cirnogodot/Scripts/Activables/Teleporter.cs
2025-02-07 15:43:02 +01:00

149 lines
No EOL
3.8 KiB
C#

using System;
using System.Collections;
using System.Threading.Tasks;
using Godot;
namespace Cirno.Scripts.Activables;
public partial class Teleporter : Activable
{
[Export]
public bool IsEnabled { get; set; }
public bool IsPrimed { get; private set; }
[Export]
public Teleporter Target { get; set; }
[Export] public float ParticleEmitTime { get; private set; } = 2f;
[Export] public float TeleportAnimationLength { get; private set; } = 0.5f;
[Export] public Vector2 TeleportOffset { get; private set; } = new Vector2(0,-4f);
private double _particleTimer;
private AnimatedSprite2D _animatedSprite;
// [Export]
// public GpuParticles2D Particles { get; set; }
private GpuParticles2D _particles;
public override void _Ready()
{
_particles = GetNode<GpuParticles2D>("./Particles");
_animatedSprite = GetNode<AnimatedSprite2D>("AnimatedSprite2D");
IsPrimed = true;
_particles.Emitting = false;
_particleTimer = 0;
if (IsEnabled)
{
_animatedSprite.Play("Active");
}
else
{
_animatedSprite.Play("Default");
}
}
public override void _Process(double delta)
{
if (!_particles.Emitting) return;
_particleTimer += delta;
if (_particleTimer >= ParticleEmitTime)
{
_particleTimer = 0;
_particles.Emitting = false;
}
}
public override void Activate(ActivationType activationType = ActivationType.Toggle)
{
switch (activationType)
{
case ActivationType.Toggle:
// Enables/Disables teleporter
break;
case ActivationType.Enable:
// Enables Teleporter
IsEnabled = true;
_animatedSprite.Play("Active");
break;
case ActivationType.Disable:
IsEnabled = false;
_animatedSprite.Play("Default");
// Disables Teleporter
break;
case ActivationType.Use:
// Teleports
break;
case ActivationType.Destroy:
// Destroys
break;
}
}
public void PrepareForReceiving()
{
IsPrimed = false;
_particles.Emitting = true;
}
public void FireParticles()
{
_particles.Emitting = true;
_particleTimer = 0;
}
private void _on_body_entered(CharacterBody2D area)
{
if (area is not PlayerMovement player) return;
if (!IsPrimed)
{
IsPrimed = true;
//_particles.Emitting = false;
return;
}
// Teleport player to target if active
if (!IsEnabled) return;
if (Target is null) return;
// Call Teleport here
_ = Teleport(player);
}
private async Task Teleport(PlayerMovement player)
{
player.RequestMovementDisable(true);
await TweenPlayer(player);
Target.PrepareForReceiving();
_particles.Emitting = true;
await Task.Delay((int)(TeleportAnimationLength * 1000));
player.GlobalPosition = Target.GlobalPosition + TeleportOffset;
player.RequestMovementDisable(false);
}
private async Task TweenPlayer(PlayerMovement player)
{
// Create a Tween for the teleport animation
Tween tween = GetTree().CreateTween();
tween.SetEase(Tween.EaseType.InOut);
tween.SetTrans(Tween.TransitionType.Sine);
tween.TweenProperty(player, "global_position", GlobalPosition + new Vector2(0,-4f), TeleportAnimationLength);
// Wait for the tween to finish
await ToSignal(tween, "finished");
}
}