10:78/0 = 0 10:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:78/0/physics_layer_0/angular_velocity = 0.0 13:78/0 = 0 13:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:78/0/physics_layer_0/angular_velocity = 0.0 15:78/0 = 0 15:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:78/0/physics_layer_0/angular_velocity = 0.0 16:78/0 = 0 16:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:78/0/physics_layer_0/angular_velocity = 0.0 18:78/0 = 0 18:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:78/0/physics_layer_0/angular_velocity = 0.0 21:78/0 = 0 21:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:78/0/physics_layer_0/angular_velocity = 0.0 26:78/0 = 0 26:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:78/0/physics_layer_0/angular_velocity = 0.0 29:78/0 = 0 29:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:78/0/physics_layer_0/angular_velocity = 0.0 31:78/0 = 0 31:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:78/0/physics_layer_0/angular_velocity = 0.0 33:78/0 = 0 33:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:78/0/physics_layer_0/angular_velocity = 0.0 35:78/0 = 0 35:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:78/0/physics_layer_0/angular_velocity = 0.0 0:79/0 = 0 0:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:79/0/physics_layer_0/angular_velocity = 0.0 1:79/0 = 0 1:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:79/0/physics_layer_0/angular_velocity = 0.0 2:79/0 = 0 2:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:79/0/physics_layer_0/angular_velocity = 0.0 3:79/0 = 0 3:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:79/0/physics_layer_0/angular_velocity = 0.0 5:79/0 = 0 5:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:79/0/physics_layer_0/angular_velocity = 0.0 7:79/0 = 0 7:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:79/0/physics_layer_0/angular_velocity = 0.0 8:79/0 = 0 8:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:79/0/physics_layer_0/angular_velocity = 0.0 10:79/0 = 0 10:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:79/0/physics_layer_0/angular_velocity = 0.0 13:79/0 = 0 13:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:79/0/physics_layer_0/angular_velocity = 0.0 15:79/0 = 0 15:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:79/0/physics_layer_0/angular_velocity = 0.0 16:79/0 = 0 16:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:79/0/physics_layer_0/angular_velocity = 0.0 18:79/0 = 0 18:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:79/0/physics_layer_0/angular_velocity = 0.0 20:79/0 = 0 20:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:79/0/physics_layer_0/angular_velocity = 0.0 21:79/0 = 0 21:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:79/0/physics_layer_0/angular_velocity = 0.0 22:79/0 = 0 22:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:79/0/physics_layer_0/angular_velocity = 0.0 23:79/0 = 0 23:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:79/0/physics_layer_0/angular_velocity = 0.0 24:79/0 = 0 24:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:79/0/physics_layer_0/angular_velocity = 0.0 25:79/0 = 0 25:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:79/0/physics_layer_0/angular_velocity = 0.0 26:79/0 = 0 26:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:79/0/physics_layer_0/angular_velocity = 0.0 27:79/0 = 0 27:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:79/0/physics_layer_0/angular_velocity = 0.0 29:79/0 = 0 29:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:79/0/physics_layer_0/angular_velocity = 0.0 31:79/0 = 0 31:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:79/0/physics_layer_0/angular_velocity = 0.0 33:79/0 = 0 33:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:79/0/physics_layer_0/angular_velocity = 0.0 35:79/0 = 0 35:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:79/0/physics_layer_0/angular_velocity = 0.0 1:80/0 = 0 1:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:80/0/physics_layer_0/angular_velocity = 0.0 3:80/0 = 0 3:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:80/0/physics_layer_0/angular_velocity = 0.0 5:80/0 = 0 5:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:80/0/physics_layer_0/angular_velocity = 0.0 7:80/0 = 0 7:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:80/0/physics_layer_0/angular_velocity = 0.0 9:80/0 = 0 9:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:80/0/physics_layer_0/angular_velocity = 0.0 11:80/0 = 0 11:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:80/0/physics_layer_0/angular_velocity = 0.0 12:80/0 = 0 12:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:80/0/physics_layer_0/angular_velocity = 0.0 14:80/0 = 0 14:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:80/0/physics_layer_0/angular_velocity = 0.0 16:80/0 = 0 16:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:80/0/physics_layer_0/angular_velocity = 0.0 18:80/0 = 0 18:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:80/0/physics_layer_0/angular_velocity = 0.0 20:80/0 = 0 20:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:80/0/physics_layer_0/angular_velocity = 0.0 22:80/0 = 0 22:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:80/0/physics_layer_0/angular_velocity = 0.0 24:80/0 = 0 24:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:80/0/physics_layer_0/angular_velocity = 0.0 26:80/0 = 0 26:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:80/0/physics_layer_0/angular_velocity = 0.0 28:80/0 = 0 28:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:80/0/physics_layer_0/angular_velocity = 0.0 30:80/0 = 0 30:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:80/0/physics_layer_0/angular_velocity = 0.0 32:80/0 = 0 32:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:80/0/physics_layer_0/angular_velocity = 0.0 33:80/0 = 0 33:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:80/0/physics_layer_0/angular_velocity = 0.0 34:80/0 = 0 34:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:80/0/physics_layer_0/angular_velocity = 0.0 35:80/0 = 0 35:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:80/0/physics_layer_0/angular_velocity = 0.0 1:81/0 = 0 1:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:81/0/physics_layer_0/angular_velocity = 0.0 3:81/0 = 0 3:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:81/0/physics_layer_0/angular_velocity = 0.0 5:81/0 = 0 5:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:81/0/physics_layer_0/angular_velocity = 0.0 7:81/0 = 0 7:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:81/0/physics_layer_0/angular_velocity = 0.0 9:81/0 = 0 9:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:81/0/physics_layer_0/angular_velocity = 0.0 11:81/0 = 0 11:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:81/0/physics_layer_0/angular_velocity = 0.0 12:81/0 = 0 12:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:81/0/physics_layer_0/angular_velocity = 0.0 14:81/0 = 0 14:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:81/0/physics_layer_0/angular_velocity = 0.0 16:81/0 = 0 16:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:81/0/physics_layer_0/angular_velocity = 0.0 18:81/0 = 0 18:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:81/0/physics_layer_0/angular_velocity = 0.0 20:81/0 = 0 20:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:81/0/physics_layer_0/angular_velocity = 0.0 22:81/0 = 0 22:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:81/0/physics_layer_0/angular_velocity = 0.0 24:81/0 = 0 24:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:81/0/physics_layer_0/angular_velocity = 0.0 26:81/0 = 0 26:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:81/0/physics_layer_0/angular_velocity = 0.0 28:81/0 = 0 28:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:81/0/physics_layer_0/angular_velocity = 0.0 30:81/0 = 0 30:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:81/0/physics_layer_0/angular_velocity = 0.0 0:82/0 = 0 0:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:82/0/physics_layer_0/angular_velocity = 0.0 1:82/0 = 0 1:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:82/0/physics_layer_0/angular_velocity = 0.0 2:82/0 = 0 2:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:82/0/physics_layer_0/angular_velocity = 0.0 3:82/0 = 0 3:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:82/0/physics_layer_0/angular_velocity = 0.0 4:82/0 = 0 4:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:82/0/physics_layer_0/angular_velocity = 0.0 5:82/0 = 0 5:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:82/0/physics_layer_0/angular_velocity = 0.0 6:82/0 = 0 6:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:82/0/physics_layer_0/angular_velocity = 0.0 7:82/0 = 0 7:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:82/0/physics_layer_0/angular_velocity = 0.0 8:82/0 = 0 8:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:82/0/physics_layer_0/angular_velocity = 0.0 9:82/0 = 0 9:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:82/0/physics_layer_0/angular_velocity = 0.0 10:82/0 = 0 10:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:82/0/physics_layer_0/angular_velocity = 0.0 11:82/0 = 0 11:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:82/0/physics_layer_0/angular_velocity = 0.0 12:82/0 = 0 12:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:82/0/physics_layer_0/angular_velocity = 0.0 13:82/0 = 0 13:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:82/0/physics_layer_0/angular_velocity = 0.0 14:82/0 = 0 14:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:82/0/physics_layer_0/angular_velocity = 0.0 15:82/0 = 0 15:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:82/0/physics_layer_0/angular_velocity = 0.0 16:82/0 = 0 16:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:82/0/physics_layer_0/angular_velocity = 0.0 17:82/0 = 0 17:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:82/0/physics_layer_0/angular_velocity = 0.0 18:82/0 = 0 18:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:82/0/physics_layer_0/angular_velocity = 0.0 19:82/0 = 0 19:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:82/0/physics_layer_0/angular_velocity = 0.0 20:82/0 = 0 20:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:82/0/physics_layer_0/angular_velocity = 0.0 21:82/0 = 0 21:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:82/0/physics_layer_0/angular_velocity = 0.0 22:82/0 = 0 22:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:82/0/physics_layer_0/angular_velocity = 0.0 23:82/0 = 0 23:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:82/0/physics_layer_0/angular_velocity = 0.0 24:82/0 = 0 24:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:82/0/physics_layer_0/angular_velocity = 0.0 25:82/0 = 0 25:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:82/0/physics_layer_0/angular_velocity = 0.0 26:82/0 = 0 26:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:82/0/physics_layer_0/angular_velocity = 0.0 27:82/0 = 0 27:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:82/0/physics_layer_0/angular_velocity = 0.0 28:82/0 = 0 28:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:82/0/physics_layer_0/angular_velocity = 0.0 29:82/0 = 0 29:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:82/0/physics_layer_0/angular_velocity = 0.0 30:82/0 = 0 30:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:82/0/physics_layer_0/angular_velocity = 0.0 31:82/0 = 0 31:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:82/0/physics_layer_0/angular_velocity = 0.0 32:82/0 = 0 32:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:82/0/physics_layer_0/angular_velocity = 0.0 33:82/0 = 0 33:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:82/0/physics_layer_0/angular_velocity = 0.0 34:82/0 = 0 34:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:82/0/physics_layer_0/angular_velocity = 0.0 35:82/0 = 0 35:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:82/0/physics_layer_0/angular_velocity = 0.0 0:84/0 = 0 0:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:84/0/physics_layer_0/angular_velocity = 0.0 1:84/0 = 0 1:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:84/0/physics_layer_0/angular_velocity = 0.0 2:84/0 = 0 2:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:84/0/physics_layer_0/angular_velocity = 0.0 3:84/0 = 0 3:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:84/0/physics_layer_0/angular_velocity = 0.0 4:84/0 = 0 4:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:84/0/physics_layer_0/angular_velocity = 0.0 5:84/0 = 0 5:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:84/0/physics_layer_0/angular_velocity = 0.0 6:84/0 = 0 6:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:84/0/physics_layer_0/angular_velocity = 0.0 7:84/0 = 0 7:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:84/0/physics_layer_0/angular_velocity = 0.0 8:84/0 = 0 8:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:84/0/physics_layer_0/angular_velocity = 0.0 9:84/0 = 0 9:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:84/0/physics_layer_0/angular_velocity = 0.0 10:84/0 = 0 10:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:84/0/physics_layer_0/angular_velocity = 0.0 11:84/0 = 0 11:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:84/0/physics_layer_0/angular_velocity = 0.0 13:84/0 = 0 13:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:84/0/physics_layer_0/angular_velocity = 0.0 15:84/0 = 0 15:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:84/0/physics_layer_0/angular_velocity = 0.0 16:84/0 = 0 16:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:84/0/physics_layer_0/angular_velocity = 0.0 18:84/0 = 0 18:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:84/0/physics_layer_0/angular_velocity = 0.0 20:84/0 = 0 20:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:84/0/physics_layer_0/angular_velocity = 0.0 21:84/0 = 0 21:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:84/0/physics_layer_0/angular_velocity = 0.0 22:84/0 = 0 22:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:84/0/physics_layer_0/angular_velocity = 0.0 23:84/0 = 0 23:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:84/0/physics_layer_0/angular_velocity = 0.0 24:84/0 = 0 24:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:84/0/physics_layer_0/angular_velocity = 0.0 25:84/0 = 0 25:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:84/0/physics_layer_0/angular_velocity = 0.0 26:84/0 = 0 26:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:84/0/physics_layer_0/angular_velocity = 0.0 27:84/0 = 0 27:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:84/0/physics_layer_0/angular_velocity = 0.0 28:84/0 = 0 28:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:84/0/physics_layer_0/angular_velocity = 0.0 29:84/0 = 0 29:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:84/0/physics_layer_0/angular_velocity = 0.0 30:84/0 = 0 30:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:84/0/physics_layer_0/angular_velocity = 0.0 31:84/0 = 0 31:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:84/0/physics_layer_0/angular_velocity = 0.0 32:84/0 = 0 32:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:84/0/physics_layer_0/angular_velocity = 0.0 33:84/0 = 0 33:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:84/0/physics_layer_0/angular_velocity = 0.0 34:84/0 = 0 34:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:84/0/physics_layer_0/angular_velocity = 0.0 35:84/0 = 0 35:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:84/0/physics_layer_0/angular_velocity = 0.0 8:85/0 = 0 8:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:85/0/physics_layer_0/angular_velocity = 0.0 9:85/0 = 0 9:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:85/0/physics_layer_0/angular_velocity = 0.0 10:85/0 = 0 10:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:85/0/physics_layer_0/angular_velocity = 0.0 11:85/0 = 0 11:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:85/0/physics_layer_0/angular_velocity = 0.0 13:85/0 = 0 13:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:85/0/physics_layer_0/angular_velocity = 0.0 15:85/0 = 0 15:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:85/0/physics_layer_0/angular_velocity = 0.0 16:85/0 = 0 16:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:85/0/physics_layer_0/angular_velocity = 0.0 18:85/0 = 0 18:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:85/0/physics_layer_0/angular_velocity = 0.0 20:85/0 = 0 20:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:85/0/physics_layer_0/angular_velocity = 0.0 21:85/0 = 0 21:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:85/0/physics_layer_0/angular_velocity = 0.0 22:85/0 = 0 22:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:85/0/physics_layer_0/angular_velocity = 0.0 23:85/0 = 0 23:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:85/0/physics_layer_0/angular_velocity = 0.0 24:85/0 = 0 24:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:85/0/physics_layer_0/angular_velocity = 0.0 25:85/0 = 0 25:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:85/0/physics_layer_0/angular_velocity = 0.0 26:85/0 = 0 26:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:85/0/physics_layer_0/angular_velocity = 0.0 27:85/0 = 0 27:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:85/0/physics_layer_0/angular_velocity = 0.0 28:85/0 = 0 28:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:85/0/physics_layer_0/angular_velocity = 0.0 29:85/0 = 0 29:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:85/0/physics_layer_0/angular_velocity = 0.0 30:85/0 = 0 30:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:85/0/physics_layer_0/angular_velocity = 0.0 31:85/0 = 0 31:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:85/0/physics_layer_0/angular_velocity = 0.0 32:85/0 = 0 32:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:85/0/physics_layer_0/angular_velocity = 0.0 33:85/0 = 0 33:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:85/0/physics_layer_0/angular_velocity = 0.0 34:85/0 = 0 34:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:85/0/physics_layer_0/angular_velocity = 0.0 35:85/0 = 0 35:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:85/0/physics_layer_0/angular_velocity = 0.0 0:86/0 = 0 0:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:86/0/physics_layer_0/angular_velocity = 0.0 1:86/0 = 0 1:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:86/0/physics_layer_0/angular_velocity = 0.0 2:86/0 = 0 2:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:86/0/physics_layer_0/angular_velocity = 0.0 3:86/0 = 0 3:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:86/0/physics_layer_0/angular_velocity = 0.0 4:86/0 = 0 4:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:86/0/physics_layer_0/angular_velocity = 0.0 5:86/0 = 0 5:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:86/0/physics_layer_0/angular_velocity = 0.0 6:86/0 = 0 6:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:86/0/physics_layer_0/angular_velocity = 0.0 7:86/0 = 0 7:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:86/0/physics_layer_0/angular_velocity = 0.0 8:86/0 = 0 8:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:86/0/physics_layer_0/angular_velocity = 0.0 9:86/0 = 0 9:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:86/0/physics_layer_0/angular_velocity = 0.0 10:86/0 = 0 10:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:86/0/physics_layer_0/angular_velocity = 0.0 11:86/0 = 0 11:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:86/0/physics_layer_0/angular_velocity = 0.0 12:86/0 = 0 12:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:86/0/physics_layer_0/angular_velocity = 0.0 13:86/0 = 0 13:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:86/0/physics_layer_0/angular_velocity = 0.0 14:86/0 = 0 14:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:86/0/physics_layer_0/angular_velocity = 0.0 15:86/0 = 0 15:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:86/0/physics_layer_0/angular_velocity = 0.0 16:86/0 = 0 16:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:86/0/physics_layer_0/angular_velocity = 0.0 17:86/0 = 0 17:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:86/0/physics_layer_0/angular_velocity = 0.0 18:86/0 = 0 18:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:86/0/physics_layer_0/angular_velocity = 0.0 19:86/0 = 0 19:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:86/0/physics_layer_0/angular_velocity = 0.0 20:86/0 = 0 20:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:86/0/physics_layer_0/angular_velocity = 0.0 21:86/0 = 0 21:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:86/0/physics_layer_0/angular_velocity = 0.0 22:86/0 = 0 22:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:86/0/physics_layer_0/angular_velocity = 0.0 23:86/0 = 0 23:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:86/0/physics_layer_0/angular_velocity = 0.0 24:86/0 = 0 24:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:86/0/physics_layer_0/angular_velocity = 0.0 25:86/0 = 0 25:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:86/0/physics_layer_0/angular_velocity = 0.0 26:86/0 = 0 26:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:86/0/physics_layer_0/angular_velocity = 0.0 27:86/0 = 0 27:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:86/0/physics_layer_0/angular_velocity = 0.0 28:86/0 = 0 28:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:86/0/physics_layer_0/angular_velocity = 0.0 29:86/0 = 0 29:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:86/0/physics_layer_0/angular_velocity = 0.0 30:86/0 = 0 30:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:86/0/physics_layer_0/angular_velocity = 0.0 31:86/0 = 0 31:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:86/0/physics_layer_0/angular_velocity = 0.0 32:86/0 = 0 32:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:86/0/physics_layer_0/angular_velocity = 0.0 33:86/0 = 0 33:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:86/0/physics_layer_0/angular_velocity = 0.0 34:86/0 = 0 34:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:86/0/physics_layer_0/angular_velocity = 0.0 35:86/0 = 0 35:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:86/0/physics_layer_0/angular_velocity = 0.0 0:87/0 = 0 0:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:87/0/physics_layer_0/angular_velocity = 0.0 1:87/0 = 0 1:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:87/0/physics_layer_0/angular_velocity = 0.0 2:87/0 = 0 2:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:87/0/physics_layer_0/angular_velocity = 0.0 3:87/0 = 0 3:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:87/0/physics_layer_0/angular_velocity = 0.0 4:87/0 = 0 4:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:87/0/physics_layer_0/angular_velocity = 0.0 5:87/0 = 0 5:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:87/0/physics_layer_0/angular_velocity = 0.0 6:87/0 = 0 6:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:87/0/physics_layer_0/angular_velocity = 0.0 7:87/0 = 0 7:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:87/0/physics_layer_0/angular_velocity = 0.0 8:87/0 = 0 8:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:87/0/physics_layer_0/angular_velocity = 0.0 9:87/0 = 0 9:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:87/0/physics_layer_0/angular_velocity = 0.0 10:87/0 = 0 10:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:87/0/physics_layer_0/angular_velocity = 0.0 11:87/0 = 0 11:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:87/0/physics_layer_0/angular_velocity = 0.0 12:87/0 = 0 12:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:87/0/physics_layer_0/angular_velocity = 0.0 13:87/0 = 0 13:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:87/0/physics_layer_0/angular_velocity = 0.0 14:87/0 = 0 14:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:87/0/physics_layer_0/angular_velocity = 0.0 15:87/0 = 0 15:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:87/0/physics_layer_0/angular_velocity = 0.0 16:87/0 = 0 16:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:87/0/physics_layer_0/angular_velocity = 0.0 17:87/0 = 0 17:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:87/0/physics_layer_0/angular_velocity = 0.0 18:87/0 = 0 18:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:87/0/physics_layer_0/angular_velocity = 0.0 19:87/0 = 0 19:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:87/0/physics_layer_0/angular_velocity = 0.0 20:87/0 = 0 20:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:87/0/physics_layer_0/angular_velocity = 0.0 21:87/0 = 0 21:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:87/0/physics_layer_0/angular_velocity = 0.0 22:87/0 = 0 22:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:87/0/physics_layer_0/angular_velocity = 0.0 23:87/0 = 0 23:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:87/0/physics_layer_0/angular_velocity = 0.0 24:87/0 = 0 24:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:87/0/physics_layer_0/angular_velocity = 0.0 25:87/0 = 0 25:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:87/0/physics_layer_0/angular_velocity = 0.0 26:87/0 = 0 26:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:87/0/physics_layer_0/angular_velocity = 0.0 27:87/0 = 0 27:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:87/0/physics_layer_0/angular_velocity = 0.0 28:87/0 = 0 28:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:87/0/physics_layer_0/angular_velocity = 0.0 29:87/0 = 0 29:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:87/0/physics_layer_0/angular_velocity = 0.0 30:87/0 = 0 30:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:87/0/physics_layer_0/angular_velocity = 0.0 31:87/0 = 0 31:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:87/0/physics_layer_0/angular_velocity = 0.0 32:87/0 = 0 32:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:87/0/physics_layer_0/angular_velocity = 0.0 33:87/0 = 0 33:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:87/0/physics_layer_0/angular_velocity = 0.0 34:87/0 = 0 34:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:87/0/physics_layer_0/angular_velocity = 0.0 35:87/0 = 0 35:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:87/0/physics_layer_0/angular_velocity = 0.0 0:88/0 = 0 0:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:88/0/physics_layer_0/angular_velocity = 0.0 1:88/0 = 0 1:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:88/0/physics_layer_0/angular_velocity = 0.0 2:88/0 = 0 2:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:88/0/physics_layer_0/angular_velocity = 0.0 3:88/0 = 0 3:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:88/0/physics_layer_0/angular_velocity = 0.0 4:88/0 = 0 4:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:88/0/physics_layer_0/angular_velocity = 0.0 5:88/0 = 0 5:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:88/0/physics_layer_0/angular_velocity = 0.0 6:88/0 = 0 6:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:88/0/physics_layer_0/angular_velocity = 0.0 7:88/0 = 0 7:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:88/0/physics_layer_0/angular_velocity = 0.0 8:88/0 = 0 8:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:88/0/physics_layer_0/angular_velocity = 0.0 9:88/0 = 0 9:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:88/0/physics_layer_0/angular_velocity = 0.0 10:88/0 = 0 10:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:88/0/physics_layer_0/angular_velocity = 0.0 11:88/0 = 0 11:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:88/0/physics_layer_0/angular_velocity = 0.0 12:88/0 = 0 12:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:88/0/physics_layer_0/angular_velocity = 0.0 13:88/0 = 0 13:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:88/0/physics_layer_0/angular_velocity = 0.0 14:88/0 = 0 14:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:88/0/physics_layer_0/angular_velocity = 0.0 15:88/0 = 0 15:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:88/0/physics_layer_0/angular_velocity = 0.0 16:88/0 = 0 16:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:88/0/physics_layer_0/angular_velocity = 0.0 17:88/0 = 0 17:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:88/0/physics_layer_0/angular_velocity = 0.0 18:88/0 = 0 18:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:88/0/physics_layer_0/angular_velocity = 0.0 19:88/0 = 0 19:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:88/0/physics_layer_0/angular_velocity = 0.0 20:88/0 = 0 20:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:88/0/physics_layer_0/angular_velocity = 0.0 21:88/0 = 0 21:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:88/0/physics_layer_0/angular_velocity = 0.0 22:88/0 = 0 22:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:88/0/physics_layer_0/angular_velocity = 0.0 23:88/0 = 0 23:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:88/0/physics_layer_0/angular_velocity = 0.0 24:88/0 = 0 24:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:88/0/physics_layer_0/angular_velocity = 0.0 25:88/0 = 0 25:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:88/0/physics_layer_0/angular_velocity = 0.0 26:88/0 = 0 26:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:88/0/physics_layer_0/angular_velocity = 0.0 27:88/0 = 0 27:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:88/0/physics_layer_0/angular_velocity = 0.0 28:88/0 = 0 28:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:88/0/physics_layer_0/angular_velocity = 0.0 29:88/0 = 0 29:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:88/0/physics_layer_0/angular_velocity = 0.0 30:88/0 = 0 30:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:88/0/physics_layer_0/angular_velocity = 0.0 31:88/0 = 0 31:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:88/0/physics_layer_0/angular_velocity = 0.0 32:88/0 = 0 32:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:88/0/physics_layer_0/angular_velocity = 0.0 33:88/0 = 0 33:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:88/0/physics_layer_0/angular_velocity = 0.0 34:88/0 = 0 34:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:88/0/physics_layer_0/angular_velocity = 0.0 35:88/0 = 0 35:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:88/0/physics_layer_0/angular_velocity = 0.0 0:89/0 = 0 0:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:89/0/physics_layer_0/angular_velocity = 0.0 1:89/0 = 0 1:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:89/0/physics_layer_0/angular_velocity = 0.0 2:89/0 = 0 2:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:89/0/physics_layer_0/angular_velocity = 0.0 3:89/0 = 0 3:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:89/0/physics_layer_0/angular_velocity = 0.0 4:89/0 = 0 4:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:89/0/physics_layer_0/angular_velocity = 0.0 5:89/0 = 0 5:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:89/0/physics_layer_0/angular_velocity = 0.0 6:89/0 = 0 6:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:89/0/physics_layer_0/angular_velocity = 0.0 7:89/0 = 0 7:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:89/0/physics_layer_0/angular_velocity = 0.0 8:89/0 = 0 8:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:89/0/physics_layer_0/angular_velocity = 0.0 9:89/0 = 0 9:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:89/0/physics_layer_0/angular_velocity = 0.0 10:89/0 = 0 10:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:89/0/physics_layer_0/angular_velocity = 0.0 11:89/0 = 0 11:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:89/0/physics_layer_0/angular_velocity = 0.0 12:89/0 = 0 12:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:89/0/physics_layer_0/angular_velocity = 0.0 13:89/0 = 0 13:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:89/0/physics_layer_0/angular_velocity = 0.0 14:89/0 = 0 14:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:89/0/physics_layer_0/angular_velocity = 0.0 15:89/0 = 0 15:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:89/0/physics_layer_0/angular_velocity = 0.0 16:89/0 = 0 16:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:89/0/physics_layer_0/angular_velocity = 0.0 17:89/0 = 0 17:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:89/0/physics_layer_0/angular_velocity = 0.0 18:89/0 = 0 18:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:89/0/physics_layer_0/angular_velocity = 0.0 19:89/0 = 0 19:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:89/0/physics_layer_0/angular_velocity = 0.0 20:89/0 = 0 20:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:89/0/physics_layer_0/angular_velocity = 0.0 21:89/0 = 0 21:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:89/0/physics_layer_0/angular_velocity = 0.0 22:89/0 = 0 22:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:89/0/physics_layer_0/angular_velocity = 0.0 23:89/0 = 0 23:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:89/0/physics_layer_0/angular_velocity = 0.0 24:89/0 = 0 24:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:89/0/physics_layer_0/angular_velocity = 0.0 25:89/0 = 0 25:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:89/0/physics_layer_0/angular_velocity = 0.0 26:89/0 = 0 26:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:89/0/physics_layer_0/angular_velocity = 0.0 27:89/0 = 0 27:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:89/0/physics_layer_0/angular_velocity = 0.0 28:89/0 = 0 28:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:89/0/physics_layer_0/angular_velocity = 0.0 29:89/0 = 0 29:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:89/0/physics_layer_0/angular_velocity = 0.0 30:89/0 = 0 30:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:89/0/physics_layer_0/angular_velocity = 0.0 31:89/0 = 0 31:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:89/0/physics_layer_0/angular_velocity = 0.0 32:89/0 = 0 32:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:89/0/physics_layer_0/angular_velocity = 0.0 33:89/0 = 0 33:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:89/0/physics_layer_0/angular_velocity = 0.0 34:89/0 = 0 34:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:89/0/physics_layer_0/angular_velocity = 0.0 35:89/0 = 0 35:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:89/0/physics_layer_0/angular_velocity = 0.0 0:90/0 = 0 0:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:90/0/physics_layer_0/angular_velocity = 0.0 1:90/0 = 0 1:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:90/0/physics_layer_0/angular_velocity = 0.0 2:90/0 = 0 2:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:90/0/physics_layer_0/angular_velocity = 0.0 3:90/0 = 0 3:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:90/0/physics_layer_0/angular_velocity = 0.0 4:90/0 = 0 4:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:90/0/physics_layer_0/angular_velocity = 0.0 5:90/0 = 0 5:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:90/0/physics_layer_0/angular_velocity = 0.0 6:90/0 = 0 6:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:90/0/physics_layer_0/angular_velocity = 0.0 7:90/0 = 0 7:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:90/0/physics_layer_0/angular_velocity = 0.0 8:90/0 = 0 8:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:90/0/physics_layer_0/angular_velocity = 0.0 9:90/0 = 0 9:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:90/0/physics_layer_0/angular_velocity = 0.0 10:90/0 = 0 10:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:90/0/physics_layer_0/angular_velocity = 0.0 11:90/0 = 0 11:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:90/0/physics_layer_0/angular_velocity = 0.0 12:90/0 = 0 12:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:90/0/physics_layer_0/angular_velocity = 0.0 13:90/0 = 0 13:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:90/0/physics_layer_0/angular_velocity = 0.0 14:90/0 = 0 14:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:90/0/physics_layer_0/angular_velocity = 0.0 15:90/0 = 0 15:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:90/0/physics_layer_0/angular_velocity = 0.0 16:90/0 = 0 16:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:90/0/physics_layer_0/angular_velocity = 0.0 17:90/0 = 0 17:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:90/0/physics_layer_0/angular_velocity = 0.0 18:90/0 = 0 18:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:90/0/physics_layer_0/angular_velocity = 0.0 19:90/0 = 0 19:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:90/0/physics_layer_0/angular_velocity = 0.0 20:90/0 = 0 20:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:90/0/physics_layer_0/angular_velocity = 0.0 21:90/0 = 0 21:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:90/0/physics_layer_0/angular_velocity = 0.0 22:90/0 = 0 22:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:90/0/physics_layer_0/angular_velocity = 0.0 23:90/0 = 0 23:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:90/0/physics_layer_0/angular_velocity = 0.0 24:90/0 = 0 24:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:90/0/physics_layer_0/angular_velocity = 0.0 25:90/0 = 0 25:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:90/0/physics_layer_0/angular_velocity = 0.0 26:90/0 = 0 26:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:90/0/physics_layer_0/angular_velocity = 0.0 27:90/0 = 0 27:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:90/0/physics_layer_0/angular_velocity = 0.0 28:90/0 = 0 28:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:90/0/physics_layer_0/angular_velocity = 0.0 29:90/0 = 0 29:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:90/0/physics_layer_0/angular_velocity = 0.0 30:90/0 = 0 30:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:90/0/physics_layer_0/angular_velocity = 0.0 31:90/0 = 0 31:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:90/0/physics_layer_0/angular_velocity = 0.0 32:90/0 = 0 32:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:90/0/physics_layer_0/angular_velocity = 0.0 33:90/0 = 0 33:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:90/0/physics_layer_0/angular_velocity = 0.0 34:90/0 = 0 34:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:90/0/physics_layer_0/angular_velocity = 0.0 35:90/0 = 0 35:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:90/0/physics_layer_0/angular_velocity = 0.0 0:91/0 = 0 0:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:91/0/physics_layer_0/angular_velocity = 0.0 1:91/0 = 0 1:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:91/0/physics_layer_0/angular_velocity = 0.0 2:91/0 = 0 2:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:91/0/physics_layer_0/angular_velocity = 0.0 3:91/0 = 0 3:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:91/0/physics_layer_0/angular_velocity = 0.0 4:91/0 = 0 4:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:91/0/physics_layer_0/angular_velocity = 0.0 5:91/0 = 0 5:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:91/0/physics_layer_0/angular_velocity = 0.0 6:91/0 = 0 6:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:91/0/physics_layer_0/angular_velocity = 0.0 7:91/0 = 0 7:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:91/0/physics_layer_0/angular_velocity = 0.0 8:91/0 = 0 8:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:91/0/physics_layer_0/angular_velocity = 0.0 9:91/0 = 0 9:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:91/0/physics_layer_0/angular_velocity = 0.0 10:91/0 = 0 10:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:91/0/physics_layer_0/angular_velocity = 0.0 11:91/0 = 0 11:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:91/0/physics_layer_0/angular_velocity = 0.0 12:91/0 = 0 12:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:91/0/physics_layer_0/angular_velocity = 0.0 13:91/0 = 0 13:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:91/0/physics_layer_0/angular_velocity = 0.0 14:91/0 = 0 14:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:91/0/physics_layer_0/angular_velocity = 0.0 15:91/0 = 0 15:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:91/0/physics_layer_0/angular_velocity = 0.0 16:91/0 = 0 16:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:91/0/physics_layer_0/angular_velocity = 0.0 17:91/0 = 0 17:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:91/0/physics_layer_0/angular_velocity = 0.0 18:91/0 = 0 18:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:91/0/physics_layer_0/angular_velocity = 0.0 19:91/0 = 0 19:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:91/0/physics_layer_0/angular_velocity = 0.0 20:91/0 = 0 20:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:91/0/physics_layer_0/angular_velocity = 0.0 21:91/0 = 0 21:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:91/0/physics_layer_0/angular_velocity = 0.0 22:91/0 = 0 22:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:91/0/physics_layer_0/angular_velocity = 0.0 23:91/0 = 0 23:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:91/0/physics_layer_0/angular_velocity = 0.0 24:91/0 = 0 24:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:91/0/physics_layer_0/angular_velocity = 0.0 25:91/0 = 0 25:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:91/0/physics_layer_0/angular_velocity = 0.0 26:91/0 = 0 26:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:91/0/physics_layer_0/angular_velocity = 0.0 27:91/0 = 0 27:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:91/0/physics_layer_0/angular_velocity = 0.0 28:91/0 = 0 28:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:91/0/physics_layer_0/angular_velocity = 0.0 29:91/0 = 0 29:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:91/0/physics_layer_0/angular_velocity = 0.0 30:91/0 = 0 30:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:91/0/physics_layer_0/angular_velocity = 0.0 31:91/0 = 0 31:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:91/0/physics_layer_0/angular_velocity = 0.0 32:91/0 = 0 32:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:91/0/physics_layer_0/angular_velocity = 0.0 33:91/0 = 0 33:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:91/0/physics_layer_0/angular_velocity = 0.0 34:91/0 = 0 34:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:91/0/physics_layer_0/angular_velocity = 0.0 35:91/0 = 0 35:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:91/0/physics_layer_0/angular_velocity = 0.0 0:92/0 = 0 0:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:92/0/physics_layer_0/angular_velocity = 0.0 1:92/0 = 0 1:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:92/0/physics_layer_0/angular_velocity = 0.0 2:92/0 = 0 2:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:92/0/physics_layer_0/angular_velocity = 0.0 3:92/0 = 0 3:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:92/0/physics_layer_0/angular_velocity = 0.0 4:92/0 = 0 4:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:92/0/physics_layer_0/angular_velocity = 0.0 5:92/0 = 0 5:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:92/0/physics_layer_0/angular_velocity = 0.0 6:92/0 = 0 6:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:92/0/physics_layer_0/angular_velocity = 0.0 7:92/0 = 0 7:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:92/0/physics_layer_0/angular_velocity = 0.0 8:92/0 = 0 8:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:92/0/physics_layer_0/angular_velocity = 0.0 9:92/0 = 0 9:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:92/0/physics_layer_0/angular_velocity = 0.0 10:92/0 = 0 10:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:92/0/physics_layer_0/angular_velocity = 0.0 11:92/0 = 0 11:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:92/0/physics_layer_0/angular_velocity = 0.0 12:92/0 = 0 12:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:92/0/physics_layer_0/angular_velocity = 0.0 13:92/0 = 0 13:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:92/0/physics_layer_0/angular_velocity = 0.0 14:92/0 = 0 14:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:92/0/physics_layer_0/angular_velocity = 0.0 15:92/0 = 0 15:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:92/0/physics_layer_0/angular_velocity = 0.0 16:92/0 = 0 16:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:92/0/physics_layer_0/angular_velocity = 0.0 17:92/0 = 0 17:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:92/0/physics_layer_0/angular_velocity = 0.0 18:92/0 = 0 18:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:92/0/physics_layer_0/angular_velocity = 0.0 19:92/0 = 0 19:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:92/0/physics_layer_0/angular_velocity = 0.0 20:92/0 = 0 20:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:92/0/physics_layer_0/angular_velocity = 0.0 21:92/0 = 0 21:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:92/0/physics_layer_0/angular_velocity = 0.0 22:92/0 = 0 22:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:92/0/physics_layer_0/angular_velocity = 0.0 23:92/0 = 0 23:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:92/0/physics_layer_0/angular_velocity = 0.0 24:92/0 = 0 24:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:92/0/physics_layer_0/angular_velocity = 0.0 25:92/0 = 0 25:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:92/0/physics_layer_0/angular_velocity = 0.0 26:92/0 = 0 26:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:92/0/physics_layer_0/angular_velocity = 0.0 27:92/0 = 0 27:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:92/0/physics_layer_0/angular_velocity = 0.0 28:92/0 = 0 28:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:92/0/physics_layer_0/angular_velocity = 0.0 29:92/0 = 0 29:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:92/0/physics_layer_0/angular_velocity = 0.0 30:92/0 = 0 30:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:92/0/physics_layer_0/angular_velocity = 0.0 31:92/0 = 0 31:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:92/0/physics_layer_0/angular_velocity = 0.0 32:92/0 = 0 32:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:92/0/physics_layer_0/angular_velocity = 0.0 33:92/0 = 0 33:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:92/0/physics_layer_0/angular_velocity = 0.0 34:92/0 = 0 34:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:92/0/physics_layer_0/angular_velocity = 0.0 35:92/0 = 0 35:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:92/0/physics_layer_0/angular_velocity = 0.0 0:93/0 = 0 0:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:93/0/physics_layer_0/angular_velocity = 0.0 1:93/0 = 0 1:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:93/0/physics_layer_0/angular_velocity = 0.0 2:93/0 = 0 2:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:93/0/physics_layer_0/angular_velocity = 0.0 3:93/0 = 0 3:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:93/0/physics_layer_0/angular_velocity = 0.0 4:93/0 = 0 4:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:93/0/physics_layer_0/angular_velocity = 0.0 5:93/0 = 0 5:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:93/0/physics_layer_0/angular_velocity = 0.0 6:93/0 = 0 6:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:93/0/physics_layer_0/angular_velocity = 0.0 7:93/0 = 0 7:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:93/0/physics_layer_0/angular_velocity = 0.0 8:93/0 = 0 8:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:93/0/physics_layer_0/angular_velocity = 0.0 9:93/0 = 0 9:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:93/0/physics_layer_0/angular_velocity = 0.0 10:93/0 = 0 10:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:93/0/physics_layer_0/angular_velocity = 0.0 11:93/0 = 0 11:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:93/0/physics_layer_0/angular_velocity = 0.0 12:93/0 = 0 12:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:93/0/physics_layer_0/angular_velocity = 0.0 13:93/0 = 0 13:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:93/0/physics_layer_0/angular_velocity = 0.0 14:93/0 = 0 14:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:93/0/physics_layer_0/angular_velocity = 0.0 15:93/0 = 0 15:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:93/0/physics_layer_0/angular_velocity = 0.0 16:93/0 = 0 16:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:93/0/physics_layer_0/angular_velocity = 0.0 17:93/0 = 0 17:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:93/0/physics_layer_0/angular_velocity = 0.0 18:93/0 = 0 18:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:93/0/physics_layer_0/angular_velocity = 0.0 19:93/0 = 0 19:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:93/0/physics_layer_0/angular_velocity = 0.0 20:93/0 = 0 20:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:93/0/physics_layer_0/angular_velocity = 0.0 21:93/0 = 0 21:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:93/0/physics_layer_0/angular_velocity = 0.0 22:93/0 = 0 22:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:93/0/physics_layer_0/angular_velocity = 0.0 23:93/0 = 0 23:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:93/0/physics_layer_0/angular_velocity = 0.0 24:93/0 = 0 24:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:93/0/physics_layer_0/angular_velocity = 0.0 25:93/0 = 0 25:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:93/0/physics_layer_0/angular_velocity = 0.0 26:93/0 = 0 26:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:93/0/physics_layer_0/angular_velocity = 0.0 27:93/0 = 0 27:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:93/0/physics_layer_0/angular_velocity = 0.0 28:93/0 = 0 28:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:93/0/physics_layer_0/angular_velocity = 0.0 29:93/0 = 0 29:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:93/0/physics_layer_0/angular_velocity = 0.0 30:93/0 = 0 30:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:93/0/physics_layer_0/angular_velocity = 0.0 31:93/0 = 0 31:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:93/0/physics_layer_0/angular_velocity = 0.0 32:93/0 = 0 32:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:93/0/physics_layer_0/angular_velocity = 0.0 33:93/0 = 0 33:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:93/0/physics_layer_0/angular_velocity = 0.0 34:93/0 = 0 34:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:93/0/physics_layer_0/angular_velocity = 0.0 35:93/0 = 0 35:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:93/0/physics_layer_0/angular_velocity = 0.0 0:94/0 = 0 0:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:94/0/physics_layer_0/angular_velocity = 0.0 1:94/0 = 0 1:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:94/0/physics_layer_0/angular_velocity = 0.0 2:94/0 = 0 2:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:94/0/physics_layer_0/angular_velocity = 0.0 3:94/0 = 0 3:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:94/0/physics_layer_0/angular_velocity = 0.0 4:94/0 = 0 4:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:94/0/physics_layer_0/angular_velocity = 0.0 5:94/0 = 0 5:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:94/0/physics_layer_0/angular_velocity = 0.0 6:94/0 = 0 6:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:94/0/physics_layer_0/angular_velocity = 0.0 7:94/0 = 0 7:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:94/0/physics_layer_0/angular_velocity = 0.0 8:94/0 = 0 8:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:94/0/physics_layer_0/angular_velocity = 0.0 9:94/0 = 0 9:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:94/0/physics_layer_0/angular_velocity = 0.0 10:94/0 = 0 10:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:94/0/physics_layer_0/angular_velocity = 0.0 11:94/0 = 0 11:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:94/0/physics_layer_0/angular_velocity = 0.0 12:94/0 = 0 12:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:94/0/physics_layer_0/angular_velocity = 0.0 13:94/0 = 0 13:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:94/0/physics_layer_0/angular_velocity = 0.0 14:94/0 = 0 14:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:94/0/physics_layer_0/angular_velocity = 0.0 15:94/0 = 0 15:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:94/0/physics_layer_0/angular_velocity = 0.0 16:94/0 = 0 16:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:94/0/physics_layer_0/angular_velocity = 0.0 17:94/0 = 0 17:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:94/0/physics_layer_0/angular_velocity = 0.0 18:94/0 = 0 18:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:94/0/physics_layer_0/angular_velocity = 0.0 19:94/0 = 0 19:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:94/0/physics_layer_0/angular_velocity = 0.0 20:94/0 = 0 20:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:94/0/physics_layer_0/angular_velocity = 0.0 21:94/0 = 0 21:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:94/0/physics_layer_0/angular_velocity = 0.0 22:94/0 = 0 22:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:94/0/physics_layer_0/angular_velocity = 0.0 23:94/0 = 0 23:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:94/0/physics_layer_0/angular_velocity = 0.0 24:94/0 = 0 24:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:94/0/physics_layer_0/angular_velocity = 0.0 25:94/0 = 0 25:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:94/0/physics_layer_0/angular_velocity = 0.0 26:94/0 = 0 26:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:94/0/physics_layer_0/angular_velocity = 0.0 27:94/0 = 0 27:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:94/0/physics_layer_0/angular_velocity = 0.0 28:94/0 = 0 28:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:94/0/physics_layer_0/angular_velocity = 0.0 29:94/0 = 0 29:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:94/0/physics_layer_0/angular_velocity = 0.0 30:94/0 = 0 30:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:94/0/physics_layer_0/angular_velocity = 0.0 31:94/0 = 0 31:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:94/0/physics_layer_0/angular_velocity = 0.0 32:94/0 = 0 32:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:94/0/physics_layer_0/angular_velocity = 0.0 33:94/0 = 0 33:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:94/0/physics_layer_0/angular_velocity = 0.0 34:94/0 = 0 34:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:94/0/physics_layer_0/angular_velocity = 0.0 35:94/0 = 0 35:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:94/0/physics_layer_0/angular_velocity = 0.0 0:95/0 = 0 0:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:95/0/physics_layer_0/angular_velocity = 0.0 1:95/0 = 0 1:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:95/0/physics_layer_0/angular_velocity = 0.0 2:95/0 = 0 2:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:95/0/physics_layer_0/angular_velocity = 0.0 3:95/0 = 0 3:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:95/0/physics_layer_0/angular_velocity = 0.0 4:95/0 = 0 4:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:95/0/physics_layer_0/angular_velocity = 0.0 5:95/0 = 0 5:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:95/0/physics_layer_0/angular_velocity = 0.0 6:95/0 = 0 6:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:95/0/physics_layer_0/angular_velocity = 0.0 7:95/0 = 0 7:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:95/0/physics_layer_0/angular_velocity = 0.0 8:95/0 = 0 8:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:95/0/physics_layer_0/angular_velocity = 0.0 9:95/0 = 0 9:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:95/0/physics_layer_0/angular_velocity = 0.0 10:95/0 = 0 10:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:95/0/physics_layer_0/angular_velocity = 0.0 11:95/0 = 0 11:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:95/0/physics_layer_0/angular_velocity = 0.0 12:95/0 = 0 12:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:95/0/physics_layer_0/angular_velocity = 0.0 13:95/0 = 0 13:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:95/0/physics_layer_0/angular_velocity = 0.0 14:95/0 = 0 14:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:95/0/physics_layer_0/angular_velocity = 0.0 15:95/0 = 0 15:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:95/0/physics_layer_0/angular_velocity = 0.0 16:95/0 = 0 16:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:95/0/physics_layer_0/angular_velocity = 0.0 17:95/0 = 0 17:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:95/0/physics_layer_0/angular_velocity = 0.0 18:95/0 = 0 18:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:95/0/physics_layer_0/angular_velocity = 0.0 19:95/0 = 0 19:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:95/0/physics_layer_0/angular_velocity = 0.0 20:95/0 = 0 20:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:95/0/physics_layer_0/angular_velocity = 0.0 21:95/0 = 0 21:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:95/0/physics_layer_0/angular_velocity = 0.0 22:95/0 = 0 22:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:95/0/physics_layer_0/angular_velocity = 0.0 23:95/0 = 0 23:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:95/0/physics_layer_0/angular_velocity = 0.0 24:95/0 = 0 24:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:95/0/physics_layer_0/angular_velocity = 0.0 25:95/0 = 0 25:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:95/0/physics_layer_0/angular_velocity = 0.0 26:95/0 = 0 26:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:95/0/physics_layer_0/angular_velocity = 0.0 27:95/0 = 0 27:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:95/0/physics_layer_0/angular_velocity = 0.0 28:95/0 = 0 28:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:95/0/physics_layer_0/angular_velocity = 0.0 29:95/0 = 0 29:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:95/0/physics_layer_0/angular_velocity = 0.0 30:95/0 = 0 30:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:95/0/physics_layer_0/angular_velocity = 0.0 31:95/0 = 0 31:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:95/0/physics_layer_0/angular_velocity = 0.0 32:95/0 = 0 32:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:95/0/physics_layer_0/angular_velocity = 0.0 33:95/0 = 0 33:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:95/0/physics_layer_0/angular_velocity = 0.0 34:95/0 = 0 34:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:95/0/physics_layer_0/angular_velocity = 0.0 35:95/0 = 0 35:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:95/0/physics_layer_0/angular_velocity = 0.0 0:96/0 = 0 0:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:96/0/physics_layer_0/angular_velocity = 0.0 1:96/0 = 0 1:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:96/0/physics_layer_0/angular_velocity = 0.0 2:96/0 = 0 2:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:96/0/physics_layer_0/angular_velocity = 0.0 3:96/0 = 0 3:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:96/0/physics_layer_0/angular_velocity = 0.0 4:96/0 = 0 4:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:96/0/physics_layer_0/angular_velocity = 0.0 5:96/0 = 0 5:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:96/0/physics_layer_0/angular_velocity = 0.0 6:96/0 = 0 6:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:96/0/physics_layer_0/angular_velocity = 0.0 7:96/0 = 0 7:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:96/0/physics_layer_0/angular_velocity = 0.0 8:96/0 = 0 8:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:96/0/physics_layer_0/angular_velocity = 0.0 9:96/0 = 0 9:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:96/0/physics_layer_0/angular_velocity = 0.0 10:96/0 = 0 10:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:96/0/physics_layer_0/angular_velocity = 0.0 11:96/0 = 0 11:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:96/0/physics_layer_0/angular_velocity = 0.0 12:96/0 = 0 12:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:96/0/physics_layer_0/angular_velocity = 0.0 13:96/0 = 0 13:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:96/0/physics_layer_0/angular_velocity = 0.0 14:96/0 = 0 14:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:96/0/physics_layer_0/angular_velocity = 0.0 15:96/0 = 0 15:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:96/0/physics_layer_0/angular_velocity = 0.0 16:96/0 = 0 16:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:96/0/physics_layer_0/angular_velocity = 0.0 17:96/0 = 0 17:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:96/0/physics_layer_0/angular_velocity = 0.0 18:96/0 = 0 18:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:96/0/physics_layer_0/angular_velocity = 0.0 19:96/0 = 0 19:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:96/0/physics_layer_0/angular_velocity = 0.0 20:96/0 = 0 20:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:96/0/physics_layer_0/angular_velocity = 0.0 21:96/0 = 0 21:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:96/0/physics_layer_0/angular_velocity = 0.0 22:96/0 = 0 22:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:96/0/physics_layer_0/angular_velocity = 0.0 23:96/0 = 0 23:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:96/0/physics_layer_0/angular_velocity = 0.0 24:96/0 = 0 24:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:96/0/physics_layer_0/angular_velocity = 0.0 25:96/0 = 0 25:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:96/0/physics_layer_0/angular_velocity = 0.0 26:96/0 = 0 26:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:96/0/physics_layer_0/angular_velocity = 0.0 27:96/0 = 0 27:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:96/0/physics_layer_0/angular_velocity = 0.0 28:96/0 = 0 28:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:96/0/physics_layer_0/angular_velocity = 0.0 29:96/0 = 0 29:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:96/0/physics_layer_0/angular_velocity = 0.0 30:96/0 = 0 30:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:96/0/physics_layer_0/angular_velocity = 0.0 31:96/0 = 0 31:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:96/0/physics_layer_0/angular_velocity = 0.0 32:96/0 = 0 32:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:96/0/physics_layer_0/angular_velocity = 0.0 33:96/0 = 0 33:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:96/0/physics_layer_0/angular_velocity = 0.0 34:96/0 = 0 34:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:96/0/physics_layer_0/angular_velocity = 0.0 35:96/0 = 0 35:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:96/0/physics_layer_0/angular_velocity = 0.0 0:97/0 = 0 0:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:97/0/physics_layer_0/angular_velocity = 0.0 1:97/0 = 0 1:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:97/0/physics_layer_0/angular_velocity = 0.0 2:97/0 = 0 2:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:97/0/physics_layer_0/angular_velocity = 0.0 3:97/0 = 0 3:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:97/0/physics_layer_0/angular_velocity = 0.0 4:97/0 = 0 4:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:97/0/physics_layer_0/angular_velocity = 0.0 5:97/0 = 0 5:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:97/0/physics_layer_0/angular_velocity = 0.0 6:97/0 = 0 6:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:97/0/physics_layer_0/angular_velocity = 0.0 7:97/0 = 0 7:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:97/0/physics_layer_0/angular_velocity = 0.0 8:97/0 = 0 8:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:97/0/physics_layer_0/angular_velocity = 0.0 9:97/0 = 0 9:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:97/0/physics_layer_0/angular_velocity = 0.0 10:97/0 = 0 10:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:97/0/physics_layer_0/angular_velocity = 0.0 11:97/0 = 0 11:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:97/0/physics_layer_0/angular_velocity = 0.0 12:97/0 = 0 12:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:97/0/physics_layer_0/angular_velocity = 0.0 13:97/0 = 0 13:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:97/0/physics_layer_0/angular_velocity = 0.0 14:97/0 = 0 14:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:97/0/physics_layer_0/angular_velocity = 0.0 15:97/0 = 0 15:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:97/0/physics_layer_0/angular_velocity = 0.0 16:97/0 = 0 16:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:97/0/physics_layer_0/angular_velocity = 0.0 17:97/0 = 0 17:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:97/0/physics_layer_0/angular_velocity = 0.0 18:97/0 = 0 18:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:97/0/physics_layer_0/angular_velocity = 0.0 19:97/0 = 0 19:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:97/0/physics_layer_0/angular_velocity = 0.0 20:97/0 = 0 20:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:97/0/physics_layer_0/angular_velocity = 0.0 21:97/0 = 0 21:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:97/0/physics_layer_0/angular_velocity = 0.0 22:97/0 = 0 22:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:97/0/physics_layer_0/angular_velocity = 0.0 23:97/0 = 0 23:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:97/0/physics_layer_0/angular_velocity = 0.0 24:97/0 = 0 24:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:97/0/physics_layer_0/angular_velocity = 0.0 25:97/0 = 0 25:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:97/0/physics_layer_0/angular_velocity = 0.0 26:97/0 = 0 26:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:97/0/physics_layer_0/angular_velocity = 0.0 27:97/0 = 0 27:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:97/0/physics_layer_0/angular_velocity = 0.0 28:97/0 = 0 28:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:97/0/physics_layer_0/angular_velocity = 0.0 29:97/0 = 0 29:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:97/0/physics_layer_0/angular_velocity = 0.0 30:97/0 = 0 30:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:97/0/physics_layer_0/angular_velocity = 0.0 31:97/0 = 0 31:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:97/0/physics_layer_0/angular_velocity = 0.0 32:97/0 = 0 32:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:97/0/physics_layer_0/angular_velocity = 0.0 33:97/0 = 0 33:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:97/0/physics_layer_0/angular_velocity = 0.0 34:97/0 = 0 34:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:97/0/physics_layer_0/angular_velocity = 0.0 35:97/0 = 0 35:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:97/0/physics_layer_0/angular_velocity = 0.0 0:98/0 = 0 0:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:98/0/physics_layer_0/angular_velocity = 0.0 1:98/0 = 0 1:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:98/0/physics_layer_0/angular_velocity = 0.0 2:98/0 = 0 2:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:98/0/physics_layer_0/angular_velocity = 0.0 3:98/0 = 0 3:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:98/0/physics_layer_0/angular_velocity = 0.0 4:98/0 = 0 4:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:98/0/physics_layer_0/angular_velocity = 0.0 5:98/0 = 0 5:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:98/0/physics_layer_0/angular_velocity = 0.0 6:98/0 = 0 6:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:98/0/physics_layer_0/angular_velocity = 0.0 7:98/0 = 0 7:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:98/0/physics_layer_0/angular_velocity = 0.0 8:98/0 = 0 8:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:98/0/physics_layer_0/angular_velocity = 0.0 9:98/0 = 0 9:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:98/0/physics_layer_0/angular_velocity = 0.0 10:98/0 = 0 10:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:98/0/physics_layer_0/angular_velocity = 0.0 11:98/0 = 0 11:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:98/0/physics_layer_0/angular_velocity = 0.0 12:98/0 = 0 12:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:98/0/physics_layer_0/angular_velocity = 0.0 13:98/0 = 0 13:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:98/0/physics_layer_0/angular_velocity = 0.0 14:98/0 = 0 14:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:98/0/physics_layer_0/angular_velocity = 0.0 15:98/0 = 0 15:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:98/0/physics_layer_0/angular_velocity = 0.0 16:98/0 = 0 16:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:98/0/physics_layer_0/angular_velocity = 0.0 17:98/0 = 0 17:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:98/0/physics_layer_0/angular_velocity = 0.0 18:98/0 = 0 18:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:98/0/physics_layer_0/angular_velocity = 0.0 19:98/0 = 0 19:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:98/0/physics_layer_0/angular_velocity = 0.0 20:98/0 = 0 20:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:98/0/physics_layer_0/angular_velocity = 0.0 21:98/0 = 0 21:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:98/0/physics_layer_0/angular_velocity = 0.0 22:98/0 = 0 22:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:98/0/physics_layer_0/angular_velocity = 0.0 23:98/0 = 0 23:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:98/0/physics_layer_0/angular_velocity = 0.0 24:98/0 = 0 24:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:98/0/physics_layer_0/angular_velocity = 0.0 25:98/0 = 0 25:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:98/0/physics_layer_0/angular_velocity = 0.0 26:98/0 = 0 26:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:98/0/physics_layer_0/angular_velocity = 0.0 27:98/0 = 0 27:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:98/0/physics_layer_0/angular_velocity = 0.0 28:98/0 = 0 28:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:98/0/physics_layer_0/angular_velocity = 0.0 29:98/0 = 0 29:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:98/0/physics_layer_0/angular_velocity = 0.0 30:98/0 = 0 30:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:98/0/physics_layer_0/angular_velocity = 0.0 31:98/0 = 0 31:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:98/0/physics_layer_0/angular_velocity = 0.0 32:98/0 = 0 32:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:98/0/physics_layer_0/angular_velocity = 0.0 33:98/0 = 0 33:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:98/0/physics_layer_0/angular_velocity = 0.0 34:98/0 = 0 34:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:98/0/physics_layer_0/angular_velocity = 0.0 35:98/0 = 0 35:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:98/0/physics_layer_0/angular_velocity = 0.0 0:99/0 = 0 0:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:99/0/physics_layer_0/angular_velocity = 0.0 1:99/0 = 0 1:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:99/0/physics_layer_0/angular_velocity = 0.0 2:99/0 = 0 2:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:99/0/physics_layer_0/angular_velocity = 0.0 3:99/0 = 0 3:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:99/0/physics_layer_0/angular_velocity = 0.0 4:99/0 = 0 4:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:99/0/physics_layer_0/angular_velocity = 0.0 5:99/0 = 0 5:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:99/0/physics_layer_0/angular_velocity = 0.0 6:99/0 = 0 6:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:99/0/physics_layer_0/angular_velocity = 0.0 7:99/0 = 0 7:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:99/0/physics_layer_0/angular_velocity = 0.0 8:99/0 = 0 8:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:99/0/physics_layer_0/angular_velocity = 0.0 9:99/0 = 0 9:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:99/0/physics_layer_0/angular_velocity = 0.0 10:99/0 = 0 10:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:99/0/physics_layer_0/angular_velocity = 0.0 11:99/0 = 0 11:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:99/0/physics_layer_0/angular_velocity = 0.0 12:99/0 = 0 12:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:99/0/physics_layer_0/angular_velocity = 0.0 13:99/0 = 0 13:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:99/0/physics_layer_0/angular_velocity = 0.0 14:99/0 = 0 14:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:99/0/physics_layer_0/angular_velocity = 0.0 15:99/0 = 0 15:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:99/0/physics_layer_0/angular_velocity = 0.0 16:99/0 = 0 16:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:99/0/physics_layer_0/angular_velocity = 0.0 17:99/0 = 0 17:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:99/0/physics_layer_0/angular_velocity = 0.0 18:99/0 = 0 18:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:99/0/physics_layer_0/angular_velocity = 0.0 19:99/0 = 0 19:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:99/0/physics_layer_0/angular_velocity = 0.0 20:99/0 = 0 20:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:99/0/physics_layer_0/angular_velocity = 0.0 21:99/0 = 0 21:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:99/0/physics_layer_0/angular_velocity = 0.0 22:99/0 = 0 22:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:99/0/physics_layer_0/angular_velocity = 0.0 23:99/0 = 0 23:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:99/0/physics_layer_0/angular_velocity = 0.0 24:99/0 = 0 24:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:99/0/physics_layer_0/angular_velocity = 0.0 25:99/0 = 0 25:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:99/0/physics_layer_0/angular_velocity = 0.0 26:99/0 = 0 26:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:99/0/physics_layer_0/angular_velocity = 0.0 27:99/0 = 0 27:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:99/0/physics_layer_0/angular_velocity = 0.0 28:99/0 = 0 28:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:99/0/physics_layer_0/angular_velocity = 0.0 29:99/0 = 0 29:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:99/0/physics_layer_0/angular_velocity = 0.0 30:99/0 = 0 30:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:99/0/physics_layer_0/angular_velocity = 0.0 31:99/0 = 0 31:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:99/0/physics_layer_0/angular_velocity = 0.0 32:99/0 = 0 32:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:99/0/physics_layer_0/angular_velocity = 0.0 33:99/0 = 0 33:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:99/0/physics_layer_0/angular_velocity = 0.0 34:99/0 = 0 34:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:99/0/physics_layer_0/angular_velocity = 0.0 35:99/0 = 0 35:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:99/0/physics_layer_0/angular_velocity = 0.0 0:100/0 = 0 0:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:100/0/physics_layer_0/angular_velocity = 0.0 1:100/0 = 0 1:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:100/0/physics_layer_0/angular_velocity = 0.0 2:100/0 = 0 2:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:100/0/physics_layer_0/angular_velocity = 0.0 3:100/0 = 0 3:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:100/0/physics_layer_0/angular_velocity = 0.0 4:100/0 = 0 4:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:100/0/physics_layer_0/angular_velocity = 0.0 5:100/0 = 0 5:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:100/0/physics_layer_0/angular_velocity = 0.0 6:100/0 = 0 6:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:100/0/physics_layer_0/angular_velocity = 0.0 7:100/0 = 0 7:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:100/0/physics_layer_0/angular_velocity = 0.0 8:100/0 = 0 8:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:100/0/physics_layer_0/angular_velocity = 0.0 9:100/0 = 0 9:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:100/0/physics_layer_0/angular_velocity = 0.0 10:100/0 = 0 10:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:100/0/physics_layer_0/angular_velocity = 0.0 11:100/0 = 0 11:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:100/0/physics_layer_0/angular_velocity = 0.0 12:100/0 = 0 12:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:100/0/physics_layer_0/angular_velocity = 0.0 13:100/0 = 0 13:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:100/0/physics_layer_0/angular_velocity = 0.0 14:100/0 = 0 14:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:100/0/physics_layer_0/angular_velocity = 0.0 15:100/0 = 0 15:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:100/0/physics_layer_0/angular_velocity = 0.0 16:100/0 = 0 16:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:100/0/physics_layer_0/angular_velocity = 0.0 17:100/0 = 0 17:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:100/0/physics_layer_0/angular_velocity = 0.0 18:100/0 = 0 18:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:100/0/physics_layer_0/angular_velocity = 0.0 19:100/0 = 0 19:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:100/0/physics_layer_0/angular_velocity = 0.0 20:100/0 = 0 20:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:100/0/physics_layer_0/angular_velocity = 0.0 21:100/0 = 0 21:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:100/0/physics_layer_0/angular_velocity = 0.0 22:100/0 = 0 22:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:100/0/physics_layer_0/angular_velocity = 0.0 23:100/0 = 0 23:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:100/0/physics_layer_0/angular_velocity = 0.0 24:100/0 = 0 24:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:100/0/physics_layer_0/angular_velocity = 0.0 25:100/0 = 0 25:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:100/0/physics_layer_0/angular_velocity = 0.0 26:100/0 = 0 26:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:100/0/physics_layer_0/angular_velocity = 0.0 27:100/0 = 0 27:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:100/0/physics_layer_0/angular_velocity = 0.0 28:100/0 = 0 28:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:100/0/physics_layer_0/angular_velocity = 0.0 29:100/0 = 0 29:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:100/0/physics_layer_0/angular_velocity = 0.0 30:100/0 = 0 30:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:100/0/physics_layer_0/angular_velocity = 0.0 31:100/0 = 0 31:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:100/0/physics_layer_0/angular_velocity = 0.0 32:100/0 = 0 32:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:100/0/physics_layer_0/angular_velocity = 0.0 33:100/0 = 0 33:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:100/0/physics_layer_0/angular_velocity = 0.0 34:100/0 = 0 34:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:100/0/physics_layer_0/angular_velocity = 0.0 35:100/0 = 0 35:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:100/0/physics_layer_0/angular_velocity = 0.0 0:101/0 = 0 0:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:101/0/physics_layer_0/angular_velocity = 0.0 1:101/0 = 0 1:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:101/0/physics_layer_0/angular_velocity = 0.0 2:101/0 = 0 2:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:101/0/physics_layer_0/angular_velocity = 0.0 3:101/0 = 0 3:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:101/0/physics_layer_0/angular_velocity = 0.0 4:101/0 = 0 4:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:101/0/physics_layer_0/angular_velocity = 0.0 5:101/0 = 0 5:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:101/0/physics_layer_0/angular_velocity = 0.0 6:101/0 = 0 6:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:101/0/physics_layer_0/angular_velocity = 0.0 7:101/0 = 0 7:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:101/0/physics_layer_0/angular_velocity = 0.0 8:101/0 = 0 8:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:101/0/physics_layer_0/angular_velocity = 0.0 9:101/0 = 0 9:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:101/0/physics_layer_0/angular_velocity = 0.0 10:101/0 = 0 10:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:101/0/physics_layer_0/angular_velocity = 0.0 11:101/0 = 0 11:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:101/0/physics_layer_0/angular_velocity = 0.0 12:101/0 = 0 12:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:101/0/physics_layer_0/angular_velocity = 0.0 13:101/0 = 0 13:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:101/0/physics_layer_0/angular_velocity = 0.0 14:101/0 = 0 14:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:101/0/physics_layer_0/angular_velocity = 0.0 15:101/0 = 0 15:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:101/0/physics_layer_0/angular_velocity = 0.0 16:101/0 = 0 16:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:101/0/physics_layer_0/angular_velocity = 0.0 17:101/0 = 0 17:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:101/0/physics_layer_0/angular_velocity = 0.0 18:101/0 = 0 18:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:101/0/physics_layer_0/angular_velocity = 0.0 19:101/0 = 0 19:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:101/0/physics_layer_0/angular_velocity = 0.0 20:101/0 = 0 20:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:101/0/physics_layer_0/angular_velocity = 0.0 21:101/0 = 0 21:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:101/0/physics_layer_0/angular_velocity = 0.0 22:101/0 = 0 22:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:101/0/physics_layer_0/angular_velocity = 0.0 23:101/0 = 0 23:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:101/0/physics_layer_0/angular_velocity = 0.0 24:101/0 = 0 24:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:101/0/physics_layer_0/angular_velocity = 0.0 25:101/0 = 0 25:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:101/0/physics_layer_0/angular_velocity = 0.0 26:101/0 = 0 26:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:101/0/physics_layer_0/angular_velocity = 0.0 27:101/0 = 0 27:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:101/0/physics_layer_0/angular_velocity = 0.0 28:101/0 = 0 28:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:101/0/physics_layer_0/angular_velocity = 0.0 29:101/0 = 0 29:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:101/0/physics_layer_0/angular_velocity = 0.0 30:101/0 = 0 30:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:101/0/physics_layer_0/angular_velocity = 0.0 31:101/0 = 0 31:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:101/0/physics_layer_0/angular_velocity = 0.0 32:101/0 = 0 32:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:101/0/physics_layer_0/angular_velocity = 0.0 33:101/0 = 0 33:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:101/0/physics_layer_0/angular_velocity = 0.0 34:101/0 = 0 34:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:101/0/physics_layer_0/angular_velocity = 0.0 35:101/0 = 0 35:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:101/0/physics_layer_0/angular_velocity = 0.0 0:102/0 = 0 0:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:102/0/physics_layer_0/angular_velocity = 0.0 1:102/0 = 0 1:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:102/0/physics_layer_0/angular_velocity = 0.0 2:102/0 = 0 2:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:102/0/physics_layer_0/angular_velocity = 0.0 3:102/0 = 0 3:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:102/0/physics_layer_0/angular_velocity = 0.0 4:102/0 = 0 4:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:102/0/physics_layer_0/angular_velocity = 0.0 5:102/0 = 0 5:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:102/0/physics_layer_0/angular_velocity = 0.0 6:102/0 = 0 6:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:102/0/physics_layer_0/angular_velocity = 0.0 7:102/0 = 0 7:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:102/0/physics_layer_0/angular_velocity = 0.0 8:102/0 = 0 8:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:102/0/physics_layer_0/angular_velocity = 0.0 9:102/0 = 0 9:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:102/0/physics_layer_0/angular_velocity = 0.0 10:102/0 = 0 10:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:102/0/physics_layer_0/angular_velocity = 0.0 11:102/0 = 0 11:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:102/0/physics_layer_0/angular_velocity = 0.0 12:102/0 = 0 12:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:102/0/physics_layer_0/angular_velocity = 0.0 13:102/0 = 0 13:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:102/0/physics_layer_0/angular_velocity = 0.0 14:102/0 = 0 14:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:102/0/physics_layer_0/angular_velocity = 0.0 15:102/0 = 0 15:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:102/0/physics_layer_0/angular_velocity = 0.0 16:102/0 = 0 16:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:102/0/physics_layer_0/angular_velocity = 0.0 17:102/0 = 0 17:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:102/0/physics_layer_0/angular_velocity = 0.0 18:102/0 = 0 18:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:102/0/physics_layer_0/angular_velocity = 0.0 19:102/0 = 0 19:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:102/0/physics_layer_0/angular_velocity = 0.0 20:102/0 = 0 20:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:102/0/physics_layer_0/angular_velocity = 0.0 21:102/0 = 0 21:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:102/0/physics_layer_0/angular_velocity = 0.0 22:102/0 = 0 22:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:102/0/physics_layer_0/angular_velocity = 0.0 23:102/0 = 0 23:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:102/0/physics_layer_0/angular_velocity = 0.0 24:102/0 = 0 24:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:102/0/physics_layer_0/angular_velocity = 0.0 25:102/0 = 0 25:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:102/0/physics_layer_0/angular_velocity = 0.0 26:102/0 = 0 26:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:102/0/physics_layer_0/angular_velocity = 0.0 27:102/0 = 0 27:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:102/0/physics_layer_0/angular_velocity = 0.0 28:102/0 = 0 28:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:102/0/physics_layer_0/angular_velocity = 0.0 29:102/0 = 0 29:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:102/0/physics_layer_0/angular_velocity = 0.0 30:102/0 = 0 30:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:102/0/physics_layer_0/angular_velocity = 0.0 31:102/0 = 0 31:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:102/0/physics_layer_0/angular_velocity = 0.0 32:102/0 = 0 32:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:102/0/physics_layer_0/angular_velocity = 0.0 33:102/0 = 0 33:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:102/0/physics_layer_0/angular_velocity = 0.0 34:102/0 = 0 34:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:102/0/physics_layer_0/angular_velocity = 0.0 35:102/0 = 0 35:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:102/0/physics_layer_0/angular_velocity = 0.0 0:103/0 = 0 0:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:103/0/physics_layer_0/angular_velocity = 0.0 1:103/0 = 0 1:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:103/0/physics_layer_0/angular_velocity = 0.0 2:103/0 = 0 2:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:103/0/physics_layer_0/angular_velocity = 0.0 3:103/0 = 0 3:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:103/0/physics_layer_0/angular_velocity = 0.0 4:103/0 = 0 4:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:103/0/physics_layer_0/angular_velocity = 0.0 5:103/0 = 0 5:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:103/0/physics_layer_0/angular_velocity = 0.0 6:103/0 = 0 6:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:103/0/physics_layer_0/angular_velocity = 0.0 7:103/0 = 0 7:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:103/0/physics_layer_0/angular_velocity = 0.0 8:103/0 = 0 8:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:103/0/physics_layer_0/angular_velocity = 0.0 9:103/0 = 0 9:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:103/0/physics_layer_0/angular_velocity = 0.0 10:103/0 = 0 10:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:103/0/physics_layer_0/angular_velocity = 0.0 11:103/0 = 0 11:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:103/0/physics_layer_0/angular_velocity = 0.0 12:103/0 = 0 12:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:103/0/physics_layer_0/angular_velocity = 0.0 13:103/0 = 0 13:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:103/0/physics_layer_0/angular_velocity = 0.0 14:103/0 = 0 14:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:103/0/physics_layer_0/angular_velocity = 0.0 15:103/0 = 0 15:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:103/0/physics_layer_0/angular_velocity = 0.0 16:103/0 = 0 16:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:103/0/physics_layer_0/angular_velocity = 0.0 17:103/0 = 0 17:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:103/0/physics_layer_0/angular_velocity = 0.0 18:103/0 = 0 18:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:103/0/physics_layer_0/angular_velocity = 0.0 19:103/0 = 0 19:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:103/0/physics_layer_0/angular_velocity = 0.0 20:103/0 = 0 20:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:103/0/physics_layer_0/angular_velocity = 0.0 21:103/0 = 0 21:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:103/0/physics_layer_0/angular_velocity = 0.0 22:103/0 = 0 22:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:103/0/physics_layer_0/angular_velocity = 0.0 23:103/0 = 0 23:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:103/0/physics_layer_0/angular_velocity = 0.0 24:103/0 = 0 24:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:103/0/physics_layer_0/angular_velocity = 0.0 25:103/0 = 0 25:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:103/0/physics_layer_0/angular_velocity = 0.0 26:103/0 = 0 26:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:103/0/physics_layer_0/angular_velocity = 0.0 27:103/0 = 0 27:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:103/0/physics_layer_0/angular_velocity = 0.0 28:103/0 = 0 28:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:103/0/physics_layer_0/angular_velocity = 0.0 29:103/0 = 0 29:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:103/0/physics_layer_0/angular_velocity = 0.0 30:103/0 = 0 30:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:103/0/physics_layer_0/angular_velocity = 0.0 31:103/0 = 0 31:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:103/0/physics_layer_0/angular_velocity = 0.0 32:103/0 = 0 32:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:103/0/physics_layer_0/angular_velocity = 0.0 33:103/0 = 0 33:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:103/0/physics_layer_0/angular_velocity = 0.0 34:103/0 = 0 34:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:103/0/physics_layer_0/angular_velocity = 0.0 35:103/0 = 0 35:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:103/0/physics_layer_0/angular_velocity = 0.0 0:104/0 = 0 0:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:104/0/physics_layer_0/angular_velocity = 0.0 1:104/0 = 0 1:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:104/0/physics_layer_0/angular_velocity = 0.0 2:104/0 = 0 2:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:104/0/physics_layer_0/angular_velocity = 0.0 3:104/0 = 0 3:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:104/0/physics_layer_0/angular_velocity = 0.0 4:104/0 = 0 4:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:104/0/physics_layer_0/angular_velocity = 0.0 5:104/0 = 0 5:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:104/0/physics_layer_0/angular_velocity = 0.0 6:104/0 = 0 6:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:104/0/physics_layer_0/angular_velocity = 0.0 7:104/0 = 0 7:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:104/0/physics_layer_0/angular_velocity = 0.0 8:104/0 = 0 8:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:104/0/physics_layer_0/angular_velocity = 0.0 9:104/0 = 0 9:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:104/0/physics_layer_0/angular_velocity = 0.0 10:104/0 = 0 10:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:104/0/physics_layer_0/angular_velocity = 0.0 11:104/0 = 0 11:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:104/0/physics_layer_0/angular_velocity = 0.0 12:104/0 = 0 12:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:104/0/physics_layer_0/angular_velocity = 0.0 13:104/0 = 0 13:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:104/0/physics_layer_0/angular_velocity = 0.0 14:104/0 = 0 14:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:104/0/physics_layer_0/angular_velocity = 0.0 15:104/0 = 0 15:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:104/0/physics_layer_0/angular_velocity = 0.0 16:104/0 = 0 16:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:104/0/physics_layer_0/angular_velocity = 0.0 17:104/0 = 0 17:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:104/0/physics_layer_0/angular_velocity = 0.0 18:104/0 = 0 18:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:104/0/physics_layer_0/angular_velocity = 0.0 19:104/0 = 0 19:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:104/0/physics_layer_0/angular_velocity = 0.0 20:104/0 = 0 20:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:104/0/physics_layer_0/angular_velocity = 0.0 21:104/0 = 0 21:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:104/0/physics_layer_0/angular_velocity = 0.0 22:104/0 = 0 22:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:104/0/physics_layer_0/angular_velocity = 0.0 23:104/0 = 0 23:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:104/0/physics_layer_0/angular_velocity = 0.0 24:104/0 = 0 24:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:104/0/physics_layer_0/angular_velocity = 0.0 25:104/0 = 0 25:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:104/0/physics_layer_0/angular_velocity = 0.0 27:104/0 = 0 27:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:104/0/physics_layer_0/angular_velocity = 0.0 29:104/0 = 0 29:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:104/0/physics_layer_0/angular_velocity = 0.0 30:104/0 = 0 30:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:104/0/physics_layer_0/angular_velocity = 0.0 32:104/0 = 0 32:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:104/0/physics_layer_0/angular_velocity = 0.0 34:104/0 = 0 34:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:104/0/physics_layer_0/angular_velocity = 0.0 35:104/0 = 0 35:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:104/0/physics_layer_0/angular_velocity = 0.0 0:105/0 = 0 0:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:105/0/physics_layer_0/angular_velocity = 0.0 1:105/0 = 0 1:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:105/0/physics_layer_0/angular_velocity = 0.0 2:105/0 = 0 2:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:105/0/physics_layer_0/angular_velocity = 0.0 3:105/0 = 0 3:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:105/0/physics_layer_0/angular_velocity = 0.0 4:105/0 = 0 4:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:105/0/physics_layer_0/angular_velocity = 0.0 5:105/0 = 0 5:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:105/0/physics_layer_0/angular_velocity = 0.0 6:105/0 = 0 6:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:105/0/physics_layer_0/angular_velocity = 0.0 7:105/0 = 0 7:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:105/0/physics_layer_0/angular_velocity = 0.0 8:105/0 = 0 8:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:105/0/physics_layer_0/angular_velocity = 0.0 9:105/0 = 0 9:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:105/0/physics_layer_0/angular_velocity = 0.0 10:105/0 = 0 10:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:105/0/physics_layer_0/angular_velocity = 0.0 11:105/0 = 0 11:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:105/0/physics_layer_0/angular_velocity = 0.0 12:105/0 = 0 12:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:105/0/physics_layer_0/angular_velocity = 0.0 13:105/0 = 0 13:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:105/0/physics_layer_0/angular_velocity = 0.0 14:105/0 = 0 14:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:105/0/physics_layer_0/angular_velocity = 0.0 15:105/0 = 0 15:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:105/0/physics_layer_0/angular_velocity = 0.0 16:105/0 = 0 16:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:105/0/physics_layer_0/angular_velocity = 0.0 17:105/0 = 0 17:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:105/0/physics_layer_0/angular_velocity = 0.0 18:105/0 = 0 18:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:105/0/physics_layer_0/angular_velocity = 0.0 19:105/0 = 0 19:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:105/0/physics_layer_0/angular_velocity = 0.0 20:105/0 = 0 20:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:105/0/physics_layer_0/angular_velocity = 0.0 21:105/0 = 0 21:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:105/0/physics_layer_0/angular_velocity = 0.0 22:105/0 = 0 22:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:105/0/physics_layer_0/angular_velocity = 0.0 23:105/0 = 0 23:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:105/0/physics_layer_0/angular_velocity = 0.0 24:105/0 = 0 24:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:105/0/physics_layer_0/angular_velocity = 0.0 25:105/0 = 0 25:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:105/0/physics_layer_0/angular_velocity = 0.0 27:105/0 = 0 27:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:105/0/physics_layer_0/angular_velocity = 0.0 29:105/0 = 0 29:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:105/0/physics_layer_0/angular_velocity = 0.0 30:105/0 = 0 30:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:105/0/physics_layer_0/angular_velocity = 0.0 32:105/0 = 0 32:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:105/0/physics_layer_0/angular_velocity = 0.0 34:105/0 = 0 34:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:105/0/physics_layer_0/angular_velocity = 0.0 35:105/0 = 0 35:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:105/0/physics_layer_0/angular_velocity = 0.0 0:106/0 = 0 0:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:106/0/physics_layer_0/angular_velocity = 0.0 1:106/0 = 0 1:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:106/0/physics_layer_0/angular_velocity = 0.0 3:106/0 = 0 3:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:106/0/physics_layer_0/angular_velocity = 0.0 5:106/0 = 0 5:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:106/0/physics_layer_0/angular_velocity = 0.0 6:106/0 = 0 6:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:106/0/physics_layer_0/angular_velocity = 0.0 8:106/0 = 0 8:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:106/0/physics_layer_0/angular_velocity = 0.0 10:106/0 = 0 10:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:106/0/physics_layer_0/angular_velocity = 0.0 11:106/0 = 0 11:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:106/0/physics_layer_0/angular_velocity = 0.0 12:106/0 = 0 12:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:106/0/physics_layer_0/angular_velocity = 0.0 13:106/0 = 0 13:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:106/0/physics_layer_0/angular_velocity = 0.0 14:106/0 = 0 14:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:106/0/physics_layer_0/angular_velocity = 0.0 15:106/0 = 0 15:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:106/0/physics_layer_0/angular_velocity = 0.0 16:106/0 = 0 16:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:106/0/physics_layer_0/angular_velocity = 0.0 17:106/0 = 0 17:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:106/0/physics_layer_0/angular_velocity = 0.0 18:106/0 = 0 18:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:106/0/physics_layer_0/angular_velocity = 0.0 19:106/0 = 0 19:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:106/0/physics_layer_0/angular_velocity = 0.0 20:106/0 = 0 20:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:106/0/physics_layer_0/angular_velocity = 0.0 21:106/0 = 0 21:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:106/0/physics_layer_0/angular_velocity = 0.0 22:106/0 = 0 22:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:106/0/physics_layer_0/angular_velocity = 0.0 23:106/0 = 0 23:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:106/0/physics_layer_0/angular_velocity = 0.0 24:106/0 = 0 24:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:106/0/physics_layer_0/angular_velocity = 0.0 25:106/0 = 0 25:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:106/0/physics_layer_0/angular_velocity = 0.0 26:106/0 = 0 26:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:106/0/physics_layer_0/angular_velocity = 0.0 27:106/0 = 0 27:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:106/0/physics_layer_0/angular_velocity = 0.0 28:106/0 = 0 28:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:106/0/physics_layer_0/angular_velocity = 0.0 29:106/0 = 0 29:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:106/0/physics_layer_0/angular_velocity = 0.0 30:106/0 = 0 30:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:106/0/physics_layer_0/angular_velocity = 0.0 31:106/0 = 0 31:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:106/0/physics_layer_0/angular_velocity = 0.0 32:106/0 = 0 32:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:106/0/physics_layer_0/angular_velocity = 0.0 33:106/0 = 0 33:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:106/0/physics_layer_0/angular_velocity = 0.0 34:106/0 = 0 34:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:106/0/physics_layer_0/angular_velocity = 0.0 35:106/0 = 0 35:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:106/0/physics_layer_0/angular_velocity = 0.0 0:107/0 = 0 0:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:107/0/physics_layer_0/angular_velocity = 0.0 1:107/0 = 0 1:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:107/0/physics_layer_0/angular_velocity = 0.0 3:107/0 = 0 3:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:107/0/physics_layer_0/angular_velocity = 0.0 5:107/0 = 0 5:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:107/0/physics_layer_0/angular_velocity = 0.0 6:107/0 = 0 6:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:107/0/physics_layer_0/angular_velocity = 0.0 8:107/0 = 0 8:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:107/0/physics_layer_0/angular_velocity = 0.0 10:107/0 = 0 10:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:107/0/physics_layer_0/angular_velocity = 0.0 11:107/0 = 0 11:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:107/0/physics_layer_0/angular_velocity = 0.0 12:107/0 = 0 12:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:107/0/physics_layer_0/angular_velocity = 0.0 13:107/0 = 0 13:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:107/0/physics_layer_0/angular_velocity = 0.0 14:107/0 = 0 14:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:107/0/physics_layer_0/angular_velocity = 0.0 15:107/0 = 0 15:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:107/0/physics_layer_0/angular_velocity = 0.0 16:107/0 = 0 16:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:107/0/physics_layer_0/angular_velocity = 0.0 17:107/0 = 0 17:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:107/0/physics_layer_0/angular_velocity = 0.0 18:107/0 = 0 18:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:107/0/physics_layer_0/angular_velocity = 0.0 19:107/0 = 0 19:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:107/0/physics_layer_0/angular_velocity = 0.0 20:107/0 = 0 20:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:107/0/physics_layer_0/angular_velocity = 0.0 21:107/0 = 0 21:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:107/0/physics_layer_0/angular_velocity = 0.0 22:107/0 = 0 22:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:107/0/physics_layer_0/angular_velocity = 0.0 23:107/0 = 0 23:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:107/0/physics_layer_0/angular_velocity = 0.0 24:107/0 = 0 24:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:107/0/physics_layer_0/angular_velocity = 0.0 25:107/0 = 0 25:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:107/0/physics_layer_0/angular_velocity = 0.0 26:107/0 = 0 26:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:107/0/physics_layer_0/angular_velocity = 0.0 27:107/0 = 0 27:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:107/0/physics_layer_0/angular_velocity = 0.0 28:107/0 = 0 28:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:107/0/physics_layer_0/angular_velocity = 0.0 29:107/0 = 0 29:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:107/0/physics_layer_0/angular_velocity = 0.0 30:107/0 = 0 30:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:107/0/physics_layer_0/angular_velocity = 0.0 31:107/0 = 0 31:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:107/0/physics_layer_0/angular_velocity = 0.0 32:107/0 = 0 32:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:107/0/physics_layer_0/angular_velocity = 0.0 33:107/0 = 0 33:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:107/0/physics_layer_0/angular_velocity = 0.0 34:107/0 = 0 34:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:107/0/physics_layer_0/angular_velocity = 0.0 35:107/0 = 0 35:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:107/0/physics_layer_0/angular_velocity = 0.0 0:108/0 = 0 0:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:108/0/physics_layer_0/angular_velocity = 0.0 1:108/0 = 0 1:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:108/0/physics_layer_0/angular_velocity = 0.0 2:108/0 = 0 2:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:108/0/physics_layer_0/angular_velocity = 0.0 3:108/0 = 0 3:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:108/0/physics_layer_0/angular_velocity = 0.0 4:108/0 = 0 4:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:108/0/physics_layer_0/angular_velocity = 0.0 5:108/0 = 0 5:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:108/0/physics_layer_0/angular_velocity = 0.0 6:108/0 = 0 6:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:108/0/physics_layer_0/angular_velocity = 0.0 7:108/0 = 0 7:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:108/0/physics_layer_0/angular_velocity = 0.0 8:108/0 = 0 8:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:108/0/physics_layer_0/angular_velocity = 0.0 9:108/0 = 0 9:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:108/0/physics_layer_0/angular_velocity = 0.0 10:108/0 = 0 10:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:108/0/physics_layer_0/angular_velocity = 0.0 11:108/0 = 0 11:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:108/0/physics_layer_0/angular_velocity = 0.0 12:108/0 = 0 12:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:108/0/physics_layer_0/angular_velocity = 0.0 13:108/0 = 0 13:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:108/0/physics_layer_0/angular_velocity = 0.0 14:108/0 = 0 14:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:108/0/physics_layer_0/angular_velocity = 0.0 15:108/0 = 0 15:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:108/0/physics_layer_0/angular_velocity = 0.0 16:108/0 = 0 16:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:108/0/physics_layer_0/angular_velocity = 0.0 17:108/0 = 0 17:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:108/0/physics_layer_0/angular_velocity = 0.0 18:108/0 = 0 18:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:108/0/physics_layer_0/angular_velocity = 0.0 19:108/0 = 0 19:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:108/0/physics_layer_0/angular_velocity = 0.0 20:108/0 = 0 20:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:108/0/physics_layer_0/angular_velocity = 0.0 21:108/0 = 0 21:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:108/0/physics_layer_0/angular_velocity = 0.0 22:108/0 = 0 22:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:108/0/physics_layer_0/angular_velocity = 0.0 23:108/0 = 0 23:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:108/0/physics_layer_0/angular_velocity = 0.0 24:108/0 = 0 24:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:108/0/physics_layer_0/angular_velocity = 0.0 25:108/0 = 0 25:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:108/0/physics_layer_0/angular_velocity = 0.0 26:108/0 = 0 26:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:108/0/physics_layer_0/angular_velocity = 0.0 27:108/0 = 0 27:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:108/0/physics_layer_0/angular_velocity = 0.0 28:108/0 = 0 28:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:108/0/physics_layer_0/angular_velocity = 0.0 29:108/0 = 0 29:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:108/0/physics_layer_0/angular_velocity = 0.0 30:108/0 = 0 30:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:108/0/physics_layer_0/angular_velocity = 0.0 31:108/0 = 0 31:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:108/0/physics_layer_0/angular_velocity = 0.0 32:108/0 = 0 32:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:108/0/physics_layer_0/angular_velocity = 0.0 33:108/0 = 0 33:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:108/0/physics_layer_0/angular_velocity = 0.0 34:108/0 = 0 34:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:108/0/physics_layer_0/angular_velocity = 0.0 35:108/0 = 0 35:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:108/0/physics_layer_0/angular_velocity = 0.0 0:109/0 = 0 0:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:109/0/physics_layer_0/angular_velocity = 0.0 1:109/0 = 0 1:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:109/0/physics_layer_0/angular_velocity = 0.0 2:109/0 = 0 2:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:109/0/physics_layer_0/angular_velocity = 0.0 3:109/0 = 0 3:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:109/0/physics_layer_0/angular_velocity = 0.0 4:109/0 = 0 4:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:109/0/physics_layer_0/angular_velocity = 0.0 5:109/0 = 0 5:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:109/0/physics_layer_0/angular_velocity = 0.0 6:109/0 = 0 6:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:109/0/physics_layer_0/angular_velocity = 0.0 7:109/0 = 0 7:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:109/0/physics_layer_0/angular_velocity = 0.0 8:109/0 = 0 8:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:109/0/physics_layer_0/angular_velocity = 0.0 9:109/0 = 0 9:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:109/0/physics_layer_0/angular_velocity = 0.0 10:109/0 = 0 10:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:109/0/physics_layer_0/angular_velocity = 0.0 11:109/0 = 0 11:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:109/0/physics_layer_0/angular_velocity = 0.0 12:109/0 = 0 12:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:109/0/physics_layer_0/angular_velocity = 0.0 13:109/0 = 0 13:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:109/0/physics_layer_0/angular_velocity = 0.0 14:109/0 = 0 14:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:109/0/physics_layer_0/angular_velocity = 0.0 15:109/0 = 0 15:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:109/0/physics_layer_0/angular_velocity = 0.0 16:109/0 = 0 16:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:109/0/physics_layer_0/angular_velocity = 0.0 17:109/0 = 0 17:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:109/0/physics_layer_0/angular_velocity = 0.0 18:109/0 = 0 18:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:109/0/physics_layer_0/angular_velocity = 0.0 19:109/0 = 0 19:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:109/0/physics_layer_0/angular_velocity = 0.0 20:109/0 = 0 20:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:109/0/physics_layer_0/angular_velocity = 0.0 21:109/0 = 0 21:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:109/0/physics_layer_0/angular_velocity = 0.0 22:109/0 = 0 22:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:109/0/physics_layer_0/angular_velocity = 0.0 23:109/0 = 0 23:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:109/0/physics_layer_0/angular_velocity = 0.0 24:109/0 = 0 24:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:109/0/physics_layer_0/angular_velocity = 0.0 25:109/0 = 0 25:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:109/0/physics_layer_0/angular_velocity = 0.0 26:109/0 = 0 26:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:109/0/physics_layer_0/angular_velocity = 0.0 27:109/0 = 0 27:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:109/0/physics_layer_0/angular_velocity = 0.0 28:109/0 = 0 28:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:109/0/physics_layer_0/angular_velocity = 0.0 29:109/0 = 0 29:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:109/0/physics_layer_0/angular_velocity = 0.0 30:109/0 = 0 30:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:109/0/physics_layer_0/angular_velocity = 0.0 31:109/0 = 0 31:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:109/0/physics_layer_0/angular_velocity = 0.0 32:109/0 = 0 32:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:109/0/physics_layer_0/angular_velocity = 0.0 33:109/0 = 0 33:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:109/0/physics_layer_0/angular_velocity = 0.0 34:109/0 = 0 34:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:109/0/physics_layer_0/angular_velocity = 0.0 35:109/0 = 0 35:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:109/0/physics_layer_0/angular_velocity = 0.0 0:110/0 = 0 0:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:110/0/physics_layer_0/angular_velocity = 0.0 1:110/0 = 0 1:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:110/0/physics_layer_0/angular_velocity = 0.0 2:110/0 = 0 2:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:110/0/physics_layer_0/angular_velocity = 0.0 3:110/0 = 0 3:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:110/0/physics_layer_0/angular_velocity = 0.0 4:110/0 = 0 4:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:110/0/physics_layer_0/angular_velocity = 0.0 5:110/0 = 0 5:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:110/0/physics_layer_0/angular_velocity = 0.0 6:110/0 = 0 6:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:110/0/physics_layer_0/angular_velocity = 0.0 7:110/0 = 0 7:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:110/0/physics_layer_0/angular_velocity = 0.0 8:110/0 = 0 8:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:110/0/physics_layer_0/angular_velocity = 0.0 9:110/0 = 0 9:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:110/0/physics_layer_0/angular_velocity = 0.0 10:110/0 = 0 10:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:110/0/physics_layer_0/angular_velocity = 0.0 11:110/0 = 0 11:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:110/0/physics_layer_0/angular_velocity = 0.0 12:110/0 = 0 12:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:110/0/physics_layer_0/angular_velocity = 0.0 13:110/0 = 0 13:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:110/0/physics_layer_0/angular_velocity = 0.0 14:110/0 = 0 14:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:110/0/physics_layer_0/angular_velocity = 0.0 15:110/0 = 0 15:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:110/0/physics_layer_0/angular_velocity = 0.0 16:110/0 = 0 16:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:110/0/physics_layer_0/angular_velocity = 0.0 17:110/0 = 0 17:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:110/0/physics_layer_0/angular_velocity = 0.0 18:110/0 = 0 18:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:110/0/physics_layer_0/angular_velocity = 0.0 19:110/0 = 0 19:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:110/0/physics_layer_0/angular_velocity = 0.0 20:110/0 = 0 20:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:110/0/physics_layer_0/angular_velocity = 0.0 21:110/0 = 0 21:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:110/0/physics_layer_0/angular_velocity = 0.0 22:110/0 = 0 22:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:110/0/physics_layer_0/angular_velocity = 0.0 23:110/0 = 0 23:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:110/0/physics_layer_0/angular_velocity = 0.0 24:110/0 = 0 24:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:110/0/physics_layer_0/angular_velocity = 0.0 25:110/0 = 0 25:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:110/0/physics_layer_0/angular_velocity = 0.0 26:110/0 = 0 26:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:110/0/physics_layer_0/angular_velocity = 0.0 27:110/0 = 0 27:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:110/0/physics_layer_0/angular_velocity = 0.0 28:110/0 = 0 28:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:110/0/physics_layer_0/angular_velocity = 0.0 29:110/0 = 0 29:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:110/0/physics_layer_0/angular_velocity = 0.0 30:110/0 = 0 30:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:110/0/physics_layer_0/angular_velocity = 0.0 31:110/0 = 0 31:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:110/0/physics_layer_0/angular_velocity = 0.0 32:110/0 = 0 32:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:110/0/physics_layer_0/angular_velocity = 0.0 33:110/0 = 0 33:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:110/0/physics_layer_0/angular_velocity = 0.0 34:110/0 = 0 34:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:110/0/physics_layer_0/angular_velocity = 0.0 35:110/0 = 0 35:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:110/0/physics_layer_0/angular_velocity = 0.0 0:111/0 = 0 0:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:111/0/physics_layer_0/angular_velocity = 0.0 1:111/0 = 0 1:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:111/0/physics_layer_0/angular_velocity = 0.0 2:111/0 = 0 2:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:111/0/physics_layer_0/angular_velocity = 0.0 3:111/0 = 0 3:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:111/0/physics_layer_0/angular_velocity = 0.0 4:111/0 = 0 4:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:111/0/physics_layer_0/angular_velocity = 0.0 5:111/0 = 0 5:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:111/0/physics_layer_0/angular_velocity = 0.0 6:111/0 = 0 6:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:111/0/physics_layer_0/angular_velocity = 0.0 7:111/0 = 0 7:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:111/0/physics_layer_0/angular_velocity = 0.0 8:111/0 = 0 8:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:111/0/physics_layer_0/angular_velocity = 0.0 9:111/0 = 0 9:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:111/0/physics_layer_0/angular_velocity = 0.0 10:111/0 = 0 10:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:111/0/physics_layer_0/angular_velocity = 0.0 11:111/0 = 0 11:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:111/0/physics_layer_0/angular_velocity = 0.0 12:111/0 = 0 12:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:111/0/physics_layer_0/angular_velocity = 0.0 13:111/0 = 0 13:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:111/0/physics_layer_0/angular_velocity = 0.0 14:111/0 = 0 14:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:111/0/physics_layer_0/angular_velocity = 0.0 15:111/0 = 0 15:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:111/0/physics_layer_0/angular_velocity = 0.0 16:111/0 = 0 16:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:111/0/physics_layer_0/angular_velocity = 0.0 17:111/0 = 0 17:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:111/0/physics_layer_0/angular_velocity = 0.0 18:111/0 = 0 18:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:111/0/physics_layer_0/angular_velocity = 0.0 19:111/0 = 0 19:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:111/0/physics_layer_0/angular_velocity = 0.0 20:111/0 = 0 20:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:111/0/physics_layer_0/angular_velocity = 0.0 21:111/0 = 0 21:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:111/0/physics_layer_0/angular_velocity = 0.0 22:111/0 = 0 22:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:111/0/physics_layer_0/angular_velocity = 0.0 23:111/0 = 0 23:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:111/0/physics_layer_0/angular_velocity = 0.0 24:111/0 = 0 24:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:111/0/physics_layer_0/angular_velocity = 0.0 25:111/0 = 0 25:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:111/0/physics_layer_0/angular_velocity = 0.0 26:111/0 = 0 26:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:111/0/physics_layer_0/angular_velocity = 0.0 27:111/0 = 0 27:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:111/0/physics_layer_0/angular_velocity = 0.0 28:111/0 = 0 28:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:111/0/physics_layer_0/angular_velocity = 0.0 29:111/0 = 0 29:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:111/0/physics_layer_0/angular_velocity = 0.0 30:111/0 = 0 30:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:111/0/physics_layer_0/angular_velocity = 0.0 31:111/0 = 0 31:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:111/0/physics_layer_0/angular_velocity = 0.0 32:111/0 = 0 32:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:111/0/physics_layer_0/angular_velocity = 0.0 33:111/0 = 0 33:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:111/0/physics_layer_0/angular_velocity = 0.0 34:111/0 = 0 34:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:111/0/physics_layer_0/angular_velocity = 0.0 35:111/0 = 0 35:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:111/0/physics_layer_0/angular_velocity = 0.0 0:112/0 = 0 0:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:112/0/physics_layer_0/angular_velocity = 0.0 1:112/0 = 0 1:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:112/0/physics_layer_0/angular_velocity = 0.0 2:112/0 = 0 2:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:112/0/physics_layer_0/angular_velocity = 0.0 3:112/0 = 0 3:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:112/0/physics_layer_0/angular_velocity = 0.0 4:112/0 = 0 4:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:112/0/physics_layer_0/angular_velocity = 0.0 5:112/0 = 0 5:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:112/0/physics_layer_0/angular_velocity = 0.0 6:112/0 = 0 6:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:112/0/physics_layer_0/angular_velocity = 0.0 7:112/0 = 0 7:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:112/0/physics_layer_0/angular_velocity = 0.0 8:112/0 = 0 8:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:112/0/physics_layer_0/angular_velocity = 0.0 9:112/0 = 0 9:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:112/0/physics_layer_0/angular_velocity = 0.0 10:112/0 = 0 10:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:112/0/physics_layer_0/angular_velocity = 0.0 11:112/0 = 0 11:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:112/0/physics_layer_0/angular_velocity = 0.0 12:112/0 = 0 12:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:112/0/physics_layer_0/angular_velocity = 0.0 13:112/0 = 0 13:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:112/0/physics_layer_0/angular_velocity = 0.0 14:112/0 = 0 14:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:112/0/physics_layer_0/angular_velocity = 0.0 15:112/0 = 0 15:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:112/0/physics_layer_0/angular_velocity = 0.0 16:112/0 = 0 16:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:112/0/physics_layer_0/angular_velocity = 0.0 17:112/0 = 0 17:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:112/0/physics_layer_0/angular_velocity = 0.0 18:112/0 = 0 18:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:112/0/physics_layer_0/angular_velocity = 0.0 19:112/0 = 0 19:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:112/0/physics_layer_0/angular_velocity = 0.0 20:112/0 = 0 20:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:112/0/physics_layer_0/angular_velocity = 0.0 21:112/0 = 0 21:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:112/0/physics_layer_0/angular_velocity = 0.0 22:112/0 = 0 22:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:112/0/physics_layer_0/angular_velocity = 0.0 23:112/0 = 0 23:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:112/0/physics_layer_0/angular_velocity = 0.0 24:112/0 = 0 24:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:112/0/physics_layer_0/angular_velocity = 0.0 25:112/0 = 0 25:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:112/0/physics_layer_0/angular_velocity = 0.0 26:112/0 = 0 26:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:112/0/physics_layer_0/angular_velocity = 0.0 27:112/0 = 0 27:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:112/0/physics_layer_0/angular_velocity = 0.0 28:112/0 = 0 28:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:112/0/physics_layer_0/angular_velocity = 0.0 29:112/0 = 0 29:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:112/0/physics_layer_0/angular_velocity = 0.0 30:112/0 = 0 30:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:112/0/physics_layer_0/angular_velocity = 0.0 31:112/0 = 0 31:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:112/0/physics_layer_0/angular_velocity = 0.0 32:112/0 = 0 32:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:112/0/physics_layer_0/angular_velocity = 0.0 33:112/0 = 0 33:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:112/0/physics_layer_0/angular_velocity = 0.0 34:112/0 = 0 34:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:112/0/physics_layer_0/angular_velocity = 0.0 35:112/0 = 0 35:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:112/0/physics_layer_0/angular_velocity = 0.0 0:113/0 = 0 0:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:113/0/physics_layer_0/angular_velocity = 0.0 1:113/0 = 0 1:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:113/0/physics_layer_0/angular_velocity = 0.0 2:113/0 = 0 2:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:113/0/physics_layer_0/angular_velocity = 0.0 3:113/0 = 0 3:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:113/0/physics_layer_0/angular_velocity = 0.0 4:113/0 = 0 4:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:113/0/physics_layer_0/angular_velocity = 0.0 5:113/0 = 0 5:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:113/0/physics_layer_0/angular_velocity = 0.0 6:113/0 = 0 6:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:113/0/physics_layer_0/angular_velocity = 0.0 7:113/0 = 0 7:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:113/0/physics_layer_0/angular_velocity = 0.0 8:113/0 = 0 8:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:113/0/physics_layer_0/angular_velocity = 0.0 9:113/0 = 0 9:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:113/0/physics_layer_0/angular_velocity = 0.0 10:113/0 = 0 10:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:113/0/physics_layer_0/angular_velocity = 0.0 11:113/0 = 0 11:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:113/0/physics_layer_0/angular_velocity = 0.0 12:113/0 = 0 12:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:113/0/physics_layer_0/angular_velocity = 0.0 13:113/0 = 0 13:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:113/0/physics_layer_0/angular_velocity = 0.0 14:113/0 = 0 14:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:113/0/physics_layer_0/angular_velocity = 0.0 15:113/0 = 0 15:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:113/0/physics_layer_0/angular_velocity = 0.0 16:113/0 = 0 16:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:113/0/physics_layer_0/angular_velocity = 0.0 17:113/0 = 0 17:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:113/0/physics_layer_0/angular_velocity = 0.0 18:113/0 = 0 18:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:113/0/physics_layer_0/angular_velocity = 0.0 19:113/0 = 0 19:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:113/0/physics_layer_0/angular_velocity = 0.0 20:113/0 = 0 20:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:113/0/physics_layer_0/angular_velocity = 0.0 21:113/0 = 0 21:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:113/0/physics_layer_0/angular_velocity = 0.0 22:113/0 = 0 22:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:113/0/physics_layer_0/angular_velocity = 0.0 23:113/0 = 0 23:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:113/0/physics_layer_0/angular_velocity = 0.0 24:113/0 = 0 24:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:113/0/physics_layer_0/angular_velocity = 0.0 25:113/0 = 0 25:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:113/0/physics_layer_0/angular_velocity = 0.0 26:113/0 = 0 26:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:113/0/physics_layer_0/angular_velocity = 0.0 27:113/0 = 0 27:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:113/0/physics_layer_0/angular_velocity = 0.0 28:113/0 = 0 28:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:113/0/physics_layer_0/angular_velocity = 0.0 29:113/0 = 0 29:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:113/0/physics_layer_0/angular_velocity = 0.0 30:113/0 = 0 30:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:113/0/physics_layer_0/angular_velocity = 0.0 31:113/0 = 0 31:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:113/0/physics_layer_0/angular_velocity = 0.0 32:113/0 = 0 32:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:113/0/physics_layer_0/angular_velocity = 0.0 33:113/0 = 0 33:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:113/0/physics_layer_0/angular_velocity = 0.0 34:113/0 = 0 34:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:113/0/physics_layer_0/angular_velocity = 0.0 35:113/0 = 0 35:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:113/0/physics_layer_0/angular_velocity = 0.0 0:114/0 = 0 0:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:114/0/physics_layer_0/angular_velocity = 0.0 1:114/0 = 0 1:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:114/0/physics_layer_0/angular_velocity = 0.0 2:114/0 = 0 2:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:114/0/physics_layer_0/angular_velocity = 0.0 3:114/0 = 0 3:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:114/0/physics_layer_0/angular_velocity = 0.0 4:114/0 = 0 4:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:114/0/physics_layer_0/angular_velocity = 0.0 5:114/0 = 0 5:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:114/0/physics_layer_0/angular_velocity = 0.0 6:114/0 = 0 6:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:114/0/physics_layer_0/angular_velocity = 0.0 7:114/0 = 0 7:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:114/0/physics_layer_0/angular_velocity = 0.0 8:114/0 = 0 8:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:114/0/physics_layer_0/angular_velocity = 0.0 9:114/0 = 0 9:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:114/0/physics_layer_0/angular_velocity = 0.0 10:114/0 = 0 10:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:114/0/physics_layer_0/angular_velocity = 0.0 11:114/0 = 0 11:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:114/0/physics_layer_0/angular_velocity = 0.0 12:114/0 = 0 12:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:114/0/physics_layer_0/angular_velocity = 0.0 13:114/0 = 0 13:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:114/0/physics_layer_0/angular_velocity = 0.0 14:114/0 = 0 14:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:114/0/physics_layer_0/angular_velocity = 0.0 15:114/0 = 0 15:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:114/0/physics_layer_0/angular_velocity = 0.0 16:114/0 = 0 16:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:114/0/physics_layer_0/angular_velocity = 0.0 17:114/0 = 0 17:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:114/0/physics_layer_0/angular_velocity = 0.0 18:114/0 = 0 18:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:114/0/physics_layer_0/angular_velocity = 0.0 19:114/0 = 0 19:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:114/0/physics_layer_0/angular_velocity = 0.0 20:114/0 = 0 20:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:114/0/physics_layer_0/angular_velocity = 0.0 21:114/0 = 0 21:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:114/0/physics_layer_0/angular_velocity = 0.0 22:114/0 = 0 22:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:114/0/physics_layer_0/angular_velocity = 0.0 23:114/0 = 0 23:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:114/0/physics_layer_0/angular_velocity = 0.0 24:114/0 = 0 24:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:114/0/physics_layer_0/angular_velocity = 0.0 25:114/0 = 0 25:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:114/0/physics_layer_0/angular_velocity = 0.0 26:114/0 = 0 26:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:114/0/physics_layer_0/angular_velocity = 0.0 27:114/0 = 0 27:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:114/0/physics_layer_0/angular_velocity = 0.0 28:114/0 = 0 28:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:114/0/physics_layer_0/angular_velocity = 0.0 29:114/0 = 0 29:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:114/0/physics_layer_0/angular_velocity = 0.0 30:114/0 = 0 30:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:114/0/physics_layer_0/angular_velocity = 0.0 31:114/0 = 0 31:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:114/0/physics_layer_0/angular_velocity = 0.0 32:114/0 = 0 32:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:114/0/physics_layer_0/angular_velocity = 0.0 33:114/0 = 0 33:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:114/0/physics_layer_0/angular_velocity = 0.0 34:114/0 = 0 34:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:114/0/physics_layer_0/angular_velocity = 0.0 35:114/0 = 0 35:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:114/0/physics_layer_0/angular_velocity = 0.0 0:115/0 = 0 0:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:115/0/physics_layer_0/angular_velocity = 0.0 1:115/0 = 0 1:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:115/0/physics_layer_0/angular_velocity = 0.0 2:115/0 = 0 2:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:115/0/physics_layer_0/angular_velocity = 0.0 3:115/0 = 0 3:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:115/0/physics_layer_0/angular_velocity = 0.0 4:115/0 = 0 4:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:115/0/physics_layer_0/angular_velocity = 0.0 5:115/0 = 0 5:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:115/0/physics_layer_0/angular_velocity = 0.0 6:115/0 = 0 6:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:115/0/physics_layer_0/angular_velocity = 0.0 7:115/0 = 0 7:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:115/0/physics_layer_0/angular_velocity = 0.0 8:115/0 = 0 8:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:115/0/physics_layer_0/angular_velocity = 0.0 9:115/0 = 0 9:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:115/0/physics_layer_0/angular_velocity = 0.0 10:115/0 = 0 10:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:115/0/physics_layer_0/angular_velocity = 0.0 11:115/0 = 0 11:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:115/0/physics_layer_0/angular_velocity = 0.0 12:115/0 = 0 12:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:115/0/physics_layer_0/angular_velocity = 0.0 13:115/0 = 0 13:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:115/0/physics_layer_0/angular_velocity = 0.0 14:115/0 = 0 14:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:115/0/physics_layer_0/angular_velocity = 0.0 15:115/0 = 0 15:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:115/0/physics_layer_0/angular_velocity = 0.0 16:115/0 = 0 16:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:115/0/physics_layer_0/angular_velocity = 0.0 17:115/0 = 0 17:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:115/0/physics_layer_0/angular_velocity = 0.0 18:115/0 = 0 18:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:115/0/physics_layer_0/angular_velocity = 0.0 19:115/0 = 0 19:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:115/0/physics_layer_0/angular_velocity = 0.0 20:115/0 = 0 20:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:115/0/physics_layer_0/angular_velocity = 0.0 21:115/0 = 0 21:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:115/0/physics_layer_0/angular_velocity = 0.0 22:115/0 = 0 22:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:115/0/physics_layer_0/angular_velocity = 0.0 23:115/0 = 0 23:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:115/0/physics_layer_0/angular_velocity = 0.0 24:115/0 = 0 24:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:115/0/physics_layer_0/angular_velocity = 0.0 25:115/0 = 0 25:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:115/0/physics_layer_0/angular_velocity = 0.0 26:115/0 = 0 26:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:115/0/physics_layer_0/angular_velocity = 0.0 27:115/0 = 0 27:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:115/0/physics_layer_0/angular_velocity = 0.0 28:115/0 = 0 28:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:115/0/physics_layer_0/angular_velocity = 0.0 29:115/0 = 0 29:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:115/0/physics_layer_0/angular_velocity = 0.0 30:115/0 = 0 30:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:115/0/physics_layer_0/angular_velocity = 0.0 31:115/0 = 0 31:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:115/0/physics_layer_0/angular_velocity = 0.0 32:115/0 = 0 32:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:115/0/physics_layer_0/angular_velocity = 0.0 33:115/0 = 0 33:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:115/0/physics_layer_0/angular_velocity = 0.0 34:115/0 = 0 34:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:115/0/physics_layer_0/angular_velocity = 0.0 35:115/0 = 0 35:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:115/0/physics_layer_0/angular_velocity = 0.0 0:116/0 = 0 0:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:116/0/physics_layer_0/angular_velocity = 0.0 1:116/0 = 0 1:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:116/0/physics_layer_0/angular_velocity = 0.0 2:116/0 = 0 2:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:116/0/physics_layer_0/angular_velocity = 0.0 3:116/0 = 0 3:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:116/0/physics_layer_0/angular_velocity = 0.0 4:116/0 = 0 4:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:116/0/physics_layer_0/angular_velocity = 0.0 5:116/0 = 0 5:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:116/0/physics_layer_0/angular_velocity = 0.0 6:116/0 = 0 6:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:116/0/physics_layer_0/angular_velocity = 0.0 7:116/0 = 0 7:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:116/0/physics_layer_0/angular_velocity = 0.0 8:116/0 = 0 8:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:116/0/physics_layer_0/angular_velocity = 0.0 9:116/0 = 0 9:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:116/0/physics_layer_0/angular_velocity = 0.0 10:116/0 = 0 10:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:116/0/physics_layer_0/angular_velocity = 0.0 11:116/0 = 0 11:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:116/0/physics_layer_0/angular_velocity = 0.0 12:116/0 = 0 12:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:116/0/physics_layer_0/angular_velocity = 0.0 13:116/0 = 0 13:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:116/0/physics_layer_0/angular_velocity = 0.0 14:116/0 = 0 14:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:116/0/physics_layer_0/angular_velocity = 0.0 15:116/0 = 0 15:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:116/0/physics_layer_0/angular_velocity = 0.0 16:116/0 = 0 16:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:116/0/physics_layer_0/angular_velocity = 0.0 17:116/0 = 0 17:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:116/0/physics_layer_0/angular_velocity = 0.0 18:116/0 = 0 18:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:116/0/physics_layer_0/angular_velocity = 0.0 19:116/0 = 0 19:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:116/0/physics_layer_0/angular_velocity = 0.0 20:116/0 = 0 20:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:116/0/physics_layer_0/angular_velocity = 0.0 21:116/0 = 0 21:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:116/0/physics_layer_0/angular_velocity = 0.0 22:116/0 = 0 22:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:116/0/physics_layer_0/angular_velocity = 0.0 23:116/0 = 0 23:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:116/0/physics_layer_0/angular_velocity = 0.0 24:116/0 = 0 24:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:116/0/physics_layer_0/angular_velocity = 0.0 25:116/0 = 0 25:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:116/0/physics_layer_0/angular_velocity = 0.0 26:116/0 = 0 26:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:116/0/physics_layer_0/angular_velocity = 0.0 27:116/0 = 0 27:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:116/0/physics_layer_0/angular_velocity = 0.0 28:116/0 = 0 28:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:116/0/physics_layer_0/angular_velocity = 0.0 29:116/0 = 0 29:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:116/0/physics_layer_0/angular_velocity = 0.0 30:116/0 = 0 30:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:116/0/physics_layer_0/angular_velocity = 0.0 31:116/0 = 0 31:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:116/0/physics_layer_0/angular_velocity = 0.0 32:116/0 = 0 32:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:116/0/physics_layer_0/angular_velocity = 0.0 33:116/0 = 0 33:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:116/0/physics_layer_0/angular_velocity = 0.0 34:116/0 = 0 34:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:116/0/physics_layer_0/angular_velocity = 0.0 35:116/0 = 0 35:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:116/0/physics_layer_0/angular_velocity = 0.0 0:117/0 = 0 0:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:117/0/physics_layer_0/angular_velocity = 0.0 1:117/0 = 0 1:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:117/0/physics_layer_0/angular_velocity = 0.0 2:117/0 = 0 2:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:117/0/physics_layer_0/angular_velocity = 0.0 3:117/0 = 0 3:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:117/0/physics_layer_0/angular_velocity = 0.0 4:117/0 = 0 4:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:117/0/physics_layer_0/angular_velocity = 0.0 5:117/0 = 0 5:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:117/0/physics_layer_0/angular_velocity = 0.0 6:117/0 = 0 6:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:117/0/physics_layer_0/angular_velocity = 0.0 7:117/0 = 0 7:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:117/0/physics_layer_0/angular_velocity = 0.0 8:117/0 = 0 8:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:117/0/physics_layer_0/angular_velocity = 0.0 9:117/0 = 0 9:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:117/0/physics_layer_0/angular_velocity = 0.0 10:117/0 = 0 10:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:117/0/physics_layer_0/angular_velocity = 0.0 11:117/0 = 0 11:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:117/0/physics_layer_0/angular_velocity = 0.0 12:117/0 = 0 12:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:117/0/physics_layer_0/angular_velocity = 0.0 13:117/0 = 0 13:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:117/0/physics_layer_0/angular_velocity = 0.0 14:117/0 = 0 14:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:117/0/physics_layer_0/angular_velocity = 0.0 15:117/0 = 0 15:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:117/0/physics_layer_0/angular_velocity = 0.0 16:117/0 = 0 16:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:117/0/physics_layer_0/angular_velocity = 0.0 17:117/0 = 0 17:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:117/0/physics_layer_0/angular_velocity = 0.0 18:117/0 = 0 18:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:117/0/physics_layer_0/angular_velocity = 0.0 19:117/0 = 0 19:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:117/0/physics_layer_0/angular_velocity = 0.0 20:117/0 = 0 20:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:117/0/physics_layer_0/angular_velocity = 0.0 21:117/0 = 0 21:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:117/0/physics_layer_0/angular_velocity = 0.0 22:117/0 = 0 22:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:117/0/physics_layer_0/angular_velocity = 0.0 23:117/0 = 0 23:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:117/0/physics_layer_0/angular_velocity = 0.0 24:117/0 = 0 24:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:117/0/physics_layer_0/angular_velocity = 0.0 25:117/0 = 0 25:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:117/0/physics_layer_0/angular_velocity = 0.0 26:117/0 = 0 26:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:117/0/physics_layer_0/angular_velocity = 0.0 27:117/0 = 0 27:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:117/0/physics_layer_0/angular_velocity = 0.0 28:117/0 = 0 28:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:117/0/physics_layer_0/angular_velocity = 0.0 29:117/0 = 0 29:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:117/0/physics_layer_0/angular_velocity = 0.0 30:117/0 = 0 30:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:117/0/physics_layer_0/angular_velocity = 0.0 31:117/0 = 0 31:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:117/0/physics_layer_0/angular_velocity = 0.0 32:117/0 = 0 32:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:117/0/physics_layer_0/angular_velocity = 0.0 33:117/0 = 0 33:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:117/0/physics_layer_0/angular_velocity = 0.0 34:117/0 = 0 34:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:117/0/physics_layer_0/angular_velocity = 0.0 35:117/0 = 0 35:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:117/0/physics_layer_0/angular_velocity = 0.0 0:118/0 = 0 0:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:118/0/physics_layer_0/angular_velocity = 0.0 1:118/0 = 0 1:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:118/0/physics_layer_0/angular_velocity = 0.0 2:118/0 = 0 2:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:118/0/physics_layer_0/angular_velocity = 0.0 3:118/0 = 0 3:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:118/0/physics_layer_0/angular_velocity = 0.0 4:118/0 = 0 4:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:118/0/physics_layer_0/angular_velocity = 0.0 5:118/0 = 0 5:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:118/0/physics_layer_0/angular_velocity = 0.0 6:118/0 = 0 6:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:118/0/physics_layer_0/angular_velocity = 0.0 7:118/0 = 0 7:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:118/0/physics_layer_0/angular_velocity = 0.0 8:118/0 = 0 8:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:118/0/physics_layer_0/angular_velocity = 0.0 9:118/0 = 0 9:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:118/0/physics_layer_0/angular_velocity = 0.0 10:118/0 = 0 10:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:118/0/physics_layer_0/angular_velocity = 0.0 11:118/0 = 0 11:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:118/0/physics_layer_0/angular_velocity = 0.0 12:118/0 = 0 12:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:118/0/physics_layer_0/angular_velocity = 0.0 13:118/0 = 0 13:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:118/0/physics_layer_0/angular_velocity = 0.0 14:118/0 = 0 14:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:118/0/physics_layer_0/angular_velocity = 0.0 15:118/0 = 0 15:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:118/0/physics_layer_0/angular_velocity = 0.0 16:118/0 = 0 16:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:118/0/physics_layer_0/angular_velocity = 0.0 17:118/0 = 0 17:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:118/0/physics_layer_0/angular_velocity = 0.0 18:118/0 = 0 18:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:118/0/physics_layer_0/angular_velocity = 0.0 19:118/0 = 0 19:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:118/0/physics_layer_0/angular_velocity = 0.0 20:118/0 = 0 20:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:118/0/physics_layer_0/angular_velocity = 0.0 21:118/0 = 0 21:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:118/0/physics_layer_0/angular_velocity = 0.0 22:118/0 = 0 22:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:118/0/physics_layer_0/angular_velocity = 0.0 23:118/0 = 0 23:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:118/0/physics_layer_0/angular_velocity = 0.0 24:118/0 = 0 24:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:118/0/physics_layer_0/angular_velocity = 0.0 25:118/0 = 0 25:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:118/0/physics_layer_0/angular_velocity = 0.0 26:118/0 = 0 26:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:118/0/physics_layer_0/angular_velocity = 0.0 27:118/0 = 0 27:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:118/0/physics_layer_0/angular_velocity = 0.0 28:118/0 = 0 28:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:118/0/physics_layer_0/angular_velocity = 0.0 29:118/0 = 0 29:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:118/0/physics_layer_0/angular_velocity = 0.0 30:118/0 = 0 30:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:118/0/physics_layer_0/angular_velocity = 0.0 31:118/0 = 0 31:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:118/0/physics_layer_0/angular_velocity = 0.0 32:118/0 = 0 32:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:118/0/physics_layer_0/angular_velocity = 0.0 33:118/0 = 0 33:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:118/0/physics_layer_0/angular_velocity = 0.0 34:118/0 = 0 34:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:118/0/physics_layer_0/angular_velocity = 0.0 35:118/0 = 0 35:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:118/0/physics_layer_0/angular_velocity = 0.0 0:119/0 = 0 0:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:119/0/physics_layer_0/angular_velocity = 0.0 1:119/0 = 0 1:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:119/0/physics_layer_0/angular_velocity = 0.0 2:119/0 = 0 2:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:119/0/physics_layer_0/angular_velocity = 0.0 3:119/0 = 0 3:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:119/0/physics_layer_0/angular_velocity = 0.0 4:119/0 = 0 4:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:119/0/physics_layer_0/angular_velocity = 0.0 5:119/0 = 0 5:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:119/0/physics_layer_0/angular_velocity = 0.0 6:119/0 = 0 6:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:119/0/physics_layer_0/angular_velocity = 0.0 7:119/0 = 0 7:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:119/0/physics_layer_0/angular_velocity = 0.0 8:119/0 = 0 8:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:119/0/physics_layer_0/angular_velocity = 0.0 9:119/0 = 0 9:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:119/0/physics_layer_0/angular_velocity = 0.0 10:119/0 = 0 10:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:119/0/physics_layer_0/angular_velocity = 0.0 11:119/0 = 0 11:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:119/0/physics_layer_0/angular_velocity = 0.0 12:119/0 = 0 12:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:119/0/physics_layer_0/angular_velocity = 0.0 13:119/0 = 0 13:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:119/0/physics_layer_0/angular_velocity = 0.0 14:119/0 = 0 14:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:119/0/physics_layer_0/angular_velocity = 0.0 15:119/0 = 0 15:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:119/0/physics_layer_0/angular_velocity = 0.0 16:119/0 = 0 16:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:119/0/physics_layer_0/angular_velocity = 0.0 17:119/0 = 0 17:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:119/0/physics_layer_0/angular_velocity = 0.0 18:119/0 = 0 18:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:119/0/physics_layer_0/angular_velocity = 0.0 19:119/0 = 0 19:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:119/0/physics_layer_0/angular_velocity = 0.0 20:119/0 = 0 20:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:119/0/physics_layer_0/angular_velocity = 0.0 21:119/0 = 0 21:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:119/0/physics_layer_0/angular_velocity = 0.0 22:119/0 = 0 22:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:119/0/physics_layer_0/angular_velocity = 0.0 23:119/0 = 0 23:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:119/0/physics_layer_0/angular_velocity = 0.0 24:119/0 = 0 24:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:119/0/physics_layer_0/angular_velocity = 0.0 25:119/0 = 0 25:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:119/0/physics_layer_0/angular_velocity = 0.0 26:119/0 = 0 26:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:119/0/physics_layer_0/angular_velocity = 0.0 27:119/0 = 0 27:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:119/0/physics_layer_0/angular_velocity = 0.0 28:119/0 = 0 28:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:119/0/physics_layer_0/angular_velocity = 0.0 29:119/0 = 0 29:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:119/0/physics_layer_0/angular_velocity = 0.0 30:119/0 = 0 30:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:119/0/physics_layer_0/angular_velocity = 0.0 31:119/0 = 0 31:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:119/0/physics_layer_0/angular_velocity = 0.0 32:119/0 = 0 32:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:119/0/physics_layer_0/angular_velocity = 0.0 33:119/0 = 0 33:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:119/0/physics_layer_0/angular_velocity = 0.0 34:119/0 = 0 34:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:119/0/physics_layer_0/angular_velocity = 0.0 35:119/0 = 0 35:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:119/0/physics_layer_0/angular_velocity = 0.0 0:120/0 = 0 0:120/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:120/0/physics_layer_0/angular_velocity = 0.0 1:120/0 = 0 1:120/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:120/0/physics_layer_0/angular_velocity = 0.0 2:120/0 = 0 2:120/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:120/0/physics_layer_0/angular_velocity = 0.0 3:120/0 = 0 3:120/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:120/0/physics_layer_0/angular_velocity = 0.0 4:120/0 = 0 4:120/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:120/0/physics_layer_0/angular_velocity = 0.0 5:120/0 = 0 5:120/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:120/0/physics_layer_0/angular_velocity = 0.0 6:120/0 = 0 6:120/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:120/0/physics_layer_0/angular_velocity = 0.0 7:120/0 = 0 7:120/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:120/0/physics_layer_0/angular_velocity = 0.0 8:120/0 = 0 8:120/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:120/0/physics_layer_0/angular_velocity = 0.0 9:120/0 = 0 9:120/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:120/0/physics_layer_0/angular_velocity = 0.0 10:120/0 = 0 10:120/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:120/0/physics_layer_0/angular_velocity = 0.0 11:120/0 = 0 11:120/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:120/0/physics_layer_0/angular_velocity = 0.0 12:120/0 = 0 12:120/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:120/0/physics_layer_0/angular_velocity = 0.0 13:120/0 = 0 13:120/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:120/0/physics_layer_0/angular_velocity = 0.0 14:120/0 = 0 14:120/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:120/0/physics_layer_0/angular_velocity = 0.0 15:120/0 = 0 15:120/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:120/0/physics_layer_0/angular_velocity = 0.0 16:120/0 = 0 16:120/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:120/0/physics_layer_0/angular_velocity = 0.0 17:120/0 = 0 17:120/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:120/0/physics_layer_0/angular_velocity = 0.0 18:120/0 = 0 18:120/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:120/0/physics_layer_0/angular_velocity = 0.0 19:120/0 = 0 19:120/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:120/0/physics_layer_0/angular_velocity = 0.0 20:120/0 = 0 20:120/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:120/0/physics_layer_0/angular_velocity = 0.0 21:120/0 = 0 21:120/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:120/0/physics_layer_0/angular_velocity = 0.0 22:120/0 = 0 22:120/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:120/0/physics_layer_0/angular_velocity = 0.0 23:120/0 = 0 23:120/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:120/0/physics_layer_0/angular_velocity = 0.0 24:120/0 = 0 24:120/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:120/0/physics_layer_0/angular_velocity = 0.0 25:120/0 = 0 25:120/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:120/0/physics_layer_0/angular_velocity = 0.0 26:120/0 = 0 26:120/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:120/0/physics_layer_0/angular_velocity = 0.0 27:120/0 = 0 27:120/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:120/0/physics_layer_0/angular_velocity = 0.0 28:120/0 = 0 28:120/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:120/0/physics_layer_0/angular_velocity = 0.0 29:120/0 = 0 29:120/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:120/0/physics_layer_0/angular_velocity = 0.0 30:120/0 = 0 30:120/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:120/0/physics_layer_0/angular_velocity = 0.0 31:120/0 = 0 31:120/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:120/0/physics_layer_0/angular_velocity = 0.0 32:120/0 = 0 32:120/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:120/0/physics_layer_0/angular_velocity = 0.0 33:120/0 = 0 33:120/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:120/0/physics_layer_0/angular_velocity = 0.0 34:120/0 = 0 34:120/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:120/0/physics_layer_0/angular_velocity = 0.0 35:120/0 = 0 35:120/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:120/0/physics_layer_0/angular_velocity = 0.0 0:121/0 = 0 0:121/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:121/0/physics_layer_0/angular_velocity = 0.0 1:121/0 = 0 1:121/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:121/0/physics_layer_0/angular_velocity = 0.0 2:121/0 = 0 2:121/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:121/0/physics_layer_0/angular_velocity = 0.0 3:121/0 = 0 3:121/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:121/0/physics_layer_0/angular_velocity = 0.0 4:121/0 = 0 4:121/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:121/0/physics_layer_0/angular_velocity = 0.0 5:121/0 = 0 5:121/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:121/0/physics_layer_0/angular_velocity = 0.0 6:121/0 = 0 6:121/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:121/0/physics_layer_0/angular_velocity = 0.0 7:121/0 = 0 7:121/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:121/0/physics_layer_0/angular_velocity = 0.0 8:121/0 = 0 8:121/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:121/0/physics_layer_0/angular_velocity = 0.0 9:121/0 = 0 9:121/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:121/0/physics_layer_0/angular_velocity = 0.0 10:121/0 = 0 10:121/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:121/0/physics_layer_0/angular_velocity = 0.0 11:121/0 = 0 11:121/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:121/0/physics_layer_0/angular_velocity = 0.0 12:121/0 = 0 12:121/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:121/0/physics_layer_0/angular_velocity = 0.0 13:121/0 = 0 13:121/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:121/0/physics_layer_0/angular_velocity = 0.0 14:121/0 = 0 14:121/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:121/0/physics_layer_0/angular_velocity = 0.0 15:121/0 = 0 15:121/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:121/0/physics_layer_0/angular_velocity = 0.0 16:121/0 = 0 16:121/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:121/0/physics_layer_0/angular_velocity = 0.0 17:121/0 = 0 17:121/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:121/0/physics_layer_0/angular_velocity = 0.0 18:121/0 = 0 18:121/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:121/0/physics_layer_0/angular_velocity = 0.0 19:121/0 = 0 19:121/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:121/0/physics_layer_0/angular_velocity = 0.0 20:121/0 = 0 20:121/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:121/0/physics_layer_0/angular_velocity = 0.0 21:121/0 = 0 21:121/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:121/0/physics_layer_0/angular_velocity = 0.0 22:121/0 = 0 22:121/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:121/0/physics_layer_0/angular_velocity = 0.0 23:121/0 = 0 23:121/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:121/0/physics_layer_0/angular_velocity = 0.0 24:121/0 = 0 24:121/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:121/0/physics_layer_0/angular_velocity = 0.0 25:121/0 = 0 25:121/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:121/0/physics_layer_0/angular_velocity = 0.0 26:121/0 = 0 26:121/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:121/0/physics_layer_0/angular_velocity = 0.0 27:121/0 = 0 27:121/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:121/0/physics_layer_0/angular_velocity = 0.0 28:121/0 = 0 28:121/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:121/0/physics_layer_0/angular_velocity = 0.0 29:121/0 = 0 29:121/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:121/0/physics_layer_0/angular_velocity = 0.0 30:121/0 = 0 30:121/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:121/0/physics_layer_0/angular_velocity = 0.0 31:121/0 = 0 31:121/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:121/0/physics_layer_0/angular_velocity = 0.0 32:121/0 = 0 32:121/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:121/0/physics_layer_0/angular_velocity = 0.0 33:121/0 = 0 33:121/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:121/0/physics_layer_0/angular_velocity = 0.0 34:121/0 = 0 34:121/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:121/0/physics_layer_0/angular_velocity = 0.0 35:121/0 = 0 35:121/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:121/0/physics_layer_0/angular_velocity = 0.0 0:122/0 = 0 0:122/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:122/0/physics_layer_0/angular_velocity = 0.0 1:122/0 = 0 1:122/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:122/0/physics_layer_0/angular_velocity = 0.0 2:122/0 = 0 2:122/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:122/0/physics_layer_0/angular_velocity = 0.0 3:122/0 = 0 3:122/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:122/0/physics_layer_0/angular_velocity = 0.0 4:122/0 = 0 4:122/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:122/0/physics_layer_0/angular_velocity = 0.0 5:122/0 = 0 5:122/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:122/0/physics_layer_0/angular_velocity = 0.0 6:122/0 = 0 6:122/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:122/0/physics_layer_0/angular_velocity = 0.0 7:122/0 = 0 7:122/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:122/0/physics_layer_0/angular_velocity = 0.0 8:122/0 = 0 8:122/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:122/0/physics_layer_0/angular_velocity = 0.0 9:122/0 = 0 9:122/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:122/0/physics_layer_0/angular_velocity = 0.0 10:122/0 = 0 10:122/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:122/0/physics_layer_0/angular_velocity = 0.0 11:122/0 = 0 11:122/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:122/0/physics_layer_0/angular_velocity = 0.0 12:122/0 = 0 12:122/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:122/0/physics_layer_0/angular_velocity = 0.0 13:122/0 = 0 13:122/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:122/0/physics_layer_0/angular_velocity = 0.0 14:122/0 = 0 14:122/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:122/0/physics_layer_0/angular_velocity = 0.0 15:122/0 = 0 15:122/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:122/0/physics_layer_0/angular_velocity = 0.0 16:122/0 = 0 16:122/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:122/0/physics_layer_0/angular_velocity = 0.0 17:122/0 = 0 17:122/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:122/0/physics_layer_0/angular_velocity = 0.0 18:122/0 = 0 18:122/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:122/0/physics_layer_0/angular_velocity = 0.0 19:122/0 = 0 19:122/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:122/0/physics_layer_0/angular_velocity = 0.0 20:122/0 = 0 20:122/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:122/0/physics_layer_0/angular_velocity = 0.0 21:122/0 = 0 21:122/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:122/0/physics_layer_0/angular_velocity = 0.0 22:122/0 = 0 22:122/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:122/0/physics_layer_0/angular_velocity = 0.0 23:122/0 = 0 23:122/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:122/0/physics_layer_0/angular_velocity = 0.0 24:122/0 = 0 24:122/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:122/0/physics_layer_0/angular_velocity = 0.0 25:122/0 = 0 25:122/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:122/0/physics_layer_0/angular_velocity = 0.0 26:122/0 = 0 26:122/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:122/0/physics_layer_0/angular_velocity = 0.0 27:122/0 = 0 27:122/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:122/0/physics_layer_0/angular_velocity = 0.0 28:122/0 = 0 28:122/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:122/0/physics_layer_0/angular_velocity = 0.0 29:122/0 = 0 29:122/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:122/0/physics_layer_0/angular_velocity = 0.0 30:122/0 = 0 30:122/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:122/0/physics_layer_0/angular_velocity = 0.0 31:122/0 = 0 31:122/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:122/0/physics_layer_0/angular_velocity = 0.0 32:122/0 = 0 32:122/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:122/0/physics_layer_0/angular_velocity = 0.0 33:122/0 = 0 33:122/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:122/0/physics_layer_0/angular_velocity = 0.0 34:122/0 = 0 34:122/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:122/0/physics_layer_0/angular_velocity = 0.0 35:122/0 = 0 35:122/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:122/0/physics_layer_0/angular_velocity = 0.0 0:123/0 = 0 0:123/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:123/0/physics_layer_0/angular_velocity = 0.0 1:123/0 = 0 1:123/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:123/0/physics_layer_0/angular_velocity = 0.0 2:123/0 = 0 2:123/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:123/0/physics_layer_0/angular_velocity = 0.0 3:123/0 = 0 3:123/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:123/0/physics_layer_0/angular_velocity = 0.0 4:123/0 = 0 4:123/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:123/0/physics_layer_0/angular_velocity = 0.0 5:123/0 = 0 5:123/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:123/0/physics_layer_0/angular_velocity = 0.0 6:123/0 = 0 6:123/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:123/0/physics_layer_0/angular_velocity = 0.0 7:123/0 = 0 7:123/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:123/0/physics_layer_0/angular_velocity = 0.0 8:123/0 = 0 8:123/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:123/0/physics_layer_0/angular_velocity = 0.0 9:123/0 = 0 9:123/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:123/0/physics_layer_0/angular_velocity = 0.0 10:123/0 = 0 10:123/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:123/0/physics_layer_0/angular_velocity = 0.0 11:123/0 = 0 11:123/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:123/0/physics_layer_0/angular_velocity = 0.0 12:123/0 = 0 12:123/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:123/0/physics_layer_0/angular_velocity = 0.0 13:123/0 = 0 13:123/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:123/0/physics_layer_0/angular_velocity = 0.0 14:123/0 = 0 14:123/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:123/0/physics_layer_0/angular_velocity = 0.0 15:123/0 = 0 15:123/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:123/0/physics_layer_0/angular_velocity = 0.0 16:123/0 = 0 16:123/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:123/0/physics_layer_0/angular_velocity = 0.0 17:123/0 = 0 17:123/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:123/0/physics_layer_0/angular_velocity = 0.0 18:123/0 = 0 18:123/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:123/0/physics_layer_0/angular_velocity = 0.0 19:123/0 = 0 19:123/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:123/0/physics_layer_0/angular_velocity = 0.0 20:123/0 = 0 20:123/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:123/0/physics_layer_0/angular_velocity = 0.0 21:123/0 = 0 21:123/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:123/0/physics_layer_0/angular_velocity = 0.0 22:123/0 = 0 22:123/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:123/0/physics_layer_0/angular_velocity = 0.0 23:123/0 = 0 23:123/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:123/0/physics_layer_0/angular_velocity = 0.0 24:123/0 = 0 24:123/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:123/0/physics_layer_0/angular_velocity = 0.0 25:123/0 = 0 25:123/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:123/0/physics_layer_0/angular_velocity = 0.0 26:123/0 = 0 26:123/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:123/0/physics_layer_0/angular_velocity = 0.0 27:123/0 = 0 27:123/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:123/0/physics_layer_0/angular_velocity = 0.0 28:123/0 = 0 28:123/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:123/0/physics_layer_0/angular_velocity = 0.0 29:123/0 = 0 29:123/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:123/0/physics_layer_0/angular_velocity = 0.0 30:123/0 = 0 30:123/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:123/0/physics_layer_0/angular_velocity = 0.0 31:123/0 = 0 31:123/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:123/0/physics_layer_0/angular_velocity = 0.0 32:123/0 = 0 32:123/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:123/0/physics_layer_0/angular_velocity = 0.0 33:123/0 = 0 33:123/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:123/0/physics_layer_0/angular_velocity = 0.0 34:123/0 = 0 34:123/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:123/0/physics_layer_0/angular_velocity = 0.0 35:123/0 = 0 35:123/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:123/0/physics_layer_0/angular_velocity = 0.0 0:124/0 = 0 0:124/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:124/0/physics_layer_0/angular_velocity = 0.0 1:124/0 = 0 1:124/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:124/0/physics_layer_0/angular_velocity = 0.0 2:124/0 = 0 2:124/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:124/0/physics_layer_0/angular_velocity = 0.0 3:124/0 = 0 3:124/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:124/0/physics_layer_0/angular_velocity = 0.0 4:124/0 = 0 4:124/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:124/0/physics_layer_0/angular_velocity = 0.0 5:124/0 = 0 5:124/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:124/0/physics_layer_0/angular_velocity = 0.0 6:124/0 = 0 6:124/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:124/0/physics_layer_0/angular_velocity = 0.0 7:124/0 = 0 7:124/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:124/0/physics_layer_0/angular_velocity = 0.0 8:124/0 = 0 8:124/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:124/0/physics_layer_0/angular_velocity = 0.0 9:124/0 = 0 9:124/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:124/0/physics_layer_0/angular_velocity = 0.0 10:124/0 = 0 10:124/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:124/0/physics_layer_0/angular_velocity = 0.0 11:124/0 = 0 11:124/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:124/0/physics_layer_0/angular_velocity = 0.0 12:124/0 = 0 12:124/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:124/0/physics_layer_0/angular_velocity = 0.0 13:124/0 = 0 13:124/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:124/0/physics_layer_0/angular_velocity = 0.0 14:124/0 = 0 14:124/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:124/0/physics_layer_0/angular_velocity = 0.0 15:124/0 = 0 15:124/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:124/0/physics_layer_0/angular_velocity = 0.0 16:124/0 = 0 16:124/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:124/0/physics_layer_0/angular_velocity = 0.0 17:124/0 = 0 17:124/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:124/0/physics_layer_0/angular_velocity = 0.0 18:124/0 = 0 18:124/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:124/0/physics_layer_0/angular_velocity = 0.0 19:124/0 = 0 19:124/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:124/0/physics_layer_0/angular_velocity = 0.0 20:124/0 = 0 20:124/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:124/0/physics_layer_0/angular_velocity = 0.0 21:124/0 = 0 21:124/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:124/0/physics_layer_0/angular_velocity = 0.0 22:124/0 = 0 22:124/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:124/0/physics_layer_0/angular_velocity = 0.0 23:124/0 = 0 23:124/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:124/0/physics_layer_0/angular_velocity = 0.0 24:124/0 = 0 24:124/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:124/0/physics_layer_0/angular_velocity = 0.0 25:124/0 = 0 25:124/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:124/0/physics_layer_0/angular_velocity = 0.0 26:124/0 = 0 26:124/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:124/0/physics_layer_0/angular_velocity = 0.0 27:124/0 = 0 27:124/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:124/0/physics_layer_0/angular_velocity = 0.0 28:124/0 = 0 28:124/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:124/0/physics_layer_0/angular_velocity = 0.0 29:124/0 = 0 29:124/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:124/0/physics_layer_0/angular_velocity = 0.0 30:124/0 = 0 30:124/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:124/0/physics_layer_0/angular_velocity = 0.0 31:124/0 = 0 31:124/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:124/0/physics_layer_0/angular_velocity = 0.0 32:124/0 = 0 32:124/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:124/0/physics_layer_0/angular_velocity = 0.0 33:124/0 = 0 33:124/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:124/0/physics_layer_0/angular_velocity = 0.0 34:124/0 = 0 34:124/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:124/0/physics_layer_0/angular_velocity = 0.0 35:124/0 = 0 35:124/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:124/0/physics_layer_0/angular_velocity = 0.0 0:125/0 = 0 0:125/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:125/0/physics_layer_0/angular_velocity = 0.0 1:125/0 = 0 1:125/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:125/0/physics_layer_0/angular_velocity = 0.0 2:125/0 = 0 2:125/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:125/0/physics_layer_0/angular_velocity = 0.0 3:125/0 = 0 3:125/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:125/0/physics_layer_0/angular_velocity = 0.0 4:125/0 = 0 4:125/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:125/0/physics_layer_0/angular_velocity = 0.0 5:125/0 = 0 5:125/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:125/0/physics_layer_0/angular_velocity = 0.0 6:125/0 = 0 6:125/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:125/0/physics_layer_0/angular_velocity = 0.0 7:125/0 = 0 7:125/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:125/0/physics_layer_0/angular_velocity = 0.0 8:125/0 = 0 8:125/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:125/0/physics_layer_0/angular_velocity = 0.0 9:125/0 = 0 9:125/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:125/0/physics_layer_0/angular_velocity = 0.0 10:125/0 = 0 10:125/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:125/0/physics_layer_0/angular_velocity = 0.0 11:125/0 = 0 11:125/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:125/0/physics_layer_0/angular_velocity = 0.0 12:125/0 = 0 12:125/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:125/0/physics_layer_0/angular_velocity = 0.0 13:125/0 = 0 13:125/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:125/0/physics_layer_0/angular_velocity = 0.0 14:125/0 = 0 14:125/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:125/0/physics_layer_0/angular_velocity = 0.0 15:125/0 = 0 15:125/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:125/0/physics_layer_0/angular_velocity = 0.0 16:125/0 = 0 16:125/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:125/0/physics_layer_0/angular_velocity = 0.0 17:125/0 = 0 17:125/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:125/0/physics_layer_0/angular_velocity = 0.0 18:125/0 = 0 18:125/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:125/0/physics_layer_0/angular_velocity = 0.0 19:125/0 = 0 19:125/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:125/0/physics_layer_0/angular_velocity = 0.0 20:125/0 = 0 20:125/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:125/0/physics_layer_0/angular_velocity = 0.0 21:125/0 = 0 21:125/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:125/0/physics_layer_0/angular_velocity = 0.0 22:125/0 = 0 22:125/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:125/0/physics_layer_0/angular_velocity = 0.0 23:125/0 = 0 23:125/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:125/0/physics_layer_0/angular_velocity = 0.0 24:125/0 = 0 24:125/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:125/0/physics_layer_0/angular_velocity = 0.0 25:125/0 = 0 25:125/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:125/0/physics_layer_0/angular_velocity = 0.0 26:125/0 = 0 26:125/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:125/0/physics_layer_0/angular_velocity = 0.0 27:125/0 = 0 27:125/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:125/0/physics_layer_0/angular_velocity = 0.0 28:125/0 = 0 28:125/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:125/0/physics_layer_0/angular_velocity = 0.0 29:125/0 = 0 29:125/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:125/0/physics_layer_0/angular_velocity = 0.0 30:125/0 = 0 30:125/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:125/0/physics_layer_0/angular_velocity = 0.0 31:125/0 = 0 31:125/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:125/0/physics_layer_0/angular_velocity = 0.0 32:125/0 = 0 32:125/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:125/0/physics_layer_0/angular_velocity = 0.0 33:125/0 = 0 33:125/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:125/0/physics_layer_0/angular_velocity = 0.0 34:125/0 = 0 34:125/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:125/0/physics_layer_0/angular_velocity = 0.0 35:125/0 = 0 35:125/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:125/0/physics_layer_0/angular_velocity = 0.0 0:126/0 = 0 0:126/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:126/0/physics_layer_0/angular_velocity = 0.0 1:126/0 = 0 1:126/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:126/0/physics_layer_0/angular_velocity = 0.0 2:126/0 = 0 2:126/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:126/0/physics_layer_0/angular_velocity = 0.0 3:126/0 = 0 3:126/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:126/0/physics_layer_0/angular_velocity = 0.0 4:126/0 = 0 4:126/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:126/0/physics_layer_0/angular_velocity = 0.0 5:126/0 = 0 5:126/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:126/0/physics_layer_0/angular_velocity = 0.0 6:126/0 = 0 6:126/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:126/0/physics_layer_0/angular_velocity = 0.0 7:126/0 = 0 7:126/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:126/0/physics_layer_0/angular_velocity = 0.0 8:126/0 = 0 8:126/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:126/0/physics_layer_0/angular_velocity = 0.0 9:126/0 = 0 9:126/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:126/0/physics_layer_0/angular_velocity = 0.0 10:126/0 = 0 10:126/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:126/0/physics_layer_0/angular_velocity = 0.0 11:126/0 = 0 11:126/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:126/0/physics_layer_0/angular_velocity = 0.0 12:126/0 = 0 12:126/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:126/0/physics_layer_0/angular_velocity = 0.0 13:126/0 = 0 13:126/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:126/0/physics_layer_0/angular_velocity = 0.0 14:126/0 = 0 14:126/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:126/0/physics_layer_0/angular_velocity = 0.0 15:126/0 = 0 15:126/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:126/0/physics_layer_0/angular_velocity = 0.0 16:126/0 = 0 16:126/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:126/0/physics_layer_0/angular_velocity = 0.0 17:126/0 = 0 17:126/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:126/0/physics_layer_0/angular_velocity = 0.0 18:126/0 = 0 18:126/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:126/0/physics_layer_0/angular_velocity = 0.0 19:126/0 = 0 19:126/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:126/0/physics_layer_0/angular_velocity = 0.0 20:126/0 = 0 20:126/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:126/0/physics_layer_0/angular_velocity = 0.0 21:126/0 = 0 21:126/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:126/0/physics_layer_0/angular_velocity = 0.0 22:126/0 = 0 22:126/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:126/0/physics_layer_0/angular_velocity = 0.0 23:126/0 = 0 23:126/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:126/0/physics_layer_0/angular_velocity = 0.0 24:126/0 = 0 24:126/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:126/0/physics_layer_0/angular_velocity = 0.0 25:126/0 = 0 25:126/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:126/0/physics_layer_0/angular_velocity = 0.0 26:126/0 = 0 26:126/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:126/0/physics_layer_0/angular_velocity = 0.0 27:126/0 = 0 27:126/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:126/0/physics_layer_0/angular_velocity = 0.0 28:126/0 = 0 28:126/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:126/0/physics_layer_0/angular_velocity = 0.0 29:126/0 = 0 29:126/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:126/0/physics_layer_0/angular_velocity = 0.0 30:126/0 = 0 30:126/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:126/0/physics_layer_0/angular_velocity = 0.0 31:126/0 = 0 31:126/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:126/0/physics_layer_0/angular_velocity = 0.0 32:126/0 = 0 32:126/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:126/0/physics_layer_0/angular_velocity = 0.0 33:126/0 = 0 33:126/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:126/0/physics_layer_0/angular_velocity = 0.0 34:126/0 = 0 34:126/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:126/0/physics_layer_0/angular_velocity = 0.0 35:126/0 = 0 35:126/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:126/0/physics_layer_0/angular_velocity = 0.0 0:127/0 = 0 0:127/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:127/0/physics_layer_0/angular_velocity = 0.0 1:127/0 = 0 1:127/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:127/0/physics_layer_0/angular_velocity = 0.0 2:127/0 = 0 2:127/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:127/0/physics_layer_0/angular_velocity = 0.0 3:127/0 = 0 3:127/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:127/0/physics_layer_0/angular_velocity = 0.0 4:127/0 = 0 4:127/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:127/0/physics_layer_0/angular_velocity = 0.0 5:127/0 = 0 5:127/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:127/0/physics_layer_0/angular_velocity = 0.0 6:127/0 = 0 6:127/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:127/0/physics_layer_0/angular_velocity = 0.0 7:127/0 = 0 7:127/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:127/0/physics_layer_0/angular_velocity = 0.0 8:127/0 = 0 8:127/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:127/0/physics_layer_0/angular_velocity = 0.0 9:127/0 = 0 9:127/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:127/0/physics_layer_0/angular_velocity = 0.0 10:127/0 = 0 10:127/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:127/0/physics_layer_0/angular_velocity = 0.0 11:127/0 = 0 11:127/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:127/0/physics_layer_0/angular_velocity = 0.0 12:127/0 = 0 12:127/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:127/0/physics_layer_0/angular_velocity = 0.0 13:127/0 = 0 13:127/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:127/0/physics_layer_0/angular_velocity = 0.0 14:127/0 = 0 14:127/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:127/0/physics_layer_0/angular_velocity = 0.0 15:127/0 = 0 15:127/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:127/0/physics_layer_0/angular_velocity = 0.0 16:127/0 = 0 16:127/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:127/0/physics_layer_0/angular_velocity = 0.0 17:127/0 = 0 17:127/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:127/0/physics_layer_0/angular_velocity = 0.0 18:127/0 = 0 18:127/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:127/0/physics_layer_0/angular_velocity = 0.0 19:127/0 = 0 19:127/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:127/0/physics_layer_0/angular_velocity = 0.0 20:127/0 = 0 20:127/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:127/0/physics_layer_0/angular_velocity = 0.0 21:127/0 = 0 21:127/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:127/0/physics_layer_0/angular_velocity = 0.0 22:127/0 = 0 22:127/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:127/0/physics_layer_0/angular_velocity = 0.0 23:127/0 = 0 23:127/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:127/0/physics_layer_0/angular_velocity = 0.0 24:127/0 = 0 24:127/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:127/0/physics_layer_0/angular_velocity = 0.0 25:127/0 = 0 25:127/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:127/0/physics_layer_0/angular_velocity = 0.0 26:127/0 = 0 26:127/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:127/0/physics_layer_0/angular_velocity = 0.0 27:127/0 = 0 27:127/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:127/0/physics_layer_0/angular_velocity = 0.0 28:127/0 = 0 28:127/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:127/0/physics_layer_0/angular_velocity = 0.0 29:127/0 = 0 29:127/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:127/0/physics_layer_0/angular_velocity = 0.0 30:127/0 = 0 30:127/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:127/0/physics_layer_0/angular_velocity = 0.0 31:127/0 = 0 31:127/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:127/0/physics_layer_0/angular_velocity = 0.0 32:127/0 = 0 32:127/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:127/0/physics_layer_0/angular_velocity = 0.0 33:127/0 = 0 33:127/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:127/0/physics_layer_0/angular_velocity = 0.0 34:127/0 = 0 34:127/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:127/0/physics_layer_0/angular_velocity = 0.0 35:127/0 = 0 35:127/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:127/0/physics_layer_0/angular_velocity = 0.0 0:128/0 = 0 0:128/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:128/0/physics_layer_0/angular_velocity = 0.0 1:128/0 = 0 1:128/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:128/0/physics_layer_0/angular_velocity = 0.0 2:128/0 = 0 2:128/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:128/0/physics_layer_0/angular_velocity = 0.0 3:128/0 = 0 3:128/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:128/0/physics_layer_0/angular_velocity = 0.0 4:128/0 = 0 4:128/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:128/0/physics_layer_0/angular_velocity = 0.0 5:128/0 = 0 5:128/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:128/0/physics_layer_0/angular_velocity = 0.0 6:128/0 = 0 6:128/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:128/0/physics_layer_0/angular_velocity = 0.0 7:128/0 = 0 7:128/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:128/0/physics_layer_0/angular_velocity = 0.0 8:128/0 = 0 8:128/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:128/0/physics_layer_0/angular_velocity = 0.0 9:128/0 = 0 9:128/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:128/0/physics_layer_0/angular_velocity = 0.0 10:128/0 = 0 10:128/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:128/0/physics_layer_0/angular_velocity = 0.0 11:128/0 = 0 11:128/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:128/0/physics_layer_0/angular_velocity = 0.0 0:129/0 = 0 0:129/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:129/0/physics_layer_0/angular_velocity = 0.0 1:129/0 = 0 1:129/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:129/0/physics_layer_0/angular_velocity = 0.0 2:129/0 = 0 2:129/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:129/0/physics_layer_0/angular_velocity = 0.0 3:129/0 = 0 3:129/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:129/0/physics_layer_0/angular_velocity = 0.0 4:129/0 = 0 4:129/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:129/0/physics_layer_0/angular_velocity = 0.0 5:129/0 = 0 5:129/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:129/0/physics_layer_0/angular_velocity = 0.0 6:129/0 = 0 6:129/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:129/0/physics_layer_0/angular_velocity = 0.0 7:129/0 = 0 7:129/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:129/0/physics_layer_0/angular_velocity = 0.0 8:129/0 = 0 8:129/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:129/0/physics_layer_0/angular_velocity = 0.0 9:129/0 = 0 9:129/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:129/0/physics_layer_0/angular_velocity = 0.0 10:129/0 = 0 10:129/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:129/0/physics_layer_0/angular_velocity = 0.0 11:129/0 = 0 11:129/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:129/0/physics_layer_0/angular_velocity = 0.0 [sub_resource type="TileSet" id="TileSet_4at2g"] tile_shape = 1 tile_size = Vector2i(24, 12) physics_layer_0/collision_layer = 0 navigation_layer_0/layers = 1 sources/0 = SubResource("TileSetAtlasSource_kegq5") [node name="Node2D" type="Node2D"] position = Vector2(38, 39) [node name="TileMap" type="TileMap" parent="."] y_sort_enabled = true tile_set = SubResource("TileSet_4at2g") format = 2 layer_0/name = "Layer 0" layer_0/y_sort_enabled = true layer_0/navigation_enabled = false layer_0/tile_data = PackedInt32Array(1572855, 131072, 0, 589817, 327680, 0, 655353, 327680, 0, 720889, 327680, 0, 720890, 131072, 0, 786425, 327680, 0, 983032, 327680, 0, 1048567, 327680, 0, 1114103, 131072, 0, 1179638, 131072, 0, 1114106, 327680, 0, 1179642, 327680, 0, 1245178, 327680, 0, 1179641, 327680, 0, 589813, 131072, 0, 655349, 131072, 0, 720886, 327680, 0, 786421, 131072, 0, 720885, 131072, 0, 786420, 131072, 0, 720884, 131072, 0, 655348, 131072, 0, 851956, 131072, 0, 917492, 131072, 0, 851957, 131072, 0, 917493, 131072, 0, 983029, 131072, 0, 983028, 131072, 0, 1048564, 131072, 0, 262134, 327680, 0, 327671, 327680, 0, 393207, 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layer_2/tile_data = PackedInt32Array() [node name="ReferenceRect" type="ReferenceRect" parent="."] visible = false offset_left = -38.0 offset_top = -39.0 offset_right = 124.0 offset_bottom = 44.0 [node name="Polygon2D" type="Polygon2D" parent="."] visible = false position = Vector2(41, -4.31633) scale = Vector2(1, 1.23469) color = Color(0.278431, 0.8, 0.396078, 1) polygon = PackedVector2Array(95, 57, 46, 58, -83, 61, -91, -37, 88, -37, 114, -1) [node name="Fragola" parent="." instance=ExtResource("4_s7wq6")] position = Vector2(62, 10) [node name="Player" parent="." instance=ExtResource("2_8mh54")] position = Vector2(-7, -15) [node name="CharacterBody2D" parent="." instance=ExtResource("3_8k37m")] position = Vector2(78, -15)